
We have a wonderful city zoo here in Monte Mal, with exotic beasts from across the land. Just over here you can see a sentinel bat captured in the wilds of Barovia, and over here is a rare find indeed, a troll which we were fortunate to find in Darkon. It took 5 men to subdue the beast long enough to be brought here. Feel free to look around, and please, do not pet the razorbacks. After the last time our insurance carrier decided that it won't cover any further "incidents".
On this page are presented the various creatures which I have made for my DnD campaigns.
Diavolo Canali
Small Undead
Hit Dice: 6D12 (39 HP)
Initiative:+6 (+2 Dex, +4 Improved
Initiative)
Speed: swim 50 ft.
AC: 17 (+2 Dex, +4 Natural, +1
Size)
Attacks: Bite +1, Slam +1
Damage: Bite 1D6+1 and venom, slam 1D4+1
and energy drain
Face/Reach 5 ft by 5 ft./5 ft.
Special Attacks: Venom, Energy Drain
Special
Qualities: Blindsight, Undead
Saves: Fort +1 Ref +4 Will +3
Abilities: Str
13 Dex 14 Con - Wis 6 Int 7 Cha 5
Skills: Hide +6, Listen +6, Move Silently
+6, Spot +7
Feats: Improved Initiative
Climate/Terrain: Warm
Aquatic
Organization: Solitary or Patrol (2-3)
Challenge Rating:
6
Treasure: none
Alignment: Always neutral
evil
Artwork by Stanton Fink.
Advancement: 6-9 HD
(small); 10-12 HD
(Medium)
Diavolo Canali are undead terrors which frequent the canals and sewer system
of Monte Mal. They are strong swimmers and spend most of their time swimming
through the canali waiting for some unfortunate victim to fall in. Diavolos
Appear to be undead sea snakes, approximately 3-6 feet in length. Generally they
are a dark brown with patches of grey, but can also possess shades of green or
red.
Combat
Diavolos begin combat by
charging their opponent and using their slam attack, then proceed to circle the
victim biting them. The Diavolos are constantly on the lookout for prey, and if
they sense food in the water, they will swarm on that
location.
Venom (Ex): On a successful bite attack, the
Diavolos have the ability to inject a venom tainted with pure darkness and
negative energy. DC (24) Primary Damage: 1D6 temporary Con and blindness,
secondary Damage 1D4 Str
Energy Drain (Su): On a successful
Slam attack, the Diavolo drains 1D2 levels.
Blindsight (Ex):
Diavolos are adapted to sense their enemies through vibrations in the water.
They can automatically sense any creature in the water within 30
ft.
Undead: Immune to mind-influencing effects, poison, sleep,
paralysis, stunning, and disease. Not subject to critical hits, subdual damage,
ability damage, energy drain, or death from massive damage