The journeys story part 2
                                             YOUR MISSION

Because you are the tournament champion meaning you are the best warrior in the known universe you are often sent on dangerous missions against the Skaarj to stop them taking over "new earth", and a mission that actually sounds a bit interesting has reared itself out-the skaarj have taken over a base in the pacific islands set up to monitor the old abandoned earth which was moved from when it became unsurvivable, and although it's not exactly an apoclyptic wasteland it is starved of most of it's resources although there are still lots of trees and animals there, and the climate has changed so places like the pacific are now lower temparature and also some trees are green still while others have no leaves even though it's not winter yet and the new planet humans colonised was simply named "new earth". Anyway, humans have found out that all of the skaarj's major things required to run their empire is all in a huge mothership located at one of the farvest edges of the known universe, as it is the most important thing the skaarj have it is insanely well guarded and it's almost impossible to attack it from space, but the base the skaarj have invaded has opened an interesting opportunity- they have created teleports that lead straight inside their mothership, so I have to infiltrate this invaded base and find the teleporters, and of course try and save any survivors I find.

Apparently the base had found a  big temple under the island before it was invaded and if I can't get further because my way is blocked I could try gaining entrance to the temple and traveling underground to my location. I am being dropped off by ship on a small port on the oppisite side of the island outside of a tiny outpost as it is the only place where I won't get detected, I have been given a stealth device which makes me almost completely invisible, it also makes my footsteps impossible to hear and it also has a thing called a  "reality genarator" which simply means that if I open a door or something the enemy will not actually see it open and not hear it either, and I have been given my standard translator, scubagear if I need to swim, a new flashlight and searchlight both with infinite power supply (the flashlight is for stealth when I don't want to light up so much), a recently researched dispersion pistol with no need for a recharge like the old one, also some armour to make me even harder to kill in a fight, and finally a "weapon ball" that can contain several weapons and has all of my standard torunament weapons in it, I should have a weapons advantage as the skaarj have less high-tech versions of mine, also in the weapon ball is apparently a newly researched sniper rifle that can fire 3 shots in one go before overheating-the new sniperifle was better than old ones but it could only fire a shot at a time but the new one is now semi-automatic and a shot in the head with it should take out just about anything, and you can switch to single shots if you don't want to waste ammo on something weak.

To start with I need to destroy a radio in the outpost that can activate several cyborg skaarj which are faster than a normal skaarj and near indestructable, if I get seen the skaarj will send a mind signal that will activate the radio and set the cyborgs on me, if I do get seen there is a slim chance of sill escapeing though, after the radio is down I need to get out of the cyborgs sensor range and they will then disable, the sensor range is just outside the outpost, this is why I need the stealth device, after the cyborgs are gone though I can kill whatever I want. Then all I need to do is reach a teleporter to the ship and destroy it, simple.

The weapon ball will disrupt all electric devices in a 10,000,000 mile radius when it is first opened and if I use it before destroying the radio it will activate anyway and if I use it on the way it will cause my ship to crash!!! So I have to live with my dispersion pistol in the outpost and use it after that. I am arriving at a time where the sun is just setting as the skaarj are expecting an attack at night it wouldn't be good to attack then and day would be too well guarded to so in between should be just right.

                                       ARRIVAL

you arrive at the port where you are entering the base and get out your ship, you look carefully for any skaarj, none, and then walk up to an automatic door and enter a small corridor, little do you know that is this the start of a very long journey.....
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