An instructional design

Human anatomy (growth anatomy) (lesson)

Submitted by Mohammed Osman Mohammed

For the module ISO 800

May 2003

Design Specification

Introduction

The purpose of this program is to:

  1. Explain the main characteristics of the human anatomy.
  2. Design and build lesson about human anatomy.
  3. Advice the learner of art to facilitate themselves about these areas.

The reasons we need to make such a program is needs of it in learning human anatomy, and applies this in drawing figures.

Learner characteristics:

Here are the results of analysis of the target population:

Item
Stronger learner
Average learner

Weaker learner

 

 

 

 

Age*

24-27

20-23

16-19

Educational level

University

University

High school

Reading level

  11-14 years

8-11 years

5-8 years

Motivation

High

Medium

Low

Prerequisite knowledge

Good

Medium

None

Prerequisite skills

Some basic anatomy

Some basic anatomy

None

Facility with a computer

Good

Basic

Basic

Familiarity with the web

Good

Basic

Basic

Typing ability

Average

Basic

Good

Access to computers

Good

Good

Good

Access to web

At home, university, and work

At university

At play station, or net cafe

Time availability

Half past hours

Half past hours

Half past hours

Specific outcomes

After working through this program the learner will be able to do the following:

Action

Cognitive

Affective

Psychomotor

1.      Explain the main types of human anatomy (skeleton and mussels).

Knowledge

 

 

 

2.      Describe how skeletons were joined.

Valuing

 

 

3.      Describe skeletons muscular relationship.

Synthesis

 

 

4.      Differentiation between the skeleton of human and its mussels.

Comprehension

Organization

 

5.      Explain the skeletons dimensions.

Knowledge, evaluation

Characteristic

 

6.      Explain the mussels and its size.

Knowledge

Characteristic

Physical abilities

7.      Differentiations mussels of man, woman, and child.

 

Valuating

Resection,

Physical abilities

8.      Explain the locomotion of human body.

 

Valuating

Resection,

Physical abilities

9.      Use the above outcomes and application them in drawing figures.

Application

Organization

Skills movement

Instructional Method

Outcome

Presentation method and medium

Assessment strategy

Explain the main types of human anatomy (skeleton and mussels).

Text and pictures of human anatomy

Multiple choice

Fill in

Describe how skeletons was linked.

Text and pictures

Drag and drop

Describe skeletons muscular relationship.

Text and pictures

Drag and drop

Differentiation between the skeleton of human and its mussels.

Text, picture, animation

 

Multiple choice questions

Explain the skeletons and its tall.

Text, picture, video

Fill in the blank

Explain the mussels and its size.

Text, picture, animation

Drag and drop

Differentiations mussels of man, woman, and child.

Text, picture, video

Choose the correct answer

Explain the movement of human body.

Text, video, animation

Drag and drop

Use the above outcomes and application them in drawing figures.

Papers, pencils, colors, brush. Or computer with pain.

Drawing, painting

Technical specifications

Design platform

The program will be produced using Macromedia Authorware 6 or later version.

It will contain links to Powerpoint slideshows, Adobe Acrobat files, Excel spreadsheets and MS Word worksheets.

Media

The program will contain

Jpg and Gif graphics only

Avi and Mpg movies

Midi and Wav audio files

Font sizes, etc will be specified in the blueprint.

Online documentation

The program will contain a Teacher’s manual in PDF format, containing an extract of the relevant curriculum as well as a Learner’s manual, also in PDF format.

There will also be MSWord worksheets.

The program will be accompanied by complete installation instructions in TXT format, accessible from the main directory.

Hosted by www.Geocities.ws

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