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City Scape
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Pyrenees - Region du Bearn

The city in this scene was made using a bryce landscape, randomly generated by introducing spikes and mounds to a flat landscape then increased in height dramatically to achieve this effect. Two omni light sources where added - a yellow one was used to give the buildings lights, the light source is just behind the camera to the left. The buildings have a bump mapped texture so that the yellow light is caught on the texture. A second dark blue light was placed much further away but creates the ambient light to the city.

A very simple yet striking "Blade Runner" city.

All Artwork & Design Copyright © 2004 Matthew Dingwall
Hosted by www.Geocities.ws

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