Operation: Sleepover v2.0 Official Strategy Guide ©2005 Junkosoft http://www.goecities.com/momewraith This is the official strategy guide for Operation Sleepover version 2.0. This guide is divided into sections: General Strategy and The Guide. General strategy is just basic hints to make the game interface work more smoothly. The Guide is a set of hints for every puzzle in the game. If you're unhappy with this strategy guide in any way, feel free to email me. But remember: I wrote this guide so people would stop emailing me asking for game solutions. My email address is available in Operation: Sleepover simply by typing readme at basically any point in the game. Operation: Sleepover v2.0 can be distributed freely anywhere without my permission. The same rules apply to this strategy guide, as long as no alterations are made to it in any way. General Strategy Sleepover is a text adventure game in which you play the part of a teenage boy trying to spy on his little sister's slumber party. Basically, you're the main character of a short story, so be prepared to read a lot. Reading everything on the screen is very important. You may have played version 1.x of Operation: Sleepover in the past. Version 2 is kind of like that new Battlestar Gallactica series. It's similar to the old one, but completely different. The controls are the same as any other text adventure game. Typre North, South, etc (or simply N, S, etc) to move between rooms. When you see something that might be interesting, type look (or l ) to look at it, or examine (or ex (or take ) to pick it up. Type inventory (Or inv or i or look at self) to see what you're carrying, as well as what you're character looks like and is wearing. To use an item, you'll normally type use . To use two items together, type use on . Normally, Quest has a side panel that will allow you to perform most of these actions with your mouse. However, in Operation: Sleepover, this feature has been disabled because there are several other commands which you will have to use to complete the game. The most important of these commands are listed here. Type wear to put on a piece of clothing, and remove to take it off. Type open to open something up and see what's inside. You can also type say to make your character say something outloud. Another important command is help. Typing this will give you a complete list of all possible game commands. I like cheese, and I'll bet that you do too. Unfortunately, it is completely worthless in this game. The cheese is not the only worthless item, either. Just because something is neat doesn't mean it will do anything. If you have something that you're sure should do something, but it doesn't, your best bet is to type use or use on . But, don't be sure that something should do something. Important: Don't ever save and restore your game. It will mess everything up. Think outside of the box. The Guide ---- Warning! ---- Below is the game guide. Its purpose is to give you hints to figure out the game's puzzles. It will not usually directly give you game solutions, but it will make the game extremely easy if you read it all the way through. The Surgeon General warns that if the game is easy, it's not very fun. Only look in this section if you are _completely_ stumped, and then try not to look past the puzzle you're working on right now. Your Bedroom: If you weren't interested in spying on Amy's party before, Amisael's little talk certainly inspired you. Too bad you're stuck here. Looks like you'll have to spend the time working on your homework instead. Taking a Peek: Amy's party is downstairs, behind locked doors. There is a way to spy on what they're doing, but you'll have to get through the darkness to see it. Hey buddy, got a light? If you do, make sure you use it to look around a bit. Growing Up: That faery probably thinks she's real funny. But she made a mistake when she made you two years old. That's old enough to cause lots of trouble. That's why it's called the terrible twos. Speaking of twos, there's two things that might help you get into Amy's room. If Grandpa were still alive, he'd be able to figure out what to do with them. Of course, Grandpa was a bar tender, so his thinking was usually impaired by a mixed drink. Amy's Room: That crystal ball didn't end up doing you any good, did it? Now that you're a bit older and wiser, and you have a standing invitation to join the party, you might as well go downstairs. Oh, you're locked in, aren't you? Can't get out? There's just no delicate way to say this. Unlock the door. Getting into the Party: If you head downstairs, you'll find yet another locked door. I bet if you knocked, someone would open it. The thing is, this is a slumber party, and if you want in, you'd better be wearing some pajamas. You'll find some of Amy's old clothing nearby that can fit you, but it will need to be repaired. But, now that you're a girl, that should be no problem. In fact, you can probably sew as well as Mom now. Your Choice: At this point, you can basically chose your gender. Any boy should be able to answer the sports trivia questions that the girls could ask you here, but that doesn't necessarily mean you'd want to. I don't know about you, but if I was in this situation, I'd probably tell them that I think the Dallas Cowboys are an NBA team. Extra-credit: Regardless of what your answer was, you'll probably want to go through again to see the second ending. But stop along the way to pick up some extra credit points. After you've become a girl, you'll find that you have some amazing female powers that can help you out in more ways than sewing up your jammies. You should also be able to find a preview for the upcoming Legacy of Leon video game. Once you've done both these things, go check out the party. After answering the question, you'll be given a secret code to use the next time you play. A Link to the Past: Go ahead and restart the game. Use the code and go through the game just like you did last time. Eventually, you will be asked if you want to play Operation: Sleepover. That's a silly question, isn't it? You're already playing Operation: Sleepover. Answer yes anyway and you'll be able to play the original Operation: Sleepover game in its entirety. Girls Only: Most people have no trouble with the start of this game. Go explore the house and pick up any items you think may be useful. Also make sure you look at anything that might be important. Eventually, you'll find you've become a seven year-old girl. If you can't make it that far, then maybe text adventure games just aren't for you. Dressing the Part: If you want into this party, you'll have to dress like the other girls. Remeber the girl in the sewing room? If you can find some scissors and a needle and thread, you should have no trouble altering your clothes to look like hers. The syntax can get a little tricky here (because I didn't alter it from the original), but the game should help you out with what to type. One Thirty-Seven: Now to get all 137 points available in the original. Make sure you've taken care of your laundry and head to your sister's room. Growing girls need support. Once you have that, you can get the diapers without turning into a baby. Hide them somewhere right before you go into the party. For added fun, add up all the points you get on a piece of paper as you get them. I somehow made a mistake in the original. Your score should be 145, but it's only 137. I kept it that way to preserve the historical integrity of the game. Sparks and Smoke: You will now receive a new magical item. With this in hand, two more endings are open two you. Just go down to the party and answer the question however you'd like. You see, Amisael isn't counting on you having a magic item. The Fifth Element: This game was advertized as having "approximately five brand-new endings," so here you go. After Amisael turns you into a baby, grab a long, metal object and stick it in an electrical outlet. What, not funny? Actually, the fifth new ending is a new ending to the original sleepover. For those of you unfamiliar with the original, it's the ending you get when you enter the party without all 137 points. The end: With the help of this guide, you should be able to access all the game's endings. For handy reference, here's the complete list of possibilities: End as a 9 year old boy End as a 9 year old girl End as a 13 year old girl End as a 17 year old faery Die And, for the classic Operation: Sleepover game-in-a-game: End as a 13 year old boy (Mission Failed ending) End as a baby girl End as a 10 year old girl End as a 13 year old boy (137 points ending)