[BOXES]
box.0=%box_name.0%,-0.77,-0.61,1.32,0.77,1.38,3.06,33,34,35,36,37,38,39,40,53,54,55,56,57,58,59,60
box.1=%box_name.1%,-0.76,-0.70,-1.51,0.78,1.53,1.31,41,42,43,44,45,46,47,48,61,62,63,64,65,66,67,68
box.2=%box_name.2%,-0.34,0.76,-1.23,0.34,1.88,-0.55
box.3=%box_name.3%,-4.63,-0.25,-2.15,-0.77,0.51,1.04,17,18,19,20,21,22,23,24,25,26,27,28,97,98,99,100,101,102,103,104,105,106,107,108
box.4=%box_name.4%,-6.82,0.17,-1.46,-4.66,0.70,0.76,29,31,32,109,110,111,112
box.5=%box_name.5%,0.78,-0.25,-2.15,4.63,0.51,1.04,1,2,3,4,5,6,7,8,9,10,11,12,81,82,83,84,85,86,87,88,89,90,91,92
box.6=%box_name.6%,4.66,0.17,-1.46,6.85,0.70,0.76,13,14,15,16,93,94,95,96
box.7=%box_name.7%,-0.65,-0.64,-4.25,0.63,1.79,-1.50,49,50,51,52,69,70,71,72
box.8=%box_name.8%,-0.40,-0.44,-7.24,0.37,1.23,-4.29,115,116,119,120,47,48,66
box.9=%box_name.9%,-2.75,0.52,-7.05,-0.41,0.74,-5.32,113,114
box.10=%box_name.10%,0.38,0.52,-7.05,2.80,0.74,-5.32,117,118
box.11=%box_name.11%,-0.10,1.24,-7.15,0.09,2.36,-5.40,73,74,75,76,77,78,79,80

[SYSTEMS]
system.0=%system_name.0%,553,0
system.1=%system_name.1%,276,2
system.2=%system_name.2%,415,3
system.3=%system_name.3%,138,7
system.4=%system_name.4%,103,8
system.5=%system_name.5%,34,9
system.6=%system_name.6%,553,18
system.7=%system_name.7%,34,19
system.8=%system_name.8%,103,20
system.9=%system_name.9%,103,22
system.10=%system_name.10%,553,23
system.11=%system_name.11%,276,24
system.12=%system_name.12%,173,25
system.13=%system_name.13%,34,26
system.14=%system_name.14%,207,27
system.15=%system_name.15%,207,28
system.16=%system_name.16%,173,29
system.17=%system_name.17%,140,15
system.18=%system_name.18%,553,30
system.19=%system_name.19%,276,31
system.20=%system_name.20%,173,32
system.21=%system_name.21%,34,33
system.22=%system_name.22%,207,34
system.23=%system_name.23%,207,35
system.24=%system_name.24%,173,36
system.25=%system_name.25%,140,12
system.26=%system_name.26%,553,37
system.27=%system_name.27%,553,38
system.28=%system_name.28%,276,41
system.29=%system_name.29%,207,39
system.30=%system_name.30%,207,40

[BOXMAPS.0]
; Box = Nose
boxmap.0=50,0
boxmap.1=5,2
boxmap.2=40,3
boxmap.3=5,7

[BOXMAPS.1]
; Box = Fuselage
boxmap.0=5,9
boxmap.1=80,18
boxmap.2=5,19
boxmap.3=5,20
boxmap.4=5,22

[BOXMAPS.2]
; Box = Pilot
boxmap.0=100,8

[BOXMAPS.3]
; Box = Port Wing
boxmap.0=30,23
boxmap.1=10,24
boxmap.2=15,25
boxmap.3=5,26
boxmap.4=10,27
boxmap.5=10,29
boxmap.6=20,15

[BOXMAPS.4]
; Box = Port Wing Tip
boxmap.0=100,28

[BOXMAPS.5]
; Box = Starboard Wing
boxmap.0=30,30
boxmap.1=10,31
boxmap.2=15,32
boxmap.3=5,33
boxmap.4=10,34
boxmap.5=10,36
boxmap.6=20,12

[BOXMAPS.6]
; Box = Starboard Wing Tip
boxmap.0=100,35

[BOXMAPS.7]
; Box = Tail (forward)
boxmap.0=5,19
boxmap.1=5,22
boxmap.2=90,37

[BOXMAPS.8]
; Box = Tail (aft)
boxmap.0=5,19
boxmap.1=5,22
boxmap.2=90,38

[BOXMAPS.9]
; Box = Port Elevator
boxmap.0=100,39

[BOXMAPS.10]
; Box = Starboard Elevator
boxmap.0=100,40

[BOXMAPS.11]
; Box = Rudder
boxmap.0=100,41

[EFFECTS.0]
; System = Nose Structure
Location = 0.003,0.402,0.946
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_engfire_s,
effect.2=60,LIBRARY,fx_engfire_m,
effect.3=95,LIBRARY,fx_airexpl_l,
effect.4=100,BREAK,6,

