Eleanore MoonshineNovvy
Wiz5Elf, HighLawful NeutralMielikki
CLASS RACE ALIGNMENT DEITY
5Medium153Female5' 2"121 lbs.Light BlueRed
LEVELSIZEAGEGENDERHEIGHTWEIGHTEYESHAIR
10,00015,0005,000
Current XPXP for Next LevelXP RemainingIn Game XP Gained
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
8-1

DEX
12+1

CON
10+0

INT
17+3

WIS
14+2

CHA
12+1


TOTAL WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION HIT DIE TYPE SPEED
HP20


5d430
AC141313=10+1+0+1+0+0+2
5


0
TOTALFLAT
FOOTED
TOUCH
AC
BASEARMOR BONUSSHIELD BONUSDEX BONUSSIZE BONUSNATURAL ARMORMISC BONUSMISS CHANCESPELL FAILURE %ARMOR CHECKMAX DEXSPELL RESIST.

INITIATIVE
+ 1=1+0
TOTALDEX MODMISC MOD
BASE ATTACK BONUS
+2
SAVING THROWS TOTALBASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
Fortitude
Con
1=1+0+0
+0
+
Reflex
Dex
4=1+1+0
+2
+
Will
Wis
6=4+2+0
+0
+
TOTAL BASE
ATTACK BONUS
ABILITY
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
MELEE
ATTACK BONUS
+1=2+-1
+0
+0
+
RANGED
ATTACK BONUS
+3=2
+1
+0
+0
+
Grapple
MODIFIER
+1=2+-1
+0
+0
+

Dagger, MasterworkTOTAL ATTACK BONUSDAMAGECRITICAL
+2
1d4-1
19-20/x2
RANGEWEIGHTTYPESIZESPECIAL PROPERTIES
10 ft.
1 lb.
Piercing/Slashing
Medium


Unarmed strikeTOTAL ATTACK BONUSDAMAGECRITICAL
-3
1d3-1
x2
RANGEWEIGHTTYPESIZESPECIAL PROPERTIES
-
0 lbs.
Bludgeoning
Medium


Quarterstaff, MasterworkTOTAL ATTACK BONUSDAMAGECRITICAL
+2
1d6-1
x2
RANGEWEIGHTTYPESIZESPECIAL PROPERTIES
-
4 lbs.
Bludgeoning
Medium


Dagger, MasterworkTOTAL ATTACK BONUSDAMAGECRITICAL
-2
1d4-1
19-20/x2
RANGEWEIGHTTYPESIZESPECIAL PROPERTIES
10 ft.
1 lb.
Piercing/Slashing
Medium

Unarmed strike (OH) TOTAL ATTACK BONUSDAMAGECRITICAL
-11
1d3-1
x2
RANGEWEIGHTTYPESIZESPECIAL PROPERTIES
-
0 lbs.
Bludgeoning
Medium


Padded, MasterworkTYPEARMOR BONUSMAX DEX BONUS
Light
+1
8
CHECK PENALTYSPELL FAILURESPEEDWEIGHTSPECIAL PROPERTIES
0
5%
30 ft.
10 lbs.



SKILLSMax
Ranks
8/ 4


SKILL NAMEKEY
ABILITY
TOTALL
RANKS
ABILITY
MOD

MISC
MOD
n
AppraiseInt
3=
+3
+
n
Balance*Dex
1=
+1
+
n
BluffCha
1=
+1
+
n
Climb*Str
-1=
+-1
+
n
ConcentrationCon
8=8+0
+
n
Control ShapeWis
2=
+2
+
n
Craft (__________)Int
1=
+3
+-2

Decipher ScriptInt
11=8+3
+
n
DiplomacyCha
2=1+1
+
n
DisguiseCha
1=
+1
+
n
Escape Artist*Dex
1=
+1
+
n
ForgeryInt
3=
+3
+
n
Gather InformationCha
1=
+1
+
n
HealWis
2=
+2
+
n
Hide*Dex
6=
+1
+5
n
IntimidateCha
1=
+1
+
n
Jump*Str
-1=
+-1
+

