My Research

05/01/09

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My Research Work

Here I am sharing some of the ground work I had to do for my research. I only show the demos here to show the rendering results from different algorithms.

GPU based volume rendering demos
GPU based ray casting
GPU based ray casting with average ray function
GPU ray casting with MIP ray function
GPU based iso-surface rendering without ray casting
3D texture slicing with sphere mapping
Some GPU-based tricks
Screen space water on GPU
Rain drops on screen
Screen space magnifier

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This site was last updated 05/01/09

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