Guardian Forces



A list of guardian forces that currently serve the party follows below. Hit Point bonus indicates the number of hitpoints that a GF gains when a new ability is purchased for it. Avaliable abilities refer to the abilities that can be purchased with AP right away, not all the additional abilities the GF can ever learn. As more abilities are learned, others will be unlocked.




Name: Elfrida     Character: Rook
Disposition: Wild / Sultry     Element: Non Elemental
Hitpoints: 90     Hitpoint Bonus: +5
Summon Damage: 55 NE Magic     Summon Shot Cost: 5
Junctions: Agility; Intellegence; Charisma; Strength; Spirit; Appearance
J-Abilities: Poetic Soul(+2 Artistic Ability); Cha +1
U-Abilities: Summon; Thief's Eye; Healing Medicine Refine; Support Magic Refine
G-Abilities: SummonD +10
Avaliable Abilities: App +1 (12); Cha +3(17); GF Hp +15(7); Medicine Upgrade (27); Summon Damage +20(15)
Learning: Med Upgrade (4/27)
Description: Elfrida is a wild and beautiful gypsy woman with dark skin and mysterious eyes. She appears dressed in multicolored fabrics, with many bracelets on her wrists and golden bells on her ankles. A scent of spices fills the air, and faint music may be heard. When she's feeling coy, she hides her face behind a veil or fan.
Summon: Dance of Knives - Elfrida dances, a whirling, dizzying dance, and knives appear in her hands. She throws them, moving so fast the eye can't follow, as a veritable rain of knives slices down on the targets. The moment she's out of knives, she spins even faster, and vanishes in mid-turn.




Name: Hattori     Character: Seiko
Disposition: Mysterious     Element: Gravity/Darkness
Hitpoints: 105     Hitpoint Bonus: +5
Summon Damage: Gravity 30%     Summon Shot Cost: 5
Junctions: Agility; Consitution; Dexterity; Magic Evade
J-Abilities: Wall Walk(Crawl on walls w/o tools); Scent of Running Water; Trackless Step; Agi +1
U-Abilities: Summon; Chi Sense; Sense of Prey
G-Abilities: GF HP + 10; Summon +10%
Avaliable Abilities: Agl +3(15); GF Hp +20 (9); Dex +1(12); Summon +10%(10)
Learning: Summon +10% (0/10)
Description: Hattori is an enormous, seven foot ninja, tightly wrapped and hidden inside his black sneaking suit. He wears a red scarf, and bears a long black ninja-to that is longer than the standard ninja sword. He is almost always motionless, except when striking, and then he moves so fast he blurrs to human vision.
Summon: Black Blood - Hattori cuts himself with his blade, and a deep black blood flows out onto his blade, making it darker even than the shadows. With terrific speed he strikes, sending distorting waves of gravity and darkness across all targets. As the strike ends, Hattori vanishes into the shadows of his own creation, until he is called again.




Name: Infernus     Character: Ehlric
Disposition: Grim     Element: Fire
Hitpoints: 105     Hitpoint Bonus: +5
Summon Damage: 60 Fire     Summon Shot Cost: 5
Junctions: Strength; Toughness; Vis; Spirit; Constitution; Elem Attack; Elem Def
J-Abilities: Str+1; Firewalker
U-Abilities: Summon; Rage(Berserk on Self); Fire Magic Refine
G-Abilities:
Avaliable Abilities: Vis +1(12); Spr +1(12); Str +3(17); Tgh +1(12)
Learning: Str+3 (8/17)
Description: Infernus is an enormous black knight, the size of an Iron Giant. He weilds a massive red blade that is often aflame. Though glowing red eyes can often be seen from behind his visor, he never speaks, or cries out. He has a powerful sense of honor, and will almost always salute his summoner.
Summon: Hellblade - Infernus swings his firely blade up, leaps, and comes down, swinging the blade down. It cleaves whatever he's striking, and a powerful blast of fire explodes outward from that point, burning all the chosen targets. Infernus then slams his blade into the ground point first, and vanishes in the resultant flash of flame.