[EFFECTS.1]
; System = Oil Reservoir
effect.0=10,LIBRARY,fx_oilleak_s,
effect.1=30,LIBRARY,fx_oilleak_m,
effect.2=60,LIBRARY,fx_wingfire,
effect.3=95,LIBRARY,fx_airexpl_m,
effect.4=100,BREAK,,

[EFFECTS.2]
; System = Engine
Location = 0.582,0.302,1.986
effect.0=10,LIBRARY,fx_fuelleak_s,
effect.1=30,LIBRARY,fx_engfire_m,
effect.2=60,LIBRARY,fx_engfire_l,
effect.3=95,LIBRARY,fx_airexpl_m,
effect.4=100,BREAK,7,

[EFFECTS.3]
; System = Hydraulics Reservoir
effect.0=10,LIBRARY,fx_fuelleak_m,
effect.1=60,LIBRARY,fx_intsmoke,
effect.2=95,LIBRARY,fx_airexpl_m,
effect.3=100,BREAK,,

[EFFECTS.4]
; System = Pilot
effect.0=95,LIBRARY,fx_smkpuff_m,
effect.1=100,DEATH,,

[EFFECTS.5]
; System = Radio
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,

[EFFECTS.6]
; System = Fuselage Structure
effect.0=10,LIBRARY,fx_oilleak_s,
effect.1=30,LIBRARY,fx_engfire_s,
effect.2=60,LIBRARY,fx_engfire_m,
effect.3=95,LIBRARY,fx_airexpl_l,
effect.4=100,BREAK,,

[EFFECTS.7]
; System = Rudder Cntrl Cable
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,

[EFFECTS.8]
; System = Bomb Release
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,

[EFFECTS.9]
; System = Elevator Cntrl Cable
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,

[EFFECTS.10]
; System = Port Wing Structure
Location = -0.643,0.152,0.081
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_intsmoke,
effect.2=60,LIBRARY,fx_wingfire,
effect.3=95,LIBRARY,fx_airexpl_s,
effect.4=100,BREAK,1,

[EFFECTS.11]
; System = Port Guns
effect.0=50,LIBRARY,fx_intsmoke,
effect.1=100,BREAK,,

[EFFECTS.12]
; System = Port Flap
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,

[EFFECTS.13]
; System = Port Ail. Cntrl Cable
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,

[EFFECTS.14]
; System = Port Gear
effect.0=95,LIBRARY,fx_smkpuff_m,
effect.1=100,BREAK,,

[EFFECTS.15]
; System = Port Wing Tip Structure
Location = -4.595,0.327,-0.016
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_wingfire,
effect.2=60,LIBRARY,fx_engfire_m,
effect.3=95,LIBRARY,fx_airexpl_m,
effect.4=100,BREAK,4,

[EFFECTS.16]
; System = Port Aileron
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,

[EFFECTS.17]
; System = Port Fuel Tank
Location = -3.227,0.244,-0.342
effect.0=10,LIBRARY,fx_fuelleak_s,
effect.1=60,LIBRARY,fx_gastank_m,
effect.2=95,LIBRARY,fx_airexpl_l,
effect.3=100,BOMB,,
effect.4=30,LIBRARY,fx_fuelleak_s,
effect.5=60,LIBRARY,fx_gastank_l,
effect.6=95,LIBRARY,fx_airexpl_s,
effect.7=100,BOMB,,

[EFFECTS.18]
; System = Starboard Wing Structure
Location = 0.709,0.163,0.081
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_engfire_s,
effect.2=60,LIBRARY,fx_wingfire,
effect.3=95,LIBRARY,fx_airexpl_s,
effect.4=100,BREAK,2,

[EFFECTS.19]
; System = Starboard Guns
effect.0=50,LIBRARY,fx_gastank_s,
effect.1=95,LIBRARY,fx_airexpl_l,
effect.2=100,BREAK,,

[EFFECTS.20]
; System = Starboard Flap
effect.0=95,LIBRARY,fx_smkpuff_m,
effect.1=100,BREAK,,

[EFFECTS.21]
; System = Starboard Ail. Cntrl Cable
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,

[EFFECTS.22]
; System = Starboard Gear
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,

