Mud time is Thu Jul 1 18:29:47 1999 l It's too dark and you can't see anything. Hp:338/770 Ep:326/326 Ex:478 Lvp:7% >The fire's warmth soothes you. The warmth of the fire makes you feel better. HP: 359(770) SP: 90(90) EP: 326(326) DF: 2959 Hp:359/770 Ep:326/326 Ex:478 Lvp:7% >emotes 204 emotes in database: ? aajee ack adore afk agree ah apologize applaud argh asec ayt baa bark beam beep bezerk bite blah blame blink blush boggle boink boo bop bored bounce bow brb burp cackle calm calmdown cheer chuckle clap clear cold comfort complain congratulate coo cough cover cower cringe criticize cry curse curtsey dance die disagree doh drool eep embarrassed envy eww eye eyebrow fall fear flex foam forgive frown fslap gasp giggle glare greedy greet grin grovel growl grr grumble hail happy hate heh hifive hkiss hmm hmpf hop hope hug hum huoh idiot imitate innocent insult jump kick kiss lag laugh lick like love massage meep mercy moan moo mosh mourn mrr muah mumble mutter mypleas nah neurotico nod nodnod nudge nuuh oh ooo pah panic pat peer phew pinch pity point poke ponder pose pout --More--(67%) punch pushaway puuh quack rave relax rofl rolleyes ruffle salute scratch scream shake shiver shoo shrug sigh silent slap slit smeil smile smirk snap sneer sneeze sniff snore snort sob spank spin spit spock stare still stress stroke sulk tap tapfoot taunt tbt tester thank think thumbd thumbs tickle tired tkiss tongue tsk twiddle wave whee whine whistle wibble wink wish wizard womble wonder worship wow yawn yep Hp:359/770 Ep:326/326 Ex:478 Lvp:7% >You are the new leader of the party. Some sparks fly towards you. The soul of Peck [party]: prkl tofl kwendasir Ever feel like life was a game and you had the wrong instruction book? Hp:359/770 Ep:326/326 Ex:478 Lvp:7% >rofl kwendasir You roll around on the floor, laughing at Kwendasir till you cry. Hp:359/770 Ep:326/326 Ex:478 Lvp:7% >The warmth of the fire makes you feel better. HP: 377(770) SP: 90(90) EP: 326(326) DF: 2957 The campfire crackles a bit. pas paljo oli hippoja ku yritit? Mizzt [party]: paljo oli hippoja ku yritit? Hp:377/770 Ep:326/326 Ex:478 Lvp:7% >You are thirsty. Hp:408/770 Ep:326/326 Ex:478 Lvp:7% > HP: 408(770) SP: 90(90) EP: 326(326) DF: 2957 The soul of Peck [party]: 160 Hp:408/770 Ep:326/326 Ex:478 Lvp:7% >pas heh Mizzt [party]: heh Hp:408/770 Ep:326/326 Ex:478 Lvp:7% >save Mizzt is now saved. Hp:408/770 Ep:326/326 Ex:478 Lvp:7% >The warmth of the fire makes you feel better. HP: 427(770) SP: 90(90) EP: 326(326) DF: 2957 Some sparks fly towards you. The warmth of the fire makes you feel better. HP: 452(770) SP: 90(90) EP: 326(326) DF: 2955 The campfire crackles a bit. Peck arrives from north. Peck happily greets everyone present. You are thirsty. HP: 483(770) SP: 90(90) EP: 326(326) DF: 2955 The warmth of the fire makes you feel better. Peck falls asleep. Peck turns to another loin and starts snoring loudly. The warmth of the fire makes you feel better. HP: 521(770) SP: 90(90) EP: 326(326) DF: 2953 Peck snores loudly! The fire's warmth soothes you. Peck snores loudly! Hp:521/770 Ep:326/326 Ex:478 Lvp:7% >sleep You fall asleep. Hp:521/770 Ep:326/326 Ex:478 Lvp:7% >Peck turns to another loin and starts snoring loudly. You are thirsty. Hp:550/770 Ep:326/326 Ex:478 Lvp:7% > HP: 550(770) SP: 90(90) EP: 326(326) DF: 2953 The warmth of the fire makes you feel better. HP: 566(770) SP: 90(90) EP: 326(326) DF: 2953 Peck wakes up, looking much refreshed. party leader peck You cannot do anything while sleeping! Hp:566/770 Ep:326/326 Ex:478 Lvp:7% >Kwendasir starts following the leader in her old position. Peck starts following the leader in his old position. The campfire crackles a bit. The warmth of the fire makes you feel better. HP: 591(770) SP: 90(90) EP: 326(326) DF: 2951 You wake up, feeling healed and refreshed. party leader peck Peck is the new leader of the party. Hp:645/770 Ep:326/326 Ex:478 Lvp:7% > HP: 645(770) SP: 90(90) EP: 326(326) DF: 2951 You start following the leader in your old position. Kwendasir starts following the leader in her old position. Hp:645/770 Ep:326/326 Ex:478 Lvp:7% >par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 1h 31m 39s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 168 | +-------------------------------------------------------+-------------------+ | Peck 1,1 Lea Hp: 248/485 Sp: 107/126 Ep: 209/234 | Exp: 8772 | | Mizzt 1,2 Fol Hp: 645/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 425/425 Sp: 54/54 Ep: 190/190 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:645/770 Ep:326/326 Ex:478 Lvp:7% >save Mizzt is now saved. Hp:645/770 Ep:326/326 Ex:478 Lvp:7% >The fire's warmth soothes you. Hp:645/770 Ep:326/326 Ex:478 Lvp:7% >You are thirsty. HP: 674(770) SP: 90(90) EP: 326(326) DF: 2951 The warmth of the fire makes you feel better. Hp:699/770 Ep:326/326 Ex:478 Lvp:7% >save Mizzt is now saved. Hp:699/770 Ep:326/326 Ex:478 Lvp:7% >l HP: 699(770) SP: 90(90) EP: 326(326) DF: 2949 It's too dark and you can't see anything. Hp:699/770 Ep:326/326 Ex:478 Lvp:7% >Peck [party]: se on aika paha refuel There is still plenty of firewood left in the campfire. Hp:699/770 Ep:326/326 Ex:478 Lvp:7% >The campfire blazes softly. Peck [party]: sh ko kuolin pas se on moderatelu hurt Mizzt [party]: se on moderatelu hurt Hp:699/770 Ep:326/326 Ex:478 Lvp:7% >The warmth of the fire makes you feel better. l It's too dark and you can't see anything. Hp:715/770 Ep:326/326 Ex:478 Lvp:7% >save Mizzt is now saved. Hp:715/770 Ep:326/326 Ex:478 Lvp:7% > HP: 715(770) SP: 90(90) EP: 326(326) DF: 2949 par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 1h 32m 9s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 166 | +-------------------------------------------------------+-------------------+ | Peck 1,1 Lea Hp: 280/485 Sp: 126/126 Ep: 233/234 | Exp: 8772 | | Mizzt 1,2 Fol Hp: 715/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 425/425 Sp: 54/54 Ep: 190/190 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:715/770 Ep:326/326 Ex:478 Lvp:7% >Peck [party]: se regenas The campfire blazes softly. pas vain hiukan Mizzt [party]: vain hiukan Hp:715/770 Ep:326/326 Ex:478 Lvp:7% >Peck [party]: liikaa The warmth of the fire makes you feel better. pas mä ammun impparilla sitä perseeseen HP: 734(770) SP: 90(90) EP: 326(326) DF: 2949 Mizzt [party]: mä ammun impparilla sitä perseeseen Hp:734/770 Ep:326/326 Ex:478 Lvp:7% >save Mizzt is now saved. Hp:734/770 Ep:326/326 Ex:478 Lvp:7% >par You are thirsty. ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 1h 32m 31s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 166 | +-------------------------------------------------------+-------------------+ | Peck 1,1 Lea Hp: 337/485 Sp: 126/126 Ep: 234/234 | Exp: 8772 | | Mizzt 1,2 Fol Hp: 764/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 425/425 Sp: 54/54 Ep: 190/190 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:764/770 Ep:326/326 Ex:478 Lvp:7% > HP: 764(770) SP: 90(90) EP: 326(326) DF: 2947 Hp:764/770 Ep:326/326 Ex:478 Lvp:7% >Peck smiles happily. party place ,---+---- Col 1 --------- Col 2 --------- Col 3 ----. | 1 | Peck Mizzt Kwendasir | | 2 | | | 3 | | `---+-----------------------------------------------' Hp:764/770 Ep:326/326 Ex:478 Lvp:7% >The campfire blazes softly. Hp:764/770 Ep:326/326 Ex:478 Lvp:7% >Peck [party]: jeps... tee se pas miks mä muuten oon keskellä? Mizzt [party]: miks mä muuten oon keskellä? Hp:764/770 Ep:326/326 Ex:478 Lvp:7% >Peck falls asleep. The warmth of the fire makes you feel better. Peck turns to another loin and starts snoring loudly. pas keskimmäin ottaa vähiten damaa ,) Mizzt [party]: keskimmäin ottaa vähiten damaa ,) Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >Peck turns to another loin and starts snoring loudly. Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 1h 33m 3s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 164 | +-------------------------------------------------------+-------------------+ | Peck 1,1 Lea Hp: 362/485 Sp: 126/126 Ep: 234/234 | Exp: 8772 | | Mizzt 1,2 Fol Hp: 770/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 425/425 Sp: 54/54 Ep: 190/190 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >save Mizzt is now saved. Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >The campfire crackles a bit. Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >Peck snores loudly! Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >Peck turns to another loin and starts snoring loudly. The warmth of the fire makes you feel better. Xian arrives from west. Xian leaves southwest. Peck wakes up, looking much refreshed. pas ehkä mulla ja peckalla pitais vaihtaa paikka Mizzt [party]: ehkä mulla ja peckalla pitais vaihtaa paikka Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >party place ,---+---- Col 1 --------- Col 2 --------- Col 3 ----. | 1 | Peck Mizzt Kwendasir | | 2 | | | 3 | | `---+-----------------------------------------------' Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >Some sparks fly towards you. party place 2,2 Mizzt moves to position 2,2. Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >party place ,---+---- Col 1 --------- Col 2 --------- Col 3 ----. | 1 | Peck Kwendasir | | 2 | Mizzt | | 3 | | `---+-----------------------------------------------' Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >Peck moves to position 1,2. party place 1,1 Mizzt moves to position 1,1. Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >party place ,---+---- Col 1 --------- Col 2 --------- Col 3 ----. | 1 | Mizzt Peck Kwendasir | | 2 | | | 3 | | `---+-----------------------------------------------' Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >save Mizzt is now saved. Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >l It's too dark and you can't see anything. Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >The warmth of the fire makes you feel better. The fire's warmth soothes you. Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 1h 33m 41s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 164 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 770/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Peck 1,2 Lea Hp: 486/505 Sp: 126/126 Ep: 242/242 | Exp: 8772 | | Kwendasir 1,3 Fol Hp: 425/425 Sp: 54/54 Ep: 190/190 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >save Mizzt is now saved. Hp:770/770 Ep:326/326 Ex:478 Lvp:7% > Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >Kwendasir [party]: menoksi par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 1h 33m 47s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 164 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 770/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Peck 1,2 Lea Hp: 486/505 Sp: 126/126 Ep: 242/242 | Exp: 8772 | | Kwendasir 1,3 Fol Hp: 425/425 Sp: 54/54 Ep: 190/190 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >Xian arrives from southwest. Xian falls asleep. Peck leaves southwest. It's too dark and you can't see anything. Kwendasir arrives from northeast. curtsey xian Couldn't parse 'xian'. Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >Peck leaves south. It's too dark and you can't see anything. Kwendasir arrives from north. Peck leaves south. It's too dark and you can't see anything. Kwendasir arrives from north. Peck leaves south. It's too dark and you can't see anything. Kwendasir arrives from north. Peck leaves northeast. It's too dark and you can't see anything. Elemental cackles 'This time I'll get you Mizzt!' Elemental cackles 'This time I'll get you Kwendasir!' Kwendasir arrives from out. butt You start looking for a good spot in the battle to try your combat maneuver. Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >x Elemental is slightly hurt. Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >Elemental powerfully bashes Kwendasir hitting her right arm with his club SMASHING the muscle tissue into bloody jelly. Kwendasir screams in pain! smile You smile happily. Hp:770/770 Ep:323/326 Ex:478 Lvp:7% >x Elemental is slightly hurt. Hp:770/770 Ep:323/326 Ex:478 Lvp:7% >par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 1h 34m 9s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 162 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 770/770 Sp: 90/90 Ep: 323/326 | Exp: 0 | | Peck 1,2 Lea Hp: 505/505 Sp: 126/126 Ep: 240/242 | Exp: 8772 | | Kwendasir 1,3 Fol Hp: 254/425 Sp: 54/54 Ep: 181/190 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:770/770 Ep:323/326 Ex:478 Lvp:7% >x Kwendasir smashes Elemental hitting his right thigh with her left hand causing rather negligible wounds. Elemental is slightly hurt. Hp:770/770 Ep:320/326 Ex:478 Lvp:7% >x Elemental powerfully bashes Kwendasir hitting her right arm with his club SMASHING really hard, causing a loud *CRACK*. Kwendasir screams in pain! Kwendasir gets STUNNED from massive pain. Elemental is slightly hurt. Hp:770/770 Ep:317/326 Ex:478 Lvp:7% >x Elemental is slightly hurt. Hp:770/770 Ep:317/326 Ex:478 Lvp:7% >Somebody says: Hp: 70(425), Sp: 54(54), Ep: 170(190) Peck tries to hit Elemental but misses barely. You rend Elemental hitting his left thigh with your great axe causing quite negligible cuts. Elemental smites Kwendasir hitting her upper torso with his left hand causing quite dangerous wounds. x Elemental is slightly hurt. Hp:770/770 Ep:314/326 Ex:478 Lvp:7% >Peck falls on his nose in the dirt when he tries to kick Elemental. You decide to try a combat maneuver! Your pathetic attempt to headbutt Elemental is greeted with roaring laughter. Elemental pounds you hitting your lower torso with his club causing a deep THUD as a joint dislocates. Peck looks like he is trying to flee from battle! x Elemental is slightly hurt. Hp:671/770 Ep:307/326 Ex:478 Lvp:7% >butt You start looking for a good spot in the battle to try your combat maneuver. Hp:671/770 Ep:307/326 Ex:478 Lvp:7% >x Elemental is slightly hurt. Hp:671/770 Ep:307/326 Ex:478 Lvp:7% > HP: 671(770) SP: 90(90) EP: 307(326) DF: 2947 Kwendasir beats Elemental hitting his lower torso with her right hand causing large bruises. Elemental pounds Peck hitting his upper torso with his club causing a deep THUD as a joint dislocates. You follow your leader away from the battlefield. You have to break the concentration on your skill while fleeing from battle! par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 1h 34m 19s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 162 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 671/770 Sp: 90/90 Ep: 307/326 | Exp: 0 | | Peck 1,2 Lea Hp: 427/505 Sp: 126/126 Ep: 229/242 | Exp: 8772 | | Kwendasir 1,3 Fol Hp: 52/425 Sp: 54/54 Ep: 170/190 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:671/770 Ep:307/326 Ex:478 Lvp:7% >x Elemental is slightly hurt. Hp:671/770 Ep:307/326 Ex:478 Lvp:7% >You strike Elemental hitting his lower torso with your great axe slicing through tissues and hitting bone. Elemental pounds you hitting your right arm with his club causing a deep THUD as a joint dislocates. Elemental smashes you hitting your upper torso with his left hand causing sore wounds. Peck leaves out. It's too dark and you can't see anything. x Check who's shape? Hp:531/770 Ep:302/326 Ex:478 Lvp:7% > HP: 531(770) SP: 90(90) EP: 302(326) DF: 2947 par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 1h 34m 25s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 162 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 531/770 Sp: 90/90 Ep: 302/326 | Exp: 0 | | Peck 1,2 Lea Hp: 427/505 Sp: 126/126 Ep: 229/242 | Exp: 8772 | | Kwendasir 1,3 Fol Hp: 52/425 Sp: 54/54 Ep: 170/190 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:531/770 Ep:302/326 Ex:478 Lvp:7% >Kwendasir stops following the leader. pas oh Mizzt [party]: oh Hp:531/770 Ep:302/326 Ex:478 Lvp:7% >l It's too dark and you can't see anything. Hp:531/770 Ep:302/326 Ex:478 Lvp:7% >par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 1h 34m 29s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 162 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 531/770 Sp: 90/90 Ep: 302/326 | Exp: 0 | | Peck 1,2 Lea Hp: 427/505 Sp: 126/126 Ep: 229/242 | Exp: 8772 | | Kwendasir -,- Rip Hp: -65/425 Sp: 54/54 Ep: 165/190 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:531/770 Ep:302/326 Ex:478 Lvp:7% >Peck [party]: kwendasir? pas eiku takas peck Mizzt [party]: eiku takas peck Hp:531/770 Ep:302/326 Ex:478 Lvp:7% >Peck leaves northeast. It's too dark and you can't see anything. Elemental cackles 'This time I'll get you Mizzt!' pas ei jaada murehtii menneitä Mizzt [party]: ei jaada murehtii menneitä Hp:531/770 Ep:302/326 Ex:478 Lvp:7% >butt You start looking for a good spot in the battle to try your combat maneuver. Hp:531/770 Ep:302/326 Ex:478 Lvp:7% >x Elemental is slightly hurt. Hp:531/770 Ep:302/326 Ex:478 Lvp:7% >par Elemental smashes Peck hitting his left arm with his club causing nastily aching wounds. ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 1h 34m 47s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 162 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 531/770 Sp: 90/90 Ep: 302/326 | Exp: 0 | | Peck 1,2 Lea Hp: 394/505 Sp: 126/126 Ep: 227/242 | Exp: 8772 | | Kwendasir -,- Hp: 50/425 Sp: 50/54 Ep: 50/190 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:531/770 Ep:302/326 Ex:478 Lvp:7% >x Elemental is slightly hurt. Hp:531/770 Ep:302/326 Ex:478 Lvp:7% >Peck smiles happily. x Elemental is slightly hurt. Hp:531/770 Ep:300/326 Ex:478 Lvp:7% >Elemental powerfully bashes you hitting your left arm with his club SMASHING the muscle tissue into bloody jelly. par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 1h 34m 51s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 162 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 366/770 Sp: 90/90 Ep: 290/326 | Exp: 0 | | Peck 1,2 Lea Hp: 394/505 Sp: 126/126 Ep: 225/242 | Exp: 8772 | | Kwendasir -,- Hp: 50/425 Sp: 50/54 Ep: 49/190 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:366/770 Ep:290/326 Ex:478 Lvp:7% >x Elemental is slightly hurt. Hp:366/770 Ep:290/326 Ex:478 Lvp:7% > HP: 366(770) SP: 90(90) EP: 290(326) DF: 2945 Peck strikes Elemental hitting his left leg with his great axe slicing through tissues and hitting bone. You strike Elemental hitting his right leg with your great axe slicing through tissues and hitting bone. Elemental powerfully bashes Peck hitting his right arm with his left hand SMASHING the muscle tissue into bloody jelly. Peck screams in pain! Peck gets STUNNED from massive pain. x Elemental is moderately hurt. Hp:366/770 Ep:288/326 Ex:478 Lvp:7% >x Elemental is moderately hurt. Hp:366/770 Ep:288/326 Ex:478 Lvp:7% >Elemental powerfully bashes Peck hitting his left arm with his club SMASHING really hard, causing a loud *CRACK*. par Peck looks like he is trying to flee from battle! ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 1h 34m 55s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 162 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 366/770 Sp: 90/90 Ep: 286/326 | Exp: 0 | | Peck 1,2 Lea Hp: 88/505 Sp: 126/126 Ep: 210/242 | Exp: 8772 | | Kwendasir -,- Hp: 50/425 Sp: 50/54 Ep: 49/190 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:366/770 Ep:286/326 Ex:478 Lvp:7% >x Elemental is moderately hurt. Hp:366/770 Ep:286/326 Ex:478 Lvp:7% >Elemental powerfully bashes you hitting your head with his club SMASHING the muscle tissue into bloody jelly. out You try to find a good spot to flee from battle to out. You have to break the concentration on your skill while fleeing from battle! Hp:226/770 Ep:278/326 Ex:478 Lvp:7% >x Elemental is moderately hurt. Hp:226/770 Ep:278/326 Ex:478 Lvp:7% > HP: 226(770) SP: 90(90) EP: 278(326) DF: 2945 You follow your leader away from the battlefield. n You are already trying to flee from battle! Hp:226/770 Ep:278/326 Ex:478 Lvp:7% >Elemental pounds you hitting your right thigh with his club SMASHING the muscle tissue into bloody jelly. Elemental crushes you hitting your left thigh with his left hand causing quite dangerous wounds. Peck leaves north. At a forest clearing (nw, w and n) You stop following the leader. HP: 92(770) SP: 90(90) EP: 273(326) DF: 2945 You can't go that way! n In a dense and dark forest (s and n) A bloodstained heart of bat Hp:92/770 Ep:273/326 Ex:478 Lvp:7% >n In a tranquil forest (s, w and n) Hp:92/770 Ep:273/326 Ex:478 Lvp:7% >n A tranquil and dark forest (s, w and ne) Hp:92/770 Ep:273/326 Ex:478 Lvp:7% >ne Outworld. (nw, e, s, se, w, ne, n and sw) Small campfire crackling quietly and A very comfortable looking camping place Hp:92/770 Ep:273/326 Ex:478 Lvp:7% >Peck [party]: prkl taas refuel There is still plenty of firewood left in the campfire. Hp:92/770 Ep:273/326 Ex:478 Lvp:7% >sleep You fall asleep. Hp:92/770 Ep:273/326 Ex:478 Lvp:7% >You are thirsty. The campfire crackles a bit. HP: 121(770) SP: 90(90) EP: 287(326) DF: 2943 The warmth of the fire makes you feel better. HP: 145(770) SP: 90(90) EP: 297(326) DF: 2943 Autosave. Kwendasir arrives from northeast. Hp:145/770 Ep:297/326 Ex:478 Lvp:7% >par The fire's warmth soothes you. The warmth of the fire makes you feel better. You cannot do anything while sleeping! Hp:167/770 Ep:319/326 Ex:478 Lvp:7% > HP: 167(770) SP: 90(90) EP: 319(326) DF: 2943 Peck [party]: millon luovutetaan? Hp:167/770 Ep:319/326 Ex:478 Lvp:7% >Kwendasir [party]: EI MILLONKAAN The fire's warmth soothes you. The warmth of the fire makes you feel better. HP: 181(770) SP: 90(90) EP: 326(326) DF: 2941 Kwendasir falls asleep. You are thirsty. HP: 211(770) SP: 90(90) EP: 326(326) DF: 2941 The campfire crackles a bit and some sparks fly towards the sky. Kwendasir turns to another loin and starts snoring loudly. The sun climbs higher into the eastern sky. The warmth of the fire makes you feel better. HP: 233(770) SP: 90(90) EP: 326(326) DF: 2941 Kwendasir snores loudly! Kwendasir snores loudly! The campfire crackles a bit and some sparks fly towards the sky. The warmth of the fire makes you feel better. You wake up, feeling healed and refreshed. pas ei ikinä, ei kuun karheana päivänäkään! Mizzt [party]: ei ikinä, ei kuun karheana päivänäkään! Hp:290/770 Ep:326/326 Ex:478 Lvp:7% > HP: 290(770) SP: 90(90) EP: 326(326) DF: 2939 Kwendasir snores loudly! par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 1h 36m 51s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 159 | +-------------------------------------------------------+-------------------+ | Peck 1,2 Lea Hp: 188/505 Sp: 126/126 Ep: 242/242 | Exp: 8772 | | Mizzt -,- Hp: 290/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Kwendasir -,- Hp: 188/405 Sp: 54/54 Ep: 149/182 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:290/770 Ep:326/326 Ex:478 Lvp:7% >save Mizzt is now saved. Hp:290/770 Ep:326/326 Ex:478 Lvp:7% >refuel There is still plenty of firewood left in the campfire. Hp:290/770 Ep:326/326 Ex:478 Lvp:7% >l It's too dark and you can't see anything. Hp:290/770 Ep:326/326 Ex:478 Lvp:7% >Peck [party]: pitasko yrittaa tulla ulos? You are thirsty. Kwendasir wakes up, looking much refreshed. Hp:320/770 Ep:326/326 Ex:478 Lvp:7% > HP: 320(770) SP: 90(90) EP: 326(326) DF: 2939 par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 1h 37m 3s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 157 | +-------------------------------------------------------+-------------------+ | Peck 1,2 Lea Hp: 188/505 Sp: 126/126 Ep: 242/242 | Exp: 8772 | | Mizzt -,- Hp: 320/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Kwendasir -,- Hp: 241/405 Sp: 54/54 Ep: 182/182 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:320/770 Ep:326/326 Ex:478 Lvp:7% >The warmth of the fire makes you feel better. save Mizzt is now saved. Hp:337/770 Ep:326/326 Ex:478 Lvp:7% > HP: 337(770) SP: 90(90) EP: 326(326) DF: 2939 The fire's warmth soothes you. pas ela vielä Mizzt [party]: ela vielä Hp:337/770 Ep:326/326 Ex:478 Lvp:7% >save Mizzt is now saved. Hp:337/770 Ep:326/326 Ex:478 Lvp:7% >Kwendasir [party]: selviat sa :D par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 1h 37m 11s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 157 | +-------------------------------------------------------+-------------------+ | Peck 1,2 Lea Hp: 188/505 Sp: 126/126 Ep: 242/242 | Exp: 8772 | | Mizzt -,- Hp: 337/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Kwendasir -,- Hp: 259/405 Sp: 54/54 Ep: 182/182 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:337/770 Ep:326/326 Ex:478 Lvp:7% >save Mizzt is now saved. Hp:337/770 Ep:326/326 Ex:478 Lvp:7% >l It's too dark and you can't see anything. Hp:337/770 Ep:326/326 Ex:478 Lvp:7% >save Mizzt is now saved. Hp:337/770 Ep:326/326 Ex:478 Lvp:7% >par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 1h 37m 19s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 157 | +-------------------------------------------------------+-------------------+ | Peck 1,2 Lea Hp: 188/505 Sp: 126/126 Ep: 242/242 | Exp: 8772 | | Mizzt -,- Hp: 337/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Kwendasir -,- Hp: 281/405 Sp: 54/54 Ep: 182/182 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:337/770 Ep:326/326 Ex:478 Lvp:7% >The fire's warmth soothes you. Peck [party]: selvisin viimeksiki The warmth of the fire makes you feel better. Peck [party]: tosin nether planetin kautta HP: 360(770) SP: 90(90) EP: 326(326) DF: 2937 Hp:360/770 Ep:326/326 Ex:478 Lvp:7% >par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 1h 37m 31s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 157 | +-------------------------------------------------------+-------------------+ | Peck 1,2 Lea Hp: 221/505 Sp: 126/126 Ep: 242/242 | Exp: 8772 | | Mizzt -,- Hp: 360/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Kwendasir -,- Hp: 304/405 Sp: 54/54 Ep: 182/182 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:360/770 Ep:326/326 Ex:478 Lvp:7% >save Mizzt is now saved. Hp:360/770 Ep:326/326 Ex:478 Lvp:7% >sleep You aren't tired enough. Hp:360/770 Ep:326/326 Ex:478 Lvp:7% > Hp:360/770 Ep:326/326 Ex:478 Lvp:7% >You are thirsty. who ------------------------------------------------------------------------------- There are 18 (including invisible) users connected. Mud time is Thu Jul 1 17:46:16 1999 [Those contained in brackets are editing.] ------------------------------------------------------------------------------- Level Name ------------------------------------------------------------------------------- But I don't have a life. I'm a God! < God > Daemion, firbolg BOFH, Idler < Koneko > Cutter the lazy coder < Wizard > Stalker < Student > A small molli [ 17] Xian, thri-kreen roamer [ 13] Zaxxon, dark elf honoured mage of Valkor [ 13] Adraz, firbolg outrider [ 11] Budoc, brownie annoying whiner [ 10] Morgatai, firbolg annoying whiner [ 9] Mizzt, b'rogh fighter [ 8] Miden, dwarf apprentice fighter [ 7] Painmaker, troll fighter [ 7] Cendor, firbolg apprentice fighter [ 7] Peck, troll fighter [ 7] Jix, brownie priest-aspirant of Air [ 5] Kwendasir, troll roamer [ 1] Cutest, human roamer Hp:389/770 Ep:326/326 Ex:478 Lvp:7% >save Mizzt is now saved. Hp:389/770 Ep:326/326 Ex:478 Lvp:7% >l HP: 389(770) SP: 90(90) EP: 326(326) DF: 2937 It's too dark and you can't see anything. Hp:389/770 Ep:326/326 Ex:478 Lvp:7% >amp Phasors locked on target, Captain. Hp:389/770 Ep:326/326 Ex:478 Lvp:7% >sw A tranquil and dark forest (s, w and ne) Hp:389/770 Ep:326/326 Ex:478 Lvp:7% >map Sorry, no map available here. Hp:389/770 Ep:326/326 Ex:478 Lvp:7% >e You can't go that way! Hp:389/770 Ep:326/326 Ex:478 Lvp:7% >ne It's too dark and you can't see anything. Hp:389/770 Ep:326/326 Ex:478 Lvp:7% >e evergreen forest (nw, e, s, se, w, ne, n and sw) A chunk of raw Wolf meat, A chunk of raw Bat meat, A chunk of raw Mouse meat, 4 x A chunk of raw Rabbit meat, A chunk of raw Fox meat, 2 x A chunk of raw Raven meat, 3 x A chunk of raw Green and brown bird meat, A chunk of raw Squirrel meat, A chunk of raw Woodchuck meat, A chunk of raw Goat meat and A chunk of raw Young evil wolf meat Hp:389/770 Ep:326/326 Ex:478 Lvp:7% >map ee. EE.ee E?@ee EEEee ? unknown! @ You are here E deep evergreen forest e evergreen forest . path Hp:389/770 Ep:326/326 Ex:478 Lvp:7% >l You are in evergreen forest. Spruce, cedar, larch, and other ee. evergreen trees cover the area. There is a delightful odor EE.ee in the air from the tree sap. Since alot of light is able to E?@ee shine to the ground, there are many low bushes growing. You EEEee can hear their calls around you. The sun shines brightly in the eastern sky. The sky is completely clear. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. A chunk of raw Bat meat A chunk of raw Wolf meat A chunk of raw Mouse meat A chunk of raw Squirrel meat A chunk of raw Young evil wolf meat 2 x A chunk of raw Raven meat 4 x A chunk of raw Rabbit meat A chunk of raw Goat meat A chunk of raw Woodchuck meat A chunk of raw Fox meat 3 x A chunk of raw Green and brown bird meat Hp:389/770 Ep:326/326 Ex:478 Lvp:7% >Peck [party]: ma tuhlaan aikaani consideraamalla termite queenia eat chunk You eat a chunk of raw Raven meat. Hp:389/770 Ep:326/326 Ex:478 Lvp:7% >eat chunk You eat a chunk of raw Raven meat. Hp:389/770 Ep:326/326 Ex:478 Lvp:7% >eat chunk You eat a chunk of raw Bat meat. Hp:389/770 Ep:326/326 Ex:478 Lvp:7% >eat chunk You eat a chunk of raw Wolf meat. Hp:389/770 Ep:326/326 Ex:478 Lvp:7% >eat chunk You eat a chunk of raw Green and brown bird meat. Hp:389/770 Ep:326/326 Ex:478 Lvp:7% >eat chunk You eat a chunk of raw Green and brown bird meat. Hp:389/770 Ep:326/326 Ex:478 Lvp:7% >Kwendasir arrives from west. eat chunk You eat a chunk of raw Rabbit meat. Hp:389/770 Ep:326/326 Ex:478 Lvp:7% >eat chunk You eat a chunk of raw Rabbit meat. Hp:389/770 Ep:326/326 Ex:478 Lvp:7% >eat chunk You eat a chunk of raw Rabbit meat. Hp:389/770 Ep:326/326 Ex:478 Lvp:7% >eat chunk Kwendasir eats a chunk of raw Green and brown bird meat. You are not willing to eat right now, you are full. Hp:389/770 Ep:326/326 Ex:478 Lvp:7% >eat chunk You are not willing to eat right now, you are full. Hp:389/770 Ep:326/326 Ex:478 Lvp:7% >Kwendasir eats a chunk of raw Squirrel meat. Kwendasir eats a chunk of raw Fox meat. l It's too dark and you can't see anything. Hp:389/770 Ep:326/326 Ex:478 Lvp:7% >Kwendasir eats a chunk of raw Goat meat. Kwendasir eats a chunk of raw Rabbit meat. e evergreen forest (nw, e, s, se, w, ne, n and sw) A small, grinning goblin Hp:389/770 Ep:323/326 Ex:478 Lvp:7% >map eee.e E.eee ?e@ee EEeee Eee ? unknown! @ You are here E deep evergreen forest . path e evergreen forest Hp:389/770 Ep:323/326 Ex:478 Lvp:7% >consider goblin You start considering Goblin. Hp:389/770 Ep:323/326 Ex:478 Lvp:7% >map eee.e E.eee ?e@ee EEeee Eee ? unknown! @ You are here E deep evergreen forest . path e evergreen forest Hp:389/770 Ep:323/326 Ex:478 Lvp:7% >la goblin With a gap-toothed grin, this round-headed imp watches you stupidly. It has greenish, yellow skin, and wears a pair of clumsy, stone clogs on its feet. Its stupid grin does not fool you, a goblin can be very clever and cunning, especially in the ways of torture and warfare. Apart from its stone clogs, the goblin is dressed in old, torn and stained sheepskins, barely covering its body. It is a monster and somewhat small of size. Goblin is in excellent shape! Wielded in left hand and right hand: tin claymore Hp:389/770 Ep:323/326 Ex:478 Lvp:7% > Hp:389/770 Ep:323/326 Ex:478 Lvp:7% >save Mizzt is now saved. Hp:389/770 Ep:323/326 Ex:478 Lvp:7% >You are thirsty. You feel fully rested. par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 1h 38m 23s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 156 | +-------------------------------------------------------+-------------------+ | Peck 1,2 Lea Hp: 256/505 Sp: 126/126 Ep: 242/242 | Exp: 8772 | | Mizzt -,- Hp: 419/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Kwendasir -,- Hp: 365/405 Sp: 54/54 Ep: 182/182 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:419/770 Ep:326/326 Ex:478 Lvp:7% > HP: 419(770) SP: 90(90) EP: 326(326) DF: 2935 consider goblin You start considering Goblin. Hp:419/770 Ep:326/326 Ex:478 Lvp:7% >Kwendasir [party]: no nyt sa selviat You are done considering Goblin. You have a neglible disadvantage in hitpoints compared to Goblin. You judge yourself to have moderate physical qualities compared to Goblin. You believe that Goblin is somewhat weak in overall power. On the whole, you think you have considerable chances of defeating Goblin in combat. par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 1h 38m 31s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 156 | +-------------------------------------------------------+-------------------+ | Peck 1,2 Lea Hp: 256/505 Sp: 126/126 Ep: 242/242 | Exp: 8772 | | Mizzt -,- Hp: 419/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Kwendasir -,- Hp: 387/405 Sp: 54/54 Ep: 182/182 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:419/770 Ep:326/326 Ex:478 Lvp:7% >save Mizzt is now saved. Hp:419/770 Ep:326/326 Ex:478 Lvp:7% >nw A narrow path (nw, e, s, se, w, ne, n and sw) Hp:419/770 Ep:323/326 Ex:478 Lvp:7% >w evergreen forest (nw, e, s, se, w, ne, n and sw) A young man, out on adventure Hp:419/770 Ep:322/326 Ex:478 Lvp:7% >consider man You start considering Adventurer. Hp:419/770 Ep:322/326 Ex:478 Lvp:7% >la man This young adventurer strolls through the woods without any care whatsoever about being spotted by hostile-minded creatures, monsters or humans. He wears a new-looking sword, and wears the look of great expectation on his face. He is dressed in forest green and brown clothes and cloak. He is a humanoid and somewhat large of size. Adventurer is in excellent shape! Wielded in right hand: bronze longsword Hp:419/770 Ep:322/326 Ex:478 Lvp:7% >You are done considering Adventurer. You have a great disadvantage in hitpoints compared to Adventurer. You judge yourself to have mediocre physical qualities compared to Adventurer. You believe that Adventurer is average in overall power. On the whole, you think you have minor chances of defeating Adventurer in combat. e A narrow path (nw, e, s, se, w, ne, n and sw) Hp:419/770 Ep:316/326 Ex:478 Lvp:7% >s evergreen forest (nw, e, s, se, w, ne, n and sw) Hp:419/770 Ep:315/326 Ex:478 Lvp:7% >l You are in evergreen forest. Spruce, cedar, larch, and other ee. evergreen trees cover the area. There is a delightful odor EE.ee in the air from the tree sap. Since alot of light is able to E?@ee shine to the ground, there are many low bushes growing. You EEEee can hear their calls around you. The sun shines brightly in the eastern sky. The sky is completely clear. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:419/770 Ep:315/326 Ex:478 Lvp:7% >w It's too dark and you can't see anything. Hp:419/770 Ep:312/326 Ex:478 Lvp:7% > HP: 419(770) SP: 90(90) EP: 312(326) DF: 2933 l It's too dark and you can't see anything. Hp:419/770 Ep:312/326 Ex:478 Lvp:7% >refuel There is still plenty of firewood left in the campfire. Hp:419/770 Ep:312/326 Ex:478 Lvp:7% >slep I bet your brain is a kludge. Hp:419/770 Ep:312/326 Ex:478 Lvp:7% >sleep You fall asleep. Hp:419/770 Ep:312/326 Ex:478 Lvp:7% > [suomi]: Adraz rolls her eyes and goes 'Huoh!' tiredly. Hp:419/770 Ep:312/326 Ex:478 Lvp:7% >Kwendasir [party]: tuleha nyt You are thirsty. You feel fully rested. The warmth of the fire makes you feel better. HP: 465(770) SP: 90(90) EP: 326(326) DF: 2931 The fire's warmth soothes you. Some sparks fly towards you. Hp:465/770 Ep:326/326 Ex:478 Lvp:7% >idea You cannot do anything while sleeping! Hp:465/770 Ep:326/326 Ex:478 Lvp:7% >The warmth of the fire makes you feel better. Hp:484/770 Ep:326/326 Ex:478 Lvp:7% > HP: 484(770) SP: 90(90) EP: 326(326) DF: 2931 You wake up, feeling healed and refreshed. Hp:525/770 Ep:326/326 Ex:478 Lvp:7% > HP: 525(770) SP: 90(90) EP: 326(326) DF: 2931 idea Begin writing your idea report. To end message type ".". To abort, type ~q. To view help, type ~h. __________________________________________________________________ no repob for living monsters, please! . Thanks for the report. It is now saved. Hp:525/770 Ep:326/326 Ex:478 Lvp:7% >The warmth of the fire makes you feel better. par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 1h 39m 53s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 154 | +-------------------------------------------------------+-------------------+ | Peck 1,2 Lea Hp: 326/505 Sp: 126/126 Ep: 242/242 | Exp: 8772 | | Mizzt -,- Hp: 548/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Kwendasir -,- Hp: 405/405 Sp: 54/54 Ep: 182/182 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:548/770 Ep:326/326 Ex:478 Lvp:7% >save Mizzt is now saved. Hp:548/770 Ep:326/326 Ex:478 Lvp:7% > HP: 548(770) SP: 90(90) EP: 326(326) DF: 2929 The campfire crackles a bit and some sparks fly towards the sky. Hp:548/770 Ep:326/326 Ex:478 Lvp:7% >sleep You aren't tired enough. Hp:577/770 Ep:326/326 Ex:478 Lvp:7% >l It's too dark and you can't see anything. Hp:577/770 Ep:326/326 Ex:478 Lvp:7% > HP: 577(770) SP: 90(90) EP: 326(326) DF: 2929 ave Eat drink and be merry! Tommorrow you may be an Admin. Hp:577/770 Ep:326/326 Ex:478 Lvp:7% >par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 1h 40m 3s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 153 | +-------------------------------------------------------+-------------------+ | Peck 1,2 Lea Hp: 326/505 Sp: 126/126 Ep: 242/242 | Exp: 8772 | | Mizzt -,- Hp: 577/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Kwendasir -,- Hp: 405/405 Sp: 54/54 Ep: 182/182 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:577/770 Ep:326/326 Ex:478 Lvp:7% >save Mizzt is now saved. Hp:577/770 Ep:326/326 Ex:478 Lvp:7% >The warmth of the fire makes you feel better. Hp:592/770 Ep:326/326 Ex:478 Lvp:7% >save Mizzt is now saved. Hp:592/770 Ep:326/326 Ex:478 Lvp:7% >par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 1h 40m 15s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 153 | +-------------------------------------------------------+-------------------+ | Peck 1,2 Lea Hp: 326/505 Sp: 126/126 Ep: 242/242 | Exp: 8772 | | Mizzt -,- Hp: 592/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Kwendasir -,- Hp: 405/405 Sp: 54/54 Ep: 182/182 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:592/770 Ep:326/326 Ex:478 Lvp:7% >l It's too dark and you can't see anything. Hp:592/770 Ep:326/326 Ex:478 Lvp:7% >out The world will end in 5 minutes. Please log out. Hp:592/770 Ep:326/326 Ex:478 Lvp:7% >sw A tranquil and dark forest (s, w and ne) Hp:592/770 Ep:326/326 Ex:478 Lvp:7% >s s In a tranquil forest (s, w and n) Hp:592/770 Ep:326/326 Ex:478 Lvp:7% >In a dense and dark forest (s and n) A bloodstained heart of bat Hp:592/770 Ep:326/326 Ex:478 Lvp:7% >s s At a forest clearing (nw, w and n) Hp:592/770 Ep:326/326 Ex:478 Lvp:7% >You can't go that way! Hp:592/770 Ep:326/326 Ex:478 Lvp:7% >ne n Inside a hollow tree cavity (u, out and n) An air elemental, guarding the stairway Elemental cackles 'This time I'll get you Mizzt!' Hp:592/770 Ep:326/326 Ex:478 Lvp:7% >You try to find a good spot to flee from battle to north. Hp:592/770 Ep:326/326 Ex:478 Lvp:7% >x Elemental is slightly hurt. Hp:592/770 Ep:326/326 Ex:478 Lvp:7% >Elemental tries to hit you but misses barely. A smaller room in the tree (u and s) A small termite, busy gnawing food. x Check who's shape? Hp:592/770 Ep:326/326 Ex:478 Lvp:7% >u It's too dark and you can't see anything. Hp:592/770 Ep:326/326 Ex:478 Lvp:7% >pf You start following the leader in your old position. Hp:592/770 Ep:326/326 Ex:478 Lvp:7% >smile You smile happily. Hp:592/770 Ep:326/326 Ex:478 Lvp:7% >pas ei kuluttanu yhtaan hippoa Mizzt [party]: ei kuluttanu yhtaan hippoa Hp:592/770 Ep:326/326 Ex:478 Lvp:7% > Hp:592/770 Ep:326/326 Ex:478 Lvp:7% > Hp:592/770 Ep:326/326 Ex:478 Lvp:7% >par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 1h 40m 43s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 153 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 592/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Peck 1,2 Lea Hp: 361/505 Sp: 126/126 Ep: 242/242 | Exp: 8772 | | Kwendasir -,- Hp: 405/405 Sp: 54/54 Ep: 182/182 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:592/770 Ep:326/326 Ex:478 Lvp:7% >save Mizzt is now saved. Hp:592/770 Ep:326/326 Ex:478 Lvp:7% >admire peck Give up. Hp:592/770 Ep:326/326 Ex:478 Lvp:7% >You are VERY thirsty and need a drink now! Painmaker arrives from down. Painmaker leaves east. pas admire peck. Give up. HAH Mizzt [party]: admire peck. Give up. HAH Hp:592/770 Ep:326/326 Ex:478 Lvp:7% >Termite arrives from east. Termite leaves east. pas cool typo report Mizzt [party]: cool typo report Hp:592/770 Ep:326/326 Ex:478 Lvp:7% >l It's too dark and you can't see anything. Hp:592/770 Ep:326/326 Ex:478 Lvp:7% >bell peck You bell Peck. Hp:592/770 Ep:326/326 Ex:478 Lvp:7% > HP: 592(770) SP: 40(90) EP: 326(326) DF: 2925 Hp:592/770 Ep:326/326 Ex:478 Lvp:7% >par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 1h 41m 25s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 151 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 592/770 Sp: 40/90 Ep: 326/326 | Exp: 0 | | Peck 1,2 Lea Hp: 396/525 Sp: 126/126 Ep: 250/250 | Exp: 8772 | | Kwendasir -,- Hp: 418/425 Sp: 54/54 Ep: 190/190 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:592/770 Ep:326/326 Ex:478 Lvp:7% >save Mizzt is now saved. Hp:592/770 Ep:326/326 Ex:478 Lvp:7% >f peck Peck is a level 7 troll. He has been on for 4h 37m 11s and has been idle for 2s. He is 3 days 4 hours 32 seconds old. He has killed Wolf pack leader, 8046 exp (party of 2) Raven, as black as the night, 3581 exp He has no unread mail. Hp:592/770 Ep:326/326 Ex:478 Lvp:7% > Hp:592/770 Ep:326/326 Ex:478 Lvp:7% >save Mizzt is now saved. Hp:592/770 Ep:326/326 Ex:478 Lvp:7% >l It's too dark and you can't see anything. Hp:592/770 Ep:326/326 Ex:478 Lvp:7% >Peck [party]: mullon puhelu kesken pas hei oon tässä!!!!!!!!!!!!!!!!!! You are VERY thirsty and need a drink now! Mizzt [party]: hei oon tässä!!!!!!!!!!!!!!!!!! Hp:592/770 Ep:326/326 Ex:478 Lvp:7% >i You are carrying 85.6kg (60%) of 142.5kg and 44.8dm^3 (46%) of 97.0dm^3. Money: 3 silver, 2 mithril and 3 gold [Cash: 2033 Bank: 17081 Total: 19114] Keep: 5 x Burned out wooden torch 5 x Wooden torch Hp:592/770 Ep:326/326 Ex:478 Lvp:7% >Peck [party]: aiti soitti Hp:592/770 Ep:326/326 Ex:478 Lvp:7% >par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 1h 41m 45s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 151 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 592/770 Sp: 40/90 Ep: 326/326 | Exp: 0 | | Peck 1,2 Lea Hp: 396/525 Sp: 126/126 Ep: 250/250 | Exp: 8772 | | Kwendasir -,- Hp: 425/425 Sp: 54/54 Ep: 190/190 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:592/770 Ep:326/326 Ex:478 Lvp:7% >save Mizzt is now saved. Hp:592/770 Ep:326/326 Ex:478 Lvp:7% >Kwendasir [party]: tulkaas nyt Hp:592/770 Ep:326/326 Ex:478 Lvp:7% >par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 1h 41m 51s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 151 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 592/770 Sp: 40/90 Ep: 326/326 | Exp: 0 | | Peck 1,2 Lea Hp: 396/525 Sp: 126/126 Ep: 250/250 | Exp: 8772 | | Kwendasir -,- Hp: 425/425 Sp: 54/54 Ep: 190/190 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:592/770 Ep:326/326 Ex:478 Lvp:7% >Peck leaves down. It's too dark and you can't see anything. Peck leaves south. It's too dark and you can't see anything. Elemental cackles 'This time I'll get you Mizzt!' butt Peck looks like he is trying to flee from battle! x You start looking for a good spot in the battle to try your combat maneuver. Hp:592/770 Ep:326/326 Ex:478 Lvp:7% >Elemental is slightly hurt. Hp:592/770 Ep:326/326 Ex:478 Lvp:7% >Elemental powerfully bashes Peck hitting his left arm with his club SMASHING the muscle tissue into bloody jelly. You follow your leader away from the battlefield. You have to break the concentration on your skill while fleeing from battle! Peck leaves out. It's too dark and you can't see anything. x Check who's shape? Hp:592/770 Ep:326/326 Ex:478 Lvp:7% >Peck leaves north. It's too dark and you can't see anything. Peck leaves north. It's too dark and you can't see anything. Peck leaves north. It's too dark and you can't see anything. Peck leaves northeast. It's too dark and you can't see anything. par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 1h 42m 3s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 150 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 592/770 Sp: 40/90 Ep: 326/326 | Exp: 0 | | Peck 1,2 Lea Hp: 274/525 Sp: 126/126 Ep: 245/250 | Exp: 8772 | | Kwendasir -,- Hp: 425/425 Sp: 54/54 Ep: 190/190 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:592/770 Ep:326/326 Ex:478 Lvp:7% >The warmth of the fire makes you feel better. Hp:612/770 Ep:326/326 Ex:478 Lvp:7% > HP: 612(770) SP: 50(90) EP: 326(326) DF: 2923 refuel There is still plenty of firewood left in the campfire. Hp:612/770 Ep:326/326 Ex:478 Lvp:7% >sleep You fall asleep. Hp:612/770 Ep:326/326 Ex:478 Lvp:7% > Hp:612/770 Ep:326/326 Ex:478 Lvp:7% >Kwendasir starts following the leader in her old position. Peck falls asleep. Peck turns to another loin and starts snoring loudly. Xian arrives from northwest. Xian leaves southwest. Hp:612/770 Ep:326/326 Ex:478 Lvp:7% > Hp:612/770 Ep:326/326 Ex:478 Lvp:7% >You are VERY thirsty and need a drink now! Some sparks fly towards you. The warmth of the fire makes you feel better. HP: 637(770) SP: 60(90) EP: 326(326) DF: 2923 Peck turns to another loin and starts snoring loudly. Peck turns to another loin and starts snoring loudly. Peck wakes up, looking much refreshed. You wake up, feeling healed and refreshed. pas otetaanko plasturi? Mizzt [party]: otetaanko plasturi? Hp:681/770 Ep:326/326 Ex:478 Lvp:7% > HP: 681(770) SP: 79(90) EP: 326(326) DF: 2921 save Mizzt is now saved. Hp:681/770 Ep:326/326 Ex:478 Lvp:7% >par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 1h 42m 49s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 150 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 681/770 Sp: 79/90 Ep: 326/326 | Exp: 0 | | Peck 1,2 Lea Hp: 411/525 Sp: 126/126 Ep: 250/250 | Exp: 8772 | | Kwendasir 1,3 Fol Hp: 425/425 Sp: 54/54 Ep: 190/190 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:681/770 Ep:326/326 Ex:478 Lvp:7% >The campfire crackles a bit. The warmth of the fire makes you feel better. Hp:703/770 Ep:326/326 Ex:478 Lvp:7% > HP: 703(770) SP: 89(90) EP: 326(326) DF: 2921 who ------------------------------------------------------------------------------- There are 16 (including invisible) users connected. Mud time is Thu Jul 1 17:51:34 1999 [Those contained in brackets are editing.] ------------------------------------------------------------------------------- Level Name ------------------------------------------------------------------------------- < God > Daemion, human BOFH, Idler A large public fountain < Koneko > Cutter the lazy coder < Wizard > Stalker < Student > A small molli [ 17] Xian, thri-kreen roamer [ 13] Adraz, firbolg outrider [ 13] Zaxxon, dark elf honoured mage of Valkor [ 10] Morgatai, firbolg annoying whiner [ 9] Mizzt, b'rogh fighter [ 8] Miden, dwarf apprentice fighter [ 7] Cendor, firbolg apprentice fighter [ 7] Painmaker, troll fighter [ 7] Peck, troll fighter [ 7] Jix, brownie priest-aspirant of Air [ 5] Kwendasir, troll roamer Hp:703/770 Ep:326/326 Ex:478 Lvp:7% >save Mizzt is now saved. Hp:703/770 Ep:326/326 Ex:478 Lvp:7% >The campfire crackles a bit. Peck [party]: tietysti You are VERY thirsty and need a drink now! The warmth of the fire makes you feel better. HP: 721(770) SP: 90(90) EP: 326(326) DF: 2919 Painmaker arrives from southwest. pas no ei ei oo mageja Mizzt [party]: no ei ei oo mageja Hp:721/770 Ep:326/326 Ex:478 Lvp:7% >Some sparks fly towards you. f jix Jix is a level 7 brownie. He has been on for 4h 42m 49s and has been idle for 2s. He is 3 days 12 hours 36 minutes 8 seconds old. He has killed Shira, the spirit of the Tree, 42469 exp (party of 3) A common forest mouse, 195 exp He has no unread mail. Hp:721/770 Ep:326/326 Ex:478 Lvp:7% >ne A narrow path (nw, e, s, se, w, ne, n and sw) You stop following the leader. Hp:721/770 Ep:326/326 Ex:478 Lvp:7% >walk ne You start walking northeastwards. A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) You stop walking northwestwards to decide which way to go. mppp You are walking on a dirt path. It is difficult to follow meepp because there are many weeds and rocks in the middle of it. eee+-- Also, you can never tell what is ahead of you since the path ee/@ep meanders through the area. Around every sharp curve, you e/em.e hope something doesn't jump out of the shadows to attack e.epe you. Little fluffy clouds drift lazily overhead. e.ee The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:721/770 Ep:320/326 Ex:478 Lvp:7% >l mppp You are walking on a dirt path. It is difficult to follow meepp because there are many weeds and rocks in the middle of it. eee+-- Also, you can never tell what is ahead of you since the path ee/@ep meanders through the area. Around every sharp curve, you e/em.e hope something doesn't jump out of the shadows to attack e.epe you. Little fluffy clouds drift lazily overhead. e.ee The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:721/770 Ep:320/326 Ex:478 Lvp:7% >w On a northeast-southwest road (nw, e, s, se, w, ne, n and sw) Hp:721/770 Ep:319/326 Ex:478 Lvp:7% >sw sw On a northeast-southwest road (nw, e, s, se, w, ne, n and sw) Hp:721/770 Ep:319/326 Ex:478 Lvp:7% >A crossing (nw, e, s, se, w, ne, n and sw) Hp:721/770 Ep:319/326 Ex:478 Lvp:7% >sw evergreen forest (nw, e, s, se, w, ne, n and sw) Hp:721/770 Ep:319/326 Ex:478 Lvp:7% >sw evergreen forest (nw, e, s, se, w, ne, n and sw) Hp:721/770 Ep:316/326 Ex:478 Lvp:7% >l You are in evergreen forest. Spruce, cedar, larch, and other evergreen trees cover the area. There is a delightful odor EEEee in the air from the tree sap. Since alot of light is able to ee@ee shine to the ground, there are many low bushes growing. You Eeeee can hear their calls around you. Little fluffy clouds drift EEE lazily overhead. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:721/770 Ep:316/326 Ex:478 Lvp:7% >map EEEee ee@ee Eeeee EEE @ You are here E deep evergreen forest e evergreen forest Hp:721/770 Ep:316/326 Ex:478 Lvp:7% >nw evergreen forest (nw, e, s, se, w, ne, n and sw) A young man, out on adventure Hp:721/770 Ep:313/326 Ex:478 Lvp:7% >nw On an east-west road (nw, e, s, se, w, ne, n and sw) Hp:721/770 Ep:307/326 Ex:478 Lvp:7% >l You are walking on a road going east and west. The road in made out of hard stone that has been smoothed and shaped eeEEEeeee into ovals. Debris from the surrounding area litters the ----@---+ road. Little fluffy clouds drift lazily overhead. eeEEEEEee The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:721/770 Ep:307/326 Ex:478 Lvp:7% > HP: 721(770) SP: 90(90) EP: 307(326) DF: 2919 walk w You start walking westwards. On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) You stop walking westwards to decide which way to go. e You are on a crossing of two roads. The road in made out of e\eee hard stone that has been smoothed and shaped into ovals. e\eeeEE Debris from the surrounding area litters the road. Little ee@---- fluffy clouds drift lazily overhead. e/eeeEE -+eee | The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:721/770 Ep:307/326 Ex:478 Lvp:7% >l e You are on a crossing of two roads. The road in made out of e\eee hard stone that has been smoothed and shaped into ovals. e\eeeEE Debris from the surrounding area litters the road. Little ee@---- fluffy clouds drift lazily overhead. e/eeeEE -+eee | The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:721/770 Ep:307/326 Ex:478 Lvp:7% >sw On a northeast-southwest road (nw, e, s, se, w, ne, n and sw) Hp:721/770 Ep:307/326 Ex:478 Lvp:7% >sw A crossing (nw, e, s, se, w, ne, n and sw) Hp:721/770 Ep:307/326 Ex:478 Lvp:7% >walk w You start walking westwards. On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) You stop walking westwards to take your bearings... eee You are walking on a road going east and west. The road in eee made out of hard stone that has been smoothed and shaped peeepeeee into ovals. Debris from the surrounding area litters the ----@---- road. Little fluffy clouds drift lazily overhead. epeeeeeee el ee The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:721/770 Ep:307/326 Ex:478 Lvp:7% > eee You are walking on a road going east and west. The road in eee made out of hard stone that has been smoothed and shaped peeepeeee into ovals. Debris from the surrounding area litters the ----@---- road. Little fluffy clouds drift lazily overhead. epeeeeeee eee The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:721/770 Ep:307/326 Ex:478 Lvp:7% >w w On an east-west road (nw, e, s, se, w, ne, n and sw) Hp:721/770 Ep:307/326 Ex:478 Lvp:7% >w On an east-west road (nw, e, s, se, w, ne, n and sw) Hp:721/770 Ep:307/326 Ex:478 Lvp:7% >w On an east-west road (nw, e, s, se, w, ne, n and sw) Hp:721/770 Ep:307/326 Ex:478 Lvp:7% >w On an east-west road (nw, e, s, se, w, ne, n and sw) Hp:721/770 Ep:307/326 Ex:478 Lvp:7% >On an east-west road (nw, e, s, se, w, ne, n and sw) Hp:721/770 Ep:307/326 Ex:478 Lvp:7% >brief Verbose mode. Hp:721/770 Ep:307/326 Ex:478 Lvp:7% >w w ppppe You are walking on a road going east and west. The road in rppppeeep made out of hard stone that has been smoothed and shaped rppw ppppee into ovals. Debris from the surrounding area litters the ----@---- road. Little fluffy clouds drift lazily overhead. ppppppepe pppppppee ppppp The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:721/770 Ep:307/326 Ex:478 Lvp:7% > ppppp You are walking on a road going east and west. The road in prppppeee made out of hard stone that has been smoothed and shaped rrppppppe into ovals. Debris from the surrounding area litters the =---@---- road. Little fluffy clouds drift lazily overhead. rppppppep ppppppppe ppppp The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:721/770 Ep:307/326 Ex:478 Lvp:7% > rpppp You are walking on a road going east and west. The road in pprppppew e made out of hard stone that has been smoothed and shaped prrpppppp into ovals. Debris from the surrounding area litters the ==--@---- road. Little fluffy clouds drift lazily overhead. rrppppppe rpppppppp ppppp The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:721/770 Ep:307/326 Ex:478 Lvp:7% > prppp You are walking on a road going east and west. The road in ppprppppe made out of hard stone that has been smoothed and shaped pprrppppp into ovals. Debris from the surrounding area litters the -==-@---- road. Little fluffy clouds drift lazily overhead. prrpppppp rrppppppp ppppp The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:721/770 Ep:307/326 Ex:478 Lvp:7% >w pprpp You are walking on a road going east and west. The road in #ppprpppp made out of hard stone that has been smoothed and shaped #pprrpppp into ovals. Debris from the surrounding area litters the +-==@---- road. Little fluffy clouds drift lazily overhead. pprrppppp prrpppppp ppppp The obvious exits are northwest, east, south, southeast, west, northeast, north and southwn est. Hp:721/770 Ep:307/326 Ex:478 Lvp:7% > pprpp A shallow river runs towards some unknown destination here. #ppprpppp The clear water below you flows briskly over small rocks and #ppprpppp sand, making a pleasant burbling sound. Occasionally some #ppr@pppp fish small enough to swim in the shallow water can be seen +-==----- as light reflects from their silvery scales. Little fluffy pprrppppp clouds drift lazily overhead. The muddy water hardly wets rpppp your toes. The muddy water hardly wets your toes. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:721/770 Ep:307/326 Ex:478 Lvp:7% >drink water You get a drink and feel refreshed. You are no longer thirsty. Hp:721/770 Ep:307/326 Ex:478 Lvp:7% >drink water You are not thirsty and not willing to drink. Hp:750/770 Ep:321/326 Ex:478 Lvp:7% >drink water You are not thirsty and not willing to drink. Hp:750/770 Ep:321/326 Ex:478 Lvp:7% >drink water You are not thirsty and not willing to drink. Hp:750/770 Ep:321/326 Ex:478 Lvp:7% >s pprpp You are walking on a road going east and west. The road in #ppprpppp made out of hard stone that has been smoothed and shaped #pprrpppp into ovals. Debris from the surrounding area litters the +-==@---- road. Little fluffy clouds drift lazily overhead. pprrppppp prrpppppp ppppp The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:750/770 Ep:318/326 Ex:478 Lvp:7% >walk e HP: 750(770) SP: 90(90) EP: 318(326) DF: 2917 You start walking eastwards. On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) You stop walking eastwards to take your bearings... You are walking on a road going east and west. The road in epe made out of hard stone that has been smoothed and shaped pppeeepee into ovals. Debris from the surrounding area litters the ----@---- road. Little fluffy clouds drift lazily overhead. ppepeeeee pppeee p The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:750/770 Ep:318/326 Ex:478 Lvp:7% >walk e You start walking eastwards. On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) You stop walking eastwards to take your bearings... You are walking on a road going east and west. The road in eee made out of hard stone that has been smoothed and shaped eeeeee/e into ovals. Debris from the surrounding area litters the ----@+ee road. Little fluffy clouds drift lazily overhead. eeeee|ee ee|eEE e The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:750/770 Ep:318/326 Ex:478 Lvp:7% >walk e You start walking eastwards. A crossing (nw, e, s, se, w, ne, n and sw) You stop walking eastwards to decide which way to go. e You are on a crossing of two roads. The road in made out of eee+- hard stone that has been smoothed and shaped into ovals. eeeee/e Debris from the surrounding area litters the road. Little ----@ee fluffy clouds drift lazily overhead. eeee|ee e|e e|e The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:750/770 Ep:318/326 Ex:478 Lvp:7% >walk ne You start walking northeastwards. On a northeast-southwest road (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) You stop walking northeastwards to decide which way to go. e You are on a crossing of two roads. The road in made out of e\eee hard stone that has been smoothed and shaped into ovals. e\eeeEE Debris from the surrounding area litters the road. Little ee@---- fluffy clouds drift lazily overhead. e/eeeEE -+eee | The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:750/770 Ep:318/326 Ex:478 Lvp:7% >walk e You start walking eastwards. On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) You stop walking eastwards to take your bearings... You are walking on a road going east and west. The road in Eme made out of hard stone that has been smoothed and shaped EEeeee/e into ovals. Debris from the surrounding area litters the ----@+ee road. Little fluffy clouds drift lazily overhead. EEEEeeee eee The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:750/770 Ep:318/326 Ex:478 Lvp:7% >walk e You start walking eastwards. A crossing (nw, e, s, se, w, ne, n and sw) On a northeast-southwest road (nw, e, s, se, w, ne, n and sw) On a northeast-southwest road (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) You stop walking northeastwards to decide which way to go. m You are on a crossing of two roads. The road in made out of mempp hard stone that has been smoothed and shaped into ovals. mmeeppp Debris from the surrounding area litters the road. Little ee@---- fluffy clouds drift lazily overhead. e/.eppp e/em. ee.e The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:750/770 Ep:318/326 Ex:478 Lvp:7% >walk s You start walking southwards. A narrow path (nw, e, s, se, w, ne, n and sw) You stop walking southwards to decide which way to go. mppp You are walking on a dirt path. It is difficult to follow meepp because there are many weeds and rocks in the middle of it. eee+-- Also, you can never tell what is ahead of you since the path ee/@ep meanders through the area. Around every sharp curve, you e/em.e hope something doesn't jump out of the shadows to attack e.epe you. Little fluffy clouds drift lazily overhead. e.ee The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:750/770 Ep:318/326 Ex:478 Lvp:7% >walk sae You start walking southwards. As there is different terrain to the south, you stand still. Hp:750/770 Ep:318/326 Ex:478 Lvp:7% >walk se You start walking southeastwards. A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) You stop as you reach unwalkable terrain. . You are walking on a dirt path. It is difficult to follow eee.e because there are many weeds and rocks in the middle of it. ee.e Also, you can never tell what is ahead of you since the path E@ee meanders through the area. Around every sharp curve, you ?eee hope something doesn't jump out of the shadows to attack EEEe you. Little fluffy clouds drift lazily overhead. E The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:750/770 Ep:312/326 Ex:478 Lvp:7% >sw It's too dark and you can't see anything. Hp:750/770 Ep:311/326 Ex:478 Lvp:7% >pf Brief mode. You start following the leader in your old position. Hp:750/770 Ep:311/326 Ex:478 Lvp:7% >par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 1h 44m 9s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 147 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 750/770 Sp: 90/90 Ep: 311/326 | Exp: 0 | | Peck 1,2 Lea Hp: 525/525 Sp: 126/126 Ep: 250/250 | Exp: 8772 | | Kwendasir 1,3 Fol Hp: 425/425 Sp: 54/54 Ep: 190/190 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:750/770 Ep:311/326 Ex:478 Lvp:7% >The warmth of the fire makes you feel better. HP: 770(770) SP: 90(90) EP: 326(326) DF: 2917 Kwendasir [party]: menokisi Peck leaves southwest. It's too dark and you can't see anything. Kwendasir arrives from northeast. pas go go go go go go go go go Mizzt [party]: go go go go go go go go go Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >Peck leaves south. It's too dark and you can't see anything. Kwendasir arrives from north. save Mizzt is now saved. Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >Peck leaves south. It's too dark and you can't see anything. Kwendasir arrives from north. ho When your IQ rises to 28, sell! Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >go Peck leaves south. It's too dark and you can't see anything. Kwendasir arrives from north. You can't go that way! Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >save Mizzt is now saved. Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >Peck leaves northeast. It's too dark and you can't see anything. Elemental cackles 'This time I'll get you Mizzt!' Elemental cackles 'This time I'll get you Kwendasir!' Kwendasir arrives from out. butt You start looking for a good spot in the battle to try your combat maneuver. Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >x Elemental is slightly hurt. Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 1h 44m 27s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 147 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 770/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Peck 1,2 Lea Hp: 525/525 Sp: 126/126 Ep: 250/250 | Exp: 8772 | | Kwendasir 1,3 Fol Hp: 425/425 Sp: 54/54 Ep: 190/190 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >Elemental crushes you hitting your right arm with his club causing nastily aching wounds. HP: 703(770) SP: 90(90) EP: 323(326) DF: 2915 Kwendasir tries to hit Elemental but misses by an inch. tickle elemental You tickle Elemental playfully making him squirm. Hp:703/770 Ep:322/326 Ex:478 Lvp:7% >x Elemental is slightly hurt. Hp:703/770 Ep:322/326 Ex:478 Lvp:7% >Elemental pounds Peck hitting his upper torso with his club causing a deep THUD as a joint dislocates. x Elemental is slightly hurt. Hp:703/770 Ep:321/326 Ex:478 Lvp:7% >Peck slices Elemental hitting his lower torso with his great axe causing nasty bleeding cuts. You try to hit Elemental but miss barely. Kwendasir beats Elemental hitting his left thigh with her right hand causing large bruises. Elemental pounds Peck hitting his upper torso with his left hand causing a deep THUD as a joint dislocates. x Elemental is slightly hurt. Hp:703/770 Ep:320/326 Ex:478 Lvp:7% >Peck tries to kick Elemental with his steel boots but he easily dodges the futile attempt. Elemental powerfully bashes Kwendasir hitting her upper torso with his club SMASHING the muscle tissue into bloody jelly. x Elemental is slightly hurt. Hp:703/770 Ep:319/326 Ex:478 Lvp:7% >par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 1h 44m 37s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 147 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 703/770 Sp: 90/90 Ep: 319/326 | Exp: 0 | | Peck 1,2 Lea Hp: 354/525 Sp: 126/126 Ep: 233/250 | Exp: 8772 | | Kwendasir 1,3 Fol Hp: 294/425 Sp: 54/54 Ep: 177/190 | x Exp: 6533 | `---------------------------------------------------------------------------' Hp:703/770 Ep:319/326 Ex:478 Lvp:7% >Kwendasir tries to kick Elemental with his steel boots but he easily dodges the futile attempt. Kwendasir smites Elemental hitting his lower torso with her right hand causing rather negligible wounds. Elemental pounds Kwendasir hitting her neck with his club SMASHING the muscle tissue into bloody jelly. Elemental is slightly hurt. Hp:703/770 Ep:318/326 Ex:478 Lvp:7% >x Elemental is slightly hurt. Hp:703/770 Ep:318/326 Ex:478 Lvp:7% >par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 1h 44m 39s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 147 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 703/770 Sp: 90/90 Ep: 318/326 | Exp: 0 | | Peck 1,2 Lea Hp: 354/525 Sp: 126/126 Ep: 233/250 | Exp: 8772 | | Kwendasir 1,3 Fol Hp: 186/425 Sp: 54/54 Ep: 171/190 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:703/770 Ep:318/326 Ex:478 Lvp:7% >x Elemental is slightly hurt. Hp:703/770 Ep:317/326 Ex:478 Lvp:7% >x Elemental is slightly hurt. Hp:703/770 Ep:317/326 Ex:478 Lvp:7% >x Elemental is slightly hurt. Hp:703/770 Ep:317/326 Ex:478 Lvp:7% >You decide to try a combat maneuver! You try to headbutt Elemental with your bronze helmet but he easily dodges your pitiful attempt. You try to hit Elemental but miss. Kwendasir beats Elemental hitting his lower torso with her right hand causing large bruises. Elemental powerfully bashes Kwendasir hitting her left arm with his club SMASHING really hard, causing a loud *CRACK*. Kwendasir gets STUNNED from massive pain. Elemental smites Kwendasir hitting her right arm with his left hand causing quite dangerous wounds. x Elemental is slightly hurt. Hp:703/770 Ep:316/326 Ex:478 Lvp:7% >x Elemental is slightly hurt. Hp:703/770 Ep:316/326 Ex:478 Lvp:7% >Peck rends Elemental hitting his right leg with his great axe causing quite negligible cuts. x Elemental is slightly hurt. Hp:703/770 Ep:316/326 Ex:478 Lvp:7% >Elemental skillfully clubs you hitting your head with his club SMASHING the muscle tissue into bloody jelly. That REALLY hurt! Peck [party]: prkl Hp:470/770 Ep:305/326 Ex:478 Lvp:7% >x HP: 470(770) SP: 90(90) EP: 305(326) DF: 2915 Elemental is slightly hurt. Hp:470/770 Ep:305/326 Ex:478 Lvp:7% >x Elemental is slightly hurt. Hp:470/770 Ep:305/326 Ex:478 Lvp:7% >Elemental powerfully bashes Peck hitting his upper torso with his club SMASHING the muscle tissue into bloody jelly. Elemental tries to hit Peck but misses barely. x Elemental is slightly hurt. Hp:470/770 Ep:305/326 Ex:478 Lvp:7% >butt You start looking for a good spot in the battle to try your combat maneuver. Hp:470/770 Ep:305/326 Ex:478 Lvp:7% >x Peck strikes Elemental hitting his right arm with his great axe slicing through tissues and hitting bone. You score a CRITICAL hit! You powerfully cut Elemental hitting his right leg with your great axe causing blood to flow from numerous cuts. Elemental screams in pain! You slice Elemental hitting his left arm with your great axe causing nasty bleeding cuts. Elemental pounds Kwendasir hitting her left arm with his club SPLINTERING bone structure into pieces. Kwendasir falls unconscious. Kwendasir looks better as her head stops spinning. Kwendasir has died. Kwendasir stops following the leader. Elemental is moderately hurt. Hp:470/770 Ep:305/326 Ex:478 Lvp:7% >par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 1h 44m 53s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 147 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 470/770 Sp: 90/90 Ep: 305/326 | Exp: 0 | | Peck 1,2 Lea Hp: 225/525 Sp: 126/126 Ep: 228/250 | Exp: 8772 | | Kwendasir -,- Rip Hp: -38/425 Sp: 54/54 Ep: 162/190 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:470/770 Ep:305/326 Ex:478 Lvp:7% >x Elemental is moderately hurt. Hp:470/770 Ep:305/326 Ex:478 Lvp:7% >Peck strikes Elemental hitting his right leg with his great axe slicing through tissues and hitting bone. x Elemental is moderately hurt. Hp:470/770 Ep:302/326 Ex:478 Lvp:7% >x Peck looks like he is trying to flee from battle! Elemental pounds Peck hitting his left arm with his club SMASHING the muscle tissue into bloody jelly. Peck gets STUNNED from massive pain. Elemental is moderately hurt. Hp:470/770 Ep:299/326 Ex:478 Lvp:7% >x Elemental is moderately hurt. Hp:470/770 Ep:299/326 Ex:478 Lvp:7% >Elemental crushes you hitting your right arm with his left hand causing nastily aching wounds. You follow your leader away from the battlefield. You have to break the concentration on your skill while fleeing from battle! x Elemental is moderately hurt. Hp:407/770 Ep:293/326 Ex:478 Lvp:7% >x HP: 407(770) SP: 90(90) EP: 293(326) DF: 2915 You try to hit Elemental but miss slightly. Elemental powerfully bashes you hitting your right arm with his club SMASHING the muscle tissue into bloody jelly. Peck leaves out. It's too dark and you can't see anything. Check who's shape? Hp:246/770 Ep:285/326 Ex:478 Lvp:7% >x Check who's shape? Hp:246/770 Ep:285/326 Ex:478 Lvp:7% > HP: 246(770) SP: 90(90) EP: 285(326) DF: 2915 pas JEE sehä meenee Mizzt [party]: JEE sehä meenee Hp:246/770 Ep:285/326 Ex:478 Lvp:7% >par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 1h 45m 9s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 145 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 246/770 Sp: 90/90 Ep: 285/326 | Exp: 0 | | Peck 1,2 Lea Hp: 116/525 Sp: 126/126 Ep: 224/250 | Exp: 8772 | | Kwendasir -,- Rip Hp: -38/425 Sp: 54/54 Ep: 162/190 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:246/770 Ep:285/326 Ex:478 Lvp:7% >Peck [party]: prkl kirjotin typon HP: 275(770) SP: 90(90) EP: 299(326) DF: 2913 Peck looks better as his head stops spinning. Hp:275/770 Ep:299/326 Ex:478 Lvp:7% > Hp:275/770 Ep:299/326 Ex:478 Lvp:7% >par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 1h 45m 19s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 145 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 275/770 Sp: 90/90 Ep: 299/326 | Exp: 0 | | Peck 1,2 Lea Hp: 116/525 Sp: 126/126 Ep: 224/250 | Exp: 8772 | | Kwendasir -,- Rip Hp: -38/425 Sp: 54/54 Ep: 162/190 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:275/770 Ep:299/326 Ex:478 Lvp:7% >save Mizzt is now saved. Hp:275/770 Ep:299/326 Ex:478 Lvp:7% >who ------------------------------------------------------------------------------- There are 16 (including invisible) users connected. Mud time is Thu Jul 1 17:54:00 1999 [Those contained in brackets are editing.] ------------------------------------------------------------------------------- Level Name ------------------------------------------------------------------------------- < God > Daemion, human BOFH, Idler < Admin > | @| £ 3 _|~ < Koneko > Cutter the lazy coder < Wizard > Stalker < Student > A small molli [ 17] Xian, thri-kreen roamer [ 13] Adraz, firbolg outrider [ 13] Zaxxon, dark elf honoured mage of Valkor [ 10] Morgatai, firbolg annoying whiner [ 9] Mizzt, b'rogh fighter [ 8] Miden, dwarf apprentice fighter [ 7] Cendor, firbolg apprentice fighter [ 7] Painmaker, troll fighter [ 7] Peck, troll fighter [ 7] Jix, brownie priest-aspirant of Air [ 5] The merged good and neutral parts of Kwendasir's soul Hp:275/770 Ep:299/326 Ex:478 Lvp:7% >Peck leaves north. It's too dark and you can't see anything. Peck leaves north. It's too dark and you can't see anything. last inform Last messages on inform: (17:29) [inform]: Cutest left the game. (17:32) [inform]: Kwendasir was killed by Elemental. (17:32) [inform]: Cutest enters the game. (17:37) [inform]: Peck was killed by Elemental. (17:39) [inform]: Cutest left the game. (17:39) [inform]: Cutest enters the game. (17:39) [inform]: Zohlor enters the game. (17:40) [inform]: Zohlor left the game. (17:43) [inform]: Kwendasir was killed by Elemental. (17:45) [inform]: Budoc enters the game. (17:45) [inform]: Ymir goes linkdead. (17:45) [inform]: Vups left the game. (17:46) [inform]: Budoc left the game. (17:50) [inform]: Cutest left the game. (17:53) [inform]: Kwendasir was killed by Elemental. Hp:275/770 Ep:299/326 Ex:478 Lvp:7% >Peck leaves north. It's too dark and you can't see anything. Peck leaves northeast. It's too dark and you can't see anything. Hp:275/770 Ep:299/326 Ex:478 Lvp:7% >The campfire blazes softly. Peck falls asleep. Hp:275/770 Ep:299/326 Ex:478 Lvp:7% >refuel There is still plenty of firewood left in the campfire. Hp:275/770 Ep:299/326 Ex:478 Lvp:7% >Autosave. Hp:275/770 Ep:299/326 Ex:478 Lvp:7% >l It's too dark and you can't see anything. Hp:275/770 Ep:299/326 Ex:478 Lvp:7% >par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 1h 45m 37s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 145 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 275/770 Sp: 90/90 Ep: 299/326 | Exp: 0 | | Peck 1,2 Lea Hp: 116/525 Sp: 126/126 Ep: 224/250 | Exp: 8772 | | Kwendasir -,- Hp: 75/425 Sp: 52/54 Ep: 58/190 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:275/770 Ep:299/326 Ex:478 Lvp:7% >The warmth of the fire makes you feel better. Peck turns to another loin and starts snoring loudly. save Mizzt is now saved. Hp:298/770 Ep:309/326 Ex:478 Lvp:7% >who ------------------------------------------------------------------------------- There are 16 (including invisible) users connected. Mud time is Thu Jul 1 17:54:18 1999 [Those contained in brackets are editing.] ------------------------------------------------------------------------------- Level Name ------------------------------------------------------------------------------- < God > Daemion, human BOFH, Idler < 1 |> l3s > Icesus Admin - Damn Ice is us < Koneko > Cutter the lazy coder < Wizard > Stalker < Student > A small molli [ 17] Xian, thri-kreen roamer [ 13] Adraz, firbolg outrider (asleep) [ 13] Zaxxon, dark elf honoured mage of Valkor [ 10] Morgatai, firbolg annoying whiner [ 9] Mizzt, b'rogh fighter [ 8] Miden, dwarf apprentice fighter [ 7] Cendor, firbolg apprentice fighter [ 7] Painmaker, troll fighter [ 7] Peck, troll fighter (asleep) [ 7] Jix, brownie priest-aspirant of Air [ 5] Kwendasir, troll roamer Hp:298/770 Ep:309/326 Ex:478 Lvp:7% > HP: 298(770) SP: 90(90) EP: 309(326) DF: 2913 save Mizzt is now saved. Hp:298/770 Ep:309/326 Ex:478 Lvp:7% >f jix Jix is a level 7 brownie. He has been on for 4h 45m 5s and has been idle for 8s. He is 3 days 12 hours 38 minutes 24 seconds old. He has killed Shira, the spirit of the Tree, 42469 exp (party of 3) A common forest mouse, 195 exp He has no unread mail. Hp:298/770 Ep:309/326 Ex:478 Lvp:7% >tell jix finish? You tell to Jix 'finish?'. Hp:298/770 Ep:309/326 Ex:478 Lvp:7% >The campfire blazes softly. Hp:298/770 Ep:309/326 Ex:478 Lvp:7% > HP: 328(770) SP: 90(90) EP: 323(326) DF: 2911 f adraz Adraz is a level 13 firbolg. She has been on for 2h 55m 50s and has been idle for 38s. She is 5 days 11 hours 48 minutes 10 seconds old. She has a homepage at www.mtv3.fi She has killed Wolf pack leader, 7523 exp She has no unread mail. Plan: Vitalblade tells you 'Ei perkele sää oot kyllä niin hitosti perseestä.'. Sebaot tells you 'Et sää yhtään huonompi sitten voi olla perkele!'. Feanor tells you and Sebaot 'Potkitaas toi adraz vittuun meidän partysta?'. Pouffy tells you 'Damn you suck BIG time.'. Jix tells you 'Joo suiccaisit ethän sää osu ees ladon seinään!'. Hp:328/770 Ep:323/326 Ex:478 Lvp:7% >The warmth of the fire makes you feel better. HP: 344(770) SP: 90(90) EP: 326(326) DF: 2911 f jix Jix is a level 7 brownie. He has been on for 4h 45m 25s and has been idle for 2s. He is 3 days 12 hours 38 minutes 44 seconds old. He has killed Shira, the spirit of the Tree, 42469 exp (party of 3) A common forest mouse, 195 exp He has no unread mail. Hp:344/770 Ep:326/326 Ex:478 Lvp:7% >Jix tells you 'hmm?'. Hp:344/770 Ep:326/326 Ex:478 Lvp:7% >tell jix suomalainen? You tell to Jix 'suomalainen?'. Hp:344/770 Ep:326/326 Ex:478 Lvp:7% >Some sparks fly towards you. Peck wakes up, looking much refreshed. Hp:344/770 Ep:326/326 Ex:478 Lvp:7% >The sun climbs into the highest part of the sky. Kwendasir arrives from northeast. Hp:344/770 Ep:326/326 Ex:478 Lvp:7% >sleep You fall asleep. Hp:344/770 Ep:326/326 Ex:478 Lvp:7% >Peck greets Kwendasir happily. Kwendasir starts following the leader in her old position. Jix tells you 'se on finnish :P'. Hp:344/770 Ep:326/326 Ex:478 Lvp:7% >The warmth of the fire makes you feel better. Painmaker arrives from southwest. Kwendasir falls asleep. The campfire blazes softly. Painmaker falls asleep. Kwendasir snores loudly! Painmaker turns to another loin and starts snoring loudly. Peck looks at Painmaker. Jix tells you 'mut yep'. HP: 388(770) SP: 90(90) EP: 326(326) DF: 2909 The warmth of the fire makes you feel better. It begins to rain and you hear distant thunder. HP: 411(770) SP: 90(90) EP: 326(326) DF: 2909 Some sparks fly towards you. Painmaker turns to another loin and starts snoring loudly. You wake up, feeling healed and refreshed. Kwendasir turns to another loin and starts snoring loudly. Somebody says: eiks painmakerilla oo equja? HP: 445(770) SP: 90(90) EP: 326(326) DF: 2909 The warmth of the fire makes you feel better. HP: 469(770) SP: 90(90) EP: 326(326) DF: 2909 Painmaker wakes up, looking much refreshed. tell jix typo, me tarvittais hiilurii, onko sinusta mihinkään? Kwendasir wakes up, looking much refreshed. You tell to Jix 'typo, me tarvittais hiilurii, onko sinusta mihinkään?'. Hp:469/770 Ep:326/326 Ex:478 Lvp:7% >Somebody says: moderately hurt Somebody says: Ei oo... The fire's warmth soothes you. thank painmaer Couldn't parse 'painmaer'. Hp:469/770 Ep:326/326 Ex:478 Lvp:7% >Somebody says: Meni kaikki ku reincin hinuks... The warmth of the fire makes you feel better. thank painmaker You thank Painmaker heartily. Hp:485/770 Ep:326/326 Ex:478 Lvp:7% >Somebody says: Tarttis saaha ne axet takas f painmaker Painmaker is a level 7 troll. He has been on for 1h 33m 21s and has been idle for 0s. He is 2 days 9 hours 57 minutes 48 seconds old. He has killed A small but hungry wolf, 1625 exp He has no unread mail. Hp:485/770 Ep:326/326 Ex:478 Lvp:7% >Jix tells you 'hyva kysymys,,,'. HP: 515(770) SP: 90(90) EP: 326(326) DF: 2907 tell jix no tuutkos? Jix tells you 'onkohan musta mihinkaan'. You tell to Jix 'no tuutkos?'. Hp:515/770 Ep:326/326 Ex:478 Lvp:7% >Somebody says: Ja se armouri...siitä sai jotain ~15k par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 1h 47m 45s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 143 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 515/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Peck 1,2 Lea Hp: 400/525 Sp: 126/126 Ep: 250/250 | Exp: 8772 | | Kwendasir 1,3 Fol Hp: 251/405 Sp: 54/54 Ep: 182/182 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:515/770 Ep:326/326 Ex:478 Lvp:7% >Jix tells you 'neuvon tas stalkkerii'. save Mizzt is now saved. Hp:515/770 Ep:326/326 Ex:478 Lvp:7% >Peck [party]: paljolla ostat bronze scale mai cuirassin? The warmth of the fire makes you feel better. Some sparks fly towards you. tell jix no neuvo sit...ei kai me niin mahottomasti tarvita.. You tell to Jix 'no neuvo sit...ei kai me niin mahottomasti tarvita..'