Name: Loki     Character: Ehlric
Disposition: Dark Trickster     Element: None
Hitpoints: 70     Hitpoint Bonus: +5
Summon Damage: Special     Summon Shot Cost: 5
Junctions: Dexterity; Charisma; Intellegence
J-Abilities: Status Attack-J
U-Abilities: Summon1*; Summon2; Unlock; Break Bonds
G-Abilities:
Avaliable Abilities: GF Hp +20 (9); Osmose(10); Status Defense-J(17); Dex +1(12); Summon3(17)
Learning: Summon 3 (12/17)
Description: Loki can be many things, father of monsters, trickster, liar, thief, escape artist... he is a master of disguises and shapes. Unpredictable but honorable in his way, he prefers to fight as a dark demon-like creature with a spear, but to talk as an impossibly beautiful and noble looking man with blonde hair.
Summon: Father of Monsters: Loki comes forth, in his man or giant aspect, as he choses, and calls for a random creature to serve the summoner and fight to the death for him. This creature will not persist beyond the battle, and is a magical construct in some senses, so it has no spellshards to take. It is however, a normal monster in all other respects. Initialy, Loki can bring forth but a few weak monsters, but later, he will possess the power to bring forth terrible creatures to wreck havoc on the summoner's foes.
* Shot Cost Reduced by 1.




Name: Morpheus     Character: Seiko
Disposition: Moody Artist     Element: NE / Status
Hitpoints: 80     Hitpoint Bonus: +5
Summon Damage: 30 NE + Sleep     Summon Shot Cost: 5
Junctions: Willpower; Spirit; Intellegence; Evade
J-Abilities: Sleepproof; Danger Sense
U-Abilities: Summon1; Greater Omen
G-Abilities:
Avaliable Abilities: Status Attack-J (15); Crafting (20); GF Hp +10 (9); Summon2 (7)
Learning: Summon 2 (4/7)
Description: Morpheus is a gaunt, pale man, with unkempt black hair. He always dresses in black, usualy in simple clothes, though he does have an impressive battle outfit that includes a helm made from a demon's skull, a mystic ruby, and a long black trenchcoat. He has no eyes, instead having dark voids that apparently show some kind of distant starscape. He's quiet and moody... usualy, though he can definently be roused to passion.
Summon: Dark Sandman - Morpheous arrives, and holds up his hands as if conducting a symphony. Multicolored dream energies flow from him, damaging the enemies and putting them to sleep, unless they are totally immune to that status. He vanishes, usualy in a small dark portal, but sometimes in grandious fashion.




Name: Narwhal     Character: Rook
Disposition: Noble     Element: Water
Hitpoints: 90     Hitpoint Bonus: +5
Summon Damage: 40 Water     Summon Shot Cost: 5
Junctions: Constitution; Magic Evade; Willpower
J-Abilities: Cover; Con +3; SOS Shell
U-Abilities: Summon; Mer-Transformation; Life Magic Refine
G-Abilities:
Avaliable Abilities: Spr-J(10); Con +1(12); Summon Boost(5); GF Hp +15(7); SOS Regen (25)
Learning: SOS Regen (10/25)
Description: Narwhal is a magestic horned whale, or a wizened but tough old man with a horn on his head. He is huge, naturaly, and has a noble quality to him that garners instant respect from all who are not black-hearted. In his whale form, he tends to have an overwhelming, booming voice.
Summon: Arctic Stream - Narwhal appears in a body of cold water that need not have been there previous, becoming a whale made entirely of water as he leaps out and spears the enemies horn first, taking a huge wave of icy water with him.




