Name: Sirgy   Environment: Water   Age: Unknown - Young  
Master: Ehlric   Monster Type: Fastitocalon-f/Dog   Weight: 80 lbs  
Disposition: Curious / Loyal   Element: Water   Height: 3' Shoulder / 5' Fin  
 
Hitpoints: 45 / 90   Mana: 50 / 76   Luckpoints: 2  
Dodge Rating: 8


Body 7     Skill   Bonus   AV
  Strength 7 / 13     Awareness   5   20
  Toughness [7/16] / [14/22]     Intimidation   1   8 / 12
  Constitution 8 / 17     Intrusion   3   12
  Appearance 7 (3)     Sorcery   2   12 / 21
          Survival   5   20
Mind 10     Weapon Focus   7   18
  Perception 15                                         
  Intellegence 10 / 19                                         
  Charisma 10 / 14                                         
  Willpower 10 / 13              
          Special Technique   Shot Cost   Mana Cost
Magic 7     Watereater   -   -
  Vis 7 / 12     Burrow   -/6   -/5
  Spirit [10/16] / [15/21]                                         
  Luck 2                                         
  Magic Evade 4                                         
                                              
Reflexes 7                                         
  Dexterity 7 / 10                                         
  Agility 11                                         
  Speed 7                                         
  Evade 4                                         


Junction Powers   GF      
Sense Evil   Infernus   Tricks: Fetch, Stay, Down, Heel,
Wolf in Sheep's Clothing   Loki     Come, Follow, Track, Speak
          Shake, Sit, Escape, Home
          Attack, Guard, Hide
           
           
           
           


Base Damage: 6 / 12 (Fins Str+3)


Elemental Def:

Earth Damage: 1/2 Spr (Rounded Down)

Lightning Damage: 1/2 Spr (Rounded Down)

Fire Damage: +2 Spr


Status Def:

Sleep: Immune

Float: Immune

Confuse: +3 Magic Evade

Stop: +5 Magic Evade


Special Abilities:

Watereater: Sirgy absorbs 100% of water based magical damage, being healed instead of taking damage.

Burrow: Sirgy can burrow through soft soil and sand as easily and quickly as he can run. This has no shot or mana cost. Burrowing through harder materials may cost mana, at the GM's descretion. The shot and mana costs listed are for a "Burrow Attack" where Sirgy burrows into the ground, and comes up under the enemy, attacking. It cannot be used on enemies that fly or hover, or those that are immune to earth magic. Sirgy does double his base damage with this attack, and the target cannot actively dodge.


Junction Abilities: Junction abilites are gained when the master junctions to a GF, one per GF. They generaly reflect a bit of that GF's personlity or style.

Sense Evil - Infernus: Sirgy is capable of sensing the presence of 'evil' creatures and persons, and is a very good judge of character. Because Infernus is so grim, Sirgy in no way approves of these evil creatures, and is generaly very hostile to them. This ability is generaly activated through the use of Awareness rolls, which are rolled by the GM, but Sirgy's master can encourage him to determine if someone or something is evil.


Wolf in Sheep's Clothing - Loki: Sirgy is now capable of making himself look like a perfectly normal dog, not some kind of monster that should be drummed out of town. The transformation takes him a bit of effort to do, but is otherwise pretty fast and reliable. Anti-Magic fields would proably interfere with this.


Armor +100%


Spirit Armor +50%









Special Bonuses: +5 Hp (Field Exam) || +5 Mp (Spell Matrix)






All images, thoughts, stories, backgrounds, etc copyright Tim Diaz 2001 unless otherwise noted.
Hosted by www.Geocities.ws

1