[EFFECTS.23]
; System = Starboard Wing Tip Structure
Location = 4.56,0.336,0.023
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_intsmoke,
effect.2=60,LIBRARY,fx_wingfire,
effect.3=95,LIBRARY,fx_airexpl_m,
effect.4=100,BREAK,5,

[EFFECTS.24]
; System = Starboard Aileron
effect.0=95,LIBRARY,fx_smkpuff_m,
effect.1=100,BREAK,,

[EFFECTS.25]
; System = Starboard Fuel Tank
Location = 3.08,0.234,-0.232
effect.0=10,LIBRARY,fx_fuelleak_s,
effect.1=60,LIBRARY,fx_gastank_l,
effect.2=95,LIBRARY,fx_airexpl_l,
effect.3=100,BOMB,,
effect.4=10,LIBRARY,fx_fuelleak_s,
effect.5=60,LIBRARY,fx_gastank_s,
effect.6=95,LIBRARY,fx_airexpl_m,
effect.7=100,BOMB,,

[EFFECTS.26]
; System = Tail (fwd) Structure
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,

[EFFECTS.27]
; System = Tail (rear) Structure
Location = 0.01,0.343,-4.321
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_intsmoke,
effect.2=40,LIBRARY,fx_wingfire,
effect.3=95,LIBRARY,fx_airexpl_s,
effect.4=100,BREAK,3,

[EFFECTS.28]
; System = Rudder
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,12,

[EFFECTS.29]
; System = Port Elevator
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,

[EFFECTS.30]
; System = Starboard Elevator
effect.0=95,LIBRARY,fx_smkpuff_m,
effect.1=100,BREAK,,

[GUNSTATIONS]
gunstation.0=0,24,1,0.08,839,2,0.01,500,2,40,1d1*14,-2.857,-0.24,0.875,0.119651268759032,0,0.545630312185551,0,0,0,0,1.6
gunstation.1=0,31,1,0.08,839,2,0.01,500,2,40,1d1*14,2.861,-0.24,0.875,0.119651268759032,0,-0.546394186536631,0,0,0,0,1.6
gunstation.2=2,-1,4,0.00,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
gunstation.3=3,21,8,0.00,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0

[guns.0]
gun.0=350,0.48,-0.088,0.181,0,0,1,350
gun.1=350,0.226,-0.055,0.082,0,0,1,350
gun.2=220,0,0,0,0,0,1,220

[guns.1]
gun.0=350,-0.48,-0.088,0.185,0,0,1,350
gun.1=350,-0.23,-0.055,0.086,0,0,1,350
gun.2=220,0,0,0,0,0,1,220

[guns.2]
gun.0=6,0,0,0,0,0,0,0

[guns.3]
gun.0=2,0,0,0,0,0,0,0


[HARDPOINTS]
mount.0=0,-0.831,-0.416
mount.1=0,-0.85,-0.43
mount.2=-0.9,-0.75,0.062
mount.3=-0.9,-0.75,0.062
mount.4=0.9,-0.75,0.062
mount.5=0.9,-0.75,0.062
mount.6=-3.427,-0.444,-0.083
mount.7=-3.427,-0.44,-0.083
mount.8=3.427,-0.444,-0.083
mount.9=3.427,-0.44,-0.083
mount.10=-3.689,-0.393,-0.083
mount.11=-3.689,-0.389,-0.083
mount.12=3.689,-0.393,-0.083
mount.13=3.689,-0.389,-0.083
mount.14=-3.966,-0.348,-0.083
mount.15=-3.966,-0.344,-0.083
mount.16=3.966,-0.348,-0.083
mount.17=3.966,-0.344,-0.083

[PAYLOADS]
payload.0=%payload_name.0%
payload.1=%payload_name.1%
payload.2=%payload_name.2%
payload.3=%payload_name.3%
payload.4=%payload_name.4%
payload.5=%payload_name.5%
payload.6=%payload_name.6%
payload.7=%payload_name.7%

[PAYLOAD.0]

[PAYLOAD.1]
mount.1=wep_us_hellcat_drop_gp, 1, -1

[PAYLOAD.2]
mount.2=wep_pylon_hellcat, 1, -1
mount.3=WEP_US_250lb_GP, 1, 5
mount.4=wep_pylon_hellcat, 1, -1
mount.5=WEP_US_250lb_GP, 1, -1

[PAYLOAD.3]
mount.2=wep_pylon_hellcat, 1, -1
mount.3=WEP_US_500lb_GP, 1, 5
mount.4=wep_pylon_hellcat, 1, -1
mount.5=WEP_US_500lb_GP, 1, -1

[PAYLOAD.4]
mount.2=wep_pylon_hellcat, 1, -1
mount.3=WEP_US_1000lb_GP, 1, 5
mount.4=wep_pylon_hellcat, 1, -1
mount.5=WEP_US_1000lb_GP, 1, -1