Name: Ramuh     Character: Ezekiel
Disposition: Wise     Element: Lightning
Hitpoints: 70     Hitpoint Bonus: +5
Summon Damage: 70 Lightning     Summon Shot Cost: 5
Junctions: Intellegence; Vis; Spirit; Perception
J-Abilities: Short Out; Vis+3; Lightning Ward
U-Abilities: Summon; Lightning Magic Refine; Nullshock
G-Abilities:
Avaliable Abilities: Int +1(12); SummonD +15(10); Lightning Proof (10); Nullbreeze (15)
Learning: Nullbreeze (2/15)
Description: Ramuh is an old man in white robes, with heavy gold embroidery. He has a long white beard and matching white hair, and goes about with his head uncovered. He always bears with him a staff of some kind, usualy a gnarled oak staff. He is patient, wise, and understanding, but he belives in strict fairness rather than mercy, and his wrath is considerable when he is roused.
Summon: Bolt of Judgement - Ramuh steps before the unfortunate creatures that he has been summoned to attack, and draws himself up to his full height. Lightning energy flows around his body, and especialy through his staff. A darkness falls over the sky, and the air feels very static. He points the staff forward, and a series of enormous bolts of lightning drop from the sky (or ceiling) and more lightning flows liberaly from his staff, frying all the nearby foes. When his work is done, Ramuh becomes a lightning bolt, and vanishes into the sky or ground.




Name: Scirocco     Character: Sahn
Disposition: Pious     Element: Wind
Hitpoints: 65     Hitpoint Bonus: +5
Summon Damage: 80 Wind     Summon Shot Cost: 5
Junctions: Agility; Willpower
J-Abilities: SOS Haste
U-Abilities: Scan; Wind Magic Refine
G-Abilities:
Avaliable Abilities: Per-J (10); Wind Magic Refine (25); Hover (9); Summon Damage +20 (15); GF Hp +15 (7)
Learning: Ranged (7/15)
Description: Scirocco appears as a young warrior of the desert, turbaned and wearing sand-colored clothing. He bears a blade of deadly, cutting wind. In general, he will appear out of the sky, usualy on a powerful gust of wind.
Summon: Scircco's attack brings with it gale force-winds, as he himself is propelled at the head of them, sometimes on a steed made of wind, sometimes not. His deadly wind-blade leads the assault, slicing into the enemy as the winds hit. Scircco will generaly pause to see the damage he has wrought, then return to the winds.




Name: Shiva     Character: Sahn
Disposition: Haughty     Element: Ice
Hitpoints: 95     Hitpoint Bonus: +5
Summon Damage: 60 Ice     Summon Shot Cost: 5
Junctions: Strength; Spirit; Toughness; Vis; Appearance
J-Abilities: Iceblood(Unaffected by natural cold); Elem Attack-J
U-Abilities: Summon; Wall of Ice; Ice Magic Refine
G-Abilities:
Avaliable Abilities: Str +3(17); Spr +1(12); GF Hp+10 (5); Summon Damage +25 (15); Elemental Defense-J(25)
Learning: GF Hp+10 (0/5)
Description: Shiva is a beautiful, pale blue fairy woman. She wears thin, transparant blue veils, which mostly cover her modestly, though she doesn't appear to be terribly concerned with modesty. Her eyes are the color of pale ice, while her lips and hair are a deep frosty blue. Shiva's nails are long vicious claws of ice. She usualy appears amused with the mortal creatures around her, for Shiva is a GF so powerful that there are multiple incarnations of her in spirit that may be bound to a person, while the true spirit of Shiva remains untouched.
Summon: Diamond Dust - Shiva points at the targets, and a howling icy wind full of sharp ice shards engulfs them, suddenly freezing in a block of ice. She lets them suffer for a moment, a cruel smile on her face, and then snaps her fingers, the ice shattering into more razor sharp shards. As the ice shatters, Shiva vanishes in a puff of frost.




Name: Terpsichore     Character: Ezekiel
Disposition: Wild     Element: None / Random
Hitpoints:   85   Hitpoint Bonus: +5
Summon Damage: 60 or Status     Summon Shot Cost: 5
Junctions: Agility; Charisma; Dexterity; Appearance
J-Abilities: Agl +1
U-Abilities: Summon; Spring Rain(Hygine Spell); Bounty; Lesser Status Magic Refine; Wild Song(Status Reels); Lost Song(Magic Reels)
G-Abilities:
Avaliable Abilities: GF HP +15(7); App +1(12); Cha +1(12); Agl +3(17)
Learning: Cha+1 (8/12)
Description: Terpsichore is a wild nymph, and rarely appears the same way twice. She is always beautiful, female, and elfin, but very little else remains the same about her, she is not, in fact, always clothed. Depending on the sort of mood she is in, plants nearby may experiance a bloom of health, or they may wither somewhat.
Summon: Wild Magic - Terpsichore dances, and dances, and dances. The dance is always different, always fast, and always hypnotic. At the end of her dance, she sinks to the earth, and the magic blossoms out to engulf all the targets of her wild power. She will randomly produce one of the following effects. Fire, Ice, or Thunder damage, OR, Silence, Sleep, or Confuse status ailment. Once the magic has blossomed forth, Terpsichore fades into shining drops of dew.