Knowledge (Arcana)Int
5=2+3
+

Knowledge (Dragon Lore)Int
4=1+3
+

Knowledge (History)Int
4=1+3
+
n
ListenWis
4=
+2
+2
n
Literacy
0=
+0
+
n
Move Silently*Dex
1=
+1
+
n
Perform (Act)Cha
1=
+1
+
n
Perform (Comedy)Cha
1=
+1
+
n
Perform (Dance)Cha
1=
+1
+
n
Perform (Keyboard Instruments)Cha
1=
+1
+
n
Perform (Oratory)Cha
1=
+1
+
n
Perform (Percussion)Cha
1=
+1
+
n
Perform (Sing)Cha
1=
+1
+
n
Perform (String Instruments)Cha
1=
+1
+
n
Perform (Wind Instruments)Cha
1=
+1
+
n
RideDex
1=
+1
+
n
SearchInt
9=4+3
+2
n
Sense MotiveWis
2=
+2
+

Speak Language
1=1+0
+

SpellcraftInt
13=8+3
+2
n
SpotWis
4=
+2
+2
n
SurvivalWis
2=
+2
+
n
Swim*Str
-1=
+-1
+
n
Use RopeDex
1=
+1
+
Skills marked with n can be used untrained.
* armor check penalty, if any, applies.
** Double armor penalty

EQUIPMENT
ITEM QTY COST (ea.) WT. (lbs) ITEM QTY COST (ea.) WT. (lbs)
Backpack
12 gp(2.00)
Inkpen
11 sp(0.00)
Bedroll
11 sp(5.00)
Potion of Moondraught
21500 gp(0.00)
Candle (5)
15 cp(0.00)
Padded, Masterwork
1155 gp(10.00)
Case, map or scroll (2)
12 gp(1.00)
Paper (sheet) (5)
120 sp(0.00)
Chalk, 1 piece (3)
13 cp(0.00)
Ring of Protection +2
18000 gp(0.00)
Cloak of Elvenkind
22500 gp(2.00)
Quaal`s Feather Token, Swan Boat
1450 gp(0.00)
Coin: gp (8)
18 gp(0.16)
Quarterstaff, Masterwork
1600 gp(4.00)
Dagger, Masterwork
1302 gp(1.00)
Rope, silk (50 ft.)
110 gp(5.00)
Firewood (per day)
11 cp(20.00)
Waterproof Ink (Vial)
16 gp(0.00)
Flint and steel
11 gp(0.00)
Waterskin (full)
11 gp(4.00)
Honey Leather, 10-ft Sq tent
1120 gp(20.00)
Ring of Wizardry I
120000 gp(0.00)
1 - 26 lbs. 27 - 53 lbs. 54 - 80 lbs.
LIGHT LOADMEDIUM LOADHEAVY LOAD
TOTAL WEIGHT CARRIED 0.00 lbs.

MONEY
CP -
SP -
GP - 8
PP -
Misc -
LANGUAGES
Dwarven, Elven, Gnome, Common, Draconic, Sylvan

Ring of Protection +2
Deflection
WEIGHT
+2
0 lbs.
SPECIAL PROPERTIES
The wearer receives a +2 deflection bonus to AC (DMG232).

Ring of Wizardry I

WEIGHT

0 lbs.
SPECIAL PROPERTIES
The wearer of this ring doubles first level arcane spells per day, not counting ability or specialization bonuses (DMG233).

Quaal`s Feather Token, Swan Boat

WEIGHT

0 lbs.
SPECIAL PROPERTIES
This token forms a huge, swanlike boat able to travel at 60 ft (DMG264).

Cloak of Elvenkind
Competence
WEIGHT
+5
1 lb.
SPECIAL PROPERTIES
This cloak grants a +5 competence bonus to Hide (DMG253).

Eleanore Moonshine's Animal, Weasel
STR3DEX15CON10INT8WIS12CHA10
Fort+ 2Ref+ 4Will+ 5HP10Spd20Init+ 2
AC - Base20AC - Flat18AC - Touch14
Bite+6Damage1d3-4Critical20/x2
Features: Empathic Link, Share Spells, Improved Evasion, Alertness, Deliver Touch Spells, Speak with Master
Special: Attach (Ex) , Scent (Ex), Low-light Vision (Ex),
Feats: Weapon Finesse
Skills: Diplomacy + 2, Spot + 4, Climb + 10, Search + 9, Hide + 11, Listen + 4, Move Silently + 8, Balance + 10, Concentration + 8
FEATS
Combat Casting
Extend Spell
Magical Aptitude
Scribe Scroll
SPECIAL ABILITIES
Special Qualities
+2 Saves vs. Enchantment Spells and Effects
Immunity: Sleep Effects (Ex)
Low-light Vision (Ex)
Wizard Class Features
Bonus Feat
Proficiency: Wizard Weapons
Scribe Scroll
Spellbooks
Spells
Summon Familiar


