Daybreak Denies Allwise...
The city in this scene was made using a bryce landscape, randomly generated by introducing spikes and
mounds to a flat landscape then increased in height dramatically to achieve this effect. Two omni light
sources where added - a yellow one was used to give the buildings lights, the light source is just behind
the camera to the left. The buildings have a bump mapped texture so that the yellow light is caught on
the texture. A second dark blue light was placed much further away but creates the ambient light to the
city.
A very simple yet striking "Blade Runner" city.
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