
Ah, so I see that you are curious about some of the prominent figures here in Monte Mal. Well here you will find biographies on several of the most important. We try to keep these volumes up to date, but that can be very difficult with the high number of people we have entering and leaving the city as of late.
Marius Vincenzo
Marius was born into one of Monte Mal's wealthier families. He
sent much of his childhood in worship and studies, eventually joining the
clergy. In time he came to be respected by much of the community, and was
elected to the Council of Ten, Monte Mal's main legislative body. He has served
on the council for 14 years, and is regarded as the fairest, most benevolent of
the members.
Marius Vincenzo Male Human Clr15; Medium Humanoid ; HD
15d8+30 (Cleric); hp 100; Init +0; Spd 20; AC 14; Atk +12 base melee, +11 base
ranged; +13 (1d8+2, +1 Morningstar); +11 (1d8, Crossbow, light); AL LN; SV Fort
+13, Ref +7, Will +19; STR 13, DEX 10, CON 14, INT 10, WIS 22, CHA
12.
Possessions:
Weapons: Crossbow, light; +1 Morningstar; +1 Bolts,
crossbow (20).
Armor: Studded leather, Masterwork.
Shields: +1 Shield,
large, steel.
Magic: Wondrous: Amulet of natural armor (+1); Scroll:
Implosion (17); Wondrous: Gloves of Dexterity (+2); Wand: Searing Light (10)
(Charges: 25); Scroll: Resurrection (13), Resurrection (13); Potion: Fly (5);
Scroll: True Resurrection (17); Wondrous: Periapt of Wisdom (+4); Wondrous:
Cloak of resistance (+2); Ring: Protection +1.
Skills: Bluff+7,
Concentration+20, Sense Motive+9, Spellcraft+18.
Feats: Brew Potion, Combat
Casting, Craft Wand , Heighten Spell, Iron Will, Maximize Spell, Scribe Scroll
.
Spells Prepared (Clr 6/7/7/6/5/5/4/2/1): 0 - Detect Magic, Guidance, Light,
Mending, Resistance, Virtue; 1st - Bane, Bless, Command, Doom, Entropic Shield,
Magic Stone, Magic Weapon; 2nd - Aid, Augury, Bull's Strength, Enthrall, Hold
Person, Lesser Restoration, Remove Paralysis; 3rd - Blindness/Deafness,
Contagion, Create Food and Water, Daylight, Water Walk, Wind Wall; 4th - Greater
Magic Weapon, Lesser Planar Ally, Restoration, Spell Immunity, Tongues; 6th -
Blade Barrier, Forbiddance, Geas/Quest, Planar Ally; 7th - Control Weather,
Regenerate; 8th - Fire Storm.