Eleanore Moonshine's Wizard Spells
(Selected School: Divination ~ Prohibited Schools: Necromancy)
Level:0123456789
Known:0842------------
Per Day:4 + 17 + 13 + 12 + 1------------

PREPSPELL NAMEDCSAVECAST TIME DURATIONRANGE
0 LEVEL

Acid Splash
13
None
1 Action
Instantaneous
Close (25 ft.+5 ft./2 levels)
Spell Resistance:No
Components:V, S
School:Conjuration
Desc:You fire a small orb of acid at a target dealing 1d3 points of damage (PH196)

Arcane Mark
13
None
1 Action
Permanent
0 ft.
Spell Resistance:No
Components:V, S
School:Universal
Desc:Visibly or invisibly inscribes your personal rune or mark, consisting of no more than 6 symbols, on any surface (PH201)
1
Dancing Lights
13
None
1 Action
1 minute (D)
Medium (100 ft.+10 ft./level)
Spell Resistance:No
Components:V, S
School:Evocation
Desc:Create up to four lights that resemble torches or glowing spheres of light, or one faintly glowing humanoid shape(PH216)

Daze
13
Will Negates
1 Action
1 round
Close (25 ft.+5 ft./2 levels)
Spell Resistance:Yes
Components:V, S, M
School:Enchantment
Desc:This enchantment clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions (PH217)
2
Detect Magic
13
None
1 Action
Concentration, up to 1 minute/level (D)
60 ft.
Spell Resistance:No
Components:V, S
School:Divination
Desc:Detects spells and magic items within 60 ft (PH219)

Detect Poison
13
None
1 Action
Instantaneous
Close (25 ft.+5 ft./2 levels)
Spell Resistance:No
Components:V, S
School:Divination
Desc:You determine whether a creature, object, or area has been poisoned or is poisonous (PH219)

Disrupt Undead
13
None
1 Action
Instantaneous
Close (25 ft.+5 ft./2 levels)
Spell Resistance:Yes
Components:V, S
School:Necromancy
Desc:You direct a ray of positive energy and if the ray hits an undead creature, it deals 1d6 points of damage to it (PH223)

Electric Jolt
13
None
1 Action
Instantaneous
Close (25 ft.+5 ft./2 levels)
Spell Resistance:Yes
Components:V, S
School:Evocation
Desc:Ranged touch attack deals 1d3 electricity damage.(MagFR91)

Flare
13
Fortitude Negates
1 Action
Instantaneous
Close (25 ft.+5 ft./2 levels)
Spell Resistance:Yes
Components:V
School:Evocation
Desc:Creates a burst of light, that can dazzle one creature for 1 minute unless it makes a successful Fortitude save (PH232)

Ghost Sound
13
Will Disbelief (if interacted with)
1 Action
1 round/level (D)
Close (25 ft.+5 ft./2 levels)
Spell Resistance:No
Components:V, S, M
School:Illusion
Desc:Allows you to create a volume of sound that rises, recedes, approaches, or remains at a fixed place (PH235)

Horizikaul`s Cough
13
Will Partial
1 Action
Instantaneous
Close (25 ft.+5 ft./2 levels)
Spell Resistance:Yes
Components:V, S
School:Evocation
Desc:Target takes 1 point of sonic damage and is deafened 1 round.(MagFR101)

Launch Bolt
13
None
1 Action
Instantaneous
Medium (100 ft.+10 ft./level)
Spell Resistance:No
Components:V, S
School:Transmutation
Desc:Launches a crossbow bolt up to medium range(MagFR105)

Light
13
None
1 Action
10 minutes/level (D)
Touch
Spell Resistance:No
Components:V, M/DF
School:Evocation
Desc:Object shines like a torch (PH248).
1
Mage Hand
13
None
1 Action
Concentration
Close (25 ft.+5 ft./2 levels)
Spell Resistance:No
Components:V, S
School:Transmutation
Desc:5-pound telekinesis (PH249).

Mending
13
Will Negates (Harmless, Object)
1 Action
Instantaneous
10 ft.
Spell Resistance:Yes (Harmless, Object)
Components:V, S
School:Transmutation
Desc:Makes minor repairs on an object (PH253).