. Hp:531/770 Ep:326/326 Ex:478 Lvp:7% >save Mizzt is now saved. Hp:531/770 Ep:326/326 Ex:478 Lvp:7% >par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 1h 48m 1s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 141 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 531/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Peck 1,2 Lea Hp: 456/525 Sp: 126/126 Ep: 250/250 | Exp: 8772 | | Kwendasir 1,3 Fol Hp: 297/405 Sp: 54/54 Ep: 182/182 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:531/770 Ep:326/326 Ex:478 Lvp:7% >tell jix ois menny vaa helpommin You tell to Jix 'ois menny vaa helpommin'. Hp:531/770 Ep:326/326 Ex:478 Lvp:7% >par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 1h 48m 7s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 141 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 531/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Peck 1,2 Lea Hp: 456/525 Sp: 126/126 Ep: 250/250 | Exp: 8772 | | Kwendasir 1,3 Fol Hp: 297/405 Sp: 54/54 Ep: 182/182 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:531/770 Ep:326/326 Ex:478 Lvp:7% >save Mizzt is now saved. Hp:531/770 Ep:326/326 Ex:478 Lvp:7% >sleep You aren't tired enough. Hp:531/770 Ep:326/326 Ex:478 Lvp:7% > The warmth of the fire makes you feel better. Hp:579/770 Ep:326/326 Ex:478 Lvp:7% >save Mizzt is now saved. Hp:579/770 Ep:326/326 Ex:478 Lvp:7% >refuel There is still plenty of firewood left in the campfire. Hp:579/770 Ep:326/326 Ex:478 Lvp:7% > HP: 579(770) SP: 90(90) EP: 326(326) DF: 2905 Somebody says: paljollllas ostat bronze scale mail cuirassin? sleep You aren't tired enough. Hp:579/770 Ep:326/326 Ex:478 Lvp:7% > Hp:579/770 Ep:326/326 Ex:478 Lvp:7% > Hp:579/770 Ep:326/326 Ex:478 Lvp:7% >sleep You aren't tired enough. Hp:579/770 Ep:326/326 Ex:478 Lvp:7% >save Mizzt is now saved. Hp:579/770 Ep:326/326 Ex:478 Lvp:7% > Hp:579/770 Ep:326/326 Ex:478 Lvp:7% > Hp:579/770 Ep:326/326 Ex:478 Lvp:7% >The campfire crackles a bit. Hp:579/770 Ep:326/326 Ex:478 Lvp:7% > Hp:579/770 Ep:326/326 Ex:478 Lvp:7% >Painmaker looks at Peck. Hp:579/770 Ep:326/326 Ex:478 Lvp:7% > Hp:579/770 Ep:326/326 Ex:478 Lvp:7% >save Mizzt is now saved. Hp:579/770 Ep:326/326 Ex:478 Lvp:7% >Adraz arrives from north. Hp:579/770 Ep:326/326 Ex:478 Lvp:7% >sleep You aren't tired enough. Hp:579/770 Ep:326/326 Ex:478 Lvp:7% > Hp:579/770 Ep:326/326 Ex:478 Lvp:7% > Hp:579/770 Ep:326/326 Ex:478 Lvp:7% > Hp:579/770 Ep:326/326 Ex:478 Lvp:7% > Hp:579/770 Ep:326/326 Ex:478 Lvp:7% > Hp:579/770 Ep:326/326 Ex:478 Lvp:7% > Hp:579/770 Ep:326/326 Ex:478 Lvp:7% > Hp:579/770 Ep:326/326 Ex:478 Lvp:7% > Hp:579/770 Ep:326/326 Ex:478 Lvp:7% > Hp:579/770 Ep:326/326 Ex:478 Lvp:7% > Hp:579/770 Ep:326/326 Ex:478 Lvp:7% >sleep You aren't tired enough. Hp:579/770 Ep:326/326 Ex:478 Lvp:7% >Adraz leaves southwest. The warmth of the fire makes you feel better. Hp:592/770 Ep:326/326 Ex:478 Lvp:7% >sleep You aren't tired enough. Hp:592/770 Ep:326/326 Ex:478 Lvp:7% >Somebody says: mullon inventoryssa toinen Hp:592/770 Ep:326/326 Ex:478 Lvp:7% > Hp:592/770 Ep:326/326 Ex:478 Lvp:7% > Hp:592/770 Ep:326/326 Ex:478 Lvp:7% >sleep You aren't tired enough. Hp:592/770 Ep:326/326 Ex:478 Lvp:7% > Hp:592/770 Ep:326/326 Ex:478 Lvp:7% > Hp:592/770 Ep:326/326 Ex:478 Lvp:7% >sleep You aren't tired enough. Hp:592/770 Ep:326/326 Ex:478 Lvp:7% >Somebody says: Ei mulla oo varaa tohon...toi on aika arvokas...mulla on vaan ...ootas Hp:592/770 Ep:326/326 Ex:478 Lvp:7% > Hp:592/770 Ep:326/326 Ex:478 Lvp:7% >sleep You fall asleep. Hp:592/770 Ep:326/326 Ex:478 Lvp:7% >Kwendasir looks at Peck. Hp:592/770 Ep:326/326 Ex:478 Lvp:7% >The campfire crackles a bit and some sparks fly towards the sky. The warmth of the fire makes you feel better. HP: 646(770) SP: 90(90) EP: 326(326) DF: 2903 Somebody says: kaupassaki saa enemman Somebody says: Joo...tiedän Hp:646/770 Ep:326/326 Ex:478 Lvp:7% >l You cannot do anything while sleeping! Hp:646/770 Ep:326/326 Ex:478 Lvp:7% >Somebody says: enta iron sabren? Somebody says: En osta sabrei... The warmth of the fire makes you feel better. HP: 664(770) SP: 90(90) EP: 326(326) DF: 2901 Hp:664/770 Ep:326/326 Ex:478 Lvp:7% > Hp:664/770 Ep:326/326 Ex:478 Lvp:7% > Hp:664/770 Ep:326/326 Ex:478 Lvp:7% > Hp:664/770 Ep:326/326 Ex:478 Lvp:7% >Somebody says: Käytän axei...ne woundaa mukavasti You wake up, feeling healed and refreshed. HP: 697(770) SP: 90(90) EP: 326(326) DF: 2901 Somebody says: brb Painmaker leaves southwest. The campfire crackles a bit. sau paljolla ostat mun 230k maksaneen axen? What part of 'NO' didn't you understand? Hp:697/770 Ep:326/326 Ex:478 Lvp:7% >The warmth of the fire makes you feel better. l It's too dark and you can't see anything. Hp:742/770 Ep:326/326 Ex:478 Lvp:7% >par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 1h 49m 37s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 140 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 742/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Peck 1,2 Lea Hp: 525/525 Sp: 126/126 Ep: 250/250 | Exp: 8772 | | Kwendasir 1,3 Fol Hp: 405/405 Sp: 54/54 Ep: 182/182 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:742/770 Ep:326/326 Ex:478 Lvp:7% > HP: 742(770) SP: 90(90) EP: 326(326) DF: 2901 save Mizzt is now saved. Hp:742/770 Ep:326/326 Ex:478 Lvp:7% >pas mennaa Peck [party]: eiko takas Mizzt [party]: mennaa Hp:742/770 Ep:326/326 Ex:478 Lvp:7% >save Mizzt is now saved. Hp:742/770 Ep:326/326 Ex:478 Lvp:7% >Peck leaves southwest. It's too dark and you can't see anything. Kwendasir arrives from northeast. Peck leaves south. It's too dark and you can't see anything. Kwendasir arrives from north. Peck leaves south. It's too dark and you can't see anything. Kwendasir arrives from north. Peck leaves south. It's too dark and you can't see anything. Kwendasir arrives from north. Peck leaves northeast. It's too dark and you can't see anything. Elemental cackles 'This time I'll get you Mizzt!' Elemental cackles 'This time I'll get you Kwendasir!' Kwendasir arrives from out. butt You start looking for a good spot in the battle to try your combat maneuver. Hp:742/770 Ep:326/326 Ex:478 Lvp:7% >x Elemental is moderately hurt. Hp:742/770 Ep:326/326 Ex:478 Lvp:7% >par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 1h 49m 47s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 140 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 742/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Peck 1,2 Lea Hp: 525/525 Sp: 126/126 Ep: 250/250 | Exp: 8772 | | Kwendasir 1,3 Fol Hp: 405/405 Sp: 54/54 Ep: 182/182 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:742/770 Ep:326/326 Ex:478 Lvp:7% >save Mizzt is now saved. Hp:742/770 Ep:326/326 Ex:478 Lvp:7% >x Elemental is moderately hurt. Hp:742/770 Ep:326/326 Ex:478 Lvp:7% >Elemental pounds Peck hitting his right arm with his club causing a deep THUD as a joint dislocates. x Elemental is moderately hurt. Hp:742/770 Ep:323/326 Ex:478 Lvp:7% >Kwendasir smashes Elemental hitting his lower torso with her left hand causing rather negligible wounds. x Elemental is moderately hurt. Hp:742/770 Ep:320/326 Ex:478 Lvp:7% >Elemental powerfully bashes you hitting your left thigh with his club causing a deep THUD as a joint dislocates. x Elemental is moderately hurt. Hp:621/770 Ep:312/326 Ex:478 Lvp:7% > HP: 621(770) SP: 90(90) EP: 312(326) DF: 2899 Peck rends Elemental hitting his right leg with his great axe causing quite negligible cuts. You try to hit Elemental but miss barely. Kwendasir smashes Elemental hitting his right thigh with her right hand causing rather negligible wounds. Elemental crushes Peck hitting his upper torso with his left hand causing nastily aching wounds. x Elemental is moderately hurt. Hp:621/770 Ep:309/326 Ex:478 Lvp:7% >You decide to try a combat maneuver! You try to ram Elemental headfist, but miss by meteres and fall on your face. Elemental smashes Kwendasir hitting her upper torso with his club causing nastily aching wounds. x Elemental is moderately hurt. Hp:613/770 Ep:306/326 Ex:478 Lvp:7% >butt You are unable to perform any complicated combat maneuvers when you can not even fight! Hp:613/770 Ep:306/326 Ex:478 Lvp:7% >x Elemental is moderately hurt. Hp:613/770 Ep:306/326 Ex:478 Lvp:7% >Peck swings his steel boots at Elemental, but he easily blocks it with his forearm. Kwendasir furiously kicks her steel boots into Elemental's right leg, making him stagger about in pain. You regain your combat abilities again. Kwendasir smashes Elemental hitting his right thigh with her right hand causing rather negligible wounds. Elemental powerfully bashes you hitting your upper torso with his club SMASHING the muscle tissue into bloody jelly. That REALLY hurt! x Elemental is moderately hurt. Hp:436/770 Ep:298/326 Ex:478 Lvp:7% > HP: 436(770) SP: 90(90) EP: 298(326) DF: 2899 x Elemental is moderately hurt. Hp:436/770 Ep:298/326 Ex:478 Lvp:7% >Kwendasir smashes Elemental hitting his right arm with her right hand causing rather negligible wounds. Elemental powerfully bashes you hitting your right arm with his club SMASHING the muscle tissue into bloody jelly. Elemental smites you hitting your upper torso with his left hand causing sore wounds. x Elemental is moderately hurt. Hp:278/770 Ep:292/326 Ex:478 Lvp:7% >r You say: Hp: 278(770), Sp: 90(90), Ep: 292(326) Hp:278/770 Ep:292/326 Ex:478 Lvp:7% >x Elemental is moderately hurt. Hp:278/770 Ep:292/326 Ex:478 Lvp:7% > HP: 278(770) SP: 90(90) EP: 292(326) DF: 2899 Peck rends Elemental hitting his left leg with his great axe causing quite negligible cuts. x Peck looks like he is trying to flee from battle! Elemental is moderately hurt. Hp:278/770 Ep:292/326 Ex:478 Lvp:7% >You try to hit Elemental but miss. Elemental tries to hit Kwendasir but misses barely. You follow your leader away from the battlefield. Peck leaves out. It's too dark and you can't see anything. Kwendasir arrives from northeast. x Check who's shape? Hp:278/770 Ep:292/326 Ex:478 Lvp:7% >Adraz [suomi]: voihan bore par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 1h 50m 9s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 139 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 278/770 Sp: 90/90 Ep: 292/326 | Exp: 0 | | Peck 1,2 Lea Hp: 396/525 Sp: 126/126 Ep: 238/250 | Exp: 8772 | | Kwex ndasir 1,3 Fol Hp: 369/405 Sp: 54/54 Ep: 167/182 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:278/770 Ep:292/326 Ex:478 Lvp:7% >Check who's shape? Hp:278/770 Ep:292/326 Ex:478 Lvp:7% >par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 1h 50m 13s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 139 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 278/770 Sp: 90/90 Ep: 292/326 | Exp: 0 | | Peck 1,2 Lea Hp: 396/525 Sp: 126/126 Ep: 238/250 | Exp: 8772 | | Kwendasir 1,3 Fol Hp: 369/405 Sp: 54/54 Ep: 167/182 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:278/770 Ep:292/326 Ex:478 Lvp:7% >pas regenii Mizzt [party]: regenii Hp:278/770 Ep:292/326 Ex:478 Lvp:7% >save Mizzt is now saved. Hp:278/770 Ep:292/326 Ex:478 Lvp:7% >Peck [party]: heh ei kukaan kuollu nyt Peck leaves north. It's too dark and you can't see anything. Kwendasir arrives from south. Peck leaves north. It's too dark and you can't see anything. Kwendasir arrives from south. Peck leaves north. It's too dark and you can't see anything. Kwendasir arrives from south. pas meni hyvin Mizzt [party]: meni hyvin Hp:278/770 Ep:292/326 Ex:478 Lvp:7% >Peck leaves northeast. It's too dark and you can't see anything. Kwendasir arrives from southwest. pas melkeen condi sillä meni alas Mizzt [party]: melkeen condi sillä meni alas Hp:278/770 Ep:292/326 Ex:478 Lvp:7% >Peck falls asleep. refuel There is still plenty of firewood left in the campfire. Hp:278/770 Ep:292/326 Ex:478 Lvp:7% >Painmaker [suomi]: On se... Hp:278/770 Ep:292/326 Ex:478 Lvp:7% >save Mizzt is now saved. Hp:278/770 Ep:292/326 Ex:478 Lvp:7% >sleep You aren't tired enough. Hp:278/770 Ep:292/326 Ex:478 Lvp:7% >The fire's warmth soothes you. Peck snores loudly! Hp:278/770 Ep:292/326 Ex:478 Lvp:7% > Hp:278/770 Ep:292/326 Ex:478 Lvp:7% >save Mizzt is now saved. Hp:278/770 Ep:292/326 Ex:478 Lvp:7% > Hp:278/770 Ep:292/326 Ex:478 Lvp:7% >save Mizzt is now saved. Hp:278/770 Ep:292/326 Ex:478 Lvp:7% > The warmth of the fire makes you feel better. Hp:331/770 Ep:326/326 Ex:478 Lvp:7% > Hp:331/770 Ep:326/326 Ex:478 Lvp:7% > HP: 331(770) SP: 90(90) EP: 326(326) DF: 2897 sleep You aren't tired enough. Hp:331/770 Ep:326/326 Ex:478 Lvp:7% >Peck snores loudly! The rain stops but clouds still cover the sky. Peck turns to another loin and starts snoring loudly. The fire's warmth soothes you. Peck wakes up, looking much refreshed. The warmth of the fire makes you feel better. HP: 355(770) SP: 90(90) EP: 326(326) DF: 2897 Hp:355/770 Ep:326/326 Ex:478 Lvp:7% >sleep You aren't tired enough. Hp:355/770 Ep:326/326 Ex:478 Lvp:7% >save Mizzt is now saved. Hp:355/770 Ep:326/326 Ex:478 Lvp:7% >par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 1h 51m 9s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 137 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 355/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Peck 1,2 Lea Hp: 498/525 Sp: 126/126 Ep: 250/250 | Exp: 8772 | | Kwendasir 1,3 Fol Hp: 405/405 Sp: 54/54 Ep: 182/182 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:355/770 Ep:326/326 Ex:478 Lvp:7% > Hp:355/770 Ep:326/326 Ex:478 Lvp:7% > Hp:355/770 Ep:326/326 Ex:478 Lvp:7% >save Mizzt is now saved. Hp:355/770 Ep:326/326 Ex:478 Lvp:7% > Hp:355/770 Ep:326/326 Ex:478 Lvp:7% > Hp:355/770 Ep:326/326 Ex:478 Lvp:7% > Hp:355/770 Ep:326/326 Ex:478 Lvp:7% > Hp:355/770 Ep:326/326 Ex:478 Lvp:7% > Hp:355/770 Ep:326/326 Ex:478 Lvp:7% > Hp:355/770 Ep:326/326 Ex:478 Lvp:7% >sleep You fall asleep. Hp:355/770 Ep:326/326 Ex:478 Lvp:7% > Hp:355/770 Ep:326/326 Ex:478 Lvp:7% > Hp:355/770 Ep:326/326 Ex:478 Lvp:7% >Peck [party]: prkl pitaa vaihtaa kappeletta The campfire crackles a bit and some sparks fly towards the sky. HP: 385(770) SP: 90(90) EP: 326(326) DF: 2895 The warmth of the fire makes you feel better. HP: 407(770) SP: 90(90) EP: 326(326) DF: 2895 Peck [party]: tuotaki on kuultu jo puoli tunta Painmaker arrives from southwest. The campfire blazes softly. Hp:407/770 Ep:326/326 Ex:478 Lvp:7% >save Somebody says: Vieläkin moderately hurt You cannot do anything while sleeping! Hp:407/770 Ep:326/326 Ex:478 Lvp:7% >The warmth of the fire makes you feel better. HP: 429(770) SP: 90(90) EP: 326(326) DF: 2893 The fire's warmth soothes you. You wake up, feeling healed and refreshed. HP: 475(770) SP: 90(90) EP: 326(326) DF: 2893 say me ruletaan...mä oon ainut joka ei oo viekä kuollut ,) You say: me ruletaan...mä oon ainut joka ei oo viekä kuollut ,) Hp:475/770 Ep:326/326 Ex:478 Lvp:7% >Somebody says: no se kuiteski repoppaa sit ku on vbs Somebody says: jez...1,4k ja oon lvl 8(taas kerran) Hp:475/770 Ep:326/326 Ex:478 Lvp:7% >save Mizzt is now saved. Hp:475/770 Ep:326/326 Ex:478 Lvp:7% > HP: 505(770) SP: 90(90) EP: 326(326) DF: 2893 The warmth of the fire makes you feel better. HP: 529(770) SP: 90(90) EP: 326(326) DF: 2893 Hp:529/770 Ep:326/326 Ex:478 Lvp:7% > Hp:529/770 Ep:326/326 Ex:478 Lvp:7% >slep Somehow, the world always affects you more than you affect it. Hp:529/770 Ep:326/326 Ex:478 Lvp:7% >sleep You aren't tired enough. Hp:529/770 Ep:326/326 Ex:478 Lvp:7% >save Mizzt is now saved. Hp:529/770 Ep:326/326 Ex:478 Lvp:7% >Peck [party]: sullon ollu vaan tuuria Somebody says: Sä oot ylimmällä levelillä :) (ei se siltikään niin paljoa vaikuta) score ------------------------------------------------------------------------ Name: Mizzt, b'rogh fighter Lvl: 9 Exp: 478, Adv-pts: 9, Money: 203 gold coins. Divine Favor: 2893 Permanent Divine Favor: 0 (0 free) You have explored little more than a quarter of the world. Hp: 529(/770) Sp: 90(/90) Ep: 326(/326) You are a powerless, rigid and ailing b'rogh. You feel completely brainless and completely insane and you are absolutely hideous. You are completely sober, satiated and refreshed. You are neutral and you revere earth. You are of giant size. Your trueage is 2 days 2 hours 8 minutes 20 seconds. Your assign values are 73% attack, 19% defence, and 0% casting. ------------------------------------------------------------------------ Hp:529/770 Ep:326/326 Ex:478 Lvp:7% >save Mizzt is now saved. Hp:529/770 Ep:326/326 Ex:478 Lvp:7% >The fire's warmth soothes you. The warmth of the fire makes you feel better. r HP: 554(770) SP: 90(90) EP: 326(326) DF: 2891 You say: Hp: 554(770), Sp: 90(90), Ep: 326(326) Hp:554/770 Ep:326/326 Ex:478 Lvp:7% >Kwendasir [party]: vois menna say hipot vaikuttaa You say: hipot vaikuttaa Hp:554/770 Ep:326/326 Ex:478 Lvp:7% >say reporrtia poijjat You say: reporrtia poijjat Hp:554/770 Ep:326/326 Ex:478 Lvp:7% >save Mizzt is now saved. Hp:554/770 Ep:326/326 Ex:478 Lvp:7% >Somebody says: Hp: 425(425), Sp: 54(54), Ep: 190(190) The fire's warmth soothes you. Somebody says: Ei pakolla...jos sulla on paskat arskat, niin ei se paljoa auta Somebody says: mut mun statit on alhaalla The warmth of the fire makes you feel better. Hp:573/770 Ep:326/326 Ex:478 Lvp:7% > HP: 573(770) SP: 90(90) EP: 326(326) DF: 2891 save Mizzt is now saved. Hp:603/770 Ep:326/326 Ex:478 Lvp:7% > HP: 603(770) SP: 90(90) EP: 326(326) DF: 2891 Hp:603/770 Ep:326/326 Ex:478 Lvp:7% >save Mizzt is now saved. Hp:603/770 Ep:326/326 Ex:478 Lvp:7% >Somebody says: tapetetaas toi mizzt talla kertaa Hp:603/770 Ep:326/326 Ex:478 Lvp:7% >Somebody says: Mäkin tekisin kivasti damuu, ku olis kunnon axet... Kaladan arrives from northeast. Hp:603/770 Ep:326/326 Ex:478 Lvp:7% >blush You blush shyly to a deep crimson. Hp:603/770 Ep:326/326 Ex:478 Lvp:7% >The light around Kaladan seems to return. Kaladan removes A black amulet, sucking light (dark) from his amulet slot. Painmaker takes a look at his notebook. The fire's warmth soothes you. The warmth of the fire makes you feel better. Somebody says: paljolla ostat? Hp:621/770 Ep:326/326 Ex:478 Lvp:7% > HP: 621(770) SP: 90(90) EP: 326(326) DF: 2889 l It's too dark and you can't see anything. Hp:621/770 Ep:326/326 Ex:478 Lvp:7% > Hp:621/770 Ep:326/326 Ex:478 Lvp:7% >par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 1h 53m 31s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 135 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 621/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Peck 1,2 Lea Hp: 525/525 Sp: 126/126 Ep: 250/250 | Exp: 8772 | | Kwendasir 1,3 Fol Hp: 425/425 Sp: 54/54 Ep: 190/190 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:621/770 Ep:326/326 Ex:478 Lvp:7% >slepe Haista ite! Hp:621/770 Ep:326/326 Ex:478 Lvp:7% >Somebody says: Koita uskoo ettei oo pskaakaan rahaa sleep You aren't tired enough. Hp:621/770 Ep:326/326 Ex:478 Lvp:7% > Hp:621/770 Ep:326/326 Ex:478 Lvp:7% >save Mizzt is now saved. Hp:621/770 Ep:326/326 Ex:478 Lvp:7% >sleep You fall asleep. Hp:621/770 Ep:326/326 Ex:478 Lvp:7% > Hp:621/770 Ep:326/326 Ex:478 Lvp:7% > Hp:621/770 Ep:326/326 Ex:478 Lvp:7% >The warmth of the fire makes you feel better. Kwendasir [party]: menoa jo Hp:673/770 Ep:326/326 Ex:478 Lvp:7% >Somebody says: kannattaa ennemmi ostaa kaupasta ko teettaa HP: 673(770) SP: 90(90) EP: 326(326) DF: 2889 Kwendasir [party]: mene Hp:673/770 Ep:326/326 Ex:478 Lvp:7% > Hp:673/770 Ep:326/326 Ex:478 Lvp:7% >Peck [party]: mizzt nukahti Kwendasir [party]: ala menna jo Kaladan leaves southwest. Hp:673/770 Ep:326/326 Ex:478 Lvp:7% >The fire's warmth soothes you. Hp:673/770 Ep:326/326 Ex:478 Lvp:7% > Hp:673/770 Ep:326/326 Ex:478 Lvp:7% >Somebody says: ma ostin kaupasta ja makso 15k The warmth of the fire makes you feel better. Hp:698/770 Ep:326/326 Ex:478 Lvp:7% > Hp:698/770 Ep:326/326 Ex:478 Lvp:7% > HP: 698(770) SP: 90(90) EP: 326(326) DF: 2887 Hp:698/770 Ep:326/326 Ex:478 Lvp:7% > Hp:698/770 Ep:326/326 Ex:478 Lvp:7% > Hp:698/770 Ep:326/326 Ex:478 Lvp:7% > Hp:698/770 Ep:326/326 Ex:478 Lvp:7% >Somebody says: Joo...mä löysin kerran metästä hobgoblinin, jonka equista sain 20k rahaa...:) Hp:698/770 Ep:326/326 Ex:478 Lvp:7% >You wake up, feeling healed and refreshed. Kwendasir looks at Painmaker. HP: 762(770) SP: 90(90) EP: 326(326) DF: 2887 say asko löysin roben jolla oli arvoo 33k You say: asko löysin roben jolla oli arvoo 33k Hp:762/770 Ep:326/326 Ex:478 Lvp:7% >Somebody says: entisen teettaminen makso saman verran ja se on paljo huonompi Some sparks fly towards you. The warmth of the fire makes you feel better. say sitä ennen joskus llysin roben jolla oli 40k You say: sitä ennen joskus llysin roben jolla oli 40k Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >say tai hieman yliki You say: tai hieman yliki Hp:770/770 Ep:326/326 Ex:478 Lvp:7% > Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >save Mizzt is now saved. Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >Somebody says: entisessa on quelity 10 ja siina minka ostin nii siin on 30 say 52k siis You say: 52k siis Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >Somebody says: Sitte tapoin toisen hobbiksen, ja identifasin sen helmetin...joku helmet of Stamina... Kaladan arrives from southwest. pas mee Mizzt [party]: mee Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >save Mizzt is now saved. Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >The warmth of the fire makes you feel better. Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >The fire's warmth soothes you. Peck leaves southwest. It's too dark and you can't see anything. Kwendasir arrives from northeast. Peck leaves south. It's too dark and you can't see anything. Bat cackles 'This time I'll get you Mizzt!' Bat cackles 'This time I'll get you Kwendasir!' Kwendasir arrives from north. kick peck Peck looks like he is trying to flee from battle! You kick Peck in the butt. Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >butt Firefly leaves south. x You start looking for a good spot in the battle to try your combat maneuver. Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >Bat is in excellent shape! Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >You follow your leader away from the battlefield. You have to break the concentration on your skill while fleeing from battle! x Bat is in excellent shape! Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >heh Bat tries to hit Peck but misses clearly. Kwendasir smites Bat hitting its upper torso with her left hand causing quite dangerous wounds. Peck leaves south. It's too dark and you can't see anything. Kwendasir arrives from north. Peck thanks you heartily. You go 'Heh'. Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >x Peck leaves south. It's too dark and you can't see anything. Kwendasir arrives from north. Check who's shape? Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >Peck leaves northeast. It's too dark and you can't see anything. Elemental cackles 'This time I'll get you Mizzt!' Elemental cackles 'This time I'll get you Kwendasir!' Kwendasir arrives from out. butt You start looking for a good spot in the battle to try your combat maneuver. Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >x Elemental is moderately hurt. Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >smile You smile happily. Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >x Elemental pounds Kwendasir hitting her upper torso with his club SMASHING the muscle tissue into bloody jelly. Elemental is moderately hurt. Hp:770/770 Ep:324/326 Ex:478 Lvp:7% >x Elemental is moderately hurt. Hp:770/770 Ep:324/326 Ex:478 Lvp:7% >par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 1h 55m 5s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 133 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 770/770 Sp: 90/90 Ep: 324/326 | Exp: 0 | | Peck 1,2 Lea Hp: 525/525 Sp: 126/126 Ep: 249/250 | Exp: 8772 | | Kwendasir 1,3 Fol Hp: 344/425 Sp: 54/54 Ep: 187/190 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:770/770 Ep:324/326 Ex:478 Lvp:7% >Kwendasir tries to hit Elemental but misses barely. x Elemental is moderately hurt. Hp:770/770 Ep:322/326 Ex:478 Lvp:7% >Elemental pounds you hitting your lower torso with his club causing a deep THUD as a joint dislocates. x Elemental is moderately hurt. Hp:674/770 Ep:316/326 Ex:478 Lvp:7% > HP: 674(770) SP: 90(90) EP: 316(326) DF: 2885 Peck slices Elemental hitting his lower torso with his great axe causing nasty bleeding cuts. You strike Elemental hitting his left leg with your great axe slicing through tissues and hitting bone. Kwendasir smashes Elemental hitting his right thigh with her right hand causing rather negligible wounds. Elemental tries to hit Kwendasir but misses barely. x Elemental is moderately hurt. Hp:674/770 Ep:314/326 Ex:478 Lvp:7% >Elemental tries to hit you but misses slightly. x Elemental is moderately hurt. Hp:674/770 Ep:312/326 Ex:478 Lvp:7% >Peck swings a wild kick at Elemental's right leg with his steel boots, and you hear a sickening *CRACK* upon impact. You decide to try a combat maneuver! Your pathetic attempt to headbutt Elemental is greeted with roaring laughter. With lightning speed Kwendasir lets out a powerful kick hitting Elemental in the left leg leaving the pattern of her steel boots on the skin. Kwendasir smites Elemental hitting his left leg with her right hand causing rather negligible wounds. Elemental powerfully bashes you hitting your upper torso with his club SMASHING the muscle tissue into bloody jelly. That REALLY hurt! x Elemental is moderately hurt. Hp:487/770 Ep:301/326 Ex:478 Lvp:7% >butt You start looking for a good spot in the battle to try your cox mbat maneuver. Hp:487/770 Ep:301/326 Ex:478 Lvp:7% >Elemental is moderately hurt. Hp:487/770 Ep:301/326 Ex:478 Lvp:7% > HP: 487(770) SP: 90(90) EP: 301(326) DF: 2885 Peck looks like he is trying to flee from battle! x Elemental is moderately hurt. Hp:487/770 Ep:301/326 Ex:478 Lvp:7% >You strike Elemental hitting his lower torso with your great axe slicing through tissues and hitting bone. Kwendasir smites Elemental hitting his right thigh with her right hand causing rather negligible wounds. Elemental pounds you hitting your upper torso with his club causing a deep THUD as a joint dislocates. Elemental crushes you hitting your upper torso with his left hand causing nastily aching wounds. You follow your leader away from the battlefield. You have to break the concentration on your skill while fleeing from battle! x Elemental is moderately hurt. Hp:354/770 Ep:294/326 Ex:478 Lvp:7% > HP: 354(770) SP: 90(90) EP: 294(326) DF: 2885 Peck leaves out. It's too dark and you can't see anything. Kwendasir arrives from northeast. x Check who's shape? Hp:354/770 Ep:294/326 Ex:478 Lvp:7% >par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 1h 55m 21s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 133 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 354/770 Sp: 90/90 Ep: 294/326 | Exp: 0 | | Peck 1,2 Lea Hp: 525/525 Sp: 126/126 Ep: 244/250 | Exp: 8772 | | Kwendasir 1,3 Fol Hp: 344/425 Sp: 54/54 Ep: 177/190 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:354/770 Ep:294/326 Ex:478 Lvp:7% >pas hmm myohemmin peck...ela mee takas Mizzt [party]: hmm myohemmin peck...ela mee takas Hp:354/770 Ep:294/326 Ex:478 Lvp:7% >Peck [party]: prkl se naytti pahalta se isku Autosave. Hp:354/770 Ep:294/326 Ex:478 Lvp:7% >save Mizzt is now saved. Hp:354/770 Ep:294/326 Ex:478 Lvp:7% >Peck leaves north. It's too dark and you can't see anything. Kwendasir arrives from south. Peck leaves north. It's too dark and you can't see anything. Bat cackles 'This time I'll get you Mizzt!' Bat cackles 'This time I'll get you Kwendasir!' Kwendasir arrives from south. Peck looks like he is trying to flee from battle! You follow your leader away from the battlefield. butt You start looking for a good spot in the battle to try your combat maneuver. Hp:354/770 Ep:294/326 Ex:478 Lvp:7% >x Bat is moderately hurt. Hp:354/770 Ep:294/326 Ex:478 Lvp:7% >Bat beats Peck hitting his left leg with its wings causing rather negligible wounds. Kwendasir crushes Bat hitting its left arm with her left hand causing small bones to rupture. Bat gets STUNNED from massive pain. A large cone drops from the tree, but no sound can be heard when it reaches the ground. Peck leaves north. It's too dark and you can't see anything. Your movement forces you to stop your concentration. Kwendasir arrives from south. x Check who's shape? Hp:354/770 Ep:294/326 Ex:478 Lvp:7% >Peck leaves northeast. It's too dark and you can't see anything. Kwendasir arrives from southwest. refuel You search for some dry firewood and refuel the campfire. Hp:383/770 Ep:308/326 Ex:478 Lvp:7% > HP: 383(770) SP: 90(90) EP: 308(326) DF: 2885 The warmth of the fire makes you feel better. Kwendasir stops following the leader. HP: 403(770) SP: 90(90) EP: 318(326) DF: 2883 Painmaker arrives from southwest. pas kwendasir rconnetii Mizzt [party]: kwendasir rconnetii Hp:403/770 Ep:318/326 Ex:478 Lvp:7% >sleep You aren't tired enough. Hp:403/770 Ep:318/326 Ex:478 Lvp:7% >The campfire crackles a bit. l It's too dark and you can't see anything. Hp:403/770 Ep:318/326 Ex:478 Lvp:7% >refuel There is still plenty of firewood left in the campfire. Hp:403/770 Ep:318/326 Ex:478 Lvp:7% >sleep You fall asleep. Hp:403/770 Ep:318/326 Ex:478 Lvp:7% >Somebody says: vieläkin mod Hp:403/770 Ep:318/326 Ex:478 Lvp:7% >Adraz arrives from southwest. Painmaker leaves northwest. Peck [party]: honasin Adraz leaves east. Kwendasir appears from the shadows. Kwendasir starts following the leader in her old position. Adraz arrives from northeast. Adraz falls asleep. The warmth of the fire makes you feel better. Hp:420/770 Ep:326/326 Ex:478 Lvp:7% > HP: 420(770) SP: 90(90) EP: 326(326) DF: 2883 Hp:420/770 Ep:326/326 Ex:478 Lvp:7% >par You cannot do anything while sleeping! Hp:420/770 Ep:326/326 Ex:478 Lvp:7% >The campfire crackles a bit. Adraz turns to another loin and starts snoring loudly. Hp:420/770 Ep:326/326 Ex:478 Lvp:7% > Hp:420/770 Ep:326/326 Ex:478 Lvp:7% >par You cannot do anything while sleeping! Hp:420/770 Ep:326/326 Ex:478 Lvp:7% >The sun begins to pass towards the western horizon. Somebody says: kohta se kuolee :) save You cannot do anything while sleeping! Hp:420/770 Ep:326/326 Ex:478 Lvp:7% >Adraz turns to another loin and starts snoring loudly. HP: 451(770) SP: 90(90) EP: 326(326) DF: 2881 The warmth of the fire makes you feel better. HP: 471(770) SP: 90(90) EP: 326(326) DF: 2881 You wake up, feeling healed and refreshed. HP: 530(770) SP: 90(90) EP: 326(326) DF: 2881 Adraz turns to another loin and starts snoring loudly. say viela pari repobbia ja sillee...sit ku käy megalagxi You say: viela pari repobbia ja sillee...sit ku käy megalagxi Hp:530/770 Ep:326/326 Ex:478 Lvp:7% >Peck [party]: prkl jos sais critattuu nii ois parempi Hp:530/770 Ep:326/326 Ex:478 Lvp:7% >l It's too dark and you can't see anything. Hp:530/770 Ep:326/326 Ex:478 Lvp:7% >Some sparks fly towards you. Adraz snores loudly! save Mizzt is now saved. Hp:530/770 Ep:326/326 Ex:478 Lvp:7% >Somebody says: tapettiin kerran mizzin kanssa yli 2h yhta 1k monsua ku oltiin neebia :D Hp:530/770 Ep:326/326 Ex:478 Lvp:7% >save Mizzt is now saved. Hp:530/770 Ep:326/326 Ex:478 Lvp:7% >The warmth of the fire makes you feel better. HP: 552(770) SP: 90(90) EP: 326(326) DF: 2881 Adraz wakes up, looking much refreshed. say silla oli iron sabre ,) Somebody says: hihiii You say: silla oli iron sabre ,) Hp:552/770 Ep:326/326 Ex:478 Lvp:7% >Somebody says: no se on hienoo Hp:552/770 Ep:326/326 Ex:478 Lvp:7% >Adraz starts concentrating on a spell. giggle You giggle inanely. Hp:552/770 Ep:326/326 Ex:478 Lvp:7% >The warmth of the fire makes you feel better. Somebody says: oliha maki sillon mukana say nyt se menee oikeastaan soolona You say: nyt se menee oikeastaan soolona Hp:565/770 Ep:326/326 Ex:478 Lvp:7% >save Mizzt is now saved. Hp:596/770 Ep:326/326 Ex:478 Lvp:7% > HP: 596(770) SP: 90(90) EP: 326(326) DF: 2879 The campfire blazes softly. Hp:596/770 Ep:326/326 Ex:478 Lvp:7% > Hp:596/770 Ep:326/326 Ex:478 Lvp:7% >Adraz grunts 'conyar labera'. Suddenly a cluster of berries drops into the hand of Adraz! sleep You aren't tired enough. Hp:596/770 Ep:326/326 Ex:478 Lvp:7% >Adraz eats a delicious looking cherry-shaped berry. Adraz eats a delicious looking cherry-shaped berry. Adraz eats a delicious looking cherry-shaped berry. Hp:596/770 Ep:326/326 Ex:478 Lvp:7% > Hp:596/770 Ep:326/326 Ex:478 Lvp:7% >par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 1h 57m 27s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 130 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 596/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Peck 1,2 Lea Hp: 525/525 Sp: 126/126 Ep: 250/250 | Exp: 8772 | | Kwendasir 1,3 Fol Hp: 425/425 Sp: 54/54 Ep: 190/190 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:596/770 Ep:326/326 Ex:478 Lvp:7% >save Mizzt is now saved. Hp:596/770 Ep:326/326 Ex:478 Lvp:7% >Adraz leaves southwest. Hp:596/770 Ep:326/326 Ex:478 Lvp:7% >save Mizzt is now saved. Hp:596/770 Ep:326/326 Ex:478 Lvp:7% >The warmth of the fire makes you feel better. f adraz Adraz is a level 13 firbolg. She has been on for 3h 7m 20s and has been idle for 0s. She is 5 days 11 hours 59 minutes 40 seconds old. She has a homepage at www.mtv3.fi She has killed Wolf pack leader, 7523 exp She has no unread mail. Plan: Vitalblade tells you 'Ei perkele sää oot kyllä niin hitosti perseestä.'. Sebaot tells you 'Et sää yhtään huonompi sitten voi olla perkele!'. Feanor tells you and Sebaot 'Potkitaas toi adraz vittuun meidän partysta?'. Pouffy tells you 'Damn you suck BIG time.'. Jix tells you 'Joo suiccaisit ethän sää osu ees ladon seinään!'. Hp:619/770 Ep:326/326 Ex:478 Lvp:7% > HP: 619(770) SP: 90(90) EP: 326(326) DF: 2879 Hp:619/770 Ep:326/326 Ex:478 Lvp:7% >Somebody says: annas rangerin marjoja pleez pas mennaa Mizzt [party]: mennaa Hp:619/770 Ep:326/326 Ex:478 Lvp:7% >save Mizzt is now saved. Hp:619/770 Ep:326/326 Ex:478 Lvp:7% >Daemion : training after reincing bugged heavily. Whee. Hp:619/770 Ep:326/326 Ex:478 Lvp:7% >The campfire crackles a bit and some sparks fly towards the sky. Hp:619/770 Ep:326/326 Ex:478 Lvp:7% >save Mizzt is now saved. Hp:619/770 Ep:326/326 Ex:478 Lvp:7% >The warmth of the fire makes you feel better. HP: 644(770) SP: 90(90) EP: 326(326) DF: 2877 Hp:644/770 Ep:326/326 Ex:478 Lvp:7% >save Mizzt is now saved. Hp:644/770 Ep:326/326 Ex:478 Lvp:7% >par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 1h 57m 57s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 130 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 673/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Peck 1,2 Lea Hp: 525/525 Sp: 126/126 Ep: 250/250 | Exp: 8772 | | Kwendasir 1,3 Fol Hp: 425/425 Sp: 54/54 Ep: 190/190 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:673/770 Ep:326/326 Ex:478 Lvp:7% >save HP: 673(770) SP: 90(90) EP: 326(326) DF: 2877 Mizzt is now saved. Hp:673/770 Ep:326/326 Ex:478 Lvp:7% >pas mee peck Mizzt [party]: mee peck Hp:673/770 Ep:326/326 Ex:478 Lvp:7% >kick peck You kick Peck in the butt. Hp:673/770 Ep:326/326 Ex:478 Lvp:7% >Some sparks fly towards you. bell peck You bell Peck. Hp:673/770 Ep:326/326 Ex:478 Lvp:7% > HP: 673(770) SP: 40(90) EP: 326(326) DF: 2877 Hp:673/770 Ep:326/326 Ex:478 Lvp:7% >score ------------------------------------------------------------------------ Name: Mizzt, b'rogh fighter Lvl: 9 Exp: 478, Adv-pts: 9, Money: 203 gold coins. Divine Favor: 2877 Permanent Divine Favor: 0 (0 free) You have explored little more than a quarter of the world. Hp: 673(/770) Sp: 40(/90) Ep: 326(/326) You are a powerless, rigid and ailing b'rogh. You feel completely brainless and completely insane and you are absolutely hideous. You are completely sober, satiated and refreshed. You are neutral and you revere earth. You are of giant size. Your trueage is 2 days 2 hours 14 minutes 2 seconds. Your assign values are 73% attack, 19% defence, and 0% casting. ------------------------------------------------------------------------ Hp:673/770 Ep:326/326 Ex:478 Lvp:7% >Peck leaves southwest. It's too dark and you can't see anything. Kwendasir arrives from northeast. save Mizzt is now saved. Hp:673/770 Ep:326/326 Ex:478 Lvp:7% >Peck leaves south. It's too dark and you can't see anything. Kwendasir arrives from north. Peck leaves south. It's too dark and you can't see anything. Kwendasir arrives from north. Peck leaves south. It's too dark and you can't see anything. Kwendasir arrives from north. Peck leaves northeast. It's too dark and you can't see anything. Elemental cackles 'This time I'll get you Mizzt!' Elemental cackles 'This time I'll get you Kwendasir!' Kwendasir arrives from out. butt You start looking for a good spot in the battle to try your combat maneuver. Hp:673/770 Ep:326/326 Ex:478 Lvp:7% >x Elemental is moderately hurt. Hp:673/770 Ep:326/326 Ex:478 Lvp:7% >Elemental powerfully bashes Peck hitting his left arm with his club SMASHING the muscle tissue into bloody jelly. x Elemental is moderately hurt. Hp:673/770 Ep:326/326 Ex:478 Lvp:7% >Kwendasir smites Elemental hitting his left leg with her left hand causing rather negligible wounds. pas CRTIT!!! Elemental pounds Peck hitting his upper torso with his club SMASHING the muscle tissue into bloody jelly. x Mizzt [party]: CRTIT!!! Hp:673/770 Ep:322/326 Ex:478 Lvp:7% >Elemental is moderately hurt. Hp:673/770 Ep:322/326 Ex:478 Lvp:7% >par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 1h 58m 19s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 129 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 673/770 Sp: 40/90 Ep: 322/326 | Exp: 0 | | Peck 1,2 Lea Hp: 265/525 Sp: 126/126 Ep: 237/250 | Exp: 8772 | | Kwendasir 1,3 Fol Hp: 425/425 Sp: 54/54 Ep: 189/190 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:673/770 Ep:322/326 Ex:478 Lvp:7% >x Elemental is moderately hurt. Hp:673/770 Ep:322/326 Ex:478 Lvp:7% >Peck strikes Elemental hitting his right thigh with his great axe slicing through tissues and hitting bone. You slice Elemental hitting his right leg with your great axe causing nasty bleeding cuts. Kwendasir smashes Elemental hitting his left leg with her right hand causing sore wounds. Elemental crushes Kwendasir hitting her left arm with his left hand causing nastily aching wounds. x Elemental is moderately hurt. Hp:673/770 Ep:320/326 Ex:478 Lvp:7% >Elemental crushes Peck hitting his right arm with his club causing quite dangerous wounds. x Elemental is moderately hurt. Hp:673/770 Ep:318/326 Ex:478 Lvp:7% >par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 1h 58m 23s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 129 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 673/770 Sp: 40/90 Ep: 318/326 | Exp: 0 | | Peck 1,2 Lea Hp: 203/525 Sp: 126/126 Ep: 233/250 | Exp: 8772 | | Kwendasir 1,3 Fol Hp: 368/425 Sp: 54/54 Ep: 185/190 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:673/770 Ep:318/326 Ex:478 Lvp:7% >Peck tries to kick Elemental but you loses his balance and almost falls. Kwendasir beats Elemental hitting his right leg with her right hand causing large bruises. Elemental pounds you hitting your lower torso with his club causing a deep THUD as a joint dislocates. x Peck looks like he is trying to flee from battle! Elemental is moderately hurt. Hp:599/770 Ep:313/326 Ex:478 Lvp:7% >x Elemental is moderately hurt. Hp:599/770 Ep:313/326 Ex:478 Lvp:7% > HP: 599(770) SP: 40(90) EP: 313(326) DF: 2877 x Elemental is moderately hurt. Hp:599/770 Ep:311/326 Ex:478 Lvp:7% >x Elemental is moderately hurt. Hp:599/770 Ep:311/326 Ex:478 Lvp:7% >x You decide to try a combat maneuver! Your pathetic attempt to headbutt Elemental is greeted with roaring laughter. Kwendasir tries to kick Elemental but you loses her balance and almost falls. Elemental is moderately hurt. Hp:599/770 Ep:309/326 Ex:478 Lvp:7% >x Elemental is moderately hurt. Hp:599/770 Ep:309/326 Ex:478 Lvp:7% >butt You start looking for a good spot in the battle to try your combat maneuver. Hp:599/770 Ep:309/326 Ex:478 Lvp:7% >You rend Elemental hitting his upper torso with your great axe causing quite negligible cuts. Kwendasir smites Elemental hitting his right thigh with her right hand causing rather negligible wounds. Elemental pounds Kwendasir hitting her left arm with his club SMASHING the muscle tissue into bloody jelly. Elemental smashes Kwendasir hitting her upper torso with his left hand causing nastily aching wounds. You follow your leader away from the battlefield. You have to break the concentx ration on your skill while fleeing from battle! Peck leaves out. It's too dark and you can't see anything. Kwendasir arrives from northeast. Check who's shape? Hp:599/770 Ep:309/326 Ex:478 Lvp:7% >par Somebody says: Hp: 203(525), Sp: 126(126), Ep: 232(250) ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 1h 58m 33s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 129 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 599/770 Sp: 40/90 Ep: 309/326 | Exp: 0 | | Peck 1,2 Lea Hp: 203/525 Sp: 126/126 Ep: 232/250 | Exp: 8772 | | Kwendasir 1,3 Fol Hp: 261/425 Sp: 54/54 Ep: 178/190 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:599/770 Ep:309/326 Ex:478 Lvp:7% >Peck leaves north. It's too dark and you can't see anything. Kwendasir arrives from south. Peck leaves north. It's too dark and you can't see anything. Kwendasir arrives from south. Peck leaves north. It's too dark and you can't see anything. Kwendasir arrives from south. Peck leaves northeast. It's too dark and you can't see anything. Kwendasir arrives from southwest. Hp:599/770 Ep:309/326 Ex:478 Lvp:7% >The campfire blazes softly. smile You smile happily. Hp:599/770 Ep:309/326 Ex:478 Lvp:7% >r You say: Hp: 599(770), Sp: 40(90), Ep: 309(326) Hp:599/770 Ep:309/326 Ex:478 Lvp:7% >sleep Kwendasir falls asleep. You fall asleep. Hp:599/770 Ep:309/326 Ex:478 Lvp:7% >Peck falls asleep. The warmth of the fire makes you feel better. HP: 620(770) SP: 50(90) EP: 319(326) DF: 2875 You feel fully rested. HP: 649(770) SP: 52(90) EP: 326(326) DF: 2875 Peck snores loudly! Hp:649/770 Ep:326/326 Ex:478 Lvp:7% >Kwendasir snores loudly! The campfire crackles a bit and some sparks fly towards the sky. Painmaker [suomi]: Miks mää aina aggrotan kaikki pahikset? Peck snores loudly! Hp:649/770 Ep:326/326 Ex:478 Lvp:7% >The warmth of the fire makes you feel better. HP: 673(770) SP: 62(90) EP: 326(326) DF: 2873 Hp:673/770 Ep:326/326 Ex:478 Lvp:7% >Kwendasir wakes up, looking much refreshed. Peck turns to another loin and starts snoring loudly. You wake up, feeling healed and refreshed. Hp:726/770 Ep:326/326 Ex:478 Lvp:7% >par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 1h 59m 23s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 128 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 726/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Peck 1,2 Lea Hp: 278/525 Sp: 126/126 Ep: 250/250 | Exp: 8772 | | Kwendasir 1,3 Fol Hp: 371/425 Sp: 54/54 Ep: 190/190 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:726/770 Ep:326/326 Ex:478 Lvp:7% > HP: 726(770) SP: 90(90) EP: 326(326) DF: 2873 The campfire crackles a bit and some sparks fly towards the sky. r You say: Hp: 726(770), Sp: 90(90), Ep: 326(326) Hp:726/770 Ep:326/326 Ex:478 Lvp:7% >save Mizzt is now saved. Hp:726/770 Ep:326/326 Ex:478 Lvp:7% >Peck wakes up, looking much refreshed. The warmth of the fire makes you feel better. Hp:748/770 Ep:326/326 Ex:478 Lvp:7% >par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 1h 59m 31s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 128 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 748/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Peck 1,2 Lea Hp: 357/525 Sp: 126/126 Ep: 250/250 | Exp: 8772 | | Kwendasir 1,3 Fol Hp: 394/425 Sp: 54/54 Ep: 190/190 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:748/770 Ep:326/326 Ex:478 Lvp:7% > HP: 748(770) SP: 90(90) EP: 326(326) DF: 2873 save Mizzt is now saved. Hp:748/770 Ep:326/326 Ex:478 Lvp:7% >Peck looks at Fire. Hp:748/770 Ep:326/326 Ex:478 Lvp:7% >Peck stares blankly at fire. l It's too dark and you can't see anything. Hp:748/770 Ep:326/326 Ex:478 Lvp:7% >You feel fully healed. par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 1h 59m 43s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 128 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 770/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Peck 1,2 Lea Hp: 394/525 Sp: 126/126 Ep: 250/250 | Exp: 8772 | | Kwendasir 1,3 Fol Hp: 421/425 Sp: 54/54 Ep: 190/190 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >save Mizzt is now saved. Hp:770/770 Ep:326/326 Ex:478 Lvp:7% > HP: 770(770) SP: 90(90) EP: 326(326) DF: 2873 The campfire blazes softly. The warmth of the fire makes you feel better. Peck peers quizzically at you. Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 1h 59m 53s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 128 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 770/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Peck 1,2 Lea Hp: 410/525 Sp: 126/126 Ep: 250/250 | Exp: 8772 | | Kwendasir 1,3 Fol Hp: 425/425 Sp: 54/54 Ep: 190/190 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >save Mizzt is now saved. Hp:770/770 Ep:326/326 Ex:478 Lvp:7% > Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >last inform Last messages on inform: (17:39) [inform]: Cutest left the game. (17:39) [inform]: Cutest enters the game. (17:39) [inform]: Zohlor enters the game. (17:40) [inform]: Zohlor left the game. (17:43) [inform]: Kwendasir was killed by Elemental. (17:45) [inform]: Budoc enters the game. (17:45) [inform]: Ymir goes linkdead. (17:45) [inform]: Vups left the game. (17:46) [inform]: Budoc left the game. (17:50) [inform]: Cutest left the game. (17:53) [inform]: Kwendasir was killed by Elemental. (18:00) [inform]: Kaladan enters the game. (18:04) : Vivian left the game. (18:04) [inform]: Kwendasir goes linkdead. (18:04) [inform]: Kwendasir returns from link death. Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >The warmth of the fire makes you feel better. The campfire blazes softly. par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 2h 11s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 127 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 770/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Peck 1,2 Lea Hp: 433/525 Sp: 126/126 Ep: 250/250 | Exp: 8772 | | Kwendasir 1,3 Fol Hp: 425/425 Sp: 54/54 Ep: 190/190 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >save Mizzt is now saved. Hp:770/770 Ep:326/326 Ex:478 Lvp:7% > Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >pas rippi party Mizzt [party]: rippi party Hp:770/770 Ep:326/326 Ex:478 Lvp:7% > Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >Some sparks fly towards you. pas hankitaan monkki blessaa kuolleet ,) Mizzt [party]: hankitaan monkki blessaa kuolleet ,) Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >save Mizzt is now saved. Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 2h 29s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 127 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 770/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Peck 1,2 Lea Hp: 471/525 Sp: 126/126 Ep: 250/250 | Exp: 8772 | | Kwendasir 1,3 Fol Hp: 425/425 Sp: 54/54 Ep: 190/190 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >save Mizzt is now saved. Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >Peck [party]: kaydaas valissa myymassa kamaa Xian [suomi]: Wavet, nauttikaa... The warmth of the fire makes you feel better. Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >i You are carrying 85.6kg (60%) of 142.5kg and 44.8dm^3 (46%) of 97.0dm^3. Money: 3 silver, 2 mithril and 3 gold [Cash: 2033 Bank: 17081 Total: 19114] Keep: 5 x Burned out wooden torch 5 x Wooden torch Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >Daemion : I strongly suggest against training until I've updated all guilds currently in memory Adraz [suomi]: emme nauti save Mizzt is now saved. Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >pas ei oo tavaraa Mizzt [party]: ei oo tavaraa Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >save Mizzt is now saved. Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >Peck [suomi]: ei oo mitaan mista nauttia The warmth of the fire makes you feel better. Peck [party]: mullon Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 2h 1m 1s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 126 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 770/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Peck 1,2 Lea Hp: 516/525 Sp: 126/126 Ep: 250/250 | Exp: 8772 | | Kwendasir 1,3 Fol Hp: 425/445 Sp: 54/54 Ep: 190/198 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >save Mizzt is now saved. Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >The campfire blazes softly. Hp:770/770 Ep:326/326 Ex:478 Lvp:7% > Hp:770/770 Ep:326/326 Ex:478 Lvp:7% > Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >Adraz [suomi]: no trainiminen imi 2/5:n mun exposta ni en pysty nauttimaan Peck leaves southwest. It's too dark and you can't see anything. Kwendasir arrives from northeast. Peck leaves south. It's too dark and you can't see anything. Kwendasir arrives from north. Peck leaves south. It's too dark and you can't see anything. Kwendasir arrives from north. Peck leaves south. It's too dark and you can't see anything. Kwendasir arrives from north. Peck leaves northeast. It's too dark and you can't see anything. Elemental cackles 'This time I'll get you Mizzt!' Elemental cackles 'This time I'll get you Kwendasir!' Kwendasir arrives from out. butt You start looking for a good spot in the battle to try your combat maneuver. Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >x Elemental is moderately hurt. Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >Elemental tries to hit Kwendasir but misses slightly. par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 2h 1m 17s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 126 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 770/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Peck 1,2 Lea Hp: 525/525 Sp: 126/126 Ep: 250/250 | Exp: 8772 | | Kwendasir 1,3 Fol Hp: 425/445 Sp: 54/54 Ep: 190/198 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >x Elemental is moderately hurt. Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >Kwendasir smashes Elemental hitting his right thigh with her left hand causing rather negligible wounds. x Elemental is moderately hurt. Hp:770/770 Ep:324/326 Ex:478 Lvp:7% >par Elemental powerfully bashes Kwendasir hitting her neck with his club SMASHING the muscle tissue into bloody jelly. ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 2h 1m 21s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 126 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 770/770 Sp: 90/90 Ep: 322/326 | Exp: 0 | | Peck 1,2 Lea Hp: 525/525 Sp: 126/126 Ep: 248/250 | Exp: 8772 | | Kwendasir 1,3 Fol Hp: 283/445 Sp: 54/54 Ep: 184/198 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:770/770 Ep:322/326 Ex:478 Lvp:7% >x Elemental is moderately hurt. Hp:770/770 Ep:322/326 Ex:478 Lvp:7% >x Elemental is moderately hurt. Hp:770/770 Ep:322/326 Ex:478 Lvp:7% >par Peck tears Elemental hitting his right leg with his great axe causing quite negligible cuts. You powerfully cut Elemental hitting his left arm with your great axe causing blood to flow from numerous cuts. Kwendasir smashes Elemental hitting his left leg with her right hand causing rather negligible wounds. Elemental pounds Kwendasir hitting her upper torso with his left hand SMASHING the muscle tissue into bloody jelly. ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 2h 1m 23s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 126 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 770/770 Sp: 90/90 Ep: 320/326 | Exp: 0 | | Peck 1,2 Lea Hp: 525/525 Sp: 126/126 Ep: 247/250 | Exp: 8772 | | Kwendasir 1,3 Fol Hp: 206/445 Sp: 54/54 Ep: 181/198 | x Exp: 6533 | `---------------------------------------------------------------------------' Hp:770/770 Ep:320/326 Ex:478 Lvp:7% >Elemental is not in a good shape. Hp:770/770 Ep:320/326 Ex:478 Lvp:7% >par Elemental crushes you hitting your left arm with his club causing sore wounds. ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 2h 1m 25s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 126 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 727/770 Sp: 90/90 Ep: 317/326 | Exp: 0 | | Peck 1,2 Lea Hp: 525/525 Sp: 126/126 Ep: 246/250 | Exp: 8772 | | Kwendasir 1,3 Fol Hp: 206/445 Sp: 54/54 Ep: 181/198 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:727/770 Ep:317/326 Ex:478 Lvp:7% >x Elemental is not in a good shape. Hp:727/770 Ep:317/326 Ex:478 Lvp:7% >Peck looks like he is trying to flee from battle! HP: 727(770) SP: 90(90) EP: 317(326) DF: 2873 Kwendasir smashes Elemental hitting his left thigh with her right hand causing sore wounds. Elemental powerfully bashes Kwendasir hitting her upper torso with his club SMASHING really hard, causing a loud *CRACK*. Kwendasir gets STUNNED from massive pain. You follow your leader away from the battlefield. You have to break the concentration on your skill while fleeing from battle! pas nigs!!! Mizzt [party]: nigs!!! Hp:727/770 Ep:315/326 Ex:478 Lvp:7% >x Elemental is not in a good shape. Hp:727/770 Ep:315/326 Ex:478 Lvp:7% >Kwendasir looks like she is trying to flee from battle! Peck leaves out. It's too dark and you can't see anything. Kwendasir stops following the leader. x Cutter : kummasti nousee toi määrä jonka se vei joka whinellä Check who's shape? Hp:727/770 Ep:315/326 Ex:478 Lvp:7% >r You say: Hp: 727(770), Sp: 90(90), Ep: 315(326) Hp:727/770 Ep:315/326 Ex:478 Lvp:7% >smile You smile happily. Hp:727/770 Ep:315/326 Ex:478 Lvp:7% >You feel fully rested. Hp:756/770 Ep:326/326 Ex:478 Lvp:7% > HP: 756(770) SP: 90(90) EP: 326(326) DF: 2873 l It's too dark and you can't see anything. Hp:756/770 Ep:326/326 Ex:478 Lvp:7% >Daemion : whine seis Somebody says: Hp: 525(525), Sp: 126(126), Ep: 246(250) Peck [party]: hakkas vaan kwndasiria :| Peck leaves north. It's too dark and you can't see anything. Peck leaves north. It's too dark and you can't see anything. Peck leaves north. It's too dark and you can't see anything. Peck leaves northeast. It's too dark and you can't see anything. Hp:756/770 Ep:326/326 Ex:478 Lvp:7% >par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 2h 1m 57s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 126 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 756/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Peck 1,2 Lea Hp: 525/525 Sp: 126/126 Ep: 246/250 | Exp: 8772 | | Kwendasir -,- Rip Hp: -66/445 Sp: 54/54 Ep: 184/198 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:756/770 Ep:326/326 Ex:478 Lvp:7% >You stop following the leader. Some sparks fly towards you. Peck leaves north. pas mennaa takas peck Mizzt [party]: mennaa takas peck Hp:756/770 Ep:326/326 Ex:478 Lvp:7% >par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 2h 2m 5s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 125 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Hp: 756/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Peck 1,2 Lea Hp: 525/525 Sp: 126/126 Ep: 231/250 | Exp: 8772 | | Kwendasir -,- Rip Hp: -66/445 Sp: 54/54 Ep: 184/198 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:756/770 Ep:326/326 Ex:478 Lvp:7% >Adraz [suomi]: joo daemion katto ni backupissa oli ~583k stateissa expaa nytten ~387k Peck arrives from north. You start following the leader in your old position. Peck leaves southwest. It's too dark and you can't see anything. Peck leaves south. It's too dark and you can't see anything. Peck leaves south. It's too dark and you can't see anything. Peck leaves south. It's too dark and you can't see anything. Peck leaves northeast. It's too dark and you can't see anything. Elemental cackles 'This time I'll get you Mizzt!' butt You start looking for a good spot in the battle to try your combat maneuver. Hp:756/770 Ep:326/326 Ex:478 Lvp:7% >x Elemental is not in a good shape. Hp:756/770 Ep:326/326 Ex:478 Lvp:7% >par Elemental powerfully bashes you hitting your upper torso with his club SMASHING the muscle tissue into bloody jelly. That REALLY hurt! ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 2h 2m 17s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 125 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 583/770 Sp: 90/90 Ep: 318/326 | Exp: 0 | | Peck 1,2 Lea Hp: 525/525 Sp: 126/126 Ep: 214/250 | Exp: 8772 | | Kwendasir -,- Hp: 50/445 Sp: 50/54 Ep: 50/198 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:583/770 Ep:318/326 Ex:478 Lvp:7% >x Elemental is not in a good shape. Hp:583/770 Ep:318/326 Ex:478 Lvp:7% >r You say: Hp: 583(770), Sp: 90(90), Ep: 318(326) Hp:583/770 Ep:318/326 Ex:478 Lvp:7% >x HP: 583(770) SP: 90(90) EP: 318(326) DF: 2871 Elemental is not in a good shape. Hp:583/770 Ep:316/326 Ex:478 Lvp:7% >Elemental powerfully bashes you hitting your left leg with his club SMASHING the muscle tissue into bloody jelly. x Elemental is not in a good shape. Hp:448/770 Ep:309/326 Ex:478 Lvp:7% > HP: 448(770) SP: 90(90) EP: 309(326) DF: 2871 Peck strikes Elemental hitting his lower torso with his great axe causing blood to flow from numerous cuts. You try to hit Elemental but miss slightly. Elemental smites you hitting your upper torso with his left hand causing sore wounds. r You say: Hp: 433(770), Sp: 90(90), Ep: 307(326) Hp:433/770 Ep:307/326 Ex:478 Lvp:7% >x Elemental is not in a good shape. Hp:433/770 Ep:307/326 Ex:478 Lvp:7% >Peck furiously kicks his steel boots into Elemental's right leg, making him stagger about in pain. HP: 433(770) SP: 90(90) EP: 307(326) DF: 2871 Elemental crushes Peck hitting his upper torso with his club causing nastily aching wounds. x Elemental is not in a good shape. Hp:433/770 Ep:305/326 Ex:478 Lvp:7% >Elemental crushes you hitting your right arm with his club causing nastily aching wounds. r You say: Hp: 371(770), Sp: 90(90), Ep: 301(326) Hp:371/770 Ep:301/326 Ex:478 Lvp:7% >x Elemental is not in a good shape. Hp:371/770 Ep:301/326 Ex:478 Lvp:7% > HP: 371(770) SP: 90(90) EP: 301(326) DF: 2871 You decide to try a combat maneuver! You feint with your great axe, and catch Elemental totally off-guard with your bronze helmet, sending he out of balance. Elemental gets seriously disoriented and loses the ability to fight for a while. Cutter : mites väitit aikasemmi jotain 730k:sta sit x Elemental is not in a good shape. Hp:371/770 Ep:299/326 Ex:478 Lvp:7% >butt You start looking for a good spot in the battle to try your combat maneuver. Hp:371/770 Ep:299/326 Ex:478 Lvp:7% >x Elemental is not in a good shape. Hp:371/770 Ep:299/326 Ex:478 Lvp:7% >You rend Elemental hitting his left thigh with your great axe causing nasty bleeding cuts. x Elemental is not in a good shape. Hp:371/770 Ep:299/326 Ex:478 Lvp:7% >r You say: Hp: 371(770), Sp: 90(90), Ep: 299(326) Hp:371/770 Ep:299/326 Ex:478 Lvp:7% >Peck tries to hit Elemental but misses. x Elemental is not in a good shape. Hp:371/770 Ep:296/326 Ex:478 Lvp:7% >Painmaker [suomi]: Ei se voi olla noin kamalaa...multakin meni puolet expoista kahes reincis... x Elemental is not in a good shape. Hp:371/770 Ep:296/326 Ex:478 Lvp:7% >x Elemental is not in a good shape. Hp:371/770 Ep:293/326 Ex:478 Lvp:7% >r You say: Hp: 371(770), Sp: 90(90), Ep: 293(326) Hp:371/770 Ep:293/326 Ex:478 Lvp:7% >x Elemental is not in a good shape. Hp:371/770 Ep:290/326 Ex:478 Lvp:7% >x You decide to try a combat maneuver! You try to headbutt Elemental but you lose your balance and almost stumble. Elemental is not in a good shape. Hp:371/770 Ep:287/326 Ex:478 Lvp:7% >r You say: Hp: 371(770), Sp: 90(90), Ep: 287(326) Hp:371/770 Ep:287/326 Ex:478 Lvp:7% >butt You start looking for a good spot in the battle to try your combat maneuver. Hp:371/770 Ep:287/326 Ex:478 Lvp:7% >r HP: 371(770) SP: 90(90) EP: 287(326) DF: 2869 Peck tries to hit Elemental but misses by an inch. You try to hit Elemental but miss slightly. You rend Elemental hitting his right thigh with your great axe causing nasty bleeding cuts. Elemental powerfully bashes Peck hitting his upper torso with his club SMASHING the muscle tissue into bloody jelly. Peck screams in pain! Elemental pounds Peck hitting his right arm with his left hand SMASHING the muscle tissue into bloody jelly. You say: Hp: 371(770), Sp: 90(90), Ep: 287(326) Hp:371/770 Ep:287/326 Ex:478 Lvp:7% >x Elemental is not in a good shape. Hp:371/770 Ep:287/326 Ex:478 Lvp:7% >Peck looks like he is trying to flee from battle! x You follow your leader away from the battlefield. You have to break the concentration on your skill while fleeing from battle! Elemental is not in a good shape. Hp:371/770 Ep:284/326 Ex:478 Lvp:7% >par Elemental powerfully bashes you hitting your lower torso with his club SMASHING the muscle tissue into bloody jelly. ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 2h 2m 45s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 125 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 217/770 Sp: 90/90 Ep: 278/326 | Exp: 0 | | Peck 1,2 Lea Hp: 214/525 Sp: 126/126 Ep: 188/250 | Exp: 8772 | | Kwendasir -,- Hp: 50/445 Sp: 50/54 Ep: 50/198 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:217/770 Ep:278/326 Ex:478 Lvp:7% >x Elemental is not in a good shape. Hp:217/770 Ep:278/326 Ex:478 Lvp:7% > HP: 217(770) SP: 90(90) EP: 278(326) DF: 2869 Peck leaves out. It's too dark and you can't see anything. r You say: Hp: 217(770), Sp: 90(90), Ep: 278(326) Hp:217/770 Ep:278/326 Ex:478 Lvp:7% >smile Peck leaves north. It's too dark and you can't see anything. You smile happily. Hp:217/770 Ep:278/326 Ex:478 Lvp:7% >Peck leaves north. It's too dark and you can't see anything. Peck leaves north. It's too dark and you can't see anything. pas meni hyvin Mizzt [party]: meni hyvin Hp:217/770 Ep:278/326 Ex:478 Lvp:7% >Adraz [suomi]: mää sanoin STATEISSA, tiesitkö että on myös expaa leveleissä ja gleveleissä? Peck leaves northeast. It's too dark and you can't see anything. Peck [party]: jeps pas itsi että kwendasir kuoli Mizzt [party]: itsi että kwendasir kuoli Hp:246/770 Ep:292/326 Ex:478 Lvp:7% >sleep HP: 246(770) SP: 90(90) EP: 292(326) DF: 2869 You fall asleep. Hp:246/770 Ep:292/326 Ex:478 Lvp:7% >The warmth of the fire makes you feel better. Hp:259/770 Ep:307/326 Ex:478 Lvp:7% >Idles : no se on se vakio et kun tulee bugi niin siinä menetetyt expat ja rahat pitää kertoa vähintään tuplana HP: 259(770) SP: 90(90) EP: 307(326) DF: 2869 Painmaker [suomi]: Kyl pitäis pystyy tekeen uusiks noi expat kun jo kerran oot tehnyt... The fire's warmth soothes you. [suomi]: Painmaker laughs Cutter : jaa laskit tyynesti yhteen vaikka ne on kovasti eri asia Peck [party]: ma kayn myymassa kamat Hp:259/770 Ep:307/326 Ex:478 Lvp:7% >Peck leaves north. You cannot do anything while sleeping! The warmth of the fire makes you feel better. HP: 280(770) SP: 90(90) EP: 320(326) DF: 2867 Idles : samaa logiikkaa mä käytän reimbursessa sit tosin Hp:280/770 Ep:320/326 Ex:478 Lvp:7% > Hp:280/770 Ep:320/326 Ex:478 Lvp:7% >: Cutter claps briefly at Idles. par You cannot do anything while sleeping! Hp:280/770 Ep:320/326 Ex:478 Lvp:7% >You feel fully rested. The campfire blazes softly. The warmth of the fire makes you feel better. HP: 332(770) SP: 90(90) EP: 326(326) DF: 2867 Hp:332/770 Ep:326/326 Ex:478 Lvp:7% >You wake up, feeling healed and refreshed. Kwendasir arrives from northeast. Hp:382/770 Ep:326/326 Ex:478 Lvp:7% >l HP: 382(770) SP: 90(90) EP: 326(326) DF: 2867 It's too dark and you can't see anything. Hp:382/770 Ep:326/326 Ex:478 Lvp:7% >par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 2h 3m 45s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 124 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 382/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Peck 1,2 Lea Hp: 313/525 Sp: 126/126 Ep: 229/250 | Exp: 8772 | | Kwendasir -,- Hp: 94/405 Sp: 53/54 Ep: 60/182 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:382/770 Ep:326/326 Ex:478 Lvp:7% >save Mizzt is now saved. Hp:382/770 Ep:326/326 Ex:478 Lvp:7% >time It is the middle of the second hour of Afternoon. It is currently the phase of Magic. It is the 21th day in the Month of Warmth, season of Living. (The day of Air in the week of Aythzilla) The year is 152, the year of Fire in the Septet of Fire. Hp:382/770 Ep:326/326 Ex:478 Lvp:7% >save Kwendasir falls asleep. Mizzt is now saved. Hp:382/770 Ep:326/326 Ex:478 Lvp:7% >The warmth of the fire makes you feel better. par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 2h 3m 55s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 124 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 395/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Peck 1,2 Lea Hp: 313/525 Sp: 126/126 Ep: 229/250 | Exp: 8772 | | Kwendasir -,- Hp: 108/405 Sp: 54/54 Ep: 77/182 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:395/770 Ep:326/326 Ex:478 Lvp:7% >Adraz [suomi]: Total experience: 200,346 Total worth: 563,061. refuel There is still plenty of firewood left in the campfire. Hp:395/770 Ep:326/326 Ex:478 Lvp:7% >sleep You aren't tired enough. Hp:395/770 Ep:326/326 Ex:478 Lvp:7% >Kwendasir turns to another loin and starts snoring loudly. last inform Last messages on inform: (17:40) [inform]: Zohlor left the game. (17:43) [inform]: Kwendasir was killed by Elemental. (17:45) [inform]: Budoc enters the game. (17:45) [inform]: Ymir goes linkdead. (17:45) [inform]: Vups left the game. (17:46) [inform]: Budoc left the game. (17:50) [inform]: Cutest left the game. (17:53) [inform]: Kwendasir was killed by Elemental. (18:00) [inform]: Kaladan enters the game. (18:04) : Vivian left the game. (18:04) [inform]: Kwendasir goes linkdead. (18:04) [inform]: Kwendasir returns from link death. (18:08) [inform]: Zaxxon left the game. (18:09) [inform]: Xian left the game. (18:10) [inform]: Kwendasir was killed by Elemental. Hp:395/770 Ep:326/326 Ex:478 Lvp:7% >save Mizzt is now saved. Hp:395/770 Ep:326/326 Ex:478 Lvp:7% >Adraz [suomi]: tai muidostetaas uusiks The fire's warmth soothes you. The warmth of the fire makes you feel better. HP: 416(770) SP: 90(90) EP: 326(326) DF: 2865 Kwendasir turns to another loin and starts snoring loudly. Adraz [suomi]: Total experience: 200,346 + nykyiset stat expat = Total worth: 563,061. HP: 446(770) SP: 90(90) EP: 326(326) DF: 2865 Miden [suomi]: noniin mitas taalla tapahtuu Adraz [suomi]: about tai silleen =) Kwendasir snores loudly! Kwendasir wakes up, looking much refreshed. The warmth of the fire makes you feel better. HP: 464(770) SP: 90(90) EP: 326(326) DF: 2863 The campfire crackles a bit and some sparks fly towards the sky. Peck arrives from north. Hp:464/770 Ep:326/326 Ex:478 Lvp:7% >The warmth of the fire makes you feel better. sleep You aren't tired enough. Hp:486/770 Ep:326/326 Ex:478 Lvp:7% > HP: 486(770) SP: 90(90) EP: 326(326) DF: 2863 l It's too dark and you can't see anything. Hp:486/770 Ep:326/326 Ex:478 Lvp:7% >save Mizzt is now saved. Hp:486/770 Ep:326/326 Ex:478 Lvp:7% >Kwendasir starts following the leader in her old position. The campfire crackles a bit and some sparks fly towards the sky. HP: 515(770) SP: 90(90) EP: 326(326) DF: 2861 Hp:515/770 Ep:326/326 Ex:478 Lvp:7% >sleep You aren't tired enough. Hp:515/770 Ep:326/326 Ex:478 Lvp:7% >par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 2h 5m 13s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 122 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 515/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Peck 1,2 Lea Hp: 405/525 Sp: 126/126 Ep: 250/250 | Exp: 8772 | | Kwendasir 1,3 Fol Hp: 239/405 Sp: 54/54 Ep: 182/182 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:515/770 Ep:326/326 Ex:478 Lvp:7% >save Mizzt is now saved. Hp:515/770 Ep:326/326 Ex:478 Lvp:7% > Hp:515/770 Ep:326/326 Ex:478 Lvp:7% >The campfire crackles a bit and some sparks fly towards the sky. Hp:515/770 Ep:326/326 Ex:478 Lvp:7% >sleep You aren't tired enough. Hp:515/770 Ep:326/326 Ex:478 Lvp:7% >Adraz [suomi]: jos sää trainit 100k ja se maksaa 60k rahaa ni sulla tulee statteihin 60k used expaa tai jotain noin se daemion esitti save Mizzt is now saved. Hp:515/770 Ep:326/326 Ex:478 Lvp:7% >par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 2h 5m 25s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 122 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 515/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Peck 1,2 Lea Hp: 405/525 Sp: 126/126 Ep: 250/250 | Exp: 8772 | | Kwendasir 1,3 Fol Hp: 239/405 Sp: 54/54 Ep: 182/182 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:515/770 Ep:326/326 Ex:478 Lvp:7% >The warmth of the fire makes you feel better. Hp:528/770 Ep:326/326 Ex:478 Lvp:7% >sleep You fall asleep. Hp:528/770 Ep:326/326 Ex:478 Lvp:7% >save You cannot do anything while sleeping! Hp:528/770 Ep:326/326 Ex:478 Lvp:7% >Autosave. Hp:528/770 Ep:326/326 Ex:478 Lvp:7% >The fire's warmth soothes you. l You cannot do anything while sleeping! Hp:528/770 Ep:326/326 Ex:478 Lvp:7% >save You cannot do anything while sleeping! Hp:528/770 Ep:326/326 Ex:478 Lvp:7% > Hp:528/770 Ep:326/326 Ex:478 Lvp:7% > Hp:528/770 Ep:326/326 Ex:478 Lvp:7% >Cutter : jos oisit hiljaa jo, meitei enää kiinnosta ku se on tiedossa & sitä korjataan jo The warmth of the fire makes you feel better. HP: 549(770) SP: 90(90) EP: 326(326) DF: 2859 Hp:549/770 Ep:326/326 Ex:478 Lvp:7% >par You cannot do anything while sleeping! Hp:580/770 Ep:326/326 Ex:478 Lvp:7% > HP: 580(770) SP: 90(90) EP: 326(326) DF: 2859 Hp:580/770 Ep:326/326 Ex:478 Lvp:7% > Hp:580/770 Ep:326/326 Ex:478 Lvp:7% >Adraz [suomi]: täällä on mortteja joita kiinnostaa Some sparks fly towards you. You wake up, feeling healed and refreshed. Hp:628/770 Ep:326/326 Ex:478 Lvp:7% >par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 2h 6m 3s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 121 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 628/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Peck 1,2 Lea Hp: 485/525 Sp: 126/126 Ep: 250/250 | Exp: 8772 | | Kwendasir 1,3 Fol Hp: 307/405 Sp: 54/54 Ep: 182/182 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:628/770 Ep:326/326 Ex:478 Lvp:7% > HP: 628(770) SP: 90(90) EP: 326(326) DF: 2859 save Mizzt is now saved. Hp:628/770 Ep:326/326 Ex:478 Lvp:7% > Hp:628/770 Ep:326/326 Ex:478 Lvp:7% >refuel There is still plenty of firewood left in the campfire. Hp:628/770 Ep:326/326 Ex:478 Lvp:7% >comfort kwendasir You put your arm around Kwendasir and comfort her. Hp:628/770 Ep:326/326 Ex:478 Lvp:7% >emotes 204 emotes in database: ? aajee ack adore afk agree ah apologize applaud argh asec ayt baa bark beam beep bezerk bite blah blame blink blush boggle boink boo bop bored bounce bow brb burp cackle calm calmdown cheer chuckle clap clear cold comfort complain congratulate coo cough cover cower cringe criticize cry curse curtsey dance die disagree doh drool eep embarrassed envy eww eye eyebrow fall fear flex foam forgive frown fslap gasp giggle glare greedy greet grin grovel growl grr grumble hail happy hate heh hifive hkiss hmm hmpf hop hope hug hum huoh idiot imitate innocent insult jump kick kiss lag laugh lick like love massage meep mercy moan moo mosh mourn mrr muah mumble mutter mypleas nah neurotico nod nodnod nudge nuuh oh ooo pah panic pat peer phew pinch pity point poke ponder pose pout --More--(67%)The warmth of the fire makees you feel better. q Hp:646/770 Ep:326/326 Ex:478 Lvp:7% > HP: 646(770) SP: 90(90) EP: 326(326) DF: 2859 The sun sinks lower on the western sky. Kwendasir falls asleep. The campfire crackles a bit and some sparks fly towards the sky. idiot peck You think Peck is an idiot. Hp:646/770 Ep:326/326 Ex:478 Lvp:7% > Hp:646/770 Ep:326/326 Ex:478 Lvp:7% >save Mizzt is now saved. Hp:646/770 Ep:326/326 Ex:478 Lvp:7% > Hp:646/770 Ep:326/326 Ex:478 Lvp:7% >Kwendasir turns to another loin and starts snoring loudly. Peck blushes shyly to a deep crimson. HP: 675(770) SP: 90(90) EP: 326(326) DF: 2857 Adraz [suomi]: taino tyhmille morteille mitään kerrota ,) pinch peck You pinch Peck's cheek playfully. Hp:675/770 Ep:326/326 Ex:478 Lvp:7% >Kwendasir snores loudly! The warmth of the fire makes you feel better. emotes [suomi]: Adraz throws her head back and cackles gleefully. 204 emotes in database: ? aajee ack adore afk agree ah apologize applaud argh asec ayt baa bark beam beep bezerk bite blah blame blink blush boggle boink boo bop bored bounce bow brb burp cackle calm calmdown cheer chuckle clap clear cold comfort complain congratulate coo cough cover cower cringe criticize cry curse curtsey dance die disagree doh drool eep embarrassed envy eww eye eyebrow fall fear flex foam forgive frown fslap gasp giggle glare greedy greet grin grovel growl grr grumble hail happy hate heh hifive hkiss hmm hmpf hop hope hug hum huoh idiot imitate innocent insult jump kick kiss lag laugh lick like love massage meep mercy moan moo mosh mourn mrr muah mumble mutter mypleas nah neurotico nod nodnod nudge nuuh oh ooo pah panic pat peer phew pinch pity point poke ponder pose pout --More--(67%) punch pushaway puuh quack rave relax rofl rolleyes ruffle salute scratch scream shake shiver shoo shrug sigh silent slap slit smeil smile smirk snap sneer sneeze sniff snore snort sob spank spin spit spock stare still stress stroke sulk tap tapfoot taunt tbt tester thank think thumbd thumbs tickle tired tkiss tongue tsk twiddle wave whee whine whistle wibble wink wish wizard womble wonder worship wow yawn yep Hp:688/770 Ep:326/326 Ex:478 Lvp:7% >Kwendasir turns to another loin and starts snoring loudly. Hp:688/770 Ep:326/326 Ex:478 Lvp:7% >The campfire crackles a bit and some sparks fly towards the sky. Painmaker [suomi]: Aattelinkin, etten jaksa kuunnella... Kwendasir wakes up, looking much refreshed. Adraz arrives from southwest. Adraz falls asleep. The campfire blazes softly. The warmth of the fire makes you feel better. Miden [suomi]: nakemiin HP: 704(770) SP: 90(90) EP: 326(326) DF: 2857 race kwensasir Available commands for b'roghs: help You can get more information by typing 'race help '. Hp:704/770 Ep:326/326 Ex:478 Lvp:7% >par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 2h 7m 13s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 120 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 704/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Peck 1,2 Lea Hp: 525/525 Sp: 126/126 Ep: 250/250 | Exp: 8772 | | Kwendasir 1,3 Fol Hp: 405/405 Sp: 54/54 Ep: 182/182 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:704/770 Ep:326/326 Ex:478 Lvp:7% >save Mizzt is now saved. Hp:704/770 Ep:326/326 Ex:478 Lvp:7% >pas mennaa Mizzt [party]: mennaa Hp:704/770 Ep:326/326 Ex:478 Lvp:7% >save Mizzt is now saved. Hp:704/770 Ep:326/326 Ex:478 Lvp:7% >Kwendasir [party]: oisko meno mitan Adraz turns to another loin and starts snoring loudly. Peck leaves southwest. It's too dark and you can't see anything. Kwendasir arrives from northeast. say goeksetaan Peck leaves south. It's too dark and you can't see anything. Kwendasir arrives from north. You say: goeksetaan Hp:704/770 Ep:326/326 Ex:478 Lvp:7% >Peck leaves south. It's too dark and you can't see anything. Kwendasir arrives from north. Peck leaves south. It's too dark and you can't see anything. Kwendasir arrives from north. Peck leaves northeast. It's too dark and you can't see anything. Elemental cackles 'This time I'll get you Mizzt!' Elemental cackles 'This time I'll get you Kwendasir!' Kwendasir arrives from out. butt HP: 734(770) SP: 90(90) EP: 326(326) DF: 2855 You start looking for a good spot in the battle to try your combat maneuver. Hp:734/770 Ep:326/326 Ex:478 Lvp:7% >x Elemental is not in a good shape. Hp:734/770 Ep:326/326 Ex:478 Lvp:7% >save Mizzt is now saved. Hp:734/770 Ep:326/326 Ex:478 Lvp:7% >Elemental powerfully bashes Peck hitting his left arm with his club SMASHING the muscle tissue into bloody jelly. par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 2h 7m 27s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 120 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 734/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Peck 1,2 Lea Hp: 363/525 Sp: 126/126 Ep: 240/250 | Exp: 8772 | | Kwendasir 1,3 Fol Hp: 405/405 Sp: 54/54 Ep: 182/182 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:734/770 Ep:326/326 Ex:478 Lvp:7% >x Elemental is not in a good shape. Hp:734/770 Ep:326/326 Ex:478 Lvp:7% >Kwendasir smites Elemental hitting his left leg with her left hand causing rather negligible wounds. x Elemental is not in a good shape. Hp:734/770 Ep:324/326 Ex:478 Lvp:7% >Elemental smashes Kwendasir hitting her right arm with his club causing nastily aching wounds. x Elemental is not in a good shape. Hp:734/770 Ep:322/326 Ex:478 Lvp:7% >Peck strikes Elemental hitting his right arm with his great axe causing blood to flow from numerous cuts. You rend Elemental hitting his right arm with your great axe causing nasty bleeding cuts. Kwendasir smites Elemental hitting his right leg with her right hand causing rather negligible wounds. Elemental smashes you hitting your upper torso with his left hand causing sore wounds. x Elemental is not in a good shape. Hp:708/770 Ep:319/326 Ex:478 Lvp:7% >Peck tries to kick Elemental but you loses his balance and almost falls. HP: 708(770) SP: 90(90) EP: 319(326) DF: 2855 Elemental crushes Kwendasir hitting her left arm with his club causing nastily aching wounds. x Elemental is not in a good shape. Hp:708/770 Ep:317/326 Ex:478 Lvp:7% >x Elemental is not in a good shape. Hp:708/770 Ep:317/326 Ex:478 Lvp:7% >par Kwendasir tries to kick Elemental with his steel boots but he easily dodges the futile attempt. Kwendasir smites Elemental hitting his lower torso with her right hand causing rather negligible wounds. Elemental skillfully clubs Peck hitting his upper torso with his club SMASHING really hard, causing a loud *CRACK*. Peck screams in pain! Peck gets STUNNED from massive pain. ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 2h 7m 37s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 120 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 708/770 Sp: 90/90 Ep: 315/326 | Exp: 0 | | Peck 1,2 Lea Hp: 91/525 Sp: 126/126 Ep: 220/250 | Exp: 8772 | | Kwendasir 1,3 Fol Hp: 306/405 Sp: 54/54 Ep: 169/182 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:708/770 Ep:315/326 Ex:478 Lvp:7% >x Elemental is not in a good shape. Hp:708/770 Ep:315/326 Ex:478 Lvp:7% >Peck looks like he is trying to flee from battle! You decide to try a combat maneuver! You duck, and suddenly smash Elemental's left arm with your bronze helmet, causing severe disorientation. You follow your leader away from the battlefield. x Elemental is not in a good shape. Hp:708/770 Ep:313/326 Ex:478 Lvp:7% >butt You start looking for a good spot in the battle to try your combat maneuver. Hp:708/770 Ep:313/326 Ex:478 Lvp:7% >x You strike Elemental hitting his right arm with your great axe slicing through tissues and hitting bone. Kwendasir tries to hit Elemental but misses barely. Elemental powerfully bashes Kwendasir hitting her upper torso with his club SMASHING really hard, causing a loud *CRACK*. Kwendasir screams in pain! Kwendasir gets STUNNED from massive pain. Elemental pounds Kwendasir hitting her upper torso with his left hand SMASHING really hard, causing a loud *CRACK*. Peck leaves out. It's too dark and you can't see anything. Your movement forces you to stop your concentration. Kwendasir stops following the leader. Check who's shape? Hp:708/770 Ep:313/326 Ex:478 Lvp:7% >x Check who's shape? Hp:708/770 Ep:313/326 Ex:478 Lvp:7% >par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 2h 7m 43s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 120 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 708/770 Sp: 90/90 Ep: 313/326 | Exp: 0 | | Peck 1,2 Lea Hp: 91/525 Sp: 126/126 Ep: 220/250 | Exp: 8772 | | Kwendasir -,- Hp: 50/405 Sp: 54/54 Ep: 158/182 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:708/770 Ep:313/326 Ex:478 Lvp:7% >x Check who's shape? Hp:708/770 Ep:313/326 Ex:478 Lvp:7% >r You say: Hp: 708(770), Sp: 90(90), Ep: 313(326) Hp:708/770 Ep:313/326 Ex:478 Lvp:7% >laugh You burst in loud laughter. Hp:708/770 Ep:313/326 Ex:478 Lvp:7% >Peck scratches his head wonderingly. Hp:708/770 Ep:313/326 Ex:478 Lvp:7% >l It's too dark and you can't see anything. Hp:708/770 Ep:313/326 Ex:478 Lvp:7% >s You can't go that way! Hp:708/770 Ep:313/326 Ex:478 Lvp:7% >n In a dense and dark forest (s and n) A bloodstained heart of bat You stop following the leader. Hp:708/770 Ep:313/326 Ex:478 Lvp:7% >s It's too dark and you can't see anything. Hp:708/770 Ep:313/326 Ex:478 Lvp:7% >ne Inside a hollow tree cavity (u, out and n) An air elemental, guarding the stairway Elemental cackles 'This time I'll get you Mizzt!' Hp:708/770 Ep:313/326 Ex:478 Lvp:7% >n You try to find a good spot to flee from battle to north. Hp:708/770 Ep:313/326 Ex:478 Lvp:7% >x Elemental is not in a good shape. Hp:708/770 Ep:313/326 Ex:478 Lvp:7% >x Elemental is not in a good shape. Hp:708/770 Ep:313/326 Ex:478 Lvp:7% >Elemental powerfully bashes you hitting your left thigh with his club SMASHING the muscle tissue into bloody jelly. It's too dark and you can't see anything. x Check who's shape? Hp:548/770 Ep:306/326 Ex:478 Lvp:7% > HP: 548(770) SP: 90(90) EP: 306(326) DF: 2853 x Check who's shape? Hp:548/770 Ep:306/326 Ex:478 Lvp:7% >l It's too dark and you can't see anything. Hp:548/770 Ep:306/326 Ex:478 Lvp:7% >s Inside a hollow tree cavity (u, out and n) An air elemental, guarding the stairway Elemental cackles 'This time I'll get you Mizzt!' Hp:548/770 Ep:306/326 Ex:478 Lvp:7% >Elemental cackles 'This time I'll get you Kwendasir!' Kwendasir arrives from north. Kwendasir looks like she is trying to flee from battle! out You try to find a good spot to flee from battle to out. Hp:548/770 Ep:306/326 Ex:478 Lvp:7% >x Elemental is not in a good shape. Hp:548/770 Ep:306/326 Ex:478 Lvp:7% >Elemental crushes you hitting your left arm with his club causing nastily aching wounds. x Elemental is not in a good shape. Hp:481/770 Ep:304/326 Ex:478 Lvp:7% > HP: 481(770) SP: 90(90) EP: 304(326) DF: 2851 Kwendasir leaves out. It's too dark and you can't see anything. x Check who's shape? Hp:481/770 Ep:304/326 Ex:478 Lvp:7% >n n In a dense and dark forest (s and n) A bloodstained heart of bat Hp:510/770 Ep:318/326 Ex:478 Lvp:7% >In a tranquil forest (s, w and n) A fearsome red-eyed vampire bat Bat notices you and attacks! Hp:510/770 Ep:318/326 Ex:478 Lvp:7% >n n You try to find a good spot to flee from battle to north. Hp:510/770 Ep:318/326 Ex:478 Lvp:7% >n You are already trying to flee from battle! Hp:510/770 Ep:318/326 Ex:478 Lvp:7% >You are already trying to flee from battle! Hp:510/770 Ep:318/326 Ex:478 Lvp:7% > HP: 510(770) SP: 90(90) EP: 318(326) DF: 2851 ne You are already trying to flee from battle! Hp:510/770 Ep:318/326 Ex:478 Lvp:7% >Kwendasir arrives from south. Kwendasir looks like she is trying to flee from battle! x Bat tries to hit Kwendasir but misses barely. A tranquil and dark forest (s, w and ne) A common forest mouse Kwendasir arrives from south. Check who's shape? Hp:510/770 Ep:318/326 Ex:478 Lvp:7% >n You can't go that way! Hp:510/770 Ep:318/326 Ex:478 Lvp:7% >ne It's too dark and you can't see anything. Hp:510/770 Ep:318/326 Ex:478 Lvp:7% >Kwendasir arrives from southwest. refuel There is still plenty of firewood left in the campfire. Hp:510/770 Ep:318/326 Ex:478 Lvp:7% >Peck snores loudly! sleep You fall asleep. Hp:510/770 Ep:318/326 Ex:478 Lvp:7% > Some sparks fly towards you. Hp:510/770 Ep:318/326 Ex:478 Lvp:7% >Kwendasir starts following the leader in her old position. Kwendasir falls asleep. Peck wakes up, looking much refreshed. Hp:510/770 Ep:318/326 Ex:478 Lvp:7% >The warmth of the fire makes you feel better. Hp:535/770 Ep:326/326 Ex:478 Lvp:7% > HP: 535(770) SP: 90(90) EP: 326(326) DF: 2851 The campfire crackles a bit and some sparks fly towards the sky. Kwendasir turns to another loin and starts snoring loudly. Hp:535/770 Ep:326/326 Ex:478 Lvp:7% > Hp:535/770 Ep:326/326 Ex:478 Lvp:7% > Hp:535/770 Ep:326/326 Ex:478 Lvp:7% > Hp:535/770 Ep:326/326 Ex:478 Lvp:7% > Hp:535/770 Ep:326/326 Ex:478 Lvp:7% > Hp:535/770 Ep:326/326 Ex:478 Lvp:7% >Adraz leaves southwest. Hp:535/770 Ep:326/326 Ex:478 Lvp:7% > Hp:535/770 Ep:326/326 Ex:478 Lvp:7% > Hp:535/770 Ep:326/326 Ex:478 Lvp:7% > Hp:535/770 Ep:326/326 Ex:478 Lvp:7% >Kwendasir turns to another loin and starts snoring loudly. Hp:535/770 Ep:326/326 Ex:478 Lvp:7% > Hp:535/770 Ep:326/326 Ex:478 Lvp:7% >Peck [party]: mika kunto??!??? The campfire crackles a bit and some sparks fly towards the sky. pas nigs You cannot do anything while sleeping! Hp:535/770 Ep:326/326 Ex:478 Lvp:7% >Kwendasir snores loudly! You wake up, feeling healed and refreshed. pas nigs Mizzt [party]: nigs Hp:594/770 Ep:326/326 Ex:478 Lvp:7% >l It's too dark and you can't see anything. Hp:594/770 Ep:326/326 Ex:478 Lvp:7% > HP: 594(770) SP: 90(90) EP: 326(326) DF: 2849 The warmth of the fire makes you feel better. The campfire crackles a bit. save Mizzt is now saved. Hp:609/770 Ep:326/326 Ex:478 Lvp:7% >refuel You search for some dry firewood and refuel the campfire. Hp:609/770 Ep:326/326 Ex:478 Lvp:7% >par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 2h 9m 23s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 118 | +-------------------------------------------------------+-------------------+ | Peck 1,2 Lea Hp: 266/525 Sp: 126/126 Ep: 250/250 | Exp: 8772 | | Kwendasir 1,3 Fol Hp: 141/425 Sp: 54/54 Ep: 190/190 | Exp: 6533 | | Mizzt -,- Hp: 609/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | `---------------------------------------------------------------------------' Hp:609/770 Ep:326/326 Ex:478 Lvp:7% > Hp:638/770 Ep:326/326 Ex:478 Lvp:7% > HP: 638(770) SP: 90(90) EP: 326(326) DF: 2849 Kwendasir turns to another loin and starts snoring loudly. r You say: Hp: 638(770), Sp: 90(90), Ep: 326(326) Hp:638/770 Ep:326/326 Ex:478 Lvp:7% >save Mizzt is now saved. Hp:638/770 Ep:326/326 Ex:478 Lvp:7% >Kwendasir wakes up, looking much refreshed. Kwendasir [party]: se on ihan neeker Hp:638/770 Ep:326/326 Ex:478 Lvp:7% >Daemion : All guilds have been fixed. Have a nice day. save Mizzt is now saved. Hp:638/770 Ep:326/326 Ex:478 Lvp:7% >The warmth of the fire makes you feel better. HP: 661(770) SP: 90(90) EP: 326(326) DF: 2849 save Mizzt is now saved. Hp:661/770 Ep:326/326 Ex:478 Lvp:7% >Painmaker arrives from northwest. Hp:661/770 Ep:326/326 Ex:478 Lvp:7% >par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 2h 9m 45s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 118 | +-------------------------------------------------------+-------------------+ | Peck 1,2 Lea Hp: 287/525 Sp: 126/126 Ep: 250/250 | Exp: 8772 | | Kwendasir 1,3 Fol Hp: 217/425 Sp: 54/54 Ep: 190/190 | Exp: 6533 | | Mizzt -,- Hp: 661/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | `---------------------------------------------------------------------------' Hp:661/770 Ep:326/326 Ex:478 Lvp:7% >Painmaker leaves southwest. save Mizzt is now saved. Hp:661/770 Ep:326/326 Ex:478 Lvp:7% > Hp:661/770 Ep:326/326 Ex:478 Lvp:7% >The campfire crackles a bit and some sparks fly towards the sky. Hp:661/770 Ep:326/326 Ex:478 Lvp:7% >save Mizzt is now saved. Hp:661/770 Ep:326/326 Ex:478 Lvp:7% > Hp:661/770 Ep:326/326 Ex:478 Lvp:7% > Hp:661/770 Ep:326/326 Ex:478 Lvp:7% > Hp:661/770 Ep:326/326 Ex:478 Lvp:7% > Hp:661/770 Ep:326/326 Ex:478 Lvp:7% >Peck looks at Axe 1. zap idles Panic now - avoid the rush! Hp:661/770 Ep:326/326 Ex:478 Lvp:7% > The warmth of the fire makes you feel better. Hp:705/770 Ep:326/326 Ex:478 Lvp:7% >Peck looks at Axe 2. HP: 705(770) SP: 90(90) EP: 326(326) DF: 2847 Hp:705/770 Ep:326/326 Ex:478 Lvp:7% >l It's too dark and you can't see anything. Hp:705/770 Ep:326/326 Ex:478 Lvp:7% >save Mizzt is now saved. Hp:705/770 Ep:326/326 Ex:478 Lvp:7% >pf You start following the leader in your old position. Hp:705/770 Ep:326/326 Ex:478 Lvp:7% >par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 2h 10m 11s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 117 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 705/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Peck 1,2 Lea Hp: 341/525 Sp: 126/126 Ep: 250/250 | Exp: 8772 | | Kwendasir 1,3 Fol Hp: 266/425 Sp: 54/54 Ep: 190/190 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:705/770 Ep:326/326 Ex:478 Lvp:7% > Hp:705/770 Ep:326/326 Ex:478 Lvp:7% >The fire's warmth soothes you. Hp:705/770 Ep:326/326 Ex:478 Lvp:7% >save Mizzt is now saved. Hp:705/770 Ep:326/326 Ex:478 Lvp:7% >par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 2h 10m 19s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 117 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 705/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Peck 1,2 Lea Hp: 341/525 Sp: 126/126 Ep: 250/250 | Exp: 8772 | | Kwendasir 1,3 Fol Hp: 266/425 Sp: 54/54 Ep: 190/190 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:705/770 Ep:326/326 Ex:478 Lvp:7% > Hp:705/770 Ep:326/326 Ex:478 Lvp:7% >save Mizzt is now saved. Hp:705/770 Ep:326/326 Ex:478 Lvp:7% >Painmaker arrives from southwest. exp Hp: 705(770), Sp: 90(90), Ep: 326(326), Df: 2847(0) Exp: 478 (7%). Total experience: 50,440 Total worth: 212,326. Money in hand: 2,033 worth of silver, Money in bank: 17,081 worth of silver. Hp:705/770 Ep:326/326 Ex:478 Lvp:7% >save Mizzt is now saved. Hp:705/770 Ep:326/326 Ex:478 Lvp:7% >Somebody says: not in good shape Painmaker leaves southwest. Hp:705/770 Ep:326/326 Ex:478 Lvp:7% >The warmth of the fire makes you feel better. Hp:721/770 Ep:326/326 Ex:478 Lvp:7% >f painmaker Painmaker is a level 7 troll. He has been on for 1h 56m 23s and has been idle for 0s. He is 2 days 10 hours 20 minutes 50 seconds old. He has killed A small but hungry wolf, 1625 exp He has no unread mail. Hp:721/770 Ep:326/326 Ex:478 Lvp:7% >save Mizzt is now saved. Hp:721/770 Ep:326/326 Ex:478 Lvp:7% >par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 2h 10m 37s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 117 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 721/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Peck 1,2 Lea Hp: 355/525 Sp: 126/126 Ep: 250/250 | Exp: 8772 | | Kwendasir 1,3 Fol Hp: 283/425 Sp: 54/54 Ep: 190/190 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:721/770 Ep:326/326 Ex:478 Lvp:7% >Peck [party]: mizzt hei mikas ois hyva kappale? Adraz arrives from southwest. save Mizzt is now saved. Hp:721/770 Ep:326/326 Ex:478 Lvp:7% >Adraz leaves east. The campfire crackles a bit. Painmaker arrives from southwest. pas Shania twain - That dont impress Mizzt [party]: Shania twain - That dont impress Hp:750/770 Ep:326/326 Ex:478 Lvp:7% > HP: 750(770) SP: 90(90) EP: 326(326) DF: 2845 The warmth of the fire makes you feel better. Hp:764/770 Ep:326/326 Ex:478 Lvp:7% >save Mizzt is now saved. Hp:764/770 Ep:326/326 Ex:478 Lvp:7% >par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 2h 10m 55s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 117 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 764/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Peck 1,2 Lea Hp: 411/525 Sp: 126/126 Ep: 250/250 | Exp: 8772 | | Kwendasir 1,3 Fol Hp: 328/425 Sp: 54/54 Ep: 190/190 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:764/770 Ep:326/326 Ex:478 Lvp:7% >Peck [party]: moduli Somebody says: me meen ettiin hobbiksii nod You nod solemnly. Hp:764/770 Ep:326/326 Ex:478 Lvp:7% >save Mizzt is now saved. Hp:764/770 Ep:326/326 Ex:478 Lvp:7% >par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 2h 11m 5s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 116 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 764/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Peck 1,2 Lea Hp: 411/525 Sp: 126/126 Ep: 250/250 | Exp: 8772 | | Kwendasir 1,3 Fol Hp: 328/425 Sp: 54/54 Ep: 190/190 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:764/770 Ep:326/326 Ex:478 Lvp:7% >Peck agrees wholeheartedly. The warmth of the fire makes you feel better. Hp:770/770 Ep:326/326 Ex:478 Lvp:7% > HP: 770(770) SP: 90(90) EP: 326(326) DF: 2843 Peck goes 'Heh'. par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 2h 11m 15s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 116 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 770/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Peck 1,2 Lea Hp: 433/525 Sp: 126/126 Ep: 250/250 | Exp: 8772 | | Kwendasir 1,3 Fol Hp: 342/425 Sp: 54/54 Ep: 190/190 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >save Mizzt is now saved. Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >nodonod peck You can't have everything. Where would you put it? Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >Peck scratches his head wonderingly. nodnod peck The campfire blazes softly. You nod twice rapidly rapidly at Peck to show that you really understand. Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >Kwendasir falls asleep. listen peck Somehow, the world always affects you more than you affect it. Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >emotes 204 emotes in database: ? aajee ack adore afk agree ah apologize applaud argh asec ayt baa bark beam beep bezerk bite blah blame blink blush boggle boink boo bop bored bounce bow brb burp cackle calm calmdown cheer chuckle clap clear cold comfort complain congratulate coo cough cover cower cringe criticize cry curse curtsey dance die disagree doh drool eep embarrassed envy eww eye eyebrow fall fear flex foam forgive frown fslap gasp giggle glare greedy greet grin grovel growl grr grumble hail happy hate heh hifive hkiss hmm hmpf hop hope hug hum huoh idiot imitate innocent insult jump kick kiss lag laugh lick like love massage meep mercy moan moo mosh mourn mrr muah mumble mutter mypleas nah neurotico nod nodnod nudge nuuh oh ooo pah panic pat peer phew pinch pity point poke ponder pose pout --More--(67%)Kwendasir snores loudly! q Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >Painmaker leaves northwest. The warmth of the fire makes you feel better. The fire's warmth soothes you. like peck You like Peck. Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >Somebody says: kirppuja paassa cough peck You cough meaningfully at Peck. Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >Kwendasir snores loudly! fslap peck You look at Peck and slap your forehead. Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >emotes 204 emotes in database: ? aajee ack adore afk agree ah apologize applaud argh asec ayt baa bark beam beep bezerk bite blah blame blink blush boggle boink boo bop bored bounce bow brb burp cackle calm calmdown cheer chuckle clap clear cold comfort complain congratulate coo cough cover cower cringe criticize cry curse curtsey dance die disagree doh drool eep embarrassed envy eww eye eyebrow fall fear flex foam forgive frown fslap gasp giggle glare greedy greet grin grovel growl grr grumble hail happy hate heh hifive hkiss hmm hmpf hop hope hug hum huoh idiot imitate innocent insult jump kick kiss lag laugh lick like love massage meep mercy moan moo mosh mourn mrr muah mumble mutter mypleas nah neurotico nod nodnod nudge nuuh oh ooo pah panic pat peer phew pinch pity point poke ponder pose pout --More--(67%) punch pushaway puuh quack rave relax rofl rolleyes ruffle salute scratch scream shake shiver shoo shrug sigh silent slap slit smeil smile smirk snap sneer sneeze sniff snore snort sob spank spin spit spock stare still stress stroke sulk tap tapfoot taunt tbt tester thank think thumbd thumbs tickle tired tkiss tongue tsk twiddle wave whee whine whistle wibble wink wish wizard womble wonder worship wow yawn yep Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >The warmth of the fire makes you feel better. Kwendasir snores loudly! rave You start jumping extatically all around the room to a beat only you hear. Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >Kwendasir wakes up, looking much refreshed. Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 2h 12m 11s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 115 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 770/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Peck 1,2 Lea Hp: 511/525 Sp: 126/126 Ep: 250/250 | Exp: 8772 | | Kwendasir 1,3 Fol Hp: 425/425 Sp: 54/54 Ep: 190/190 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >save Mizzt is now saved. Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >Kwendasir [party]: menoa The campfire blazes softly. The warmth of the fire makes you feel better. pas mennaas Mizzt [party]: mennaas Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >Kwendasir [party]: meneo save Mizzt is now saved. Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 2h 12m 17s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 115 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 770/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Peck 1,2 Lea Hp: 525/525 Sp: 126/126 Ep: 250/250 | Exp: 8772 | | Kwendasir 1,3 Fol Hp: 425/425 Sp: 54/54 Ep: 190/190 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >Kwendasir [party]: menoa save Mizzt is now saved. Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >Kwendasir [party]: menoa Kwendasir [party]: menoa shoo kwendasir You wave your hands and go 'Shoo!' at Kwendasir. Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >Kwendasir [party]: kuulitk Kwendasir [party]: kuulitko Kwendasir [party]: kuulitko shoo kwendasir You wave your hands and go 'Shoo!' at Kwendasir. Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >The warmth of the fire makes you feel better. Kwendasir kicks you in the butt. tap kwendasi Couldn't parse 'kwendasi'. Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >tap kwendasir You tap Kwendasir on the shoulder. Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >Some sparks fly towards you. mercy kwendasir You throw youself on the ground and beg Kwendasir for mercy. Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >Peck leaves southwest. It's too dark and you can't see anything. Kwendasir arrives from northeast. Peck leaves south. It's too dark and you can't see anything. Bat cackles 'This time I'll get you Mizzt!' Bat cackles 'This time I'll get you Kwendasir!' Kwendasir arrives from north. Peck looks like he is trying to flee from battle! butt You start looking for a good spot in the battle to try your combat maneuver. Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >x Bat is in excellent shape! Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 2h 12m 51s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 115 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 770/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Peck 1,2 Lea Hp: 525/525 Sp: 126/126 Ep: 250/250 | Exp: 8772 | | Kwendasir 1,3 Fol Hp: 425/265 Sp: 4/54 Ep: 190/78 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >x Bat is in excellent shape! Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >You follow your leader away from the battlefield. You have to break the concentration on your skill while fleeing from battle! x Bat is in excellent shape! Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >Kwendasir crushes Bat hitting its upper torso with her left hand causing small bones to rupture. Bat gets STUNNED from massive pain. Peck leaves south. It's too dark and you can't see anything. Bat cackles 'This time I'll get you Mizzt!' Bat cackles 'This time I'll get you Kwendasir!' Kwendasir arrives from north. x Bat is in excellent shape! Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >x Bat is in excellent shape! Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >Peck looks like he is trying to flee from battle! You follow your leader away from the battlefield. x Bat is in excellent shape! Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >Bat tries to hit you but misses. Kwendasir smites Bat hitting its upper torso with her left hand causing quite dangerous wounds. Peck leaves south. It's too dark and you can't see anything. Kwendasir arrives from north. par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 2h 13m 1s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 115 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 770/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Peck 1,2 Lea Hp: 525/525 Sp: 126/126 Ep: 250/250 | Exp: 8772 | | Kwendasir 1,3 Fol Hp: 425/265 Sp: 4/54 Ep: 190/78 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >x Check who's shape? Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >Peck leaves northeast. It's too dark and you can't see anything. Elemental cackles 'This time I'll get you Mizzt!' Elemental cackles 'This time I'll get you Kwendasir!' Kwendasir arrives from out. x Elemental is not in a good shape. Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >butt You start looking for a good spot in the battle to try your combat maneuver. Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >x Elemental is not in a good shape. Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 2h 13m 5s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 115 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 770/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Peck 1,2 Lea Hp: 525/525 Sp: 126/126 Ep: 250/250 | Exp: 8772 | | Kwendasir 1,3 Fol Hp: 425/265 Sp: 4/54 Ep: 190/78 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >x Elemental is not in a good shape. Hp:770/770 Ep:326/326 Ex:478 Lvp:7% >Elemental tries to hit Kwendasir but misses slightly. par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 2h 13m 7s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 115 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 770/770 Sp: 90/90 Ep: 324/326 | Exp: 0 | | Peck 1,2 Lea Hp: 525/525 Sp: 126/126 Ep: 249/250 | Exp: 8772 | | Kwendasir 1,3 Fol Hp: 425/265 Sp: 4/54 Ep: 190/78 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:770/770 Ep:324/326 Ex:478 Lvp:7% >x Elemental is not in a good shape. Hp:770/770 Ep:324/326 Ex:478 Lvp:7% >Kwendasir smashes Elemental hitting his left thigh with her left hand causing sore wounds. x Elemental is not in a good shape. Hp:770/770 Ep:322/326 Ex:478 Lvp:7% >x Elemental powerfully bashes Peck hitting his upper torso with his club SMASHING the muscle tissue into bloody jelly. Peck screams in pain! Elemental is not in a good shape. Hp:770/770 Ep:320/326 Ex:478 Lvp:7% >par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 2h 13m 11s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 115 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 770/770 Sp: 90/90 Ep: 320/326 | Exp: 0 | | Peck 1,2 Lea Hp: 341/525 Sp: 126/126 Ep: 238/250 | Exp: 8772 | | Kwendasir 1,3 Fol Hp: 425/265 Sp: 4/54 Ep: 186/78 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:770/770 Ep:320/326 Ex:478 Lvp:7% >x Elemental is not in a good shape. Hp:770/770 Ep:320/326 Ex:478 Lvp:7% >Peck strikes Elemental hitting his right thigh with his great axe slicing through tissues and hitting bone. You rend Elemental hitting his lower torso with your great axe causing quite negligible cuts. Kwendasir smites Elemental hitting his right leg with her right hand causing rather negligible wounds. Elemental crushes you hitting your left thigh with his left hand causing nastily aching wounds. par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 2h 13m 13s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 115 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 708/770 Sp: 90/90 Ep: 315/326 | Exp: 0 | | Peck 1,2 Lea Hp: 341/525 Sp: 126/126 Ep: 237/250 | Exp: 8772 | | Kwendasir 1,3 Fol Hp: 425/265 Sp: 4/54 Ep: 184/78 | x Exp: 6533 | `---------------------------------------------------------------------------' Hp:708/770 Ep:315/326 Ex:478 Lvp:7% >Elemental is not in a good shape. Hp:708/770 Ep:315/326 Ex:478 Lvp:7% >x HP: 708(770) SP: 90(90) EP: 315(326) DF: 2841 Elemental skillfully clubs Kwendasir hitting her head with his club SMASHING the muscle tissue into bloody jelly. Kwendasir screams in pain! Kwendasir gets STUNNED from massive pain. Elemental is not in a good shape. Hp:708/770 Ep:313/326 Ex:478 Lvp:7% >par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 2h 13m 15s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 115 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 708/770 Sp: 90/90 Ep: 313/326 | Exp: 0 | | Peck 1,2 Lea Hp: 341/525 Sp: 126/126 Ep: 236/250 | Exp: 8772 | | Kwendasir 1,3 Fol Hp: 196/265 Sp: 4/54 Ep: 171/78 | x Exp: 6533 | `---------------------------------------------------------------------------' Hp:708/770 Ep:313/326 Ex:478 Lvp:7% >Elemental is not in a good shape. Hp:708/770 Ep:313/326 Ex:478 Lvp:7% >You decide to try a combat maneuver! You ram Elemental using your bronze helmet with great force, almost shattering the bones in Elemental's right leg. Elemental powerfully bashes you hitting your lower torso with his club SMASHING the muscle tissue into bloody jelly. Peck looks like he is trying to flee from battle! x Elemental is not in a good shape. Hp:568/770 Ep:305/326 Ex:478 Lvp:7% >butt You start looking for a good spot in the battle to try your combat maneuver. Hp:568/770 Ep:305/326 Ex:478 Lvp:7% >x HP: 568(770) SP: 90(90) EP: 305(326) DF: 2841 You follow your leader away from the battlefield. You have to break the concentration on your skill while fleeing from battle! Elemental is not in a good shape. Hp:568/770 Ep:305/326 Ex:478 Lvp:7% >par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 2h 13m 19s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 115 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 568/770 Sp: 90/90 Ep: 305/326 | Exp: 0 | | Peck 1,2 Lea Hp: 341/525 Sp: 126/126 Ep: 235/250 | Exp: 8772 | | Kwendasir 1,3 Fol Hp: 196/265 Sp: 4/54 Ep: 169/78 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:568/770 Ep:305/326 Ex:478 Lvp:7% >x Elemental is not in a good shape. Hp:568/770 Ep:305/326 Ex:478 Lvp:7% >Peck [party]: prkl You powerfully cut Elemental hitting his upper torso with your great axe causing blood to flow from numerous cuts. Elemental tries to hit Peck but misses barely. Elemental powerfully bashes Peck hitting his upper torso with his left hand SMASHING really hard, causing a loud *CRACK*. Peck screams in pain! Peck gets STUNNED from massive pain. x Elemental is not in a good shape. Hp:568/770 Ep:305/326 Ex:478 Lvp:7% >Kwendasir tries to hit Elemental but misses slightly. Peck leaves north. At a forest clearing (nw, w and n) You stop following the leader. Kwendasir arrives from northeast. Kwendasir stops following the leader. x Check who's shape? Hp:568/770 Ep:305/326 Ex:478 Lvp:7% >par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 2h 13m 23s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 115 | +-------------------------------------------------------+-------------------+ | Peck 1,2 Lea Hp: 153/525 Sp: 126/126 Ep: 226/250 | Exp: 8772 | | Mizzt -,- Hp: 568/770 Sp: 90/90 Ep: 305/326 | Exp: 0 | | Kwendasir -,- Hp: 196/265 Sp: 4/54 Ep: 169/78 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:568/770 Ep:305/326 Ex:478 Lvp:7% >l It's too dark and you can't see anything. Hp:568/770 Ep:305/326 Ex:478 Lvp:7% >par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 2h 13m 31s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 115 | +-------------------------------------------------------+-------------------+ | Peck 1,2 Lea Hp: 190/525 Sp: 126/126 Ep: 245/250 | Exp: 8772 | | Mizzt -,- Hp: 568/770 Sp: 90/90 Ep: 305/326 | Exp: 0 | | Kwendasir -,- Hp: 222/265 Sp: 6/54 Ep: 78/78 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:568/770 Ep:305/326 Ex:478 Lvp:7% >save Mizzt is now saved. Hp:568/770 Ep:305/326 Ex:478 Lvp:7% >Kwendasir looks better as her head stops spinning. Hp:568/770 Ep:305/326 Ex:478 Lvp:7% >Peck [party]: mizzt prkl sulla menee liian vaha hippoja : Hp:568/770 Ep:305/326 Ex:478 Lvp:7% > HP: 597(770) SP: 90(90) EP: 319(326) DF: 2841 giggle peck Couldn't parse 'peck'. Hp:597/770 Ep:319/326 Ex:478 Lvp:7% >fiffle No amount of careful planning will ever replace dumb luck. Hp:597/770 Ep:319/326 Ex:478 Lvp:7% >pas heh Mizzt [party]: heh Hp:597/770 Ep:319/326 Ex:478 Lvp:7% >par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 2h 13m 51s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 115 | +-------------------------------------------------------+-------------------+ | Peck 1,2 Lea Hp: 190/525 Sp: 126/126 Ep: 245/250 | Exp: 8772 | | Mizzt -,- Hp: 597/770 Sp: 90/90 Ep: 319/326 | Exp: 0 | | Kwendasir -,- Hp: 222/265 Sp: 6/54 Ep: 78/78 | l Exp: 6533 | `---------------------------------------------------------------------------' Hp:597/770 Ep:319/326 Ex:478 Lvp:7% >It's too dark and you can't see anything. Hp:597/770 Ep:319/326 Ex:478 Lvp:7% >n In a dense and dark forest (s and n) A bloodstained heart of bat and A fearsome red-eyed vampire bat Bat cackles 'This time I'll get you Mizzt!' Hp:597/770 Ep:319/326 Ex:478 Lvp:7% >n n You try to find a good spot to flee from battle to north. Hp:597/770 Ep:319/326 Ex:478 Lvp:7% >You are already trying to flee from battle! Hp:597/770 Ep:319/326 Ex:478 Lvp:7% >n You are already trying to flee from battle! Hp:597/770 Ep:319/326 Ex:478 Lvp:7% >In a tranquil forest (s, w and n) A common forest mouse, A common forest mouse and A fearsome red-eyed vampire bat Bat cackles 'This time I'll get you Mizzt!' Kwendasir [party]: mulla on hyva hpmax s You try to find a good spot to flee from battle to south. Hp:597/770 Ep:319/326 Ex:478 Lvp:7% >x Bat is not in a good shape. Hp:597/770 Ep:319/326 Ex:478 Lvp:7% >par In a dense and dark forest (s and n) A bloodstained heart of bat and A fearsome red-eyed vampire bat Bat cackles 'This time I'll get you Mizzt!' ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 2h 13m 59s | Tot Exp: 15305 | | Members: 3 Creator: Peck | Exp/min: 115 | +-------------------------------------------------------+-------------------+ | Peck 1,2 Lea Hp: 190/525 Sp: 126/126 Ep: 245/250 | Exp: 8772 | | Mizzt -,- Hp: 597/770 Sp: 90/90 Ep: 319/326 | Exp: 0 | | Kwendasir -,- Hp: 222/265 Sp: 6/54 Ep: 78/78 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:597/770 Ep:319/326 Ex:478 Lvp:7% >x Bat is moderately hurt. Hp:597/770 Ep:319/326 Ex:478 Lvp:7% >x Bat is moderately hurt. Hp:597/770 Ep:319/326 Ex:478 Lvp:7% >Continuous quietness makes you feel nervous. x Bat is moderately hurt. Hp:597/770 Ep:319/326 Ex:478 Lvp:7% >Bat clubs you hitting your left leg with its wings causing large bruises. [party]: Peck wonders. Bat pricks you hitting your left thigh with its fangs causing large scratches. You rend Bat hitting its left arm with your great axe slicing through tissues and hitting bone. Bat gets STUNNED from massive pain. Kwendasir [party]: ku toi kaski bellata sillo joskus ja sano etta menee vaan 50sp nii menimki statit You strike Bat hitting its upper torso with your great axe resulting as a SHOWER of blood. Bat staggers and falls to the ground ... dead. Battle over. n In a tranquil forest (s, w and n) A common forest mouse, A common forest mouse and A fearsome red-eyed vampire bat Bat cackles 'This time I'll get you Mizzt!' Hp:594/770 Ep:319/326 Ex:568 Lvp:8% >x The branch of the pine wavers powerfully, as the squirrel jumps to another tree. Bat is not in a good shape. Hp:594/770 Ep:319/326 Ex:568 Lvp:8% >The common forest mouse blinks its deep blue eyes. Bat tries to hit you but misses. The common forest mouse blinks its deep blue eyes. You strike Bat hitting its upper torso with your great axe resulting as a SHOWER of blood. Bat gets WOUNDED from the massive damage. Its torso starts bleeding. Bat gets STUNNED from massive pain. Bat staggers and falls to the ground ... dead. Battle over. dig grave You dig a grave for the corpse and bury it carefully. Hp:594/770 Ep:319/326 Ex:649 Lvp:9% >s In a dense and dark forest (s and n) Mutilated corpse of Bat and A bloodstained heart of bat Hp:594/770 Ep:319/326 Ex:649 Lvp:9% >Peck [party]: mulla kavi samalla tavalla tavalla sillon ko oli krapula :) dig grave You dig a grave for the corpse and bury it carefully. Hp:594/770 Ep:319/326 Ex:649 Lvp:9% >n n In a tranquil forest (s, w and n) A bloodstained heart of bat, A common forest mouse and A common forest mouse Hp:594/770 Ep:319/326 Ex:649 Lvp:9% >A tranquil and dark forest (s, w and ne) Hp:594/770 Ep:319/326 Ex:649 Lvp:9% >n You can't go that way! Hp:594/770 Ep:319/326 Ex:649 Lvp:9% >ne It's too dark and you can't see anything. Hp:594/770 Ep:319/326 Ex:649 Lvp:9% >refuel There is still plenty of firewood left in the campfire. Hp:594/770 Ep:319/326 Ex:649 Lvp:9% >sleep You fall asleep. Hp:594/770 Ep:319/326 Ex:649 Lvp:9% >Painmaker turns to another loin and starts snoring loudly. The warmth of the fire makes you feel better. Kwendasir arrives from southwest. HP: 613(770) SP: 90(90) EP: 326(326) DF: 2837 The fire's warmth soothes you. Kwendasir falls asleep. Kwendasir snores loudly! Painmaker wakes up, looking much refreshed. Peck arrives from southwest. Peck happily greets everyone present. The fire's warmth soothes you. Painmaker bows gracefully to his audience. The warmth of the fire makes you feel better. Kwendasir snores loudly! HP: 637(770) SP: 90(90) EP: 326(326) DF: 2837 Joesupreme [suomi]: joku teista joskus seikkaillut siella visin arealla? HP: 666(770) SP: 90(90) EP: 326(326) DF: 2835 Kwendasir turns to another loin and starts snoring loudly. Somebody says: Ei ollu hobbiksii noilla uleisillä paikoilla Peck falls asleep. You wake up, feeling healed and refreshed. HP: 703(770) SP: 90(90) EP: 326(326) DF: 2835 Kwendasir turns to another loin and starts snoring loudly. Somebody says: siis yleisillä Painmaker leaves southwest. The warmth of the fire makes you feel better. Kwendasir wakes up, looking much refreshed. HP: 726(770) SP: 90(90) EP: 326(326) DF: 2835 The campfire crackles a bit and some sparks fly towards the sky. Autosave. Hp:726/770 Ep:326/326 Ex:649 Lvp:9% >par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 2h 15m 45s | Tot Exp: 15476 | | Members: 3 Creator: Peck | Exp/min: 114 | +-------------------------------------------------------+-------------------+ | Peck 1,2 Lea Hp: 340/525 Sp: 126/126 Ep: 250/250 | Exp: 8772 | | Mizzt -,- Hp: 726/770 Sp: 90/90 Ep: 326/326 | Exp: 171 | | Kwendasir -,- Hp: 349/425 Sp: 41/54 Ep: 190/190 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:726/770 Ep:326/326 Ex:649 Lvp:9% >Peck wakes up, looking much refreshed. Hp:726/770 Ep:326/326 Ex:649 Lvp:9% >save Mizzt is now saved. Hp:726/770 Ep:326/326 Ex:649 Lvp:9% >pf You start following the leader in your old position. Hp:726/770 Ep:326/326 Ex:649 Lvp:9% >par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 2h 15m 53s | Tot Exp: 15476 | | Members: 3 Creator: Peck | Exp/min: 114 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 726/770 Sp: 90/90 Ep: 326/326 | Exp: 171 | | Peck 1,2 Lea Hp: 378/525 Sp: 126/126 Ep: 250/250 | Exp: 8772 | | Kwendasir -,- Hp: 375/425 Sp: 42/54 Ep: 190/190 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:726/770 Ep:326/326 Ex:649 Lvp:9% >save Mizzt is now saved. Hp:726/770 Ep:326/326 Ex:649 Lvp:9% >The warmth of the fire makes you feel better. The campfire crackles a bit. Kwendasir starts following the leader in her old position. point peck You point at Peck meaningfully. Hp:770/770 Ep:326/326 Ex:649 Lvp:9% > HP: 770(770) SP: 90(90) EP: 326(326) DF: 2833 par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 2h 16m 1s | Tot Exp: 15476 | | Members: 3 Creator: Peck | Exp/min: 113 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 770/770 Sp: 90/90 Ep: 326/326 | Exp: 171 | | Peck 1,2 Lea Hp: 401/525 Sp: 126/126 Ep: 250/250 | Exp: 8772 | | Kwendasir 1,3 Fol Hp: 396/425 Sp: 52/54 Ep: 190/190 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:770/770 Ep:326/326 Ex:649 Lvp:9% >save Mizzt is now saved. Hp:770/770 Ep:326/326 Ex:649 Lvp:9% >feelings You can't have everything. Where would you put it? Hp:770/770 Ep:326/326 Ex:649 Lvp:9% >Peck staggers and falls to the ground, playing dead. emotes 204 emotes in database: ? aajee ack adore afk agree ah apologize applaud argh asec ayt baa bark beam beep bezerk bite blah blame blink blush boggle boink boo bop bored bounce bow brb burp cackle calm calmdown cheer chuckle clap clear cold comfort complain congratulate coo cough cover cower cringe criticize cry curse curtsey dance die disagree doh drool eep embarrassed envy eww eye eyebrow fall fear flex foam forgive frown fslap gasp giggle glare greedy greet grin grovel growl grr grumble hail happy hate heh hifive hkiss hmm hmpf hop hope hug hum huoh idiot imitate innocent insult jump kick kiss lag laugh lick like love massage meep mercy moan moo mosh mourn mrr muah mumble mutter mypleas nah neurotico nod nodnod nudge nuuh oh ooo pah panic pat peer phew pinch pity point poke ponder pose pout --More--(67%) punch pushaway puuh quack rave relax rofl rolleyes ruffle salute scratch scream shake shiver shoo shrug sigh silent slap slit smeil smile smirk snap sneer sneeze sniff snore snort sob spank spin spit spock stare still stress stroke sulk tap tapfoot taunt tbt tester thank think thumbd thumbs tickle tired tkiss tongue tsk twiddle wave whee whine whistle wibble wink wish wizard womble wonder worship wow yawn yep Hp:770/770 Ep:326/326 Ex:649 Lvp:9% >pity You have to do that to someone. Hp:770/770 Ep:326/326 Ex:649 Lvp:9% >pity kwendasier Couldn't parse 'kwendasier'. Hp:770/770 Ep:326/326 Ex:649 Lvp:9% >pity kwendasir You have pity for poor Kwendasir. Hp:770/770 Ep:326/326 Ex:649 Lvp:9% >The warmth of the fire makes you feel better. The campfire blazes softly. The sun sinks towards the western horizon. Joesupreme tells you, Peck and Kwendasir 'mitas poijjaat tappaa?'. Somebody says: prkl ala saikyttele wink kwendasir You wink suggestively at Kwendasir. Hp:770/770 Ep:326/326 Ex:649 Lvp:9% >f joesupreme Joesupreme is a level 11 troll. He has been on for 9m 40s and has been idle for 8s. He is 1 week 1 day 23 hours 47 minutes 38 seconds old. He has killed Trokel the shopkeeper is standing here, 960 exp (party of 2) A poisonous spider, 1403 exp He has no unread mail. Plan: Leader of Evil Troll army Hp:770/770 Ep:326/326 Ex:649 Lvp:9% >Peck tells Joesupreme, you and Kwendasir 'air elementalia'. replu elementaalia With your bare hands?!? Hp:770/770 Ep:326/326 Ex:649 Lvp:9% >save Mizzt is now saved. Hp:770/770 Ep:326/326 Ex:649 Lvp:9% >The warmth of the fire makes you feel better. reply joo, miks= You tell to Peck, Joesupreme and Kwendasir 'joo, miks='. Hp:770/770 Ep:326/326 Ex:649 Lvp:9% > Hp:770/770 Ep:326/326 Ex:649 Lvp:9% >par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 2h 16m 45s | Tot Exp: 15476 | | Members: 3 Creator: Peck | Exp/min: 113 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 770/770 Sp: 90/90 Ep: 326/326 | Exp: 171 | | Peck 1,2 Lea Hp: 469/525 Sp: 126/126 Ep: 250/250 | Exp: 8772 | | Kwendasir 1,3 Fol Hp: 425/425 Sp: 54/54 Ep: 190/190 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:770/770 Ep:326/326 Ex:649 Lvp:9% >save Mizzt is now saved. Hp:770/770 Ep:326/326 Ex:649 Lvp:9% >The fire's warmth soothes you. Hp:770/770 Ep:326/326 Ex:649 Lvp:9% >par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 2h 16m 53s | Tot Exp: 15476 | | Members: 3 Creator: Peck | Exp/min: 113 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 770/770 Sp: 90/90 Ep: 326/326 | Exp: 171 | | Peck 1,2 Lea Hp: 469/525 Sp: 126/126 Ep: 250/250 | Exp: 8772 | | Kwendasir 1,3 Fol Hp: 425/425 Sp: 54/54 Ep: 190/190 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:770/770 Ep:326/326 Ex:649 Lvp:9% >save Mizzt is now saved. Hp:770/770 Ep:326/326 Ex:649 Lvp:9% >par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 2h 16m 55s | Tot Exp: 15476 | | Members: 3 Creator: Peck | Exp/min: 113 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 770/770 Sp: 90/90 Ep: 326/326 | Exp: 171 | | Peck 1,2 Lea Hp: 469/525 Sp: 126/126 Ep: 250/250 | Exp: 8772 | | Kwendasir 1,3 Fol Hp: 425/425 Sp: 54/54 Ep: 190/190 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:770/770 Ep:326/326 Ex:649 Lvp:9% >Joesupreme tells Peck, you and Kwendasir 'anna ma arvaan, teilla on onkelmia sen elementalin kanssa? ;)'. save Mizzt is now saved. Hp:770/770 Ep:326/326 Ex:649 Lvp:9% >reply se on nigs You tell to Joesupreme, Peck and Kwendasir 'se on nigs'. Hp:770/770 Ep:326/326 Ex:649 Lvp:9% >save Mizzt is now saved. Hp:770/770 Ep:326/326 Ex:649 Lvp:9% >par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 2h 17m 7s | Tot Exp: 15476 | | Members: 3 Creator: Peck | Exp/min: 112 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 770/770 Sp: 90/90 Ep: 326/326 | Exp: 171 | | Peck 1,2 Lea Hp: 469/525 Sp: 126/126 Ep: 250/250 | Exp: 8772 | | Kwendasir 1,3 Fol Hp: 425/425 Sp: 54/54 Ep: 190/190 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:770/770 Ep:326/326 Ex:649 Lvp:9% >save Mizzt is now saved. Hp:770/770 Ep:326/326 Ex:649 Lvp:9% >The warmth of the fire makes you feel better. Hp:770/770 Ep:326/326 Ex:649 Lvp:9% > Hp:770/770 Ep:326/326 Ex:649 Lvp:9% >The campfire blazes softly. reply mulla on rule axet...teen kaeken taman You tell to Joesupreme, Peck and Kwendasir 'mulla on rule axet...teen kaeken taman'. Hp:770/770 Ep:326/326 Ex:649 Lvp:9% >reply noi ottaa kaiken lämän... You tell to Joesupreme, Peck and Kwendasir 'noi ottaa kaiken lämän...'. Hp:770/770 Ep:326/326 Ex:649 Lvp:9% >The warmth of the fire makes you feel better. Kwendasir [party]: menoksi Joesupreme tells you, Peck and Kwendasir 'mitka axet sulla on mizzt?'. reply vaikka mulla on eniten hippoja... You tell to Joesupreme, Peck and Kwendasir 'vaikka mulla on eniten hippoja...'. Hp:770/770 Ep:326/326 Ex:649 Lvp:9% >save Mizzt is now saved. Hp:770/770 Ep:326/326 Ex:649 Lvp:9% >The warmth of the fire makes you feel better. reply superior steel battle axe You tell to Joesupreme, Peck and Kwendasir 'superior steel battle axe'. Hp:770/770 Ep:326/326 Ex:649 Lvp:9% >The campfire blazes softly. reply good steel battle axe You tell to Joesupreme, Peck and Kwendasir 'good steel battle axe'. Hp:770/770 Ep:326/326 Ex:649 Lvp:9% > Hp:770/770 Ep:326/326 Ex:649 Lvp:9% >par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 2h 18m 7s | Tot Exp: 15476 | | Members: 3 Creator: Peck | Exp/min: 112 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 770/770 Sp: 90/90 Ep: 326/326 | Exp: 171 | | Peck 1,2 Lea Hp: 525/525 Sp: 126/126 Ep: 250/250 | Exp: 8772 | | Kwendasir 1,3 Fol Hp: 445/445 Sp: 54/54 Ep: 198/198 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:770/770 Ep:326/326 Ex:649 Lvp:9% >save Mizzt is now saved. Hp:770/770 Ep:326/326 Ex:649 Lvp:9% >pas menoa Mizzt [party]: menoa Hp:770/770 Ep:326/326 Ex:649 Lvp:9% >save Mizzt is now saved. Hp:770/770 Ep:326/326 Ex:649 Lvp:9% >Peck tells you, Joesupreme and Kwendasir 'se perkele huijas rahat pokerista'. Joesupreme tells you, Peck and Kwendasir 'jaa oot vasanny sen siella ihme smithilla?'. The warmth of the fire makes you feel better. Peck leaves southwest. It's too dark and you can't see anything. Kwendasir arrives from northeast. reply joo Peck leaves south. It's too dark and you can't see anything. Kwendasir arrives from north. You tell to Joesupreme, Peck and Kwendasir 'joo'. Hp:770/770 Ep:326/326 Ex:649 Lvp:9% >Peck leaves south. It's too dark and you can't see anything. Kwendasir arrives from north. Peck leaves south. It's too dark and you can't see anything. Kwendasir arrives from north. Joesupreme tells you, Peck and Kwendasir 'miten niin huijas??'. reply se anto liian helposti rahaa You tell to Joesupreme, Peck and Kwendasir 'se anto liian helposti rahaa'. Hp:770/770 Ep:326/326 Ex:649 Lvp:9% >Joesupreme tells you, Peck and Kwendasir 'pystyyko siina huijaamaan jotenkin??'. Peck tells Joesupreme, you and Kwendasir 'se ei toiminu oikein'. Joesupreme tells you, Peck and Kwendasir 'aijaa heeeh'. pas menoa Mizzt [party]: menoa Hp:770/770 Ep:326/326 Ex:649 Lvp:9% >Peck tells Joesupreme, you and Kwendasir 'vaa se on vissiin korjattu nykyaan'. kick peck You kick Peck in the butt. Hp:770/770 Ep:326/326 Ex:649 Lvp:9% >Kwendasir kicks Peck in the butt. Joesupreme tells you, Peck and Kwendasir 'jops'. Peck tells Joesupreme, you and Kwendasir 'ja sit idles tuli ja mizzt ei antanu sita sille vaikkois pitany'. Peck leaves northeast. It's too dark and you can't see anything. Elemental cackles 'This time I'll get you Mizzt!' Elemental cackles 'This time I'll get you Kwendasir!' Kwendasir arrives from out. butt You start looking for a good spot in the battle to try your combat maneuver. Hp:770/770 Ep:326/326 Ex:649 Lvp:9% >x Elemental is not in a good shape. Hp:770/770 Ep:326/326 Ex:649 Lvp:9% >Elemental masterfully strikes you hitting your lower torso with his club SMASHING the muscle tissue into bloody jelly. That REALLY hurt! You get STUNNED from massive pain. HP: 386(770) SP: 90(90) EP: 308(326) DF: 2833 You are unable to continue the skill because you are stunned. Kwendasir tries to hit Elemental but misses slightly. r You say: Hp: 386(770), Sp: 90(90), Ep: 308(326) Hp:386/770 Ep:308/326 Ex:649 Lvp:9% >Elemental tries to hit Kwendasir but misses slightly. r You say: Hp: 386(770), Sp: 90(90), Ep: 308(326) Hp:386/770 Ep:308/326 Ex:649 Lvp:9% >Peck rends Elemental hitting his left leg with his great axe causing nasty bleeding cuts. Kwendasir smites Elemental hitting his left thigh with her right hand causing rather negligible wounds. Elemental tries to hit you but misses barely. Elemental powerfully bashes Peck hitting his upper torso with his club SMASHING the muscle tissue into bloody jelly. Peck looks like he is trying to flee from battle! reply antoinha minä You tell to Peck, Joesupreme and Kwendasir 'antoinha minä'. Hp:386/770 Ep:308/326 Ex:649 Lvp:9% >x Kwendasir smites Elemental hitting his left leg with her right hand causing rather negligible wounds. Elemental crushes Kwendasir hitting her upper torso with his club causing nastily aching wounds. You follow your leader away from the battlefield. Elemental is not in a good shape. Hp:386/770 Ep:308/326 Ex:649 Lvp:9% >r You say: Hp: 386(770), Sp: 90(90), Ep: 308(326) Hp:386/770 Ep:308/326 Ex:649 Lvp:9% >x Peck leaves out. You lost the track of directions and wander around senselessly! Kwendasir leaves out. Elemental is not in a good shape. Hp:386/770 Ep:308/326 Ex:649 Lvp:9% >Elemental pounds you hitting your lower torso with his club SMASHING the muscle tissue into bloody jelly. Elemental pounds you hitting your left thigh with his left hand SMASHING the muscle tissue into bloody jelly. l You have entered the massive tree. For some reason it is hollow, and a quite elaborate stairway has been carved leading upward. The walls look like elm parquet, since they reflect images. You could imagine being in a mansion more than a tree, pondering, who might live in such a fine residence. The obvious exits are up, out and north. An air elemental, guarding the stairway Hp:209/770 Ep:301/326 Ex:649 Lvp:9% > HP: 209(770) SP: 90(90) EP: 301(326) DF: 2833 out You try to find a good spot to flee from battle to out. Hp:209/770 Ep:301/326 Ex:649 Lvp:9% >x Elemental is not in a good shape. Hp:209/770 Ep:301/326 Ex:649 Lvp:9% >Elemental tries to hit you but misses barely. x Elemental is not in a good shape. Hp:209/770 Ep:301/326 Ex:649 Lvp:9% >Elemental pounds you hitting your upper torso with his club SMASHING the muscle tissue into bloody jelly. Elemental crushes you hitting your lower torso with his left hand causing quite dangerous wounds. You lost the track of directions and wander around senselessly! At a forest clearing (nw, w and n) You stop following the leader. Hp:78/770 Ep:296/326 Ex:649 Lvp:9% >l You have arrived at a clearing in the forest. In the middle of it stands a tree of monumental size. It is a deciduous tree which strikes odd since other all trees so far have been coniferous, mainly pines. The forest around you is all peaceful and once again, your ears detect no sounds. The sky is overcast with dark clouds. The obvious exits are northwest, west and north. Hp:78/770 Ep:296/326 Ex:649 Lvp:9% > HP: 78(770) SP: 90(90) EP: 296(326) DF: 2833 You feel better as your head stops spinning. n n In a dense and dark forest (s and n) 2 x A bloodstained heart of bat Hp:78/770 Ep:296/326 Ex:649 Lvp:9% >n In a tranquil forest (s, w and n) A bloodstained heart of bat and A common forest mouse Hp:78/770 Ep:296/326 Ex:649 Lvp:9% >n A tranquil and dark forest (s, w and ne) Hp:78/770 Ep:296/326 Ex:649 Lvp:9% >You can't go that way! Hp:78/770 Ep:296/326 Ex:649 Lvp:9% >n You can't go that way! Hp:78/770 Ep:296/326 Ex:649 Lvp:9% >ne The forest around you is abnormally quiet. It's too dark and you can't see anything. Hp:78/770 Ep:296/326 Ex:649 Lvp:9% >smil What causes the mysterious death of everyone? Hp:78/770 Ep:296/326 Ex:649 Lvp:9% >smile You smile happily. Hp:78/770 Ep:296/326 Ex:649 Lvp:9% >r You say: Hp: 78(770), Sp: 90(90), Ep: 296(326) Hp:78/770 Ep:296/326 Ex:649 Lvp:9% >ùpf You start following the leader in your old position. Hp:78/770 Ep:296/326 Ex:649 Lvp:9% >sleep The warmth of the fire makes you feel better. You fall asleep. Hp:103/770 Ep:311/326 Ex:649 Lvp:9% >Kwendasir smeils happily. HP: 103(770) SP: 90(90) EP: 311(326) DF: 2833 Peck tells you, Joesupreme and Kwendasir 'etkai sa sita axee antanu'. Peck falls asleep. Joesupreme tells you, Peck and Kwendasir 'mulla on silver ja iron great axet, niilla parjaa ihan hyvin'. HP: 132(770) SP: 90(90) EP: 325(326) DF: 2831 The campfire crackles a bit. Peck turns to another loin and starts snoring loudly. Hp:132/770 Ep:325/326 Ex:649 Lvp:9% >rely mitkä laadut? You cannot do anything while sleeping! Hp:132/770 Ep:325/326 Ex:649 Lvp:9% >The warmth of the fire makes you feel better. HP: 153(770) SP: 90(90) EP: 326(326) DF: 2831 Kwendasir tells Joesupreme, you and Peck 'onko silver parempi ku steel?'. Peck snores loudly! The campfire crackles a bit and some sparks fly towards the sky. Joesupreme tells you, Peck and Kwendasir 'muistaakseni on'. The warmth of the fire makes you feel better. HP: 172(770) SP: 90(90) EP: 326(326) DF: 2831 Peck wakes up, looking much refreshed. Peck tells Joesupreme, you and Kwendasir 'se on ainahi arvokkaampi'. You stop following the leader. Kwendasir stops following the leader. HP: 202(770) SP: 90(90) EP: 326(326) DF: 2829 Some sparks fly towards you. Peck [party]: kayn juomassa Peck leaves north. The warmth of the fire makes you feel better. HP: 220(770) SP: 90(90) EP: 326(326) DF: 2829 You wake up, feeling healed and refreshed. rely mitkä laadut? Ducks? What ducks?? Hp:255/770 Ep:326/326 Ex:649 Lvp:9% > HP: 255(770) SP: 90(90) EP: 326(326) DF: 2829 reply mitkä laadut? You tell to Peck, Joesupreme and Kwendasir 'mitkä laadut?'. Hp:255/770 Ep:326/326 Ex:649 Lvp:9% > Hp:255/770 Ep:326/326 Ex:649 Lvp:9% > Hp:255/770 Ep:326/326 Ex:649 Lvp:9% > Hp:255/770 Ep:326/326 Ex:649 Lvp:9% > Hp:255/770 Ep:326/326 Ex:649 Lvp:9% >l It's too dark and you can't see anything. Hp:255/770 Ep:326/326 Ex:649 Lvp:9% >save Mizzt is now saved. Hp:255/770 Ep:326/326 Ex:649 Lvp:9% >Joesupreme tells you, Peck and Kwendasir 'onkos joku teista seikkaillu visin arealla?'. who ------------------------------------------------------------------------------- There are 15 (including invisible) users connected. Mud time is Thu Jul 1 18:29:47 1999 [Those contained in brackets are editing.] ------------------------------------------------------------------------------- Level Name ------------------------------------------------------------------------------- < God > [Daemion, human roamer] < 1 |> l3s > A large public fountain < Koneko > Cutter the lazy coder < Student > T u m i [ 20] Dargoth, firbolg skilled fighter [ 16] Kaladan, elf honoured mage of Valkor [ 13] Adraz, firbolg outrider [ 11] Joesupreme, troll fighter [ 10] Morgatai, firbolg annoying whiner [ 9] Mizzt, b'rogh fighter [ 7] Jix, brownie priest-aspirant of Air [ 7] Peck, troll fighter [ 7] Cendor, firbolg apprentice fighter [ 7] Painmaker, troll fighter [ 5] Kwendasir, troll roamer Hp:255/770 Ep:326/326 Ex:649 Lvp:9% >The warmth of the fire makes you feel better. Peck arrives from north. HP: 274(770) SP: 90(90) EP: 326(326) DF: 2827 You start following the leader in your old position. Kwendasir starts following the leader in her old position. Some sparks fly towards you. Joesupreme tells you, Peck and Kwendasir 'miten sen laadun muka nakee?'. reply millä arealla? You tell to Joesupreme, Peck and Kwendasir 'millä arealla?'. Hp:274/770 Ep:326/326 Ex:649 Lvp:9% >The sun sets beyond the western horizon. reply teetätitkö nä sen vai löysit? You tell to Joesupreme, Peck and Kwendasir 'teetätitkö nä sen vai löysit?'. Hp:304/770 Ep:326/326 Ex:649 Lvp:9% > HP: 304(770) SP: 90(90) EP: 326(326) DF: 2827 Joesupreme tells you, Peck and Kwendasir 'taalla missa on magpieita ja dwarven mines'. The warmth of the fire makes you feel better. Some sparks fly towards you. Joesupreme tells you, Peck and Kwendasir 'ostin kaupasta'. Some sparks fly towards you. teply no siinä identifoidessa näkyy joku luku...10 on huonoin ja sillee... Ah, yes. I remember my first beer. Hp:318/770 Ep:326/326 Ex:649 Lvp:9% >Kwendasir kicks you in the butt. The warmth of the fire makes you feel better. HP: 338(770) SP: 90(90) EP: 326(326) DF: 2825 reply no siinä identifoidessa näkyy joku luku...10 on huonoin ja sillee... You tell to Joesupreme, Peck and Kwendasir 'no siinä identifoidessa näkyy joku luku...10 on huonoin ja sillee...'. Hp:338/770 Ep:326/326 Ex:649 Lvp:9% >sleep You aren't tired enough. Hp:338/770 Ep:326/326 Ex:649 Lvp:9% >save Mizzt is now saved. Hp:338/770 Ep:326/326 Ex:649 Lvp:9% >reply mulla on 60 tai 70... You tell to Joesupreme, Peck and Kwendasir 'mulla on 60 tai 70...'. Hp:338/770 Ep:326/326 Ex:649 Lvp:9% > Hp:338/770 Ep:326/326 Ex:649 Lvp:9% >save Mizzt is now saved. Hp:338/770 Ep:326/326 Ex:649 Lvp:9% > Hp:338/770 Ep:326/326 Ex:649 Lvp:9% >slep Insert brain, then type. Hp:338/770 Ep:326/326 Ex:649 Lvp:9% >sleep You aren't tired enough. Hp:368/770 Ep:326/326 Ex:649 Lvp:9% >save Mizzt is now saved. Hp:368/770 Ep:326/326 Ex:649 Lvp:9% > HP: 368(770) SP: 90(90) EP: 326(326) DF: 2825 par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 2h 22m 17s | Tot Exp: 15476 | | Members: 3 Creator: Peck | Exp/min: 108 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 368/770 Sp: 90/90 Ep: 326/326 | Exp: 171 | | Peck 1,2 Lea Hp: 525/525 Sp: 126/126 Ep: 250/250 | Exp: 8772 | | Kwendasir 1,3 Fol Hp: 445/445 Sp: 54/54 Ep: 198/198 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:368/770 Ep:326/326 Ex:649 Lvp:9% >The warmth of the fire makes you feel better. save Mizzt is now saved. Hp:383/770 Ep:326/326 Ex:649 Lvp:9% > Hp:383/770 Ep:326/326 Ex:649 Lvp:9% >sleep You aren't tired enough. Hp:383/770 Ep:326/326 Ex:649 Lvp:9% > Peck tells you, Joesupreme and Kwendasir 'ma ostin kaupasta steel great axen ja siin oli quelity 30'. Hp:383/770 Ep:326/326 Ex:649 Lvp:9% >Peck tells you, Joesupreme and Kwendasir 'makso vain 15k'. sleep You aren't tired enough. Hp:383/770 Ep:326/326 Ex:649 Lvp:9% >The campfire crackles a bit and some sparks fly towards the sky. Hp:383/770 Ep:326/326 Ex:649 Lvp:9% >Kwendasir stops following the leader. Hp:383/770 Ep:326/326 Ex:649 Lvp:9% > Hp:383/770 Ep:326/326 Ex:649 Lvp:9% >The campfire crackles a bit and some sparks fly towards the sky. The warmth of the fire makes you feel better. Hp:405/770 Ep:326/326 Ex:649 Lvp:9% >sleep You fall asleep. Hp:405/770 Ep:326/326 Ex:649 Lvp:9% > HP: 405(770) SP: 90(90) EP: 326(326) DF: 2823 Kwendasir appears from the shadows. It begins to rain steadily, and there is nearby thunder. Kwendasir starts following the leader in her old position. The fire's warmth soothes you. Hp:434/770 Ep:326/326 Ex:649 Lvp:9% > HP: 434(770) SP: 90(90) EP: 326(326) DF: 2823 Hp:434/770 Ep:326/326 Ex:649 Lvp:9% > Hp:434/770 Ep:326/326 Ex:649 Lvp:9% >The warmth of the fire makes you feel better. Hp:453/770 Ep:326/326 Ex:649 Lvp:9% > HP: 453(770) SP: 90(90) EP: 326(326) DF: 2823 Hp:453/770 Ep:326/326 Ex:649 Lvp:9% > Hp:453/770 Ep:326/326 Ex:649 Lvp:9% >Painmaker arrives from southwest. Joesupreme tells you, Peck and Kwendasir 'ma maksoin noista mun axeista jotain yhteensa 130k'. Hp:453/770 Ep:326/326 Ex:649 Lvp:9% >Somebody says: not in good shape Painmaker leaves southwest. Hp:453/770 Ep:326/326 Ex:649 Lvp:9% >Peck smiles happily. You wake up, feeling healed and refreshed. par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 2h 23m 25s | Tot Exp: 15476 | | Members: 3 Creator: Peck | Exp/min: 108 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 484/770 Sp: 90/90 Ep: 326/326 | Exp: 171 | | Peck 1,2 Lea Hp: 525/525 Sp: 126/126 Ep: 250/250 | Exp: 8772 | | Kwendasir 1,3 Fol Hp: 445/445 Sp: 54/54 Ep: 198/198 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:484/770 Ep:326/326 Ex:649 Lvp:9% > HP: 484(770) SP: 90(90) EP: 326(326) DF: 2821 The warmth of the fire makes you feel better. save Mizzt is now saved. Hp:497/770 Ep:326/326 Ex:649 Lvp:9% > Hp:497/770 Ep:326/326 Ex:649 Lvp:9% > Hp:497/770 Ep:326/326 Ex:649 Lvp:9% >The campfire crackles a bit and some sparks fly towards the sky. Hp:497/770 Ep:326/326 Ex:649 Lvp:9% > Hp:497/770 Ep:326/326 Ex:649 Lvp:9% >save Mizzt is now saved. Hp:497/770 Ep:326/326 Ex:649 Lvp:9% >par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 2h 23m 40s | Tot Exp: 15476 | | Members: 3 Creator: Peck | Exp/min: 108 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 497/770 Sp: 90/90 Ep: 326/326 | Exp: 171 | | Peck 1,2 Lea Hp: 525/525 Sp: 126/126 Ep: 250/250 | Exp: 8772 | | Kwendasir 1,3 Fol Hp: 445/445 Sp: 54/54 Ep: 198/198 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:497/770 Ep:326/326 Ex:649 Lvp:9% >save Mizzt is now saved. Hp:526/770 Ep:326/326 Ex:649 Lvp:9% >Peck [party]: talla kertaa meinas mizztille kayda koposti HP: 526(770) SP: 90(90) EP: 326(326) DF: 2821 The warmth of the fire makes you feel better. Hp:546/770 Ep:326/326 Ex:649 Lvp:9% >Kwendasir [party]: eiko vois jo menna save Mizzt is now saved. Hp:546/770 Ep:326/326 Ex:649 Lvp:9% > HP: 546(770) SP: 90(90) EP: 326(326) DF: 2821 par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 2h 23m 46s | Tot Exp: 15476 | | Members: 3 Creator: Peck | Exp/min: 108 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 546/770 Sp: 90/90 Ep: 326/326 | Exp: 171 | | Peck 1,2 Lea Hp: 525/525 Sp: 126/126 Ep: 250/250 | Exp: 8772 | | Kwendasir 1,3 Fol Hp: 445/445 Sp: 54/54 Ep: 198/198 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:546/770 Ep:326/326 Ex:649 Lvp:9% >Peck leaves southwest. It's too dark and you can't see anything. Kwendasir arrives from northeast. Peck leaves south. It's too dark and you can't see anything. Kwendasir arrives from north. Peck leaves south. It's too dark and you can't see anything. Kwendasir arrives from north. Peck leaves south. It's too dark and you can't see anything. Kwendasir arrives from north. pas joo mennaa vaa Mizzt [party]: joo mennaa vaa Hp:546/770 Ep:326/326 Ex:649 Lvp:9% >Peck leaves northeast. It's too dark and you can't see anything. Elemental cackles 'This time I'll get you Mizzt!' Elemental cackles 'This time I'll get you Kwendasir!' Kwendasir arrives from out. butt You start looking for a good spot in the battle to try your combat maneuver. Hp:546/770 Ep:326/326 Ex:649 Lvp:9% >x Elemental is not in a good shape. Hp:546/770 Ep:326/326 Ex:649 Lvp:9% >par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 2h 23m 51s | Tot Exp: 15476 | | Members: 3 Creator: Peck | Exp/min: 108 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 546/770 Sp: 90/90 Ep: 326/326 | Exp: 171 | | Peck 1,2 Lea Hp: 525/525 Sp: 126/126 Ep: 250/250 | Exp: 8772 | | Kwendasir 1,3 Fol Hp: 445/445 Sp: 54/54 Ep: 198/198 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:546/770 Ep:326/326 Ex:649 Lvp:9% >Elemental tries to hit Kwendasir but misses barely. x Elemental is not in a good shape. Hp:546/770 Ep:326/326 Ex:649 Lvp:9% >Kwendasir smashes Elemental hitting his right leg with her left hand causing sore wounds. x Elemental is not in a good shape. Hp:546/770 Ep:325/326 Ex:649 Lvp:9% >x Elemental is not in a good shape. Hp:546/770 Ep:325/326 Ex:649 Lvp:9% >Elemental pounds you hitting your right thigh with his club SMASHING the muscle tissue into bloody jelly. x Elemental is not in a good shape. Hp:435/770 Ep:320/326 Ex:649 Lvp:9% >par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 2h 23m 57s | Tot Exp: 15476 | | Members: 3 Creator: Peck | Exp/min: 108 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 435/770 Sp: 90/90 Ep: 320/326 | Exp: 171 | | Peck 1,2 Lea Hp: 525/525 Sp: 126/126 Ep: 248/250 | Exp: 8772 | | Kwendasir 1,3 Fol Hp: 445/445 Sp: 54/54 Ep: 198/198 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:435/770 Ep:320/326 Ex:649 Lvp:9% > HP: 435(770) SP: 90(90) EP: 320(326) DF: 2819 Peck strikes Elemental hitting his left thigh with his great axe causing blood to flow from numerous cuts. You strike Elemental hitting his right leg with your great axe causing blood to flow from numerous cuts. Kwendasir crushes Elemental hitting his lower torso with her right hand causing sore wounds. Elemental smites Peck hitting his left arm with his left hand causing sore wounds. x Elemental is not in a good shape. Hp:435/770 Ep:319/326 Ex:649 Lvp:9% >r You say: Hp: 435(770), Sp: 90(90), Ep: 319(326) Hp:435/770 Ep:319/326 Ex:649 Lvp:9% >x Elemental pounds Peck hitting his upper torso with his club causing a deep THUD as a joint dislocates. Elemental is not in a good shape. Hp:435/770 Ep:318/326 Ex:649 Lvp:9% >x Elemental is not in a good shape. Hp:435/770 Ep:318/326 Ex:649 Lvp:9% >Kwendasir tries to hit Elemental but misses barely. Elemental powerfully bashes Peck hitting his upper torso with his club SMASHING the muscle tissue into bloody jelly. x Elemental is not in a good shape. Hp:435/770 Ep:317/326 Ex:649 Lvp:9% >x Elemental is not in a good shape. Hp:435/770 Ep:317/326 Ex:649 Lvp:9% >Peck swings his steel boots at Elemental, but he easily blocks it with his forearm. x Elemental is not in a good shape. Hp:435/770 Ep:316/326 Ex:649 Lvp:9% >par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 2h 24m 5s | Tot Exp: 15476 | | Members: 3 Creator: Peck | Exp/min: 107 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 435/770 Sp: 90/90 Ep: 316/326 | Exp: 171 | | Peck 1,2 Lea Hp: 315/525 Sp: 126/126 Ep: 235/250 | Exp: 8772 | | Kwendasir 1,3 Fol Hp: 445/445 Sp: 54/54 Ep: 198/198 | x Exp: 6533 | `---------------------------------------------------------------------------' Hp:435/770 Ep:316/326 Ex:649 Lvp:9% >Elemental is not in a good shape. Hp:435/770 Ep:316/326 Ex:649 Lvp:9% >r You slice Elemental hitting his left thigh with your great axe causing nasty bleeding cuts. Kwendasir tries to hit Elemental but misses slightly. Elemental powerfully bashes you hitting your left thigh with his club SMASHING the muscle tissue into bloody jelly. That REALLY hurt! Elemental powerfully bashes you hitting your neck with his left hand SMASHING really hard, causing a loud *CRACK*. You get STUNNED from massive pain. You say: Hp: 104(770), Sp: 90(90), Ep: 299(326) Hp:104/770 Ep:299/326 Ex:649 Lvp:9% >x Elemental is not in a good shape. Hp:104/770 Ep:299/326 Ex:649 Lvp:9% >Peck looks like he is trying to flee from battle! HP: 104(770) SP: 90(90) EP: 299(326) DF: 2819 You follow your leader away from the battlefield. out You try to find a good spot to flee from battle to out. Hp:104/770 Ep:298/326 Ex:649 Lvp:9% >Elemental powerfully bashes Kwendasir hitting her right arm with his club SMASHING the muscle tissue into bloody jelly. Peck leaves out. You lost the track of directions and wander around senselessly! Kwendasir leaves out. Hp:104/770 Ep:298/326 Ex:649 Lvp:9% >out Peck [party]: crittasko se? Elemental skillfully clubs you hitting your left thigh with his club SPLINTERING bone structure into pieces. That REALLY hurt! You fall unconscious. You feel better as your head stops spinning. You have DIED. You have a strange feeling. You can see your own lifeless body from above for a moment, then you have the feeling of falling into a deep, dark abyss. You stop following the leader. You can't go that way! Your soul is travelling to the Nether Plane. Hp:-201/770 Ep:284/326 Ex:649 Lvp:9% > HP: -201(770) SP: 90(90) EP: 284(326) DF: 2819 Nether Plane (u,e) Type 'help death' to see what to do next. Hp:-201/770 Ep:284/326 Ex:649 Lvp:9% >pas hihii The soul of Mizzt [party]: hihii Hp:-201/770 Ep:284/326 Ex:649 Lvp:9% >l You are in the twisted passages of the dreaded Nether Plane. The dark rock surrounding you looks quite smooth, and the passages themselves are round. It almost looks like some giant worm had eaten its way through the rock, a notion you find somewhat disturbing. An unnatural stillness is hanging over this place, not disturbed by a single sound. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Trying to get out of this place quickly sounds like a very good idea. Obvious exits are up and east. Hp:-201/770 Ep:284/326 Ex:649 Lvp:9% >sense sousl Sense what? Hp:-201/770 Ep:284/326 Ex:649 Lvp:9% >sense souls You sense the good part of your soul being a tiny bit westwards, a bit downwards and a tiny bit northwards. You sense the evil part of your soul being some way westwards, a bit upwards and a bit northwards. Hp:-201/770 Ep:284/326 Ex:649 Lvp:9% >Peck [party]: sullon aika runsaasti hippoja jalella Painmaker tells you 'Ei hätää...hautasin sun corpses :)'. pas saatte mätkiä sitä hitusen aikaa ilman minua The soul of Mizzt [party]: saatte mätkiä sitä hitusen aikaa ilman minua Hp:-201/770 Ep:284/326 Ex:649 Lvp:9% >[party]: Peck smiles happily. tell painmaker taks ,) You tell to Painmaker 'taks ,)' Hp:-201/770 Ep:284/326 Ex:649 Lvp:9% >l You are in the twisted passages of the dreaded Nether Plane. The dark rock surrounding you looks quite smooth, and the passages themselves are round. It almost looks like some giant worm had eaten its way through the rock, a notion you find somewhat disturbing. An unnatural stillness is hanging over this place, not disturbed by a single sound. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Trying to get out of this place quickly sounds like a very good idea. Obvious exits are up and east. Hp:-201/770 Ep:284/326 Ex:649 Lvp:9% >sense souls You sense the good part of your soul being a tiny bit westwards, a bit downwards and a tiny bit northwards. You sense the evil part of your soul being some way westwards, a bit upwards and a bit northwards. Hp:-201/770 Ep:284/326 Ex:649 Lvp:9% >e Nether Plane (d,w) Hp:-201/770 Ep:284/326 Ex:649 Lvp:9% >d Nether Plane (u,s,w) Hp:-201/770 Ep:284/326 Ex:649 Lvp:9% >w Nether Plane (d,s,e) Hp:-201/770 Ep:284/326 Ex:649 Lvp:9% >w You can't go that way! Hp:-201/770 Ep:284/326 Ex:649 Lvp:9% >brief Verbose mode. Hp:-201/770 Ep:284/326 Ex:649 Lvp:9% >sense souls You sense the good part of your soul being a tiny bit westwards, a tiny bit downwards and a tiny bit northwards. You sense the evil part of your soul being some way westwards, some way upwards and a bit northwards. Hp:-201/770 Ep:284/326 Ex:649 Lvp:9% >d You are in the twisted passages of the dreaded Nether Plane. The dark rock surrounding you looks quite smooth, and the passages themselves are round. It almost looks like some giant worm had eaten its way through the rock, a notion you find somewhat disturbing. An unnatural stillness is hanging over this place, not disturbed by a single sound. You have a very unsettling feeling of being watched by invisible eyes from all directions. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are up and east. Hp:-201/770 Ep:284/326 Ex:649 Lvp:9% >sense souls You sense the good part of your soul being a tiny bit westwards and a tiny bit northwards. You sense the evil part of your soul being some way westwards, quite far upwards and a bit northwards. Hp:-201/770 Ep:284/326 Ex:649 Lvp:9% >e You are in the twisted passages of the dreaded Nether Plane. You are surrounded by dark, smooth rock through which the round passages run. It almost looks like some giant worm had eaten its way through the rock, a notion you find somewhat disturbing. There is a dead silence in the air, although you're not sure whether it's just you being dead which prevents you from hearing anything. You have a very unsettling feeling of being watched by invisible eyes from all directions. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are down, east, west, and north. A Watcher Hp:-201/770 Ep:284/326 Ex:649 Lvp:9% >n You are in the twisted passages of the dreaded Nether Plane. You are surrounded by dark, smooth rock through which the round passages run. It almost looks like some giant worm had eaten its way through the rock, a notion you find somewhat disturbing. An unnatural stillness is hanging over this place, not disturbed by a single sound. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are up, south, and west. Hp:-201/770 Ep:284/326 Ex:649 Lvp:9% >w You are in the twisted passages of the dreaded Nether Plane. You are surrounded by dark, smooth rock through which the round passages run. It almost looks like some giant worm had eaten its way through the rock, a notion you find somewhat disturbing. There is a dead silence in the air, although you're not sure whether it's just you being dead which prevents you from hearing anything. You have a very unsettling feeling of being watched by invisible eyes from all directions. Trying to get out of this place quickly sounds like a very good idea. Obvious exits are down and east. Hp:-201/770 Ep:284/326 Ex:649 Lvp:9% >d You are in the twisted passages of the dreaded Nether Plane. The dark rock surrounding you looks quite smooth, and the passages themselves are round. It almost looks like some giant worm had eaten its way through the rock, a notion you find somewhat disturbing. An unnatural stillness is hanging over this place, not disturbed by a single sound. You have a very unsettling feeling of being watched by invisible eyes from all directions. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are up and east. Hp:-201/770 Ep:284/326 Ex:649 Lvp:9% >u You are in the twisted passages of the dreaded Nether Plane. You are surrounded by dark, smooth rock through which the round passages run. It almost looks like some giant worm had eaten its way through the rock, a notion you find somewhat disturbing. There is a dead silence in the air, although you're not sure whether it's just you being dead which prevents you from hearing anything. You have a very unsettling feeling of being watched by invisible eyes from all directions. Trying to get out of this place quickly sounds like a very good idea. Obvious exits are down and east. Hp:-201/770 Ep:284/326 Ex:649 Lvp:9% >e You are in the twisted passages of the dreaded Nether Plane. You are surrounded by dark, smooth rock through which the round passages run. It almost looks like some giant worm had eaten its way through the rock, a notion you find somewhat disturbing. An unnatural stillness is hanging over this place, not disturbed by a single sound. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are up, south, and west. Hp:-201/770 Ep:284/326 Ex:649 Lvp:9% >s You are in the twisted passages of the dreaded Nether Plane. You are surrounded by dark, smooth rock through which the round passages run. It almost looks like some giant worm had eaten its way through the rock, a notion you find somewhat disturbing. There is a dead silence in the air, although you're not sure whether it's just you being dead which prevents you from hearing anything. You have a very unsettling feeling of being watched by invisible eyes from all directions. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are down, east, west, and north. A Watcher Hp:-201/770 Ep:284/326 Ex:649 Lvp:9% >s You can't go that way! Hp:-201/770 Ep:284/326 Ex:649 Lvp:9% >n You are in the twisted passages of the dreaded Nether Plane. You are surrounded by dark, smooth rock through which the round passages run. It almost looks like some giant worm had eaten its way through the rock, a notion you find somewhat disturbing. An unnatural stillness is hanging over this place, not disturbed by a single sound. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are up, south, and west. Hp:-201/770 Ep:284/326 Ex:649 Lvp:9% >e You can't go that way! Hp:-201/770 Ep:284/326 Ex:649 Lvp:9% >Autosave. u You are in the twisted passages of the dreaded Nether Plane. The dark rock surrounding you looks quite smooth, and the passages themselves are round. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. An unnatural stillness is hanging over this place, not disturbed by a single sound. You have a very unsettling feeling of being watched by invisible eyes from all directions. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are down and west. Hp:-201/770 Ep:284/326 Ex:649 Lvp:9% >w You are in the twisted passages of the dreaded Nether Plane. You are surrounded by dark, smooth rock through which the round passages run. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. An unnatural stillness is hanging over this place, not disturbed by a single sound. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are east and west. Hp:-201/770 Ep:284/326 Ex:649 Lvp:9% >w You are in the twisted passages of the dreaded Nether Plane. The dark rock surrounding you looks quite smooth, and the passages themselves are round. It almost looks like some giant worm had eaten its way through the rock, a notion you find somewhat disturbing. An unnatural stillness is hanging over this place, not disturbed by a single sound. You have a very unsettling feeling of being watched by invisible eyes from all directions. Trying to get out of this place quickly sounds like a very good idea. Obvious exits are south and east. Hp:-201/770 Ep:284/326 Ex:649 Lvp:9% >sense souls You sense the good part of your soul being a tiny bit downwards. You sense the evil part of your soul being a bit westwards, some way upwards and a tiny bit northwards. Hp:-201/770 Ep:284/326 Ex:649 Lvp:9% >s You are in the twisted passages of the dreaded Nether Plane. You are surrounded by dark, smooth rock through which the round passages run. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. An unnatural stillness is hanging over this place, not disturbed by a single sound. You have a very unsettling feeling of being watched by invisible eyes from all directions. Trying to get out of this place quickly sounds like a very good idea. Obvious exits are west and north. Hp:-201/770 Ep:284/326 Ex:649 Lvp:9% >w You are in the twisted passages of the dreaded Nether Plane. The dark rock surrounding you looks quite smooth, and the passages themselves are round. It almost looks like some giant worm had eaten its way through the rock, a notion you find somewhat disturbing. There is a dead silence in the air, although you're not sure whether it's just you being dead which prevents you from hearing anything. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are south and east. Hp:-201/770 Ep:284/326 Ex:649 Lvp:9% >s You are in the twisted passages of the dreaded Nether Plane. The dark rock surrounding you looks quite smooth, and the passages themselves are round. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. There is a dead silence in the air, although you're not sure whether it's just you being dead which prevents you from hearing anything. You have a very unsettling feeling of being watched by invisible eyes from all directions. Trying to get out of this place quickly sounds like a very good idea. Obvious exits are down and north. Hp:-201/770 Ep:284/326 Ex:649 Lvp:9% >d You are in the twisted passages of the dreaded Nether Plane. The dark rock surrounding you looks quite smooth, and the passages themselves are round. It almost looks like some giant worm had eaten its way through the rock, a notion you find somewhat disturbing. There is a dead silence in the air, although you're not sure whether it's just you being dead which prevents you from hearing anything. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are up, down, south, east, and north. Hp:-201/770 Ep:284/326 Ex:649 Lvp:9% >n You are in the twisted passages of the dreaded Nether Plane. The dark rock surrounding you looks quite smooth, and the passages themselves are round. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. There is a dead silence in the air, although you're not sure whether it's just you being dead which prevents you from hearing anything. You have a very unsettling feeling of being watched by invisible eyes from all directions. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are south, west, and north. A flickering portal Hp:-201/770 Ep:284/326 Ex:649 Lvp:9% >e You can't go that way! Hp:-201/770 Ep:284/326 Ex:649 Lvp:9% >[party]: Peck confort mizzt n You are in the twisted passages of the dreaded Nether Plane. You are surrounded by dark, smooth rock through which the round passages run. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. There is a dead silence in the air, although you're not sure whether it's just you being dead which prevents you from hearing anything. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Trying to get out of this place quickly sounds like a very good idea. Obvious exits are east, south, and north. Hp:-201/770 Ep:284/326 Ex:649 Lvp:9% >e You are in the twisted passages of the dreaded Nether Plane. The dark rock surrounding you looks quite smooth, and the passages themselves are round. It almost looks like some giant worm had eaten its way through the rock, a notion you find somewhat disturbing. There is a dead silence in the air, although you're not sure whether it's just you being dead which prevents you from hearing anything. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are south and west. The good part of your soul. Hp:-201/770 Ep:284/326 Ex:649 Lvp:9% >merge with soul You stretch out one hand towards the good part of your soul. It notices your action and turns to flee, but as your hand touches it it is drawn towards you and slowly merged to you. You feel more substantial. Hp:-201/770 Ep:284/326 Ex:649 Lvp:9% >pas toinen souli jo löydetty The soul of Mizzt [party]: toinen souli jo löydetty Hp:-201/770 Ep:284/326 Ex:649 Lvp:9% >sense souls You have merged with the good part of your soul. You sense the evil part of your soul being a bit westwards, quite far upwards and a tiny bit northwards. Hp:-201/770 Ep:284/326 Ex:649 Lvp:9% >save Mizzt is now saved. Hp:-201/770 Ep:284/326 Ex:649 Lvp:9% >[party]: Peck puts his arm around Mizzt and comforts her. w You are in the twisted passages of the dreaded Nether Plane. You are surrounded by dark, smooth rock through which the round passages run. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. There is a dead silence in the air, although you're not sure whether it's just you being dead which prevents you from hearing anything. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Trying to get out of this place quickly sounds like a very good idea. Obvious exits are east, south, and north. Hp:-201/770 Ep:284/326 Ex:649 Lvp:9% >n The air in front of you suddenly stirs somewhat. With a flash of bright light, a portal materializes into the room! You are in the twisted passages of the dreaded Nether Plane. You are surrounded by dark, smooth rock through which the round passages run. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. An unnatural stillness is hanging over this place, not disturbed by a single sound. You have a very unsettling feeling of being watched by invisible eyes from all directions. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are south and west. A flickering portal Hp:-201/770 Ep:284/326 Ex:649 Lvp:9% >Peck [party]: pista prayta sense souls You have merged with the good part of your soul. You sense the evil part of your soul being a tiny bit westwards and quite far upwards. Hp:-201/770 Ep:284/326 Ex:649 Lvp:9% >pas hullu The soul of Mizzt [party]: hullu Hp:-201/770 Ep:284/326 Ex:649 Lvp:9% >Peck [party]: pitas sun df:t riittaa w You are in the twisted passages of the dreaded Nether Plane. You are surrounded by dark, smooth rock through which the round passages run. It almost looks like some giant worm had eaten its way through the rock, a notion you find somewhat disturbing. There is a dead silence in the air, although you're not sure whether it's just you being dead which prevents you from hearing anything. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Trying to get out of this place quickly sounds like a very good idea. Obvious exits are east and west. Hp:-201/770 Ep:284/326 Ex:649 Lvp:9% >w You are in the twisted passages of the dreaded Nether Plane. You are surrounded by dark, smooth rock through which the round passages run. It almost looks like some giant worm had eaten its way through the rock, a notion you find somewhat disturbing. An unnatural stillness is hanging over this place, not disturbed by a single sound. You have a very unsettling feeling of being watched by invisible eyes from all directions. Trying to get out of this place quickly sounds like a very good idea. Obvious exits are south, east, and west. Hp:-201/770 Ep:284/326 Ex:649 Lvp:9% >w You are in the twisted passages of the dreaded Nether Plane. The dark rock surrounding you looks quite smooth, and the passages themselves are round. It almost looks like some giant worm had eaten its way through the rock, a notion you find somewhat disturbing. There is a dead silence in the air, although you're not sure whether it's just you being dead which prevents you from hearing anything. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are down, up, east, west, and north. Hp:-201/770 Ep:284/326 Ex:649 Lvp:9% >Kwendasir [party]: tehaanko runi :D u You are in the twisted passages of the dreaded Nether Plane. The dark rock surrounding you looks quite smooth, and the passages themselves are round. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. An unnatural stillness is hanging over this place, not disturbed by a single sound. You have a very unsettling feeling of being watched by invisible eyes from all directions. Trying to get out of this place quickly sounds like a very good idea. Obvious exits are down, east, south, and west. Hp:-201/770 Ep:284/326 Ex:649 Lvp:9% >u You can't go that way! Hp:-201/770 Ep:284/326 Ex:649 Lvp:9% >pas senku Peck [party]: maki pistin kummallaki kertaa The soul of Mizzt [party]: senku Hp:-201/770 Ep:284/326 Ex:649 Lvp:9% >e You are in the twisted passages of the dreaded Nether Plane. You are surrounded by dark, smooth rock through which the round passages run. It almost looks like some giant worm had eaten its way through the rock, a notion you find somewhat disturbing. There is a dead silence in the air, although you're not sure whether it's just you being dead which prevents you from hearing anything. You have a very unsettling feeling of being watched by invisible eyes from all directions. Trying to get out of this place quickly sounds like a very good idea. Obvious exits are up, west, and north. Hp:-201/770 Ep:284/326 Ex:649 Lvp:9% >u You are in the twisted passages of the dreaded Nether Plane. You are surrounded by dark, smooth rock through which the round passages run. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. An unnatural stillness is hanging over this place, not disturbed by a single sound. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are down, south, east, and north. Hp:-201/770 Ep:284/326 Ex:649 Lvp:9% >u You can't go that way! Hp:-201/770 Ep:284/326 Ex:649 Lvp:9% >sense sousl Sense what? Hp:-201/770 Ep:284/326 Ex:649 Lvp:9% >Peck [party]: ok pas mennee MUUTAMA df The soul of Mizzt [party]: mennee MUUTAMA df Hp:-201/770 Ep:284/326 Ex:649 Lvp:9% >pas about 1k The soul of Mizzt [party]: about 1k Hp:-201/770 Ep:284/326 Ex:649 Lvp:9% >Peck [party]: 420 Peck [party]: ei se nii paljo oo pas mulla menee useampi The soul of Mizzt [party]: mulla menee useampi Hp:-201/770 Ep:284/326 Ex:649 Lvp:9% >pas oon kokeellu The soul of Mizzt [party]: oon kokeellu Hp:-201/770 Ep:284/326 Ex:649 Lvp:9% >par Only party say works at nether plane. Hp:-201/770 Ep:284/326 Ex:649 Lvp:9% >sense souls You have merged with the good part of your soul. You sense the evil part of your soul being a tiny bit eastwards and a bit upwards. Hp:-201/770 Ep:284/326 Ex:649 Lvp:9% >l You are in the twisted passages of the dreaded Nether Plane. You are surrounded by dark, smooth rock through which the round passages run. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. An unnatural stillness is hanging over this place, not disturbed by a single sound. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are down, south, east, and north. Hp:-201/770 Ep:284/326 Ex:649 Lvp:9% >e You are in the twisted passages of the dreaded Nether Plane. You are surrounded by dark, smooth rock through which the round passages run. It almost looks like some giant worm had eaten its way through the rock, a notion you find somewhat disturbing. An unnatural stillness is hanging over this place, not disturbed by a single sound. You have a very unsettling feeling of being watched by invisible eyes from all directions. Trying to get out of this place quickly sounds like a very good idea. Obvious exits are up, west, and north. A vague ghost of Mithon Hp:-201/770 Ep:284/326 Ex:649 Lvp:9% >u You are in the twisted passages of the dreaded Nether Plane. The dark rock surrounding you looks quite smooth, and the passages themselves are round. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. There is a dead silence in the air, although you're not sure whether it's just you being dead which prevents you from hearing anything. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Trying to get out of this place quickly sounds like a very good idea. Obvious exits are down, up, and north. Hp:-201/770 Ep:284/326 Ex:649 Lvp:9% >u You are in the twisted passages of the dreaded Nether Plane. The dark rock surrounding you looks quite smooth, and the passages themselves are round. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. An unnatural stillness is hanging over this place, not disturbed by a single sound. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are down, east, south, and west. A flickering portal The evil part of your soul. Hp:-201/770 Ep:284/326 Ex:649 Lvp:9% >merge with soul You stretch out one hand towards the evil part of your soul. It notices your action and turns to flee, but as your hand touches it it is drawn towards you and slowly merged to you. You feel more substantial. Hp:-201/770 Ep:284/326 Ex:649 Lvp:9% >enter portal You enter the portal. You have a vision of rising rapidly from the bottom of a deep chasm towards a faraway prick of light. The ascension tears at your soul. You feel like you were being drained. Since you merged with both of the other parts of your soul in the Nether Plane, your soul withstands the stress better that it otherwise would. You rush towards the light and through it... Your body shivers and suffers a horrible shock when your soul enters it! You have entered a small temple built from simple grey stone. The stoneblocks doesn't seem to have been shaped at all before being used, so the floor and the walls are uneven, and there are gaps in the walls which you can see the outside through. The slated ceiling above your head look to hold out rain and snow at least. There are no signs or symbols that would explain what the purpose of this temple is. The light in here seems somewhat strange, though; it casts strange shadows around the temple and makes the air in the dead centre of it seem to vibrate or ripple slowly. There is a wide opening in the south wall leading out, and three small archways seem to lead to small chambers of some sort. The obvious exits are east, out, west and north. Old human priest selling items Hp:50/730 Ep:50/310 Ex:260 Lvp:3% >out It's too dark and you can't see anything. Hp:50/730 Ep:50/310 Ex:260 Lvp:3% > HP: 50(730) SP: 50(90) EP: 50(310) DF: 2809 se se It's too dark and you can't see anything. Hp:50/730 Ep:50/310 Ex:260 Lvp:3% >It's too dark and you can't see anything. Hp:50/730 Ep:49/310 Ex:260 Lvp:3% >se It's too dark and you can't see anything. Hp:50/730 Ep:48/310 Ex:260 Lvp:3% >se You can't go that way! Hp:50/730 Ep:48/310 Ex:260 Lvp:3% >Peck [party]: vielaki nigs light torch It fails to light. Hp:50/730 Ep:48/310 Ex:260 Lvp:3% >light torch 2 It fails to light. Hp:50/730 Ep:48/310 Ex:260 Lvp:3% >light torch 3 It fails to light. Hp:50/730 Ep:48/310 Ex:260 Lvp:3% >light torch 4 You ignite the torch 4. Hp:50/730 Ep:48/310 Ex:260 Lvp:3% >l pp^^^ You are walking on a open plain. The grass is mostly low, .pe^^^^ with occasional tufts of longer grass. The ground is flat ..p^^^ and even all around, with no trees or hills in sight. ^@.pp^ Occasionally you hear slight rustles as small rodents move ^^^.p^ around in the grass, and high above your head you can spot some big birds wheeling around the sky, searching for prey. A light rain is falling from a cloudy sky. The obvious exits are northwest, east, northeast and north. Hp:50/730 Ep:48/310 Ex:260 Lvp:3% >e p You are walking on a dirt path. It is difficult to follow .pe^^ because there are many weeds and rocks in the middle of it. ..p^^^ Also, you can never tell what is ahead of you since the path ^p@pp^ meanders through the area. Around every sharp curve, you ^^^.p^ hope something doesn't jump out of the shadows to attack ..p you. A light rain is falling from a cloudy sky. The obvious exits are northwest, east, southeast, west and north. Hp:50/730 Ep:46/310 Ex:260 Lvp:3% >walk se You start walking southeastwards. A narrow path (nw, e, s, se, ne and n) A narrow path (nw, e, s, se, w, n and sw) A narrow path (nw, e, s, se, w and sw) A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) You stop walking southeastwards to decide which way to go. ^^^^ You are walking on a dirt path. It is difficult to follow p..pee because there are many weeds and rocks in the middle of it. ppp.pe/pp Also, you can never tell what is ahead of you since the path pppp@/ppp meanders through the area. Around every sharp curve, you pppp+pppp hope something doesn't jump out of the shadows to attack ppp/ppppp you. A light rain is falling from a cloudy sky. /pppp The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:50/730 Ep:41/310 Ex:260 Lvp:3% >walk e You start walking eastwards. On a northeast-southwest road (nw, e, s, se, w, ne, n and sw) You stop walking eastwards to decide which way to go. ^ p You are walking on a road going southwest and northeast. The ..peep+-- road in made out of hard stone that has been smoothed and pp.pe/ppp shaped into ovals. Debris from the surrounding area litters ppp.@ppph the road. A light rain is falling from a cloudy sky. ppp+pppph pp/ppppp~ pppp~ The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:50/730 Ep:40/310 Ex:260 Lvp:3% >walk ne You start walking northeastwards. On a northeast-southwest road (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) Burned out wooden torch On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) You stop walking eastwards to take your bearings... # # You are walking on a road going east and west. The road in ppp##c### made out of hard stone that has been smoothed and shaped ppppp|ppp into ovals. Debris from the surrounding area litters the ----@+--- road. A light rain is falliing from a cloudy sky. pphhhhhhh HH^ The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:50/730 Ep:40/310 Ex:260 Lvp:3% >walk e You start walking eastwards. A crossing (nw, e, s, se, w, ne, n and sw) 2 x Burned out wooden torch You stop walking eastwards to decide which way to go. ##### You are on a crossing of two roads. The road in made out of pp##c###p hard stone that has been smoothed and shaped into ovals. pppp|pppp Debris from the surrounding area litters the road. A light ----@---+ rain is falling from a clouudy sky. phhhhhhhh H^^ The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. 2 x Burned out wooden torch Hp:50/730 Ep:40/310 Ex:260 Lvp:3% >walk e You start walking eastwards. On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) On a northeast-southwest road (nw, e, s, se, w, ne, n and sw) On a northeast-southwest road (e, s, se, w, ne, n and sw) Cuwyr the cruel hunter stands here A crossing (e, s, se, w, ne and sw) You stop walking eastwards to take your bearings... You are on a crossing of two roads. The road in made out of ppr hard stone that has been smoothed and shaped into ovals. ###pprr Debris from the surrounding area litters the road. A light #p@-==- rain is falling from a cloudy sky. p/pprrp p/pprrpp hprrp The obvious exits are east, south, southeast, west, northeast and southwest. Hp:50/730 Ep:40/310 Ex:260 Lvp:3% >walk e You start walking eastwards. On an east-west road (e, s, se, w, ne, n and sw) A wooden bridge (nw, e, s, se, w, ne, n and sw) A wooden bridge (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) You stop walking eastwards to take your bearings... ppppp You are walking on a road going east and west. The road in prppppeee made out of hard stone that has been smoothed and shaped rrppppppe into ovals. Debris from the surrounding area litters the =---@---- road. A light rain is falling from a cloudy sky. rppppppep ppppppppe ppppp The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:50/730 Ep:40/310 Ex:260 Lvp:3% >walk e You start walking eastwards. On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) You stop walking eastwards to take your bearings... eee You are walking on a road going east and west. The road in eee made out of hard stone that has been smoothed and shaped peeepeeee into ovals. Debris from the surrounding area litters the ----@---- road. A light rain is falliing from a cloudy sky. epeeeeeee eee The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:50/730 Ep:40/310 Ex:260 Lvp:3% >walk e You start walking eastwards. On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) You stop walking eastwards to decide which way to go. e You are on a crossing of two roads. The road in made out of eee+- hard stone that has been smoothed and shaped into ovals. eeeee/e Debris from the surrounding area litters the road. A light ----@ee rain is falling from a clouudy sky. eeee|ee e|e e|e The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:50/730 Ep:40/310 Ex:260 Lvp:3% >walk ne You start walking northeastwards. On a northeast-southwest road (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) You stop walking northeastwards to decide which way to go. e You are on a crossing of two roads. The road in made out of e\eee hard stone that has been smoothed and shaped into ovals. e\eeeEE Debris from the surrounding area litters the road. A light ee@---- rain is falling from a cloudy sky. e/eeeEE -+eee | The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:50/730 Ep:40/310 Ex:260 Lvp:3% >walk e You start walking eastwards. On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) You stop walking eastwards to take your bearings... You are walking on a road going east and west. The road in EEm made out of hard stone that has been smoothed and shaped EEEeeee/e into ovals. Debris from the surrounding area litters the ----@-+ee road. A light rain is falliing from a cloudy sky. EEEEEeeee The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:50/730 Ep:40/310 Ex:260 Lvp:3% >walk e You start walking eastwards. On an east-west road (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) On a northeast-southwest road (nw, e, s, se, w, ne, n and sw) On a northeast-southwest road (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) You stop walking northeastwards to decide which way to go. m You are on a crossing of two roads. The road in made out of mempp hard stone that has been smoothed and shaped into ovals. mmeeppp Debris from the surrounding area litters the road. A light ee@---- rain is falling from a cloudy sky. e/.eppp e/em. ee.e The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:50/730 Ep:40/310 Ex:260 Lvp:3% >walk s You start walking southwards. A narrow path (nw, e, s, se, w, ne, n and sw) You stop walking southwards to decide which way to go. mppp You are walking on a dirt path. It is difficult to follow meepp because there are many weeds and rocks in the middle of it. eee+-- Also, you can never tell what is ahead of you since the path ee/@ep meanders through the area. Around every sharp curve, you e/em.e hope something doesn't jump out of the shadows to attack e.epe you. A light rain is falling from a cloudy sky. e.ee The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:50/730 Ep:40/310 Ex:260 Lvp:3% >walk s You start walking southwards. As there is different terrain to the south, you stand still. Hp:50/730 Ep:40/310 Ex:260 Lvp:3% >walk se You start walking southeastwards. A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) You stop as you reach unwalkable terrain. . You are walking on a dirt path. It is difficult to follow eee.e because there are many weeds and rocks in the middle of it. ee.e Also, you can never tell what is ahead of you since the path E@ee meanders through the area. Around every sharp curve, you ?eee hope something doesn't jump out of the shadows to attack EEEe you. A light rain is falling from a cloudy sky. E The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:50/730 Ep:34/310 Ex:260 Lvp:3% >sw HP: 50(730) SP: 50(90) EP: 34(310) DF: 2809 It's too dark and you can't see anything. Hp:50/730 Ep:33/310 Ex:260 Lvp:3% >refuel You search for some dry firewood and refuel the campfire. Hp:50/730 Ep:33/310 Ex:260 Lvp:3% >sleep You fall asleep. Hp:50/730 Ep:33/310 Ex:260 Lvp:3% >Kwendasir turns to another loin and starts snoring loudly. Hp:76/730 Ep:46/310 Ex:260 Lvp:3% > HP: 76(730) SP: 52(90) EP: 46(310) DF: 2809 Hp:76/730 Ep:46/310 Ex:260 Lvp:3% >Peck wakes up, looking much refreshed. Kwendasir wakes up, looking much refreshed. The campfire blazes softly. The warmth of the fire makes you feel better. HP: 99(730) SP: 62(90) EP: 65(310) DF: 2807 Hp:99/730 Ep:65/310 Ex:260 Lvp:3% > Hp:99/730 Ep:65/310 Ex:260 Lvp:3% > Hp:99/730 Ep:65/310 Ex:260 Lvp:3% > Hp:99/730 Ep:65/310 Ex:260 Lvp:3% >The campfire crackles a bit. Peck has high hopes. The warmth of the fire makes you feel better. HP: 121(730) SP: 72(90) EP: 78(310) DF: 2807 Hp:148/730 Ep:91/310 Ex:260 Lvp:3% > HP: 148(730) SP: 75(90) EP: 91(310) DF: 2803 Hp:148/730 Ep:91/310 Ex:260 Lvp:3% > Hp:148/730 Ep:91/310 Ex:260 Lvp:3% > Hp:148/730 Ep:91/310 Ex:260 Lvp:3% > Hp:148/730 Ep:91/310 Ex:260 Lvp:3% > Hp:148/730 Ep:91/310 Ex:260 Lvp:3% >Peck [party]: kuis pitkaa me ollaa jo hakattu tota? The campfire crackles a bit. The warmth of the fire makes you feel better. Hp:172/730 Ep:110/310 Ex:260 Lvp:3% > HP: 172(730) SP: 85(90) EP: 110(310) DF: 2803 It begins to rain steadily, and there is nearby thunder. Painmaker arrives from northwest. Painmaker bows gracefully to his audience. Somebody says: jez...nyt tarviin 9k gleveliin :) pas jaa tunti kai.... You cannot do anything while sleeping! Hp:172/730 Ep:110/310 Ex:260 Lvp:3% >The warmth of the fire makes you feel better. HP: 188(730) SP: 90(90) EP: 124(310) DF: 2801 You wake up, feeling healed and refreshed. pas jaa tunti kai.... Mizzt [party]: jaa tunti kai.... Hp:247/730 Ep:221/310 Ex:260 Lvp:3% > HP: 247(730) SP: 90(90) EP: 221(310) DF: 2801 The fire's warmth soothes you. Peck [party]: heh... save Mizzt is now saved. Hp:247/730 Ep:221/310 Ex:260 Lvp:3% >par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 2h 29m 17s | Tot Exp: 15476 | | Members: 3 Creator: Peck | Exp/min: 103 | +-------------------------------------------------------+-------------------+ | Peck 1,2 Lea Hp: 495/525 Sp: 126/126 Ep: 250/250 | Exp: 8772 | | Kwendasir 1,3 Fol Hp: 465/465 Sp: 54/54 Ep: 206/206 | Exp: 6533 | | Mizzt -,- Hp: 275/730 Sp: 90/90 Ep: 235/310 | Exp: 171 | `---------------------------------------------------------------------------' Hp:275/730 Ep:235/310 Ex:260 Lvp:3% >refuel There is still plenty of firewood left in the campfire. Hp:275/730 Ep:235/310 Ex:260 Lvp:3% > HP: 275(730) SP: 90(90) EP: 235(310) DF: 2801 pf Painmaker leaves southwest. Brief mode. You start following the leader in your old position. Hp:275/730 Ep:235/310 Ex:260 Lvp:3% >save Mizzt is now saved. Hp:275/730 Ep:235/310 Ex:260 Lvp:3% >brief Verbose mode. Hp:275/730 Ep:235/310 Ex:260 Lvp:3% >l It's too dark and you can't see anything. Hp:275/730 Ep:235/310 Ex:260 Lvp:3% >save Mizzt is now saved. Hp:275/730 Ep:235/310 Ex:260 Lvp:3% >par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 2h 29m 26s | Tot Exp: 15476 | | Members: 3 Creator: Peck | Exp/min: 103 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 275/730 Sp: 90/90 Ep: 235/310 | Exp: 171 | | Peck 1,2 Lea Hp: 525/525 Sp: 126/126 Ep: 250/250 | Exp: 8772 | | Kwendasir 1,3 Fol Hp: 465/465 Sp: 54/54 Ep: 206/206 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:275/730 Ep:235/310 Ex:260 Lvp:3% > Hp:275/730 Ep:235/310 Ex:260 Lvp:3% > Hp:275/730 Ep:235/310 Ex:260 Lvp:3% >save Mizzt is now saved. Hp:275/730 Ep:235/310 Ex:260 Lvp:3% >The warmth of the fire makes you feel better. Hp:292/730 Ep:255/310 Ex:260 Lvp:3% > Hp:292/730 Ep:255/310 Ex:260 Lvp:3% > HP: 292(730) SP: 90(90) EP: 255(310) DF: 2801 save Mizzt is now saved. Hp:292/730 Ep:255/310 Ex:260 Lvp:3% > Hp:292/730 Ep:255/310 Ex:260 Lvp:3% > Hp:292/730 Ep:255/310 Ex:260 Lvp:3% >The campfire crackles a bit. Hp:292/730 Ep:255/310 Ex:260 Lvp:3% > Hp:292/730 Ep:255/310 Ex:260 Lvp:3% >save Mizzt is now saved. Hp:292/730 Ep:255/310 Ex:260 Lvp:3% >sleep You aren't tired enough. Hp:292/730 Ep:255/310 Ex:260 Lvp:3% > Hp:292/730 Ep:255/310 Ex:260 Lvp:3% > Hp:292/730 Ep:255/310 Ex:260 Lvp:3% >save Mizzt is now saved. Hp:292/730 Ep:255/310 Ex:260 Lvp:3% > Hp:292/730 Ep:255/310 Ex:260 Lvp:3% >sleep You aren't tired enough. Hp:292/730 Ep:255/310 Ex:260 Lvp:3% > Hp:292/730 Ep:255/310 Ex:260 Lvp:3% >sleep You aren't tired enough. Hp:292/730 Ep:255/310 Ex:260 Lvp:3% > Hp:292/730 Ep:255/310 Ex:260 Lvp:3% >sleep You aren't tired enough. Hp:292/730 Ep:255/310 Ex:260 Lvp:3% >sleep You aren't tired enough. Hp:292/730 Ep:255/310 Ex:260 Lvp:3% >sleep You aren't tired enough. Hp:292/730 Ep:255/310 Ex:260 Lvp:3% >sleep You aren't tired enough. Hp:292/730 Ep:255/310 Ex:260 Lvp:3% >sleep The warmth of the fire makes you feel better. You aren't tired enough. Hp:307/730 Ep:277/310 Ex:260 Lvp:3% >sleep You aren't tired enough. Hp:307/730 Ep:277/310 Ex:260 Lvp:3% > HP: 307(730) SP: 90(90) EP: 277(310) DF: 2799 sleep You aren't tired enough. Hp:307/730 Ep:277/310 Ex:260 Lvp:3% >sleep You aren't tired enough. Hp:307/730 Ep:277/310 Ex:260 Lvp:3% >sleep You aren't tired enough. Hp:307/730 Ep:277/310 Ex:260 Lvp:3% >sleep You aren't tired enough. Hp:307/730 Ep:277/310 Ex:260 Lvp:3% >sleep You aren't tired enough. Hp:307/730 Ep:277/310 Ex:260 Lvp:3% >sleep You aren't tired enough. Hp:334/730 Ep:290/310 Ex:260 Lvp:3% >sleep You aren't tired enough. Hp:334/730 Ep:290/310 Ex:260 Lvp:3% > HP: 334(730) SP: 90(90) EP: 290(310) DF: 2799 The campfire crackles a bit and some sparks fly towards the sky. sleep You aren't tired enough. Hp:334/730 Ep:290/310 Ex:260 Lvp:3% >sleep You aren't tired enough. Hp:334/730 Ep:290/310 Ex:260 Lvp:3% >save Mizzt is now saved. Hp:334/730 Ep:290/310 Ex:260 Lvp:3% >par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 2h 30m 10s | Tot Exp: 15476 | | Members: 3 Creator: Peck | Exp/min: 103 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 334/730 Sp: 90/90 Ep: 290/310 | Exp: 171 | | Peck 1,2 Lea Hp: 525/525 Sp: 126/126 Ep: 250/250 | Exp: 8772 | | Kwendasir 1,3 Fol Hp: 465/465 Sp: 54/54 Ep: 206/206 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:334/730 Ep:290/310 Ex:260 Lvp:3% >The warmth of the fire makes you feel better. HP: 356(730) SP: 90(90) EP: 309(310) DF: 2799 The campfire blazes softly. Hp:356/730 Ep:309/310 Ex:260 Lvp:3% >slep Rrrright. Hp:356/730 Ep:309/310 Ex:260 Lvp:3% >save Mizzt is now saved. Hp:356/730 Ep:309/310 Ex:260 Lvp:3% >sleep You aren't tired enough. Hp:356/730 Ep:309/310 Ex:260 Lvp:3% >Peck [party]: 1197 mokoo oon tappanu Hp:356/730 Ep:309/310 Ex:260 Lvp:3% >The warmth of the fire makes you feel better. HP: 380(730) SP: 90(90) EP: 310(310) DF: 2795 The campfire crackles a bit and some sparks fly towards the sky. Hp:380/730 Ep:310/310 Ex:260 Lvp:3% >list skills Everything you know is wrong! Hp:380/730 Ep:310/310 Ex:260 Lvp:3% >kill list You can remember the following kills you have made: 1 x The termite queen. 3 x An awkward brown rat. 1 x A tiny termite. 10 x small brown rat. 1 x Raven, as black as the night. 1 x A small termite, busy gnawing food.. 1 x A mediumsize termite. 1 x A horrendous termite. 1 x Sleepy termite, trying to get some rest. 3 x A skimpy spider, looking quite famished. 1 x a pitiful looking goblin. 4 x A fearsome red-eyed vampire bat. 1 x A common forest mouse. 9 x A baby black pudding. 2 x A fluffy owl, watching you closely. 1 x A horrendous termite, crunching the wooden wall. 3 x A small snake scurrying on the cavern floor. 1 x a small pitiful looking kobold. Total 45 kills you can remember. You have killed 1452 creatures during your life. Hp:380/730 Ep:310/310 Ex:260 Lvp:3% >sat 1452 Somehow, the world always affects you more than you affect it. Hp:380/730 Ep:310/310 Ex:260 Lvp:3% >say 1452 You say: 1452 Hp:408/730 Ep:310/310 Ex:260 Lvp:3% >sleep You aren't tired enough. Hp:408/730 Ep:310/310 Ex:260 Lvp:3% > HP: 408(730) SP: 90(90) EP: 310(310) DF: 2795 The warmth of the fire makes you feel better. Hp:421/730 Ep:310/310 Ex:260 Lvp:3% >Peck smiles happily. save Mizzt is now saved. Hp:421/730 Ep:310/310 Ex:260 Lvp:3% >sleep You fall asleep. Hp:421/730 Ep:310/310 Ex:260 Lvp:3% >Somebody says: mullon silti total worthi enemman The campfire crackles a bit and some sparks fly towards the sky. The warmth of the fire makes you feel better. HP: 439(750) SP: 90(90) EP: 318(318) DF: 2793 Hp:439/750 Ep:318/318 Ex:260 Lvp:3% > Hp:439/750 Ep:318/318 Ex:260 Lvp:3% > Hp:466/750 Ep:318/318 Ex:260 Lvp:3% > Hp:466/750 Ep:318/318 Ex:260 Lvp:3% > HP: 466(750) SP: 90(90) EP: 318(318) DF: 2793 The campfire blazes softly. The warmth of the fire makes you feel better. You wake up, feeling healed and refreshed. HP: 539(750) SP: 90(90) EP: 318(318) DF: 2793 pas mulla ikä vähemmän Mizzt [party]: mulla ikä vähemmän Hp:539/750 Ep:318/318 Ex:260 Lvp:3% >par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 2h 31m 40s | Tot Exp: 15476 | | Members: 3 Creator: Peck | Exp/min: 102 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 539/750 Sp: 90/90 Ep: 318/318 | Exp: 171 | | Peck 1,2 Lea Hp: 525/525 Sp: 126/126 Ep: 250/250 | Exp: 8772 | | Kwendasir 1,3 Fol Hp: 465/465 Sp: 54/54 Ep: 206/206 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:539/750 Ep:318/318 Ex:260 Lvp:3% >save Mizzt is now saved. Hp:539/750 Ep:318/318 Ex:260 Lvp:3% >pas mennää Mizzt [party]: mennää Hp:539/750 Ep:318/318 Ex:260 Lvp:3% >The campfire blazes softly. Peck [party]: pah... ei se haittaa mitaa Hp:539/750 Ep:318/318 Ex:260 Lvp:3% >Peck leaves southwest. It's too dark and you can't see anything. Kwendasir arrives from northeast. Peck leaves south. It's too dark and you can't see anything. Kwendasir arrives from north. Peck leaves south. It's too dark and you can't see anything. Kwendasir arrives from north. Peck leaves south. It's too dark and you can't see anything. Kwendasir arrives from north. Peck leaves northeast. It's too dark and you can't see anything. Elemental cackles 'This time I'll get you Mizzt!' Elemental cackles 'This time I'll get you Kwendasir!' Kwendasir arrives from out. butt You start looking for a good spot in the battle to try your combat maneuver. Hp:539/750 Ep:318/318 Ex:260 Lvp:3% >x Elemental is not in a good shape. Hp:539/750 Ep:318/318 Ex:260 Lvp:3% >par Elemental crushes Peck hitting his right arm with his club causing nastily aching wounds. ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 2h 31m 54s | Tot Exp: 15476 | | Members: 3 Creator: Peck | Exp/min: 102 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 539/750 Sp: 90/90 Ep: 318/318 | Exp: 171 | | Peck 1,2 Lea Hp: 473/525 Sp: 126/126 Ep: 248/250 | Exp: 8772 | | Kwendasir 1,3 Fol Hp: 465/465 Sp: 54/54 Ep: 206/206 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:539/750 Ep:318/318 Ex:260 Lvp:3% >x Elemental is not in a good shape. Hp:539/750 Ep:318/318 Ex:260 Lvp:3% >Kwendasir smashes Elemental hitting his right thigh with her left hand causing sore wounds. x Elemental is not in a good shape. Hp:539/750 Ep:315/318 Ex:260 Lvp:3% >par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 2h 31m 56s | Tot Exp: 15476 | | Members: 3 Creator: Peck | Exp/min: 102 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 539/750 Sp: 90/90 Ep: 315/318 | Exp: 171 | | Peck 1,2 Lea Hp: 473/525 Sp: 126/126 Ep: 247/250 | Exp: 8772 | | Kwendasir 1,3 Fol Hp: 465/465 Sp: 54/54 Ep: 206/206 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:539/750 Ep:315/318 Ex:260 Lvp:3% >Elemental smashes Kwendasir hitting her upper torso with his club causing nastily aching wounds. x Elemental is not in a good shape. Hp:539/750 Ep:312/318 Ex:260 Lvp:3% >x Elemental is not in a good shape. Hp:539/750 Ep:312/318 Ex:260 Lvp:3% >Peck slices Elemental hitting his right thigh with his great axe causing nasty bleeding cuts. You strike Elemental hitting his left thigh with your great axe causing blood to flow from numerous cuts. Kwendasir crushes Elemental hitting his lower torso with her right hand causing sore wounds. Elemental pounds Peck hitting his upper torso with his left hand causing a deep THUD as a joint dislocates. r You say: Hp: 539(750), Sp: 90(90), Ep: 309(318) Hp:539/750 Ep:309/318 Ex:260 Lvp:3% >x Elemental is not in a good shape. Hp:539/750 Ep:309/318 Ex:260 Lvp:3% >Elemental powerfully bashes Kwendasir hitting her right arm with his club SMASHING the muscle tissue into bloody jelly. x Elemental is not in a good shape. Hp:539/750 Ep:306/318 Ex:260 Lvp:3% >par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 2h 32m 2s | Tot Exp: 15476 | | Members: 3 Creator: Peck | Exp/min: 101 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 539/750 Sp: 90/90 Ep: 306/318 | Exp: 171 | | Peck 1,2 Lea Hp: 391/525 Sp: 126/126 Ep: 240/250 | Exp: 8772 | | Kwendasir 1,3 Fol Hp: 291/465 Sp: 54/54 Ep: 197/206 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:539/750 Ep:306/318 Ex:260 Lvp:3% >You decide to try a combat maneuver! You try to headbutt Elemental but you lose your balance and almost stumble. Kwendasir tries to hit Elemental but misses slightly. Elemental powerfully bashes Kwendasir hitting her left arm with his club SMASHING the muscle tissue into bloody jelly. Kwendasir gets STUNNED from massive pain. x Elemental is not in a good shape. Hp:539/750 Ep:303/318 Ex:260 Lvp:3% >butt You start looking for a good spot in the battle to try your combat maneuver. Hp:539/750 Ep:303/318 Ex:260 Lvp:3% >x Peck swings a wild kick at Elemental's left thigh with his steel boots, and you hear a sickening *CRACK* upon impact. HP: 539(750) SP: 90(90) EP: 303(318) DF: 2791 Elemental is in bad shape. Hp:539/750 Ep:303/318 Ex:260 Lvp:3% >Peck looks like he is trying to flee from battle! par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 2h 32m 6s | Tot Exp: 15476 | | Members: 3 Creator: Peck | Exp/min: 101 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 539/750 Sp: 90/90 Ep: 303/318 | Exp: 171 | | Peck 1,2 Lea Hp: 391/525 Sp: 126/126 Ep: 238/250 | Exp: 8772 | | Kwendasir 1,3 Fol Hp: 140/465 Sp: 54/54 Ep: 189/206 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:539/750 Ep:303/318 Ex:260 Lvp:3% >x Elemental is in bad shape. Hp:539/750 Ep:303/318 Ex:260 Lvp:3% >You powerfully cut Elemental hitting his lower torso with your great axe causing blood to flow from numerous cuts. Elemental crushes Peck hitting his upper torso with his club causing nastily aching wounds. Elemental smites Peck hitting his left arm with his left hand causing sore wounds. You follow your leader away from the battlefield. You have to break the concentration on your skill while fleeing from battle! Peck leaves out. It's too dark and you can't see anything. Kwendasir arrives from northeast. x Peck [party]: prkl Check who's shape? Hp:539/750 Ep:301/318 Ex:260 Lvp:3% >pas bad hsape!!!!! Mizzt [party]: bad hsape!!!!! Hp:539/750 Ep:301/318 Ex:260 Lvp:3% >Elemental cackles 'This time I'll get you Kwendasir!' Elemental cackles 'This time I'll get you Mizzt!' Elemental cackles 'This time I'll get you Peck!' Elemental arrives from northeast. butt You start looking for a good spot in the battle to try your combat maneuver. Hp:539/750 Ep:301/318 Ex:260 Lvp:3% >x Elemental is in bad shape. Hp:539/750 Ep:301/318 Ex:260 Lvp:3% >l It's too dark and you can't see anything. Hp:539/750 Ep:301/318 Ex:260 Lvp:3% >Elemental pounds Peck hitting his upper torso with his club SMASHING the muscle tissue into bloody jelly. x Elemental is in bad shape. Hp:539/750 Ep:298/318 Ex:260 Lvp:3% >Peck [party]: prkl Peck looks like he is trying to flee from battle! par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 2h 32m 16s | Tot Exp: 15476 | | Members: 3 Creator: Peck | Exp/min: 101 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 539/750 Sp: 90/90 Ep: 298/318 | Exp: 171 | | Peck 1,2 Lea Hp: 239/525 Sp: 126/126 Ep: 232/250 | Exp: 8772 | | Kwendasir 1,3 Fol Hp: 140/465 Sp: 54/54 Ep: 189/206 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:539/750 Ep:298/318 Ex:260 Lvp:3% >x Kwendasir looks better as her head stops spinning. You follow your leader away from the battlefield. You have to break the concentration on your skill while fleeing from battle! Elemental is in bad shape. Hp:539/750 Ep:295/318 Ex:260 Lvp:3% >Kwendasir looks like she is trying to flee from battle! x Elemental is in bad shape. Hp:539/750 Ep:295/318 Ex:260 Lvp:3% >Elemental smashes Peck hitting his upper torso with his club causing nastily aching wounds. Peck leaves north. It's too dark and you can't see anything. Kwendasir arrives from south. Kwendasir leaves north. Kwendasir stops following the leader. x Check who's shape? Hp:539/750 Ep:295/318 Ex:260 Lvp:3% >par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 2h 32m 20s | Tot Exp: 15476 | | Members: 3 Creator: Peck | Exp/min: 101 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 539/750 Sp: 90/90 Ep: 295/318 | Exp: 171 | | Peck 1,2 Lea Hp: 203/525 Sp: 126/126 Ep: 231/250 | Exp: 8772 | | Kwendasir -,- Hp: 140/465 Sp: 54/54 Ep: 189/206 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:539/750 Ep:295/318 Ex:260 Lvp:3% >smile You smile happily. Hp:539/750 Ep:295/318 Ex:260 Lvp:3% >Elemental cackles 'This time I'll get you Mizzt!' Elemental cackles 'This time I'll get you Peck!' Elemental arrives from south. A giantic deciduous tree can be seen south. l It's too dark and you can't see anything. Hp:539/750 Ep:295/318 Ex:260 Lvp:3% >x Elemental is in bad shape. Hp:539/750 Ep:295/318 Ex:260 Lvp:3% >butt You start looking for a good spot in the battle to try your combat maneuver. Hp:539/750 Ep:295/318 Ex:260 Lvp:3% >x Elemental is in bad shape. Hp:539/750 Ep:295/318 Ex:260 Lvp:3% >Painmaker arrives from south. x Elemental powerfully bashes you hitting your left arm with his club SMASHING the muscle tissue into bloody jelly. Elemental is in bad shape. Hp:370/750 Ep:287/318 Ex:260 Lvp:3% >Peck looks like he is trying to flee from battle! x Elemental is in bad shape. Hp:370/750 Ep:287/318 Ex:260 Lvp:3% >Painmaker looks at Elemental. HP: 370(750) SP: 90(90) EP: 287(318) DF: 2791 You follow your leader away from the battlefield. You have to break the concentration on your skill while fleeing from battle! Peck leaves north. It's too dark and you can't see anything. Painmaker arrives from south. x Check who's shape? Hp:370/750 Ep:285/318 Ex:260 Lvp:3% >Peck leaves north. It's too dark and you can't see anything. par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 2h 32m 30s | Tot Exp: 15476 | | Members: 3 Creator: Peck | Exp/min: 101 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 370/750 Sp: 90/90 Ep: 285/318 | Exp: 171 | | Peck 1,2 Lea Hp: 203/525 Sp: 126/126 Ep: 231/250 | Exp: 8772 | | Kwendasir -,- Hp: 187/465 Sp: 54/54 Ep: 206/206 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:370/750 Ep:285/318 Ex:260 Lvp:3% >x Check who's shape? Hp:370/750 Ep:285/318 Ex:260 Lvp:3% >Peck leaves northeast. It's too dark and you can't see anything. refuel There is still plenty of firewood left in the campfire. Hp:370/750 Ep:285/318 Ex:260 Lvp:3% > Hp:370/750 Ep:285/318 Ex:260 Lvp:3% >sleep You aren't tired enough. Hp:370/750 Ep:285/318 Ex:260 Lvp:3% > Hp:370/750 Ep:285/318 Ex:260 Lvp:3% >par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 2h 32m 38s | Tot Exp: 15476 | | Members: 3 Creator: Peck | Exp/min: 101 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 370/750 Sp: 90/90 Ep: 285/318 | Exp: 171 | | Peck 1,2 Lea Hp: 203/525 Sp: 126/126 Ep: 231/250 | Exp: 8772 | | Kwendasir -,- Hp: 187/465 Sp: 54/54 Ep: 206/206 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:370/750 Ep:285/318 Ex:260 Lvp:3% > Hp:370/750 Ep:285/318 Ex:260 Lvp:3% >Peck [party]: Stana Peck falls asleep. The warmth of the fire makes you feel better. HP: 387(750) SP: 90(90) EP: 307(318) DF: 2787 Kwendasir turns to another loin and starts snoring loudly. Painmaker arrives from southwest. pas se on bad shape peck...elä kiroa!! Mizzt [party]: se on bad shape peck...elä kiroa!! Hp:387/750 Ep:307/318 Ex:260 Lvp:3% >You feel fully rested. The campfire crackles a bit and some sparks fly towards the sky. Peck turns to another loin and starts snoring loudly. Hp:414/750 Ep:318/318 Ex:260 Lvp:3% >Somebody says: wowoo guys save HP: 414(750) SP: 90(90) EP: 318(318) DF: 2787 Kwendasir snores loudly! Mizzt is now saved. Hp:414/750 Ep:318/318 Ex:260 Lvp:3% >Painmaker falls asleep. Peck turns to another loin and starts snoring loudly. grin You grin evilly. Hp:414/750 Ep:318/318 Ex:260 Lvp:3% >save Mizzt is now saved. Hp:414/750 Ep:318/318 Ex:260 Lvp:3% >sleep You aren't tired enough. Hp:414/750 Ep:318/318 Ex:260 Lvp:3% >r You say: Hp: 414(750), Sp: 90(90), Ep: 318(318) Hp:414/750 Ep:318/318 Ex:260 Lvp:3% >Kwendasir wakes up, looking much refreshed. save Mizzt is now saved. Hp:414/750 Ep:318/318 Ex:260 Lvp:3% >sleep You aren't tired enough. Hp:414/750 Ep:318/318 Ex:260 Lvp:3% > Hp:414/750 Ep:318/318 Ex:260 Lvp:3% > Hp:414/750 Ep:318/318 Ex:260 Lvp:3% >The warmth of the fire makes you feel better. Hp:434/750 Ep:318/318 Ex:260 Lvp:3% >save Mizzt is now saved. Hp:434/750 Ep:318/318 Ex:260 Lvp:3% > HP: 434(750) SP: 90(90) EP: 318(318) DF: 2787 sleep You aren't tired enough. Hp:434/750 Ep:318/318 Ex:260 Lvp:3% >par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 2h 33m 6s | Tot Exp: 15476 | | Members: 3 Creator: Peck | Exp/min: 101 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 434/750 Sp: 90/90 Ep: 318/318 | Exp: 171 | | Peck 1,2 Lea Hp: 281/525 Sp: 126/126 Ep: 250/250 | Exp: 8772 | | Kwendasir -,- Hp: 275/465 Sp: 54/54 Ep: 206/206 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:434/750 Ep:318/318 Ex:260 Lvp:3% >save Mizzt is now saved. Hp:434/750 Ep:318/318 Ex:260 Lvp:3% > Hp:434/750 Ep:318/318 Ex:260 Lvp:3% > Hp:434/750 Ep:318/318 Ex:260 Lvp:3% >Peck turns to another loin and starts snoring loudly. Hp:434/750 Ep:318/318 Ex:260 Lvp:3% > Hp:434/750 Ep:318/318 Ex:260 Lvp:3% >sleep You aren't tired enough. Hp:434/750 Ep:318/318 Ex:260 Lvp:3% >Painmaker snores loudly! Hp:434/750 Ep:318/318 Ex:260 Lvp:3% >save Mizzt is now saved. Hp:434/750 Ep:318/318 Ex:260 Lvp:3% > Hp:434/750 Ep:318/318 Ex:260 Lvp:3% > Hp:434/750 Ep:318/318 Ex:260 Lvp:3% > Hp:434/750 Ep:318/318 Ex:260 Lvp:3% > Hp:434/750 Ep:318/318 Ex:260 Lvp:3% > Hp:434/750 Ep:318/318 Ex:260 Lvp:3% > Hp:434/750 Ep:318/318 Ex:260 Lvp:3% >The campfire crackles a bit and some sparks fly towards the sky. Hp:434/750 Ep:318/318 Ex:260 Lvp:3% >Somebody says: site se on ad nii se alkaa ottaa jo kunnon iskuja Hp:434/750 Ep:318/318 Ex:260 Lvp:3% >Peck wakes up, looking much refreshed. Hp:434/750 Ep:318/318 Ex:260 Lvp:3% >sleep You fall asleep. Hp:434/750 Ep:318/318 Ex:260 Lvp:3% > Hp:434/750 Ep:318/318 Ex:260 Lvp:3% >The warmth of the fire makes you feel better. HP: 455(750) SP: 90(90) EP: 318(318) DF: 2785 Morgatai [suomi]: eh.. minen saa expaa tapoista :/ HP: 484(750) SP: 90(90) EP: 318(318) DF: 2785 The fire's warmth soothes you. Peck [party]: eha ma kiroa... se oli typo oli tarkotus kirjottaa sana ;) Painmaker wakes up, looking much refreshed. Somebody says: joo...se ottaa stunnareita sitte The warmth of the fire makes you feel better. HP: 503(750) SP: 90(90) EP: 318(318) DF: 2785 Somebody says: nyt se bad shape pas ahaa no sepä kiva.... You cannot do anything while sleeping! Hp:503/750 Ep:318/318 Ex:260 Lvp:3% >Somebody says: eiha siin oo viela ko 2 condii Somebody says: enaa kaks shapee :D The campfire crackles a bit and some sparks fly towards the sky. You wake up, feeling healed and refreshed. pas ahaa no sepä kiva.... Mizzt [party]: ahaa no sepä kiva.... Hp:538/750 Ep:318/318 Ex:260 Lvp:3% >Somebody says: ssite AD HP: 538(750) SP: 90(90) EP: 318(318) DF: 2783 par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 2h 34m 6s | Tot Exp: 15476 | | Members: 3 Creator: Peck | Exp/min: 100 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 538/750 Sp: 90/90 Ep: 318/318 | Exp: 171 | | Peck 1,2 Lea Hp: 409/525 Sp: 126/126 Ep: 250/250 | Exp: 8772 | | Kwendasir -,- Hp: 379/485 Sp: 54/54 Ep: 214/214 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:538/750 Ep:318/318 Ex:260 Lvp:3% >save Mizzt is now saved. Hp:538/750 Ep:318/318 Ex:260 Lvp:3% > Hp:538/750 Ep:318/318 Ex:260 Lvp:3% >Somebody says: GRR Hp:538/750 Ep:318/318 Ex:260 Lvp:3% > Hp:538/750 Ep:318/318 Ex:260 Lvp:3% >save The warmth of the fire makes you feel better. Mizzt is now saved. Hp:552/750 Ep:318/318 Ex:260 Lvp:3% >Kwendasir starts following the leader in her old position. Peck [party]: tiedatteko muute mita peck on suomeks? HP: 581(750) SP: 90(90) EP: 318(318) DF: 2783 scream You scream in frustation. Hp:581/750 Ep:318/318 Ex:260 Lvp:3% >Joesupreme [suomi]: heh... Kwendasir [party]: no pas joo Mizzt [party]: joo Hp:581/750 Ep:318/318 Ex:260 Lvp:3% >pas heh Mizzt [party]: heh Hp:581/750 Ep:318/318 Ex:260 Lvp:3% >The warmth of the fire makes you feel better. Hp:597/750 Ep:318/318 Ex:260 Lvp:3% >Peck [party]: mulla sattu silmaan ko katoin yhta sanaa sanakirjasta pas suudella? Mizzt [party]: suudella? Hp:597/750 Ep:318/318 Ex:260 Lvp:3% >The campfire crackles a bit and some sparks fly towards the sky. Somebody says: ah...BS,VBS, --> AD :) Hp:597/750 Ep:318/318 Ex:260 Lvp:3% >save Mizzt is now saved. Hp:597/750 Ep:318/318 Ex:260 Lvp:3% >Morgatai [suomi]: no nyt sain.. parista edellisesta en saanu expaa The warmth of the fire makes you feel better. The campfire crackles a bit. pas siis niinku imeä... HP: 610(750) SP: 90(90) EP: 318(318) DF: 2779 Mizzt [party]: siis niinku imeä... Hp:610/750 Ep:318/318 Ex:260 Lvp:3% >save Peck [party]: jotai siihe suuntaan Mizzt is now saved. Hp:610/750 Ep:318/318 Ex:260 Lvp:3% >Morgatai [suomi]: no joo neuron area par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 2h 34m 54s | Tot Exp: 15476 | | Members: 3 Creator: Peck | Exp/min: 100 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 610/750 Sp: 90/90 Ep: 318/318 | Exp: 171 | | Peck 1,2 Lea Hp: 502/525 Sp: 126/126 Ep: 250/250 | Exp: 8772 | | Kwendasir 1,3 Fol Hp: 476/485 Sp: 54/54 Ep: 214/214 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:610/750 Ep:318/318 Ex:260 Lvp:3% >save Mizzt is now saved. Hp:610/750 Ep:318/318 Ex:260 Lvp:3% > Hp:610/750 Ep:318/318 Ex:260 Lvp:3% > Hp:610/750 Ep:318/318 Ex:260 Lvp:3% >save Mizzt is now saved. Hp:610/750 Ep:318/318 Ex:260 Lvp:3% >Somebody says: meen tappaa queenin :) Painmaker leaves southwest. Kwendasir [party]: menoksi HP: 639(750) SP: 90(90) EP: 318(318) DF: 2779 pas eiku takas ku on teillä hipot max Mizzt [party]: eiku takas ku on teillä hipot max Hp:639/750 Ep:318/318 Ex:260 Lvp:3% >par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 2h 35m 4s | Tot Exp: 15476 | | Members: 3 Creator: Peck | Exp/min: 99 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 639/750 Sp: 90/90 Ep: 318/318 | Exp: 171 | | Peck 1,2 Lea Hp: 502/525 Sp: 126/126 Ep: 250/250 | Exp: 8772 | | Kwendasir 1,3 Fol Hp: 476/485 Sp: 54/54 Ep: 214/214 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:639/750 Ep:318/318 Ex:260 Lvp:3% >save Mizzt is now saved. Hp:639/750 Ep:318/318 Ex:260 Lvp:3% >Peck leaves southwest. It's too dark and you can't see anything. Kwendasir arrives from northeast. Peck leaves south. It's too dark and you can't see anything. Kwendasir arrives from north. Peck leaves south. It's too dark and you can't see anything. Kwendasir arrives from north. Hp:639/750 Ep:318/318 Ex:260 Lvp:3% >Peck leaves south. It's too dark and you can't see anything. Kwendasir arrives from north. Morgatai [suomi]: enkä muuten saanu tostakaan :;/ Peck leaves northeast. It's too dark and you can't see anything. Elemental cackles 'This time I'll get you Mizzt!' Elemental cackles 'This time I'll get you Kwendasir!' Kwendasir arrives from out. butt You start looking for a good spot in the battle to try your combat maneuver. Hp:639/750 Ep:318/318 Ex:260 Lvp:3% >x Elemental is in bad shape. Hp:639/750 Ep:318/318 Ex:260 Lvp:3% >par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 2h 35m 12s | Tot Exp: 15476 | | Members: 3 Creator: Peck | Exp/min: 99 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 639/750 Sp: 90/90 Ep: 318/318 | Exp: 171 | | Peck 1,2 Lea Hp: 502/525 Sp: 126/126 Ep: 250/250 | Exp: 8772 | | Kwendasir 1,3 Fol Hp: 476/485 Sp: 54/54 Ep: 214/214 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:639/750 Ep:318/318 Ex:260 Lvp:3% >x Elemental is in bad shape. Hp:639/750 Ep:318/318 Ex:260 Lvp:3% >Elemental powerfully bashes you hitting your left arm with his club SMASHING the muscle tissue into bloody jelly. x Elemental is in bad shape. Hp:469/750 Ep:308/318 Ex:260 Lvp:3% > HP: 469(750) SP: 90(90) EP: 308(318) DF: 2777 Kwendasir smites Elemental hitting his right leg with her left hand causing rather negligible wounds. x Joesupreme [suomi]: siis kun oli taa juttu, etta jos partyssa oli monta jasenta, niin pystyi maarata kuka saa paljonkin expoa, miten ihmeessa tota pysty saatamaan? Elemental is in bad shape. Hp:469/750 Ep:306/318 Ex:260 Lvp:3% >par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 2h 35m 16s | Tot Exp: 15476 | | Members: 3 Creator: Peck | Exp/min: 99 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 469/750 Sp: 90/90 Ep: 306/318 | Exp: 171 | | Peck 1,2 Lea Hp: 502/525 Sp: 126/126 Ep: 248/250 | Exp: 8772 | | Kwendasir 1,3 Fol Hp: 476/485 Sp: 54/54 Ep: 213/214 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:469/750 Ep:306/318 Ex:260 Lvp:3% >x Elemental is in bad shape. Hp:469/750 Ep:306/318 Ex:260 Lvp:3% >Elemental pounds you hitting your left leg with his club causing a deep THUD as a joint dislocates. x Elemental is in bad shape. Hp:385/750 Ep:301/318 Ex:260 Lvp:3% >par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 2h 35m 18s | Tot Exp: 15476 | | Members: 3 Creator: Peck | Exp/min: 99 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 385/750 Sp: 90/90 Ep: 301/318 | Exp: 171 | | Peck 1,2 Lea Hp: 502/525 Sp: 126/126 Ep: 247/250 | Exp: 8772 | | Kwendasir 1,3 Fol Hp: 476/485 Sp: 54/54 Ep: 212/214 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:385/750 Ep:301/318 Ex:260 Lvp:3% >x HP: 385(750) SP: 90(90) EP: 301(318) DF: 2777 Peck slices Elemental hitting his left thigh with his great axe causing nasty bleeding cuts. You strike Elemental hitting his upper torso with your great axe causing blood to flow from numerous cuts. Kwendasir smites Elemental hitting his right thigh with her right hand causing sore wounds. Elemental smashes Peck hitting his right arm with his left hand causing nastily aching wounds. Elemental is in bad shape. Hp:385/750 Ep:299/318 Ex:260 Lvp:3% >x Elemental is in bad shape. Hp:385/750 Ep:299/318 Ex:260 Lvp:3% >Elemental powerfully bashes Peck hitting his left arm with his club SMASHING the muscle tissue into bloody jelly. x Elemental is in bad shape. Hp:385/750 Ep:297/318 Ex:260 Lvp:3% >Cutter : HELP BUG JUMALAUTA par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 2h 35m 22s | Tot Exp: 15476 | | Members: 3 Creator: Peck | Exp/min: 99 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 385/750 Sp: 90/90 Ep: 297/318 | Exp: 171 | | Peck 1,2 Lea Hp: 347/525 Sp: 126/126 Ep: 239/250 | Exp: 8772 | | Kwendasir 1,3 Fol Hp: 476/485 Sp: 54/54 Ep: 210/214 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:385/750 Ep:297/318 Ex:260 Lvp:3% >x Elemental is in bad shape. Hp:385/750 Ep:297/318 Ex:260 Lvp:3% >With lightning speed Peck lets out a powerful kick hitting Elemental in the left thigh leaving the pattern of his steel boots on the skin. You decide to try a combat maneuver! You feebly knock your bronze helmet against Elemental's lower torso, creating only slight bruises. Kwendasir smites Elemental hitting his left leg with her right hand causing sore wounds. Elemental crushes you hitting your upper torso with his club causing nastily aching wounds. x Elemental is in bad shape. Hp:318/750 Ep:293/318 Ex:260 Lvp:3% >butt You start looking for a good spot in the battle to try your combat maneuver. Hp:318/750 Ep:293/318 Ex:260 Lvp:3% >x HP: 318(750) SP: 90(90) EP: 293(318) DF: 2777 Kwendasir tries to kick Elemental but you loses her balance and almost falls. Elemental is in bad shape. Hp:318/750 Ep:293/318 Ex:260 Lvp:3% >r You say: Hp: 318(750), Sp: 90(90), Ep: 293(318) Hp:318/750 Ep:293/318 Ex:260 Lvp:3% >x Elemental is in bad shape. Hp:318/750 Ep:293/318 Ex:260 Lvp:3% >You strike Elemental hitting his upper torso with your great axe causing blood to flow from numerous cuts. Kwendasir tries to hit Elemental but misses slightly. Elemental tries to hit Kwendasir but misses barely. Elemental tries to hit Kwendasir but misses slightly. x Elemental is in bad shape. Hp:318/750 Ep:291/318 Ex:260 Lvp:3% >Peck strikes Elemental hitting his lower torso with his great axe causing blood to flow from numerous cuts. x Elemental is in bad shape. Hp:318/750 Ep:289/318 Ex:260 Lvp:3% >x Elemental pounds Kwendasir hitting her upper torso with his club SMASHING the muscle tissue into bloody jelly. Elemental is in bad shape. Hp:318/750 Ep:287/318 Ex:260 Lvp:3% >x Elemental is in bad shape. Hp:318/750 Ep:287/318 Ex:260 Lvp:3% >Kwendasir tries to hit Elemental but misses barely. Autosave. par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 2h 35m 34s | Tot Exp: 15476 | | Members: 3 Creator: Peck | Exp/min: 99 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 318/750 Sp: 90/90 Ep: 285/318 | Exp: 171 | | Peck 1,2 Lea Hp: 347/525 Sp: 126/126 Ep: 238/250 | Exp: 8772 | | Kwendasir 1,3 Fol Hp: 369/485 Sp: 54/54 Ep: 201/214 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:318/750 Ep:285/318 Ex:260 Lvp:3% >Cutter : seuraava joka whinee jotai chanulla saa suoraan zappia, saatana x Elemental is in bad shape. Hp:318/750 Ep:285/318 Ex:260 Lvp:3% >Elemental pounds Kwendasir hitting her upper torso with his club SMASHING the muscle tissue into bloody jelly. Elemental tries to hit Kwendasir but misses slightly. x Elemental is in bad shape. Hp:318/750 Ep:283/318 Ex:260 Lvp:3% >Peck strikes Elemental hitting his lower torso with his great axe CUTTING through fragile bones. You try to hit Elemental but miss by an inch. You powerfully cut Elemental hitting his right arm with your great axe CUTTING through fragile bones. Kwendasir smashes Elemental hitting his right thigh with her right hand causing nastily aching wounds. Elemental crushes Peck hitting his right arm with his club causing nastily aching wounds. x Elemental is in very bad shape. Hp:318/750 Ep:281/318 Ex:260 Lvp:3% >Peck looks like he is trying to flee from battle! r You say: Hp: 318(750), Sp: 90(90), Ep: 281(318) Hp:318/750 Ep:281/318 Ex:260 Lvp:3% >x You decide to try a combat maneuver! Your pathetic attempt to headbutt Elemental is greeted with roaring laughter. Elemental is in very bad shape. Hp:318/750 Ep:279/318 Ex:260 Lvp:3% >butt You start looking for a good spot in the battle to try your combat maneuver. Hp:318/750 Ep:279/318 Ex:260 Lvp:3% >x Elemental is in very bad shape. Hp:318/750 Ep:279/318 Ex:260 Lvp:3% >Kwendasir falls on her nose in the dirt when she tries to kick Elemental. Elemental pounds Kwendasir hitting her right arm with his club SMASHING the muscle tissue into bloody jelly. Kwendasir gets STUNNED from massive pain. You follow your leader away from the battlefield. You have to break the concentration on your skill while fleeing from battle! r You say: Hp: 318(750), Sp: 90(90), Ep: 279(318) Hp:318/750 Ep:279/318 Ex:260 Lvp:3% >Elemental smashes you hitting your left thigh with his left hand causing nastily aching wounds. Peck leaves out. It's too dark and you can't see anything. Kwendasir stops following the leader. HP: 292(750) SP: 90(90) EP: 278(318) DF: 2777 pas VBS!!!!!!!!!!! Mizzt [party]: VBS!!!!!!!!!!! Hp:292/750 Ep:278/318 Ex:260 Lvp:3% >tell painmaker VBS!!!! You tell to Painmaker 'VBS!!!!'. Hp:292/770 Ep:278/326 Ex:260 Lvp:3% >l It's too dark and you can't see anything. Hp:292/770 Ep:278/326 Ex:260 Lvp:3% >par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 2h 35m 54s | Tot Exp: 15476 | | Members: 3 Creator: Peck | Exp/min: 99 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 292/770 Sp: 90/90 Ep: 278/326 | Exp: 171 | | Peck 1,2 Lea Hp: 285/525 Sp: 126/126 Ep: 236/250 | Exp: 8772 | | Kwendasir -,- Hp: 145/485 Sp: 54/54 Ep: 189/214 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:292/770 Ep:278/326 Ex:260 Lvp:3% >Peck [party]: jeps.... YEEAAAHHH save Mizzt is now saved. Hp:292/770 Ep:278/326 Ex:260 Lvp:3% >Peck [party]: mulle clubbi refuel What causes the mysterious death of everyone? Hp:292/770 Ep:278/326 Ex:260 Lvp:3% >Morgatai [suomi]: no minen kuuule mitään whinenny pas mee regenii Mizzt [party]: mee regenii Hp:292/770 Ep:278/326 Ex:260 Lvp:3% >save Mizzt is now saved. Hp:292/770 Ep:278/326 Ex:260 Lvp:3% > Hp:292/770 Ep:278/326 Ex:260 Lvp:3% >Morgatai [suomi]: kuhan ilmasin kantani Cutter : justha whinesit Peck [party]: ma oon niin ihana liider Peck leaves north. It's too dark and you can't see anything. Peck leaves north. It's too dark and you can't see anything. Peck leaves north. It's too dark and you can't see anything. Peck leaves northeast. It's too dark and you can't see anything. Hp:292/770 Ep:278/326 Ex:260 Lvp:3% > Hp:292/770 Ep:278/326 Ex:260 Lvp:3% >The warmth of the fire makes you feel better. refuel There is still plenty of firewood left in the campfire. Hp:317/770 Ep:296/326 Ex:260 Lvp:3% > HP: 317(770) SP: 90(90) Esleep P: 296(326) DF: 2775 You fall asleep. Hp:317/770 Ep:296/326 Ex:260 Lvp:3% >The night darkens somewhat. The campfire crackles a bit. Peck [party]: kwendasir selvisitko hengissa? HP: 345(770) SP: 90(90) EP: 310(326) DF: 2775 Kwendasir [party]: joo Hp:345/770 Ep:310/326 Ex:260 Lvp:3% >Cutter : just nii The warmth of the fire makes you feel better. HP: 359(770) SP: 90(90) EP: 326(326) DF: 2771 The campfire crackles a bit. Peck [party]: jos iviel selviaisit tanne asti nii hyva Peck falls asleep. Hp:359/770 Ep:326/326 Ex:260 Lvp:3% >save You cannot do anything while sleeping! Hp:359/770 Ep:326/326 Ex:260 Lvp:3% >The campfire blazes softly. Peck snores loudly! Painmaker arrives from southwest. Hp:359/770 Ep:326/326 Ex:260 Lvp:3% > Hp:359/770 Ep:326/326 Ex:260 Lvp:3% >You wake up, feeling healed and refreshed. HP: 422(770) SP: 90(90) EP: 326(326) DF: 2771 The warmth of the fire makes you feel better. Peck turns to another loin and starts snoring loudly. Hp:446/770 Ep:326/326 Ex:260 Lvp:3% >save Mizzt is now saved. Hp:446/770 Ep:326/326 Ex:260 Lvp:3% > HP: 446(770) SP: 90(90) EP: 326(326) DF: 2771 Somebody says: Hitto...toi queeni oikein ruoskii mua Painmaker falls asleep. Morgatai [suomi]: ja herra wizu kertoo mita ma pistan siihen bug reporttiin Peck turns to another loin and starts snoring loudly. Hp:446/770 Ep:326/326 Ex:260 Lvp:3% >save Mizzt is now saved. Hp:446/770 Ep:326/326 Ex:260 Lvp:3% >smile painmaker Painmaker snores loudly! Morgatai [suomi]: mun ukko bugaa en saa expaa You smile happily at Painmaker. Hp:446/770 Ep:326/326 Ex:260 Lvp:3% >The warmth of the fire makes you feel better. save Mizzt is now saved. Hp:491/770 Ep:326/326 Ex:260 Lvp:3% > HP: 491(770) SP: 90(90) EP: 326(326) DF: 2769 f morgatai Morgatai is a level 10 firbolg. He has been on for 10h 43s and has been idle for 0s. He is 2 weeks 17 hours 36 minutes 6 seconds old. He has killed Adult Avian, 9146 exp (party of 3) a hybrid of halfling and rat, 1767 exp He has no unread mail. He has no plan. Hp:491/770 Ep:326/326 Ex:260 Lvp:3% >save Mizzt is now saved. Hp:491/770 Ep:326/326 Ex:260 Lvp:3% >Peck wakes up, looking much refreshed. sleep You aren't tired enough. Hp:491/770 Ep:326/326 Ex:260 Lvp:3% >save Mizzt is now saved. Hp:491/770 Ep:326/326 Ex:260 Lvp:3% >The campfire crackles a bit. Hp:491/770 Ep:326/326 Ex:260 Lvp:3% >save Mizzt is now saved. Hp:491/770 Ep:326/326 Ex:260 Lvp:3% >Painmaker snores loudly! par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 2h 37m 30s | Tot Exp: 15476 | | Members: 3 Creator: Peck | Exp/min: 98 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 491/770 Sp: 90/90 Ep: 326/326 | Exp: 171 | | Peck 1,2 Lea Hp: 454/525 Sp: 126/126 Ep: 250/250 | Exp: 8772 | | Kwendasir -,- Hp: 212/485 Sp: 54/54 Ep: 214/214 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:491/770 Ep:326/326 Ex:260 Lvp:3% > Hp:491/770 Ep:326/326 Ex:260 Lvp:3% >sleep Cutter : jos et osaa selittää mikä on ongelmana ni ei mikää myöskää ole ongelmana You aren't tired enough. Hp:491/770 Ep:326/326 Ex:260 Lvp:3% >save Mizzt is now saved. Hp:491/770 Ep:326/326 Ex:260 Lvp:3% >The warmth of the fire makes you feel better. HP: 510(770) SP: 90(90) EP: 326(326) DF: 2769 Painmaker snores loudly! Hp:510/770 Ep:326/326 Ex:260 Lvp:3% >sleep You aren't tired enough. Hp:510/770 Ep:326/326 Ex:260 Lvp:3% >save Mizzt is now saved. Hp:510/770 Ep:326/326 Ex:260 Lvp:3% >par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 2h 37m 42s | Tot Exp: 15476 | | Members: 3 Creator: Peck | Exp/min: 98 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 510/770 Sp: 90/90 Ep: 326/326 | Exp: 171 | | Peck 1,2 Lea Hp: 516/525 Sp: 126/126 Ep: 250/250 | Exp: 8772 | | Kwendasir -,- Hp: 246/485 Sp: 54/54 Ep: 214/214 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:510/770 Ep:326/326 Ex:260 Lvp:3% >Idles : todennäköisesti ongelma on niissä neuron monsuissa Hp:510/770 Ep:326/326 Ex:260 Lvp:3% >Kwendasir [party]: silleen paasen etta te meette tappaan ja ma sit siina juoksen pois Painmaker wakes up, looking much refreshed. Hp:510/770 Ep:326/326 Ex:260 Lvp:3% >par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 2h 37m 52s | Tot Exp: 15476 | | Members: 3 Creator: Peck | Exp/min: 98 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 510/770 Sp: 90/90 Ep: 326/326 | Exp: 171 | | Peck 1,2 Lea Hp: 516/525 Sp: 126/126 Ep: 250/250 | Exp: 8772 | | Kwendasir -,- Hp: 246/485 Sp: 54/54 Ep: 214/214 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:510/770 Ep:326/326 Ex:260 Lvp:3% >save Mizzt is now saved. Hp:510/770 Ep:326/326 Ex:260 Lvp:3% >Somebody says: hoitakaa te se DM, niin mä crittaan sen hengiltä :) Hp:510/770 Ep:326/326 Ex:260 Lvp:3% > HP: 539(770) SP: 90(90) EP: 326(326) DF: 2767 The warmth of the fire makes you feel better. HP: 561(770) SP: 90(90) EP: 326(326) DF: 2767 Hp:561/770 Ep:326/326 Ex:260 Lvp:3% >The campfire blazes softly. shoo painmaker You wave your hands and go 'Shoo!' at Painmaker. Hp:561/770 Ep:326/326 Ex:260 Lvp:3% >par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 2h 38m 8s | Tot Exp: 15476 | | Members: 3 Creator: Peck | Exp/min: 97 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 561/770 Sp: 90/90 Ep: 326/326 | Exp: 171 | | Peck 1,2 Lea Hp: 525/525 Sp: 126/126 Ep: 250/250 | Exp: 8772 | | Kwendasir -,- Hp: 246/485 Sp: 54/54 Ep: 214/214 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:561/770 Ep:326/326 Ex:260 Lvp:3% >save Mizzt is now saved. Hp:561/770 Ep:326/326 Ex:260 Lvp:3% >Somebody says: Ei maar pas eiku takas Mizzt [party]: eiku takas Hp:561/770 Ep:326/326 Ex:260 Lvp:3% > Hp:561/770 Ep:326/326 Ex:260 Lvp:3% > Hp:561/770 Ep:326/326 Ex:260 Lvp:3% >save Mizzt is now saved. Hp:561/770 Ep:326/326 Ex:260 Lvp:3% >Somebody says: En sais sitä hengiltä Morgatai [suomi]: no sen päättelinki mut yks alkaa tuolla keuhkoon jotain ihan omiaan save Mizzt is now saved. Hp:561/770 Ep:326/326 Ex:260 Lvp:3% >The warmth of the fire makes you feel better. HP: 582(770) SP: 90(90) EP: 326(326) DF: 2767 Hp:582/770 Ep:326/326 Ex:260 Lvp:3% >x Check who's shape? Hp:582/770 Ep:326/326 Ex:260 Lvp:3% >Peck leaves southwest. It's too dark and you can't see anything. Peck leaves south. It's too dark and you can't see anything. Peck leaves south. It's too dark and you can't see anything. Peck leaves south. It's too dark and you can't see anything. Peck leaves northeast. It's too dark and you can't see anything. Elemental cackles 'This time I'll get you Mizzt!' butt You start looking for a good spot in the battle to try your combat maneuver. Hp:582/770 Ep:326/326 Ex:260 Lvp:3% >x Elemental is in very bad shape. Hp:582/770 Ep:326/326 Ex:260 Lvp:3% >Elemental powerfully bashes Peck hitting his left arm with his club SMASHING the muscle tissue into bloody jelly. Elemental cackles 'This time I'll get you Kwendasir!' Kwendasir arrives from north. x Elemental is in very bad shape. Hp:582/770 Ep:326/326 Ex:260 Lvp:3% >Kwendasir looks like she is trying to flee from battle! Cutter : "I don't get any exp from killing these monsters" ois ollu varsin validi bugireportti olettaen että ne ei ole jollain tavalla erikoisia monstereita ja siksi nollaexp x Elemental is in very bad shape. Hp:582/770 Ep:325/326 Ex:260 Lvp:3% >Elemental tries to hit you but misses barely. Kwendasir leaves out. x Elemental is in very bad shape. Hp:582/770 Ep:324/326 Ex:260 Lvp:3% >Peck tries to hit Elemental but misses slightly. You powerfully cut Elemental hitting his left arm with your great axe CUTTING through fragile bones. Elemental gets WOUNDED from the massive damage. His left arm starts bleeding. Elemental smashes you hitting your left arm with his left hand causing sore wounds. x Elemental is in very bad shape. Hp:555/770 Ep:322/326 Ex:260 Lvp:3% >Peck looks like he is trying to flee from battle! x HP: 555(770) SP: 90(90) EP: 322(326) DF: 2763 Elemental pounds Peck hitting his upper torso with his club SMASHING the muscle tissue into bloody jelly. You follow your leader away from the battlefield. You have to break the concentration on your skill while fleeing from battle! Elemental is in very bad shape. Hp:555/770 Ep:321/326 Ex:260 Lvp:3% >Elemental powerfully bashes you hitting your lower torso with his club SMASHING the muscle tissue into bloody jelly. HP: 419(770) SP: 90(90) EP: 316(326) DF: 2763 Peck leaves out. It's too dark and you can't see anything. Peck leaves north. It's too dark and you can't see anything. Peck leaves north. It's too dark and you can't see anything. Peck leaves north. It's too dark and you can't see anything. pas elemental get WOUNDED!!!! Mizzt [party]: elemental get WOUNDED!!!! Hp:419/770 Ep:316/326 Ex:260 Lvp:3% >Peck leaves northeast. It's too dark and you can't see anything. Kwendasir starts following the leader in her old position. Hp:419/770 Ep:316/326 Ex:260 Lvp:3% >Kwendasir turns to another loin and starts snoring loudly. You feel fully rested. The warmth of the fire makes you feel better. HP: 473(770) SP: 90(90) EP: 326(326) DF: 2763 Somebody says: You are a frail, rigid and fragile troll. You feel idiotic and completely insane and you are absolutely hideous. Peck [party]: jeps ny se ei regenaa Cutter : no jos kerran oletit että niiden kuuluu olla 0exp ni mitäs itkit täällä sitte? say elemental gets wounded...from mine hit!!! You say: elemental gets wounded...from mine hit!!! Hp:473/770 Ep:326/326 Ex:260 Lvp:3% >save Mizzt is now saved. Hp:473/770 Ep:326/326 Ex:260 Lvp:3% >Painmaker smiles happily. The campfire crackles a bit. Hp:473/770 Ep:326/326 Ex:260 Lvp:3% >smile You smile happily. Hp:473/770 Ep:326/326 Ex:260 Lvp:3% >par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 2h 39m 18s | Tot Exp: 15476 | | Members: 3 Creator: Peck | Exp/min: 97 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 473/770 Sp: 90/90 Ep: 326/326 | Exp: 171 | | Peck 1,2 Lea Hp: 308/525 Sp: 126/126 Ep: 243/250 | Exp: 8772 | | Kwendasir 1,3 Fol Hp: 335/485 Sp: 54/54 Ep: 214/214 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:473/770 Ep:326/326 Ex:260 Lvp:3% >sleep You fall asleep. Hp:473/770 Ep:326/326 Ex:260 Lvp:3% >Kwendasir wakes up, looking much refreshed. Somebody says: Se kuolee melkein jo woundeihin Somebody says: alaha leuhki The warmth of the fire makes you feel better. Morgatai [suomi]: no just... sanotaanko näin et tässä olen niitä about 1h 30minsaa tappanu The campfire crackles a bit. Painmaker leaves southwest. Morgatai [suomi]: sit loppuu expan tulo ku seinään Peck [party]: mites me se clubbi? Hp:490/770 Ep:326/326 Ex:260 Lvp:3% >Peck [party]: sharee vai dicee? HP: 520(770) SP: 90(90) EP: 326(326) DF: 2761 The warmth of the fire makes you feel better. Kwendasir [party]: dicee ja sit myykaa mulle HP: 542(770) SP: 90(90) EP: 326(326) DF: 2761 The campfire crackles a bit and some sparks fly towards the sky. Painmaker arrives from southwest. You wake up, feeling healed and refreshed. pas dice Mizzt [party]: dice Hp:585/770 Ep:326/326 Ex:260 Lvp:3% >save HP: 585(770) SP: 90(90) EP: 326(326) DF: 2759 Mizzt is now saved. Hp:585/770 Ep:326/326 Ex:260 Lvp:3% >Somebody says: AD!!! par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 2h 39m 56s | Tot Exp: 15476 | | Members: 3 Creator: Peck | Exp/min: 97 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 585/770 Sp: 90/90 Ep: 326/326 | Exp: 171 | | Peck 1,2 Lea Hp: 377/525 Sp: 126/126 Ep: 250/250 | Exp: 8772 | | Kwendasir 1,3 Fol Hp: 418/485 Sp: 54/54 Ep: 214/214 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:585/770 Ep:326/326 Ex:260 Lvp:3% >Somebody says: He is injured, there is a minor bleeding wound on his left arm. Peck [party]: vitut say min woundi tekee damaa!!! Painmaker smiles happily. You say: min woundi tekee damaa!!! Hp:585/770 Ep:326/326 Ex:260 Lvp:3% >Somebody says: joo Painmaker leaves southwest. giggle The warmth of the fire makes you feel better. You giggle inanely. Hp:607/770 Ep:326/326 Ex:260 Lvp:3% > HP: 607(770) SP: 90(90) EP: 326(326) DF: 2759 Peck leaves southwest. It's too dark and you can't see anything. Kwendasir arrives from northeast. Peck leaves south. It's too dark and you can't see anything. Kwendasir arrives from north. Peck leaves south. It's too dark and you can't see anything. Kwendasir arrives from north. Peck leaves south. It's too dark and you can't see anything. Kwendasir arrives from north. Peck leaves northeast. It's too dark and you can't see anything. Elemental screams 'Aarrgh, not you again, Mizzt!' Elemental screams 'Aarrgh, not you again, Kwendasir!' Kwendasir arrives from out. butt You start looking for a good spot in the battle to try your combat maneuver. Hp:607/770 Ep:326/326 Ex:260 Lvp:3% >x Elemental is almost DEAD. Hp:607/770 Ep:326/326 Ex:260 Lvp:3% >Elemental tries to hit Peck but misses barely. x Elemental is almost DEAD. Hp:607/770 Ep:325/326 Ex:260 Lvp:3% >par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 2h 40m 18s | Tot Exp: 15476 | | Members: 3 Creator: Peck | Exp/min: 96 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Fol Hp: 607/770 Sp: 90/90 Ep: 325/326 | Exp: 171 | | Peck 1,2 Lea Hp: 432/525 Sp: 126/126 Ep: 249/250 | Exp: 8772 | | Kwendasir 1,3 Fol Hp: 478/485 Sp: 54/54 Ep: 214/214 | Exp: 6533 | `---------------------------------------------------------------------------' Hp:607/770 Ep:325/326 Ex:260 Lvp:3% >x Elemental is almost DEAD. Hp:607/770 Ep:325/326 Ex:260 Lvp:3% >Kwendasir smites Elemental hitting his right thigh with her left hand causing nastily aching wounds. x Elemental is almost DEAD. Hp:607/770 Ep:324/326 Ex:260 Lvp:3% >Elemental tries to hit Peck but misses barely. x Elemental is almost DEAD. Hp:607/770 Ep:323/326 Ex:260 Lvp:3% >Peck powerfully cuts Elemental hitting his left thigh with his great axe CUTTING through tendons and muscle tissue. Elemental gets WOUNDED from the massive damage. His left leg starts bleeding. Elemental gets STUNNED from massive pain. You powerfully cut Elemental hitting his lower torso with your great axe resulting as a SHOWER of blood. Elemental gets WOUNDED from the massive damage. His torso starts bleeding. Elemental is DEAD. R.I.P. x Check who's shape? Hp:607/770 Ep:322/326 Ex:1792 Lvp:26% >g It is so dark here that you can't see what you are doing. Hp:607/770 Ep:322/326 Ex:1792 Lvp:26% >Battle over. park Peck digs a grave for the corpse and buries it carefully. ,----------+--------------------------------------------------------------. | 884 | Old deer | | 1641 | HUGE deer | | 3513 | small wolf | | 1162 | Elf ranger | | 950 | Elf ranger | | 906 | Old deer | | 1692 | HUGE deer | | 1675 | HUGE deer | | 1955 | a scabby, shambling zombie | | 1600 | a scabby, shambling zombie | | 306 | a small pitiful looking kobold | | 168 | a small pitiful looking kobold | | 177 | a small pitiful looking kobold | | 738 | a sturdy gnoll lurking in shadows | | 161 | a small pitiful looking kobold | | 714 | a sturdy gnoll lurking in shadows | | 166 | a small pitiful looking kobold | | 145 | A fearsome red-eyed vampire bat | | 134 | A fearsome red-eyed vampire bat | | 6261 | An air elemental, guarding the stairway | `----------+--------------------------------------------------------------' Hp:607/770 Ep:321/326 Ex:1792 Lvp:26% >save Mizzt is now saved. Hp:607/770 Ep:321/326 Ex:1792 Lvp:26% >l It's too dark and you can't see anything. Hp:607/770 Ep:320/326 Ex:1792 Lvp:26% >You have recovered from the nether world effects. Hp:607/770 Ep:320/326 Ex:1792 Lvp:26% >Peck [party]: dice? l Kwendasir gets A shiny skyblue club , copper scale mail belt, A large pile of silver coins, 14 gold coins and A bloodstained heart of elemental. It's too dark and you can't see anything. Hp:607/770 Ep:320/326 Ex:1792 Lvp:26% >Kwendasir [party]: joo Peck [party]: prkl Party leader Peck orders adventurers to throw some dices... Mizzt rolls : 93 Kwendasir rolls : 70 Peck rolls : 6 You feel fully rested. HP: 636(770) SP: 90(90) EP: 326(326) DF: 2757 Kwendasir gives A shiny skyblue club to you. Peck [party]: SAATAMA!!!! tell painmaker jee mä voitin clubin You tell to Painmaker 'jee mä voitin clubin'. Hp:636/770 Ep:326/326 Ex:1792 Lvp:26% >Peck has left the party. You are the new leader of the party. Peck leaves out. u After escalating close to one hundred steps, you reach a landing on the stairway. The walls are as fine as they were downstairs, though a small window has been chipped in the southwest corner. The stairway continues up. The obvious exits are up and down. Hp:636/770 Ep:326/326 Ex:1792 Lvp:26% >Morgatai [suomi]: ja jos totta puhutaan ni niistä tuli expatki nähtävästi.. mut ne vain sattu tuleen summaryyn hmm..noin 10 misaa myöhässä u Seems like you have reached the top of the tree. This room is much smaller than the landing below. A few tables line up in the middle, containing mysterious gadgets and potions. Some drawings and mystic runes are scribbled on the walls. You get the feeling a mage of some sort lives in this den. The only obvious exit is down. Shira, the spirit of the Tree Hp:636/770 Ep:326/326 Ex:1792 Lvp:26% >Painmaker tells you ':)'. la shira Shira looks like a small-sized, young woman. Judging from the age of the tree she must be hundreds of years old. A mysterious aura glows around her. She most certainly has some supernatural powers. Shira seems to ponder some matter very deeply. She is a spirit and somewhat small of size. Shira is in excellent shape! Wielded in left hand and right hand: wood staff She is wearing: Worn on head and cloak: Soft green cape Hp:636/770 Ep:326/326 Ex:1792 Lvp:26% >pas tapetaan shira viela Mizzt [party]: tapetaan shira viela Hp:636/770 Ep:326/326 Ex:1792 Lvp:26% >consider shira You start considering Shira. Hp:636/770 Ep:326/326 Ex:1792 Lvp:26% >Painmaker tells you 'Crittasin queenii, eikä vaihtunu ees cond.'. You are done considering Shira. You have a major disadvantage in hitpoints compared to Shira. You judge yourself to have low physical qualities compared to Shira. You believe that Shira is above average in overall power. On the whole, you think you have low chances of defeating Shira in combat. Peck tells you and Kwendasir 'alkaa ihmetelko'. tell painmaker hihii You tell to Painmaker 'hihii'. Hp:636/770 Ep:326/326 Ex:1792 Lvp:26% >Cutter : summary päivittyy vaan kun hahmo savetaan save Mizzt is now saved. Hp:636/770 Ep:326/326 Ex:1792 Lvp:26% >l Seems like you have reached the top of the tree. This room is much smaller than the landing below. A few tables line up in the middle, containing mysterious gadgets and potions. Some drawings and mystic runes are scribbled on the walls. You get the feeling a mage of some sort lives in this den. The only obvious exit is down. Shira, the spirit of the Tree Hp:636/770 Ep:326/326 Ex:1792 Lvp:26% >Warlord [suomi]: nih d After escalating close to one hundred steps, you reach a landing on the stairway. The walls are as fine as they were downstairs, though a small window has been chipped in the southwest corner. The stairway continues up. The obvious exits are up and down. Hp:636/770 Ep:326/326 Ex:1792 Lvp:26% >d It's too dark and you can't see anything. Hp:636/770 Ep:326/326 Ex:1792 Lvp:26% >out You have arrived at a clearing in the forest. In the middle of it stands a tree of monumental size. It is a deciduous tree which strikes odd since other all trees so far have been coniferous, mainly pines. The forest around you is all peaceful and once again, your ears detect no sounds. The obvious exits are northwest, west and north. Hp:636/770 Ep:326/326 Ex:1792 Lvp:26% >n n You feel like an ant when you must move in this thick forest so near the ground. All the dirt and twigs on the ground cling to your once-clean clothes. You must look like quite a spectacle. Your eyes notice a huge tree looming in the south. It seems to be much bigger than other trees in the forest. The obvious exits are south and north. Hp:665/770 Ep:326/326 Ex:1792 Lvp:26% >n n In this part of the forest grows many pine trees, which blocks your way to most directions. You estimate that the biggest creature that could penetrate the thickness would be a small fox. On the ground lies many large cones. It must be a wonderful place for a squirrel to live. Speaking of which, you suddenly notice a round squirrel's nest high up in the tree. The obvious exits are south, west and north. Hp:665/770 Ep:326/326 Ex:1792 Lvp:26% >The forest around seems quite calm and peaceful. Moss-covered large pine trees surround you in all directions. No voices of birds chirping or owls howling can be heard, even though you have caught a few glimpses of them. The whole forest seems to glow an eerie blueish light. The ground feels remotely soft and your feet are somewhat relaxed by it. The denseness of the forest prevents you from leaving in a variety of directions. The obvious exits are south, west and northeast. Hp:665/770 Ep:326/326 Ex:1792 Lvp:26% >You can't go that way! Hp:665/770 Ep:326/326 Ex:1792 Lvp:26% >ne You have arrived into a place where the surrounding forest .e seems a bit different. The luminance of the area seems to be EE.e somewhat minor and the air is calm. A pressuring silence E@ee makes you feel a bit uneasy. Sudden flashes of light attract EEEe your attention to the general southwest direction. A light rain is falling from a cloudy sky. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Small campfire crackling quietly A very comfortable looking camping place Hp:665/770 Ep:326/326 Ex:1792 Lvp:26% >i HP: 665(770) SP: 90(90) EP: 326(326) DF: 2755 You are carrying 91.6kg (64%) of 142.5kg and 47.5dm^3 (48%) of 97.0dm^3. Money: 3 silver, 2 mithril and 3 gold [Cash: 2033 Bank: 17081 Total: 19114] A shiny skyblue club Keep: 5 x Burned out wooden torch Wooden torch (lit) 4 x Wooden torch Hp:665/770 Ep:326/326 Ex:1792 Lvp:26% >la club The club is all blue and shiny. It has white stripes around it, maybe they resemble something. You cannot figure them out nonetheless. You can sense a quiet humming sound originating from the club. The handle seems a bit worn. It looks like some sort of bludgeoning weapon used like a mace. It seems medium sized and a bit heavy. Hp:665/770 Ep:326/326 Ex:1792 Lvp:26% >Kwendasir arrives from southwest. Warlord [suomi]: samoin kun joskus exp ja score ne . You are walking on a dirt path. It is difficult to follow eee.e because there are many weeds and rocks in the middle of it. ee.e Also, you can never tell what is ahead of you since the path E@ee meanders through the area. Around every sharp curve, you ?eee hope something doesn't jump out of the shadows to attack EEEe you. A light rain is falling from a cloudy sky. E The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:665/770 Ep:326/326 Ex:1792 Lvp:26% >walk ne You start walking northeastwards. A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) You stop walking northwestwards to decide which way to go. mppp You are walking on a dirt path. It is difficult to follow meepp because there are many weeds and rocks in the middle of it. eee+-- Also, you can never tell what is ahead of you since the path ee/@ep meanders through the area. Around every sharp curve, you e/em.e hope something doesn't jump out of the shadows to attack e.epe you. A light rain is falling from a cloudy sky. e.ee The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:665/770 Ep:320/326 Ex:1792 Lvp:26% >w p You are walking on a road going southwest and northeast. The mmeepp road in made out of hard stone that has been smoothed and eee+-- shaped into ovals. Debris from the surrounding area litters ee@.ep the road. A light rain is falling from a cloudy sky. e/em.e -+ee.epe e e The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:665/770 Ep:319/326 Ex:1792 Lvp:26% >walk sw You start walking southwestwards. On a northeast-southwest road (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) You stop walking westwards to take your bearings... You are walking on a road going east and west. The road in eee made out of hard stone that has been smoothed and shaped e\eeeEEEe into ovals. Debris from the surrounding area litters the ee+-@---- road. A light rain is falling from a cloudy sky. e/eeeEEEE eEE The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:665/770 Ep:319/326 Ex:1792 Lvp:26% >walk w You start walking westwards. On an east-west road (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) You stop walking westwards to decide which way to go. e You are on a crossing of two roads. The road in made out of e\eee hard stone that has been smoothed and shaped into ovals. e\eeeEE Debris from the surrounding area litters the road. A light ee@---- rain is falling from a cloudy sky. e/eeeEE -+eee | The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:665/770 Ep:319/326 Ex:1792 Lvp:26% >walk nw You start walking northwestwards. On a northwest-southeast road (nw, e, s, se, w, ne, n and sw) On a northwest-southeast road (nw, e, s, se, w, ne, n and sw) On a northwest-southeast road (nw, e, s, se, w, ne, n and sw) On a northwest-southeast road (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) You stop walking northwestwards to decide which way to go. . You are on a crossing of two roads. The road in made out of eee.e hard stone that has been smoothed and shaped into ovals. eeeee.e Debris from the surrounding area litters the road. A light ----@ee rain is falling from a clouudy sky. eeeee\e eee\e e The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:665/770 Ep:319/326 Ex:1792 Lvp:26% >walk w You start walking westwards. On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) You stop walking westwards to take your bearings... phh You are walking on a road going east and west. The road in pee made out of hard stone that has been smoothed and shaped pppepepee into ovals. Debris from the surrounding area litters the ----@---- road. A light rain is falliing from a cloudy sky. ppppeeeee pppppe p The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:665/770 Ep:319/326 Ex:1792 Lvp:26% >walk w You start walking westwards. On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) A wooden bridge (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) You stop walking westwards to take your bearings... rrppp You are walking on a road going east and west. The road in ^^^rrpppp made out of hard stone that has been smoothed and shaped p^^prrrpp into ovals. Debris from the surrounding area litters the ----@-=-- road. A light rain is falliing from a cloudy sky. pppppprrp ppppppprp ppppp The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:665/770 Ep:319/326 Ex:1792 Lvp:26% >walk w You start walking westwards. On an east-west road (e, s, se, w, ne, n and sw) On an east-west road (e, s, se, w, ne and sw) On an east-west road (nw, e, s, se, w and sw) On an east-west road (nw, e, s, se, w, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (e, s, se, w, ne, n and sw) A crossing (e, s, se, ne and sw) You stop walking southwards to take your bearings... You are on a crossing of two roads. The road in made out of ^^^ hard stone that has been smoothed and shaped into ovals. ^^ppp^ Debris from the surrounding area litters the road. A light ^@---- rain is falling from a cloudy sky. p|pppp ^#c##pp ##### The obvious exits are east, south, southeast, northeast and southwest. Hp:665/770 Ep:319/326 Ex:1792 Lvp:26% >s s ^ You are walking on a road going north and south. The road in ^^ppp^ made out of hard stone that has been smoothed and shaped ^^+---- into ovals. Debris from the surrounding area litters the ^p@pppp road. A light rain is falling from a cloudy sky. ^#c##pp ### The obvious exits are east, south, west, northeast and north. Hp:665/770 Ep:319/326 Ex:1792 Lvp:26% >You are standing at the Northern City Gates of Vaerlon. At the end of a tunnel which goes through the massive wall protecting Vaerlon from its enemies is a thick iron gate. It is said that dwarves forged it in some secret way increasing its strength. Only one half of the gate stands open now, so as to make sure it can be closed fast. The dark elves might still attack again. To the north an road leads out into the realms of Icesus, and to the south the tunnel leads into Vaerlon itself. The obvious exits are south and north. Hp:665/770 Ep:319/326 Ex:1792 Lvp:26% >s ##@## This is the northern entrance to the Vaerlon. You are inside ##.