/**boing(number).java by gregvan 
 * RECOMMENDED SIZE: height 520, width 740
 **/

import java.applet.*;
import java.awt.*;

public class boing16 extends Applet implements Runnable
{
int womama=1;
int cat=1;
int dog=1;
int cow=1;
int pig=1;

int i2cube=1;
int i2sq=1;
int king=1;
int kong=1;
int ping=1;
int pong=1;

int god=1;

int dawn=1;
int dawn8=1;
int people=1;

int abba;
int abba1=3;
int jabba;
int jabba1=4;

int abbah;
int jabbah;
int lucysky=3;
int diamonds=2;
int dream=1;
int moody;
int blues=1;
int delta=1;


int rr,gg,bb;//color variables 
int bw=1;
int bwq=1;     
int rq=1; // color up-down factors
int gq=1;
int bq=1;

int cx; //center of screen x
int cy; //center of screen y

        Thread    myRunner;
        Image     buffer;         
        Dimension appletSize;     
        Graphics  bufferGraphics; 

        public void init()
        {    
        setBackground(Color.black);
        appletSize = this.getSize();     
        buffer = this.createImage(appletSize.width, appletSize.height);
        bufferGraphics = buffer.getGraphics();
	cx=appletSize.width/2;
        cy=appletSize.height/2;

        }

        public void start()
        {
             if (myRunner == null)
             {
                 myRunner = new Thread(this);
                 myRunner.start();
             }
        }

        public void run()
        {
            Thread  executingThread;                   
            executingThread = Thread.currentThread();

            while (myRunner == executingThread)
            {
               //new random numbers to start animation
	 

//random starting colors
rr=(int)(Math.random() *255);
gg=(int)(Math.random() *254);
bb=(int)(Math.random() *253);
bw=(int)(Math.random() *252);
cat=rr;
dog=gg;
cow=bb;
pig=bw;
womama=cow+pig;
god=(int)(Math.random() *6);
abba=127-gg;
jabba=127-bb;



               repaint();
               try
               {Thread.sleep(1000);}
               catch(InterruptedException e) {} 

               while (myRunner != null)
               {
                  repaint(); 
                  try
                  {Thread.sleep(100); }
                  catch (InterruptedException e) {}
               }  
           } 
        }

       // make sure the animation really stops when exiting webpage
        public void stop()
        { 
          if (myRunner != null)
             { myRunner = null; }
        }

        //used to prevent blinking graphics....
        public void update(Graphics g)
        {paint(g);}

        public void paint(Graphics g)
        {




god=god+1;
if(god>6){god=1;}

people=people+1;
if(people>5){
people=0;
dawn=dawn+1;
if(dawn>48){dawn=3;}
dawn8=dawn8+1;
if(dawn8>98){dawn8=3;}
pong=pong+1;
if(pong>7){pong=2;}
ping=ping+1;
if(ping>pong){ping=1;}
}
womama=womama+1;
if(womama>300+dawn+dawn8){womama=-(300+dawn+dawn8);}
//for loop to paint many images before sleeping .1 second     
       for (int i=0;i<5;i++)
        {



moody=moody+blues;
if(moody>4+god){blues=-1;}
if(moody<-(5+god)){blues=1;}

dream=dream+delta;
if(dream>5+god){delta=-1;}
if(dream<-(6+god)){delta=1;}


             //color changer up-down counters
       

       rr=rr+rq;
           if(rr>253){rq=-1;}
           if(rr<3){rq=1;}
       gg=gg+gq;
           if(gg>252){gq=-1;}
           if(gg<4){gq=2;}
       bb=bb+bq;
           if(bb>251){bq=-13;}
           if(bb<5){bq=1;}

bw=bw+bwq;
if(bw>250){bwq=-god;}
if(bw<6){bwq=god;}

if (rr>255){rr=12;}
if (gg>255){gg=12;}
if (bb>255){bb=12;}
if (rr<1){rr=242;}
if (gg<1){gg=242;}
if (bb<1){bb=242;}

///gnu gnu gnu%%%%%%%% July 1 2006 %%%%%%%%%%%%%%
//if(womama>0){//draw lines or filled boxes
//apply the new numbers for color
        Color sirdogNew = new Color(bb,rr,gg);
        bufferGraphics.setColor(sirdogNew); 
bufferGraphics.drawLine(cx,cy-pig,cx+pig,cy);
bufferGraphics.drawLine(cx,cy+pig,cx+pig,cy);
bufferGraphics.drawLine(cx,cy-pig,cx-pig,cy);
bufferGraphics.drawLine(cx,cy+pig,cx-pig,cy);

bufferGraphics.drawRect(cx-pig,cy-pig,pig+pig,pig+pig);
dog=dog+5;
if (dog>cx+100){dog=1;}
bufferGraphics.drawOval(cx-dog,cy-dog,dog+dog,dog+dog);
bufferGraphics.drawOval(cx-cat-40,cy-cat-40,cat+cat+80,cat+cat+80);
//apply the new numbers for color
        Color sircatNew = new Color(gg,rr,256-bb);
        bufferGraphics.setColor(sircatNew); 