Message
13
None
1 Action
10 minutes/level
Medium (100 ft.+10 ft./level)
Spell Resistance:No
Components:V, S, F
School:Transmutation
Desc:Whispered conversation at distance (PH253).

Open/Close
13
Will Negates (Object)
1 Action
Instantaneous
Close (25 ft.+5 ft./2 levels)
Spell Resistance:Yes (object)
Components:V, S, F
School:Transmutation
Desc:Opens or closes small or light things (PH258).

Prestidigitation
13
Special; See Text
1 Action
1 Hour
10 ft.
Spell Resistance:No
Components:V, S
School:Universal
Desc:Performs minor tricks (PH264).

Ray of Frost
13
None
1 Action
Instantaneous
Close (25 ft.+5 ft./2 levels)
Spell Resistance:Yes
Components:V, S
School:Evocation
Desc:Ray deals 1d3 cold damage (PH269).

Read Magic
13

1 Action
10 minutes/level
Personal
Spell Resistance:-
Components:V, S, F
School:Divination
Desc:Read scrolls and spellbooks (PH269).

Repair Minor Damage
13
None
1 Action
Instantaneous
Touch
Spell Resistance:Yes (harmless)
Components:V, S
School:Transmutation
Desc:"Cures" 1 point of damage to a construct. (MHB38)

Resistance
13
Will Negates (Harmless)
1 Action
1 minute
Touch
Spell Resistance:Yes (harmless)
Components:V, S, M/DF
School:Abjuration
Desc:Subject gains +1 on saving throws (PH272).

Silent Portal
13
Will Negates
1 Action
1 hour/level
Close (25 ft.+5 ft./2 levels)
Spell Resistance:Yes
Components:S
School:Illusion
Desc:Negates sound from door or window.(MagFR117)

Touch of Fatigue
13
Fortitude Negates
1 Action
1 round/level
Touch
Spell Resistance:Yes
Components:V, S, M
School:Necromancy
Desc:You channel negative energy through your touch, fatiguing your target (PH294)
1st LEVEL

Burning Hands
14
Reflex Half
1 Action
Instantaneous
15 ft.
Spell Resistance:Yes
Components:V, S
School:Evocation
Desc:A cone of flame shoots from your fingertips; creatures in the area take 1d4 fire damage/caster level (max 5d4) (PG207)

Detect Secret Doors
14
None
1 Action
Concentration, up to 1 minute/level (D)
60 ft.
Spell Resistance:No
Components:V, S
School:Divination
Desc:You can detect secret doors, compartments, caches, and so forth (PH220)

Identify
14
None
1 Hour(s)
Instantaneous
Touch
Spell Resistance:No
Components:V, S, M/DF
School:Divination
Desc:Determines all features of magic item (PH243).
1
Mage Armor
14
Will Negates (Harmless)
1 Action
1 hour/level (D)
Touch
Spell Resistance:No
Components:V, S, F
School:Conjuration
Desc:Gives subject +4 armor bonus (PH249).
2
Magic Missile
14
None
1 Action
Instantaneous
Medium (100 ft.+10 ft./level)
Spell Resistance:Yes
Components:V, S
School:Evocation
Desc:1d4+1 damage; +1 missile/two levels above 1st (max +5) (PH251).

Protection from Evil
14
Will Negates (Harmless)
1 Action
1 minute/level (D)
Touch
Spell Resistance:Special
Components:V, S, M/DF
School:Abjuration
Desc:+2 AC and saves, counter mind control, hedge out elementals and outsiders (PH266).
1
Sleep
14
Will Negates
1 Round(s)
1 minute/level
Medium (100 ft.+10 ft./level)
Spell Resistance:Yes
Components:V, S, M
School:Enchantment
Desc:Put up to 4 HD of creatures into comatose slumber (PH280).