## the tunnel going through the massive granite wall which ..... is protecting Vaerlon. Some torches are hanging on the wall and providing some light and safety to people who are passing by The obvious exits are south and north. Hp:665/770 Ep:319/326 Ex:1792 Lvp:26% >s It's too dark and you can't see anything. Hp:665/770 Ep:319/326 Ex:1792 Lvp:26% >s ..... You are on Main Sreet between Palace and Stone Walls ##.## Streets. This is in the middle of the city, and busy sounds .#@#. can be heard everywhere. Some huge buildings owned by noble .#.## elfs rise to the east, and poor quarters can be seen nearby .#.## at north. The obvious exits are south and north. A street lamp (glowing) Hp:665/770 Ep:319/326 Ex:1792 Lvp:26% >s .#.#. You are on Main Sreet between Palace and Stone Walls .#.## Streets. This is in the middle of the city, and busy sounds .#@## can be heard everywhere. Some huge buildings owned by noble ##.## elfs rise to the east, and poor quarters can be seen at ..... north. The obvious exits are south and north. A street lamp (glowing) Busy dwarven architect Hp:665/770 Ep:319/326 Ex:1792 Lvp:26% >s e .#.## You are at the crossing of Palace and Main Streets. The ##.## Main street continues to the south and north, while The ..@.. palace street goes to west and east. ##.## ##.## The obvious exits are east, south, west and north. A street lamp (glowing) Hp:665/770 Ep:319/326 Ex:1792 Lvp:26% >e .###. You are on Palace Street. The street goes to the palace .###. to west, and the Merchant's Square and The Bank is east ..@.. from here. You can see the busy Main Street west from here. .#### .##A. The obvious exits are east and west. A street lamp (glowing) Hp:665/770 Ep:319/326 Ex:1792 Lvp:26% >ù##... You are on Palace Street. The Merchant's Square is south ##.## from here, on the other side of the southern buildings. ..@.. The street continues to west to palace and to east to The ##### Bank. You can hardly see the busy Main Street west from #A... here. The obvious exits are east, west and north. A street lamp (glowe ing) Busy dwarven architect Hp:665/770 Ep:319/326 Ex:1792 Lvp:26% >Elf girl arrives from east. ...## You are on Palace Street. The street continues to east and .###B west. An entrance to the Bank of Vaerlon is east from here, ..@.. and you can hear the busy sounds of the Merchant's Square ####. coming from south. ..... The obvious exits are east and west. A street lamp (glowing) Anxious dwarven merchant Hp:665/770 Ep:319/326 Ex:1792 Lvp:26% >e .###. You are walking on Palace Street. The Merchant's Square ##B## is south from here. The Merchant's Square is the center ..@.. of business in this part of the world, so it's no wonder ##.## that there's a lot of traffic going here. ...#M The obvious exits are east, south, west and north. A street lamp (glowing) Hp:665/770 Ep:319/326 Ex:1792 Lvp:26% >s ..... This is the northern part of the Merchant's Square.The shops ##.## are west and southwest from here. ..@#M S#.#. ..... The obvious exits are south, west and north. A street lamp (glowing) Hp:665/770 Ep:319/326 Ex:1792 Lvp:26% >w ..... This is the northern part of the Merchant's Square. The ####. General Store is south from here. ..@.. .#S#. ..... The obvious exits are east, south and west. A street lamp (glowing) Stern-looking dwarven guard Hp:665/770 Ep:319/326 Ex:1792 Lvp:26% >w s ..... This is the northwest corner of the Merchant's Square. This ##### square is the busiest part of the city, it never sleeps. #A@.. ##.#S #W... A sturdy wooden door with a label 'armours' on it leading west (closed). The obvious exits are east and south. A street lamp (glowing) Hp:665/770 Ep:319/326 Ex:1792 Lvp:26% >#A... You are standing on the southwest corner of the Merchant's ##.#S Square. This square is the busiest part of the city, it #W@.. never sleeps. ##### ..... A sturdy wooden door with a label 'weapons' on it leading west (closed). The obvious exits are east and north. A street lamp (glowing) Hp:665/770 Ep:319/326 Ex:179w 2 Lvp:26% >You bump into west door hitting your head on it. Hp:665/770 Ep:319/326 Ex:1792 Lvp:26% >n ..... This is the northwest corner of the Merchant's Square. This ##### square is the busiest part of the city, it never sleeps. #A@.. ##.#S #W... A sturdy wooden door with a label 'armours' on it leading west (closed). The obvious exits are east and south. A street lamp (glowing) Hp:665/770 Ep:319/326 Ex:1792 Lvp:26% >e e ..... This is the northern part of the Merchant's Square. The ####. General Store is south from here. ..@.. .#S#. ..... The obvious exits are east, south and west. A street lamp (glowing) Stern-looking dwarven guard Hp:665/770 Ep:319/326 Ex:1792 Lvp:26% >..... This is the northern part of the Merchant's Square.The shops ##.## are west and southwest from here. ..@#M S#.#. ..... The obvious exits are south, west and north. A street lamp (glowing) Hp:665/770 Ep:319/326 Ex:1792 Lvp:26% >n .###. You are walking on Palace Street. The Merchant's Square ##B## is south from here. The Merchant's Square is the center ..@.. of business in this part of the world, so it's no wonder ##.## that there's a lot of traffic going here. ...#M The obvious exits are east, south, west and north. A street lamp (glowing) Hp:665/770 Ep:319/326 Ex:1792 Lvp:26% >w w ...## You are on Palace Street. The street continues to east and .###B west. An entrance to the Bank of Vaerlon is east from here, ..@.. and you can hear the busy sounds of the Merchant's Square ####. coming from south. ..... The obvious exits are east and west. A street lamp (glowing) Anxious dwarven merchant Hp:665/770 Ep:319/326 Ex:1792 Lvp:26% >##... You are on Palace Street. The Merchant's Square is south ##.## from here, on the other side of the southern buildings. ..@.. The street continues to west to palace and to east to The ##### Bank. You can hardly see the busy Main Street west from #A... here. The obvious exits are east, west and north. A street lw amp (glowing) Young elf girl Busy dwarven architect Hp:665/770 Ep:319/326 Ex:1792 Lvp:26% >.###. You are on Palace Street. The street goes to the palace .###. to west, and the Merchant's Square and The Bank is east ..@.. from here. You can see the busy Main Street west from here. .#### .##A. The obvious exits are east and west. A street lamp (glowing) Hp:665/770 Ep:319/326 Ex:1792 Lvp:26% >ùw .#.## You are at the crossing of Palace and Main Streets. The ##.## Main street continues to the south and north, while The ..@.. palace street goes to west and east. ##.## ##.## The obvious exits are east, south, west and north. A street lamp (glowing) Hp:665/770 Ep:319/326 Ex:1792 Lvp:26% >n n .#.#. You are on Main Sreet between Palace and Stone Walls .#.## Streets. This is in the middle of the city, and busy sounds .#@## can be heard everywhere. Some huge buildings owned by noble ##.## elfs rise to the east, and poor quarters can be seen at ..... north. The obvious exits are south and north. A street lamp (glowing) Busy dwarven architect Hp:665/770 Ep:319/326 Ex:1792 Lvp:26% >..... You are on Main Sreet between Palace and Stone Walls ##.## Streets. This is in the middle of the city, and busy sounds .#@#. can be heard everywhere. Some huge buildings owned by noble .#.## elfs rise to the east, and poor quarters can be seen nearby .#.## at north. The obvious exits are south and north. A street lamp (glowing) Hp:665/770 Ep:319/326 Ex:1792 Lvp:26% >n ##C## You are at the crossing of the Street of Stone Walls and ##.## Main Streets. You can see poor quarters all over this ..@.. crossing and some dwarven buildings to the west. Northern ##.## City Gates are directly north from here, small tunnel is .#.#. going through the massive granite wall. You notice guards walking on the top of the wall. The obvious exits are east, south, west and north. A street lamp (glowing) Young dwarven boy Hp:665/770 Ep:319/326 Ex:1792 Lvp:26% >w w ####C You are walking on the Street of Stone Walls. To the north ####. rises the city wall. It is a grey mass of granite, looking ..@.. quite capable of repelling any major threat. You notice .###. some dwarf guards patrolling on top of it. The city gates ...#. are east from here. On the other side of the road you notice many dwarven houses, as you are coming to the dwarven living quarters of Vaerlon. The obvious exits are east and west. A street lamp (glowing) Hp:665/770 Ep:319/326 Ex:1792 Lvp:26% >##### You are walking on the Street of Stone Walls, at dwarven ##### quarters To the north rises the city wall. It is a grey ..@.. mass of granite, looking quite capable of repelling any X^.##w major threat. You notice some dwarf guards patrolling on ^C... top of it. This is the place where you really do not belong the masses if you do not have a long thick beard, since every dwarf seems to have one. There is a small sign on the wall pointing to the south. The obvious exits are east, south and west. A street lamp (glowing) Hp:665/770 Ep:319/326 Ex:1792 Lvp:26% >##### This is a small alley in the middle of dwarven quarters. ##### Small doorways are leading to dwarven homes, but they seem ^E@.. to be locked. To the north rises the city wall. You notice ^^X^. guards patrolling on top of it. This is a dead end, the ^^^C. Street of Stone Walls continues east from here. To the south you see a big building made of rough stone blocks. A piece of leather is hanging in front of the doorway, and from behind it you can see a reddish light shining and feel occasional waves of heat waft against your face. To the west lies the opening of a small cave. The obvious exits are east, south and west. A street lamp (glowing) Suspicious elf guard Thoughtful firbolg male Hp:665/770 Ep:319/326 Ex:1792 Lvp:26% >s You are standing in a large smithy built of big stone blocks. The source of the light and heat you noticed from the outside is now visible; at the back of the smithy stands a large furnace where the smith heats metals before hammering them into the desired shape on the big anvil standing in the middle of the smithy. A trough with water stands close by to cool the heated metal in. In one corner stands a big stone on which the smith keeps his tools neatly ordered. A rectangular piece of leather is hanging before an opening in the wall leading back out. More openings lead south, west and east. All items you see look somewhat bigger than usual, and the ceiling must be at least 5 meters above you. Clearly the smith that works here is no small person. The obvious exits are south, east, west and north. A simple sign Baltag, firbolg master smith Hp:665/770 Ep:319/326 Ex:1792 Lvp:26% >identify club You give club and 150 silver to the smith. The smith tells you: 'I'll look at it right away.' Hp:665/770 Ep:319/326 Ex:1792 Lvp:26% >i You are carrying 85.6kg (60%) of 142.5kg and 44.9dm^3 (46%) of 97.0dm^3. Money: 8 platinum, 3 silver, 1 mithril and 8 gold [Cash: 1883 Bank: 17081 Total: 18964] Keep: 5 x Burned out wooden torch Wooden torch (lit) 4 x Wooden torch Hp:665/770 Ep:319/326 Ex:1792 Lvp:26% >save Mizzt is now saved. Hp:665/770 Ep:319/326 Ex:1792 Lvp:26% >park ,----------+--------------------------------------------------------------. | 884 | Old deer | | 1641 | HUGE deer | | 3513 | small wolf | | 1162 | Elf ranger | | 950 | Elf ranger | | 906 | Old deer | | 1692 | HUGE deer | | 1675 | HUGE deer | | 1955 | a scabby, shambling zombie | | 1600 | a scabby, shambling zombie | | 306 | a small pitiful looking kobold | | 168 | a small pitiful looking kobold | | 177 | a small pitiful looking kobold | | 738 | a sturdy gnoll lurking in shadows | | 161 | a small pitiful looking kobold | | 714 | a sturdy gnoll lurking in shadows | | 166 | a small pitiful looking kobold | | 145 | A fearsome red-eyed vampire bat | | 134 | A fearsome red-eyed vampire bat | | 6261 | An air elemental, guarding the stairway | `----------+--------------------------------------------------------------' Hp:665/770 Ep:319/326 Ex:1792 Lvp:26% >save Mizzt is now saved. Hp:665/770 Ep:319/326 Ex:1792 Lvp:26% >You feel fully rested. HP: 694(770) SP: 90(90) EP: 326(326) DF: 2753 The smith takes an item into his hands and looks at it very closely. The soul of Painmaker [suomi]: Doh...prkl...ei sitte voi käydä paskemmin...typosin noissa loceissa ja ... The smith mumbles something under his breath while stroking the item slowly with his hands. suomi air elemental kuali lopultaki Mizzt [suomi]: air elemental kuali lopultaki Hp:694/770 Ep:326/326 Ex:1792 Lvp:26% > Hp:694/770 Ep:326/326 Ex:1792 Lvp:26% >save Mizzt is now saved. Hp:694/770 Ep:326/326 Ex:1792 Lvp:26% >par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 2h 42m 38s | Tot Exp: 20244 | | Members: 2 Creator: Peck | Exp/min: 124 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 694/770 Sp: 90/90 Ep: 326/326 | Exp: 1703 | | Kwendasir -,- Hp: 485/485 Sp: 54/54 Ep: 214/214 | Exp: 7792 | `---------------------------------------------------------------------------' Hp:694/770 Ep:326/326 Ex:1792 Lvp:26% >save Mizzt is now saved. Hp:694/770 Ep:326/326 Ex:1792 Lvp:26% >The soul of Painmaker [suomi]: ressiiks joku vai prayaanko? park ,----------+--------------------------------------------------------------. | 884 | Old deer | | 1641 | HUGE deer | | 3513 | small wolf | | 1162 | Elf ranger | | 950 | Elf ranger | | 906 | Old deer | | 1692 | HUGE deer | | 1675 | HUGE deer | | 1955 | a scabby, shambling zombie | | 1600 | a scabby, shambling zombie | | 306 | a small pitiful looking kobold | | 168 | a small pitiful looking kobold | | 177 | a small pitiful looking kobold | | 738 | a sturdy gnoll lurking in shadows | | 161 | a small pitiful looking kobold | | 714 | a sturdy gnoll lurking in shadows | | 166 | a small pitiful looking kobold | | 145 | A fearsome red-eyed vampire bat | | 134 | A fearsome red-eyed vampire bat | | 6261 | An air elemental, guarding the stairway | `----------+--------------------------------------------------------------' Hp:694/770 Ep:326/326 Ex:1792 Lvp:26% >The smith peers intently at the item in his hands, trying to see its innermost secrets. save Mizzt is now saved. Hp:694/770 Ep:326/326 Ex:1792 Lvp:26% > Hp:694/770 Ep:326/326 Ex:1792 Lvp:26% >l You are standing in a large smithy built of big stone blocks. The source of the light and heat you noticed from the outside is now visible; at the back of the smithy stands a large furnace where the smith heats metals before hammering them into the desired shape on the big anvil standing in the middle of the smithy. A trough with water stands close by to cool the heated metal in. In one corner stands a big stone on which the smith keeps his tools neatly ordered. A rectangular piece of leather is hanging before an opening in the wall leading back out. More openings lead south, west and east. All items you see look somewhat bigger than usual, and the ceiling must be at least 5 meters above you. Clearly the smith that works here is no small person. The obvious exits are south, east, west and north. A simple sign Baltag, firbolg master smith (working) Hp:694/770 Ep:326/326 Ex:1792 Lvp:26% >Peck [suomi]: paljos me muute saatiin siita expaa? The smith again moves his hands slowly over the item, and for a brief moment the item seems to turn opaque, and you can barely see very vague glowing lines and currents flowing inside it. HP: 723(770) SP: 90(90) EP: 326(326) DF: 2751 Kwendasir [suomi]: 6200 :D Finally the smith looks up again and smiles after seeing the true nature of the item. The smith tells you: This item is A shiny skyblue club It is made of silver, and it is a club. It makes mostly physical damage, but also lightning damage. It is somewhat easy to use. Its quality is about 30. It makes more damage. The smith gives A shiny skyblue club to you. l You are standing in a large smithy built of big stone blocks. The source of the light and heat you noticed from the outside is now visible; at the back of the smithy stands a large furnace where the smith heats metals before hammering them into the desired shape on the big anvil standing in the middle of the smithy. A trough with water stands close by to cool the heated metal in. In one corner stands a big stone on which the smith keeps his tools neatly ordered. A rectangular piece of leather is hanging before an opening in the wall leading back out. More openings lead south, west and east. All items you see look somewhat bigger than usual, and the ceiling must be at least 5 meters above you. Clearly the smith that works here is no small person. The obvious exits are south, east, west and north. A simple sign Baltag, firbolg master smith Hp:723/770 Ep:326/326 Ex:1792 Lvp:26% >i You are carrying 91.6kg (64%) of 142.5kg and 47.5dm^3 (48%) of 97.0dm^3. Money: 8 platinum, 3 silver, 1 mithril and 8 gold [Cash: 1883 Bank: 17081 Total: 18964] A shiny skyblue club Keep: 5 x Burned out wooden torch Wooden torch (lit) 4 x Wooden torch Hp:723/770 Ep:326/326 Ex:1792 Lvp:26% >n ##### This is a small alley in the middle of dwarven quarters. ##### Small doorways are leading to dwarven homes, but they seem ^E@.. to be locked. To the north rises the city wall. You notice ^^X^. guards patrolling on top of it. This is a dead end, the ^^^C. Street of Stone Walls continues east from here. To the south you see a big building made of rough stone blocks. A piece of leather is hanging in front of the doorway, and from behind it you can see a reddish light shining and feel occasional waves of heat waft against your face. To the west lies the opening of a small cave. The obvious exits are east, south and west. A street lamp (glowing) Hp:723/770 Ep:326/326 Ex:1792 Lvp:26% >l ##### This is a small alley in the middle of dwarven quarters. ##### Small doorways are leading to dwarven homes, but they seem ^E@.. to be locked. To the north rises the city wall. You notice ^^X^. guards patrolling on top of it. This is a dead end, the ^^^C. Street of Stone Walls continues east from here. To the south you see a big building made of rough stone blocks. A piece of leather is hanging in front of the doorway, and from behind it you can see a reddish light shining and feel occasional waves of heat waft against your face. To the west lies the opening of a small cave. The sky is overcast with dark clouds. The obvious exits are east, south and west. A street lamp (glowing) Hp:723/770 Ep:326/326 Ex:1792 Lvp:26% >e ##### You are walking on the Street of Stone Walls, at dwarven ##### quarters To the north rises the city wall. It is a grey ..@.. mass of granite, looking quite capable of repelling any X^.## major threat. You notice some dwarf guards patrolling on ^C... top of it. This is the place where you really do not belong the masses if you do not have a long thick beard, since every dwarf seems to have one. There is a small sign on the wall pointing to the south. The obvious exits are east, south and west. A street lamp (glowing) Hp:723/770 Ep:326/326 Ex:1792 Lvp:26% >e ####C You are walking on the Street of Stone Walls. To the north ####. rises the city wall. It is a grey mass of granite, looking ..@.. quite capable of repelling any major threat. You notice .###. some dwarf guards patrolling on top of it. The city gates ...#. are east from here. On the other side of the road you notice many dwarven houses, as you are coming to the dwarven living quarters of Vaerlon. The obvious exits are east and west. A street lamp (glowing) Young dwarven boy Hp:723/770 Ep:326/326 Ex:1792 Lvp:26% >e ##C## You are at the crossing of the Street of Stone Walls and ##.## Main Streets. You can see poor quarters all over this ..@.. crossing and some dwarven buildings to the west. Northern ##.## City Gates are directly north from here, small tunnel is .#.#. going through the massive granite wall. You notice guards walking on the top of the wall. The obvious exits are east, south, west and north. A street lamp (glowing) Hp:723/770 Ep:326/326 Ex:1792 Lvp:26% >s ..... You are on Main Sreet between Palace and Stone Walls ##.## Streets. This is in the middle of the city, and busy sounds .#@#. can be heard everywhere. Some huge buildings owned by noble .#.## elfs rise to the east, and poor quarters can be seen nearby .#.## at north. The obvious exits are south and north. A strs eet lamp (glowing) Hp:723/770 Ep:326/326 Ex:1792 Lvp:26% >.#.#. You are on Main Sreet between Palace and Stone Walls .#.## Streets. This is in the middle of the city, and busy sounds .#@## can be heard everywhere. Some huge buildings owned by noble ##.## elfs rise to the east, and poor quarters can be seen at ..... north. The obvious exits are south and north. A street lamp (glowing) Young elf girl Hp:723/770 Ep:326/326 Ex:1792 Lvp:26% >s .#.## You are at the crossing of Palace and Main Streets. The ##.## Main street continues to the south and north, while The ..@.. palace street goes to west and east. ##.## ##.## The obvious exits are east, south, west and north. A street lamp (glowing) Hp:723/770 Ep:326/326 Ex:1792 Lvp:26% >e .###. You are on Palace Street. The street goes to the palace .###. to west, and the Merchant's Square and The Bank is east ..@.. from here. You can see the busy Main Street west from here. .#### .##A. The obvious exits are east and west. A street lamp (glowing) Hp:723/770 Ep:326/326 Ex:1792 Lvp:26% >e ù##... You are on Palace Street. The Merchant's Square is south ##.## from here, on the other side of the southern buildings. ..@.. The street continues to west to palace and to east to The ##### Bank. You can hardly see the busy Main Street west from #A... here. The obvious exits are east, west and north. A street lamp (glowing) Hp:723/770 Ep:326/326 Ex:1792 Lvp:26% >e ...## You are on Palace Street. The street continues to east and .###B west. An entrance to the Bank of Vaerlon is east from here, ..@.. and you can hear the busy sounds of the Merchant's Square ####. coming from south. ..... The obvious exits are east and west. A street lamp (glowing) Hp:723/770 Ep:326/326 Ex:1792 Lvp:26% >e .###. You are walking on Palace Street. The Merchant's Square ##B## is south from here. The Merchant's Square is the center ..@.. of business in this part of the world, so it's no wonder ##.## that there's a lot of traffic going here. ...#M The obvious exits are east, south, west and north. A street lamp (glowing) Cuwyr the cruel hunter stands here Busy dwarven architect Hp:723/770 Ep:326/326 Ex:1792 Lvp:26% >s ..... This is the northern part of the Merchant's Square.The shops ##.## are west and southwest from here. ..@#M S#.#. ..... The obvious exits are south, west and north. A street lamp (glowing) Irritated thri-kreen male Shy gnome female Hp:723/770 Ep:326/326 Ex:1792 Lvp:26% >w ..... This is the northern part of the Merchant's Square. The ####. General Store is south from here. ..@.. .#S#. ..... The obvious exits are east, south and west. A street lamp (glowing) Hp:723/770 Ep:326/326 Ex:1792 Lvp:26% >w ..... This is the northwest corner of the Merchant's Square. This ##### square is the busiest part of the city, it never sleeps. #A@.. ##.#S #W... A sturdy wooden door with a label 'armours' on it leading west (closed). The obvious exits are east and south. A street lamp (glowing) Hp:723/770 Ep:326/326 Ex:1792 Lvp:26% >s It's too dark and you can't see anything. Hp:723/770 Ep:326/326 Ex:1792 Lvp:26% >w You bump into west door hitting your head on it. Hp:723/770 Ep:326/326 Ex:1792 Lvp:26% >i HP: 752(770) SP: 90(90) EP: 326(326) DF: 2749 You are carrying 91.6kg (64%) of 142.5kg and 47.5dm^3 (48%) of 97.0dm^3. Money: 8 platinum, 3 silver, 1 mithril and 8 gold [Cash: 1883 Bank: 17081 Total: 18964] A shiny skyblue club Keep: 5 x Burned out wooden torch Wooden torch (lit) 4 x Wooden torch Hp:752/770 Ep:326/326 Ex:1792 Lvp:26% >Halfling leaves east. e s ..... This is the southern part of the Merchant's Square. This .#S#. is the busiest part of the city, this square never sleeps. ..@.. The General Store is north from here. ####. ..... The obvious exits are east, west and north. A street lamp (glowing) Carefree halfling male Hp:752/770 Ep:326/326 Ex:1792 Lvp:26% >You can't go that way! Hp:752/770 Ep:326/326 Ex:1792 Lvp:26% >value club Phasors locked on target, Captain. Hp:752/770 Ep:326/326 Ex:1792 Lvp:26% >n You stepped in a small building. The room is dim, and there are two exits, to the north and to the south. Both of the doorways lead to the street. There is a wooden desk by the wall, and the walls itself are covered with different kinds of goods. Wooden stairs are leading upstairs. There is a wooden sign hanging on the wall explaining how things work here. The obvious exits are up, south and north. Stern-looking dwarven guard Glaring orc worker Andolal, the shopkeeper of Miscellaneous Goods Hp:752/770 Ep:326/326 Ex:1792 Lvp:26% >value club You show the item to Andolal. He examines it briefly and says: I don't buy weapons, but a weaponshop would probably give you 27943 silver coins for club. Hp:752/770 Ep:326/326 Ex:1792 Lvp:26% >Warlord [suomi]: kuis kauan taa on muuten ollu auki taa mudi Orc leaves south. Warlord [suomi]: siis tassa vaiheessa Painmaker [suomi]: reconnaa l Andolal says: Would you like to buy something? You stepped in a small building. The room is dim, and there are two exits, to the north and to the south. Both of the doorways lead to the street. There is a wooden desk by the wall, and the walls itself are covered with different kinds of goods. Wooden stairs are leading upstairs. There is a wooden sign hanging on the wall explaining how things work here. The obvious exits are up, south and north. Stern-looking dwarven guard Andolal, the shopkeeper of Miscellaneous Goods Hp:752/770 Ep:326/326 Ex:1792 Lvp:26% >Dwarven guard leaves north. Painmaker [suomi]: vaihe? You feel fully healed. pas se clubbista saa 32k rahaa HP: 770(770) SP: 90(90) EP: 326(326) DF: 2747 Mizzt [party]: se clubbista saa 32k rahaa Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >Painmaker [suomi]: pakki? valur club When all else fails, read the instructions. Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >value club You show the item to Andolal. He examines it briefly and says: I don't buy weapons, but a weaponshop would probably give you 27943 silver coins for club. Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >pas eiku siis 27k Warlord [suomi]: niin etta naa aijat sailyy Mizzt [party]: eiku siis 27k Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >expo You are sick, twisted and perverted. I like that in a person. Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >exp Hp: 770(770), Sp: 90(90), Ep: 326(326), Df: 2747(0) Exp: 1,792 (26%). Total experience: 51,754 Total worth: 213,640. Money in hand: 1,883 worth of silver, Money in bank: 17,081 worth of silver. Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >save Mizzt is now saved. Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >eq Your equipment: Wielded in left hand: steel great axe named "IceForge" Wielded in right hand: steel great axe named 'Iceforge1' Worn on torso, right arm and left arm: copper scale mail cuirass named "Defender" Worn on left leg and right leg: tin bezainted cuir-boulli leggings named 'Dragon leg' Worn around neck: steel scale mail neck guard named 'Collar' Worn on head: bronze scale mail helmet named 'Trollskull' Worn on right finger: steel chain mail ring named 'Snake ring' Worn on left finger: fine steel chain mail ring named 'Snake ring' Worn as cloak: cuir-boulli cape named 'Midnight' It offers you a very good overall protection against physical damage. Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >save Mizzt is now saved. Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >value neck guard You show the item to Andolal. He examines it briefly and says: I don't buy armours, but a armourshop would probably give you 4698 silver coins for neck guard. Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >Autosave. Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >i You are carrying 91.6kg (64%) of 142.5kg and 47.5dm^3 (48%) of 97.0dm^3. Money: 8 platinum, 3 silver, 1 mithril and 8 gold [Cash: 1883 Bank: 17081 Total: 18964] A shiny skyblue club Keep: 5 x Burned out wooden torch Wooden torch (lit) 4 x Wooden torch Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >save Mizzt is now saved. Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >l You stepped in a small building. The room is dim, and there are two exits, to the north and to the south. Both of the doorways lead to the street. There is a wooden desk by the wall, and the walls itself are covered with different kinds of goods. Wooden stairs are leading upstairs. There is a wooden sign hanging on the wall explaining how things work here. The obvious exits are up, south and north. Andolal, the shopkeeper of Miscellaneous Goods Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >f peck Peck is a level 7 troll. He has been on for 5h 41m 30s and has been idle for 30s. He is 3 days 5 hours 4 minutes 50 seconds old. He has killed Wolf pack leader, 8046 exp (party of 2) Raven, as black as the night, 3581 exp He has no unread mail. Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >save Mizzt is now saved. Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >f mizz Finger: There is no such user. Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >f mizzt Mizzt is a level 9 b'rogh. She has been on for 2h 50m 16s and has been idle for 0s. She is 2 days 3 hours 1 minute 44 seconds old. She has killed Wolf pack leader, 8046 exp (party of 2) Black Pudding, 4022 exp She has no unread mail. Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >save Mizzt is now saved. Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >Painmaker [suomi]: Set difficult very easy Andolal says: Would you like to buy something? Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% > Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 2h 46m 10s | Tot Exp: 20244 | | Members: 2 Creator: Peck | Exp/min: 121 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 770/770 Sp: 90/90 Ep: 326/326 | Exp: 1703 | | Kwendasir -,- Hp: 485/485 Sp: 54/54 Ep: 214/214 | Exp: 7792 | `---------------------------------------------------------------------------' Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >save Mizzt is now saved. Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >time It is late in the second hour of Forenight. It is currently the phase of Magic. It is the 21th day in the Month of Warmth, season of Living. (The day of Air in the week of Aythzilla) The year is 152, the year of Fire in the Septet of Fire. Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >save Mizzt is now saved. Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >ep Ever feel like life was a game and you had the wrong instruction book? Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >exp Hp: 770(770), Sp: 90(90), Ep: 326(326), Df: 2747(0) Exp: 1,792 (26%). Total experience: 51,754 Total worth: 213,640. Money in hand: 1,883 worth of silver, Money in bank: 17,081 worth of silver. Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >save Mizzt is now saved. Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% > Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >exp Hp: 770(770), Sp: 90(90), Ep: 326(326), Df: 2747(0) Exp: 1,792 (26%). Total experience: 51,754 Total worth: 213,640. Money in hand: 1,883 worth of silver, Money in bank: 17,081 worth of silver. Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >save Mizzt is now saved. Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% > Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% > Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >Andolal says: Would you like to buy something? l You stepped in a small building. The room is dim, and there are two exits, to the north and to the south. Both of the doorways lead to the street. There is a wooden desk by the wall, and the walls itself are covered with different kinds of goods. Wooden stairs are leading upstairs. There is a wooden sign hanging on the wall explaining how things work here. The obvious exits are up, south and north. Andolal, the shopkeeper of Miscellaneous Goods Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >s ..... This is the southern part of the Merchant's Square. This .#S#. is the busiest part of the city, this square never sleeps. ..@.. The General Store is north from here. ####. ..... The obvious exits are east, west and north. A street lamp (glowing) Glaring orc worker Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >w #A... You are standing on the southwest corner of the Merchant's ##.#S Square. This square is the busiest part of the city, it #W@.. never sleeps. ##### ..... A sturdy wooden door with a label 'weapons' on it leading west (closed). The obvious exits are east and north. A street lamp (glowing) Stern-looking dwarven guard Dargoth, firbolg skilled fighter Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >i You are carrying 91.6kg (64%) of 142.5kg and 47.5dm^3 (48%) of 97.0dm^3. Money: 8 platinum, 3 silver, 1 mithril and 8 gold [Cash: 1883 Bank: 17081 Total: 18964] A shiny skyblue club Keep: 5 x Burned out wooden torch Wooden torch (lit) 4 x Wooden torch Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >eq Dargoth leaves east. Your equipment: Wielded in left hand: steel great axe named "IceForge" Wielded in right hand: steel great axe named 'Iceforge1' Worn on torso, right arm and left arm: copper scale mail cuirass named "Defender" Worn on left leg and right leg: tin bezainted cuir-boulli leggings named 'Dragon leg' Worn around neck: steel scale mail neck guard named 'Collar' Worn on head: bronze scale mail helmet named 'Trollskull' Worn on right finger: steel chain mail ring named 'Snake ring' Worn on left finger: fine steel chain mail ring named 'Snake ring' Worn as cloak: cuir-boulli cape named 'Midnight' It offers you a very good overall protection against physical damage. Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >savw Error - God out of memory! Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >save Mizzt is now saved. Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >Peck tells you 'ma kannoin subwoofern meidan huoneeseen :)'. Dwarven guard hums an old dwarven battlesong to himself. Orc arrives from east. Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >tell peck heh You tell to Peck 'heh'. Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >tell peck heh You tell to Peck 'heh'. Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >save Mizzt is now saved. Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >l #A... You are standing on the southwest corner of the Merchant's ##.#S Square. This square is the busiest part of the city, it #W@.. never sleeps. ##### ..... Little fluffy clouds drift lazily overhead. A sturdy wooden door with a label 'weapons' on it leading west (closed). The obvious exits are east and north. A street lamp (glowing) Glaring orc worker Stern-looking dwarven guard Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >i You are carrying 91.6kg (64%) of 142.5kg and 47.5dm^3 (48%) of 97.0dm^3. Money: 8 platinum, 3 silver, 1 mithril and 8 gold [Cash: 1883 Bank: 17081 Total: 18964] A shiny skyblue club Keep: 5 x Burned out wooden torch Wooden torch (lit) 4 x Wooden torch Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >la club Peck tells you 'nyt lahtee aanta'. The club is all blue and shiny. It has white stripes around it, maybe they resemble something. You cannot figure them out nonetheless. You can sense a quiet humming sound originating from the club. The handle seems a bit worn. It looks like some sort of bludgeoning weapon used like a mace. It seems medium sized and a bit heavy. Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >bn All those updates, and still imperfect. Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >n ..... This is the northwest corner of the Merchant's Square. This ##### square is the busiest part of the city, it never sleeps. #A@.. ##.#S #W... A sturdy wooden door with a label 'armours' on it leading west (closed). The obvious exits are east and south. A street lamp (glowing) Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >e Kwendasir transfered 17000 silver to you. ..... This is the northern part of the Merchant's Square. The ####. General Store is south from here. ..@.. .#S#. ..... The obvious exits are east, south and west. A street lamp (glowing) Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >exp Hp: 770(770), Sp: 90(90), Ep: 326(326), Df: 2747(0) Exp: 1,792 (26%). Total experience: 51,754 Total worth: 213,640. Money in hand: 1,883 worth of silver, Money in bank: 34,081 worth of silver. Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >save Mizzt is now saved. Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >e ..... This is the northern part of the Merchant's Square.The shops ##.## are west and southwest from here. ..@#M S#.#. ..... The obvious exits are south, west and north. A street lamp (glowing) Irritated thri-kreen male Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >n .###. You are walking on Palace Street. The Merchant's Square ##B## is south from here. The Merchant's Square is the center ..@.. of business in this part of the world, so it's no wonder ##.## that there's a lot of traffic going here. ...#M The obvious exits are east, south, west and north. A street lamp (glowing) Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >n It's too dark and you can't see anything. Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >drop club You drop A shiny skyblue club . Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >Kwendasir gets A shiny skyblue club . i You are carrying 85.6kg (60%) of 142.5kg and 44.9dm^3 (46%) of 97.0dm^3. Money: 8 platinum, 3 silver, 1 mithril and 8 gold [Cash: 1883 Bank: 34081 Total: 35964] Keep: 5 x Burned out wooden torch Wooden torch (lit) 4 x Wooden torch Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >save Mizzt is now saved. Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >s .###. You are walking on Palace Street. The Merchant's Square ##B## is south from here. The Merchant's Square is the center ..@.. of business in this part of the world, so it's no wonder ##.## that there's a lot of traffic going here. ...#M The obvious exits are east, south, west and north. A street lamp (glowing) Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >e ##.## You are walking on Palace Street. You can see the Bank's B##.# by the street west from here, and the busy sounds of ..@.. Merchant's Square can be heard from there too. You can also .#### see the city walls rising to east, and the Street of Stone .#M## Walls going by it. The obvious exits are east and west. A street lamp (glowing) Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >la torch It's a wooden torch made of wood, but it has burned out. It seems medium sized and very light weight. Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >keep torch Burned out wooden torch removed from keep. Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >drop torch You drop burned out wooden torch. Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >la torch It's a wooden torch made of wood, but it has burned out. It seems medium sized and very light weight. Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >keep torch Burned out wooden torch removed from keep. Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >drop torch You drop burned out wooden torch. Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >la torch It's a wooden torch made of wood, but it has burned out. It seems medium sized and very light weight. Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >keep torch Burned out wooden torch removed from keep. Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >drop torch You drop burned out wooden torch. Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >la torch It's a wooden torch made of wood, and it will give light for a long time. It is lit. It is somewhat bright, and it seems medium sized and very light weight. Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >i You are carrying 82.6kg (57%) of 142.5kg and 38.9dm^3 (40%) of 97.0dm^3. Money: 8 platinum, 3 silver, 1 mithril and 8 gold [Cash: 1883 Bank: 34081 Total: 35964] Keep: 2 x Burned out wooden torch Wooden torch (lit) 4 x Wooden torch Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >save Mizzt is now saved. Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >la torch 2 It's a wooden torch made of wood, and it will give light for a long time. It seems medium sized and very light weight. Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >la torch 3 It's a wooden torch made of wood, but it has burned out. It seems medium sized and very light weight. Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >keep torch 3 Burned out wooden torch removed from keep. Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >drop torch 3 You drop burned out wooden torch. Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >la torch 3 It's a wooden torch made of wood, and it will give light for a long time. It seems medium sized and very light weight. Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >la torch 4 It's a wooden torch made of wood, and it will give light for a long time. It seems medium sized and very light weight. Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >la torch 5 It's a wooden torch made of wood, and it will give light for a long time. It seems medium sized and very light weight. Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >la torch 6 It's a wooden torch made of wood, but it has burned out. It seems medium sized and very light weight. Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >keep torch 6 Burned out wooden torch removed from keep. Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >drop torch 6 You drop burned out wooden torch. Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >la torch 6 Look at what? Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >i You are carrying 80.6kg (56%) of 142.5kg and 34.9dm^3 (35%) of 97.0dm^3. Money: 8 platinum, 3 silver, 1 mithril and 8 gold [Cash: 1883 Bank: 34081 Total: 35964] Keep: Wooden torch (lit) 4 x Wooden torch Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >save Mizzt is now saved. Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >l ##.## You are walking on Palace Street. You can see the Bank's B##.# by the street west from here, and the busy sounds of ..@.. Merchant's Square can be heard from there too. You can also .#### see the city walls rising to east, and the Street of Stone .#M## Walls going by it. Little fluffy clouds drift lazily overhead. The obvious exits are east and west. A street lamp (glowing) 5 x Burned out wooden torch Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >i You are carrying 80.6kg (56%) of 142.5kg and 34.9dm^3 (35%) of 97.0dm^3. Money: 8 platinum, 3 silver, 1 mithril and 8 gold [Cash: 1883 Bank: 34081 Total: 35964] Keep: Wooden torch (lit) 4 x Wooden torch Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >save Mizzt is now saved. Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >eq Your equipment: Wielded in left hand: steel great axe named "IceForge" Wielded in right hand: steel great axe named 'Iceforge1' Worn on torso, right arm and left arm: copper scale mail cuirass named "Defender" Worn on left leg and right leg: tin bezainted cuir-boulli leggings named 'Dragon leg' Worn around neck: steel scale mail neck guard named 'Collar' Worn on head: bronze scale mail helmet named 'Trollskull' Worn on right finger: steel chain mail ring named 'Snake ring' Worn on left finger: fine steel chain mail ring named 'Snake ring' Worn as cloak: cuir-boulli cape named 'Midnight' It offers you a very good overall protection against physical damage. Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >save Mizzt is now saved. Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >w .###. You are walking on Palace Street. The Merchant's Square ##B## is south from here. The Merchant's Square is the center ..@.. of business in this part of the world, so it's no wonder ##.## that there's a lot of traffic going here. ...#M The obvious exits are east, south, west and north. A street lamp (glowing) Busy dwarven architect Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >w ...## You are on Palace Street. The street continues to east and .###B west. An entrance to the Bank of Vaerlon is east from here, ..@.. and you can hear the busy sounds of the Merchant's Square ####. coming from south. ..... The obvious exits are east and west. A street lamp (glowing) Friendly brownie male Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >w ##... You are on Palace Street. The Merchant's Square is south ##.## from here, on the other side of the southern buildings. ..@.. The street continues to west to palace and to east to The ##### Bank. You can hardly see the busy Main Street west from #A... here. The obvious exits are east, west and north. A street lamp (glowing) Anxious dwarven merchant Shy gnome female Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >w .###. You are on Palace Street. The street goes to the palace .###. to west, and the Merchant's Square and The Bank is east ..@.. from here. You can see the busy Main Street west from here. .#### .##A. The obvious exits are east and west. A street lamp (glowing) Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >ùw .#.## You are at the crossing of Palace and Main Streets. The ##.## Main street continues to the south and north, while The ..@.. palace street goes to west and east. ##.## ##.## The obvious exits are east, south, west and north. A street lamp (glowing) Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >n n .#.#. You are on Main Sreet between Palace and Stone Walls .#.## Streets. This is in the middle of the city, and busy sounds .#@## can be heard everywhere. Some huge buildings owned by noble ##.## elfs rise to the east, and poor quarters can be seen at ..... north. The obvious exits are south and north. A street lamp (glowing) Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >n ..... You are on Main Sreet between Palace and Stone Walls ##.## Streets. This is in the middle of the city, and busy sounds .#@#. can be heard everywhere. Some huge buildings owned by noble .#.## elfs rise to the east, and poor quarters can be seen nearby .#.## at north. The obvious exits are south and north. A street lamp (glowing) Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >##C## You are at the crossing of the Street of Stone Walls and ##.## Main Streets. You can see poor quarters all over this ..@.. crossing and some dwarven buildings to the west. Northern ##.## City Gates are directly north from here, small tunnel is .#.#. going through the massive granite wall. You notice guards walking on the top of the wall. The obvious exits are east, south, west and north. A street lamp (glowing) Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >w w ####C You are walking on the Street of Stone Walls. To the north ####. rises the city wall. It is a grey mass of granite, looking ..@.. quite capable of repelling any major threat. You notice .###. some dwarf guards patrolling on top of it. The city gates ...#. are east from here. On the other side of the road you notice many dwarven houses, as you are coming to the dwarven living quarters of Vaerlon. The obvious exits are east and west. A street lamp (glowing) Suspicious elf guard Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >##### You are walking on the Street of Stone Walls, at dwarven ##### quarters To the north rises the city wall. It is a grey ..@.. mass of granite, looking quite capable of repelling any X^.## major threat. You notice some dwarf guards patrolling on ^C... top of it. This is the place where you really do not belong the masses if you do not have a long thick beard, since every dwarf seems to have one. There is a small sign on the wall pointing to the south. The obvious exits are east, south and west. A street lamp (glowing) Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >s ..... You are standing on the entrance of the tunnel going to X^.## Hguhl. The doorway leading to the tunnel is in good shape, ^C@.. not decayed at all. The dwarven quarters are all around ^^^#. you, except that the mountain rises to the west. You can ^^^P. see the city wall rising to the north. The obvious exits are east, west and north. A street lamp (glowing) Thoughtful firbolg male Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >w w You are in a small tunnel, which was made by dwarves centuries ago. This tunnel is clean, since many citicens of Vaerlon use this daily to get to Hguhl. This is the end of the tunnel, you are in Vaerlon now. The obvious exits are east and west. Ragged human refugee Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >You are in a small tunnel, which was made by dwarves centuries ago. This tunnel is clean, since many citicens of Vaerlon use this daily to get to Hguhl. You can feel the fresh air coming from east, the end of this tunnel can't be far away. The obvious exits are east and west. Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >sw You can't go that way! Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >w You are in a small tunnel, which was made by dwarves centuries ago. This tunnel is clean, since many citicens of Vaerlon use this daily to get to Hguhl. It's pretty dark, but you can still notice hollows on the wall. The obvious exits are east and southwest. Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >: Cutter removed Cutter permanently from the game. Idles : ... Online Since 1995 - Open since 15.10.1998 (BETA) ... Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >f cutter Finger: There is no such user. Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >l You are in a small tunnel, which was made by dwarves centuries ago. This tunnel is clean, since many citicens of Vaerlon use this daily to get to Hguhl. It's pretty dark, but you can still notice hollows on the wall. The obvious exits are east and southwest. Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >i You are carrying 80.6kg (56%) of 142.5kg and 34.9dm^3 (35%) of 97.0dm^3. Money: 8 platinum, 3 silver, 1 mithril and 8 gold [Cash: 1883 Bank: 34081 Total: 35964] Keep: Wooden torch (lit) 4 x Wooden torch Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >sw You are in a small tunnel, which was made by dwarves centuries ago. This tunnel is clean, since many citicens of Vaerlon use this daily to get to Hguhl. There is a small torch hanging on the wall. The obvious exits are northeast and southwest. Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >w You can't go that way! Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >w You can't go that way! Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >sw You are in a small tunnel, which was made by dwarves centuries ago. This tunnel is clean, since many citicens of Vaerlon use this daily to get to Hguhl. It's pretty dark, but some light is coming from west and northeast. The obvious exits are west and northeast. Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >w You are in a small tunnel, which was made by dwarves centuries ago. This tunnel is clean, since many citicens of Vaerlon use this daily to get to Hguhl. There is a small torch haning on the wall. The abandoned part of the tunnel is to the northwest. The obvious exits are northwest, east and southwest. Warning sign nailed on the wall Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >w You can't go that way! Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >w You can't go that way! Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >sw You are in a small tunnel, which was made by dwarves centuries ago. This tunnel is clean, since many citicens of Vaerlon use this daily to get to Hguhl. It's dark, but some weak light is coming from the northeast. There is a small crack on the wall. The obvious exits are west and northeast. Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >w You are in a small tunnel, which was made by dwarves centuries ago. This tunnel is clean, since many citicens of Vaerlon use this daily to get to Hguhl. It's dark, but some light is coming from the west. The obvious exits are east and west. Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >w w You are in a small tunnel, which was made by dwarves centuries ago. This tunnel is clean, since many citicens of Vaerlon use this daily to get to Hguhl. There is a torch hanging on the wall, brining some light to this tunnel. You can now see the rough spots on the walls well. The obvious exits are east and west. Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >w You are in a small tunnel, which was made by dwarves centuries ago. This tunnel is clean, since many citicens of Vaerlon use this daily to get to Hguhl. It looks like the mining of this tunnel was never finished totally. There are hollows and some parts of the wall are still rough. The obvious exits are east and west. Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >You are in a small tunnel, which was made by dwarves centuries ago. This tunnel is clean, since many citicens of Vaerlon use this daily to get to Hguhl. There is no torch at this part of the tunnel but some light is coming from the northwest. A huge, rusty steel door leading north (open). The obvious exits are northwest, east and north. Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >n It's too dark and you can't see anything. Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >light torch It is already lit! Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >l It's too dark and you can't see anything. Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >Adraz arrives from south. Adraz leaves down. light torch 2 You ignite the torch 2. Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >d This is an old mining tunnel. This tunnel has been abandoned a long time ago. Some water is dripping from the walls, and some moss grows on the wet spots. The obvious exits are down and up. Wooden torch Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >ga You get wooden torch. Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >keep all torch Wooden torch added to keep. Wooden torch (lit) already in keep. Wooden torch (lit) already in keep. Wooden torch already in keep. Wooden torch already in keep. Wooden torch already in keep. Added 1 item to keep. Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >d This part of the mining tunnel was abandoned long time ago, since it's roof has fallen from many parts. It looks dangerous to move on, there might still be some rocks on the roof that might fall down. Water drips from the walls, causing an annoying 'dip-dip-dip' voice. The obvious exits are up and down. Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >d You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. Exit southeast leads to dead end. The obvious exits are up, southeast, east, west and north. A baby black pudding Small brown rat Adraz, firbolg outrider Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >Adraz leaves up. w You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. Exit northwest leads to dead end. The obvious exits are northwest, south and east. Burned out wooden torch Small brown rat Black Pudding Black Pudding Hp:770/770 Ep:326/326 Ex:1nw 792 Lvp:26% >You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however here you can notice many hollows and rough spots on the walls, because the mining was interrupted by something or somebody. This is a dead end, and the marks of interrupted mining can still be seen on the walls. There are cracks on the wall, they make the tunnel look unstable. The only obvious exit is southeast. Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >se You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. Exit northwest leads to dead end. The obvious exits are northwest, south and east. Burned out wooden torch Small brown rat Black Pudding Black Pudding Hp:770/770 Ep:326/326 Ex:1e 792 Lvp:26% >You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. Exit southeast leads to dead end. The obvious exits are up, southeast, east, west and north. A baby black pudding Small brown rat Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >e You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. Exit northeast leads to dead end. The obvious exits are east, west and northeast. A baby black pudding Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >e You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. The oaken supports of this tunnel are well visible at this part of the tunnel. Exit south leads to dead end. The obvious exits are south and west. A pitiful looking goblin Black Pudding Smalle brown rat A baby black pudding Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >You can't go that way! Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >kill goblin You attack Goblin. Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >butt You start looking for a good spot in the battle to try your combat maneuver. Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >x Goblin is in excellent shape! Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >You powerfully cut Goblin hitting his upper torso with your great axe CUTTING through fragile bones. Goblin screams in pain! Goblin gets STUNNED from massive pain. par ,---------------------------------------------------------------------------. | Partyname: slaughterers Time: 2h 49m 34s | Tot Exp: 20244 | | Members: 2 Creator: Peck | Exp/min: 119 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 770/770 Sp: 90/90 Ep: 326/326 | Exp: 1703 | | Kwendasir -,- Hp: 485/485 Sp: 54/54 Ep: 214/214 | Exp: 7792 | `---------------------------------------------------------------------------' Hp:770/770 Ep:326/326 Ex:1792 Lvp:26% >Kwendasir [suomi]: kuuluuko clubbi hammereihin,flaileihin tai maceihin vai pitaako sillle olla oma skilli? You try to hit Goblin but miss barely. Goblin looks better as his head stops spinning. You decide to try a combat maneuver! Your pathetic attempt to headbutt Goblin is greeted with roaring laughter. Goblin rends you hitting your lower torso with his balestarius causing nasty bleeding cuts. Morgatai [suomi]: no just :/ HP: 736(770) SP: 90(90) EP: 313(326) DF: 2747 tell peck,kwendasir heti ku tulee uus elementti nii eiku tappamaan You tell to Peck and Kwendasir 'heti ku tulee uus elementti nii eiku tappamaan'. Hp:736/770 Ep:313/326 Ex:1792 Lvp:26% >l You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. The oaken supports of this tunnel are well visible at this part of the tunnel. Exit south leads to dead end. The obvious exits are south and west. A pitiful looking goblin Black Pudding Small brown rat A baby black pudding Hp:736/770 Ep:313/326 Ex:1792 Lvp:26% >You powerfully cut Goblin hitting his neck with your great axe CUTTING through tendons and muscle tissue. Goblin screams in pain! Goblin gets STUNNED from massive pain. party leave You leave the party. Hp:736/770 Ep:313/326 Ex:1792 Lvp:26% >l You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. The oaken supports of this tunnel are well visible at this part of the tunnel. Exit south leads to dead end. The obvious exits are south and west. A pitiful looking goblin (stunned) Black Pudding Small brown rat A baby black pudding Hp:736/770 Ep:313/326 Ex:1792 Lvp:26% >x Goblin is in very bad shape. Hp:736/770 Ep:313/326 Ex:1792 Lvp:26% >Joesupreme [suomi]: flailit voit unohtaa ainakin ;) Warlord [suomi]: kellaan browserii auki? Peck tells you and Kwendasir 'heh...'. Goblin rends you hitting your left thigh with his balestarius causing nasty bleeding cuts. You powerfully cut Goblin hitting his left arm with your great axe resulting as a SHOWER of blood. Goblin screams in pain! Goblin staggers and falls to the ground ... dead. Dargoth [suomi]: help weapon types Adraz [suomi]: help weapon types? HP: 704(770) SP: 90(90) EP: 312(326) DF: 2745 Battle over. Adraz arrives from west. Adraz leaves west. Painmaker [suomi]: Uskois sikses, että tä ois jotenkin erikoisempi, ja että vois olla enemmän porukka :( Hp:704/770 Ep:312/326 Ex:2074 Lvp:30% > HP: 733(770) SP: 90(90) EP: 326(326) DF: 2745 l You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. The oaken supports of this tunnel are well visible at this part of the tunnel. Exit south leads to dead end. The obvious exits are south and west. Hacked bodyparts of Goblin Black Pudding Small brown rat A baby black pudding Hp:733/770 Ep:326/326 Ex:2074 Lvp:30% >save Mizzt is now saved. Hp:733/770 Ep:326/326 Ex:2074 Lvp:30% >g You get A bloodstained heart of goblin, a gold coin, 16 silver coins, brass balestarius and soft leather gloves from corpse. Hp:733/770 Ep:326/326 Ex:2074 Lvp:30% >dig grave Kwendasir [suomi]: ah th„nks You dig a grave for the corpse and bury it carefully. Hp:733/770 Ep:326/326 Ex:2074 Lvp:30% >l You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. The oaken supports of this tunnel are well visible at this part of the tunnel. Exit south leads to dead end. The obvious exits are south and west. Black Pudding Small brown rat A baby black pudding Hp:733/770 Ep:326/326 Ex:2074 Lvp:30% >s You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however here you can notice many hollows and rough spots on the walls, because the mining was interrupted by something or somebody. This is a dead end, and the marks of interrupted mining can still be seen on the walls. Some supports on the roof are broken, making you feel insecure. The only obvious exit is north. A baby black pudding Hp:733/770 Ep:326/326 Ex:2074 Lvp:30% >n You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. The oaken supports of this tunnel are well visible at this part of the tunnel. Exit south leads to dead end. The obvious exits are south and west. Black Pudding Small brown rat A baby black pw udding Hp:733/770 Ep:326/326 Ex:2074 Lvp:30% >You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. Exit northeast leads to dead end. The obvious exits are east, west and northeast. A baby black pudding Hp:733/770 Ep:326/326 Ex:2074 Lvp:30% >ne You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however here you can notice many hollows and rough spots on the walls, because the mining was interrupted by something or somebody. This is a dead end, and the marks of interrupted mining can still be seen on the walls. Some parts of the tunnel's roof have caved in making the tunnel a bit too small. The only obvious exit is southwest. A baby black pudding A baby black pudding Black Pudding Hp:733/770 Ep:326/326 Ex:2074 Lvp:30% >sw w You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. Exit northeast leads to dead end. The obvious exits are east, west and northeast. A baby black pudding Hp:733/770 Ep:326/326 Ex:2074 Lvp:30% >You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. Exit southeast leads to dead end. The obvious exits are up, southeast, east, west and north. A baby black pudding Small brown rat Hp:733/770 Ep:326/326 En x:2074 Lvp:30% >It's too dark and you can't see anything. Hp:733/770 Ep:326/326 Ex:2074 Lvp:30% >e You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however here you can notice many hollows and rough spots on the walls, because the mining was interrupted by something or somebody. This is a dead end, and the marks of interrupted mining can still be seen on the walls. The only obvious exit is west. Small brown rat A baby black pudding Black Pudding Hp:733/770 Ep:326/326 Ex:2074 Lvp:30% >w It's too dark and you can't see anything. Hp:733/770 Ep:326/326 Ex:2074 Lvp:30% >nw You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however here you can notice many hollows and rough spots on the walls, because the mining was interrupted by something or somebody. This is a dead end, and the marks of interrupted mining can still be seen on the walls. The only obvious exit is southeast. Black Pudding Small brown rat Hp:733/770 Ep:326/326 Ex:2074 Lvp:30% >se s You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. There are cracks on the wall, they make the tunnel look unstable. Exits east and northwest lead to dead ends. The obvious exits are northwest, south and east. Small brown rat A baby black pudding Small brown rat Hp:733/770 Ep:326/326 Ex:2074 Lvp:30% >You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. Exit southeast leads to dead end. The obvious exits are up, southeast, east, west and north. A baby black pudding Small brown rat Hp:733/770 Ep:326/326 Ew x:2074 Lvp:30% >You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. Exit northwest leads to dead end. The obvious exits are northwest, south and east. Burned out wooden torch Small brown rat Black Pudding Black Pudding Adraz, firbolg outrider <11474> Hp:733/770 Ep:326/326 Ex:2074 Lvp:30% >nw You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however here you can notice many hollows and rough spots on the walls, because the mining was interrupted by something or somebody. This is a dead end, and the marks of interrupted mining can still be seen on the walls. There are cracks on the wall, they make the tunnel look unstable. The only obvious exit is southeast. Hp:733/770 Ep:326/326 Ex:2074 Lvp:30% >se s You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. Exit northwest leads to dead end. The obvious exits are northwest, south and east. Burned out wooden torch Small brown rat Black Pudding Black Pudding Adraz, firbolg outrider <11474> Hp:733/770 Ep:326/326 Ex:2074 Lvp:30% >You are in an old abandoned mining in tunnel. The tunnel slopes steeply downwards, you have to be careful with your steps. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. Some supports on the roof are broken, making you feel insecure. There is a sign pointing downwards and saying 'MORTAL DANGER!' The obvious exits are down and north. Hp:733/770 Ep:326/326 Ex:2074 Lvp:30% >d You are in an old abandoned mining tunnel. The tunnel slopes steeply upwards, you have to be careful with your steps. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. There are a few rocks near by the wall. The obvious exits are northwest, up and south. Hp:733/770 Ep:326/326 Ex:2074 Lvp:30% >d You can't go that way! Hp:733/770 Ep:326/326 Ex:2074 Lvp:30% >nw You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. There is a small pond of water here. The pond is near the wall, and it looks muddy. Exits west and northeast lead to dead ends. The obvious exits are southeast, east, west and northeast. Hp:733/770 Ep:326/326 Ex:2074 Lvp:30% >w You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however here you can notice many hollows and rough spots on the walls, because the mining was interrupted by something or somebody. This is a dead end, and the marks of interrupted mining can still be seen on the walls. There are a few rocks near by the wall. The only obvious exit is east. Tin ring mail leggings Bone club Bone hand axe Tin bezainted cuir-boulli boots Small brown rat A small pitiful looking kobold Black Pudding Hp:733/770 Ep:326/326 Ex:2074 Lvp:30% >ga You get tin bezainted cuir-boulli boots, bone club, tin ring mail leggings and bone hand axe. Hp:733/770 Ep:326/326 Ex:2074 Lvp:30% >l You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however here you can notice many hollows and rough spots on the walls, because the mining was interrupted by something or somebody. This is a dead end, and the marks of interrupted mining can still be seen on the walls. There are a few rocks near by the wall. The only obvious exit is east. Small brown rat A small pitiful looking kobold Black Pudding Hp:733/770 Ep:326/326 Ex:2074 Lvp:30% >kill kobold You attack Kobold. Hp:733/770 Ep:326/326 Ex:2074 Lvp:30% >butt You start looking for a good spot in the battle to try your combat maneuver. Hp:733/770 Ep:326/326 Ex:2074 Lvp:30% >You slice Kobold hitting his upper torso with your great axe causing ugly deep slashes. x Kobold is slightly hurt. Hp:733/770 Ep:326/326 Ex:2074 Lvp:30% >l You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however here you can notice many hollows and rough spots on the walls, because the mining was interrupted by something or somebody. This is a dead end, and the marks of interrupted mining can still be seen on the walls. There are a few rocks near by the wall. The only obvious exit is east. Small brown rat A small pitiful looking kobold Black Pudding Hp:733/770 Ep:326/326 Ex:2074 Lvp:30% >la kobold This small pitiful looking kobold is lurking around to find something to kill for food and money. Kobold is slightly hurt. Wielded in right hand: wood buckler He is wearing: Worn on head: cloth cap Hp:733/770 Ep:324/326 Ex:2074 Lvp:30% >save Mizzt is now saved. Hp:733/770 Ep:324/326 Ex:2074 Lvp:30% >Kobold tries to hit you but misses totally. par You aren't in a party! Hp:733/770 Ep:322/326 Ex:2074 Lvp:30% >save Mizzt is now saved. Hp:733/770 Ep:322/326 Ex:2074 Lvp:30% >l You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however here you can notice many hollows and rough spots on the walls, because the mining was interrupted by something or somebody. This is a dead end, and the marks of interrupted mining can still be seen on the walls. There are a few rocks near by the wall. The only obvious exit is east. Small brown rat A small pitiful looking kobold Black Pudding Hp:733/770 Ep:320/326 Ex:2074 Lvp:30% >Joesupreme [suomi]: HMMM! kummallista, ekan kerran n„in jonkun kirjottaman skandin _OIKEIN_! ;) Kobold smites you hitting your left thigh with his buckler causing sore wounds. You powerfully cut Kobold hitting his head with your great axe CUTTING through tendons and muscle tissue. Kobold screams in pain! Kobold gets STUNNED from massive pain. HP: 715(770) SP: 90(90) EP: 318(326) DF: 2743 You decide to try a combat maneuver! You leap head first at Kobold, striking upper torso with your bronze helmet quite painfully. You just got slightly better in headbutt. butt You start looking for a good spot in the battle to try your combat maneuver. Hp:715/770 Ep:314/326 Ex:2074 Lvp:30% >skilsl Ah, yes. I remember my first beer. Hp:715/770 Ep:314/326 Ex:2074 Lvp:30% >You try to hit Kobold but miss barely. skills You have trained the following skills: ,-----------------------------------------------------------------------------. | Name | % | | % | |----------------------------------+---+----------------------------------+---| | Attack | 55| Light armours | 38| | Axes | 39| Maces | 12| | Bludgeoning weapons | 20| Medium armours | 16| | Brawling | 29| Natural | 27| | Camping | 30| Offensive | 6| | Carving | 30| Parry | 22| | Concentrated attack | 7| Piercing weapons | 21| | Concentrated defence | 7| Polearms | 9| | Consider | 15| Shields | 30| | Defensive | 6| Skinning | 32| | Dodge | 22| Slashing weapons | 45| | Flails | 2| Spears | 7| | Hammers | 4| Staves | 7| | Headbutt | 53| Swimming | 22| | Kick | 28| Swords | 12| |----------------------------------+------------------------------------------' | Number of known skills: 30 | `----------------------------------' Hp:715/770 Ep:314/326 Ex:2074 Lvp:30% >save Mizzt is now saved. Hp:715/770 Ep:314/326 Ex:2074 Lvp:30% >x Kobold is almost DEAD. Hp:715/770 Ep:312/326 Ex:2074 Lvp:30% >Kobold tries to hit you but misses embarrassingly. You powerfully cut Kobold hitting his left arm with your great axe turning some of the internal organs into organic WASTE. Kobold screams in pain! Kobold staggers and falls to the ground ... dead. g You get A bloodstained heart of kobold, 11 silver coins, wood buckler and cloth cap from corpse. Hp:715/770 Ep:304/326 Ex:2257 Lvp:33% > HP: 715(770) SP: 90(90) EP: 304(326) DF: 2741 Battle over. dig grave You dig a grave for the corpse and bury it carefully. Hp:715/770 Ep:302/326 Ex:2257 Lvp:33% >l You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however here you can notice many hollows and rough spots on the walls, because the mining was interrupted by something or somebody. This is a dead end, and the marks of interrupted mining can still be seen on the walls. There are a few rocks near by the wall. The only obvious exit is east. Small brown rat Black Pudding Hp:715/770 Ep:302/326 Ex:2257 Lvp:33% >e You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. There is a small pond of water here. The pond is near the wall, and it looks muddy. Exits west and northeast lead to dead ends. The obvious exits are southeast, east, west and northeast. Your movement forces you to stop your concentration. Hp:715/770 Ep:302/326 Ex:2257 Lvp:33% >e You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. Exit east leads to dead end. The obvious exits are southeast, east and west. Bone buckler Tin ring mail leggings Hp:715/770 Ep:302/326 Ex:2257 Lvp:33% >Painmaker [suomi]: Sulla skandeis vikaa? ga You get tin ring mail leggings and bone buckler. Hp:715/770 Ep:302/326 Ex:2257 Lvp:33% >e You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however here you can notice many hollows and rough spots on the walls, because the mining was interrupted by something or somebody. This is a dead end, and the marks of interrupted mining can still be seen on the walls. There is a small pond of water here. The pond is near the wall, and it looks muddy. The only obvious exit is west. Soft leather shoes Tin bezainted cuir-boulli leggings Small brown rat Hp:715/770 Ep:302/326 Ex:2257 Lvp:33% >ga You get tin bezainted cuir-boulli leggings and soft leather shoes. Hp:715/770 Ep:302/326 Ex:2257 Lvp:33% >w You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. Exit east leads to dead end. The obvious exits are southeast, east and west. Hp:715/770 Ep:302/326 Ex:2257 Lvp:33% >se You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. There are cracks on the wall, they make the tunnel look unstable. Exit northeast leads to dead end. The obvious exits are northwest and northeast. Hp:715/770 Ep:302/326 Ex:2257 Lvp:33% >ne You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however here you can notice many hollows and rough spots on the walls, because the mining was interrupted by something or somebody. This is a dead end, and the marks of interrupted mining can still be seen on the walls. The oaken supports of this tunnel are well visible at this part of the tunnel. The only obvious exit is southwest. Small brown rat A baby black pudding Small brown rat Hp:715/770 Ep:302/326 Ex:2257 Lvp:33% >Joesupreme [suomi]: ai etta onko... sw You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. There are cracks on the wall, they make the tunnel look unstable. Exit northeast leads to dead end. The obvious exits are northwest and northeast. Hp:715/770 Ep:302/326 Ex:2257 Lvp:33% >bnw Reality failure. Press enter to continuum. Hp:715/770 Ep:302/326 Ex:2257 Lvp:33% >nw You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. Exit east leads to dead end. The obvious exits are southeast, east and west. Hp:715/770 Ep:302/326 Ex:2257 Lvp:33% >i You are carrying 106.0kg (74%) of 142.5kg and 61.3dm^3 (63%) of 97.0dm^3. Money: 8 platinum, 30 silver, 1 mithril and 9 gold [Cash: 1920 Bank: 34081 Total: 36001] Wood buckler Soft leather shoes Soft leather gloves Bone club Bone buckler Brass balestarius Tin bezainted cuir-boulli leggings A bloodstained heart of kobold A bloodstained heart of goblin Tin bezainted cuir-boulli boots Cloth cap 2 x Tin ring mail leggings Bone hand axe Keep: 2 x Wooden torch (lit) 4 x Wooden torch Hp:715/770 Ep:302/326 Ex:2257 Lvp:33% >s You can't go that way! Hp:715/770 Ep:302/326 Ex:2257 Lvp:33% >w You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. There is a small pond of water here. The pond is near the wall, and it looks muddy. Exits west and northeast lead to dead ends. The obvious exits are southeast, east, west and northeast. Hp:715/770 Ep:302/326 Ex:2257 Lvp:33% >se You are in an old abandoned mining tunnel. The tunnel slopes steeply upwards, you have to be careful with your steps. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. There are a few rocks near by the wall. The obvious exits are northwest, up and south. Hp:715/770 Ep:302/326 Ex:2257 Lvp:33% >s You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. The oaken supports of this tunnel are well visible at this part of the tunnel. The obvious exits are east and north. A small pitiful looking kobold Hp:715/770 Ep:302/326 Ex:2257 Lvp:33% >kill kobold You attack Kobold. Hp:715/770 Ep:302/326 Ex:2257 Lvp:33% >butt You powerfully cut Kobold hitting his upper torso with your great axe CUTTING through tendons and muscle tissue. Kobold gets STUNNED from massive pain. You start looking for a good spot in the battle to try your combat maneuver. Hp:715/770 Ep:302/326 Ex:2257 Lvp:33% >la kobold This small pitiful looking kobold is lurking around to find something to kill for food and money. Kobold is in very bad shape. Wielded in right hand: bone club He is wearing: Worn on left hand and right hand: cloth gloves Hp:715/770 Ep:302/326 Ex:2257 Lvp:33% >save Mizzt is now saved. Hp:715/770 Ep:302/326 Ex:2257 Lvp:33% >x Kobold is in very bad shape. Hp:715/770 Ep:302/326 Ex:2257 Lvp:33% >x Kobold is in very bad shape. Hp:715/770 Ep:300/326 Ex:2257 Lvp:33% >save Mizzt is now saved. Hp:715/770 Ep:298/326 Ex:2257 Lvp:33% >Joesupreme [suomi]: mita naat: †„”†„” You try to hit Kobold but miss barely. x Kobold is in very bad shape. Hp:715/770 Ep:296/326 Ex:2257 Lvp:33% >save Mizzt is now saved. Hp:715/770 Ep:296/326 Ex:2257 Lvp:33% >x Kobold is in very bad shape. Hp:715/770 Ep:294/326 Ex:2257 Lvp:33% >You decide to try a combat maneuver! You duck, and suddenly smash Kobold's upper torso with your bronze helmet, causing severe disorientation. Kobold falls on it's knees and collapses to ground ... dead. Battle over. Adraz [suomi]: textiä g You get A bloodstained heart of kobold, 6 silver coins, bone club and cloth gloves from corpse. Hp:715/770 Ep:290/326 Ex:2364 Lvp:35% >dig grave You dig a grave for the corpse and bury it carefully. Hp:715/770 Ep:290/326 Ex:2364 Lvp:35% >e You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. There is a small pond of water here. The pond is near the wall, and it looks muddy. Exit south leads to dead end. The muddy water hardly wets your toes. The obvious exits are south, easts and west. Hp:715/770 Ep:290/326 Ex:2364 Lvp:35% >You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however here you can notice many hollows and rough spots on the walls, because the mining was interrupted by something or somebody. This is a dead end, and the marks of interrupted mining can still be seen on the walls. There are a few rocks near by the wall. The only obvious exit is north. A scabby, shambling zombie A small pitiful looking kobold Black Pudding Zombie notices you and attacks! Hp:715/770 Ep:290/326 Ex:2364 Lvp:35% > HP: 715(770) SP: 90(90) EP: 290(326) DF: 2739 You regain your combat abilities again. x Zombie is in excellent shape! Hp:715/770 Ep:290/326 Ex:2364 Lvp:35% >Joesupreme [suomi]: ookke... n You try to find a good spot to flee from battle to north. Hp:715/770 Ep:290/326 Ex:2364 Lvp:35% >Zombie tries to hit you but misses barely. la zombie This zombie is really scabby, probably it's body hasn't been this scabby all the time. It shambles around, letting howling voices around. He is an undead and medium of size. Zombie is in excellent shape! He is wearing: Worn on head: aluminium chain mail mask Worn on right foot and left foot: tin studded leather boots Hp:715/770 Ep:290/326 Ex:2364 Lvp:35% >Zombie strikes you hitting your right thigh with his right hand causing rather negligible wounds. You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. There is a small pond of water here. The pond is near the wall, and it looks muddy. Exit south leads to dead end. The muddy water hardly wets your toes. The obvious exits are south, east and west. e You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. The obvious exits are west and north. A baby black pudding A baby black pudding Hp:706/770 Ep:290/326 Ex:2364 Lvp:35% >Painmaker [suomi]: öÖh...siinä lukee ääliö? n You are in an old abandoned mining in tunnel. The tunnel slopes steeply downwards, you have to be careful with your steps. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. There is a small pond of water here. The pond is near the wall, and it looks muddy. The muddy water hardly wets your toes. The obvious exits are down and south. Hp:706/770 Ep:290/326 Ex:2364 Lvp:35% >d You are in an old abandoned mining tunnel. The tunnel slopes steeply upwards, you have to be careful with your steps. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. There are a few rocks near by the wall. Exit southwest leads to dead end. The obvious exits are up and north. Hp:706/770 Ep:290/326 Ex:2364 Lvp:35% >n You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. There is some moss growing on the walls. The obvious exits are south, west and north. A baby black pudding A baby black pudding A baby black pudding Hp:706/770 Ep:290/326 Ex:236w 4 Lvp:35% >You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. The oaken supports of this tunnel are well visible at this part of the tunnel. Exit west leads to dead end. The obvious exits are northwest, east and west. Small brown rat Small brown rat Hp:706/770 Ep:290/326 Ex:2364 Lvp:35% >w You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however here you can notice many hollows and rough spots on the walls, because the mining was interrupted by something or somebody. This is a dead end, and the marks of interrupted mining can still be seen on the walls. The oaken supports of this tunnel are well visible at this part of the tunnel. The only obvious exit is east. Hp:706/770 Ep:290/326 Ex:2364 Lvp:35% >e s You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. The oaken supports of this tunnel are well visible at this part of the tunnel. Exit west leads to dead end. The obvious exits are northwest, east and west. Small brown rat Small brown rat Hp:706/770 Ep:290/326 Ex:2364 Lvp:35% >You can't go that way! Hp:706/770 Ep:290/326 Ex:2364 Lvp:35% >n You can't go that way! Hp:706/770 Ep:290/326 Ex:2364 Lvp:35% >e You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. There is some moss growing on the walls. The obvious exits are south, west and north. A baby black pudding A baby black pudding A baby black pudding Hp:706/770 Ep:290/326 Ex:2364 Lvp:35% >n You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. There is some moss growing on the walls. The obvious exits are south and west. Hp:706/770 Ep:290/326 Ex:2364 Lvp:35% >n You can't go that way! Hp:735/770 Ep:304/326 Ex:2364 Lvp:35% >w You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. Some parts of the tunnel's roof have caved in making the tunnel a bit too small. The obvious exits are east and west. Small brown rat Hp:735/770 Ep:304/326 Ex:2364 Lvp:35% >w You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. There is a small pond of water here. The pond is near the wall, and it looks muddy. The muddy water hardly wets your toes. The obvious exits are southeast, east, west and north. Small brown rat Black Pudding Black Pudding Hp:735/770 Ep:304/326 Ex:2364 Lvp:35% > HP: 735(770) SP: 90(90) EP: 304(326) DF: 2739 w You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. Some water is dripping from walls, making the moss awfully wet. Exits south and northwest lead to dead ends. The obvious exits are northwest, south and east. Hp:735/770 Ep:304/326 Ex:2364 Lvp:35% >s You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however here you can notice many hollows and rough spots on the walls, because the mining was interrupted by something or somebody. This is a dead end, and the marks of interrupted mining can still be seen on the walls. Some supports on the roof are broken, making you feel insecure. The only obvious exit is north. Small brown rat Small brown rat Hp:735/770 Ep:304/326 Ex:2364 Lvp:35% >n You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. Some water is dripping from walls, making the moss awfully wet. Exits south and northwest lead to dead ends. The obvious exits are northwest, south and east. Hp:735/770 Ep:304/326 Ex:2364 Lvp:35% >Joesupreme [suomi]: vuh? nw You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however here you can notice many hollows and rough spots on the walls, because the mining was interrupted by something or somebody. This is a dead end, and the marks of interrupted mining can still be seen on the walls. There are a few rocks near by the wall. The only obvious exit is southeast. A baby black pudding A baby black pudding A small olive-brown wyvern Hp:735/770 Ep:304/326 Ex:2364 Lvp:35% >se You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. Some water is dripping from walls, making the moss awfully wet. Exits south and northwest lead to dead ends. The obvious exits are northwest, south and east. Hp:735/770 Ep:304/326 e Ex:2364 Lvp:35% >You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. There is a small pond of water here. The pond is near the wall, and it looks muddy. The muddy water hardly wets your toes. The obvious exits are southeast, east, west and north. Small brown rat Black Pudding Black Pudding Hp:735/770 Ep:304/326 Ex:2364 Lvp:35% >n You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. Some water is dripping from walls, making the moss awfully wet. The obvious exits are south and east. A baby black pudding Small brown rat Small brown rat Hp:735/770 Ep:304/326 Ex:2364 Lvp:35% >e You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. Some water is dripping from walls, making the moss awfully wet. The obvious exits are east and west. 4 x A chunk of raw Deer meat 2 x A chunk of raw Fox meat 3 x A chunk of raw Rat meat A baby black pudding Small brown rat A baby black pudding Hp:735/770 Ep:304/326 Ex:2364 Lvp:35% >eat chunk You eat a chunk of raw Fox meat. Hp:735/770 Ep:309/326 Ex:2364 Lvp:35% >eat chunk Peck [suomi]: ma naan †„”†„” You eat a chunk of raw Fox meat. Hp:735/770 Ep:314/326 Ex:2364 Lvp:35% >eat chunk You eat a chunk of raw Deer meat. Hp:735/770 Ep:319/326 Ex:2364 Lvp:35% >eat chunk You eat a chunk of raw Deer meat. Hp:735/770 Ep:324/326 Ex:2364 Lvp:35% >eat chunk You eat a chunk of raw Rat meat. Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >eat chunk You eat a chunk of raw Rat meat. Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >eat chunk You eat a chunk of raw Rat meat. Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >Joesupreme [suomi]: ddlv? eat chunk HP: 735(770) SP: 90(90) EP: 326(326) DF: 2739 You eat a chunk of raw Deer meat. Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >eat chunk You eat a chunk of raw Deer meat. Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >eat chunk You don't have any chunk that you can eat. Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >eat chunk You don't have any chunk that you can eat. Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >l You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. Some water is dripping from walls, making the moss awfully wet. The obvious exits are east and west. A baby black pudding Small brown rat A baby black pudding Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >e You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. There are a few rocks near by the wall. The obvious exits are east and west. Black Pudding Small brown rat Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >e You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. Some parts of the tunnel's roof have caved in making the tunnel a bit too small. The obvious exits are east and west. Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >e You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. There are cracks on the wall, they make the tunnel look unstable. The obvious exits are south and west. Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >e You can't go that way! Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >s You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. Some supports on the roof are broken, making you feel insecure. The obvious exits are east, west and north. A baby black pudding Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >e You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. Some parts of the tunnel's roof have caved in making the tunnel a bit too small. The obvious exits are west and southwest. Small brown rat Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >sw You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. There are a few rocks near by the wall. The obvious exits are northwest, northeast and southwest. Soft leather shoes Small brown rat Small brown rat Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >sw You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. Some parts of the tunnel's roof have caved in making the tunnel a bit too small. Exits south and east lead to dead ends. The obvious exits are south, east and northeast. Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >sw You can't go that way! Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >s You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however here you can notice many hollows and rough spots on the walls, because the mining was interrupted by something or somebody. This is a dead end, and the marks of interrupted mining can still be seen on the walls. There is some moss growing on the walls. The only obvious exit is north. Black Pudding Black Pudding Small brown rat A baby black pudding Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >n Kwendasir [suomi]: hur sailyyha reincissa tavarat :D You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. Some parts of the tunnel's roof have caved in making the tunnel a bit too small. Exits south and east lead to dead ends. The obvious exits are south, east and northeast. Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >n You can't go that way! Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >ne You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. There are a few rocks near by the wall. The obvious exits are northwest, northeast and southwest. Soft leather shoes Small brown rat Small brown rat Hp:735/770 Ep:326/326 Ex:236w 4 Lvp:35% >You can't go that way! Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >ga You get soft leather shoes. Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >nw You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. There is a small pond of water here. The pond is near the wall, and it looks muddy. Exit south leads to dead end. The obvious exits are south, southeast and east. Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >e Joesupreme [suomi]: jeejee, peck nakee saman kuin miankin ;)= You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. Some supports on the roof are broken, making you feel insecure. The obvious exits are east, west and north. A baby black pudding Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >n You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. There are cracks on the wall, they make the tunnel look unstable. The obvious exits are south and west. Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >w w You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. Some parts of the tunnel's roof have caved in making the tunnel a bit too small. The obvious exits are east and west. Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. There are a few rocks near by the wall. The obvious exits are east and west. Black Pudding Small brown rat Hp:7w 35/770 Ep:326/326 Ex:2364 Lvp:35% >Joesupreme [suomi]: juuh You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. Some water is dripping from walls, making the moss awfully wet. The obvious exits are east and west. A baby black pudding Small brown rat A baby black pudding Hp:735/770 Ep:326/326 Ex:2364 Lw vp:35% >You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. Some water is dripping from walls, making the moss awfully wet. The obvious exits are south and east. A baby black pudding Small brown rat Small brown rat Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >w You can't go that way! Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >s You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. There is a small pond of water here. The pond is near the wall, and it looks muddy. The muddy water hardly wets your toes. The obvious exits are southeast, east, weste and north. Small brown rat Black Pudding Black Pudding Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. Some parts of the tunnel's roof have caved in making the tunnel a bit too small. The obvious exits are east and west. Small brown rat Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >e You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. There is some moss growing on the walls. The obvious exits are south and west. Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >e You can't go that way! Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >s s You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. There is some moss growing on the walls. The obvious exits are south, west and north. A baby black pudding A baby black pudding A baby black pudding Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >You are in an old abandoned mining tunnel. The tunnel slopes steeply upwards, you have to be careful with your steps. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. There are a few rocks near by the wall. Exit southwest leads to dead end. The obvious exits are up and north. Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >u You are in an old abandoned mining in tunnel. The tunnel slopes steeply downwards, you have to be careful with your steps. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. There is a small pond of water here. The pond is near the wall, and it looks muddy. The muddy water hardly wets your toes. The obvious exits are down and south. Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >time It is early in the second hour of Midnight. It is currently the phase of Magic. It is the 22th day in the Month of Warmth, season of Living. (The day of Water in the week of Aythzilla) The year is 152, the year of Fire in the Septet of Fire. Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >s You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. The obvious exits are west and north. A baby black pudding A baby black pudding Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >w You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. There is a small pond of water here. The pond is near the wall, and it looks muddy. Exit south leads to dead end. The muddy water hardly wets your toes. The obvious exits are south, east and west. Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >s You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however here you can notice many hollows and rough spots on the walls, because the mining was interrupted by something or somebody. This is a dead end, and the marks of interrupted mining can still be seen on the walls. There are a few rocks near by the wall. The only obvious exit is north. A scabby, shambling zombie A small pitiful looking kobold Black Pudding Zombie cackles 'This time I'll get you Mizzt!' Hp:7n 35/770 Ep:326/326 Ex:2364 Lvp:35% >Painmaker [suomi]: Niin näin mäkin...:) You try to find a good spot to flee from battle to north. Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >x Zombie is in excellent shape! Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >la kobold This small pitiful looking kobold is lurking around to find something to kill for food and money. Kobold is in excellent shape! Wielded in right hand: bone club She is wearing: Worn on right foot and left foot: tin ring mail boots Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >Zombie smashes you hitting your right leg with his right hand causing sore wounds. You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. There is a small pond of water here. The pond is near the wall, and it looks muddy. Exit south leads to dead end. The muddy water hardly wets your toes. The obvious exits are south, east and west. [suomi]: Adraz throws her head back and cackles gleefully. w You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. The oaken supports of this tunnel are well visible at this part of the tunnel. The obvious exits are east and north. Hp:706/770 Ep:325/326 Ex:2364 Lvp:35% > HP: 706(770) SP: 90(90) EP: 325(326) DF: 2737 n You are in an old abandoned mining tunnel. The tunnel slopes steeply upwards, you have to be careful with your steps. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. There are a few rocks near by the wall. The obvious exits are northwest, up and south. Hp:706/770 Ep:325/326 Ex:2364 Lvp:35% >n You can't go that way! Hp:706/770 Ep:325/326 Ex:2364 Lvp:35% >nw You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. There is a small pond of water here. The pond is near the wall, and it looks muddy. Exits west and northeast lead to dead ends. The obvious exits are southeast, east, west and northeast. Hp:706/770 Ep:325/326 Ex:2364 Lvp:35% >w You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however here you can notice many hollows and rough spots on the walls, because the mining was interrupted by something or somebody. This is a dead end, and the marks of interrupted mining can still be seen on the walls. There are a few rocks near by the wall. The only obvious exit is east. Small brown rat Black Pudding Hp:706/770 Ep:325/326 Ex:2364 Lvp:35% >e You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. There is a small pond of water here. The pond is near the wall, and it looks muddy. Exits west and northeast lead to dead ends. The obvious exits are southeast, east, west and nse ortheast. Dargoth, firbolg skilled fighter Hp:706/770 Ep:325/326 Ex:2364 Lvp:35% >Dargoth leaves southeast. You are in an old abandoned mining tunnel. The tunnel slopes steeply upwards, you have to be careful with your steps. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. There are a few rocks near by the wall. The obvious exits are northwest, up and south. Dargoth, firbolg skilled fighter Hp:706/770 Ep:325/326 Ex:2364 Lvp:35% >u You are in an old abandoned mining in tunnel. The tunnel slopes steeply downwards, you have to be careful with your steps. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. Some supports on the roof are broken, making you feel insecure. There is a sign pointing downwards and saying 'MORTAL DANGER!' The obvious exits are down and north. Hp:706/770 Ep:325/326 Ex:2364 Lvp:35% >You feel fully rested. n You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. Exit northwest leads to dead end. The obvious exits are northwest, south and east. Burned out wooden torch Small brown rat Black Pudding Black Pudding Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >nw You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however here you can notice many hollows and rough spots on the walls, because the mining was interrupted by something or somebody. This is a dead end, and the marks of interrupted mining can still be seen on the walls. There are cracks on the wall, they make the tunnel look unstable. The only obvious exit is southeast. Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >se e HP: 735(770) SP: 90(90) EP: 326(326) DF: 2737 You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. Exit northwest leads to dead end. The obvious exits are northwest, south and east. Burned out wooden torch Small brown rat Black Pudding Black Pudding Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. Exit southeast leads to dead end. The obvious exits are up, southeast, east, west and north. A baby black pudding Small brown rat Hp:735/770 Ep:326/326 En x:2364 Lvp:35% >You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. There are cracks on the wall, they make the tunnel look unstable. Exits east and northwest lead to dead ends. The obvious exits are northwest, south and east. Small brown rat A bae by black pudding Small brown rat Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however here you can notice many hollows and rough spots on the walls, because the mining was interrupted by something or somebody. This is a dead end, and the marks of interrupted mining can still be seen on the walls. The only obvious exit is west. Small brown rat A baby black pudding Black Pudding Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >w You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. There are cracks on the wall, they make the tunnel look unstable. Exits east and northwest lead to dead ends. The obvious exits are northwest, south and east. Small brown rat A banw by black pudding Small brown rat Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however here you can notice many hollows and rough spots on the walls, because the mining was interrupted by something or somebody. This is a dead end, and the marks of interrupted mining can still be seen on the walls. The only obvious exit is southeast. Black Pudding Small brown rat Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >se s You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. There are cracks on the wall, they make the tunnel look unstable. Exits east and northwest lead to dead ends. The obvious exits are northwest, south and east. Small brown rat A baby black pudding Small brown rat Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. Exit southeast leads to dead end. The obvious exits are up, southeast, east, west and north. A baby black pudding Small brown rat Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >u This part of the mining tunnel was abandoned long time ago, since it's roof has fallen from many parts. It looks dangerous to move on, there might still be some rocks on the roof that might fall down. Water drips from the walls, causing an annoying 'dip-dip-dip' voice. The obvious exits are up and down. Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >s You can't go that way! Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >u This is an old mining tunnel. This tunnel has been abandoned a long time ago. Some water is dripping from the walls, and some moss grows on the wet spots. The obvious exits are down and up. Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >s You can't go that way! Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >u This is an entrance to an old mining tunnel. This tunnel has been abandoned a long time ago. It might be dangerous to enter, and the light coming from the other tunnel's torches can't reach this part of the hole. A huge, rusty steel door leading south (open). The obvious exits are down and south. Burned out wooden torch Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >s You are in a small tunnel, which was made by dwarves centuries ago. This tunnel is clean, since many citicens of Vaerlon use this daily to get to Hguhl. There is no torch at this part of the tunnel but some light is coming from the northwest. A huge, rusty steel door leading north (open). The obvious exits are northwest, east and north. Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >e e You are in a small tunnel, which was made by dwarves centuries ago. This tunnel is clean, since many citicens of Vaerlon use this daily to get to Hguhl. It looks like the mining of this tunnel was never finished totally. There are hollows and some parts of the wall are still rough. The obvious exits are east and west. Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >e You are in a small tunnel, which was made by dwarves centuries ago. This tunnel is clean, since many citicens of Vaerlon use this daily to get to Hguhl. There is a torch hanging on the wall, brining some light to this tunnel. You can now see the rough spots on the walls well. The obvious exits are east and west. Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >You are in a small tunnel, which was made by dwarves centuries ago. This tunnel is clean, since many citicens of Vaerlon use this daily to get to Hguhl. It's dark, but some light is coming from the west. The obvious exits are east and west. Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >ne You can't go that way! Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >e e You are in a small tunnel, which was made by dwarves centuries ago. This tunnel is clean, since many citicens of Vaerlon use this daily to get to Hguhl. It's dark, but some weak light is coming from the northeast. There is a small crack on the wall. The obvious exits are west and northeast. Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >You can't go that way! Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >ne You are in a small tunnel, which was made by dwarves centuries ago. This tunnel is clean, since many citicens of Vaerlon use this daily to get to Hguhl. There is a small torch haning on the wall. The abandoned part of the tunnel is to the northwest. The obvious exits are northwest, east and southwest. Warning sign nailed on the wall Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >e n You are in a small tunnel, which was made by dwarves centuries ago. This tunnel is clean, since many citicens of Vaerlon use this daily to get to Hguhl. It's pretty dark, but some light is coming from west and northeast. The obvious exits are west and northeast. Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >You can't go that way! Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >ee AGAIN!?!?! Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >ne You are in a small tunnel, which was made by dwarves centuries ago. This tunnel is clean, since many citicens of Vaerlon use this daily to get to Hguhl. There is a small torch hanging on the wall. The obvious exits are northeast and southwest. Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >e You can't go that way! Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >e You can't go that way! Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >ne You are in a small tunnel, which was made by dwarves centuries ago. This tunnel is clean, since many citicens of Vaerlon use this daily to get to Hguhl. It's pretty dark, but you can still notice hollows on the wall. The obvious exits are east and southwest. Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >e e You are in a small tunnel, which was made by dwarves centuries ago. This tunnel is clean, since many citicens of Vaerlon use this daily to get to Hguhl. You can feel the fresh air coming from east, the end of this tunnel can't be far away. The obvious exits are east and west. Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >[suomi]: Peck slowly blinks his eyes at Joesupreme. You are in a small tunnel, which was made by dwarves centuries ago. This tunnel is clean, since many citicens of Vaerlon use this daily to get to Hguhl. This is the end of the tunnel, you are in Vaerlon now. The obvious exits are east and west. Ragged human refugee Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >Joesupreme [suomi]: mutta nytten sun „„:t tulee d:na... ne You can't go that way! Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >e ..... You are standing on the entrance of the tunnel going to X^.## Hguhl. The doorway leading to the tunnel is in good shape, ^C@.. not decayed at all. The dwarven quarters are all around ^^^#. you, except that the mountain rises to the west. You can ^^^P. see the city wall rising to the north. The obvious exits are east, west and north. A street lamp (glowing) Suspicious elf guard Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >n ##### You are walking on the Street of Stone Walls, at dwarven ##### quarters To the north rises the city wall. It is a grey ..@.. mass of granite, looking quite capable of repelling any X^.## major threat. You notice some dwarf guards patrolling on ^C... top of it. This is the place where you really do not belong the masses if you do not have a long thick beard, since every dwarf seems to have one. There is a small sign on the wall pointing to the south. The obvious exits are east, south and west. A street lamp (glowing) Young dwarven boy Thoughtful firbolg male Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >e e ####C You are walking on the Street of Stone Walls. To the north ####. rises the city wall. It is a grey mass of granite, looking ..@.. quite capable of repelling any major threat. You notice .###. some dwarf guards patrolling on top of it. The city gates ...#. are east from here. On the other side of the road you notice many dwarven houses, as you are coming to the dwarven living quarters of Vaerlon. The obvious exits are east and west. A street lamp (glowing) Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >##C## You are at the crossing of the Street of Stone Walls and ##.## Main Streets. You can see poor quarters all over this ..@.. crossing and some dwarven buildings to the west. Northern ##.## City Gates are directly north from here, small tunnel is .#.#. going through the massive granite wall. You notice guards walking on the top of the wall. The obvious exits are east, south, west and north. A street lamp (glowing) Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >s s ..... You are on Main Sreet between Palace and Stone Walls ##.## Streets. This is in the middle of the city, and busy sounds .#@#. can be heard everywhere. Some huge buildings owned by noble .#.## elfs rise to the east, and poor quarters can be seen nearby .#.## at north. The obvious exits are south and north. A street lamp (glowing) Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >s .#.#. You are on Main Sreet between Palace and Stone Walls .#.## Streets. This is in the middle of the city, and busy sounds .#@## can be heard everywhere. Some huge buildings owned by noble ##.## elfs rise to the east, and poor quarters can be seen at ..... north. The obvious exits are south and north. A street lamp (glowing) Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >s .#.## You are at the crossing of Palace and Main Streets. The ##.## Main street continues to the south and north, while The ..@.. palace street goes to west and east. ##.## ##.## The obvious exits are east, south, west and north. A street lamp (glowing) Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >s ..... You are on Main Street between Central Park and Palace ##.## Street. At this part the Main Street is pretty narrow, big ##@## buildings rise on both side of the street. You can hear I#.## the busy sounds of Merchant's Square from east. ...## The obvious exits are south and north. A street lamp (glowing) Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >s ##.## You are walking on the crossing of Main Street and Eregdor's I#.## Avenue. The park continues to the south and east. Central ..@## Park is to the south from here. L#.## ##... The obvious exits are south, west and north. A street lamp (glowing) Friendly brownie male Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >...## You are standing in the center of the Central Park of L#.## Vaerlon. Shorty Street goes to the east and Main Street ##@.. continues to the north and south. You can hear birds singing ##.## and see squirrels jumping from tree to tree. There is a ##.## map nailed on the tree nearby. The obvious exits are east, south and north. A street lamp (glowing) A large public fountain Young dwarven boy A small, scabby rat Ereldon, the local sage Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >s s ##... You are walking on the Main Street, where it divides into ##.## two forks. The park continues to the north and south. The ##@## Central Park is north from here, and and a bubbling fountain #.#.# is in the middle of it. .###. The obvious exits are southeast, north and southwest. A street lamp (glowing) Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >s You can't go that way! Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >You can't go that way! Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >se s .##!. You are walking on the eastern fork of the Main Street. #.##. The park continues to the north and south, and trees block ##@#. your way to the west. This is the most eastern part of the ##.#. park, but it's still peaceful around here. ##.#. The obvious exits are northwest and south. A street lamp (glowing) Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >s ##.#. You are walking in the middle of the eastern fork of the ##.#. Main Street. The park continues to the north and south, ##@#. and the trees block your way west. ##.## ..... The obvious exits are south and north. A street lamp (glowing) Old elven nobleman Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >s ##.#. You walk on the Street of Stone Walls where it crosses the ##.## eastern fork of Main Street, which continues to the north. ..@.. To the south rises the city wall, and a street leads out ##.## through a broad gate. The city wall is a grey mass of ##C## granite, looking quite capable of repelling any major threat. You notice guards patrolling on top of it. On the other side of the street is the beginning of a park, continuing to the north. The obvious exits are south, east, west and north. A street lamp (glowing) Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >..... You are standing at the city gates of Vaerlon. This gate ##.## and the northern city gate are the only exits to this well ##@## guarded main city of the Valkor. There are few torches on the wall, emitting some weak light to the area. The obvious exits are south and north. Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >s Thick iron gates are at the mouth of a tunnel which goes through the famous wall surrounding Vaerlon. Only one half of the gates stand open; the guards want to be sure they can close it in a hurry if the dark elf army would return. People are moving through the gate in small numbers but continously, most entering Vaerlon. Southwards a road which lead out into Icesus begins, and to the north the tunnel leads into Vaerlon. The obvious exits are south and north. Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >s You are walking on a road going north and south. The road in ### made out of hard stone that has been smoothed and shaped pp##c###p into ovals. Debris from the surrounding area litters the pppp@pppp road. A light rain is falling from a cloudy sky. ----+---+ phhhhhhhh HH^^^ The obvious exits are east, south, southeast, west, north and southwest. Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >sw # # You are walking on a road going east and west. The road in ppp##c### made out of hard stone that has been smoothed and shaped ppppp|ppp into ovals. Debris from the surrounding area litters the ----@+--- road. A light rain is falliing from a cloudy sky. pphhhhhhh HH^ i The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >You are carrying 109.2kg (76%) of 142.5kg and 66.1dm^3 (68%) of 97.0dm^3. Money: 8 platinum, 36 silver, 1 mithril and 9 gold [Cash: 1926 Bank: 34081 Total: 36007] Bone hand axe Soft leather gloves 2 x Bone club 2 x A bloodstained heart of kobold Tin bezainted cuir-boulli leggings Bone buckler Cloth gloves Wood buckler 2 x Soft leather shoes Cloth cap 2 x Tin ring mail leggings Tin bezainted cuir-boulli boots A bloodstained heart of goblin Brass balestarius Keep: 2 x Wooden torch (lit) 4 x Wooden torch Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >walk w You start walking westwards. On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) Burned out wooden torch You stop walking southwestwards to take your bearings... ^^p^ You are on a crossing of two roads. The road in made out of ^epppp hard stone that has been smoothed and shaped into ovals. ^^eppppp Debris from the surrounding area litters the road. A light eep@---- rain is falling from a cloudy sky. pe/ppppp p./ppphhh pppph The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Burned out wooden torch Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >walk sw You start walking southwestwards. On a northeast-southwest road (nw, e, s, se, w, ne, n and sw) On a northeast-southwest road (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) You stop walking southwestwards to decide which way to go. .peep You are on a crossing of two roads. The road in made out of ppp.pe/pp hard stone that has been smoothed and shaped into ovals. pppp./ppp Debris from the surrounding area litters the road. A light pppp@pppp rain is falling from a cloudy sky. ppp/ppppp pp/pppp~~ pppp~ The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >walk sw You start walking southwestwards. On a northeast-southwest road (nw, e, s, se, w, ne, n and sw) On a northeast-southwest road (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) A wooden bridge (nw, e, s, se, w, ne, n and sw) A wooden bridge (nw, e, s, se, w, ne, n and sw) On a south-north road (nw, e, s, se, w, ne, n and sw) On a south-north road (nw, e, s, se, w, ne, n and sw) On a south-north road (nw, e, s, se, w, ne, n and sw) You stop walking southwards to take your bearings... pp=rp You are walking on a road going north and south. The road in pppp|rr~~ made out of hard stone that has been smoothed and shaped ppp|pr~~ into ovals. Debris from the surrounding area litters the ^pp@pp~~ road. A light rain is falling from a cloudy sky. ppp|pp~~ ^ppp|pp~~ ?p+pp The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >walk s You start walking southwards. On a south-north road (nw, e, s, se, w, ne, n and sw) On a south-north road (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) On a northeast-southwest road (nw, e, s, se, ne, n and sw) On a northeast-southwest road (e, se, ne and sw) A crossing (s, se, ne and sw) On a northwest-southeast road (nw, e, s, se, w, ne and sw) On a northwest-southeast road (nw, e, s, se, w, ne and n) You stop walking southeastwards to take your bearings... You are walking on a road going southeast and northwest. The ^+ ^^ road in made out of hard stone that has been smoothed and h\Hph shaped into ovals. Debris from the surrounding area litters hh@hp the road. A light rain is falling from a cloudy sky. h^h+. hh|hh h The obvious exits are northwest, east, south, southeast, west, northeast and north. Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >walk se You start walking southeastwards. A crossing (nw, e, s, se, w, ne, n and sw) You stop walking southeastwards to decide which way to go. ^ ^ You are on a crossing of two roads. The road in made out of h\Hph^^^ hard stone that has been smoothed and shaped into ovals. h\hph^^ Debris from the surrounding area litters the road. A light ^h@..h^ rain is falling from a cloudy sky. hh|hh.. h+h /h^ The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:735/770 Ep:326/326 Ex:2364 Lvp:35% >walk e You start walking eastwards. A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, n and sw) A narrow path (nw, e, s, w, n and sw) There is no exit leading southeast from here. You stop. h You are walking on a dirt path. It is difficult to follow hph^^ because there are many weeds and rocks in the middle of it. ..h^^pp Also, you can never tell what is ahead of you since the path hh@.... meanders through the area. Around every sharp curve, you hH.^^^^ hope something doesn't jump out of the shadows to attack .^^ you. A light rain is falling from a cloudy sky. The obvious exits are northwest, east, south, west, north and southwest. Hp:735/770 Ep:324/326 Ex:2364 Lvp:35% >walk s You start walking southwards. A narrow path (nw, w, ne, n and sw) There is no exit leading south from here. You stop. h^^p You are walking on a dirt path. It is difficult to follow .h^^ because there are many weeds and rocks in the middle of it. h.. Also, you can never tell what is ahead of you since the path H@^ meanders through the area. Around every sharp curve, you .^^ hope something doesn't jump out of the shadows to attack H you. A light rain is falling from a cloudy sky. The obvious exits are northwest, west, northeast, north and southwest. Hp:735/770 Ep:323/326 Ex:2364 Lvp:35% >walk sw You start walking southwestwards. A narrow path (nw, se, ne, n and sw) A narrow path (nw and se) A narrow path (nw and se) You stop as you reach unwalkable terrain. You are walking on a dirt path. It is difficult to follow . because there are many weeds and rocks in the middle of it. .^^ Also, you can never tell what is ahead of you since the path ^@^ meanders through the area. Around every sharp curve, you ^^_ hope something doesn't jump out of the shadows to attack ^ you. A light rain is falling from a cloudy sky. The obvious exits are northwest and southeast. Hp:735/770 Ep:320/326 Ex:2364 Lvp:35% >se You have arrived to a place which seems to have been . consecrated to one of the elemental gods. Standing here .^^ gives you a strange feeling of being watched from all ^@^ directions simultaneously. The ground feels unnaturally ^^^ smooth and soft, as if it had trouble holding on to its true shape here. You do notice that there are many tracks on the ground, so this is probably a place that is often visited. A light rain is falling from a cloudy sky. The only obvious exit is northwest. Trembling altar of Earth Hp:735/770 Ep:319/326 Ex:2364 Lvp:35% >sacrifice all You cannot sacrifice items from your keeplist. You perform a quiet ritual in order to sacrifice soft leather shoes, cloth gloves, club, heart of kobold, soft leather shoes, tin leggings, buckler, tin leggings, cloth cap, buckler, heart of kobold, hand axe, tin leggings, club, tin boots, soft leather gloves, balestarius and heart of goblin on the altar. After the ceremony you stand up. The elemental god of Earth is pleased. You feel like you gained 246 divine favours. Hp:735/770 Ep:319/326 Ex:2364 Lvp:35% > HP: 735(770) SP: 90(90) EP: 319(326) DF: 2981 save Mizzt is now saved. Hp:735/770 Ep:319/326 Ex:2364 Lvp:35% >walk nw As there is different terrain to the northwest, you stand still. Hp:735/770 Ep:319/326 Ex:2364 Lvp:35% >nw You are walking on a dirt path. It is difficult to follow . because there are many weeds and rocks in the middle of it. .^^ Also, you can never tell what is ahead of you since the path ^@^ meanders through the area. Around every sharp curve, you ^^_ hope something doesn't jump out of the shadows to attack ^ you. A light rain is falling from a cloudy sky. The obvious exits are northwest and southeast. Hp:735/770 Ep:319/326 Ex:2364 Lvp:35% >You feel fully rested. walk nw You start walking northwestwards. A narrow path (nw and se) A narrow path (nw, se, ne, n and sw) A narrow path (nw, w, ne, n and sw) A narrow path (nw, e, w and sw) There is no exit leading northeast from here. You stop. You are walking on a dirt path. It is difficult to follow because there are many weeds and rocks in the middle of it. ..h^^ppp Also, you can never tell what is ahead of you since the path hh.@.... meanders through the area. Around every sharp curve, you hH.^^^^^ hope something doesn't jump out of the shadows to attack h^. you. A light rain is falling from a cloudy sky. The obvious exits are northwest, east, west and southwest. Hp:764/770 Ep:322/326 Ex:2364 Lvp:35% >w HP: 764(770) SP: 90(90) EP: 322(326) DF: 2981 h You are walking on a dirt path. It is difficult to follow hph^^ because there are many weeds and rocks in the middle of it. ..h^^pp Also, you can never tell what is ahead nw of you since the path hh@.... meanders through the area. Around every sharp curve, you hH.^^^^ hope something doesn't jump out of the shadows to attack .^^ you. A light rain is falling from a cloudy sky. The obvious exits are northwest, east, south, west, north and southwest. Hp:764/770 Ep:321/326 Ex:2364 Lvp:35% > p You are walking on a dirt path. It is difficult to follow \Hph^^ because there are many weeds and rocks in the middle of it. h\hph^^ Also, you can never tell what is ahead of you since the path ^h+.@h^ meanders through the area. Around every sharp curve, you hh|hh.. hope something doesn't jump out of the shadows to attack hH.^^ you. A light rain is falling from a cloudy sky. ^ The obvious exits are northwest, east, south, southeast, west, north and southwest. Hp:764/770 Ep:320/326 Ex:2364 Lvp:35% >w p^^ You are walking on a dirt path. It is difficult to follow ph^ because there are many weeds and rocks in the middle of it. h\hph^^ Also, you can never tell what is ahead of you since the path ^h+@.h^ meanders through the area. Around every sharp curve, you hh|hh.. hope something doesn't jump out of the shadows to attack h^h+hH you. A light rain is falling from a cloudy sky. / The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:764/770 Ep:319/326 Ex:2364 Lvp:35% >w ^ ^ You are on a crossing of two roads. The road in made out of h\Hph^^^ hard stone that has been smoothed and shaped into ovals. h\hph^^ Debris from the surrounding area litters the road. A light ^h@..h^ rain is falling from a cloudy sky. hh|hh.. h+h /h^ The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:764/770 Ep:318/326 Ex:2364 Lvp:35% >walk nw You start walking northwestwards. On a northwest-southeast road (nw, e, s, se, w, ne and n) On a northwest-southeast road (nw, e, s, se, w, ne and sw) A crossing (s, se, ne and sw) On a northeast-southwest road (e, se, ne and sw) On a northeast-southwest road (nw, e, s, se, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) On a south-north road (nw, e, s, se, w, ne, n and sw) You stop walking northwards to take your bearings... pp|pr You are walking on a road going north and south. The road in ^^pp|pp~~ made out of hard stone that has been smoothed and shaped ^ppp|pp~~ into ovals. Debris from the surrounding area litters the ^ppp@pp~~ road. A light rain is falling from a cloudy sky. ^^?p+pp~~ ^^^/pppp~ /pp^^ The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:764/770 Ep:318/326 Ex:2364 Lvp:35% >walk You start walking northwards. On a south-north road (nw, e, s, se, w, ne, n and sw) On a south-north road (nw, e, s, se, w, ne, n and sw) On a south-north road (nw, e, s, se, w, ne, n and sw) On a south-north road (nw, e, s, se, w, ne, n and sw) A wooden bridge (nw, e, s, se, w, ne, n and sw) A wooden bridge (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) You stop walking northeastwards to take your bearings... ppppp You are on a crossing of two roads. The road in made out of pppppp/pp hard stone that has been smoothed and shaped into ovals. rrppp/ppp Debris from the surrounding area litters the road. A light rrrp@pppp rain is falling from a cloudy sky. pprr=ppp~ pppp=rp~~ pp|rr The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:764/770 Ep:318/326 Ex:2364 Lvp:35% >walk ne You start walking northeastwards. On a northeast-southwest road (nw, e, s, se, w, ne, n and sw) On a northeast-southwest road (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) You stop walking northeastwards to decide which way to go. .peep You are on a crossing of two roads. The road in made out of ppp.pe/pp hard stone that has been smoothed and shaped into ovals. pppp./ppp Debris from the surrounding area litters the road. A light pppp@pppp rain is falling from a cloudy sky. ppp/ppppp pp/pppp~~ pppp~ The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:764/770 Ep:318/326 Ex:2364 Lvp:35% >walk ne You start walking northeastwards. On a northeast-southwest road (nw, e, s, se, w, ne, n and sw) On a northeast-southwest road (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) Burned out wooden torch On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) You stop walking eastwards to take your bearings... # # You are walking on a road going east and west. The road in pppp##c## made out of hard stone that has been smoothed and shaped pppppp|pp into ovals. Debris from the surrounding area litters the ----@-+-- road. A light rain is falliing from a cloudy sky. ppphhhhhh hHH The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:764/770 Ep:318/326 Ex:2364 Lvp:35% >walk e You start walking eastwards. On an east-west road (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) 2 x Burned out wooden torch You stop walking eastwards to decide which way to go. ##### You are on a crossing of two roads. The road in made out of pp##c###p hard stone that has been smoothed and shaped into ovals. pppp|pppp Debris from the surrounding area litters the road. A light ----@---+ rain is falling from a clouudy sky. phhhhhhhh H^^ The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. 2 x Burned out wooden torch Hp:764/770 Ep:318/326 Ex:2364 Lvp:35% >walk e You start walking eastwards. On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) Cuwyr the cruel hunter stands here On a northeast-southwest road (nw, e, s, se, w, ne, n and sw) On a northeast-southwest road (e, s, se, w, ne, n and sw) A crossing (e, s, se, w, ne and sw) On an east-west road (e, s, se, w, ne, n and sw) A wooden bridge (nw, e, s, se, w, ne, n and sw) You stop walking eastwards to take your bearings... #pppr You are on a wooden bridge that cracks and squeaks as you ###ppprpp pass over it. Since it was built years ago, there are ###pprrpp numerous fractures in it. You better be careful as you don't #p+-@=--- want to fall through. A light rain is falling from a cloudy p/pprrppp sky. /pprrpppp rrppp The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:764/770 Ep:318/326 Ex:2364 Lvp:35% >walk e You start walking eastwards. A wooden bridge (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) You stop walking eastwards to take your bearings... p You are walking on a road going east and west. The road in ppeeep made out of hard stone that has been smoothed and shaped ppppeeepe into ovals. Debris from the surrounding area litters the ----@---- road. A light rain is falliing from a cloudy sky. pppepeeee pee ppp The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:764/770 Ep:318/326 Ex:2364 Lvp:35% >walk e You start walking eastwards. On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) You stop walking eastwards to take your bearings... You are walking on a road going east and west. The road in eee made out of hard stone that has been smoothed and shaped peeeeeee/ into ovals. Debris from the surrounding area litters the ----@--+e road. A light rain is falliing from a cloudy sky. eeeeeee|e eee The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:764/770 Ep:318/326 Ex:2364 Lvp:35% >walk e You start walking eastwards. On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) You stop walking eastwards to decide which way to go. e You are on a crossing of two roads. The road in made out of eee+- hard stone that has been smoothed and shaped into ovals. eeeee/e Debris from the surrounding area litters the road. A light ----@ee rain is falling from a clouudy sky. eeee|ee e|e e|e The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:764/770 Ep:318/326 Ex:2364 Lvp:35% >walk ne You start walking northeastwards. On a northeast-southwest road (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) You stop walking northeastwards to decide which way to go. e You are on a crossing of two roads. The road in made out of e\eee hard stone that has been smoothed and shaped into ovals. e\eeeEE Debris from the surrounding area litters the road. A light ee@---- rain is falling from a cloudy sky. e/eeeEE -+eee | The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:764/770 Ep:318/326 Ex:2364 Lvp:35% >walk e You start walking eastwards. On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) You stop walking eastwards to take your bearings... You are walking on a road going east and west. The road in EEm made out of hard stone that has been smoothed and shaped EEEeeee/e into ovals. Debris from the surrounding area litters the ----@-+ee road. A light rain is falliing from a cloudy sky. EEEEEeeee The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:764/770 Ep:318/326 Ex:2364 Lvp:35% >walk e You start walking eastwards. On an east-west road (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) On a northeast-southwest road (nw, e, s, se, w, ne, n and sw) On a northeast-southwest road (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) You stop walking northeastwards to decide which way to go. m You are on a crossing of two roads. The road in made out of mempp hard stone that has been smoothed and shaped into ovals. mmeeppp Debris from the surrounding area litters the road. A light ee@---- rain is falling from a cloudy sky. e/.eppp e/em. ee.e The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:764/770 Ep:318/326 Ex:2364 Lvp:35% >ws Error #1511: Brain Offline. Hp:764/770 Ep:318/326 Ex:2364 Lvp:35% >s mppp You are walking on a dirt path. It is difficult to follow meepp because there are many weeds and rocks in the middle of it. eee+-- Also, you can never tell what is ahead of you since the path ee/@ep meanders through the area. Around every sharp curve, you e/em.e hope something doesn't jump out of the shadows to attack e.epe you. A light rain is falling from a cloudy sky. e.ee The obvious exits are northwest, se east, south, southeast, west, northeast, north and southwest. Hp:764/770 Ep:318/326 Ex:2364 Lvp:35% > m p You are walking on a dirt path. It is difficult to follow eee+---- because there are many weeds and rocks in the middle of it. e/.epp Also, you can never tell what is ahead of you since the path /em@ee meanders through the area. Around every sharp curve, you ee.epe hope something doesn't jump out of the shadows to attack eee.eeep you. A light rain is falling from a cloudy sky. e e The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:764/770 Ep:317/326 Ex:2364 Lvp:35% >s s You are in evergreen forest. Spruce, cedar, larch, and other e/.ep evergreen trees cover the area. There is a delightful odor /em.eep in the air from the tree sap. Since alot of light is able to ee.@pep shine to the ground, there are many low bushes growing. You ee.eeep can hear their calls around you. A light rain is falling ee.ee from a cloudy sky. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:764/770 Ep:316/326 Ex:2364 Lvp:35% > You are in evergreen forest. Spruce, cedar, larch, and other /em.eep evergreen trees cover the area. There is a delightful odor ee.epe in the air from the tree sap. Since alot of light is able to ee.@ee shine to the ground, there are many low bushes growing. You ee.eee can hear their calls around you. A light rain is falling e.eee from a cloudy sky. The obviosw us exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:764/770 Ep:313/326 Ex:2364 Lvp:35% > em. You are walking on a dirt path. It is difficult to follow e.e because there are many weeds and rocks in the middle of it. ee.ee Also, you can never tell what is ahead of you since the path ee@ee meanders through the area. Around every sharp curve, you e.eee hope something doesn't jump out of the shadows to attack E.eee you. A light rain is falling from a cloudy sky. e The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:764/770 Ep:310/326 Ex:2364 Lvp:35% >sw e You are walking on a dirt path. It is difficult to follow ee.ee because there are many weeds and rocks in the middle of it. eee.e Also, you can never tell what is ahead of you since the path ee@ee meanders through the area. Around every sharp curve, you E.eee hope something doesn't jump out of the shadows to attack E?eee you. A light rain is falling from a cloudy sky. E The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:764/770 Ep:309/326 Ex:2364 Lvp:35% >sw . You are walking on a dirt path. It is difficult to follow eee.e because there are many weeds and rocks in the middle of it. ee.e Also, you can never tell what is ahead of you since the path E@ee meanders through the area. Around every sharp curve, you ?eee hope something doesn't jump out of the shadows to attack EEEe you. A light rain is falling from a cloudy sky. E The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:764/770 Ep:308/326 Ex:2364 Lvp:35% >sw You have arrived into a place where the surrounding forest .e seems a bit different. The luminance of the area seems to be EE.e somewhat minor and the air is calm. A pressuring silence E@ee makes you feel a bit uneasy. Sudden flashes of light attract EEEe your attention to the general southwest direction. A light rain is falling from a cloudy sky. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Small campfire crackling quietly A very comfortable looking camping place Hp:764/770 Ep:307/326 Ex:2364 Lvp:35% > HP: 764(770) SP: 90(90) EP: 307(326) DF: 2979 sw It's too dark and you can't see anything. Hp:764/770 Ep:307/326 Ex:2364 Lvp:35% >s s In this part of the forest grows many pine trees, which blocks your way to most directions. You estimate that the biggest creature that could penetrate the thickness would be a small fox. On the ground lies many large cones. It must be a wonderful place for a squirrel to live. Speaking of which, you suddenly notice a round squirrel's nest high up in the tree. The obvious exits are south, west and north. A common forest mouse Hp:764/770 Ep:307/326 Ex:2364 Lvp:35% >s You feel like an ant when you must move in this thick forest so near the ground. All the dirt and twigs on the ground cling to your once-clean clothes. You must look like quite a spectacle. Your eyes notice a huge tree looming in the south. It seems to be much bigger than other trees in the forest. The obvious exits are south and north. Hp:764/770 Ep:307/326 Ex:2364 Lvp:35% >You have arrived at a clearing in the forest. In the middle of it stands a tree of monumental size. It is a deciduous tree which strikes odd since other all trees so far have been coniferous, mainly pines. The forest around you is all peaceful and once again, your ears detect no sounds. The obvious exits are northwest, west and north. Hp:764/770 Ep:307/326 Ex:2364 Lvp:35% >s s You can't go that way! Hp:764/770 Ep:307/326 Ex:2364 Lvp:35% >You can't go that way! Hp:764/770 Ep:307/326 Ex:2364 Lvp:35% >ne You have entered the massive tree. For some reason it is hollow, and a quite elaborate stairway has been carved leading upward. The walls look like elm parquet, since they reflect images. You could imagine being in a mansion more than a tree, pondering, who might live in such a fine residence. The obvious exits are up, out and north. Hp:764/770 Ep:307/326 Ex:2364 Lvp:35% >u After escalating close to one hundred steps, you reach a landing on the stairway. The walls are as fine as they were downstairs, though a small window has been chipped in the southwest corner. The stairway continues up. The obvious exits are up and down. Hp:764/770 Ep:307/326 Ex:2364 Lvp:35% >u It's too bright and you can't see anything. Hp:764/770 Ep:307/326 Ex:2364 Lvp:35% >l It's too bright and you can't see anything. Hp:764/770 Ep:307/326 Ex:2364 Lvp:35% >d After escalating close to one hundred steps, you reach a landing on the stairway. The walls are as fine as they were downstairs, though a small window has been chipped in the southwest corner. The stairway continues up. The obvious exits are up and down. Hp:764/770 Ep:307/326 Ex:2364 Lvp:35% >score ------------------------------------------------------------------------ Name: Mizzt, b'rogh fighter Lvl: 9 Exp: 2364, Adv-pts: 9, Money: 192 gold coins. Divine Favor: 2979 Permanent Divine Favor: 0 (0 free) You have explored little more than a quarter of the world. Hp: 764(/770) Sp: 90(/90) Ep: 307(/326) You are a powerless, rigid and ailing b'rogh. You feel completely brainless and completely insane and you are absolutely hideous. You are completely sober, satiated and refreshed. You are neutral and you revere earth. You are of giant size. Your trueage is 2 days 3 hours 10 minutes 6 seconds. Your assign values are 73% attack, 19% defence, and 0% casting. ------------------------------------------------------------------------ Hp:764/770 Ep:307/326 Ex:2364 Lvp:35% >save Mizzt is now saved. Hp:764/770 Ep:307/326 Ex:2364 Lvp:35% >i You are carrying 81.7kg (57%) of 142.5kg and 36.9dm^3 (38%) of 97.0dm^3. Money: 8 platinum, 36 silver, 1 mithril and 9 gold [Cash: 1926 Bank: 34081 Total: 36007] Keep: 2 x Wooden torch (lit) 4 x Wooden torch Hp:764/770 Ep:307/326 Ex:2364 Lvp:35% >u It's too bright and you can't see anything. Hp:764/770 Ep:307/326 Ex:2364 Lvp:35% >d After escalating close to one hundred steps, you reach a landing on the stairway. The walls are as fine as they were downstairs, though a small window has been chipped in the southwest corner. The stairway continues up. The obvious exits are up and down. Hp:764/770 Ep:307/326 Ex:2364 Lvp:35% >d You have entered the massive tree. For some reason it is hollow, and a quite elaborate stairway has been carved leading upward. The walls look like elm parquet, since they reflect images. You could imagine being in a mansion more than a tree, pondering, who might live in such a fine residence. The obvious exits are up, out and north. Hp:764/770 Ep:307/326 Ex:2364 Lvp:35% >d You can't go that way! Hp:764/770 Ep:307/326 Ex:2364 Lvp:35% >n This room is far beyond the prior stairway-room in construction. A worn-down ladder leads upward, though you have second thoughts upon climbing them. The walls look though some creatures would have eaten them. The floor is filled with shreds of wood. The obvious exits are up and south. Hp:764/770 Ep:307/326 Ex:2364 Lvp:35% >u The room is quite barren. There are no decorations whatsoever. You can hear voices of critters crunching wood nearby. The roomlike cavity is quite spacious, continuing north and east. The obvious exits are down, east and north. Hp:764/770 Ep:307/326 Ex:2364 Lvp:35% >n The room is quite barren. There are no decorations whatsoever. You can hear voices of critters crunching wood nearby. The cavity is quite small, the only exit leading south. The only obvious exit is south. Hp:764/770 Ep:307/326 Ex:2364 Lvp:35% >n You can't go that way! Hp:764/770 Ep:307/326 Ex:2364 Lvp:35% >s The room is quite barren. There are no decorations whatsoever. You can hear voices oe f critters crunching wood nearby. The roomlike cavity is quite spacious, continuing north and east. The obvious exits are down, east and north. Hp:764/770 Ep:307/326 Ex:2364 Lvp:35% >The room is quite barren. There are no decorations whatsoever. You can hear voices of critters crunching wood nearby. The only exit is to the west The only obvious exit is west. Hp:764/770 Ep:307/326 Ex:2364 Lvp:35% >w The room is quite barren. There are no decorations whatsoever. You can hear voices of critters crunching wood nearby. The roomlike cavity is quite spacious, continuing north and east. The obvious exits are down, east and north. Hp:764/770 Ep:307/326 Ex:2364 Lvp:35% >d This room is far beyond the prior stairway-room in construction. A worn-down ladder leads upward, though you have second thoughts upon climbing them. The walls look though some creatures would have eaten them. The floor is filled with shreds of wood. The obvious exits are up and south. Hp:764/770 Ep:307/326 Ex:2364 Lvp:35% >s s You have entered the massive tree. For some reason it is hollow, and a quite elaborate stairway has been carved leading upward. The walls look like elm parquet, since they reflect images. You could imagine being in a mansion more than a tree, pondering, who might live in such a fine residence. The obvious exits are up, out and north. Hp:764/770 Ep:307/326 Ex:2364 Lvp:35% >You can't go that way! Hp:764/770 Ep:307/326 Ex:2364 Lvp:35% >out You have arrived at a clearing in the forest. In the middle of it stands a tree of monumental size. It is a deciduous tree which strikes odd since other all trees so far have been coniferous, mainly pines. The forest around you is all peaceful and once again, your ears detect no sounds. The obvious exits are northwest, west and north. Hp:764/770 Ep:307/326 Ex:2364 Lvp:35% >nw Abundant moss covers the bottom of the large and mysterious forest. Some mouse droppings lie amidst the moss. The wind blows meagerly causing some seeds of pines to flutter around. The strange glow everywhere accentuates the beauty of the forest. No sounds can be heard in this peaceful bastion. A gigantic tree looms in the southeast. The obvious exits are southeast, west and north. A common forest mouse Hp:764/770 Ep:307/326 Ex:2364 Lvp:35% >You feel fully healed. w A deformed pine tree draws your attention. The tree is somewhat curved and its trunk is smaller than the trunks of other pines. Healthy pine trees grow around the unsuccessful individual. You think the tree looks sad. The mysterious glow is very strong near the deformed pine tree. The obvious exits are east and west. Hp:770/770 Ep:322/326 Ex:2364 Lvp:35% >w You are standing in a small clearing of the forest. In fact, the treeless spot is so small it can be called a 'clearing' only by long shot. Great pine trees surround the area. You can't hear humming or swishing of trees, and all animals seem to keep their snouts shut; there are no sounds in this weird forest. The quietness isn't the only thing that directs your attention. A pale, etheric glow of the forest also catches your attention. The obvious exits are northwest, east, southeast and north. A chunk of raw Mouse meat Hp:770/770 Ep:322/326 Ex:2364 Lvp:35% > HP: 770(770) SP: 90(90) EP: 322(326) DF: 2979 nw Thin brown dust covers the crust of the forest. A colourful collection of animal tracks paint the dust. As you investigate the variety of tracks, you reckon that many sorts of animals have wandered around here. The large trees which grow straight from the ground create a safe atmosphere. You feel grateful to these trees, since you feel they protect you from the strange forces of this glowing forest. The obvious exits are southeast, east and northeast. Raven, as black as the night Hp:770/770 Ep:322/326 Ex:2364 Lvp:35% >kill raven You attack Raven. Hp:770/770 Ep:322/326 Ex:2364 Lvp:35% >You strike Raven hitting its upper torso with your great axe causing blood to flow from numerous cuts. butt You start looking for a good spot in the battle to try your combat maneuver. Hp:770/770 Ep:322/326 Ex:2364 Lvp:35% >x Raven is slightly hurt. Hp:770/770 Ep:322/326 Ex:2364 Lvp:35% >The raven tries to scream, but fails miserably. Raven jabs you hitting your left thigh with its claws causing negligible wounds. Raven stabs you hitting your left leg with its claws causing negligible wounds. HP: 756(770) SP: 90(90) EP: 320(326) DF: 2977 x Raven is slightly hurt. Hp:756/770 Ep:318/326 Ex:2364 Lvp:35% >Raven pierces you hitting your lower torso with its beak causing negligible wounds. You try to hit Raven but miss. x Raven is slightly hurt. Hp:743/770 Ep:316/326 Ex:2364 Lvp:35% >x HP: 743(770) SP: 90(90) EP: 316(326) DF: 2977 Raven pierces you hitting your left leg with its claws causing bleeding injuries. Raven is slightly hurt. Hp:723/770 Ep:313/326 Ex:2364 Lvp:35% >Painmaker [suomi]: Mä en muuten tahdo, että tänne hankitaan thifu-kiltaa... HP: 723(770) SP: 90(90) EP: 313(326) DF: 2977 Raven tries to hit you but misses slightly. x Raven is slightly hurt. Hp:723/770 Ep:311/326 Ex:2364 Lvp:35% >You decide to try a combat maneuver! You leap head first at Raven, striking left arm with your bronze helmet quite painfully. x Raven is slightly hurt. Hp:723/770 Ep:309/326 Ex:2364 Lvp:35% >butt You start looking for a good spot in the battle to try your combat maneuver. Hp:723/770 Ep:309/326 Ex:2364 Lvp:35% >Raven stabs you hitting your right leg with its claws causing negligible wounds. You skillfully slit Raven hitting its head with your great axe CUTTING through fragile bones. Raven screams in pain! The rain stops but clouds still cover the sky. Raven pierces you hitting your right thigh with its claws causing negligible wounds. HP: 703(770) SP: 90(90) EP: 306(326) DF: 2977 Raven stabs you hitting your lower torso with its beak causing negligible wounds. suomi en usko että monikaan muu haluaa Mizzt [suomi]: en usko että monikaan muu haluaa Hp:695/770 Ep:300/326 Ex:2364 Lvp:35% >x Raven is not in a good shape. Hp:695/770 Ep:300/326 Ex:2364 Lvp:35% >The raven sinks its claws into your scalp. Raven tries to hit you but misses barely. x Raven is not in a good shape. Hp:695/770 Ep:297/326 Ex:2364 Lvp:35% >save Mizzt is now saved. Hp:695/770 Ep:297/326 Ex:2364 Lvp:35% > HP: 695(770) SP: 90(90) EP: 297(326) DF: 2977 You decide to try a combat maneuver! Cackling wickedly you jump headlong at Raven, and pummel it severely with your bronze helmet. Raven pierces you hitting your left thigh with its claws causing negligible wounds. You score a CRITICAL hit! You skillfully slit Raven hitting its right arm with your great axe CUTTING through tendons and muscle tissue. Raven screams in pain! Raven gets STUNNED from massive pain. You strike Raven hitting its right arm with your great axe causing very dangerous slashes. Raven gets WOUNDED from the massive damage. Its right arm starts bleeding. x Raven is in very bad shape. Hp:680/770 Ep:294/326 Ex:2364 Lvp:35% > HP: 680(770) SP: 90(90) EP: 294(326) DF: 2977 butt You start looking for a good spot in the battle to try your combat maneuver. Hp:680/770 Ep:294/326 Ex:2364 Lvp:35% >x Raven is in very bad shape. Hp:680/770 Ep:294/326 Ex:2364 Lvp:35% >Ymir [suomi]: miksei The raven tries to scream, but fails miserably. last suomi Last messages on suomi: (19:00) Joesupreme [suomi]: ookke... (19:00) Painmaker [suomi]: öÖh...siinä lukee ääliö? (19:00) Joesupreme [suomi]: vuh? (19:00) Peck [suomi]: ma naan †„”†„” (19:00) Joesupreme [suomi]: ddlv? (19:01) Kwendasir [suomi]: hur sailyyha reincissa tavarat :D (19:01) Joesupreme [suomi]: jeejee, peck nakee saman kuin miankin ;)= (19:01) Joesupreme [suomi]: juuh (19:01) Painmaker [suomi]: Niin näin mäkin...:) (19:01) [suomi]: Adraz throws her head back and cackles gleefully. (19:01) [suomi]: Peck slowly blinks his eyes at Joesupreme. (19:01) Joesupreme [suomi]: mutta nytten sun „„:t tulee d:na... (19:03) Painmaker [suomi]: Mä en muuten tahdo, että tänne hankitaan thifu-kiltaa... (19:03) Mizzt [suomi]: en usko että monikaan muu haluaa (19:03) Ymir [suomi]: miksei Hp:680/770 Ep:292/326 Ex:2364 Lvp:35% >You powerfully cut Raven hitting its upper torso with your great axe CUTTING through tendons and muscle tissue. Raven gets WOUNDED from the massive damage. Its torso starts bleeding. Raven screams in pain! Raven falls on it's knees and collapses to ground ... dead. suomi siks Mizzt [suomi]: siks Hp:680/770 Ep:290/326 Ex:4026 Lvp:59% >g You get A bloodstained heart of raven from corpse. Hp:680/770 Ep:290/326 Ex:4026 Lvp:59% >Battle over. dig grave You dig a grave for the corpse and bury it carefully. Hp:680/770 Ep:288/326 Ex:4026 Lvp:59% >Joesupreme [suomi]: mitas vikaa thief killassa olisi? ne A huge anthill, made of thousands twigs, lies here, deep in the depths of the forest. The anthill leans to the pine tree which protects it from the wind and rain. The forest grows thick around you, and aside from the anthill, this place looks very much same than the forest around you. The obvious exits are east, south and southwest. A small but hungry wolf A small but hungry wolf Your movement forces you to stop your concentration. Hp:680/770 Ep:288/326 Ex:4026 Lvp:59% >Painmaker [suomi]: Harmittaa vieläkin se eilinen menetys zombiis kill wolf You attack Wolf. Hp:680/770 Ep:288/326 Ex:4026 Lvp:59% >You strike Wolf hitting its neck with your great axe causing blood to flow from numerous cuts. butt You start looking for a good spot in the battle to try your combat maneuver. Hp:680/770 Ep:288/326 Ex:4026 Lvp:59% >x Wolf is slightly hurt. Hp:680/770 Ep:288/326 Ex:4026 Lvp:59% >Wolf strikes you hitting your lower torso with its claw causing rather negligible wounds. x Wolf is slightly hurt. Hp:673/770 Ep:288/326 Ex:4026 Lvp:59% > HP: 673(770) SP: 90(90) EP: 285(326) DF: 2975 The wolf strikes its wet paws on your chest, leaving muddy prints. Wolf tries to hit you but misses barely. You powerfully cut Wolf hitting its upper torso with your great axe CUTTING through fragile bones. Wolf screams in pain! suomi mitäs menetit? Mizzt [suomi]: mitäs menetit? Hp:673/770 Ep:279/326 Ex:4026 Lvp:59% >x Wolf is moderately hurt. Hp:673/770 Ep:279/326 Ex:4026 Lvp:59% >Wolf smites you hitting your lower torso with its claw causing sore wounds. x Wolf is moderately hurt. Hp:658/770 Ep:276/326 Ex:4026 Lvp:59% > HP: 658(770) SP: 90(90) EP: 276(326) DF: 2975 You decide to try a combat maneuver! You feebly knock your bronze helmet against Wolf's upper torso, creating only slight bruises. x Wolf is moderately hurt. Hp:658/770 Ep:273/326 Ex:4026 Lvp:59% >butt You start looking for a good spot in the battle to try your combat maneuver. Hp:658/770 Ep:273/326 Ex:4026 Lvp:59% >x Wolf strikes you hitting your right leg with its claw causing rather negligible wounds. Wolf is moderately hurt. Hp:651/770 Ep:273/326 Ex:4026 Lvp:59% >Painmaker [suomi]: stiilas mun ~100k equn ja sitte killas kahdesti... You strike Wolf hitting its upper torso with your great axe CUTTING through fragile bones. Autosave. x Wolf is not in a good shape. Hp:651/770 Ep:270/326 Ex:4026 Lvp:59% >Wolf smites you hitting your right thigh with its claw causing sore wounds. HP: 633(770) SP: 90(90) EP: 267(326) DF: 2975 Wolf beats you hitting your left thigh with its claw causing rather negligible wounds. suomi heh... Mizzt [suomi]: heh... Hp:629/770 Ep:261/326 Ex:4026 Lvp:59% >x Wolf is not in a good shape. Hp:629/770 Ep:261/326 Ex:4026 Lvp:59% >You decide to try a combat maneuver! Cackling wickedly you jump headlong at Wolf, and pummel it severely with your bronze helmet. x Wolf is in bad shape. Hp:629/770 Ep:258/326 Ex:4026 Lvp:59% >butt Wolf smites you hitting your left leg with its claw causing sore wounds. You try to hit Wolf but miss. You try to hit Wolf but miss barely. You start looking for a good spot in the battle to try your combat maneuver. Hp:616/770 Ep:258/326 Ex:4026 Lvp:59% >x Wolf is in bad shape. Hp:616/770 Ep:258/326 Ex:4026 Lvp:59% > HP: 616(770) SP: 90(90) EP: 258(326) DF: 2975 Saliva drips from the wolfs large pink tongue. Wolf smites you hitting your lower torso with its claw causing sore wounds. HP: 595(770) SP: 90(90) EP: 256(326) DF: 2975 Wolf strikes you hitting your left leg with its claw causing rather negligible wounds. You try to hit Wolf but miss slightly. Ymir [suomi]: zombas riittaa idioottei Painmaker [suomi]: Siellä ei voi luottaa kehenkään... Peck [suomi]: zomba on paska. sehan todettiin jo eile Wolf beats you hitting your right leg with its claw causing rather negligible wounds. HP: 581(770) SP: 90(90) EP: 252(326) DF: 2973 Wolf smites you hitting your right thigh with its claw causing sore wounds. You decide to try a combat maneuver! You try to headbutt Wolf but you lose your balance and almost stumble. As the wolf attacks, you feel repulsed by the creatures disgusting breath. You try to hit Wolf but miss slightly. HP: 568(770) SP: 90(90) EP: 249(326) DF: 2973 Wolf smites you hitting your right thigh with its claw causing sore wounds. suomi ei tuu kyllä pelattuu zombaa vaikka on 300k rahaa ja equjaki suunnilleen saman arvosta Mizzt [suomi]: ei tuu kyllä pelattuu zombaa vaikka on 300k rahaa ja equjaki suunnilleen saman arvosta Hp:553/770 Ep:249/326 Ex:4026 Lvp:59% >butt You start looking for a good spot in the battle to try your combat maneuver. Hp:553/770 Ep:249/326 Ex:4026 Lvp:59% >x Wolf is in bad shape. Hp:553/770 Ep:249/326 Ex:4026 Lvp:59% >Wolf beats you hitting your right thigh with its claw causing rather negligible wounds. la wolf 2 The wolf is quite small, maybe just a cub or young adult. It's fur is quite fluffy, though in quite a mess. The wolf has large paws which look intimidating. It is an animal and somewhat small of size. Wolf is in excellent shape! Hp:549/770 Ep:246/326 Ex:4026 Lvp:59% >x Painmaker [suomi]: Paitti mun linnan pitäjään... Wolf is in bad shape. Hp:549/770 Ep:246/326 Ex:4026 Lvp:59% > HP: 549(770) SP: 90(90) EP: 246(326) DF: 2973 You try to hit Wolf but miss. x Wolf is in bad shape. Hp:549/770 Ep:243/326 Ex:4026 Lvp:59% >Wolf strikes you hitting your left thigh with its claw causing sore wounds. You try to hit Wolf but miss. HP: 537(770) SP: 90(90) EP: 240(326) DF: 2973 x Wolf is in bad shape. Hp:537/770 Ep:237/326 Ex:4026 Lvp:59% >You decide to try a combat maneuver! Your pathetic attempt to headbutt Wolf is greeted with roaring laughter. Wolf smites you hitting your left leg with its claw causing sore wounds. x Wolf is in bad shape. Hp:524/770 Ep:234/326 Ex:4026 Lvp:59% >butt You start looking for a good spot in the battle to try your combat maneuver. Hp:524/770 Ep:234/326 Ex:4026 Lvp:59% > HP: 524(770) SP: 90(90) EP: 234(326) DF: 2973 x Wolf is in bad shape. Hp:524/770 Ep:234/326 Ex:4026 Lvp:59% >save Mizzt is now saved. Hp:524/770 Ep:234/326 Ex:4026 Lvp:59% >x Wolf strikes you hitting your right thigh with its claw causing rather negligible wounds. You strike Wolf hitting its upper torso with your great axe CUTTING through fragile bones. Wolf is in bad shape. Hp:517/770 Ep:231/326 Ex:4026 Lvp:59% >x Wolf is in bad shape. Hp:517/770 Ep:231/326 Ex:4026 Lvp:59% >par The night grow somewhat lighter as midnight passes. You aren't in a party! Hp:517/770 Ep:228/326 Ex:4026 Lvp:59% >save Mizzt is now saved. Hp:517/770 Ep:228/326 Ex:4026 Lvp:59% >Ymir [suomi]: mut tietyn tapaset thifut ois jees x Wolf is in bad shape. Hp:517/770 Ep:228/326 Ex:4026 Lvp:59% >Wolf tries to hit you but misses by an inch. Painmaker [suomi]: Siellä ei raha paljon vaikuta HP: 517(770) SP: 90(90) EP: 225(326) DF: 2973 x Wolf is in bad shape. Hp:517/770 Ep:222/326 Ex:4026 Lvp:59% >You decide to try a combat maneuver! Your pathetic attempt to headbutt Wolf is greeted with roaring laughter. Wolf smites you hitting your left leg with its claw causing sore wounds. You strike Wolf hitting its left arm with your great axe CUTTING through tendons and muscle tissue. Wolf gets STUNNED from massive pain. x Wolf is almost DEAD. Hp:499/770 Ep:219/326 Ex:4026 Lvp:59% >butt HP: 499(770) SP: 90(90) EP: 219(326) DF: 2973 You start looking for a good spot in the battle to try your combat maneuver. Hp:499/770 Ep:219/326 Ex:4026 Lvp:59% >x Wolf is almost DEAD. Hp:499/770 Ep:219/326 Ex:4026 Lvp:59% >x Wolf looks better as its head stops spinning. Wolf is almost DEAD. Hp:499/770 Ep:217/326 Ex:4026 Lvp:59% >Wolf tries to hit you but misses barely. x Wolf is almost DEAD. Hp:499/770 Ep:215/326 Ex:4026 Lvp:59% >You powerfully cut Wolf hitting its left arm with your great axe resulting as a SHOWER of blood. Wolf gets STUNNED from massive pain. Wolf staggers to the ground ... dead. g You get A bloodstained heart of wolf and A shiny wolf claw from corpse. Hp:499/770 Ep:213/326 Ex:5043 Lvp:74% >Battle over. dig grave You dig a grave for the corpse and bury it carefully. Hp:499/770 Ep:211/326 Ex:5043 Lvp:74% >l A huge anthill, made of thousands twigs, lies here, deep in the depths of the forest. The anthill leans to the pine tree which protects it from the wind and rain. The forest grows thick around you, and aside from the anthill, this place looks very much same than the forest around you. The sky is overcast with dark clouds. The obvious exits are east, south and southwest. A small but hungry wolf Hp:499/770 Ep:211/326 Ex:5043 Lvp:74% >Ymir [suomi]: backstabbii selkaa kill wolf You attack Wolf. Hp:499/770 Ep:209/326 Ex:5043 Lvp:74% >You strike Wolf hitting its upper torso with your great axe causing blood to flow from numerous cuts. butt You start looking for a good spot in the battle to try your combat maneuver. Hp:499/770 Ep:209/326 Ex:5043 Lvp:74% >x Wolf is slightly hurt. Hp:499/770 Ep:209/326 Ex:5043 Lvp:74% >save Wolf strikes you hitting your right leg with its claw causing rather negligible wounds. Mizzt is now saved. Hp:492/770 Ep:209/326 Ex:5043 Lvp:74% >Painmaker [suomi]: Eillei sitten haaveile naimisiin menosta tai linnasta, jossa on kunnon castleguardit :) HP: 492(770) SP: 90(90) EP: 209(326) DF: 2971 x Wolf is slightly hurt. Hp:492/770 Ep:207/326 Ex:5043 Lvp:74% >Wolf tries to hit you but misses slightly. save Mizzt is now saved. Hp:492/770 Ep:205/326 Ex:5043 Lvp:74% >You slice Wolf hitting its upper torso with your great axe causing ugly deep slashes. Painmaker arrives from east. x Wolf is moderately hurt. Hp:492/770 Ep:203/326 Ex:5043 Lvp:74% >Wolf strikes you hitting your lower torso with its claw causing rather negligible wounds. x Wolf is moderately hurt. Hp:483/770 Ep:201/326 Ex:5043 Lvp:74% >save Painmaker leaves southwest. Mizzt is now saved. Hp:483/770 Ep:201/326 Ex:5043 Lvp:74% > HP: 483(770) SP: 90(90) EP: 201(326) DF: 2971 x Wolf is moderately hurt. Hp:483/770 Ep:199/326 Ex:5043 Lvp:74% >l A huge anthill, made of thousands twigs, lies here, deep in the depths of the forest. The anthill leans to the pine tree which protects it from the wind and rain. The forest grows thick around you, and aside from the anthill, this place looks very much same than the forest around you. The sky is overcast with dark clouds. The obvious exits are east, south and southwest. A small but hungry wolf Hp:483/770 Ep:199/326 Ex:5043 Lvp:74% >Wolf strikes you hitting your right thigh with its claw causing sore wounds. x Wolf is moderately hurt. Hp:471/770 Ep:197/326 Ex:5043 Lvp:74% > HP: 471(770) SP: 90(90) EP: 197(326) DF: 2971 You decide to try a combat maneuver! You feint with your great axe, and catch Wolf totally off-guard with your bronze helmet, sending it out of balance. Wolf gets seriously disoriented and loses the ability to fight for a while. You strike Wolf hitting its upper torso with your great axe CUTTING through fragile bones. x Wolf is not in a good shape. Hp:471/770 Ep:195/326 Ex:5043 Lvp:74% >butt You start looking for a good spot in the battle to try your combat maneuver. Hp:471/770 Ep:195/326 Ex:5043 Lvp:74% >x Wolf is not in a good shape. Hp:471/770 Ep:195/326 Ex:5043 Lvp:74% >You try to hit Wolf but miss. You slice Wolf hitting its left arm with your great axe causing ugly deep slashes. x Wolf is not in a good shape. Hp:471/770 Ep:187/326 Ex:5043 Lvp:74% >You decide to try a combat maneuver! You ram Wolf using your bronze helmet with great force, almost shattering the bones in Wolf's neck. Wolf strikes you hitting your right thigh with its claw causing rather negligible wounds. x Wolf is in bad shape. Hp:464/770 Ep:183/326 Ex:5043 Lvp:74% > HP: 464(770) SP: 90(90) EP: 183(326) DF: 2969 butt You start looking for a good spot in the battle to try your combat maneuver. Hp:464/770 Ep:183/326 Ex:5043 Lvp:74% >x Wolf is in bad shape. Hp:464/770 Ep:183/326 Ex:5043 Lvp:74% >You powerfully cut Wolf hitting its left arm with your great axe CUTTING through tendons and muscle tissue. Wolf gets STUNNED from massive pain. The torch flickers and dies. x Wolf is in very bad shape. Hp:464/770 Ep:183/326 Ex:5043 Lvp:74% >l A huge anthill, made of thousands twigs, lies here, deep in the depths of the forest. The anthill leans to the pine tree which protects it from the wind and rain. The forest grows thick around you, and aside from the anthill, this place looks very much same than the forest around you. The sky is overcast with dark clouds. The obvious exits are east, south and southwest. A small but hungry wolf (stunned) Hp:464/770 Ep:183/326 Ex:5043 Lvp:74% >x Wolf is in very bad shape. Hp:464/770 Ep:181/326 Ex:5043 Lvp:74% >Painmaker [suomi]: Mutta siellä on kiva kuunnella, ku miukkali sepittää niitä juttujaan... x Wolf is in very bad shape. Hp:464/770 Ep:179/326 Ex:5043 Lvp:74% >Wolf beats you hitting your lower torso with its claw causing rather negligible wounds. x Wolf is in very bad shape. Hp:459/770 Ep:175/326 Ex:5043 Lvp:74% >You strike Wolf hitting its neck with your great axe CUTTING through tendons and muscle tissue. Wolf gets WOUNDED from the massive damage. Its neck starts bleeding. Wolf falls on it's knees and collapses to ground ... dead. x Check who's shape? Hp:459/770 Ep:173/326 Ex:6048 Lvp:89% >g You get A bloodstained heart of wolf and A shiny wolf claw from corpse. Hp:459/770 Ep:173/326 Ex:6048 Lvp:89% >You decide to try a combat maneuver! Battle over. dig grave You dig a grave for the corpse and bury it carefully. Hp:459/770 Ep:171/326 Ex:6048 Lvp:89% >l A huge anthill, made of thousands twigs, lies here, deep in the depths of the forest. The anthill leans to the pine tree which protects it from the wind and rain. The forest grows thick around you, and aside from the anthill, this place looks very much same than the forest around you. The sky is overcast with dark clouds. The obvious exits are east, south and southwest. Hp:459/770 Ep:171/326 Ex:6048 Lvp:89% >e You have crawled your way to a small clearing deep in the forest. The clearing is about 1,5m in diameter, and its covered with wilted twigs and dead, somewhat decayed grass. There are also some darkbrown bark fallen off from the trees. Because here is not so much trees, you can see the sky looming high above you. Some birds are circling around in the highness. The obvious exits are south, east, west and southwest. Burned out wooden torch Hp:459/770 Ep:171/326 Ex:6048 Lvp:89% > HP: 459(770) SP: 90(90) EP: 171(326) DF: 2969 e You have wandered to the middle of the thickness of the forest. The branches of pine trees sweep across your face making small scratches. In the midst of the branches it is hard to see where you are actually wandering. You realize that you can make your way only to the east and west. Even that won't be easy. The obvious exits are east and west. A chunk of raw Mouse meat Hp:459/770 Ep:171/326 Ex:6048 Lvp:89% >eat chunk You eat a chunk of raw Mouse meat. Hp:459/770 Ep:176/326 Ex:6048 Lvp:89% >eat chunk You have the feeling that trees are trying to grab you with their branches. You don't have any chunk that you can eat. Hp:459/770 Ep:176/326 Ex:6048 Lvp:89% >eat chunk You don't have any chunk that you can eat. Hp:459/770 Ep:176/326 Ex:6048 Lvp:89% >e The forest around seems quite calm and peaceful. Moss-covered large pine trees surround you in all directions. No voices of birds chirping or owls howling can be heard, even though you have caught a few glimpses of them. The whole forest seems to glow an eerie blueish light. The ground feels remotely soft and your feet are somewhat relaxed by it. The denseness of the forest prevents you from leaving in a variety of directions. The obvious exits are south, west and northeast. A common forest mouse Hp:459/770 Ep:176/326 Ex:6048 Lvp:89% >ne You have arrived into a place where the surrounding forest .e seems a bit different. The luminance of the area seems to be EE.e somewhat minor and the air is calm. A pressuring silence E@ee makes you feel a bit uneasy. Sudden flashes of light attract EEEe your attention to the general southwest direction. The sky is overcast with dark clouds. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Small campfire crackling quietly A very comfortable looking camping place Hp:459/770 Ep:176/326 Ex:6048 Lvp:89% >Peck [suomi]: onks siina mitaan muuta huvaa puolta siina mudissa? ne . You are walking on a dirt path. It is difficult to follow eee.e because there are many weeds and rocks in the middle of it. ee.e Also, you can never tell what is ahead of you since the path E@ee meanders through the area. Around every sharp curve, you ?eee hope something doesn't jump out of the shadows to attack EEEe you. The sky is overcast with dark clouds. E The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:459/770 Ep:176/326 Ex:6048 Lvp:89% >walk ne You start walking northeastwards. A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) You stop walking northwestwards to decide which way to go. mppp You are walking on a dirt path. It is difficult to follow meepp because there are many weeds and rocks in the middle of it. eee+-- Also, you can never tell what is ahead of you since the path ee/@ep meanders through the area. Around every sharp curve, you e/em.e hope something doesn't jump out of the shadows to attack e.epe you. The sky is overcast with dark clouds. e.ee The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:459/770 Ep:170/326 Ex:6048 Lvp:89% >w p You are walking on a road going southwest and northeast. The mmeepp road in made out of hard stone that has been smoothed and eee+-- shaped into ovals. Debris from the surrounding area litters ee@.ep the road. The sky is overcast with dark clouds. e/em.e -+ee.epe e e The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:459/770 Ep:169/326 Ex:6048 Lvp:89% >walk sw You start walking southwestwards. On a northeast-southwest road (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) You stop walking westwards to take your bearings... You are walking on a road going east and west. The road in made out of hard stone that has been smoothed and shaped \eeeEEEee into ovals. Debris from the surrounding area litters the e+--@---- road. The sky is overcast with dark clouds. /eeeEEEEE The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:459/770 Ep:169/326 Ex:6048 Lvp:89% >walk w You start walking westwards. On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) You stop walking westwards to decide which way to go. e You are on a crossing of two roads. The road in made out of e\eee hard stone that has been smoothed and shaped into ovals. e\eeeEE Debris from the surrounding area litters the road. The sky ee@---- is overcast with dark clouds. e/eeeEE -+eee | The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:459/770 Ep:169/326 Ex:6048 Lvp:89% >walk nw You start walking northwestwards. On a northwest-southeast road (nw, e, s, se, w, ne, n and sw) On a northwest-southeast road (nw, e, s, se, w, ne, n and sw) On a northwest-southeast road (nw, e, s, se, w, ne, n and sw) On a northwest-southeast road (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) You stop walking northwestwards to decide which way to go. . You are on a crossing of two roads. The road in made out of eee.e hard stone that has been smoothed and shaped into ovals. eeeee.e Debris from the surrounding area litters the road. The sky ----@ee is overcast with dark cloudds. eeeee\e eee\e e The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:459/770 Ep:169/326 Ex:6048 Lvp:89% >walk w You start walking westwards. On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) You stop walking westwards to take your bearings... hee You are walking on a road going east and west. The road in epe made out of hard stone that has been smoothed and shaped pepepeeee into ovals. Debris from the surrounding area litters the ----@---- road. The sky is overcast wwith dark clouds. ppeeeeeee epe The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:459/770 Ep:169/326 Ex:6048 Lvp:89% >walk w You start walking westwards. On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) A wooden bridge (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) You stop walking westwards to take your bearings... rpppp You are walking on a road going east and west. The road in ^^rrppppp made out of hard stone that has been smoothed and shaped ^^prrrppp into ovals. Debris from the surrounding area litters the ----@=--- road. The sky is overcast wwith dark clouds. ppppprrpp pppppprpp ppppr The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:459/770 Ep:169/326 Ex:6048 Lvp:89% >walk w You start walking westwards. On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (e, s, se, w, ne, n and sw) On an east-west road (e, s, se, w, ne and sw) On an east-west road (nw, e, s, se, w and sw) On an east-west road (nw, e, s, se, w, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (e, s, se, w, ne, n and sw) A crossing (e, s, se, ne and sw) You stop walking southwards to take your bearings... You are on a crossing of two roads. The road in made out of ^^^ hard stone that has been smoothed and shaped into ovals. ^^ppp^ Debris from the surrounding area litters the road. The sky ^@---- is overcast with dark clouds. p|pppp ^#c##pp ##### The obvious exits are east, south, southeast, northeast and southwest. Hp:459/770 Ep:169/326 Ex:6048 Lvp:89% >walks Did you do an INCORRECT THING?? Hp:459/770 Ep:169/326 Ex:6048 Lvp:89% >walk s You start walking southwards. On a south-north road (e, s, w, ne and n) You stop walking as the road leads to Northern City Gates of Vaerlon. ^ You are walking on a road going north and south. The road in ^^ppp^ made out of hard stone that has been smoothed and shaped ^^+---- into ovals. Debris from the surrounding area litters the ^p@pppp road. The sky is overcast with dark clouds. ^#c##pp ### The obvious exits are east, south, west, northeast and north. Hp:459/770 Ep:169/326 Ex:6048 Lvp:89% >s You are standing at the Northern City Gates of Vaerlon. At the end of a tunnel which goes through the massive wall protecting Vaerlon from its enemies is a thick iron gate. It is said that dwarves forged it in some secret way increasing its strength. Only one half of the gate stands open now, so as to make sure it can be closed fast. The dark elves might still attack again. To the north an road leads out into the realms of Icesus, and to the south the tunnel leads into Vaerlon itself. The obvious exits are south and north. Hp:459/770 Ep:169/326 Ex:6048 Lvp:89% >s ##@## This is the northern entrance to the Vaerlon. You are inside ##.## the tunnel going through the massive granite wall which ..... is protecting Vaerlon. Some torches are hanging on the wall and providing some light and safety to people who are passing by The obvious exits are south and north. Hp:459/770 Ep:169/326 Ex:6048 Lvp:89% >s ##C## You are at the crossing of the Street of Stone Walls and ##.## Main Streets. You can see poor quarters all over this ..@.. crossing and some dwarven buildings to the west. Northern ##.## City Gates are directly north from here, small tunnel is .#.#. going through the massive granite wall. You notice guards walking on the top of the wall. The obvious exits are east, south, west and north. A street lamp (glowing) Hp:459/770 Ep:169/326 Ex:6048 Lvp:89% >s ..... You are on Main Sreet between Palace and Stone Walls ##.## Streets. This is in the middle of the city, and busy sounds .#@#. can be heard everywhere. Some huge buildings owned by noble .#.## elfs rise to the east, and poor quarters can be seen nearby .#.## at north. The obvious exits are south and north. A street lamp (glowing) Playful leprechaun female Hp:459/770 Ep:169/326 Ex:6048 Lvp:89% >i You are carrying 83.4kg (58%) of 142.5kg and 41.2dm^3 (42%) of 97.0dm^3. Money: 8 platinum, 36 silver, 1 mithril and 9 gold [Cash: 1926 Bank: 34081 Total: 36007] A bloodstained heart of raven 2 x A shiny wolf claw 2 x A bloodstained heart of wolf Keep: Burned out wooden torch Wooden torch (lit) 4 x Wooden torch Hp:459/770 Ep:169/326 Ex:6048 Lvp:89% >save Mizzt is now saved. Hp:459/770 Ep:169/326 Ex:6048 Lvp:89% >Painmaker [suomi]: Hmmz...necrot(ei enää oikein...niitä aletaan tunee) time It is early in the first hour of Deepnight. It is currently the phase of Magic. It is the 22th day in the Month of Warmth, season of Living. (The day of Water in the week of Aythzilla) The year is 152, the year of Fire in the Septet of Fire. Hp:488/770 Ep:183/326 Ex:6048 Lvp:89% >save Mizzt is now saved. Hp:488/770 Ep:183/326 Ex:6048 Lvp:89% > HP: 488(770) SP: 90(90) EP: 183(326) DF: 2967 suomi necrot rulaa mut se on oikeastaan tylsää Mizzt [suomi]: necrot rulaa mut se on oikeastaan tylsää Hp:488/770 Ep:183/326 Ex:6048 Lvp:89% >l ..... You are on Main Sreet between Palace and Stone Walls ##.## Streets. This is in the middle of the city, and busy sounds .#@#. can be heard everywhere. Some huge buildings owned by noble .#.## elfs rise to the east, and poor quarters can be seen nearby .#.## at north. The sky is overcast with dark clouds. The obvious exits are south and north. A street lamp (glowing) Playful leprechaun female Hp:488/770 Ep:183/326 Ex:6048 Lvp:89% >s .#.#. You are on Main Sreet between Palace and Stone Walls .#.## Streets. This is in the middle of the city, and busy sounds .#@## can be heard everywhere. Some huge buildings owned by noble ##.## elfs rise to the east, and poor quarters can be seen at ..... north. The obvious exits are south and north. A street lamp (glowing) Hp:488/770 Ep:183/326 Ex:6048 Lvp:89% >s .#.## You are at the crossing of Palace and Main Streets. The ##.## Main street continues to the south and north, while The ..@.. palace street goes to west and east. ##.## ##.## The obvious exits are east, south, west and north. A street lamp (glowing) Hp:488/770 Ep:183/326 Ex:6048 Lvp:89% >w ^P.#. You are on Palace Street between Palace Yard and Main ####. street. The park continues to the west. King's Palace rises ..@.. above it's walls, and Mountains rise behind it. .###. .###. The obvious exits are east and west. A street lamp (glowing) Hp:488/770 Ep:183/326 Ex:6048 Lvp:89% >w w ^^^P. You are on Palace Street between Main Street and Palace ^#### Yard. The Palace rises above it's walls, and mountains rise ..@.. to the sky behind the Palace. Park follows the street to .#.## west and east. .#.## The obvious exits are east, south and west. A street lamp (glowing) Stern-looking dwarven guard Ragged human refugee Hp:488/770 Ep:183/326 Ex:6048 Lvp:89% >^^^^^ You are at the crossing of Eregdor's Avenue and Palace ^^^## Street. The park, mainly old oaks and maples continues to ^^@.. south and west. King's Palace rises above it's walls to ^#.#. the west. Huge steel gate blocks your way to the Palace ^#.#.w ground, there's a sign stamped on it saying 'CLOSED FOR REPAIRS'. The obvious exits are east and south. A street lamp (glowing) Hp:488/770 Ep:183/326 Ex:6048 Lvp:89% >You can't go that way! Hp:488/770 Ep:183/326 Ex:6048 Lvp:89% >s s ^^... You are on Eregdor's Avenue, in the park. The park, mainly ^#.#. old oaks and maples continues to the south and north. King's ^#@#. Palace rises above all other buildings and trees to the ^#.## west and northwest, and the mountains rise west behind the ^#... Palace. The wall surrounding the Palace Yard blocks your way to west. The obvious exits are south and north. A street lamp (glowing) Hp:488/770 Ep:183/326 Ex:6048 Lvp:89% >^#.#. You are on Eregdor's avenue, in the park. The park follows ^#.## the avenue to the north and south. King's Palce rises above ^#@.. all other buildings and trees to the north, and the ^#.## mountains rise west from here. ^#... The obvious exits are east, south and north. A street lamp (glowing) Hp:488/770 Ep:183/326 Ex:6048 Lvp:89% >s ^#... You are on Eregdor's Avenue, in the park. The park follows ^#.## the avenue to the north and south. Small alley goes to the ^#@.. east, you notice two old granite buildings at the end of ^#.#. the alley. King's Palace rises above all other buildings ^#.#. and trees to the north, and the mountains rise west from here. The obvious exits are east, south and north. A street lamp (glowing) Hp:488/770 Ep:183/326 Ex:6048 Lvp:89% >e ...#. You are on a small alley in the middle of the park, here .###L are trees all over you, but two old buildings made of ..@## granite are standing south from here. .#.## .#.&# The obvious exits are south and west. A street lamp (glowing) Hp:488/770 Ep:183/326 Ex:6048 Lvp:89% >s ...## You are at the end of a small alley, in the middle of the .#.## park. There are trees all over you. Two buildings, Weapon .#@&# shop and a King's weapon and armour storage are here. A .#W## sign on the southern doorway says 'Weapon shop is under .###. construction, Sorry for inconvenience.' Fighe ter guild is east from here. The obvious exits are east and north. A street lamp (glowing) Hp:488/770 Ep:183/326 Ex:6048 Lvp:89% >You are standing in a nice and comfortable room, belonging to the Fighters Society of Valkor. There are several torches on the walls, bringing warmth and athmospherical light to the room. A wooden desk with a sign "sign up here" stands almost in front of you. The rest of the rooms is filled with various training equipment, such as weapons and armours. A small stairway is leading down. There is a marble plaque hanging on the wall. The obvious exits are down and west. Gandom 'Crusher' Goldbeard, the old guildmaster Hp:488/770 Ep:183/326 Ex:6048 Lvp:89% >d Gandom goldbeard nods solemnly at you. You are standing in a nice and comfortable room, belonging to the Fighters Society of Valkor. There are several torches on the walls, bringing warmth and athmospherical light to the room. The rest of the rooms is filled with various training equipment, such as weapons and armours. A small stairway is leading up to street-level and two small doorways leading east and south. There is a marble plaque hanging on the wall. The obvious exits are up, east and south. Hp:488/770 Ep:183/326 Ex:6048 Lvp:89% >train ,----------------------------------------------. | Training points left for this level: 6 | +-------------------------------+----------+----------+---+-----+---------. | Skillname |Cost (xp) |Cost ($) | % | Max | lvl | +-------------------------------+----------+----------+---+-----+---------+ | attack | 4152 | 2737 | 55| 77 | 1 ( --) | | axes | 2795 | 1879 | 39| 40 | 8 ( --) | | bludgeoning weapons | 115 | 90 | 20| 58 | 2 ( --) | | brawling | 207 | 158 | 29| 60 | 1 ( --) | | concentrated attack | (n/a) | (n/a) | 7| 7 | 7 ( --) | | concentrated defence | (n/a) | (n/a) | 7| 7 | 7 ( --) | | defensive | (n/a) | (n/a) | 6| 6 |10 ( +1) | | dodge | (n/a) | (n/a) | 22| 22 | 4 ( --) | | flails | 19 | 16 | 2| 40 | 8 ( --) | | hammers | 20 | 17 | 4| 40 | 8 ( --) | | headbutt | (n/a) | (n/a) | 53| 50 | 6 ( --) | | kick | 245 | 186 | 28| 80 | 2 ( --) | | light armours | 1247 | 873 | 38| 60 | 8 ( --) | | maces | 64 | 51 | 12| 40 | 8 ( --) | | medium armours | (n/a) | (n/a) | 16| 16 |14 ( +5) | | offensive | (n/a) | (n/a) | 6| 6 |10 ( +1) | | parry | (n/a) | (n/a) | 22| 22 | 4 ( --) | | piercing weapons | 130 | 101 | 21| 58 | 2 ( --) | | polearms | 42 | 34 | 9| 40 | 8 ( --) | | shields | 794 | 568 | 30| 40 | 8 ( --) | | slashing weapons | 2446 | 1655 | 45| 58 | 2 ( --) | | spears | 38 | 31 | 7| 40 | 8 ( --) | | staves | 31 | 26 | 7| 40 | 8 ( --) | | swords | 64 | 51 | 12| 40 | 8 ( --) | `-------------------------------+----------+----------+---+-----+---------' Hp:488/770 Ep:183/326 Ex:6048 Lvp:89% >train axes train axes Trained total 1% of the skill. That cost you 1879 silver and 2795 experience. You now have 'axes' at 40% without bonuses. Hp:488/770 Ep:183/326 Ex:3253 Lvp:48% >Unable to train the skill any further. Hp:488/770 Ep:183/326 Ex:3253 Lvp:48% >train ,----------------------------------------------. | Training points left for this level: 5 | +-------------------------------+----------+----------+---+-----+---------. | Skillname |Cost (xp) |Cost ($) | % | Max | lvl | +-------------------------------+----------+----------+---+-----+---------+ | attack | 4152 | 2737 | 55| 77 | 1 ( --) | | axes | (n/a) | (n/a) | 40| 40 | 8 ( --) | | bludgeoning weapons | 115 | 90 | 20| 58 | 2 ( --) | | brawling | 207 | 158 | 29| 60 | 1 ( --) | | concentrated attack | (n/a) | (n/a) | 7| 7 | 7 ( --) | | concentrated defence | (n/a) | (n/a) | 7| 7 | 7 ( --) | | defensive | (n/a) | (n/a) | 6| 6 |10 ( +1) | | dodge | (n/a) | (n/a) | 22| 22 | 4 ( --) | | flails | 19 | 16 | 2| 40 | 8 ( --) | | hammers | 20 | 17 | 4| 40 | 8 ( --) | | headbutt | (n/a) | (n/a) | 53| 50 | 6 ( --) | | kick | 245 | 186 | 28| 80 | 2 ( --) | | light armours | 1247 | 873 | 38| 60 | 8 ( --) | | maces | 64 | 51 | 12| 40 | 8 ( --) | | medium armours | (n/a) | (n/a) | 16| 16 |14 ( +5) | | offensive | (n/a) | (n/a) | 6| 6 |10 ( +1) | | parry | (n/a) | (n/a) | 22| 22 | 4 ( --) | | piercing weapons | 130 | 101 | 21| 58 | 2 ( --) | | polearms | 42 | 34 | 9| 40 | 8 ( --) | | shields | 794 | 568 | 30| 40 | 8 ( --) | | slashing weapons | 2446 | 1655 | 45| 58 | 2 ( --) | | spears | 38 | 31 | 7| 40 | 8 ( --) | | staves | 31 | 26 | 7| 40 | 8 ( --) | | swords | 64 | 51 | 12| 40 | 8 ( --) | `-------------------------------+----------+----------+---+-----+---------' Hp:488/770 Ep:183/326 Ex:3253 Lvp:48% > HP: 518(770) SP: 90(90) EP: 197(326) DF: 2965 Painmaker [suomi]: Olis kyl hienoo itekkin pelata thifulla, jos ois vaan niin ilkee ja olis paljon expaa :) train light armours Trained total 1% of the skill. That cost you 873 silver and 1247 experience. You now have 'light armours' at 39% without bonuses. Hp:518/770 Ep:197/326 Ex:2006 Lvp:29% >train light armours Trained total 1% of the skill. That cost you 981 silver and 1410 experience. You now have 'light armours' at 40% without bonuses. Hp:518/770 Ep:197/326 Ex:596 Lvp:8% >train ,----------------------------------------------. | Training points left for this level: 3 | +-------------------------------+----------+----------+---+-----+---------. | Skillname |Cost (xp) |Cost ($) | % | Max | lvl | +-------------------------------+----------+----------+---+-----+---------+ | attack | 4152 | 2737 | 55| 77 | 1 ( --) | | axes | (n/a) | (n/a) | 40| 40 | 8 ( --) | | bludgeoning weapons | 115 | 90 | 20| 58 | 2 ( --) | | brawling | 207 | 158 | 29| 60 | 1 ( --) | | concentrated attack | (n/a) | (n/a) | 7| 7 | 7 ( --) | | concentrated defence | (n/a) | (n/a) | 7| 7 | 7 ( --) | | defensive | (n/a) | (n/a) | 6| 6 |10 ( +1) | | dodge | (n/a) | (n/a) | 22| 22 | 4 ( --) | | flails | 19 | 16 | 2| 40 | 8 ( --) | | hammers | 20 | 17 | 4| 40 | 8 ( --) | | headbutt | (n/a) | (n/a) | 53| 50 | 6 ( --) | | kick | 245 | 186 | 28| 80 | 2 ( --) | | light armours | 1593 | 1101 | 40| 60 | 8 ( --) | | maces | 64 | 51 | 12| 40 | 8 ( --) | | medium armours | (n/a) | (n/a) | 16| 16 |14 ( +5) | | offensive | (n/a) | (n/a) | 6| 6 |10 ( +1) | | parry | (n/a) | (n/a) | 22| 22 | 4 ( --) | | piercing weapons | 130 | 101 | 21| 58 | 2 ( --) | | polearms | 42 | 34 | 9| 40 | 8 ( --) | | shields | 794 | 568 | 30| 40 | 8 ( --) | | slashing weapons | 2446 | 1655 | 45| 58 | 2 ( --) | | spears | 38 | 31 | 7| 40 | 8 ( --) | | staves | 31 | 26 | 7| 40 | 8 ( --) | | swords | 64 | 51 | 12| 40 | 8 ( --) | `-------------------------------+----------+----------+---+-----+---------' Hp:518/770 Ep:197/326 Ex:596 Lvp:8% >slots All armour slots: There is a pitiful protection on torso slot. There is a poor protection on leg slot. There is a basic protection on neck slot. There is a poor protection on head slot. 2 free ear slots. 2 free foot slots. There is a minor protection on finger slot. 2 free hand slots. There is a pitiful protection on arm slot. 1 free belt slots. There is a pitiful protection on cloak slot. 1 free amulet slots. All weapon slots: Left hand is occupied. Right hand is occupied. Hp:518/770 Ep:197/326 Ex:596 Lvp:8% >save Mizzt is now saved. Hp:518/770 Ep:197/326 Ex:596 Lvp:8% >eq Your equipment: Wielded in left hand: steel great axe named "IceForge" Wielded in right hand: steel great axe named 'Iceforge1' Worn on torso, right arm and left arm: copper scale mail cuirass named "Defender" Worn on left leg and right leg: tin bezainted cuir-boulli leggings named 'Dragon leg' Worn around neck: steel scale mail neck guard named 'Collar' Worn on head: bronze scale mail helmet named 'Trollskull' Worn on right finger: steel chain mail ring named 'Snake ring' Worn on left finger: fine steel chain mail ring named 'Snake ring' Worn as cloak: cuir-boulli cape named 'Midnight' It offers you a very good overall protection against physical damage. Hp:518/770 Ep:197/326 Ex:596 Lvp:8% >save Mizzt is now saved. Hp:518/770 Ep:197/326 Ex:596 Lvp:8% >train ,----------------------------------------------. | Training points left for this level: 3 | +-------------------------------+----------+----------+---+-----+---------. | Skillname |Cost (xp) |Cost ($) | % | Max | lvl | +-------------------------------+----------+----------+---+-----+---------+ | attack | 4152 | 2737 | 55| 77 | 1 ( --) | | axes | (n/a) | (n/a) | 40| 40 | 8 ( --) | | bludgeoning weapons | 115 | 90 | 20| 58 | 2 ( --) | | brawling | 207 | 158 | 29| 60 | 1 ( --) | | concentrated attack | (n/a) | (n/a) | 7| 7 | 7 ( --) | | concentrated defence | (n/a) | (n/a) | 7| 7 | 7 ( --) | | defensive | (n/a) | (n/a) | 6| 6 |10 ( +1) | | dodge | (n/a) | (n/a) | 22| 22 | 4 ( --) | | flails | 19 | 16 | 2| 40 | 8 ( --) | | hammers | 20 | 17 | 4| 40 | 8 ( --) | | headbutt | (n/a) | (n/a) | 53| 50 | 6 ( --) | | kick | 245 | 186 | 28| 80 | 2 ( --) | | light armours | 1593 | 1101 | 40| 60 | 8 ( --) | | maces | 64 | 51 | 12| 40 | 8 ( --) | | medium armours | (n/a) | (n/a) | 16| 16 |14 ( +5) | | offensive | (n/a) | (n/a) | 6| 6 |10 ( +1) | | parry | (n/a) | (n/a) | 22| 22 | 4 ( --) | | piercing weapons | 130 | 101 | 21| 58 | 2 ( --) | | polearms | 42 | 34 | 9| 40 | 8 ( --) | | shields | 794 | 568 | 30| 40 | 8 ( --) | | slashing weapons | 2446 | 1655 | 45| 58 | 2 ( --) | | spears | 38 | 31 | 7| 40 | 8 ( --) | | staves | 31 | 26 | 7| 40 | 8 ( --) | | swords | 64 | 51 | 12| 40 | 8 ( --) | `-------------------------------+----------+----------+---+-----+---------' Hp:518/770 Ep:197/326 Ex:596 Lvp:8% >u It's too dark and you can't see anything. Hp:518/770 Ep:197/326 Ex:596 Lvp:8% >train ,----------------------------------------------. | Training points left for this level: 15 | +-------------------------------+----------+----------+---+-----+---------. | Skillname |Cost (xp) |Cost ($) | % | Max | lvl | +-------------------------------+----------+----------+---+-----+---------+ | attack | (n/a) | (n/a) | 55| 50 | 1 ( --) | | bludgeoning weapons | 115 | 90 | 20| 25 | 2 ( --) | | brawling | 207 | 158 | 29| 35 | 1 ( --) | | dodge | (n/a) | (n/a) | 22| 8 | 4 ( --) | | kick | 245 | 186 | 28| 40 | 2 ( --) | | light armours | (n/a) | (n/a) | 40| 30 | 8 ( --) | | natural | 162 | 125 | 27| 70 | 1 ( --) | | parry | (n/a) | (n/a) | 22| 7 | 4 ( --) | | piercing weapons | 130 | 101 | 21| 25 | 2 ( --) | | slashing weapons | (n/a) | (n/a) | 45| 25 | 2 ( --) | `-------------------------------+----------+----------+---+-----+---------' Hp:518/770 Ep:197/326 Ex:596 Lvp:8% >train kick Trained total 1% of the skill. That cost you 186 silver and 245 experience. You now have 'kick' at 29% withtrain kick out bonuses. Hp:518/770 Ep:197/326 Ex:351 Lvp:5% >Trained total 1% of the skill. That cost you 208 silver and 276 experience. You now have 'kick' at 30% without bonuses. Hp:518/770 Ep:197/326 Ex:75 Lvp:1% >train kick Couldn't train the skill at all due to lack of money or experience. (234 silver and 312 experience needed.) Hp:518/770 Ep:197/326 Ex:75 Lvp:1% >train ,----------------------------------------------. | Training points left for this level: 13 | +-------------------------------+----------+----------+---+-----+---------. | Skillname |Cost (xp) |Cost ($) | % | Max | lvl | +-------------------------------+----------+----------+---+-----+---------+ | attack | (n/a) | (n/a) | 55| 50 | 1 ( --) | | bludgeoning weapons | 115 | 90 | 20| 25 | 2 ( --) | | brawling | 207 | 158 | 29| 35 | 1 ( --) | | dodge | (n/a) | (n/a) | 22| 8 | 4 ( --) | | kick | 312 | 234 | 30| 40 | 2 ( --) | | light armours | (n/a) | (n/a) | 40| 30 | 8 ( --) | | natural | 162 | 125 | 27| 70 | 1 ( --) | | parry | (n/a) | (n/a) | 22| 7 | 4 ( --) | | piercing weapons | 130 | 101 | 21| 25 | 2 ( --) | | slashing weapons | (n/a) | (n/a) | 45| 25 | 2 ( --) | `-------------------------------+----------+----------+---+-----+---------' Hp:518/770 Ep:197/326 Ex:75 Lvp:1% >save Mizzt is now saved. Hp:518/770 Ep:197/326 Ex:75 Lvp:1% >Morgatai [suomi]: jatkil o asennetta ;) tap kwendasir You tap Kwendasir on the shoulder. Hp:549/770 Ep:212/326 Ex:75 Lvp:1% >w ...## You are at the end of a small alley, in the middle of the .#.## park. There are trees all over you. Two buildings, Weapon .#@&# shop and a King's weapon and armour storage are here. A .#W## sign on the southern doorway says 'Weapon shop is under .###. construction, Sorry for inconvenience.' Fighn ter guild is east from here. The obvious exits are east and north. A street lamp (glowing) Hp:549/770 Ep:212/326 Ex:75 Lvp:1% >...#. You are on a small alley in the middle of the park, here .###L are trees all over you, but two old buildings made of ..@## granite are standing south from here. .#.## .#.&# The obvious exits are south and west. A street lamp (glowing) Hp:549/770 Ep:212/326 Ex:75 Lvp:1% > HP: 549(770) SP: 90(90) EP: 212(326) DF: 2963 w ^#... You are on Eregdor's Avenue, in the park. The park follows ^#.## the avenue to the north and south. Small alley goes to the ^#@.. east, you notice two old granite buildings at the end of ^#.#. the alley. King's Palace rises above all other buildings ^#.#. and trees to the north, and the mountains rise west from here. The obvious exits are east, south and north. A street lamp (glowing) Hp:549/770 Ep:212/326 Ex:75 Lvp:1% >Morgatai [suomi]: tohon zomban peluuseen :) Ymir [suomi]: zombaa jakso vahan aikaa pelaa Morgatai [suomi]: mut mä lähen sukittaan rl:ään Painmaker [suomi]: Tarttis olla siellä Miukkalin 'tosi hyvä kaveri' niin ei paljon porukka valittais... Morgatai [suomi]: no zomba o kivan letkeetä HP: 578(770) SP: 90(90) EP: 226(326) DF: 2961 [suomi]: Painmaker waves Ymir [suomi]: mjoo mut ei sita jaksa Painmaker [suomi]: Se tulee boreeks, kun pelaa kauan Ymir [suomi]: siel tarvii sita expaa niin vitusti et sais mitaa aikaa ja expan teko on siel aivan uskomattoman tylsaa w You can't go that way! Hp:578/770 Ep:226/326 Ex:75 Lvp:1% >Morgatai [suomi]: no joo ollaan me miukkalin kaa kaljalla käyty mut ei se nyt meinaa ettei joku troops tu välillä moikkaan HP: 609(770) SP: 90(90) EP: 241(326) DF: 2959 l ^#... You are on Eregdor's Avenue, in the park. The park follows ^#.## the avenue to the north and south. Small alley goes to the ^#@.. east, you notice two old granite buildings at the end of ^#.#. the alley. King's Palace rises above all other buildings ^#.#. and trees to the north, and the mountains rise west from here. A light rain is falling from a cloudy sky. The obvious exits are east, south and north. A street lamp (glowing) Hp:609/770 Ep:241/326 Ex:75 Lvp:1% >The rain stops but clouds still cover the sky. save Mizzt is now saved. Hp:609/770 Ep:241/326 Ex:75 Lvp:1% >Kwendasir arrives from east. Kwendasir leaves north. Painmaker [suomi]: Mulla ei ollu eilen...reincin rankuks... n ^#.#. You are on Eregdor's avenue, in the park. The park follows ^#.## the avenue to the north and south. King's Palce rises above ^#@.. all other buildings and trees to the north, and the ^#.## mountains rise west from here. ^#... The obvious exits are east, south and north. A street lamp (glowing) Hp:609/770 Ep:241/326 Ex:75 Lvp:1% >n ^^... You are on Eregdor's Avenue, in the park. The park, mainly ^#.#. old oaks and maples continues to the south and north. King's ^#@#. Palace rises above all other buildings and trees to the ^#.## west and northwest, and the mountains rise west behind the ^#... Palace. Thn e wall surrounding the Palace Yard blocks your way to west. The obvious exits are south and north. A street lamp (glowing) Stern-looking dwarven guard Hp:609/770 Ep:241/326 Ex:75 Lvp:1% >^^^^^ You are at the crossing of Eregdor's Avenue and Palace ^^^## Street. The park, mainly old oaks and maples continues to ^^@.. south and west. King's Palace rises above it's walls to ^#.#. the west. Huge steel gate blocks your way to the Palace ^#.#.n ground, there's a sign stamped on it saying 'CLOSED FOR REPAIRS'. The obvious exits are east and south. A street lamp (glowing) Hp:609/770 Ep:241/326 Ex:75 Lvp:1% >You can't go that way! Hp:609/770 Ep:241/326 Ex:75 Lvp:1% >e ^^^P. You are on Palace Street between Main Street and Palace ^#### Yard. The Palace rises above it's walls, and mountains rise ..@.. to the sky behind the Palace. Park follows the street to .#.## west and east. .#.## The obvious exits are east, south and west. A street lamp (glowing) Ragged human refugee Hp:609/770 Ep:241/326 Ex:75 Lvp:1% >e ^P.#. You are on Palace Street between Palace Yard and Main ####. street. The park continues to the west. King's Palace rises ..@.. above it's walls, and Mountains rise behind it. .###. .###. The obvious exits are east and west. A street lamp (glowing) Hp:609/770 Ep:241/326 Ex:75 Lvp:1% >i You are carrying 83.3kg (58%) of 142.5kg and 41.1dm^3 (42%) of 97.0dm^3. Money: [Cash: 0 Bank: 31880 Total: 31880] 2 x A bloodstained heart of wolf 2 x A shiny wolf claw A bloodstained heart of raven Keep: Burned out wooden torch Wooden torch (lit) 4 x Wooden torch Hp:609/770 Ep:241/326 Ex:75 Lvp:1% >save Mizzt is now saved. Hp:609/770 Ep:241/326 Ex:75 Lvp:1% >e .#.## You are at the crossing of Palace and Main Streets. The ##.## Main street continues to the south and north, while The ..@.. palace street goes to west and east. ##.## ##.## The obvious exits are east, south, west and north. A street lamp (glowing) Hp:609/770 Ep:241/326 Ex:75 Lvp:1% >time It is late in the first hour of Deepnight. It is currently the phase of Magic. It is the 22th day in the Month of Warmth, season of Living. (The day of Water in the week of Aythzilla) The year is 152, the year of Fire in the Septet of Fire. Hp:609/770 Ep:241/326 Ex:75 Lvp:1% >n n .#.#. You are on Main Sreet between Palace and Stone Walls .#.## Streets. This is in the middle of the city, and busy sounds .#@## can be heard everywhere. Some huge buildings owned by noble ##.## elfs rise to the east, and poor quarters can be seen at ..... north. The obvious exits are south and north. A street lamp (glowing) Hp:609/770 Ep:241/326 Ex:75 Lvp:1% >n ..... You are on Main Sreet between Palace and Stone Walls ##.## Streets. This is in the middle of the city, and busy sounds .#@#. can be heard everywhere. Some huge buildings owned by noble .#.## elfs rise to the east, and poor quarters can be seen nearby .#.## at north. The obvious exits are south and north. A street lamp (glowing) Playful leprechaun female Hp:609/770 Ep:241/326 Ex:75 Lvp:1% >n ##C## You are at the crossing of the Street of Stone Walls and ##.## Main Streets. You can see poor quarters all over this ..@.. crossing and some dwarven buildings to the west. Northern ##.## City Gates are directly north from here, small tunnel is .#.#. going through the massive granite wall. You notice guards walking on the top of the wall. The obvious exits are east, south, west and north. A street lamp (glowing) Hp:609/770 Ep:241/326 Ex:75 Lvp:1% >##@## This is the northern entrance to the Vaerlon. You are inside ##.## the tunnel going through the massive granite wall which ..... is protecting Vaerlon. Some torches are hanging on the wall and providing some light and safety to people who are passing by The obvious exits are south and north. Hp:609/770 Ep:241/326 Ex:75 Lvp:1% >n You are standing at the Northern City Gates of Vaerlon. At the end of a tunnel which goes through the massive wall protecting Vaerlon from its enemies is a thick iron gate. It is said that dwarves forged it in some secret way increasing its strength. Only one half of the gate stands open now, so as to make sure it can be closed fast. The dark elves might still attack again. To the north an road leads out into the realms of Icesus, and to the south the tunnel leads into Vaerlon itself. The obvious exits are southn and north. Hp:609/770 Ep:241/326 Ex:75 Lvp:1% > ^ You are walking on a road going north and south. The road in ^^ppp^ made out of hard stone that has been smoothed and shaped ^^+---- into ovals. Debris from the surrounding area litters the ^p@pppp road. The sky is overcast with dark clouds. ^#c##pp ### The obvious exits are east, south, west, northeast and north. Hp:609/770 Ep:241/326 Ex:75 Lvp:1% >walk ne You start walking northeastwards. On an east-west road (e, s, se, w, ne, n and sw) You stop walking northeastwards to decide which way to go. ^ You are walking on a road going east and west. The road in ^^^^^^ made out of hard stone that has been smoothed and shaped ^^ppp^^ into ovals. Debris from the surrounding area litters the ^+@---- road. The sky is overcast with dark clouds. p|ppppp ^#c##ppp # # The obvious exits are east, south, southeast, west, northeast, north and southwest. Hp:609/770 Ep:241/326 Ex:75 Lvp:1% >walk e You start walking eastwards. On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, n and sw) On an east-west road (nw, e, s, se, w and sw) On an east-west road (e, s, se, w, ne and sw) On an east-west road (e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) A wooden bridge (nw, e, s, se, w, ne, n and sw) You stop walking eastwards to take your bearings... ppppp You are on a wooden bridge that cracks and squeaks as you ^rrpppppp pass over it. Since it was built years ago, there are ^prrrpppp numerous fractures in it. You better be careful as you don't ----@---- want to fall through. The ssky is overcast with dark clouds. pppprrppp ppppprppp ppprp The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:609/770 Ep:241/326 Ex:75 Lvp:1% >walk e You start walking eastwards. On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) You stop walking eastwards to take your bearings... h You are walking on a road going east and west. The road in peepee made out of hard stone that has been smoothed and shaped epepeeeee into ovals. Debris from the surrounding area litters the ----@---- road. The sky is overcast wwith dark clouds. peeeeeeee pep The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:609/770 Ep:241/326 Ex:75 Lvp:1% >walk e You start walking eastwards. On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) You stop walking eastwards to decide which way to go. . You are on a crossing of two roads. The road in made out of eee.e hard stone that has been smoothed and shaped into ovals. eeeee.e Debris from the surrounding area litters the road. The sky ----@ee is overcast with dark cloudds. eeeee\e eee\e e The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:609/770 Ep:241/326 Ex:75 Lvp:1% >walk se You start walking southeastwards. On a northwest-southeast road (nw, e, s, se, w, ne, n and sw) On a northwest-southeast road (nw, e, s, se, w, ne, n and sw) On a northwest-southeast road (nw, e, s, se, w, ne, n and sw) On a northwest-southeast road (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) You stop walking southeastwards to decide which way to go. e You are on a crossing of two roads. The road in made out of e\eee hard stone that has been smoothed and shaped into ovals. e\eeeEE Debris from the surrounding area litters the road. The sky ee@---- is overcast with dark clouds. e/eeeEE -+eee | The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:609/770 Ep:241/326 Ex:75 Lvp:1% >walk e You start walking eastwards. On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) You stop walking northeastwards to take your bearings... e You are on a crossing of two roads. The road in made out of mee/. hard stone that has been smoothed and shaped into ovals. Eeeee/e Debris from the surrounding area litters the road. The sky ----@ee is overcast with dark cloudds. EEEeeee eee The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:609/770 Ep:241/326 Ex:75 Lvp:1% >walk ne You start walking northeastwards. On a northeast-southwest road (nw, e, s, se, w, ne, n and sw) On a northeast-southwest road (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) You stop walking northeastwards to decide which way to go. m You are on a crossing of two roads. The road in made out of mempp hard stone that has been smoothed and shaped into ovals. mmeeppp Debris from the surrounding area litters the road. The sky ee@---- is overcast with dark clouds. e/.eppp e/em. ee.e The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:609/770 Ep:241/326 Ex:75 Lvp:1% >s mppp You are walking on a dirt path. It is difficult to follow meepp because there are many weeds and rocks in the middle of it. eee+-- se Also, you can never tell what is ahead of you since the path ee/@ep meanders through the area. Around every sharp curve, you e/em.e hope something doesn't jump out of the shadows to attack e.epe you. The sky is overcast with dark clouds. e.ee The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:609/770 Ep:241/326 Ex:75 Lvp:1% > m p You are walking on a dirt path. It is difficult to follow eee+---- because there are many weeds and rocks in the middle of it. e/.epp Also, you can never tell what is ahead of you since the path /em@ee meanders through the area. Around every sharp curve, you ee.epe hope something doesn't jump out of the shadows to attack eee.eeep you. The sky is overcast with dark clouds. e e The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:609/770 Ep:240/326 Ex:75 Lvp:1% >sw e+-- You are walking on a dirt path. It is difficult to follow /.epp because there are many weeds and rocks in the middle of it. /em.e Also, you can never tell what is ahead of you since the pats h ee@ep meanders through the area. Around every sharp curve, you ee.ee hope something doesn't jump out of the shadows to attack e.e you. The sky is overcast with dark clouds. .ee The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:609/770 Ep:239/326 Ex:75 Lvp:1% > /.e You are walking on a dirt path. It is difficult to follow em. because there are many weeds and rocks in the middle of it. ee.ep Also, you can never tell what is ahead of you since the path ee@ee meanders through the area. Around every sharp curve, you ee.ee hope something doesn't jump out of the shadows to attack .ee you. The sky is overcast with dark clouds. eee The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:609/770 Ep:238/326 Ex:75 Lvp:1% >s em. You are walking on a dirt path. It is difficult to follow e.e because there are many weeds and rocks in the middle of it. ee.ee Also, you can never tell what is ahead of you since the path ee@ee meanders through the area. Around every sharp curve, you e.eee hope something doesn't jump out of the shadows to attack E.eee you. The sky is overcast with dark clouds. e The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:609/770 Ep:237/326 Ex:75 Lvp:1% >Morgatai [suomi]: nods.. mut soolo jatkuu rl:ssä sw sw e You are walking on a dirt path. It is difficult to follow ee.ee because there are many weeds and rocks in the middle of it. eee.e Also, you can never tell what is ahead of you since the path ee@ee meanders through the area. Around every sharp curve, you E.eee hope something doesn't jump out of the shadows to attack E?eee you. The sky is overcast with dark clouds. E The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:609/770 Ep:236/326 Ex:75 Lvp:1% > . You are walking on a dirt path. It is difficult to follow eee.e because there are many weeds and rocks in the middle of it. ee.e Also, you can never tell what is ahead of you since the path E@ee meanders through the area. Around every sharp curve, you ?eee hope something doesn't jump out of the shadows to attack EEEe you. The sky is overcast with dark clouds. E The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:609/770 Ep:235/326 Ex:75 Lvp:1% >sw You have arrived into a place where the surrounding forest .e seems a bit different. The luminance of the area seems to be EE.e somewhat minor and the air is calm. A pressuring silence E@ee makes you feel a bit uneasy. Sudden flashes of light attract EEEe your attention to the general southwest direction. The sky is overcast with dark clouds. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. A very comfortable looking camping place Small campfire crackling quietly Hp:609/770 Ep:234/326 Ex:75 Lvp:1% >sw The forest around seems quite calm and peaceful. Moss-covered large pine trees surround you in all directions. No voices of birds chirping or owls howling can be heard, even though you have caught a few glimpses of them. The whole forest seems to glow an eerie blueish light. The ground feels remotely soft and your feet are somewhat relaxed by it. The denseness of the forest prevents you from leaving in a variety of directions. The obvious exits are south, west and northeast. Hp:609/770 Ep:234/326 Ex:75 Lvp:1% >w You have wandered to the middle of the thickness of the forest. The branches of pine trees sweep across your face making small scratches. In the midst of the branches it is hard to see where you are actually wandering. You realize that you can make your way only to the east and west. Even that won't be easy. The obvious exits are east and west. Hp:609/770 Ep:234/326 Ex:75 Lvp:1% >w It's too dark and you can't see anything. Hp:609/770 Ep:234/326 Ex:75 Lvp:1% >w A huge anthill, made of thousands twigs, lies here, deep in the depths of the forest. The anthill leans to the pine tree which protects it from the wind and rain. The forest grows thick around you, and aside from the anthill, this place looks very much same than the forest around you. The obvious exits are east, south and southwest. Hp:609/770 Ep:234/326 Ex:75 Lvp:1% >sw Thin brown dust covers the crust of the forest. A colourful collection of animal tracks paint the dust. As you investigate the variety of tracks, you reckon that many sorts of animals have wandered around here. The large trees which grow straight from the ground create a safe atmosphere. You feel grateful to these trees, since you feel they protect you from the strange forces of this glowing forest. The obvious exits are southeast, east and northeast. Hp:609/770 Ep:234/326 Ex:75 Lvp:1% >Painmaker [suomi]: Niin, mutta silti...esim. ketään alle 80lvl jätkät ei varmaan tulis valittaan, ellei sitte oo just mMiukkalin kaveri Morgatai [suomi]: tänään tuli täällä 25% worthiin lisää se You are standing in a small clearing of the forest. In fact, the treeless spot is so small it can be called a 'clearing' only by long shot. Great pine trees surround the area. You can't hear humming or swishing of trees, and all animals seem to keep their snouts shut; there are no sounds in this weird forest. The quietness isn't the only thing that directs your attention. A pale, etheric glow of the forest also catches your attention. The obvious exits are northwest, east, southeast and north. Hp:609/770 Ep:234/326 Ex:75 Lvp:1% >Morgatai [suomi]: joten saa riittää se The forest around here isn't very thick. There is a strong odor of twigs in the air and you can also smell some sweet aroma of flowers. The mossy ground is covered by twigs, rocks and some small boughs. Under a pine tree grows a group of fungi. You notice one mushroom being different than others. Cute little flowers spot the mossy ground. The splash of colours makes you feel great. When you turn your view to the south, you see a small white temple which looks like a huge toadstool under mighty pines. The obvious exits are northwest, east and south. 2 x A chunk of raw Mole meat Hp:609/770 Ep:234/326 Ex:75 Lvp:1% >Painmaker [suomi]: Joops...moro eat chunk You eat a chunk of raw Mole meat. Hp:638/770 Ep:253/326 Ex:75 Lvp:1% >eat chunk You eat a chunk of raw Mole meat. Hp:638/770 Ep:258/326 Ex:75 Lvp:1% >eat chunk You don't have any chunk that you can eat. Hp:638/770 Ep:258/326 Ex:75 Lvp:1% >Morgatai [suomi]: moe s You have arrived in front of the gates to a snowwhite temple. The gates are made of iron and seem quite rusty. Weeds grow between the decorative stones which outline the gates. On your left side is two huge worn-down pillars. The pillars on your right side seem to have been toppled a long time ago, since lichen and fungi have made their home around it. The temple itself is not well visible from here, since the gates and a sturdy wall circumference the area. The gates themselves are rusted shut but a small door in the eastern side of the gate might be openable. An A rusty old door leading south (closed). The only obvious exit is north. Hp:638/770 Ep:258/326 Ex:75 Lvp:1% > HP: 638(770) SP: 90(90) EP: 258(326) DF: 2957 n The forest around here isn't very thick. There is a strong odor of twigs in the air and you can also smell some sweet aroma of flowers. The mossy ground is covered by twigs, rocks and some small boughs. Under a pine tree grows a group of fungi. You notice one mushroom being different than others. Cute little flowers spot the mossy ground. The splash of colours makes you feel great. When you turn your view to the south, you see a small white temple which looks like a huge toadstool under mighty pines. The obvious exits are northwest, east and south. Hp:638/770 Ep:258/326 Ex:75 Lvp:1% >e The forest around you is so thick you have great problems moving yourself anywhere. You can't see almost anything because the group of sharp branches cover your view. The strong wind ties your hair around branches of nearby trees. When you try to go down to the grassroots level, angry ants attack you. You don't own very sublime thoughts about this forest! The obvious exits are east and west. Hp:638/770 Ep:258/326 Ex:75 Lvp:1% >e You have arrived at a clearing in the forest. In the middle of it stands a tree of monumental size. It is a deciduous tree which strikes odd since other all trees so far have been coniferous, mainly pines. The forest around you is all peaceful and once again, your ears detect no sounds. The obvious exits are northwest, west and north. Hp:638/770 Ep:258/326 Ex:75 Lvp:1% >ne You have entered the massive tree. For some reason it is hollow, and a quite elaborate stairway has been carved leading upward. The walls look like elm parquet, since they reflect images. You could imagine being in a mansion more than a tree, pondering, who might live in such a fine residence. The obvious exits are up, out and north. Hp:638/770 Ep:258/326 Ex:75 Lvp:1% >u After escalating close to one hundred steps, you reach a landing on the stairway. The walls are as fine as they were downstairs, though a small window has been chipped in the southwest corner. The stairway continues up. The obvious exits are up and down. Hp:638/770 Ep:258/326 Ex:75 Lvp:1% >d You have entered the massive tree. For some reason it is hollow, and a quite elaborate stairway has been carved leading upward. The walls look like elm parquet, since they reflect images. You could imagine being in a mansion more than a tree, pondering, who might live in such a fine residence. The obvious exits are up, out and north. Hp:638/770 Ep:258/326 Ex:75 Lvp:1% >n This room is far beyond the prior stairway-room in construction. A worn-down ladder leads upward, though you have second thoughts upon climbing them. The walls look though some creatures would have eaten them. The floor is filled with shreds of wood. The obvious exits are up and south. Hp:638/770 Ep:258/326 Ex:75 Lvp:1% >n You can't go that way! Hp:638/770 Ep:258/326 Ex:75 Lvp:1% >u The room is quite barren. There are no decorations whatsoever. You can hear voices of critters crunching wood nearby. The roomlike cavity is quite spacious, continuing north and east. The obvious exits are down, east and north. Hp:638/770 Ep:258/326 Ex:75 Lvp:1% >n The room is quite barren. There are no decorations whatsoever. You can hear voices of critters crunching wood nearby. The cavity is quite small, the only exit leading south. The only obvious exit is south. Hp:638/770 Ep:258/326 Ex:75 Lvp:1% >n You can't go that way! Hp:638/770 Ep:258/326 Ex:75 Lvp:1% >s The room is quite barren. There are no decorations whatsoever. You can hear voices of critters crunching wood nearby. The roomlike cavity is quite spacious, continuing north and east. The obvious exits are down, east and north. Hp:638/770 Ep:258/326 Ex:75 Lvp:1% >e The room is quite barren. There are no decorations whatsoever. You can hear voices of critters crunching wood nearby. The only exit is to the west The only obvious exit is west. Hp:638/770 Ep:258/326 Ex:75 Lvp:1% >w The room is quite barren. There are no decorations whatsoever. You can hear voices of critters crunching wood nearby. The roomlike cavity is quite spacious, continuing north and east. The obvious exits are down, east and north. Hp:638/770 Ep:258/326 Ex:75 Lvp:1% >d This room is far beyond the prior stairway-room in construction. A worn-down ladder leads upward, though you have second thoughts upon climbing them. The walls look though some creatures would have eaten them. The floor is filled with shreds of wood. The obvious exits are up and south. Hp:638/770 Ep:258/326 Ex:75 Lvp:1% >s s You have entered the massive tree. For some reason it is hollow, and a quite elaborate stairway has been carved leading upward. The walls look like elm parquet, since they reflect images. You could imagine being in a mansion more than a tree, pondering, who might live in such a fine residence. The obvious exits are up, out and north. Hp:638/770 Ep:258/326 Ex:75 Lvp:1% >You can't go that way! Hp:638/770 Ep:258/326 Ex:75 Lvp:1% >out You have arrived at a clearing in the forest. In the middle of it stands a tree of monumental size. It is a deciduous tree which strikes odd since other all trees so far have been coniferous, mainly pines. The forest around you is all peaceful and once again, your ears detect no sounds. The obvious exits are northwest, west and north. Hp:638/770 Ep:258/326 Ex:75 Lvp:1% >n You feel like an ant when you must move in this thick forest so near the ground. All the dirt and twigs on the ground cling to your once-clean clothes. You must look like quite a spectacle. Your eyes notice a huge tree looming in the south. It seems to be much bigger than other trees in the forest. The obvious exits are south and north. Hp:638/770 Ep:258/326 Ex:75 Lvp:1% >n In this part of the forest grows many pine trees, which blocks your way to most directions. You estimate that the biggest creature that could penetrate the thickness would be a small fox. On the ground lies many large cones. It must be a wonderful place for a squirrel to live. Speaking of which, you suddenly notice a round squirrel's nest high up in the tree. The obvious exits are south, west and north. Hp:638/770 Ep:258/326 Ex:75 Lvp:1% >w In this place of the forest, trees grow more separate. The spacious clearing makes you feel relaxed after the pressuring thickness of the forest. Even the odd quietness doesn't disturb your nerves so much. When you peer to the southwest you can see an even bigger clearing than the one where you are now standing. The obvious exits are east, south, west and southwest. Hp:638/770 Ep:258/326 Ex:75 Lvp:1% >sw You have reached a barren site in the forest. Not much vegetation abounds this clearing. The earth seems to have torn asunder, leaving a considerably large crack on the ground. Many footprints lead in and out of the crack. You hear animals roaring from beyond. The obvious exits are northwest and northeast. A woman weeping her lost husband Hp:638/770 Ep:258/326 Ex:75 Lvp:1% >enter crack You enter the crack, realizing there is no return. Far up you see the crack. The room must be about 20 metres in height, so there is no hope climbing the slick walls. A faint gleam of sunlight pushes its way through the crack, making a light stream on the southern cavern wall. The ground is of strong granite, which is partly covered with sand and gravel. Many footprints are scattered around, making it impossible to determine what kind of creatures might inhabit these caverns. The only obvious exit is southwest. An awkward brown rat An awkward brown rat Hp:638/770 Ep:258/326 Ex:75 Lvp:1% >kill rat You attack Rat. Hp:638/770 Ep:258/326 Ex:75 Lvp:1% >You slice Rat hitting his upper torso with your great axe causing very dangerous slashes. Rat strikes you hitting your right thigh with his right hand causing rather negligible wounds. Rat tries to hit you but misses. You skillfully slit Rat hitting his head with your great axe resulting as a SHOWER of blood. Rat gets WOUNDED from the massive damage. His head starts bleeding. Rat screams in pain! Rat gets STUNNED from massive pain. Rat staggers to the ground ... dead. kill rat Battle over. You attack Rat. Hp:629/770 Ep:258/326 Ex:262 Lvp:3% >You strike Rat hitting his upper torso with your great axe CUTTING through tendons and muscle tissue. Rat gets WOUNDED from the massive damage. His torso starts bleeding. Rat gets STUNNED from massive pain. You powerfully cut Rat hitting his right arm with your great axe resulting as a SHOWER of blood. Rat gets WOUNDED from the massive damage. His right arm starts bleeding. Rat staggers and falls to the ground ... dead. Battle over. You hear sounds of animals screaming in the distance. HP: 658(770) SP: 90(90) EP: 272(326) DF: 2953 l Far up you see the crack. The room must be about 20 metres in height, so there is no hope climbing the slick walls. A faint gleam of sunlight pushes its way through the crack, making a light stream on the southern cavern wall. The ground is of strong granite, which is partly covered with sand and gravel. Many footprints are scattered around, making it impossible to determine what kind of creatures might inhabit these caverns. The only obvious exit is southwest. Mutilated dead body of Rat Dismembered dead body of Rat Hp:658/770 Ep:272/326 Ex:354 Lvp:5% >dig grave You dig a large mass-grave for all the corpses and shove them in. Hp:658/770 Ep:272/326 Ex:354 Lvp:5% >ga You get A bloodstained heart of rat and A bloodstained heart of rat. Hp:658/770 Ep:272/326 Ex:354 Lvp:5% >sw As you go farther into the cavern, the temperature seems to drop a bit. The air now quite cool and relaxing. It is very dark since there are generally no lightsources. These caverns must have formed during the ice age, when the earth was shaken by heavy glaciers. Decaying corpses of little critters such as snakes and spiders have been dumped into a corner. The obvious exits are southeast, northeast and southwest. A skimpy spider, looking quite famished Hp:658/770 Ep:272/326 Ex:354 Lvp:5% >kill spider You attack A skimpy spider. Hp:658/770 Ep:272/326 Ex:354 Lvp:5% >butt You start looking for a good spot in the battle to try your combat maneuver. Hp:658/770 Ep:272/326 Ex:354 Lvp:5% >You try to hit A skimpy spider but miss by an inch. A skimpy spider strikes you hitting your lower torso with his fangs causing rather negligible wounds. You try to hit A skimpy spider but miss by an inch. A skimpy spider tries to hit you but misses slightly. You hear sounds of animals screaming in the distance. HP: 650(770) SP: 90(90) EP: 266(326) DF: 2951 You decide to try a combat maneuver! Cackling wickedly you jump headlong at A skimpy spider, and pummel him severely with your bronze helmet. A skimpy spider gets STUNNED from massive pain. A skimpy spider tries to hit you but misses. You strike A skimpy spider hitting his left arm with your great axe CUTTING through tendons and muscle tissue. A skimpy spider gets WOUNDED from the massive damage. His left arm starts bleeding. A skimpy spider is DEAD. R.I.P. Battle over. Joesupreme [suomi]: no nii joo Painmaker [suomi]: Tul just mieleen yks hyvä puoli tosta zombasta...tv-channeli... Joesupreme [suomi]: heitin ideaa visin arealla, niin taa heitti idean visille... Daemion : kyl se meille tuli kiitos vaa HP: 679(770) SP: 90(90) EP: 278(326) DF: 2949 Joesupreme [suomi]: aijaa Hp:679/770 Ep:278/326 Ex:453 Lvp:6% >dig grave You dig a grave for the corpse and bury it carefully. Hp:679/770 Ep:278/326 Ex:453 Lvp:6% >ga You get A bloodstained heart of a skimpy spider. Hp:679/770 Ep:278/326 Ex:453 Lvp:6% >l As you go farther into the cavern, the temperature seems to drop a bit. The air now quite cool and relaxing. It is very dark since there are generally no lightsources. These caverns must have formed during the ice age, when the earth was shaken by heavy glaciers. Decaying corpses of little critters such as snakes and spiders have been dumped into a corner. The obvious exits are southeast, northeast and southwest. Hp:679/770 Ep:278/326 Ex:453 Lvp:6% >w You can't go that way! Hp:679/770 Ep:278/326 Ex:453 Lvp:6% >sw The cavern floor is jilted a bit upward. It might mean an exit to the forest from where you entered these caverns might be nearby. The air is a bit warmer than what it was in the previous room. The obvious exits are east and northeast. A small snake scurrying on the cavern floor A skimpy spider, looking quite famished Hp:679/770 Ep:278/326 Ex:453 Lvp:6% >kill snake You attack A small green snake. Hp:679/770 Ep:278/326 Ex:453 Lvp:6% >butt You start looking for a good spot in the battle to try your combat maneuver. Hp:679/770 Ep:278/326 Ex:453 Lvp:6% >You try to hit A small green snake but miss by an inch. Idles : mikä tv-channel? A small green snake stabs you hitting your right thigh with his fangs causing negligible wounds. A small green snake pierces you hitting your right thigh with his fangs causing bleeding injuries. You strike A small green snake hitting his head with your great axe CUTTING through fragile bones. HP: 657(770) SP: 90(90) EP: 270(326) DF: 2949 You decide to try a combat maneuver! Cackling wickedly you jump headlong at A small green snake, and pummel him severely with your bronze helmet. A small green snake stabs you hitting your lower torso with his fangs causing negligible wounds. The coolness of the air soothes you. You try to hit A small green snake but miss slightly. f cutter You just fingered Cutter, better watch out! Cutter is a level 332 Koneko. He has been on for 10s and has been idle for 6s. He is 18 weeks 1 day 4 hours 17 minutes 48 seconds old. He has a homepage at http://www.iki.fi/lonewolf/ He has killed A lich lord wanting to kill you, 126027 exp He has no unread mail. Plan: Don't give me no shit or I'll zap ya. Things coded by me: Stuff: Lockers, New spellsystem, New helpsystem Areas: Strange forest, Calm valley Hp:650/770 Ep:266/326 Ex:453 Lvp:6% >A small green snake stabs you hitting your lower torso with his fangs causing negligible wounds. HP: 643(770) SP: 90(90) EP: 266(326) DF: 2947 Hp:643/770 Ep:266/326 Ex:453 Lvp:6% >Painmaker [suomi]: Kertoo mitä tulee telkasta...se on aikast kätsä, esim borettavan expotuksen rinnalla A small green snake stabs you hitting your right leg with his fangs causing negligible wounds. Hp:634/770 Ep:266/326 Ex:453 Lvp:6% >You skillfully slit A small green snake hitting his neck with your great axe resulting as a SHOWER of blood. A small green snake screams in pain! A small green snake gets STUNNED from massive pain. A small green snake staggers and falls to the ground ... dead. l The cavern floor is jilted a bit upward. It might mean an exit to the forest from where you entered these caverns might be nearby. The air is a bit warmer than what it was in the previous room. The obvious exits are east and northeast. Dismembered bodyparts of A small green snake A skimpy spider, looking quite famished Hp:634/770 Ep:266/326 Ex:702 Lvp:10% >g You get A bloodstained heart of a small green snake from corpse. Hp:634/770 Ep:266/326 Ex:702 Lvp:10% >Battle over. dig grave You dig a grave for the corpse and bury it carefully. Hp:634/770 Ep:266/326 Ex:702 Lvp:10% >kill spider You attack A skimpy spider. Hp:634/770 Ep:266/326 Ex:702 Lvp:10% >butt You start looking for a good spot in the battle to try your combat maneuver. Hp:634/770 Ep:266/326 Ex:702 Lvp:10% >You strike A skimpy spider hitting his right arm with your great axe CUTTING through tendons and muscle tissue. A skimpy spider gets WOUNDED from the massive damage. His right arm starts bleeding. A skimpy spider gets STUNNED from massive pain. A skimpy spider staggers to the ground ... dead. Battle over. g You get A bloodstained heart of a skimpy spider and 2 silver coins from corpse. Hp:634/770 Ep:264/326 Ex:756 Lvp:11% >You hear sounds of animals screaming in the distance. dig grave You dig a grave for the corpse and bury it carefully. Hp:634/770 Ep:264/326 Ex:756 Lvp:11% >l The cavern floor is jilted a bit upward. It might mean an exit to the forest from where you entered these caverns might be nearby. The air is a bit warmer than what it was in the previous room. The obvious exits are east and northeast. Hp:634/770 Ep:264/326 Ex:756 Lvp:11% > HP: 663(770) SP: 90(90) EP: 278(326) DF: 2945 e It's too dark and you can't see anything. Hp:663/770 Ep:278/326 Ex:756 Lvp:11% >sw You can't go that way! Hp:663/770 Ep:278/326 Ex:756 Lvp:11% >light torch 2 It fails to light. Hp:663/770 Ep:278/326 Ex:756 Lvp:11% >l It's too dark and you can't see anything. Hp:663/770 Ep:278/326 Ex:756 Lvp:11% >light torch 3 It is already lit! Hp:663/770 Ep:278/326 Ex:756 Lvp:11% >l It's too dark and you can't see anything. Hp:663/770 Ep:278/326 Ex:756 Lvp:11% >skills You have trained the following skills: ,-----------------------------------------------------------------------------. | Name | % | | % | |----------------------------------+---+----------------------------------+---| | Attack | 55| Light armours | 40| | Axes | 40| Maces | 12| | Bludgeoning weapons | 20| Medium armours | 16| | Brawling | 29| Natural | 27| | Camping | 30| Offensive | 6| | Carving | 30| Parry | 22| | Concentrated attack | 7| Piercing weapons | 21| | Concentrated defence | 7| Polearms | 9| | Consider | 15| Shields | 30| | Defensive | 6| Skinning | 32| | Dodge | 22| Slashing weapons | 45| | Flails | 2| Spears | 7| | Hammers | 4| Staves | 7| | Headbutt | 53| Swimming | 22| | Kick | 30| Swords | 12| |----------------------------------+------------------------------------------' | Number of known skills: 30 | `----------------------------------' Hp:663/770 Ep:278/326 Ex:756 Lvp:11% >Ymir [suomi]: ohan taalki toi webnews Autosave. l It's too dark and you can't see anything. Hp:663/770 Ep:278/326 Ex:756 Lvp:11% >You hear sounds of animals screaming in the distance. light torch 3 It is already lit! Hp:663/770 Ep:278/326 Ex:756 Lvp:11% >light torch 4 You ignite the torch 4. Hp:663/770 Ep:278/326 Ex:756 Lvp:11% >l The cavern room continues to elevate, bringing even more hope of getting out. The air is nice and warm and the room bears more light than the ones before. A rotten corpse of a snake lies in the middle of the room, giving off a very unpleasant odor. The obvious exits are south and west. A bloodstained heart of a small green snake A small snake scurrying on the cavern floor Hp:663/770 Ep:278/326 Ex:756 Lvp:11% >s The cavern seems to end here. The air is nice and warm. Strangely enough, the air seems to smell of apples and other garden fruits. At the southern end of the room there is a ladder. The granite walls look quite monumental the room is quite high. A large pile of bones are stacked near the ladder. The only obvious exit is north. Hp:663/770 Ep:278/326 Ex:756 Lvp:11% >climb ladder As you climb the ladder it crumbles into a zillion pieces. You manage to hang on to the top of the ledge and pull yourself up. The garden around you is quite beautiful. It seems as it hasn't been tended for quite a while, since planted flowers such as daisies and roses have grown wildly. The undergrowth is about one metre in height, and moving around is a bit slowed down. A snow-white structure, resembling a temple of some sort, can be seen to the eastern and southern directions. A sturdy wall circles behind you. Beside the wall is a pile of small boulders, which could be used to climb upon the wall. An A white marble door leading east (closed). The obvious exits are wall and southwest. Hp:663/770 Ep:278/326 Ex:756 Lvp:11% >eall The world will end in 5 minutes. Please log out. Hp:663/770 Ep:278/326 Ex:756 Lvp:11% >wall Down low you see the vast forest. Behind you is the garden from which you climbed up here. The wall is sturdy and quite firm, and it would be easy to descend down to either side. The obvious exits are forest and garden. Hp:663/770 Ep:278/326 Ex:756 Lvp:11% >forest You have arrived in front of the gates to a snowwhite temple. The gates are made of iron and seem quite rusty. Weeds grow between the decorative stones which outline the gates. On your left side is two huge worn-down pillars. The pillars on your right side seem to have been toppled a long time ago, since lichen and fungi have made their home around it. The temple itself is not well visible from here, since the gates and a sturdy wall circumference the area. The gates themselves are rusted shut but a small door in the eastern side of the gate might be openable. An A rusty old door leading south (closed). The only obvious exit is north. Hp:663/770 Ep:278/326 Ex:756 Lvp:11% >e e You can't go that way! Hp:663/770 Ep:278/326 Ex:756 Lvp:11% >You can't go that way! Hp:663/770 Ep:278/326 Ex:756 Lvp:11% >e You can't go that way! Hp:663/770 Ep:278/326 Ex:756 Lvp:11% >n e The forest around here isn't very thick. There is a strong odor of twigs in the air and you can also smell some sweet aroma of flowers. The mossy ground is covered by twigs, rocks and some small boughs. Under a pine tree grows a group of fungi. You notice one mushroom being different than others. Cute little flowers spot the mossy ground. The splash of colours makes you feel great. When you turn your view to the south, you see a small white temple which looks like a huge toadstool under mighty pines. The obvious exits are northwest, east and south. Hp:663/770 Ep:278/326 Ex:756 Lvp:11% >e The forest around you is so thick you have great problems moving yourself anywhere. You can't see almost anything because the group of sharp branches cover your view. The strong wind ties your hair around branches of nearby trees. When you try to go down to the grassroots level, angry ants attack you. You don't own very sublime thoughts about this forest! The obvious exits are east and west. Cute blind mole, searching for her home Cute blind mole, searching for her home Cute blind mole, searching for her home Hp:663/770 Ep:278/326 Ex:756 Lvp:11% >e You have arrived at a clearing in the forest. In the middle of it stands a tree of monumental size. It is a deciduous tree which strikes odd since other all trees so far have been coniferous, mainly pines. The forest around you is all peaceful and once again, your ears detect no sounds. The obvious exits are northwest, west and north. Hp:663/770 Ep:278/326 Ex:756 Lvp:11% >You can't go that way! Hp:663/770 Ep:278/326 Ex:756 Lvp:11% >ne You have entered the massive tree. For some reason it is hollow, and a quite elaborate stairway has been carved leading upward. The walls look like elm parquet, since they reflect images. You could imagine being in a mansion more than a tree, pondering, who might live in such a fine residence. The obvious exits are up, out and north. Hp:663/770 Ep:278/326 Ex:756 Lvp:11% >u After escalating close to one hundred steps, you reach a landing on the stairway. The walls are as fine as they were downstairs, though a small window has been chipped in the southwest corner. The stairway continues up. The obvious exits are up and down. Hp:663/770 Ep:278/326 Ex:756 Lvp:11% >d You have entered the massive tree. For some reason it is hollow, and a quite elaborate stairway has been carved leading upward. The walls look like elm parquet, since they reflect images. You could imagine being in a mansion more than a tree, pondering, who might live in such a fine residence. The obvious exits are up, out and north. Hp:663/770 Ep:278/326 Ex:756 Lvp:11% >out You have arrived at a clearing in the forest. In the middle of it stands a tree of monumental size. It is a deciduous tree which strikes odd since other all trees so far have been coniferous, mainly pines. The forest around you is all peaceful and once again, your ears detect no sounds. The obvious exits are northwest, west and north. Hp:663/770 Ep:278/326 Ex:756 Lvp:11% >n n You feel like an ant when you must move in this thick forest so near the ground. All the dirt and twigs on the ground cling to your once-clean clothes. You must look like quite a spectacle. Your eyes notice a huge tree looming in the south. It seems to be much bigger than other trees in the forest. The obvious exits are south and north. Hp:663/770 Ep:278/326 Ex:756 Lvp:11% >n In this part of the forest grows many pine trees, which blocks your way to most directions. You estimate that the biggest creature that could penetrate the thickness would be a small fox. On the ground lies many large cones. It must be a wonderful place for a squirrel to live. Speaking of which, you suddenly notice a round squirrel's nest high up in the tree. The obvious exits are south, west and north. Hp:663/770 Ep:278/326 Ex:756 Lvp:11% >n The forest around seems quite calm and peaceful. Moss-covered large pine trees surround you in all directions. No voices of birds chirping or owls howling can be heard, even though you have caught a few glimpses of them. The whole forest seems to glow an eerie blueish light. The ground feels remotely soft and your feet are somewhat relaxed by it. The denseness of the forest prevents you from leaving in a variety of directions. The obvious exits are south, west and northeast. Hp:663/770 Ep:278/326 Ex:756 Lvp:11% >ne You can't go that way! Hp:663/770 Ep:278/326 Ex:756 Lvp:11% > You have arrived into a place where the surrounding forest .e seems a bit different. The luminance of the area seems to be EE.e somewhat minor and the air is calm. A pressuring silence E@ee makes you feel a bit uneasy. Sudden flashes of light attract EEEe your attention to the general southwest direction. A light rain is falling from a cloudy sky. