Rob Barris is the Senior Engineer at Quicksilver where he's spent over half his professional life as a programmer. He's the "local boy" who "made good" because his alma matter is just across town at UC Irvine. Oh, sure, Rob grooves on 2D and 3D graphics, sound, real-time systems, and performance tuning has worked on games for PC-compatibles, Macintosh, Apple II, C-64 and Atari Lynx, as well as several projects in the device driver and networking arenas. But what he really likes to do are "guy things" like listen to music, drive, and build stuff. You can reach Rob at rbarris@quicksilver.com. Jeff "Bootch" Buccellato is the newest Hasbro Producer on this project (our third). Our previous Producer, Bill Levay, has been promoted (he's now our Executive Producer), so Jeff has been brought on board to do the day-to-day Producing side of the MOO3 project at Hasbro Interactive. Jeff is not a strategy game "grognard" and will help keep us focused on making a game that also appeals to the more "garden variety" casual strategy gamer. (These "tourist players" are important for us to reach; Hasbro plans to market this product to them and they will be tomorrow's "hard core" if we do this game right.) When he's not reading some random piece of science-fiction (Bootch doesn't go by authors, but rather judges these books by their covers -- front and back -- when he shops), you'll find him playing some classic arcade game or another. The perfect corporate tool, you can learn more about Jeff at his home page, www.bootch.com, and can send him email at bootch@hasbro.com. Dave Casper is one of the many "rocket-scientist-and-gamer" consultants on the MOO3 team. (Funny, this project just seems to attract those guys.) Dave is currently researching neutrinos at the University of California at Irvine and the Super-Kamiokande experiment in Japan. Dave has worked on Rising Sun for Avalon Hill and the research system for Advanced Third Reich (and now MOO3). He's currently designing The Gathering Storm (pre-WW2 diplomatic simulation). Dave is a real "rules lawyer" (one of the best, actually). In game credits, he's been referred to as "Dave Casper, Esquire. Attorney-at-Rules." We have him on retainer to cross-examine the manual for MOO3 when it gets its day in court before being sent off to the printer. You can reach Dave at dcasper@uci.edu. Alan Emrich (pictured here in science-fiction gameland) is with Quicksilver Software and is one of the two primary designers and the principle writer on the team. He's also the web master of this site. Some of you might remember him as the strategy games editor of Computer Gaming World magazine (back in its independent heyday) or as the author of richly detailed Strategy Guides including Sid Meier's Civilization or Rome on 640K a Day, Master of Orion, and Master of Magic (the latter two with co-designer Tom Hughes). When he's not having a cow MOO-ing over this project, Alan enjoys all kinds of gaming, but his current love is a board wargame called Totaler Krieg! set in WW2 Europe. Alan's got a "real life," too, with his wife, Petra, sons James (14) and Archer (<1), and daughter Avalon (4). You can send him an email at aemrich@quicksilver.com or visit his home page, "The Emrich Files," by clicking here. Bill Fisher is the Founder, Kingpin, and Scoutmaster of Quicksilver Software, Inc. and a very hands-on leader. Prior to founding Quicksilver Software, Inc. in 1984, Bill managed home computer software development for Mattel Electronics. He designed a few Intellivision programs while there, but it's those 16 years managing his own software development house that sets Bill apart from the rest of the software industry. How many other software developers have been about for even 6 years, much less 16? Bill was a "computer nerd" long before being a nerd was cool (and before personal computers began invading people's homes) and cannot find food hot or spicy enough. Robert Gerard is yet another U.C. Irvine alumni, and has been with Quicksilver Software for about a year and a half working his way up through the secret ranks of the Great Mystic Cabal (known as engineers). MOO3 will be his first major game title, so he's definately excited about working on the user interface for it. His other hobby (besides games, of course) is Japanese Animation, and he is a staunch supporter of subtitles in same. (There is no truth to the rumor that Robert speaks Japanese around the office and holds up sheets of paper with English subtitles.) If you've seen any new "anime," let him know at rgerard@quicksilver.com. Scott Godfrey ("the other guy") is a technical artist on the MOO3 team at Quicksilver Software. Quicksilver rescued him from the dungeons of a technical support job in Massachusetts and, for the first time in his life, he has not had to shovel snow during the winter and doesn't plan on doing so ever again. Although he drove his car 3,300 miles westward to join us, Scott spends most of his commuter time flaunting his thin, well balanced form racing through the local hills and mountains on bicycles of his own custom design and construction. As if the commute weren't enough, he also competitively races time trial bicycles and then relaxes with a good meal of red meat and hot peppers to loud music that the neighbors really don't like. As with most artists and vampires, Scott prefers to work in an unlit environment but does get out to see the sun at least twice a day. If you want to contact him, send an email to sgodfrey@quicksilver.com. Floyd Grubb first started gaming in 1981 by opening a little blue box that said Dungeons and Dragons Basic Set on the cover and daring to read the rules. Since then, he has played pen and paper RPGs, Wargames, Boardgames, Card games, and Console Games ranging from Pong to Resident Evil: Code Veronica and Computer games ranging from Wizardry I to Unreal Tournament. He has been an avid player of online RPGS since the mid-80's when he played Island of Kesmai on Compuserve and is currently addicted to Everquest. He has done design work on Stonekeep, Starfleet Academy, and Invictus. He claims that even if he won the Lotto, he'd still keep working because he loves making games