True Strike
14
None
1 Action
Special; See Text
Personal
Spell Resistance:-
Components:V, F
School:Divination
Desc:Adds +20 bonus to your next attack roll (PH296).
2nd LEVEL
1
Bull`s Strength
15
Will Negates
1 Action
1 minute/level
Touch
Spell Resistance:Yes (harmless)
Components:V, S, M/DF
School:Transmutation
Desc:The subject becomes stronger. the spell grants a +4 enhancement bonus to Strength (PH207)

Locate Object
15
None
1 Action
1 minute/level
Long (400 ft.+40 ft./level)
Spell Resistance:No
Components:V, S, F/DF
School:Divination
Desc:Senses direction toward object (specific or type) (PH249).
1
Mirror Image
15
Special; See Text
1 Action
1 minute/level (D)
Personal; See Text
Spell Resistance:-
Components:V, S
School:Illusion
Desc:Creates decoy duplicates of you (1d4 +1/three levels, max 8) (PH254).
1
Summon Swarm
15
None
1 Round(s)
Concentration +2 rounds
Close (25 ft.+5 ft./2 levels)
Spell Resistance:No
Components:V, S, M/DF
School:Conjuration
Desc:Summons a swarm of bats, rats, or spiders (your choice) to fight for you (PH289).
3rd LEVEL
2
Lightning Bolt
16
Reflex Half
1 Action
Instantaneous
120 ft.
Spell Resistance:Yes
Components:V, S, M
School:Evocation
Desc:Electricity deals 1d6 damage/level (Max 10d6) (PH248).

Stinking Cloud
16
Fortitude Negates; See Text
1 Action
1 round/level
Medium (100 ft.+10 ft./level)
Spell Resistance:No
Components:V, S, M
School:Conjuration
Desc:Nauseating vapors affect living creatures while they are in the cloud and for 1d4+1 rounds after exiting (PH284).

Description

For Elven proportions, Eleanore is small. She has two rather lightblue eyes and reddish, long, wavy hair that often gets in the way when casting spells, although she can’t bring herself to cut it. Eleanore spends attention on almost everything, but when she gets caught up in something, she gets caught up in something and when she really wants it, her concentration is not very easy to break. Due to this and her Elven intelligence and wisdom, Wizard school wasn’t very difficult for her and she passed it without too much trouble, although she has her own little will and likes to follow it.


Personal History

Eleanore is someone who needs to feel a slight bit comfortable with people first, before being herself. Looking like the silent type at first, she sometimes surprises people by a babbling rage, which they did not expect her to do at first. At the age of 10, Eleanore’s parents were killed in a tragic accident she was involved in as well. In her memory this is just a black hole, but along her side she has a slim scar that follows a bit of her waistline until her hip. She does not like to talk, or even think back about it. She was taken off to Wizard school after it happened and found a new parent in one of the teachers. Although, as an Elf, she is expected to do whatever is best and be an obedient follower of law, she highly doubts some authorities and doesn’t like following by the rules. She believes that she basically knows best and most of the times, she does, but sometimes that can get her into more trouble than she wished for. Instead of sticking around at the Wizard school to teach other Wizards wrong from right, like she is supposed to, Eleanore took off to find adventure, which is why she is here.

Just like Amaranth, Eleanore loves small furry creatures and things she one day hopes to have as a pet. She hates basically everything that has more than 4 legs. She also loves strawberries, as she used to go pick them with her mother and it brings up fond memories. Whenever she sees some she just needs to pick them and eat them, which has resulted in some healing traumas before. She usually has nightmares at night so she doesn’t really likes to sleep, as at that one time she got woken up by someone to tell her parents had passed away. She gets along with people rather well, as she hates fighting. Some say that the last words to her father were: ‘I hate you!’ before he died and she will never stop regretting that. It also pains her that she's never known the real and true cause of her parents death and her scar, because at the time they thought she was too young to understand (they thought she had lost her memory for a bloody good reason), and now they think she has basically forgotten about not knowing, which, of course, she hasn't.

Eleanore always carries around both a dagger and a quarterstaff, but she is most proficient with the last, as she had most practice with it. However, she likes using both of them. One of her most important things is an amulet she carries around her neck. Nobody but she knows what it stands for, but it seems to be a little sack with something in it, stuck on a black cord that she carries as a necklace.

She has no prejudice against any other race, as she's had not many previous encounter with any of them. She thinks halflings and gnomes are cute, she thinks humans are alright, dwarves are nice and speaks most of their languages as a part of her education.



Sources loaded for the creation of Eleanore Moonshine:
Players Handbook v35e
Dungeon Masters Guide v35e
Monster Manual v35e
Core eTools Data
CMP Bonus Data
User-Created Material
Eberron Campaign Setting
Fiend Folio v35e
Frostburn
Libris Mortis
Magic of Faerun v35e
Miniatures Handbook
Monster Manual III
Planar Handbook
Races of Stone
Races of the Wild
Expanded Psionics Handbook
Savage Species v35e
Unearthed Arcana
Hosted by www.Geocities.ws

1