In any case, seeing as how there is some interest, here are the rules for making a basic character (onto which you will add the Divine Rank powers/etc. later): 

-Remember that the characters will shape some aspects of the world, so don't feel limited by standard race of class stereotypes... if you want to be a sneaky and manipulative Lawful Neutral gnome god, well maybe that's how gnomes are on this world. 

-Remember that the character will be the god of something... a people, an idea, a profession... so it's good to pick a theme even when going through basic character creation. A god of evocation wizards may have a bunch of Wizard levels, but a goddess of vigilantes might focus more on cleric so that she can grant all sorts of powers instead of being a vigilante-type herself. 

-The characters will have 20 character levels to use as you wish (it is recommended that you take some levels in Cleric, and any special Prestige Classes need to be approved). 

-The character can be of any standard race, and other races upon approval... races not represented by a god likely will not exist in large numbers. 

-Use the following system to generate stats... 
15 0 
16 1 
17 2 
18 3 
19 4 
20 5 
21 6 
22 8 
23 10 
24 12 
The left being the stat and the right column being the number of points out of 38 that you have to spend. 

-If you take Cleric levels, make sure that the 3 Domains you choose are the Domains your followers will need/use... but also mark yourself down as having the Domain Power and Domain spells from all three. 

-Alignments are to be from the following list... LG, NG, CG, N, CN.

-You start with 300,000 gold. 

-YYou can only have three items that cost more than 25,000 gold... anything that costs less you probably don't need to worry about, especially the mundane items (just send me a PM asking if you can have it if it's that important... but you are demigods). 

-I need to approve the big purchases.
Ok... well now we have a completed character, at least mostly, so here are the rules for godliness in my little game: 

- You are all Divine Rank 3. 

- All of your Hit Die are as if you rolled maximum. 

- +30 to movement speed. 

- You have a bonus to your AC of your Charisma Modifier + Divine Rank as a Deflection Bonus. 

- You add your Divine Rank as a Divine Bonus to all attack rolls and no longer Critically Fail on a 1. 

- You get your Divine Rank as a Divine Bonus to saving throws and no longer Critically Fail on a 1. 

- You get your Divine Rank as a Divine Bonus on all Checks (Skill, Ability, Caster Level, Turning)... if the DC of something is 15 you need not roll. 

- You are Immune to: Transmutation (unless you want to have it work), Energy Drain, Ability Drain, Ability Damage, Mind-Affecting Effects, Electricity, Cold, Acid, Poisoning, Stunning, Sleep, Paralysis, Death, and Disintigration. 

- You have Fire Resistance of 5 + Divine Rank and Spell Resistance of 32 + Divine Rank. 

-You get to choose 4 Salient Divine Abilities from this list (and must meet any prereqs)... http://www.wizards.com/d20/files/v3...iesandFeats.rtf 

- You can grant your Domain Powers a number of times a day equal to Divine Rank (and if it relies on Cleric levels, a deity with no Cleric levels counts as a caster at his Divine Rank in levels). 

- You can use any Domain spell you can cast as a Spell-Like Ability at will... caster level of 10 + Divine Rank, DC of 10 + Spell level + Charisma Bonus + Divine Rank. 

- Immortality... don't die from natural causes, do not breathe/sleep/eat (unless you want to), and can't die by mass damage rules. 

- Your senses extend out to a mile per Divine Rank, and you can have 2 places of power/temples to you/etc. anywhere in the world from which you can sense as if you were in the area (this can be done through everything but a Divine Shield, and you can sense both of these locations at once). 

- You can sense events involving more than 1,000 people that relate to your Portfolio. 

- You can turn a normal item into a magic item as long as the cost would be less than 45,000gp and followers provide the item and you can cast the spell. 

- You get a Divine Aura (which you can turn on and off) that extends out for 10ft per Divine Rank. You choose whether it Dazes all mortals around, causes Fright (run away and -2 on morale) among them, or helps form Resolve (allies get +4, enemies get -4) those you consider your allies. You can make people of your alignment or your worshippers immune. 

- You can withold spells from a follower. 

- You can spontaneously cast any spells you can grant (those in your Domains, those as a Cleric, those as a Paladin, those as a Druid,and/or those as a Ranger). 

- Remote Communication... Choose a way for your followers to pray to you/send you messages and a way in which you reply... you can also contact anyone within a mile per Divine Rank of one of your 2 sites or an image of you. You can communicate telepathically or have your voice come from some source in the latter case. Starting communication is a standard action. 

- You can understand/speak all mortal languages. 

- You have a 300ft. radius place on the Material Plane that is all yours... a Godly Realm that you can "dress up" (it can't be a roiling magma inferno, but it can appear to be within a volcano and be rather warm) and no can enter without your permission. 

- You have Teleport Without Error as a Spell-Like Ability at will and can carry up to 100lbs. per Divine Rank. (this does not count personal mounts, familiars, etc.) 

- If you could have a familiar as a Sorceror or Wizard, you can pick any creature of a type you choose before-hand as a familiar as long as they are within a mile. 

-EDIT: Important... You also get Damage Reduction 15/Epic. Unless something is an Epic weapon or an attack by an Epic character you get DR 15. Knew I was going to miss something big.