Main
- Mainpage
- Forums

Game Features
- World Map
- Features
- Skills
- History
- Storyline

Contact
- Anthony
- Dabu

Copyright © 2003
-GamerLab


Dexterity
This deals with how often you hit. The high this level the more you hit. If your opponents attack is higher than your defense they will hardly miss and you will be hurt greatly!
Defense:
This will determine how often your opponent rolls a "miss" for their hit. If their attack is higher than your defense this will be negated and they will hit 99% of the time
Strength:
This deals with how much damage is dealt. The scale is from 0-50 your weapon gives a bonus to your strength.
Hit Points:
This is how much Damage you can take. There is a max of 150 HP
Endurance:
This is how long you can go without eating/resting and you will also get a defense bonus every 15 levels. So 15 Endurance is a +1% defense bonus per opponent hit and so on. You get these levels by fighting and doing quests basically by becomming more "rugged"
Magic:
This skill is used by mages to cast different types of spells to heal or destroy
Range:
This is an archery skill used with bows and arrows. It is used to kill or assist killing a monster from a distance.
Prayer:
Prayer is a spiritual skill that is based on universal principles. Thou must not kill, Thou must not kill unless threatened, Thou must sacrifice valuables. Although it sounds like a boring skill it is amazingly powerful in combat. They can hide their true power and unleash it on unexpecting players.
Agility:
This indicates how fast you can run on the map and your ability to parry and get more "misses" For every 20 levels you get a +1% miss bonus and so on
Overall Level:
Combat is based on Every three levels you gain in Attack Defense Strength and Hits. Or every 5 levels gained in Endurance Magic Prayer or Agility a total combat level of 300 is possible if all stats are maxed out.

GamerLab

 

 

Welcome to Gamerlab.com Combat System
Gamerlab.com Home of Loc-Online
Hosted by www.Geocities.ws

1