| ROLEPLAYING CLANS page 3 |
| Salubri Disciplines: Auspex, Fortitude, ObeahWeaknesses: Loses one health level for each Blood Point drunk from an unwilling victim. Character must persevere towards Golconda. Failure to do so results in inability to regain willpower.Description: The Salubri are seen as murderers and soul stealers by the rest of the clans. Nothing could be further from the truth. When the Tremere were first founded, they sought out Saulot, the founder of Clan Salubri and the first vampire to attain Golconda, and diablorized him for his power. Since that day the Tremere have hunted and killed all but a few of the former clan, and proceeded to spread rumors condemning the Salubri to the life of prey in the vampiric world. Because of this they pursue Golconda in remote locations away from Kindred and Kine alike.Lurf RP: Independent |
| Samedi Disciplines: Necromancy, Obfuscate, ThanatosisWeaknesses: Appearance 0, repels all creatures due to smell.Description: While the Daughters of Cacophony are a bloodline beauteous in art, the Samedi are a bloodline hideous to behold. They look more like zombies than vampires, leading to a debate as to whether they are a branch of the Nosferatu clan or the Giovanni Necromancy. However these hideous and rotting creatures have demonstrated immense control over death and undead alike. They are often found acting as bodyguards and assassins for those willing to meet their price. A price lower than that of the Assamites, but then again they are not as skilled as the trained professionals.Lurf RP: Independent |
| Setites (Followers of Set) Disciplines: (THIS IS THE ONLY CLAN ACTUALLY RECOGNISED BY THE SANGUINARIUM) Obfuscate, Presence, SerpentisWeaknesses: Extremely susceptible to sunlight (double damage) Subtract one from all dice pools while in bright light.Description: While not one of the original 13 clans, this bloodline is the most distrusted and disliked clan in the vampire world. Setites are masters of moral, spiritual and physical corruption. They pride themselves in the amount of chaos they are able to create through the weaknesses of their targets. This clan has also gained much power through its unusual discipline of Serpentis, which enhances their abilities as corruptors and serpent worshipers.Lurf RP: Followers |
| Toreador Disciplines: Auspex, Celerity, PresenceWeaknesses: May be fascinated by beauty. Willpower roll to break fascination.Description: Throughout history, the Toreador have been involved in the arts. This tradition is said to have begun with the first progeny of the founder, a pair of beautiful and artistically gifted twins. Their sire was a leader of the cabal of third generation vampires who slew their own sires. Though ruthless, he was very doting upon his progeny; proffering them far more independence than any other fourth generation vampires were given. They used their freedom to nurture the full panorama of the arts, and their sire protected them throughout war and famine. To this day, the Toreador claim that they are watched over by Arikel, their founder. Though the Toreador are not as formally organized as some other clans, they are furiously loyal to one another and to the art they claim to serve.Lurf RP: Camarilla |
| Tremere Disciplines: Auspex, Dominate, ThaumaturgyWeaknesses: 1 step towards being blood bound to the clanDescription: The Tremere are unique and no other clan has a history as rich, yet short, as theirs. Long ago, there were others of their line who were not warlocks, nor did the clan have mastery over the discipline of Thaumaturgy. Less than 800 years ago, a metamorphosis occurred. Deep in the Romanian mountains, in the district known as Transylvania, a foolish clan leader embraced a group of magi from the ancient order. Combining their new powers with their ancient lore, the magi were quickly able to assume control of the clan. They Embraced many others from their arcane order, and drank the blood of all the elders of their clan. It is even hinted that the most powerful among them managed to hunt down and slay the founder of the line. The Tremere have adopted the most rigid hierarchical system among the clans, and this has allowed them to achieve great power within Kindred society. The other clans distrust the Tremere, both out of fear and a sense that something is not quite right with them. The political center of the Tremere is in Vienna.Lurf RP: Camarilla |
| True Brujah Disciplines: Presence, Potence, TemporisWeaknesses: True Brujah are passionless. The cost of regaining Humanity/Path points is twice as high as normal.Description: The True Brujah are scholars to the core. Lurf RP: Sabbat (Black Hand) |
| Tzimisce Disciplines: Animalism, Auspex, VicissitudeWeaknesses: Always in physical flux. May forget natural form over the centuries. In addition, must sleep surrounded by at least two handfuls of earth from a land important to them as mortals. (Usually homeland or graveyard interred in.) Failure to do so results in loss of half of all dice pools for next 24 hours, cumulative, until down to one die, until Tzimisce sleeps within his special earth. Description: The Tzimisce is a clan of very arcane vampires. This clan is as fascinated by the occult as the Tremere are. But do not possess nearly as wide a scope of knowledge. The Tzimisce is a scholarly clan, and most of its members are highly educated. The clan is one of the most honorable of all vampire bloodlines.Tzimisce have strong appreciation for learning. They are some of the most educated beings on earth. They seek to understand magic as well as science, but have not reached the level of the Tremere in this understanding. The Tzimisce cadre stretched across the Baltic regions of Eastern Europe for many centuries. It established a great power base until the Tremere, then a house of mortal wizards, established covenants in what is today northern Bulgaria. The two coexisted for a time, not intruding upon one another. Eventually, the power mad Tremere captured some Tzimisce and used them in perverse rituals aimed at extracting the essence of their immortality. Some Tzimisce believe this was the beginning of the Tremere as a clan. Lurf RP: Sabbat |
| Ventrue Disciplines: Dominate, Fortitude, PresenceWeaknesses: Feeding restriction to a certain type of blood.Description: The Ventrue suspect that their founder has been slain by one of the Brujah clan. Though this is a blow to their pride, it has given them some distance and protection from the chaos and strife of the Jyhad. Without the intrigue and demands of a god-like founder, the Ventrue have achieved a remarkable independence from the Antediluvians. They do not know how much truth is contained in this legend, but it is nonetheless one of the basic tenets of their clan, no matter how much other Kindred scoff at it. Much of the respect accorded to the Ventrue is due to the independence they are perceived to have from the Antediluvians. It is out of pride for this respect they are given that they conceal their persecution of the Brujah clan. More princes and Justicars come from the Ventrue clan than from any other; they are clearly leaders of the Camarilla. The Ventrue have regular clan meetings in various parts of the world, including a Grand Council in London every seven years.Lurf RP: Camarilla |
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