GAMES

 

 

SCAVENGER HUNTS

Each player or team receives a list of objects (around the theme or not) to find and collect within a certain time frame.  If children are readers, write the list on a brown bag so that they can put the items in as they find them.  If children aren’t readers, put pictures on the bags.  The first to collect all items on the list is the winner.

 

GUESS WHO?

Before class begins (or the party), write down sea creature’s and bird’s names on pieces of paper.  At the start of the game, pin or tape one name on the back of each child, not allowing them to see their own names.  Children must establish who they are by asking questions of the other players. (Do I live in the sea? What colour am I?) Answers should be given in the form of clues – ‘you’re green’ – without giving away the name.

 

POSTMAN

You will need ten boxes, each with a posting slot and labelled with a different towns or areas around the Lough (Holywood, Carrickfergus, Whiteabbey, Whitehead, Bangor, Belfast, Jordanstown, Helen’s Bay, Crawfordsburn, and Groomsport).  The boxes are hidden around the classroom, outside or in party area.  Each player is given ten envelopes addressed to each of the boxes.  Starting from a common spot, players select one envelop at a time, put their initials on the back of it, and then set off quickly to post it in the right box.  Depending on the size of the class you may want to break the class into three sections and have winners from each group.  Winners are those who correctly post their ten envelopes in the right boxes the quickest.  

 

DRAWING BLINDFOLDED

Give each player a blindfold, a piece of paper and pencil.  Have players draw blindfolded a fish, a seal, the ocean, a boat, etc. When the players think that they have finished their pictures, have them to add one more thing to their drawing, for example, ‘put a smile on the fish’s face’ or ‘put a bow tie around the seal’s neck’.  The winning picture is the one voted the funniest or the best by the other players. 

 

Pin the Fin on the Fish  (AKA Pin the tail on the Donkey)

Each child is blindfolded and gets a try at placing the fin as close as possible to where it supposed to go.  The closest is the winner.

PIRATES

Blindfold one player and give them a rolled up newspaper to hold.  Sit the blindfolded child in the middle of the circle is a pile of treasure – plastic jewels, gold coins, bracelets, etc.  The players take turns to try and steal one item of the treasure.  If the blindfolded player hears the pirate, they cry ‘Pirate, Pirate!’ and hits the thief with the newspaper.  If the newspaper touches the pirate, he or she must return empty-handed to his or her place to wait for their next turn.  The pirate who gets the most ‘booty’ wins the game.

 

Crossing the ‘Lough’

Divide class into two teams.  Let each team create a team name around the ocean theme – the Sea Dawgs vs the Sharks.  One team starts off asking the other, ‘Cross the Lough if you have …’ Here the asking team decides on a commonality that the members of the other team have.  For example, ‘Cross the Lough if you have brown hair’.  All those players with brown hair must cross over to the other team.  Then it’s the second team’s turn. ‘Cross the Lough if you have blue eyes.’ All the players with blue eyes crosses and join their team.  Continue playing until all players are on one side.  Great team building game! 

 

 

ON THE SHORE, IN THE LOUGH

Line the children up behind a marked line (putting down tape makes a great marked line.) The side they are standing on is the shore; the other side is the Lough. Call out ‘In the Lough!’ or ‘On the shore!’, mixing up the commands. Children have to jump to the proper side.  Those who do not jump to the correct side are out.

 

 

Man the Ship

Class forms one single file line down the centre of the room.  The leader calls out either ‘Man the Starboard’ – everyone runs right; ‘Man the Port’ – everyone runs left or ‘Man the Ship’ which means back to the centre.  Leader shouts the commands faster and faster.  The last child to arrive at any line is out.  Continue until one person wins.

 

CAPTAIN ON DECK

Use rostrum blocks for this one.  An elimination activity.  Clear four walls of the room. You are on the deck of a ship.  The captain gives you the following instructions:

Fore- front of the room.  Aft- Back of the room.  Port- left of the room.  Starboard- Right of the room.

Scrub the deck- on knees miming.

Climb the rigging- mime climbing.

Shark attack- stand on rostrum blocks. (Exclude this one if you don't have any)

Man overboard- Piggyback, or stand back to back.

Dead Seagull- Lie upside down with claws in the air.

Life Buoy- Sit back to back with arms linked.

Captain on deck- Solute the captain and freeze.

 

Can the fish really catch me? (Similar to Duck, Duck, Goose)

 

The fish can live in the lake.

The fish can live in the sea.

The fish jumped out of the water.

Can the fish really catch me?

 

This song is sung to the tune of ‘My Bonnie Lies Over the Ocean’. As the children begin to sing the song, one person is ‘it’ and walks around the circle gently tapping each child on the head. At the end of the verse the child who is tapped chases the ‘it’ and tries to catch ‘it’ before they make it back to their place in the circle.

 

 

 

From Exploring the Lough: Creative Activities for the Primary School Classroom

Compiled & Written by Molly Freeman, Edited Adrian Rice

Hosted by www.Geocities.ws

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