Other GFs


Name: Aeros     Character: None
Disposition: Fierce     Element: Wind
Hitpoints: 50     Hitpoint Bonus: +5
Summon Damage: 45 Wind     Summon Shot Cost: 5
Junctions: Dexterity; Agility
J-Abilities: Glider(1/2 Falling Damage)
U-Abilities: Summon
G-Abilities:
Avaliable Abilities: Vis-J(12); Agl +1(12); Wind Magic Ref(25); Breath of Life(15); SOS Haste(12)
Learning: Breath of Life
Description: Aeros is a powerful golden/brown bird that appears to have features of both Eagles and Hawks. It's quite large, easily doubling the size of the average condor. The air is never still around it, there is always at least some breeze ruffling it's feathers. Aeros' eyes shine with a cold and feirce intellect. As with all birds of prey, it's eyes are drawn to movement, and it's gaze is keen.
Summon: Razor Wind - Aeros flies up high, then dives at the target, screaming a peircing cry. Just before it reaches the target, it pulls back, slamming it's wings down and driving pale green shards of wind magic like thousands of tiny knives through the target. It beats its wings a few times, to stop it's descent, then climbs again, vanishing into the sky.




Name: Aibu     Character: Satina
Disposition: Alien     Element: Physical
Hitpoints: 60     Hitpoint Bonus: +3
Summon Damage: 35 Physical     Summon Shot Cost: 4
Junctions: Perception; Intellegence
J-Abilities: Electric Memory(Memory storage inside GF)
U-Abilities: Summon
G-Abilities:
Avaliable Abilities: Tgh-J(10); Str-J(10); Per +1(12); Int +1(12); Mana Battery(15)
Description: Aibu is a very bizzare, nano-GF that even it's creators don't fully understand. With the use of some advanced Esther technology, and the infusion of powerful mystic energies, the first known created GF was formed. This is very much a prototype model, and it's unknown exactly how it will react in the field. Perhaps the greatest achivement in creating Aibu is it's Electric Memory, which is an attempt to avoid the normal problems with GF junctioning. In any case, this is an experiment that the Trabia Gearheads hope will prove it's worth, thus allowing them more funding for further attempts. In appearance it's simply a silvery shape, with a barely defined body and limbs. It's definently alien, and other GFs don't appear to particularly like it.
Summon: Augment - Unlike most GFs, Aibu manifests itself around the summoner, pouring forth like a second skin until the summoner is totally covered in a second silvery skin. The character then charges forward, slamming huge silvery spikes into the targets. Once finished, Aibu retreats back to it's spiritual form inside the summoner.




Name: Gelidus   Character: None
Disposition: Enigmatic   Element: None (Ice)
Hitpoints: 50   Hitpoint Bonus: +5
Summon Damage: Permenant Blinding   Summon Shot Cost: 5
Junctions: Perception; Agility
J-Abilities:
U-Abilities: Summon; Lightbringer(Touch to remove Blind status)
G-Abilities:
Avaliable Abilities: Int-J(10); Spd-J(15); Per +1(12); Status Med-Ref(15); Summon2 - Storm Dark(5)
Description: Gelidus is an eyeless cat, blue and icy cold. Despite a lack of eyes it moves with precision, seeming to percive physical objects with no difficulty. Clumps of ice hang in it's fur, and the temperature is always colder near it.
Summon: Whiteout - Gelidus appears, and shakes, sending a blinding white mist of ice at the targets. Moments later, Gelidus has vanished, without anyone quite managing to see how or when it left. The blinding effect is permenant, until dispelled by Eye Drops, a Remedy, or the Esuna spell.




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