so much, but no one here believes that. He can be reached at fgrubb@quicksilver.com. Rantz Hoseley, whose real name nicely doubles as his stage name, is the Art Director at Quicksilver. He designed the overall look and interface design for MOO3. He's also "historian" for all the races in the game, determining which race evolved from what and, therefore, the evolutionary abilities that each race possesses. Rantz' background is in movies, rock videos, and comics where he's done production and storyboarding. (Not bad for someone trained in the Dutch Masters method of oil painting!) Rantz comes to us after surviving a long stint at Disney Interactive. Still an avid fan of animation, music, and all things right-brained, Rantz is credited with being one of the few members of the MOO3 to have small children to share his own youthful exuberance with. Rantz lives on "the edge" where style meets substance, and you can reach him at rhoseley@quicksilver.com. Tom E. Hughes, Jr. began his gaming career by playing wargames way back in the summer of 1967 playing Avalon Hill's D-Day (and he's been making variants to games ever since). Since then, he's wasted his non-gaming time working with Cray Supercomputers and teaching math, chemistry, and physics. With his more productive gaming time, Tom enjoys Magic: The Gathering and just about every computer strategy game that comes down the pike. Tom is one of the two primary designers on this project (specializing in the areas of ship design, ship combat, and technology) and our "numbers guru." As the High Lord of Spreadsheets (and you should have seen what he did for the numbers behind game Star Trek: Starfleet Command), Tom is making MOO3's ship combat the envy of the free world and will be delivering a system for technology that others will be emulating for a long time to come. When's he's awake, the best way to catch Tom is by email at tomterrific@mediaone.net. Bill Levay is Hasbro Interactive's Producer on the MOO3 project. Some of you might remember him as the guy who turned the lights off for the last time at The Avalon Hill Game Company when it was acquired by Hasbro. As hard-core a gamer as you'll ever find (the man has a heart of dice), it is Bill's job to keep this project between the fences and marching along on schedule. He says that the Galley Slave kettle drum and 12 foot bullwhip he keeps in his office are merely there for decorative purposes. (We sure hope so.) You can send him an email at blevay@hasbro.com. Allen H. Lin is Quicksilver's new intern ("Asok"), hired with the understanding that he knows absolutely nothing (a job skill he's perfecting). He's currently a student at U.C. Irvine, where he majors in both Information & Computer Science and Biological Science and is on a career path headed toward management (where his lack of knowledge will prove invaluable). When not being used to remove staples, Allen works on various aspects of text generation and database design. In his copious spare time he practices martial arts, reads, assembles computers, and watches Japanese anime. Current game addictions include a revisit to Sim City 2000, StarCraft, and Worms: Armageddon (he added, kissing up to MOO3's publisher, Hasbro interactive). Allen plans to dive headfirst into the seething morass that is the company's weekly Magic: The Gathering game as soon as he finds enough time, blank cards, and markers to cobble together a decent deck. Greg Marsters actually paid attention while attending Fullerton College, where he belonged to the Alpha Gamma Sigma Honor Society, and was president of The Gamers Association club before transferring to U.C. Irvine where he graduated with honors in Information and Computer Science, and a minor in Management. Greg is an experienced hand on the MOO3 project, having been with Quicksilver since 1994, and serves as the lead programmer. Although trapped in our reality (i.e., in a world that he did not code), Greg still communicates with us in his own inimitable way and can be reached via email at gmarster@quicksilver.com. Jennifer McWilliams is a Senior Game Designer with Hasbro Interactive where she has kept an eye on the design for MOO3 despite a lot of grueling bi-coastal travel. She spent four of her eight years in the industry in the trenches at Virgin Interactive and has worked on Majesty, Toon Struck, and numerous other titles. An avowed Rocky Horror fan, you'd never know it by looking at her, but she's a Game Geek's Game Geek and is particularly fond of MOO2 and all the micromanagement therein. When asked, "What do you do when you're not geeking?," her reply was, "Nothing. I'm a Total Geek." Jennifer is also a collector of toys, particularly action figures and playmobile guys. You can send her an email at jmcwilliams@hasbro.com. Vince Tagle is yet another human bridge between UC Irvine (where he spent six long years completing a degree in Computer Science) and Quicksilver Software. He was rescued by El Presidente Bill Fisher from the evil clutches of his previous job as an intern (posing as a tech writer) back in 1997 to work on Invictus: In the Shadow of Olympus. Apparently, Vince's efforts on implementing the user interface has fooled everyone into thinking he can do the same for MOO3 because that's what he's charged with doing. Remarkably, Vince has so far avoided being sucked into the void that is the Quicksilver weekly game of Magic: The Gathering. Free food and large bribes can be offered to Vince via e-mail at vtagle@quicksilver.com. Dennis Volper is yet another of our gaming rocket scientists. Like everyone else, he has roots at UCI where he served on the Computer Science faculty for eight years. Currently, he's doing the same thing, but now at the faculty at California State University at Long Beach. Like most everyone here at Quicksilver, Dennis is a cutthroat Magic: The Gathering player and loves board and computer games. Dennis has been grinding out code for combat and other elements of the game. He is also the guy who brings us a tin of chocolate chip cookies (that his wife packs) to feed the starving staff around the office (talk about job security!). You can reach him at volper@aardvark.cecs.csulb.edu.