| Name: | Sirgy | Environment: | Water | Age: | Unknown - Young | |||
| Master: | Ehlric | Monster Type: | Fastitocalon-f/Dog | Weight: | 80 lbs | |||
| Disposition: | Curious / Loyal | Element: | Water | Height: | 3' Shoulder / 5' Fin | |||
| Hitpoints: | 45 / 90 | Mana: | 50 / 76 | Luckpoints: | 2 | |||
| Dodge Rating: | 8 | |||||||
| Body | 7 | Skill | Bonus | AV | |||||
| Strength | 7 / 13 | Awareness | 5 | 20 | |||||
| Toughness | [7/16] / [14/22] | Intimidation | 1 | 8 / 12 | |||||
| Constitution | 8 / 17 | Intrusion | 3 | 12 | |||||
| Appearance | 7 (3) | Sorcery | 2 | 12 / 21 | |||||
| Survival | 5 | 20 | |||||||
| Mind | 10 | Weapon Focus | 7 | 18 | |||||
| Perception | 15 | ||||||||
| Intellegence | 10 / 19 | ||||||||
| Charisma | 10 / 14 | ||||||||
| Willpower | 10 / 13 | ||||||||
| Special Technique | Shot Cost | Mana Cost | |||||||
| Magic | 7 | Watereater | - | - | |||||
| Vis | 7 / 12 | Burrow | -/6 | -/5 | |||||
| Spirit | [10/16] / [15/21] | ||||||||
| Luck | 2 | ||||||||
| Magic Evade | 4 | ||||||||
| Reflexes | 7 | ||||||||
| Dexterity | 7 / 10 | ||||||||
| Agility | 11 | ||||||||
| Speed | 7 | ||||||||
| Evade | 4 | ||||||||
| Junction Powers | GF | ||||||||
| Sense Evil | Infernus | Tricks: | Fetch, Stay, Down, Heel, | ||||||
| Wolf in Sheep's Clothing | Loki | Come, Follow, Track, Speak | |||||||
|   | Shake, Sit, Escape, Home | ||||||||
|   | Attack, Guard, Hide | ||||||||
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Sense Evil - Infernus: Sirgy is capable of sensing the presence of 'evil' creatures and persons, and is a very good judge of character. Because Infernus is so grim, Sirgy in no way approves of these evil creatures, and is generaly very hostile to them. This ability is generaly activated through the use of Awareness rolls, which are rolled by the GM, but Sirgy's master can encourage him to determine if someone or something is evil.
Wolf in Sheep's Clothing - Loki: Sirgy is now capable of making himself look like a perfectly normal dog, not some kind of monster that should be drummed out of town. The transformation takes him a bit of effort to do, but is otherwise pretty fast and reliable. Anti-Magic fields would proably interfere with this.
Armor +100%
Spirit Armor +50%