[PAYLOAD.5]
mount.0=wep_pylon_us_cl, 1, -1
mount.1=wep_us_hellcat_drop_gp, 1, -1
mount.2=wep_pylon_hellcat, 1, -1
mount.3=WEP_US_500lb_GP, 1, 5
mount.4=wep_pylon_hellcat, 1, -1
mount.5=WEP_US_500lb_GP, 1, -1

[PAYLOAD.6]
mount.6=wep_pylon_us_rocket, 1, -1
mount.7=wep_us_5_rocket_navy, 1, 9
mount.8=wep_pylon_us_rocket, 1, -1
mount.9=wep_us_5_rocket_navy, 1, -1
mount.10=wep_pylon_us_rocket, 1, -1
mount.11=wep_us_5_rocket_navy, 1, 13
mount.12=wep_pylon_us_rocket, 1, -1
mount.13=wep_us_5_rocket_navy, 1, -1
mount.14=wep_pylon_us_rocket, 1, -1
mount.15=wep_us_5_rocket_navy, 1, 17
mount.16=wep_pylon_us_rocket, 1, -1
mount.17=wep_us_5_rocket_navy, 1, -1

[PAYLOAD.7]
mount.0=wep_pylon_us_cl, 1, -1
mount.1=wep_us_hellcat_drop_gp, 1, -1
mount.6=wep_pylon_us_rocket, 1, -1
mount.7=wep_us_5_rocket_navy, 1, 9
mount.8=wep_pylon_us_rocket, 1, -1
mount.9=wep_us_5_rocket_navy, 1, -1
mount.10=wep_pylon_us_rocket, 1, -1
mount.11=wep_us_5_rocket_navy, 1, 13
mount.12=wep_pylon_us_rocket, 1, -1
mount.13=wep_us_5_rocket_navy, 1, -1
mount.14=wep_pylon_us_rocket, 1, -1
mount.15=wep_us_5_rocket_navy, 1, 17
mount.16=wep_pylon_us_rocket, 1, -1
mount.17=wep_us_5_rocket_navy, 1, -1

[MISC_DATA]
unit_family=1
category=1
allegiance=3
max_group_size=8
min_speed=240
cruise_speed=477
max_speed=715
min_alt=50
cruise_alt=7519
max_alt=11278
entered_service=6/1/43
crew=1

[STRINGS]
"box_name.0"=Nose
"box_name.1"=Fuselage
"box_name.2"=Pilot
"box_name.3"=Port Wing
"box_name.4"=Port Wing Tip
"box_name.5"=Starboard Wing
"box_name.6"=Starboard Wing Tip
"box_name.7"=Tail (forward)
"box_name.8"=Tail (aft)
"box_name.9"=Port Elevator
"box_name.10"=Starboard Elevator
"box_name.11"=Rudder
"system_name.0"=Nose Structure
"system_name.1"=Oil Reservoir
"system_name.2"=Engine
"system_name.3"=Hydraulics Reservoir
"system_name.4"=Pilot
"system_name.5"=Radio
"system_name.25"=Starboard Fuel Tank
"system_name.17"=Port Fuel Tank
"system_name.6"=Fuselage Structure
"system_name.7"=Rudder Cntrl Cable
"system_name.8"=Bomb Release
"system_name.32"=Bomb
"system_name.9"=Elevator Cntrl Cable
"system_name.10"=Port Wing Structure
"system_name.11"=Port Guns
"system_name.12"=Port Flap
"system_name.13"=Port Ail. Cntrl Cable
"system_name.14"=Port Gear
"system_name.15"=Port Wing Tip Structure
"system_name.16"=Port Aileron
"system_name.18"=Starboard Wing Structure
"system_name.19"=Starboard Guns
"system_name.20"=Starboard Flap
"system_name.21"=Starboard Ail. Cntrl Cable
"system_name.22"=Starboard Gear
"system_name.23"=Starboard Wing Tip Structure
"system_name.24"=Starboard Aileron
"system_name.26"=Tail (fwd) Structure
"system_name.27"=Tail (rear) Structure
"system_name.29"=Port Elevator
"system_name.30"=Starboard Elevator
"system_name.28"=Rudder
"system_name.31"=Rocket
"payload_name.0"=Guns Only
"payload_name.1"=Guns Only Long Range
"payload_name.2"=Bombs Light
"payload_name.3"=Bombs Medium
"payload_name.4"=Bombs Heavy
"payload_name.5"=Bombs Long Range
"payload_name.6"=Rockets
"payload_name.7"=Rockets Long Range

