The city in this scene was made using a bryce landscape, randomly generated
by introducing spikes and mounds to a flat landscape then increased in height
dramatically to achieve this effect. Two omni light sources where added - a yellow
one was used to give the buildings lights, the light source is just behind the
camera to the left. The buildings have a bump mapped texture so that the yellow
light is caught on the texture. A second dark blue light was placed much further
away but creates the ambient light to the city.
A very simple yet striking "Blade Runner" city.
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