TERMINIANS

Territory: Clock Town, Milk Road, Astral Observatroy     Leader: Clock Town Mayor

The Terminians are the basic human race, those that inhabit the largest city in Termina, Clock Town, as well as Milk Road. As a human race, they have access to most of the weapons and items in the game, many that the non-human races cannot use. Clock Town, the fortified city in the center of Termina Field, bustles with life and the many people that live there have places to shop, work, and play. The Terminians embrace other cultures, religions, and techniques to further their own systems. Those who want to prosper in their businesses would do well to settle in Clock Town. Exiles or travelers are usually never denied. The four sections of Clock Town are ripe with festivals and other activities. Another notable establishment is the Milk Bar where members are allowed to socialize in a more private manner. While the Terminians have several places that they claim as their land, it is more difficult to control them as they are separated from one another.

Clock Town is the home to many famous places such as the Sword Training School, the Milk Bar, and the landmark of Termina, the Clock Tower. Tourism was a main industry for the Terminians before, but now that the races are separated, few visitors go in and out of the town walls. Many skilled people live in the town, such as the specialist bomb-makers at the Bomb Shop and the Bowyer that also runs the fun Shooting Gallery. Speaking of games, the Terminians have many ways to pass the time. Along with the Shooting Gallery, there is also the Treasure Chest Game, Honey & Darling's, and the Lottery to pass the time. The town is also abundant with shops and places such as the Bomb Shop, Trading Post, Curiosity Shop, Stock Pot Inn, Milk Bar, and even a postal system for sending letters around town. While there is plenty to do in Clock Town, the most fun comes from the annual Carnival of Time. Not only is there a fireworks ceremony when the Clock Tower opens (allowing people to go up and view all of Termina Field from its glorious viewpoint), but there is also entertainment and competitions, such as archery contests and the great marathon. The people of Clock Town live just inside the outer walls (if you look at the walls in Majora's Mask from the Astral Observatory, you'll see many windows).

Every weekend, an escort from Clock Town takes a group of people down to Milk Road. Milk Road is where many useful animals are bred, such as horses, cows, cuccos, and the popular pet, dogs. The townspeople spend their weekend racing horses, betting on the dog races, and exploring the area. Only a few people live here full-time, and their jobs are incredibly important to the well-being of Terminians, especially with the tasty milk products that come from the Romani Ranch.

The Astral Observatory is one of the landmarks in Termina Field, and its large telescope watches over the eastern portion of Termina Field. This is a popular place for Terminians to visit during the week, as it is fun to look around throught he telescope. However, it is usually used for military purposes only, as its magnifying powers are helpful in spotting impending attacks.

While the strong walls surrounding Clock Town are good defenses, unless improvements are made to the defenses of the Astral Observatory and Milk Road, these areas could be taken easily. Also, there are no natural defenses for this area. The biggest fear is if a race gains control of the Fire Arrows and Elemental Bows, as the straw rooftops of Clock Town would burn easily.

The Terminian Army is composed of five classes: Infantry, Swordsmen, Archers, Horseback Archers, and Knights of the Kingdom. The Infantry is the largest of the classes, the members wielding Spears. Swordsmen obviously use swords in battle, and Archers bows (Horseback Archers the same, but riding horse.... low availability of horses make this a rare class). Knights of the Kingdom are rare, as they have incredible skill in combat. They gain no special bonuses, but are recognized with the title "Sir". The soldiers train where the Deku Game used to be, the Dekus driven out to racial conflicts.

The Terminians instrument of choice is the Ocarina, and they are becoming increasingly popular. Terminians have access to the Song of Healing, which gives a -2 Evasiveness Score to the undead and Epona's Song, which will make a horse run to its master. Masks available to the Terminians are the All-Night Mask, Bunny Hood, and Breman Mask.

The specialty food of Terminians is the Fried Cucco, sprinkled witht he spice made from crushed Deku Baba leaves. This is a favorite dish among the people, as well as fish.

The Terminians are skilled at using many different weapons, including the Terminian Sword, Razor Sword, Gilded Sword, Spear, Short Bow, Long Bow, Elemental Bow, and even the legendary Great Fairy's Sword and Hero's Bow. It can be deduced that the Terminians have become proficient in using a wide variety of weapons, and this variety is to their advantage.

