| CHARACTERS |
| I have a much different than normal approach to making characters. Instead of making nice balanced characters who can get by any situation, i make characters focused in one direction. This often means i will put all of the skill points of the character into a few skills, maybe in only one catagory. While these characters are very powerful, they are usually lacking in one area, and it leads to very difficult times in certain areas. I also usually devote many points into on attribute such as vitality or energy to offset such weaknesses, but it is not always enough. You probably wont try out my crazy ideas, but you might laugh at them! |
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| Necromancer Strategy This was designed to work with the synergies in the upcoming 1.10 patch. I tried it out with a hardcore character and died in the travincial by pure chance of two simultaneous blizzards cast on me by heirophants. It works quiet well, doing massive damage, and once the 1.10 patch comes out, it will work even better. |
| Druid Strategy This character is designed to be a tank. All the points go into either strength or vitality. All of the skill points go into increasing damage. A couple problems with this character are resistances, but because you have so much health its not really that big. (180+ health at lvl 10 with werebear form). |