bufferGraphics.drawLine(cx,cy-dog,cx+dog,cy);
bufferGraphics.drawLine(cx,cy+dog,cx+dog,cy);
bufferGraphics.drawLine(cx,cy-dog,cx-dog,cy);
bufferGraphics.drawLine(cx,cy+dog,cx-dog,cy);
bufferGraphics.drawRect(cx-dog,cy-dog,dog+dog,dog+dog);
cat=cat+2;
if (cat>cx+100){cat=1;}
bufferGraphics.drawOval(cx-cat,cy-cat,cat+cat,cat+cat);
bufferGraphics.drawOval(cx-cow-50,cy-cow-50,cow+cow+100,cow+cow+100);
//apply the new numbers for color
        Color sircowNew = new Color(256-bb,rr,256-gg);
        bufferGraphics.setColor(sircowNew); 
bufferGraphics.drawLine(cx,cy-cat,cx+cat,cy);
bufferGraphics.drawLine(cx,cy+cat,cx+cat,cy);
bufferGraphics.drawLine(cx,cy-cat,cx-cat,cy);
bufferGraphics.drawLine(cx,cy+cat,cx-cat,cy);
bufferGraphics.drawRect(cx-cat,cy-cat,cat+cat,cat+cat);
cow=cow+3;
if (cow>cx+100){cow=1;}
bufferGraphics.drawOval(cx-cow,cy-cow,cow+cow,cow+cow);
bufferGraphics.drawOval(cx-pig-50,cy-pig-50,pig+pig+100,pig+pig+100);

//apply the new numbers for color
        Color sirpigNew = new Color(256-gg,256-bb,rr);
        bufferGraphics.setColor(sirpigNew); 
bufferGraphics.drawLine(cx,cy-cow,cx+cow,cy);
bufferGraphics.drawLine(cx,cy+cow,cx+cow,cy);
bufferGraphics.drawLine(cx,cy-cow,cx-cow,cy);
bufferGraphics.drawLine(cx,cy+cow,cx-cow,cy);
bufferGraphics.drawRect(cx-cow,cy-cow,cow+cow,cow+cow);
pig=pig+4;
if (pig>cx+100){pig=1;}
bufferGraphics.drawOval(cx-pig,cy-pig,pig+pig,pig+pig);
bufferGraphics.drawOval(cx-dog-30,cy-dog-30,dog+dog+60,dog+dog+60);
//&&&&&&&&&&&&end of squares and circles&&&&&&&&&&&&&&&
//}else{//choose lines or filled boxes
lucysky=lucysky+abba1;
if(lucysky>10+moody){abba1=-1;}
if(lucysky<-(11+dream)){abba1=1;}

diamonds=diamonds+jabba1;
if (diamonds>8+dream){jabba1=-1;}
if (diamonds<-(7+moody)){jabba1=1;}

abba=abba+lucysky;
if (abba>cx+100){abba=0;
//jabba=0;
}
if (abba<-(cx+100)){abba=0;
//jabba=0;
}


jabba=jabba+diamonds;
if (jabba>cx+100){
jabba=0;
//abba=0;
}
if (jabba<-(cx+100)){jabba=0;
//abba=0;
}


//@@@@@@@@@@new july 1 2006@@@@@@@@@@@@@@@@@@@


king=ping;
kong=ping+ping;
for (int i3=-2;i3<=2;i3++)
{
abba=abba-(i3*god);
for (int i2=0;i2<=12;i2++)
{
i2cube=i2*i2;
i2sq=i2*god;
abba=abba+i2cube;
jabba=jabba+i2sq;
//apply the new numbers for color
        Color topwNew = new Color(bw,bw,bw);
        bufferGraphics.setColor(topwNew); 

bufferGraphics.drawRect(cx+abba-king,cy+jabba-king,kong,kong);
bufferGraphics.drawRect(cx-abba-king,cy-jabba-king,kong,kong);

bufferGraphics.drawRect(cx+jabba-king,cy-abba-king,kong,kong);
bufferGraphics.drawRect(cx-jabba-king,cy+abba-king,kong,kong);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
bufferGraphics.drawRect(cx+abba+jabba-king,cy-abba+jabba-king,kong,kong);
bufferGraphics.drawRect(cx-abba+jabba-king,cy-abba-jabba-king,kong,kong);

bufferGraphics.drawRect(cx-abba-jabba-king,cy+abba-jabba-king,kong,kong);
bufferGraphics.drawRect(cx+abba-jabba-king,cy+abba+jabba-king,kong,kong);
//#############basketball jones#################################
//apply the new numbers for color
        Color topbNew = new Color(bw,bw,bw);
        bufferGraphics.setColor(topbNew); 
abba=-abba;
bufferGraphics.drawRect(cx+abba-king,cy+jabba-king,kong,kong);
bufferGraphics.drawRect(cx-abba-king,cy-jabba-king,kong,kong);

bufferGraphics.drawRect(cx+jabba-king,cy-abba-king,kong,kong);
bufferGraphics.drawRect(cx-jabba-king,cy+abba-king,kong,kong);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
bufferGraphics.drawRect(cx+abba+jabba-king,cy-abba+jabba-king,kong,kong);
bufferGraphics.drawRect(cx-abba+jabba-king,cy-abba-jabba-king,kong,kong);

bufferGraphics.drawRect(cx-abba-jabba-king,cy+abba-jabba-king,kong,kong);
bufferGraphics.drawRect(cx+abba-jabba-king,cy+abba+jabba-king,kong,kong);
abba=-abba;


abba=abba-i2cube;
jabba=jabba-i2sq;
}//end of i2 for loop
abba=abba+(i3*god);
}//end of i3 for loop
//}//end of select drawlines or filled boxes
   }//end of for loop i


     // move the entire buffer onto the display screen and change
     // pixels that are a different color...
      g.drawImage(buffer, 0, 0, this);
    }
} // end of the program...