The Terminians have recently captured the mountains of Snowhead from the Gorons, adding it to their empire. The beatiful, lush landscape is now there for all Terminians to enjoy. The main attraction of this area is the large, constructional marvel the Goron Shrine. Other things here include Darmani's Grave and the Lone Peak Shrine.

The Terminian Flag is an orange sun with a T in the center. The Termikan Flag is the silhouette of a Poe with two crossed Razor Swords behind it on a dark blue background.


LEADER DECISIONS

The Leader of the Terminians has not been introduced yet.

LEADER DECISIONS

SOLDIERS

The Terminian military has not been created yet.

SOLDIER PLACEMENT

WALL LOCATIONS

  1. Around Astral Observatory.
  2. Entrance to Milk Road: Built to protect Milk Road from invaders.
  3. Romani Ranch Wall: Even if Milk Road is Invaded, this wall protects the Romani Ranch.
  4. Base Wall: Surrounds Clock Town. Since Clock Town is the most important part of Terminian territory, this is the best defended.

BUILDINGS

  • Normal (1-Floor): East Clock Town. Near stairs going to the roof of the Milk Bar.
  • Normal (1-Floor): On Milk Road (Owl Statue).
  • Large (1-Floor): East Clock Town. Next to Shooting Gallery and entrance to South Clock Town.
  • Normal (2-Floor): East Clock Town. Where Deku Flower is in MM.

NPC WORKERS (can be used as guide)

Consult individuals for prices on their goods. More prices may be included here in the future.

  • Smithy: Works in Sword School building (training available).
  • Bowyer: Works in Shooting Gallery (no games available).
  • Grappler: Works in New Normal Building.
  • Shieldsmith: Works in New Large Building.
  • Trading Post: Works in Trading Post. Sells arrows (10-pack), arrows (20-pack), deku nuts, deku sticks, magic beans, fairies, fish, and spring water.
  • Ranch Owner: Raises Cows, Cuccos, and Dogs.
  • Ranch Owner: Raises Horses and Cows (low-quality milk) at the Gorman Track.
  • Stock Pot Inn Innkeeper: Runs the Stock Pot Inn. Check in begins at 8:00 AM, doors lock at 8:30 PM. Normal Room price is 10 rupees a night, Large room is 20 rupees. 3 normal rooms (Knife, Dagger, and Cutless rooms) and 1 Large room available.
  • Milk Bar Owner: Runs the Milk Bar. Opens at 8:00 PM every night and stays open until 4:00 AM. Serves milk from the Gorman Track and Romani Ranch.
  • Postman: Works at Post Office. Delivers mail to people. Picks up mail at 9:00 AM, delivers at 1:00 PM.

RACE INTERACTION

ALLIANCES

No races have agreed to ally with the Terminians at this point in time.

ENTRANCE POLICIES

Not yet established.

EXIT POLICIES

Not yet established.

OTHER DUTIES

TERMINIAN FESTIVALS

  1. To be planned.
  2. To be planned.
  3. To be planned.

REWARDS PROGRAM

A rewards program for the Terminians does not exist at this time.

MILITARY CLASSES (can be used as guide)

The following are classes in the Terminian military. A person wishing to be in the military must contact Lord Terminus to find which class they will be in. Note that Weapon Skill Points and Non-Weapon Skill Points do not apply to human characters. NPC Terminian receive 2 Weapon Skill Points and 3 Non-Weapon Skill Points. The classes below are in ascending order of prestige. Those of the Advanced Class (in blue) are addressed as "Sir".

