CHARACTERS
I have a much different than normal approach to making characters. Instead of making nice balanced characters who can get by any situation, i make characters focused in one direction. This often means i will put all of the skill points of the character into a few skills, maybe in only one catagory. While these characters are very powerful, they are usually lacking in one area, and it leads to very difficult times in certain areas. I also usually devote many points into on attribute such as vitality or energy to offset such weaknesses, but it is not always enough. You probably wont try out my crazy ideas, but you might laugh at them!
            Necromancer Strategy           

This was designed to work with the synergies in    the upcoming 1.10 patch. I tried it out with a        hardcore character and died in the travincial by    pure chance of two simultaneous blizzards cast     on me by heirophants. It works quiet well, doing  massive damage, and once the 1.10 patch comes   out, it will work even better.
                  Druid Strategy                 

This character is designed to be a tank. All the     points go into either strength or vitality. All of     the skill points go into increasing damage. A        couple problems with this character are                resistances, but because you have so much           health its not really that big. (180+ health at lvl    10 with werebear form).
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