ARCHERS: Standard Issue: Short Bow, Large Quiver     Base Salary: 60 rupees
  Weapon Skill Points: Level 2 Bonus     NW Skill Points: Level 2 Bonus
SWORDSMEN: Standard Issue: Terminian Sword, Terminian Shield, Hookshot, Terminian Armor     Base Salary: 50 rupees
  Weapon Skill Points: Hookshot     NW Skill Pts.: Terminian Shield
BOMBERS: Standard Issue: Terminian Sword, Bombs, Deku Nuts     Base Salary: 55 rupees
  Weapon Skill Points: Bombs, Deku Nuts     NWS Points: None
DEFENDERS: Standard Issue: Terminian Sword, Terminian Shield     Base Salary: 55 rupees
  Weapon Skill Points: Level 2 Bonus     NWS Points: Terminian Shield, Level 2 Bonus
HORSERIDER ATTACKER: Standard Issue: Terminian Sword, Hookshot, Terminian Shield, Terminian Armor     Base Salary: 50 rupees
  Weapon Skill Points: Hookshot     NWS Pts: Horse Riding, Terminian Shield
KNIGHT OF TERMINA: Standard Issue: Razor Sword, Terminian Shield, Terminian Armor     Base Salary: 95 rupees
  Weapon Skill Points: Level 3 Bonus     NWS Points: Level 3 Bonus, Terminian Shield

MILITARY RANKS (can be used as guide)

Normal Class Ranks: (classes in black)

  1. Soldier: 0-rupee raise to salary
  2. Soldier 1st Class: 5-rupee raise
  3. Termina Soldier: 10-rupee raise
  4. Elite Soldier: 15-rupee raise
  5. Soldier of Terminus: 20-rupee raise

Advanced Class Ranks: (classes in blue)

  1. Normal Knight: 0-rupee raise
  2. Knight of Honor: 5-rupee raise
  3. Knight of Din: 10-rupee raise
  4. Knight of Farore: 15-rupee raise
  5. Knight of Nayru: 20-rupee raise

TERMINIAN SHOPS AND PLACES (can be used as guide)

  1. SMITHY: Sword School Building, 6:00 AM to 6:00 PM. Sword Training courses available for 2 rupees per lesson. Terminian Sword: 20 rupees, Razor Sword: 30 rupees.
  2. BOWYER: Shooting Gallery, 8:00 AM to 9:00 PM. Target practice available for free, but must provide your own arrows. Short Bow: 12 rupees, Long Bow: 22 rupees, Large Quiver: 9 rupees, Arrows (30-pack): 22 rupees.
  3. GRAPPLER: New Building near Milk Bar roof, 10:00 AM to 6:00 PM. Hookshot: 16 rupees.
  4. SHIELDSMITH: New Building near Stock Pot Inn (Lower Floor), 11:00 AM to 10:00 PM. Terminian Shield: 15 rupees.
  5. TRADING POST: Trading Post of West Clock Town, 6:00 AM to 9:00 PM. Sells Arrows (10-Pack): 8 rupees, Arrows (20-pack): 15 rupees, Deku Nuts (10-pack): 6 rupees, Deku Sticks (10-pack): 8 rupees, Magic Beans: 5 rupees each, Fairies: 10 rupees, Fish: 5 rupees, Spring Water: 5 rupees. Magic Bean, Fish, and Spring Water shortages may occur due to decreased interaction with other Races.
  6. GORMAN TRACK: Gorman Track of Milk Road, 6:00 AM to 6:00 PM. Sells Horses: 150 rupees, Gorman Milk: 3 rupees
  7. ROMANI RANCH: Romani Ranch of Milk Road, 8:00 AM to 8:00 PM. Sells Cows: 100 rupees, Cuccos: 12 rupees, Dogs: 25 rupees, Romani Milk: 5 rupees
  8. STOCK POT INN: Stock Pot Inn of East Clock Town, Check-in begins at 8:00 AM, closes at 8:30 PM. Normal Rooms (3): 10 rupees per night (20 during Carnival of Time), Bunk Room (1): 20 rupees (30 during Carnival of Time).
  9. MILK BAR: Milk Bar of East Clock Town, Opens 8:00 PM and closes 4:00 AM. Sells Gorman Milk: 4 rupees, Romani Milk: 6 rupees, Cheteau Romani: 40 rupees.
  10. POST OFFICE: Post Office of West Clock Town. Open 10:00 AM to 12:59 PM, 2:00 PM to 5:00 PM. Mail collection starts at 9:00 AM, mail delivery starts at 1:00 PM. Sells Priority Seals: 5 rupees (Mail will be delivered as soon as it is given to the Postman), Termina Postage: 10 rupees (will deliver letter to places outside of Terminian territories).

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