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Small campfire crackling quietly A very comfortable looking camping place Hp:663/770 Ep:278/326 Ex:756 Lvp:11% >The warmth of the fire makes you feel better. ne . You are walking on a dirt path. It is difficult to follow eee.e because there are many weeds and rocks in the middle of it. ee.e Also, you can never tell what is ahead of you since the path E@ee meanders through the area. Around every sharp curve, you ?eee hope something doesn't jump out of the shadows to attack EEEe you. A light rain is falling from a cloudy sky. E The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:716/770 Ep:303/326 Ex:756 Lvp:11% > HP: 716(770) SP: 90(90) EP: 303(326) DF: 2943 walk ne You start walking northeastwards. A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) You stop walking northwestwards to decide which way to go. mppp You are walking on a dirt path. It is difficult to follow meepp because there are many weeds and rocks in the middle of it. eee+-- Also, you can never tell what is ahead of you since the path ee/@ep meanders through the area. Around every sharp curve, you e/em.e hope something doesn't jump out of the shadows to attack e.epe you. A light rain is falling from a cloudy sky. e.ee The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:716/770 Ep:297/326 Ex:756 Lvp:11% >walk w You start walking westwards. On a northeast-southwest road (nw, e, s, se, w, ne, n and sw) You stop walking westwards to decide which way to go. p You are walking on a road going southwest and northeast. The mmeepp road in made out of hard stone that has been smoothed and eee+-- shaped into ovals. Debris from the surrounding area litters ee@.ep the road. A light rain is falling from a cloudy sky. e/em.e -+ee.epe e e The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:716/770 Ep:296/326 Ex:756 Lvp:11% >walk sw You start walking southwestwards. On a northeast-southwest road (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) You stop walking westwards to take your bearings... You are walking on a road going east and west. The road in eee made out of hard stone that has been smoothed and shaped e\eeeEEEe into ovals. Debris from the surrounding area litters the ee+-@---- road. A light rain is falling from a cloudy sky. e/eeeEEEE eEE The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:716/770 Ep:296/326 Ex:756 Lvp:11% >walk w You start walking westwards. On an east-west road (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) You stop walking westwards to decide which way to go. e You are on a crossing of two roads. The road in made out of e\eee hard stone that has been smoothed and shaped into ovals. e\eeeEE Debris from the surrounding area litters the road. A light ee@---- rain is falling from a cloudy sky. e/eeeEE -+eee | The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:716/770 Ep:296/326 Ex:756 Lvp:11% >walk sw You start walking southwestwards. On a northeast-southwest road (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) You stop walking southwestwards to decide which way to go. e You are on a crossing of two roads. The road in made out of eee+- hard stone that has been smoothed and shaped into ovals. eeeee/e Debris from the surrounding area litters the road. A light ----@ee rain is falling from a clouudy sky. eeee|ee e|e e|e The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:716/770 Ep:296/326 Ex:756 Lvp:11% >walk w You start walking westwards. On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) You stop walking westwards to take your bearings... You are walking on a road going east and west. The road in epe made out of hard stone that has been smoothed and shaped pppeeepee into ovals. Debris from the surrounding area litters the ----@---- road. A light rain is falliing from a cloudy sky. ppepeeeee pppeee p The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:716/770 Ep:296/326 Ex:756 Lvp:11% >save Mizzt is now saved. Hp:716/770 Ep:296/326 Ex:756 Lvp:11% >walk w You start walking westwards. On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) You stop walking westwards to take your bearings... prppp You are walking on a road going east and west. The road in ppprppppe made out of hard stone that has been smoothed and shaped pprrppppp into ovals. Debris from the surrounding area litters the -==-@---- road. A light rain is falliing from a cloudy sky. prrpppppp rrppppppp ppppp The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:716/770 Ep:296/326 Ex:756 Lvp:11% >Painmaker [suomi]: Joo...mutta mä en oo oikeen perehtyny tohon news-systeemiin vielä... walk w You start walking westwards. On an east-west road (nw, e, s, se, w, ne, n and sw) A wooden bridge (nw, e, s, se, w, ne, n and sw) A wooden bridge (nw, e, s, se, w, ne, n and sw) On an east-west road (e, s, se, w, ne, n and sw) A crossing (e, s, se, w, ne and sw) On a northeast-southwest road (e, s, se, w, ne, n and sw) On a northeast-southwest road (nw, e, s, se, w, ne, n and sw) You stop walking southwestwards to take your bearings... # # You are walking on a road going southwest and northeast. The #####p+-= road in made out of hard stone that has been smoothed and ###pp/ppr shaped into ovals. Debris from the surrounding area litters pppp@pprr the road. A light rain is falling from a cloudy sky. ---+hprrp hhhhh~rpp H ~ The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:716/770 Ep:296/326 Ex:756 Lvp:11% >walk sw You start walking southwestwards. A crossing (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) 2 x Burned out wooden torch You stop walking westwards to decide which way to go. ##### You are on a crossing of two roads. The road in made out of pp##c###p hard stone that has been smoothed and shaped into ovals. pppp|pppp Debris from the surrounding area litters the road. A light ----@---+ rain is falling from a clouudy sky. phhhhhhhh H^^ The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. 2 x Burned out wooden torch Hp:716/770 Ep:296/326 Ex:756 Lvp:11% >walk w You start walking westwards. On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) Burned out wooden torch On a northeast-southwest road (nw, e, s, se, w, ne, n and sw) You stop walking southwestwards to take your bearings... ^^ep You are walking on a road going southwest and northeast. The ^epppp road in made out of hard stone that has been smoothed and eep+--- shaped into ovals. Debris from the surrounding area litters pe@pppp the road. A light rain is falling from a cloudy sky. ./ppphh p+pppph~ ppppp The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:716/770 Ep:296/326 Ex:756 Lvp:11% >walk sw You start walking southwestwards. On a northeast-southwest road (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) You stop walking southwestwards to decide which way to go. .peep You are on a crossing of two roads. The road in made out of ppp.pe/pp hard stone that has been smoothed and shaped into ovals. pppp./ppp Debris from the surrounding area litters the road. A light pppp@pppp rain is falling from a cloudy sky. ppp/ppppp pp/pppp~~ pppp~ The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:716/770 Ep:296/326 Ex:756 Lvp:11% >walk sw You start walking southwestwards. On a northeast-southwest road (nw, e, s, se, w, ne, n and sw) On a northeast-southwest road (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) A wooden bridge (nw, e, s, se, w, ne, n and sw) A wooden bridge (nw, e, s, se, w, ne, n and sw) On a south-north road (nw, e, s, se, w, ne, n and sw) On a south-north road (nw, e, s, se, w, ne, n and sw) You stop walking southwards to take your bearings... rr=pp You are walking on a road going north and south. The road in pppp=rp~~ made out of hard stone that has been smoothed and shaped pppp|rr~~ into ovals. Debris from the surrounding area litters the pppp@pr~~ road. A light rain is falling from a cloudy sky. ^^pp|pp~~ ^ppp|pp~~ pp|pp The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:716/770 Ep:296/326 Ex:756 Lvp:11% >walk s You start walking southwards. On a south-north road (nw, e, s, se, w, ne, n and sw) On a south-north road (nw, e, s, se, w, ne, n and sw) On a south-north road (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) On a northeast-southwest road (nw, e, s, se, ne, n and sw) On a northeast-southwest road (e, se, ne and sw) A crossing (s, se, ne and sw) On a northwest-southeast road (nw, e, s, se, w, ne and sw) On a northwest-southeast road (nw, e, s, se, w, ne and n) You stop walking southeastwards to take your bearings... You are walking on a road going southeast and northwest. The ^+ ^^ road in made out of hard stone that has been smoothed and h\Hph shaped into ovals. Debris from the surrounding area litters hh@hp the road. A light rain is falling from a cloudy sky. h^h+. hh|hh h The obvious exits are northwest, east, south, southeast, west, northeast and north. Hp:716/770 Ep:296/326 Ex:756 Lvp:11% >nw You are walking on a rnw oad going southeast and northwest. The ^^ p road in made out of hard stone that has been smoothed and ^+^p shaped into ovals. Debris from the surrounding area litters Hh@H the road. A light rain is falling from a cloudy sky. hhh\ h^h+ | The obvious exits are northwest, east, south, southeast, west, northeast and southwest. Hp:716/770 Ep:296/326 Ex:756 Lvp:11% > You are on a crossing of two roads. The road in made out of / hard stone that has been smoothed and shaped into ovals. ^^/ Debris from the surrounding area litters the road. A light ^@^ rain is falling from a cloudy sky. Hh\ hhh\ h The obvious exits are south, southeast, nonw rtheast and southwest. Hp:716/770 Ep:296/326 Ex:756 Lvp:11% >You can't go that way! Hp:716/770 Ep:296/326 Ex:756 Lvp:11% >Daemion : help webnews ne ne You are walking on a road going southwest and northeast. The +pp road in made out of hard stone that has been smoothed and ^^/pp shaped into ovals. Debris from the surrounding area litters ^@pp^ the road. A light rain is falling from a cloudy sky. +^pp^ H ph^ The obvious exits are east, southeast, northeast and southwest. Hp:716/770 Ep:296/326 Ex:756 Lvp:11% > ppp|p You are walking on a road going southwest and northeast. The ppp|pp~ road in made out of hard stone that has been smoothed and ?p+pp~ shaped into ovals. Debris from the surrounding area litters ^@pppp the road. A light rain is falling from a cloudy sky. /pp^^^ +^pp^^^ h\Hph The obvious exits are northwest, east, south, southeast, northeast, north and southwest. Hp:716/770 Ep:296/326 Ex:756 Lvp:11% >nw ^^pp| You are walking on a open plain. The grass is mostly low, ^ppp|pp with occasional tufts of longer grass. The ground is flat ppp|pp and even all around, with no trees or hills in sight. ^@p+pp Occasionally you hear slight rustles as small rodents move ^^/ppp around in the grass, and high above your head you can spot p^^ some big birds wheeling around the sky, searching for prey. A light rain is falling from a cloudy sky. The obvious exits are northwest, cave, east, southeast, northeast and north. Hp:716/770 Ep:296/326 Ex:756 Lvp:11% >cave This is a cave dug inside a mountain. The cave seems to be made for human-sized creatures, since it is about two meters in height. The walls are incredibly well dug, almost if magic had something to do with them. No sunlight whatsoever reaches this place. It is dead dark and quiet. There is only one obvious exit leading out of this room. The obvious exits are out and north. A small orc with an extremely large mouth Hp:716/770 Ep:296/326 Ex:756 Lvp:11% >n You are in a cave inside a mountain. The cave seems to be made for human-sized creatures, since it is about two meters in height. The walls are incredibly well dug, almost if magic had something to do with them. It is very dark and scary here. The cave continues to various directions. The obvious exits are northwest, south and east. Hp:716/770 Ep:296/326 Ex:756 Lvp:11% >nw This is a cave dug inside a mountain. The cave seems to be made for human-sized creatures, since it is about two meters in height. The walls are incredibly well dug, almost if magic had something to do with them. You wonder if there is any other place in the world this dark and scary. The cave leads into various directions. The obvious exits are northwest and southeast. Hp:716/770 Ep:296/326 Ex:756 Lvp:11% >nw You are standing in a huge cave. The cave seems to be made for human-sized creatures, since it is about two meters in height. The walls are incredibly well dug, almost if magic had something to do with them. It is very dark and scary here. The cave continues to various directions. The obvious exits are northwest and southeast. Hp:716/770 Ep:296/326 Ex:756 Lvp:11% >nw This is a cave dug inside a mountain. The cave seems to be made for human-sized creatures, since it is about two meters in height. The walls are incredibly well dug, almost if magic had something to do with them. It is very dark and wet. This place reminds you of the places where all the evil creatures live. The cave leads into various directions. The obvious exits are northwest and southeast. Hp:716/770 Ep:296/326 Ex:756 Lvp:11% >nw Troll arrives from northwest. This is a cave dug inside a mountain. The cave seems to be made for human-sized creatures, since it is about two meters in height. The walls are incredibly well dug, almost if magic had something to do with them. It is very dark and wet. This place reminds you of the places where all the evil creatures live. The cave continues to various directions. The obvious exits are northwest, southeast and northeast. Hp:716/770 Ep:296/326 Ex:756 Lvp:11% >nw You are in a huge cave. The cave seems to be made for human-sized creatures, since it is about two meters in height. The walls are incredibly well dug, almost if magic had something to do with them. No sunlight whatsoever reaches this place. It is dead dark and quiet. The cave leads into various directions. The obvious exits are northwest, southeast, east and northeast. A muscular fat troll A muscular young troll Hp:716/770 Ep:296/326 Ex:756 Lvp:11% >i You are carrying 84.8kg (59%) of 142.5kg and 44.1dm^3 (45%) of 97.0dm^3. Money: 2 silver [Cash: 2 Bank: 31880 Total: 31882] A bloodstained heart of raven 2 x A bloodstained heart of a skimpy spider 2 x A bloodstained heart of rat A bloodstained heart of a small green snake 2 x A bloodstained heart of wolf 2 x A shiny wolf claw Keep: Burned out wooden torch 2 x Wooden torch (lit) 3 x Wooden torch Hp:716/770 Ep:296/326 Ex:756 Lvp:11% >save Mizzt is now saved. Hp:716/770 Ep:296/326 Ex:756 Lvp:11% >l You are in a huge cave. The cave seems to be made for human-sized creatures, since it is about two meters in height. The walls are incredibly well dug, almost if magic had something to do with them. No sunlight whatsoever reaches this place. It is dead dark and quiet. The cave leads into various directions. The obvious exits are northwest, southeast, east and northeast. A muscular fat troll A muscular young troll Hp:716/770 Ep:296/326 Ex:756 Lvp:11% >ne You are standing in a huge cave. The cave seems to be made for human-sized creatures, since it is about two meters in height. The walls are incredibly well dug, almost if magic had something to do with them. You wonder if there is any other place in the world this dark and scary. The cave leads into various directions. The obvious exits are northeast and southwest. Hp:716/770 Ep:296/326 Ex:756 Lvp:11% >ne You are in a cave inside a mountain. The cave seems to be made for human-sized creatures, since it is about two meters in height. The walls are incredibly well dug, almost if magic had something to do with them. No sunlight whatsoever reaches this place. It is dead dark and quiet. The cave continues to various directions. The obvious exits are southeast and southwest. A young goblin Hp:716/770 Ep:296/326 Ex:756 Lvp:11% >se You are in a cave inside a mountain. The cave seems to be made for human-sized creatures, since it is about two meters in height. The walls are incredibly well dug, almost if magic had something to do with them. It is very dark and scary here. The cave continues to various directions. The obvious exits are northwest and southwest. Hp:716/770 Ep:296/326 Ex:756 Lvp:11% >sw You are standing in a huge cave. The cave seems to be made for human-sized creatures, since it is about two meters in height. The walls are incredibly well dug, almost if magic had something to do with them. It is very dark and wet. This place reminds you of the places where all the evil creatures live. The cave continues to various directions. The obvious exits are northeast and southwest. Hp:716/770 Ep:296/326 Ex:756 Lvp:11% >sw This is a cave dug inside a mountain. The cave seems to be made for human-sized creatures, since it is about two meters in height. The walls are incredibly well dug, almost if magic had something to do with them. It is very dark and wet. This place reminds you of the places where all the evil creatures live. The cave continues to various directions. The obvious exits are northwest, southeast and northeast. Hp:716/770 Ep:296/326 Ex:756 Lvp:11% >se This is a cave dug inside a mountain. The cave seems to be made for human-sized creatures, since it is about two meters in height. The walls are incredibly well dug, almost if magic had something to do with them. It is very dark and wet. This place reminds you of the places where all the evil creatures live. The cave leads into various directions. The obvious exits are northwest and southeast. A skilled troll Hp:716/770 Ep:296/326 Ex:756 Lvp:11% >se Troll leaves southeast. You are standing in a huge cave. The cave seems to be made for human-sized creatures, since it is about two meters in height. The walls are incredibly well dug, almost if magic had something to do with them. It is very dark and scary here. The cave continues to various directions. The obvious exits are northwest and southeast. A skilled troll Hp:747/770 Ep:311/326 Ex:756 Lvp:11% >se This is a cave dug inside a mountain. The cave seems to be made for human-sized creatures, since it is about two meters in height. The walls are incredibly well dug, almost if magic had something to do with them. You wonder if there is any other place in the world this dark and scary. The cave leads into various directions. The obvious exits are northwest and southeast. Hp:747/770 Ep:311/326 Ex:756 Lvp:11% > HP: 747(770) SP: 90(90) EP: 311(326) DF: 2941 se You are in a cave inside a mountain. The cave seems to be made for human-sized creatures, since it is about two meters in height. The walls are incredibly well dug, almost if magic had something to do with them. It is very dark and scary here. The cave continues to various directions. The obvious exits are northwest, south and east. Hp:747/770 Ep:311/326 Ex:756 Lvp:11% >s This is a cave dug inside a mountain. The cave seems to be made for human-sized creatures, since it is about two meters in height. The walls are incredibly well dug, almost if magic had something to do with them. No sunlight whatsoever reaches this place. It is dead dark and quiet. There is only one obvious exit leading out of this room. The obvious exits are out and north. A stupid-looking young goblin A small orc with an extremely large mouth Hp:747/770 Ep:311/326 Ex:756 Lvp:11% >Goblin leaves north. n You are in a cave inside a mountain. The cave seems to be made for human-sized creatures, since it is about two meters in height. The walls are incredibly well dug, almost if magic had something to do with them. It is very dark and scary here. The cave continues to various directions. The obvious exits are northwest, south and east. A stupid-looking young goblin Hp:747/770 Ep:311/326 Ex:756 Lvp:11% >e This is a cave dug inside a mountain. The cave seems to be made for human-sized creatures, since it is about two meters in height. The walls are incredibly well dug, almost if magic had something to do with them. It is very dark and wet. This place reminds you of the places where all the evil creatures live. The cave continues to various directions. The obvious exits are south, west, northeast and north. An angry-looking old troll A baby kobold Hp:747/770 Ep:311/326 Ex:756 Lvp:11% >Hobgoblin arrives from north. l This is a cave dug inside a mountain. The cave seems to be made for human-sized creatures, since it is about two meters in height. The walls are incredibly well dug, almost if magic had something to do with them. It is very dark and wet. This place reminds you of the places where all the evil creatures live. The cave continues to various directions. The obvious exits are south, west, northeast and north. A tiny old hobgoblin An angry-looking old troll A baby kobold Hp:747/770 Ep:311/326 Ex:756 Lvp:11% >Kobold leaves north. Daemion : jaa tänää tulee joku tolkienjutska consider hobgoblin You start considering Hobgoblin. Hp:747/770 Ep:311/326 Ex:756 Lvp:11% >Daemion : hianoo Troll leaves north. Hobgoblin leaves north. l This is a cave dug inside a mountain. The cave seems to be made for human-sized creatures, since it is about two meters in height. The walls are incredibly well dug, almost if magic had something to do with them. It is very dark and wet. This place reminds you of the places where all the evil creatures live. The cave continues to various directions. The obvious exits are south, west, northeast and north. Hp:747/770 Ep:311/326 Ex:756 Lvp:11% >Idles : esim 'webnews kaikki ohjelmat' on kätevä n You are standing in a huge cave. The cave seems to be made for human-sized creatures, since it is about two meters in height. The walls are incredibly well dug, almost if magic had something to do with them. It is very dark and wet. This place reminds you of the places where all the evil creatures live. The cave continues to various directions. The obvious exits are south and west. A tiny old hobgoblin An angry-looking old troll A big hobgoblin A baby kobold A multicolored cave rat Multicolored rat notices you and attacks! Your movement forces you to stop your concentration. Hp:747/770 Ep:311/326 Ex:756 Lvp:11% >consider hobgoblin You start considering Hobgoblin. Hp:747/770 Ep:311/326 Ex:756 Lvp:11% >You feel as if this combat will surely hinder your chances of gaining more than basic information! Kobold leaves south. x Multicolored rat is in excellent shape! Hp:747/770 Ep:311/326 Ex:756 Lvp:11% >Multicolored rat smites you hitting your right leg with her right hand causing sore wounds. la rat When grey and purple cave rats do babies, which is very rare, most of the time the baby dies, but sometimes multicolored cave rats are born. Multicolored cave rats exist only for one thing: to kill. They like killing, and if they'd be in control, they'd kill everyone. Multicolored rat is in excellent shape! Hp:727/770 Ep:310/326 Ex:756 Lvp:11% >x Multicolored rat is in excellent shape! Hp:727/770 Ep:310/326 Ex:756 Lvp:11% > HP: 727(770) SP: 90(90) EP: 310(326) DF: 2941 Multicolored rat smites you hitting your left leg with her right hand causing sore wounds. x Multicolored rat is in excellent shape! Hp:707/770 Ep:309/326 Ex:756 Lvp:11% > HP: 707(770) SP: 90(90) EP: 309(326) DF: 2941 Hobgoblin leaves west. x Multicolored rat is in excellent shape! Hp:707/770 Ep:309/326 Ex:756 Lvp:11% >You strike Multicolored rat hitting her upper torso with your great axe causing blood to flow from numerous cuts. Multicolored rat smites you hitting your right thigh with her right hand causing rather negligible wounds. Troll leaves west. x Multicolored rat is slightly hurt. Hp:692/770 Ep:309/326 Ex:756 Lvp:11% >l You are standing in a huge cave. The cave seems to be made for human-sized creatures, since it is about two meters in height. The walls are incredibly well dug, almost if magic had something to do with them. It is very dark and wet. This place reminds you of the places where all the evil creatures live. The cave continues to various directions. The obvious exits are south and west. A big hobgoblin A multicolored cave rat Hp:692/770 Ep:309/326 Ex:756 Lvp:11% > HP: 692(770) SP: 90(90) EP: 309(326) DF: 2939 Multicolored rat smites you hitting your left leg with her right hand causing rather negligible wounds. x Multicolored rat is slightly hurt. Hp:679/770 Ep:309/326 Ex:756 Lvp:11% >butt You start looking for a good spot in the battle to try your combat maneuver. Hp:679/770 Ep:309/326 Ex:756 Lvp:11% >x Multicolored rat is slightly hurt. Hp:679/770 Ep:309/326 Ex:756 Lvp:11% >l You are standing in a huge cave. The cave seems to be made for human-sized creatures, since it is about two meters in height. The walls are incredibly well dug, almost if magic had something to do with them. It is very dark and wet. This place reminds you of the places where all the evil creatures live. The cave continues to various directions. The obvious exits are south and west. A big hobgoblin A multicolored cave rat Hp:679/770 Ep:309/326 Ex:756 Lvp:11% >x Multicolored rat is slightly hurt. Hp:679/770 Ep:309/326 Ex:756 Lvp:11% >Multicolored rat smashes you hitting your right leg with her right hand causing sore wounds. Hobgoblin arrives from west. x Multicolored rat is slightly hurt. Hp:656/770 Ep:306/326 Ex:756 Lvp:11% > HP: 656(770) SP: 90(90) EP: 306(326) DF: 2939 You try to hit Multicolored rat but miss. Multicolored rat smites you hitting your right thigh with her right hand causing rather negligible wounds. x Multicolored rat is slightly hurt. Hp:643/770 Ep:304/326 Ex:756 Lvp:11% > HP: 643(770) SP: 90(90) EP: 302(326) DF: 2939 Multicolored rat strikes you hitting your left thigh with her right hand causing rather negligible wounds. Hobgoblin leaves west. Troll arrives from west. x Multicolored rat is slightly hurt. Hp:634/770 Ep:300/326 Ex:756 Lvp:11% >la rat Multicolored rat smites you hitting your right leg with her right hand causing sore wounds. When grey and purple cave rats do babies, which is very rare, most of the time the baby dies, but sometimes multicolored cave rats are born. Multicolored cave rats exist only for one thing: to kill. They like killing, and if they'd be in control, they'd kill everyone. Multicolored rat is slightly hurt. Hp:616/770 Ep:298/326 Ex:756 Lvp:11% >x Multicolored rat is slightly hurt. Hp:616/770 Ep:298/326 Ex:756 Lvp:11% > HP: 616(770) SP: 90(90) EP: 298(326) DF: 2939 Hobgoblin leaves west. x Multicolored rat is slightly hurt. Hp:616/770 Ep:296/326 Ex:756 Lvp:11% >You decide to try a combat maneuver! Your pathetic attempt to headbutt Multicolored rat is greeted with roaring laughter. You strike Multicolored rat hitting her left arm with your great axe causing blood to flow from numerous cuts. You skillfully slit Multicolored rat hitting her neck with your great axe CUTTING through fragile bones. Multicolored rat screams in pain! Multicolored rat tries to hit you but misses barely. x Multicolored rat is in bad shape. Hp:616/770 Ep:294/326 Ex:756 Lvp:11% >butt You start looking for a good spot in the battle to try your combat maneuver. Hp:616/770 Ep:294/326 Ex:756 Lvp:11% >Multicolored rat tries to hit you but misses barely. x Multicolored rat is in bad shape. Hp:616/770 Ep:294/326 Ex:756 Lvp:11% >x Multicolored rat is in bad shape. Hp:616/770 Ep:292/326 Ex:756 Lvp:11% >x Multicolored rat is in bad shape. Hp:616/770 Ep:292/326 Ex:756 Lvp:11% >Multicolored rat strikes you hitting your left thigh with her left hand causing rather negligible wounds. Troll leaves west. Hobgoblin arrives from west. x Multicolored rat is in bad shape. Hp:609/770 Ep:290/326 Ex:756 Lvp:11% >l You are standing in a huge cave. The cave seems to be made for human-sized creatures, since it is about two meters in height. The walls are incredibly well dug, almost if magic had something to do with them. It is very dark and wet. This place reminds you of the places where all the evil creatures live. The cave continues to various directions. The obvious exits are south and west. A tiny old hobgoblin A multicolored cave rat Hp:609/770 Ep:290/326 Ex:756 Lvp:11% >You try to hit Multicolored rat but miss barely. Multicolored rat smashes you hitting your right leg with her right hand causing sore wounds. x Multicolored rat is in bad shape. Hp:583/770 Ep:287/326 Ex:756 Lvp:11% > HP: 583(770) SP: 90(90) EP: 287(326) DF: 2939 x Multicolored rat tries to hit you but misses by an inch. Multicolored rat is in bad shape. Hp:583/770 Ep:283/326 Ex:756 Lvp:11% >Multicolored rat strikes you hitting your left leg with her right hand causing rather negligible wounds. x Multicolored rat is in bad shape. Hp:573/770 Ep:281/326 Ex:756 Lvp:11% >save HP: 573(770) SP: 90(90) EP: 281(326) DF: 2939 You decide to try a combat maneuver! You leap head first at Multicolored rat, striking upper torso with your bronze helmet quite painfully. Hobgoblin leaves west. Mizzt is now saved. Hp:573/770 Ep:279/326 Ex:756 Lvp:11% >Peck tells you 'paljo attack?'. x Multicolored rat is in bad shape. Hp:573/770 Ep:279/326 Ex:756 Lvp:11% >butt You start looking for a good spot in the battle to try your combat maneuver. Hp:573/770 Ep:279/326 Ex:756 Lvp:11% >You strike Multicolored rat hitting her head with your great axe CUTTING through tendons and muscle tissue. Multicolored rat strikes you hitting your right thigh with her left hand causing rather negligible wounds. Troll arrives from west. skills You have trained the following skills: ,-----------------------------------------------------------------------------. | Name | % | | % | |----------------------------------+---+----------------------------------+---| | Attack | 55| Light armours | 40| | Axes | 40| Maces | 12| | Bludgeoning weapons | 20| Medium armours | 16| | Brawling | 29| Natural | 27| | Camping | 30| Offensive | 6| | Carving | 30| Parry | 22| | Concentrated attack | 7| Piercing weapons | 21| | Concentrated defence | 7| Polearms | 9| | Consider | 15| Shields | 30| | Defensive | 6| Skinning | 32| | Dodge | 22| Slashing weapons | 45| | Flails | 2| Spears | 7| | Hammers | 4| Staves | 7| | Headbutt | 53| Swimming | 22| | Kick | 30| Swords | 12| |----------------------------------+------------------------------------------' | Number of known skills: 30 | `----------------------------------' Hp:563/770 Ep:279/326 Ex:756 Lvp:11% >Multicolored rat smites you hitting your right thigh with her right hand causing sore wounds. Hobgoblin arrives from west. tell peck 55 You tell to Peck '55'. Hp:548/770 Ep:276/326 Ex:756 Lvp:11% >x Multicolored rat is in very bad shape. Hp:548/770 Ep:276/326 Ex:756 Lvp:11% >l HP: 548(770) SP: 90(90) EP: 276(326) DF: 2937 You are standing in a huge cave. The cave seems to be made for human-sized creatures, since it is about two meters in height. The walls are incredibly well dug, almost if magic had something to do with them. It is very dark and wet. This place reminds you of the places where all the evil creatures live. The cave continues to various directions. The obvious exits are south and west. A big hobgoblin An angry-looking old troll A multicolored cave rat Hp:548/770 Ep:273/326 Ex:756 Lvp:11% >Multicolored rat strikes you hitting your right leg with her left hand causing sore wounds. Hobgoblin arrives from west. x Multicolored rat is in very bad shape. Hp:536/770 Ep:270/326 Ex:756 Lvp:11% > HP: 536(770) SP: 90(90) EP: 270(326) DF: 2937 You powerfully cut Multicolored rat hitting her upper torso with your great axe CUTTING through tendons and muscle tissue. Multicolored rat staggers to the ground ... dead. x Check who's shape? Hp:536/770 Ep:267/326 Ex:1851 Lvp:27% >g You get A bloodstained heart of multicolored rat, 2 gold coins and A small pile of silver coins from corpse. Hp:536/770 Ep:267/326 Ex:1851 Lvp:27% >You decide to try a combat maneuver! Battle over. dig grave You dig a grave for the corpse and bury it carefully. Hp:536/770 Ep:264/326 Ex:1851 Lvp:27% >l You are standing in a huge cave. The cave seems to be made for human-sized creatures, since it is about two meters in height. The walls are incredibly well dug, almost if magic had something to do with them. It is very dark and wet. This place reminds you of the places where all the evil creatures live. The cave continues to various directions. The obvious exits are south and west. A tiny old hobgoblin A big hobgoblin An angry-looking old troll Hp:536/770 Ep:264/326 Ex:1851 Lvp:27% >Troll leaves south. consider hobgoblin You start considering Hobgoblin. Hp:536/770 Ep:264/326 Ex:1851 Lvp:27% >l You are standing in a huge cave. The cave seems to be made for human-sized creatures, since it is about two meters in height. The walls are incredibly well dug, almost if magic had something to do with them. It is very dark and wet. This place reminds you of the places where all the evil creatures live. The cave continues to various directions. The obvious exits are south and west. A tiny old hobgoblin A big hobgoblin Hp:536/770 Ep:264/326 Ex:1851 Lvp:27% >Hobgoblin leaves west. l You are standing in a huge cave. The cave seems to be made for human-sized creatures, since it is about two meters in height. The walls are incredibly well dug, almost if magic had something to do with them. It is very dark and wet. This place reminds you of the places where all the evil creatures live. The cave continues to various directions. The obvious exits are south and west. A big hobgoblin Hp:536/770 Ep:264/326 Ex:1851 Lvp:27% >w The creature you were considering is not here. You are in a huge cave. The cave seems to be made for human-sized creatures, since it is about two meters in height. The walls are incredibly well dug, almost if magic had something to do with them. It is very dark and wet. This place reminds you of the places where all the evil creatures live. There is only one obvious exit leading out of this room. The only obvious exit is east. A tiny old hobgoblin Hp:536/770 Ep:264/326 Ex:1851 Lvp:27% >consider hobgoblin You start considering Hobgoblin. Hp:536/770 Ep:264/326 Ex:1851 Lvp:27% >hold hobgoblin Did you do an INCORRECT THING?? Hp:536/770 Ep:264/326 Ex:1851 Lvp:27% >You are done considering Hobgoblin. You have a great advantage in hitpoints compared to Hobgoblin. You judge yourself to have good physical qualities compared to Hobgoblin. You believe that Hobgoblin is extremely weak in overall power. On the whole, you think you have MAXIMAL chances of defeating Hobgoblin in combat. Hobgoblin leaves east. e You are standing in a huge cave. The cave seems to be made for human-sized creatures, since it is about two meters in height. The walls are incredibly well dug, almost if magic had something to do with them. It is very dark and wet. This place reminds you of the places where all the evil creatures live. The cave continues to various directions. The obvious exits are south and west. A tiny old hobgoblin An angry-looking old troll Hp:536/770 Ep:264/326 Ex:1851 Lvp:27% >kill hobgoblin You attack Hobgoblin. Hp:536/770 Ep:264/326 Ex:1851 Lvp:27% >You slice Hobgoblin hitting her upper torso with your great axe causing very dangerous slashes. Goblin arrives from south. butt You start looking for a good spot in the battle to try your combat maneuver. Hp:536/770 Ep:264/326 Ex:1851 Lvp:27% >x Hobgoblin is moderately hurt. Hp:536/770 Ep:264/326 Ex:1851 Lvp:27% >Hobgoblin jabs you hitting your left leg with her knife causing negligible wounds. l You are standing in a huge cave. The cave seems to be made for human-sized creatures, since it is about two meters in height. The walls are incredibly well dug, almost if magic had something to do with them. It is very dark and wet. This place reminds you of the places where all the evil creatures live. The cave continues to various directions. The obvious exits are south and west. A stupid-looking young goblin A tiny old hobgoblin An angry-looking old troll Hp:531/770 Ep:264/326 Ex:1851 Lvp:27% >x Hobgoblin is moderately hurt. Hp:531/770 Ep:264/326 Ex:1851 Lvp:27% >Hobgoblin tries to hit you but misses by an inch. Troll leaves south. x Peck tells you 'oot 9 jaless HP: 531(770) SP: 90(90) EP: 258(326) DF: 2937 You rend Hobgoblin hitting her right arm with your great axe causing very dangerous slashes. x Hobgoblin is not in a good shape. Hp:531/770 Ep:255/326 Ex:1851 Lvp:27% >Hobgoblin tries to hit you but misses clearly. Goblin leaves west. x Hobgoblin is not in a good shape. Hp:531/770 Ep:252/326 Ex:1851 Lvp:27% >You decide to try a combat maneuver! You manage to completely surprise Hobgoblin! You run into Hobgoblin's right arm HARD with your bronze helmet first, and hear a satisfying *CRACK* upon impact. x Hobgoblin is DEAD MEAT. Hp:531/770 Ep:249/326 Ex:1851 Lvp:27% >Hobgoblin stabs you hitting your left thigh with her knife causing negligible wounds. Hobgoblin tries to hit you but misses slightly. x Hobgoblin is DEAD MEAT. Hp:524/770 Ep:249/326 Ex:1851 Lvp:27% > HP: 524(770) SP: 90(90) EP: 249(326) DF: 2935 You try to hit Hobgoblin but miss slightly. Hobgoblin tries to hit you but misses clearly. Goblin arrives from west. Hobgoblin stabs you hitting your left thigh with her knife causing negligible wounds. Hobgoblin arrives from south. x Hobgoblin is DEAD MEAT. Hp:517/770 Ep:249/326 Ex:1851 Lvp:27% >Hobgoblin pierces you hitting your lower torso with her knife causing bleeding injuries. g You find no 'corpse' here. Hp:504/770 Ep:249/326 Ex:1851 Lvp:27% >x Hobgoblin is DEAD MEAT. Hp:504/770 Ep:249/326 Ex:1851 Lvp:27% > HP: 504(770) SP: 90(90) EP: 249(326) DF: 2935 You regain your combat abilities again. Hobgoblin stabs you hitting your right thigh with her knife causing negligible wounds. You try to hit Hobgoblin but miss slightly. You slice Hobgoblin hitting her upper torso with your great axe CUTTING through tendons and muscle tissue. Hobgoblin staggers to the ground ... dead. Goblin leaves west. g You get A bloodstained heart of hobgoblin, 12 silver coins, soft leather cap, cloth pants, brass spear and bone knife from corpse. Hp:497/770 Ep:249/326 Ex:2054 Lvp:30% >Battle over. dig grave You dig a grave for the corpse and bury it carefully. Hp:497/770 Ep:249/326 Ex:2054 Lvp:30% >w You are in a huge cave. The cave seems to be made for human-sized creatures, since it is about two meters in height. The walls are incredibly well dug, almost if magic had something to do with them. It is very dark and wet. This place reminds you of the places where all the evil creatures live. There is only one obvious exit leading out of this room. The only obvious exit is east. A stupid-looking young goblin Hp:497/770 Ep:249/326 Ex:2054 Lvp:30% >e You are standing in a huge cave. The cave seems to be made for human-sized creatures, since it is about two meters in height. The walls are incredibly well dug, almost if magic had something to do with them. It is very dark and wet. This place reminds you of the places where all the evil creatures live. The cave continues to various directions. The obvious exits are south and west. A big hobgoblin Hp:497/770 Ep:249/326 Ex:2054 Lvp:30% >s This is a cave dug inside a mountain. The cave seems to be made for human-sized creatures, since it is about two meters in height. The walls are incredibly well dug, almost if magic had something to do with them. It is very dark and wet. This place reminds you of the places where all the evil creatures live. The cave continues to various directions. The obvious exits are south, west, northeast and north. An angry-looking old troll Hp:497/770 Ep:249/326 Ex:2054 Lvp:30% >w You are in a cave inside a mountain. The cave seems to be made for human-sized creatures, since it is about two meters in height. The walls are incredibly well dug, almost if magic had something to do with them. It is very dark and scary here. The cave continues to various directions. The obvious exits are northwest, south and east. Hp:497/770 Ep:249/326 Ex:2054 Lvp:30% >s This is a cave dug inside a mountain. The cave seems to be made for human-sized creatures, since it is about two meters in height. The walls are incredibly well dug, almost if magic had something to do with them. No sunlight whatsoever reaches this place. It is dead dark and quiet. There is only one obvious exit leading out of this room. The obvious exits are out and north. A small orc with an extremely large mouth Hp:497/770 Ep:249/326 Ex:2054 Lvp:30% >out ^^pp| You are walking on a open plain. The grass is mostly low, ^ppp|pp with occasional tufts of longer grass. The ground is flat ppp|pp and even all around, with no trees or hills in sight. ^@p+pp Occasionally you hear slight rustles as small rodents move ^^/ppp around in the grass, and high above your head you can spot p^^ some big birds wheeling around the sky, searching for prey. A steady rain is falling. The obvious exits are northwest, cave, east, southeast, northeast and north. Hp:497/770 Ep:249/326 Ex:2054 Lvp:30% >ne ppp|p You are walking on a open plain. The grass is mostly low, ^^^pp|pp~ with occasional tufts of longer grass. The ground is flat ^ppp|pp~ and even all around, with no trees or hills in sight. ^pp@|pp~ Occasionally you hear slight rustles as small rodents move ^^?p+pp~ around in the grass, and hne igh above your head you can spot ^^^^/pppp some big birds wheeling around the sky, searching for prey. ^/pp^ A steady rain is falling. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:497/770 Ep:249/326 Ex:2054 Lvp:30% > pp|rr You are walking on a road going north and south. The road in pppp|pr~~ made out of hard stone that has been smoothed and shaped ^^pp|pp~~ into ovals. Debris from the surrounding area litters the ^ppp@pp~~ road. A steady rain is falling. ^ppp|pp~~ ^^?p+pp~~ ^/ppp The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:497/770 Ep:247/326 Ex:2054 Lvp:30% >walk You start walking southeastwards. As there is different terrain to the southeast, you stand still. Hp:526/770 Ep:261/326 Ex:2054 Lvp:30% >Joesupreme [suomi]: no joo ma meen... walk n You start walking northwards. On a south-north road (nw, e, s, se, w, ne, n and sw) On a south-north road (nw, e, s, se, w, ne, n and sw) On a south-north road (nw, e, s, se, w, ne, n and sw) A wooden bridge (nw, e, s, se, w, ne, n and sw) A wooden bridge (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) On a northeast-southwest road (nw, e, s, se, w, ne, n and sw) You stop walking northeastwards to take your bearings... pppp. You are walking on a road going southwest and northeast. The pppppp+pp road in made out of hard stone that has been smoothed and ppppp/ppp shaped into ovals. Debris from the surrounding area litters rppp@pppp the road. A steady rain is falling. rrp+pppp~ prr=ppp~~ p=rp~ The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:526/770 Ep:261/326 Ex:2054 Lvp:30% > HP: 526(770) SP: 90(90) EP: 261(326) DF: 2935 walk ne You start walking northeastwards. On a northeast-southwest road (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) You stop walking northeastwards to decide which way to go. .peep You are on a crossing of two roads. The road in made out of ppp.pe/pp hard stone that has been smoothed and shaped into ovals. pppp./ppp Debris from the surrounding area litters the road. A steady pppp@pppp rain is falling. ppp/ppppp pp/pppp~~ pppp~ The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:526/770 Ep:261/326 Ex:2054 Lvp:30% >Peck tells you 'saha otat mut viel kiinni'. walk ne You start walking northeastwards. On a northeast-southwest road (nw, e, s, se, w, ne, n and sw) On a northeast-southwest road (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) Burned out wooden torch On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) You stop walking eastwards to take your bearings... # # You are walking on a road going east and west. The road in pppp##c## made out of hard stone that has been smoothed and shaped pppppp|pp into ovals. Debris from the surrounding area litters the ----@-+-- road. A steady rain is fallling. ppphhhhhh hHH The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:526/770 Ep:261/326 Ex:2054 Lvp:30% >walk e You start walking eastwards. On an east-west road (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) 2 x Burned out wooden torch You stop walking eastwards to decide which way to go. ##### You are on a crossing of two roads. The road in made out of pp##c###p hard stone that has been smoothed and shaped into ovals. pppp|pppp Debris from the surrounding area litters the road. A steady ----@---+ rain is falling. phhhhhhhh H^^ The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. 2 x Burned out wooden torch Hp:526/770 Ep:261/326 Ex:2054 Lvp:30% >[suomi]: Painmaker waves n n You are walking on a road going north and south. The road in ### made out of hard stone that has been smoothed and shaped pp##c###p into ovals. Debris from the surrounding area litters the pppp@pppp road. A steady rain is falling. ----+---+ phhhhhhhh HH^^^ The obvious exits are east, south, southeast, west, north and southwest. Hp:526/770 Ep:261/326 Ex:2054 Lvp:30% >n Thick iron gates are at the mouth of a tunnel which goes through the famous wall surrounding Vaerlon. Only one half of the gates stand open; the guards want to be sure they can close it in a hurry if the dark elf army would return. People are moving through the gate in small numbers but continously, most entering Vaerlon. Southwards a road which lead out into Icesus begins, and to the north the tunnel leads into Vaerlon. The obvious exits are south and north. Hp:526/770 Ep:261/326 Ex:2054 Lvp:30% >..... You are standing at the city gates of Vaerlon. This gate ##.## and the northern city gate are the only exits to this well ##@## guarded main city of the Valkor. There are few torches on the wall, emitting some weak light to the area. The obvious exits are south and north. Hp:526/770 Ep:261/326 Ex:2054 Lvp:30% >n ##.#. You walk on the Street of Stone Walls where it crosses the ##.## eastern fork of Main Street, which continues to the north. ..@.. To the south rises the city wall, and a street leads out ##.## through a broad gate. The city wall is a grey mass of ##C## granite, looking quite capable of repelling any major threat. You notice guards patrolling on top of it. On the other side of the street is the beginning of a park, continuing to the north. The muddy water hardly wets your toes. The obvious exits are south, east, west and north. A street lamp (glowing) Friendly brownie male Hp:526/770 Ep:261/326 Ex:2054 Lvp:30% >w .+##. You walk on the Street of Stone Walls, between the western .###. and eastern forks of Main Road. To the south rises the city ..@.. wall. It is a grey mass of granite, looking quite capable ####.w of repelling any major threat. You notice guards patrolling ####C on top of it. On the other side of the street is the beginning of a park, continuing northwards. The muddy water hardly wets your toes. The obvious exits are east and west. A street lamp (glowing) Hp:526/770 Ep:261/326 Ex:2054 Lvp:30% >...+# You walk on the Street of Stone Walls where it crosses the ##.## western fork of Main Street, which continues to the north. ##@.. To the south rises the city wall. It is a grey mass of ##### granite, looking quite capable of repelling any major ##### threat. You notice guards patrolling on top of it. On the other side of the street is the beginning of a park, continuing northwards. The muddy water hardly wets your toes. The obvious exits are east and north. A street lamp (glowing) Hp:526/770 Ep:261/326 Ex:2054 Lvp:30% >nw [suomi]: Joesupreme waves happily at everyone. You can't go that way! Hp:526/770 Ep:261/326 Ex:2054 Lvp:30% >n ##.## You are walking on the western fork of the Main Street.The ##.## park continues to the north and south. West of here you ..@+# can see the Circle of Stonement, and to the east a big ##.## building made of polished stone stretches towards the sky. ##... It looks like a temple of some sort. The muddy water hardly wets your tw oes. The obvious exits are south, east, west and north. A street lamp (glowing) Busy dwarven architect Hp:526/770 Ep:261/326 Ex:2054 Lvp:30% >.###. This is the eastern side of The Circle of Stonement. The #.##. Circle was built a long time ago to praise the four elements 0#@.. of the world. There is a HUGE monument in the centre of #.##. the circle. You are surrounded by old trees, this is the .###. oldest part of the park. Mountains rise to the west. Main Street is east from here. The muddy water hardly wets your toes. The obvious exits are northwest, east and southwest. A street lamp (glowing) Friendly brownie male Hp:526/770 Ep:261/326 Ex:2054 Lvp:30% >nw nw ^#.#. This is the northern side of The Circle of Stonement. The ^#.#W Circle was built a long ago to praise the four elements ^#@## of the world. There is a HUGE monument in the centre of ^.#.# the circle. You are surrounded by old trees, this is the .#0#. older part of the park. Mountains rise to the west. Main Street is east from here. The muddy water hardly wets your toes. The obvious exits are southeast, north and southwest. A street lamp (glowing) A wandering priest Hp:526/770 Ep:261/326 Ex:2054 Lvp:30% >You can't go that way! Hp:526/770 Ep:261/326 Ex:2054 Lvp:30% >n ^#... You are on Eregdor's Avenue, in the park. The park follows ^#.#. the avenue to the north and south. You can see old trees ^#@#. all around you, this is the oldest part of the park. ^#.#W Mountains rise west from here, and the Circle of Stonement ^#.## is directly to the south. The muddy water hardly wets your toes. The obvious exits are south and north. A street lamp (glowing) Hp:526/770 Ep:261/326 Ex:2054 Lvp:30% >n ^#... You are on Eregdor's Avenue, in the park. The park follows ^#.## the avenue to the north and south. Small alley goes to the ^#@.. east, you notice two old granite buildings at the end of ^#.#. the alley. King's Palace rises above all other buildings ^#.#. and treese to the north, and the mountains rise west from here. The muddy water hardly wets your toes. The obvious exits are east, south and north. A street lamp (glowing) Hp:526/770 Ep:261/326 Ex:2054 Lvp:30% >...#. You are on a small alley in the middle of the park, here .###L are trees all over you, but two old buildings made of ..@## granite are standing south from here. .#.## .#.&# The muddy water hardly wets your toes. The obvious exits are south and west. A street lamp (glowing) Hp:526/770 Ep:261/326 Ex:2054 Lvp:30% >s ...## You are at the end of a small alley, in the middle of the .#.## park. There are trees all over you. Two buildings, Weapon .#@&# shop and a King's weapon and armour storage are here. A .#W## sign on the southern doorway says 'Weapon shop is under .###. construction, Sorry for inconvenience.' Fighe ter guild is east from here. The muddy water hardly wets your toes. The obvious exits are east and north. A street lamp (glowing) Hp:526/770 Ep:261/326 Ex:2054 Lvp:30% >It's too dark and you can't see anything. Hp:526/770 Ep:261/326 Ex:2054 Lvp:30% >drop heart You drop A bloodstained heart of hobgoblin. Hp:526/770 Ep:261/326 Ex:2054 Lvp:30% >Kwendasir gets A bloodstained heart of hobgoblin. Kwendasir gives A bloodstained heart of hobgoblin to Gandom goldbeard. Gandom goldbeard smiles approvingly. Somebody says: You have passed the quest which is needed before you can join to Fighters Guild. You may go down now. Gandom goldbeard nods solemnly at Kwendasir. Kwendasir leaves down. Gandom says: You know I can teach you only the basics in kick.. I'm too old for that kind of maneuvers. The rest you have to learn by yourself. HP: 555(770) SP: 90(90) EP: 275(326) DF: 2933 HP: 586(770) SP: 90(90) EP: 290(326) DF: 2931 Kwendasir arrives from down. Kwendasir leaves west. Hp:586/770 Ep:290/326 Ex:2054 Lvp:30% >l You are standing in a nice and comfortable room, belonging to the Fighters Society of Valkor. There are several torches on the walls, bringing warmth and athmospherical light to the room. A wooden desk with a sign "sign up here" stands almost in front of you. The rest of the rooms is filled with various training equipment, such as weapons and armours. A small stairway is leading down. There is a marble plaque hanging on the wall. The obvious exits are down and west. Gandom 'Crusher' Goldbeard, the old guildmaster Hp:586/770 Ep:290/326 Ex:2054 Lvp:30% >save Mizzt is now saved. Hp:586/770 Ep:290/326 Ex:2054 Lvp:30% >d Gandom goldbeard nods solemnly at you. You are standing in a nice and comfortable room, belonging to the Fighters Society of Valkor. There are several torches on the walls, bringing warmth and athmospherical light to the room. The rest of the rooms is filled with various training equipment, such as weapons and armours. A small stairway is leading up to street-level and two small doorways leading east and south. There is a marble plaque hanging on the wall. The obvious exits are up, east and south. Hp:586/770 Ep:290/326 Ex:2054 Lvp:30% >train ,----------------------------------------------. | Training points left for this level: 3 | +-------------------------------+----------+----------+---+-----+---------. | Skillname |Cost (xp) |Cost ($) | % | Max | lvl | +-------------------------------+----------+----------+---+-----+---------+ | attack | 4152 | 2737 | 55| 77 | 1 ( --) | | axes | (n/a) | (n/a) | 40| 40 | 8 ( --) | | bludgeoning weapons | 115 | 90 | 20| 58 | 2 ( --) | | brawling | 207 | 158 | 29| 60 | 1 ( --) | | concentrated attack | (n/a) | (n/a) | 7| 7 | 7 ( --) | | concentrated defence | (n/a) | (n/a) | 7| 7 | 7 ( --) | | defensive | (n/a) | (n/a) | 6| 6 |10 ( +1) | | dodge | (n/a) | (n/a) | 22| 22 | 4 ( --) | | flails | 19 | 16 | 2| 40 | 8 ( --) | | hammers | 20 | 17 | 4| 40 | 8 ( --) | | headbutt | (n/a) | (n/a) | 53| 50 | 6 ( --) | | kick | 312 | 234 | 30| 80 | 2 ( --) | | light armours | 1593 | 1101 | 40| 60 | 8 ( --) | | maces | 64 | 51 | 12| 40 | 8 ( --) | | medium armours | (n/a) | (n/a) | 16| 16 |14 ( +5) | | offensive | (n/a) | (n/a) | 6| 6 |10 ( +1) | | parry | (n/a) | (n/a) | 22| 22 | 4 ( --) | | piercing weapons | 130 | 101 | 21| 58 | 2 ( --) | | polearms | 42 | 34 | 9| 40 | 8 ( --) | | shields | 794 | 568 | 30| 40 | 8 ( --) | | slashing weapons | 2446 | 1655 | 45| 58 | 2 ( --) | | spears | 38 | 31 | 7| 40 | 8 ( --) | | staves | 31 | 26 | 7| 40 | 8 ( --) | | swords | 64 | 51 | 12| 40 | 8 ( --) | `-------------------------------+----------+----------+---+-----+---------' Hp:586/770 Ep:290/326 Ex:2054 Lvp:30% >train light armours Trained total 1% of the skill. That cost you 1101 silver and 1593 experience. You now have 'light armours' at 41% without bonuses. Hp:586/770 Ep:290/326 Ex:461 Lvp:6% >train ,----------------------------------------------. | Training points left for this level: 2 | +-------------------------------+----------+----------+---+-----+---------. | Skillname |Cost (xp) |Cost ($) | % | Max | lvl | +-------------------------------+----------+----------+---+-----+---------+ | attack | 4152 | 2737 | 55| 77 | 1 ( --) | | axes | (n/a) | (n/a) | 40| 40 | 8 ( --) | | bludgeoning weapons | 115 | 90 | 20| 58 | 2 ( --) | | brawling | 207 | 158 | 29| 60 | 1 ( --) | | concentrated attack | (n/a) | (n/a) | 7| 7 | 7 ( --) | | concentrated defence | (n/a) | (n/a) | 7| 7 | 7 ( --) | | defensive | (n/a) | (n/a) | 6| 6 |10 ( +1) | | dodge | (n/a) | (n/a) | 22| 22 | 4 ( --) | | flails | 19 | 16 | 2| 40 | 8 ( --) | | hammers | 20 | 17 | 4| 40 | 8 ( --) | | headbutt | (n/a) | (n/a) | 53| 50 | 6 ( --) | | kick | 312 | 234 | 30| 80 | 2 ( --) | | light armours | 1800 | 1237 | 41| 60 | 8 ( --) | | maces | 64 | 51 | 12| 40 | 8 ( --) | | medium armours | (n/a) | (n/a) | 16| 16 |14 ( +5) | | offensive | (n/a) | (n/a) | 6| 6 |10 ( +1) | | parry | (n/a) | (n/a) | 22| 22 | 4 ( --) | | piercing weapons | 130 | 101 | 21| 58 | 2 ( --) | | polearms | 42 | 34 | 9| 40 | 8 ( --) | | shields | 794 | 568 | 30| 40 | 8 ( --) | | slashing weapons | 2446 | 1655 | 45| 58 | 2 ( --) | | spears | 38 | 31 | 7| 40 | 8 ( --) | | staves | 31 | 26 | 7| 40 | 8 ( --) | | swords | 64 | 51 | 12| 40 | 8 ( --) | `-------------------------------+----------+----------+---+-----+---------' Hp:586/770 Ep:290/326 Ex:461 Lvp:6% >l You are standing in a nice and comfortable room, belonging to the Fighters Society of Valkor. There are several torches on the walls, bringing warmth and athmospherical light to the room. The rest of the rooms is filled with various training equipment, such as weapons and armours. A small stairway is leading up to street-level and two small doorways leading east and south. There is a marble plaque hanging on the wall. The obvious exits are up, east and south. Hp:586/770 Ep:290/326 Ex:461 Lvp:6% >u You are standing in a nice and comfortable room, belonging to the Fighters Society of Valkor. There are several torches on the walls, bringing warmth and athmospherical light to the room. A wooden desk with a sign "sign up here" stands almost in front of you. The rest of the rooms is filled with various training equipment, such as weapons and armours. A small stairway is leading down. There is a marble plaque hanging on the wall. The obvious exits are down and west. Gandom 'Crusher' Goldbeard, w the old guildmaster Hp:586/770 Ep:290/326 Ex:461 Lvp:6% >...## You are at the end of a small alley, in the middle of the .#.## park. There are trees all over you. Two buildings, Weapon .#@&# shop and a King's weapon and armour storage are here. A .#W## sign on the southern doorway says 'Weapon shop is under .###. construction, Sorry for inconvenience.' Fighter guild is east from here. The muddy water hardly wets your toes. The obvious exits are east and north. A street lamp (glowing) Hp:586/770 Ep:290/326 Ex:461 Lvp:6% >save Mizzt is now saved. Hp:586/770 Ep:290/326 Ex:461 Lvp:6% >i You are carrying 92.9kg (65%) of 142.5kg and 53.9dm^3 (55%) of 97.0dm^3. Money: [Cash: 0 Bank: 30864 Total: 30864] 2 x A bloodstained heart of wolf Brass spear A bloodstained heart of multicolored rat A bloodstained heart of raven 2 x A shiny wolf claw 2 x A bloodstained heart of rat A bloodstained heart of a small green snake Soft leather cap Bone knife 2 x A bloodstained heart of a skimpy spider Cloth pants Keep: Burned out wooden torch 2 x Wooden torch (lit) 3 x Wooden torch Hp:586/770 Ep:290/326 Ex:461 Lvp:6% >eq Your equipment: Wielded in left hand: steel great axe named "IceForge" Wielded in right hand: steel great axe named 'Iceforge1' Worn on torso, right arm and left arm: copper scale mail cuirass named "Defender" Worn on left leg and right leg: tin bezainted cuir-boulli leggings named 'Dragon leg' Worn around neck: steel scale mail neck guard named 'Collar' Worn on head: bronze scale mail helmet named 'Trollskull' Worn on right finger: steel chain mail ring named 'Snake ring' Worn on left finger: fine steel chain mail ring named 'Snake ring' Worn as cloak: cuir-boulli cape named 'Midnight' It offers you a very good overall protection against physical damage. Hp:586/770 Ep:290/326 Ex:461 Lvp:6% >save Mizzt is now saved. Hp:586/770 Ep:290/326 Ex:461 Lvp:6% >time It is late in the first hour of Murk. It is currently the phase of Magic. It is the 22th day in the Month of Warmth, season of Living. (The day of Water in the week of Aythzilla) The year is 152, the year of Fire in the Septet of Fire. Hp:586/770 Ep:290/326 Ex:461 Lvp:6% >n ...#. You are on a small alley in the middle of the park, here .###L are trees all over you, but two old buildings made of ..@## granite are standing south from here. .#.## .#.&# The muddy water hardly wets your toes. The obvious exits are south and west. A street lamp (gw lowing) Hp:586/770 Ep:290/326 Ex:461 Lvp:6% >^#... You are on Eregdor's Avenue, in the park. The park follows ^#.## the avenue to the north and south. Small alley goes to the ^#@.. east, you notice two old granite buildings at the end of ^#.#. the alley. King's Palace rises above all other buildings ^#.#. and treesn to the north, and the mountains rise west from here. The muddy water hardly wets your toes. The obvious exits are east, south and north. A street lamp (glowing) Hp:586/770 Ep:290/326 Ex:461 Lvp:6% >n ^#.#. You are on Eregdor's avenue, in the park. The park follows ^#.## the avenue to the north and south. King's Palce rises above ^#@.. all other buildings and trees to the north, and the ^#.## mountains rise west from here. ^#... The muddy water hardly wets your toes. The obvious exits are east, south and north. A street lamp (glowing) Stern-looking dwarven guard Hp:586/770 Ep:290/326 Ex:461 Lvp:6% >^^... You are on Eregdor's Avenue, in the park. The park, mainly ^#.#. old oaks and maples continues to the south and north. King's ^#@#. Palace rises above all other buildings and trees to the ^#.## west and northwest, and the mountains rise west behind the ^#... Palace. The wall surrounding the Palace Yard blocks your way to west. The muddy water hardly wets your toes. The obvious exits are south and north. A street lamp (glowing) Anxious dwarven merchant Hp:586/770 Ep:290/326 Ex:461 Lvp:6% >n ^^^^^ You are at the crossing of Eregdor's Avenue and Palace ^^^## Street. The park, mainly old oaks and maples continues to ^^@.. south and west. King's Palace rises above it's walls to ^#.#. the west. Huge steel gate blocks your way to the Palace ^#.#. ground, there's a sign stamped on it saying 'CLOSED FOR REPAIRS'. The muddy water hardly wets your toes. The obvious exits are east and south. A street lamp (glowing) Hp:586/770 Ep:290/326 Ex:461 Lvp:6% >n You can't go that way! Hp:615/770 Ep:304/326 Ex:461 Lvp:6% >e e ^^^P. You are on Palace Street between Main Street and Palace ^#### Yard. The Palace rises above it's walls, and mountains rise ..@.. to the sky behind the Palace. Park follows the street to .#.## west and east. .#.## The muddy water hardly wets your toes. The obvious exits are east, south and west. A street lamp (glowing) Ragged human refugee Hp:615/770 Ep:304/326 Ex:461 Lvp:6% >e ^P.#. You are on Palace Street between Palace Yard and Main ####. street. The park continues to the west. King's Palace rises ..@.. above it's walls, and Mountains rise behind it. .###. .###. The muddy water hardly wets your toes. The obvious exits are east and west. A street lamp (glowing) Hp:615/770 Ep:304/326 Ex:461 Lvp:6% >.#.## You are at the crossing of Palace and Main Streets. The ##.## Main street continues to the south and north, while The ..@.. palace street goes to west and east. ##.## ##.## The muddy water hardly wets your toes. The obvious exits are east, south, west and north. A street lamp (glowing) Young elf girl Hp:615/770 Ep:304/326 Ex:461 Lvp:6% >e .###. You are on Palace Street. The street goes to the palace .###. to west, and the Merchant's Square and The Bank is east ..@.. from here. You can see the busy Main Street west from here. .#### .##A. The muddy water hardly wets your toes. The obvious exits are east and west. A street lae mp (glowing) Hp:615/770 Ep:304/326 Ex:461 Lvp:6% >##... You are on Palace Street. The Merchant's Square is south ##.## from here, on the other side of the southern buildings. ..@.. The street continues to west to palace and to east to The ##### Bank. You can hardly see the busy Main Street west from #A... here. The muddy water hardly wets your toes. The obvious exits are east, west and north. A street lamp (glowing) Hp:615/770 Ep:304/326 Ex:461 Lvp:6% > HP: 615(770) SP: 90(90) EP: 304(326) DF: 2927 e ...## You are on Palace Street. The street continues to east and .###B west. An entrance to the Bank of Vaerlon is east from here, ..@.. and you can hear the busy sounds of the Merchant's Square ####. coming from south. ..... The muddy water hardly wets your e toes. The obvious exits are east and west. A street lamp (glowing) Shy gnome female Hp:615/770 Ep:304/326 Ex:461 Lvp:6% >.###. You are walking on Palace Street. The Merchant's Square ##B## is south from here. The Merchant's Square is the center ..@.. of business in this part of the world, so it's no wonder ##.## that there's a lot of traffic going here. ...#M The muddy water hardly wets your toes. The obvious exits are east, south, west and north. A street lamp (glowing) Glaring orc worker Hp:615/770 Ep:304/326 Ex:461 Lvp:6% >time It is late in the first hour of Murk. It is currently the phase of Magic. It is the 22th day in the Month of Warmth, season of Living. (The day of Water in the week of Aythzilla) The year is 152, the year of Fire in the Septet of Fire. Hp:615/770 Ep:304/326 Ex:461 Lvp:6% >save Mizzt is now saved. Hp:615/770 Ep:304/326 Ex:461 Lvp:6% >s ..... This is the northern part of the Merchant's Square.The shops ##.## are west and southwest from here. ..@#M S#.#. ..... The muddy water hardly wets your toes. The obvious exits are south, west and north. A street lamp (glowing) Friendly brownie male Rhe'Rha, retired b'rogh veteran soldier Hp:615/770 Ep:304/326 Ex:461 Lvp:6% >i You are carrying 92.9kg (65%) of 142.5kg and 53.9dm^3 (55%) of 97.0dm^3. Money: [Cash: 0 Bank: 30864 Total: 30864] A bloodstained heart of multicolored rat A bloodstained heart of a small green snake Cloth pants Soft leather cap Bone knife 2 x A bloodstained heart of rat A bloodstained heart of raven 2 x A bloodstained heart of a skimpy spider 2 x A bloodstained heart of wolf 2 x A shiny wolf claw Brass spear Keep: Burned out wooden torch 2 x Wooden torch (lit) 3 x Wooden torch Hp:615/770 Ep:304/326 Ex:461 Lvp:6% >s s ...#M This is the southern part of the Merchant's Square. This S#.#. is the place where money actually get's it's value, and ..@.. you notice that there are shops all around the Square. The ##.## Shorty Street is south from here. ..... The muddy water hardly wets your toes. The obvious exits are east, south, west and north. A street lamp (glowing) Ragged human refugee Ragged human refugee Hp:615/770 Ep:304/326 Ex:461 Lvp:6% >..... You are on Shorty Street, the Merchant's Square is directly ##.## north from here. You can see Snowfall's buildings rising ..@.. south from here. ##### ...## The muddy water hardly wets your toes. The obvious exits are east, west and north. A street lamp (glowing) Hp:615/770 Ep:304/326 Ex:461 Lvp:6% >w w ..... You are walking on Shorty Street, between Snowfall and ####. Merchant's Square. Old elven buildings of Snowfall rise ..@.. south from here, and Merchant's Square is to the northwest. .#### ..... The muddy water hardly wets your toes. The obvious exits are east and west. A street lamp (glowing) Young dwarven boy Hp:615/770 Ep:304/326 Ex:461 Lvp:6% >#W... You are walking on the Shorty Street, and a street is going ##### south to the Snowfall. Snowfall's old elven buildings rise ..@.. above small dwarvish homes, however the street going to ##.## the south is well guarded. Central Park is to west from #!... here. The muddy water hardly wets your toes. The obvious exits are eastw , south and west. A street lamp (glowing) Hp:615/770 Ep:304/326 Ex:461 Lvp:6% >.##W. You are on Shorty Street between Main Street and Merchant's .#### Square. This is the eastern part of the Central park. You ..@.. can still hear birds singing and you notice couple of .###. squirrels jumping from a tree to tree. To the west you can .##!. see the Central Park, and a bubbling fountain in the middle of it. The muddy water hardly wets your toes. The obvious exits are east and west. A street lamp (glowing) Hp:615/770 Ep:304/326 Ex:461 Lvp:6% >w ...## You are standing in the center of the Central Park of L#.## Vaerlon. Shorty Street goes to the east and Main Street ##@.. continues to the north and south. You can hear birds singing ##.## and see squirrels jumping from tree to tree. There is a ##.## map nailed on the tree nearby. The muddy water hardly ws ets your toes. The obvious exits are east, south and north. A street lamp (glowing) A large public fountain A small, scabby rat Ereldon, the local sage Hp:615/770 Ep:304/326 Ex:461 Lvp:6% >s ##... You are walking on the Main Street, where it divides into ##.## two forks. The park continues to the north and south. The ##@## Central Park is north from here, and and a bubbling fountain #.#.# is in the middle of it. .###. The muddy water hardly wets your toes. The obvious exits are southeast, north and southwest. A street lamp (glowing) Busy dwarven architect Suspicious elf guard Old elven nobleman Hp:615/770 Ep:304/326 Ex:461 Lvp:6% >s You can't go that way! Hp:615/770 Ep:304/326 Ex:461 Lvp:6% >s You can't go that way! Hp:615/770 Ep:304/326 Ex:461 Lvp:6% >You can't go that way! Hp:615/770 Ep:304/326 Ex:461 Lvp:6% >exp Hp: 615(770), Sp: 90(90), Ep: 304(326), Df: 2927(0) Exp: 461 (6%). Total experience: 50,423 Total worth: 219,865. Money in hand: 0 worth of silver, Money in bank: 30,864 worth of silver. Hp:615/770 Ep:304/326 Ex:461 Lvp:6% >se se .##!. You are walking on the eastern fork of the Main Street. #.##. The park continues to the north and south, and trees block ##@#. your way to the west. This is the most eastern part of the ##.#. park, but it's still peaceful around here. ##.#. The muddy water hardly wets your toes. The obvious exits are northwest and south. A street lamp (glowing) Stern-looking dwarven guard Hp:615/770 Ep:304/326 Ex:461 Lvp:6% >s You can't go that way! Hp:615/770 Ep:304/326 Ex:461 Lvp:6% >s ##.#. You are walking in the middle of the eastern fork of the ##.#. Main Street. The park continues to the north and south, ##@#. and the trees block your way west. ##.## ..... The muddy water hardly wets your toes. The obvious exits are south and north. A street lamp (glowing) Playful leprechaun female A dark man wearing black robe is walking around Hp:615/770 Ep:304s /326 Ex:461 Lvp:6% >##.#. You walk on the Street of Stone Walls where it crosses the ##.## eastern fork of Main Street, which continues to the north. ..@.. To the south rises the city wall, and a street leads out ##.## through a broad gate. The city wall is a grey mass of ##C## granite, looking quite capable of repelling any major threat. You notice guards patrolling on top of it. On the other side of the street is the beginning of a park, continuing to the north. The muddy water hardly wets your toes. The obvious exits are south, east, west and north. A street lamp (glowing) Hp:615/770 Ep:304/326 Ex:461 Lvp:6% >..... You are standing at the city gates of Vaerlon. This gate ##.## and the northern city gate are the only exits to this well ##@## guarded main city of the Valkor. There are few torches on the wall, emitting some weak light to the area. The obvious exits are south and north. Hp:615/770 Ep:304/326 Ex:461 Lvp:6% >s Thick iron gates are at the mouth of a tunnel which goes through the famous wall surrounding Vaerlon. Only one half of the gates stand open; the guards want to be sure they can close it in a hurry if the dark elf army would return. People are moving through the gate in small numbers but continously, most entering Vaerlon. Southwards a road which lead out into Icesus begins, and to the north the tunnel leads into Vaerlon. The obvious exits are south and north. Hp:615/770 Ep:304/326 Ex:461 Lvp:6% s > You are walking on a road going north and south. The road in ### made out of hard stone that has been smoothed and shaped pp##c###p into ovals. Debris from the surrounding area litters the pppp@pppp road. A steady rain is falling. ----+---+ phhhhhhhh HH^^^ The obvious exits are east, south, southeast, west, north and southwest. Hp:615/770 Ep:304/326 Ex:461 Lvp:6% >sw # # You are walking on a road going east and west. The road in ppp##c### made out of hard stone that has been smoothed and shaped ppppp|ppp into ovals. Debris from the surrounding area litters the ----@+--- road. A steady rain is fallling. pphhhhhhh HH^ The obvious exits are northwest, east, south, southeast, west, northeast, now rth and southwest. Hp:615/770 Ep:304/326 Ex:461 Lvp:6% >w # # You are walking on a road going east and west. The road in pppp##c## made out of hard stone that has been smoothed and shaped pppppp|pp into ovals. Debris from the surrounding area litters the ----@-+-- road. A steady rain is fallling. ppphhhhhh hHH The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:615/770 Ep:304/326 Ex:461 Lvp:6% >w ^#### You are walking on a road going east and west. The road in ppppp##c# made out of hard stone that has been smoothed and shaped ppppppp|p into ovals. Debris from the surrounding area litters the ----@--+- road. A steady rain is fallling. pppphhhhh phhhw hH ~ The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:615/770 Ep:304/326 Ex:461 Lvp:6% > ^^### You are walking on a road going east and west. The road in eppppp##c made out of hard stone that has been smoothed and shaped pppppppp| into ovals. Debris from the surrounding area litters the +---@---+ road. A steady rain is falling. ppppphhhh pphhhh h~~~ The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:615/770 Ep:304/326 Ex:461 Lvp:6% > p^^## You are walking on a road going east and west. The road in ^eppppp## made out of hard stone that has been smoothed and shaped epppw ppppp into ovals. Debris from the surrounding area litters the p+--@---- road. A steady rain is falling. /ppppphhh ppphhhhHH ph~~~ The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:615/770 Ep:304/326 Ex:461 Lvp:6% > ^p^^# You are walking on a road going east and west. The road in ^^eppppp# made out of hard stone that has been smoothed and shaped ^eppppppp into ovals. Debris from the surrounding area litters the ep+-@---- road. A steady rain is falling. e/ppppphh /ppphhhhH pph~~ The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:615/770 Ep:304/326 Ex:461 Lvp:6% >w ^^p^^ You are walking on a road going east and west. The road in ^^^eppppp made out of hard stone that has been smoothed and shaped ^^epppppp into ovals. Debris from the surrounding area litters the eep+@---- road. A steady rain is falling. pe/ppppph ./ppphhhh ppph~ The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:615/770 Ep:304/326 Ex:461 Lvp:6% >wa Eat drink and be merry! Tommorrow you may be an Admin. Hp:615/770 Ep:304/326 Ex:461 Lvp:6% >w ^^p^ You are on a crossing of two roads. The road in made out of ^epppp hard stone that has been smoothed and shaped into ovals. ^^eppppp Debris from the surrounding area litters the road. A steady eep@---- rain is falling. pe/ppppp p./ppphhh pppph The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Burned out wooden torch Hp:615/770 Ep:304/326 Ex:461 Lvp:6% >walk sw You start walking southwestwards. On a northeast-southwest road (nw, e, s, se, w, ne, n and sw) On a northeast-southwest road (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) You stop walking southwestwards to decide which way to go. .peep You are on a crossing of two roads. The road in made out of ppp.pe/pp hard stone that has been smoothed and shaped into ovals. pppp./ppp Debris from the surrounding area litters the road. A steady pppp@pppp rain is falling. ppp/ppppp pp/pppp~~ pppp~ The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:615/770 Ep:304/326 Ex:461 Lvp:6% >walk sw You start walking southwestwards. On a northeast-southwest road (nw, e, s, se, w, ne, n and sw) On a northeast-southwest road (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) A wooden bridge (nw, e, s, se, w, ne, n and sw) A wooden bridge (nw, e, s, se, w, ne, n and sw) On a south-north road (nw, e, s, se, w, ne, n and sw) On a south-north road (nw, e, s, se, w, ne, n and sw) On a south-north road (nw, e, s, se, w, ne, n and sw) On a south-north road (nw, e, s, se, w, ne, n and sw) You stop walking southwards to take your bearings... pp|rr You are walking on a road going north and south. The road in pppp|pr~~ made out of hard stone that has been smoothed and shaped ^^pp|pp~~ into ovals. Debris from the surrounding area litters the ^ppp@pp~~ road. A steady rain is falling. ^ppp|pp~~ ^^?p+pp~~ ^/ppp The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:615/770 Ep:304/326 Ex:461 Lvp:6% >walk s You start walking southwards. On a south-north road (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) On a northeast-southwest road (nw, e, s, se, ne, n and sw) On a northeast-southwest road (e, se, ne and sw) A crossing (s, se, ne and sw) On a northwest-southeast road (nw, e, s, se, w, ne and sw) On a northwest-southeast road (nw, e, s, se, w, ne and n) A crossing (nw, e, s, se, w, ne, n and sw) You stop walking southeastwards to decide which way to go. ^ ^ You are on a crossing of two roads. The road in made out of h\Hph^^^ hard stone that has been smoothed and shaped into ovals. h\hph^^ Debris from the surrounding area litters the road. A steady ^h@..h^ rain is falling. hh|hh.. h+h /h^ The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:615/770 Ep:304/326 Ex:461 Lvp:6% >walk e You start walking eastwards. A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, n and sw) A narrow path (nw, e, s, w, n and sw) There is no exit leading southeast from here. You stop. h You are walking on a dirt path. It is difficult to follow hph^^ because there are many weeds and rocks in the middle of it. ..h^^pp Also, you can never tell what is ahead of you since the path hh@.... meanders through the area. Around every sharp curve, you hH.^^^^ hope something doesn't jump out of the shadows to attack .^^ you. A steady rain is falling. The obvious exits are northwest, east, south, west, north and southwest. Hp:615/770 Ep:302/326 Ex:461 Lvp:6% >walk s You start walking southwards. A narrow path (nw, w, ne, n and sw) There is no exit leading south from here. You stop. h^^p You are walking on a dirt path. It is difficult to follow .h^^ because there are many weeds and rocks in the middle of it. h.. Also, you can never tell what is ahead of you since the path H@^ meanders through the area. Around every sharp curve, you .^^ hope something doesn't jump out of the shadows to attack H you. A steady rain is falling. The obvious exits are northwest, west, northeast, north and southwest. Hp:615/770 Ep:301/326 Ex:461 Lvp:6% >walk sw You start walking southwestwards. A narrow path (nw, se, ne, n and sw) A narrow path (nw and se) A narrow path (nw and se) You stop as you reach unwalkable terrain. You are walking on a dirt path. It is difficult to follow . because there are many weeds and rocks in the middle of it. .^^ Also, you can never tell what is ahead of you since the path ^@^ meanders through the area. Around every sharp curve, you ^^_ hope something doesn't jump out of the shadows to attack ^ you. A steady rain is falling. The obvious exits are northwest and southeastse . Hp:615/770 Ep:298/326 Ex:461 Lvp:6% > You have arrived to a place which seems to have been . consecrated to one of the elemental gods. Standing here .^^ gives you a strange feeling of being watched from all ^@^ directions simultaneously. The ground feels unnaturally ^^^ smooth and soft, as if it had trouble holding on to its true shape here. You do notice that there are many tracks on the ground, so this is probably a place that is often visited. A steady rain is falling. The only obvious exit is northwest. Trembling altar of Earth Hp:615/770 Ep:297/326 Ex:461 Lvp:6% >sacrifice all You cannot sacrifice items from your keeplist. You perform a quiet ritual in order to sacrifice knife, spear, cloth pants, soft leather cap, heart of multicolored rat, heart of a skimpy spider, heart of a small green snake, heart of a skimpy spider, heart of rat, heart of rat, wolf claw, heart of wolf, wolf claw, heart of wolf and heart of raven on the altar. After the ceremony you stand up. The elemental god of Earth is pleased. You feel like you gained 173 divine favours. Hp:615/770 Ep:297/326 Ex:461 Lvp:6% > HP: 615(770) SP: 90(90) EP: 297(326) DF: 3100 i You are carrying 81.6kg (57%) of 142.5kg and 36.8dm^3 (37%) of 97.0dm^3. Money: [Cash: 0 Bank: 30864 Total: 30864] Keep: Burned out wooden torch 2 x Wooden torch (lit) 3 x Wooden torch Hp:615/770 Ep:297/326 Ex:461 Lvp:6% >la torch It's a wooden torch made of wood, and it will give light for a long time. It seems medium sized and very light weight. Hp:615/770 Ep:297/326 Ex:461 Lvp:6% >la torch 2 It's a wooden torch made of wood, but it has burned out. It seems medium sized and very light weight. Hp:615/770 Ep:297/326 Ex:461 Lvp:6% >keep toorch 2 You don't have that item with you. Hp:615/770 Ep:297/326 Ex:461 Lvp:6% >Painmaker [suomi]: Tarttiskos munkin pyrkiä pois nyybiistä ja ruveta kiusaamaan heikompiani, kuten zombiissakin tehään... keep torch 2 Burned out wooden torch removed from keep. Hp:615/770 Ep:297/326 Ex:461 Lvp:6% > HP: 645(770) SP: 90(90) EP: 311(326) DF: 3098 sacrifice torch 2 You perform a quiet ritual in order to sacrifice torch on the altar. After the ceremony you stand up. The elemental god of Earth is pleased. You feel like you gained 0 divine favours. Hp:645/770 Ep:311/326 Ex:461 Lvp:6% >save Mizzt is now saved. Hp:645/770 Ep:311/326 Ex:461 Lvp:6% >nw You are walking on a dirt path. It is difficult to follow . because there are many weeds and rocks in the middle of it. .^^ Also, you can never tell what is ahead of you since the path ^@nw ^ meanders through the area. Around every sharp curve, you ^^_ hope something doesn't jump out of the shadows to attack ^ you. A steady rain is falling. The obvious exits are northwest and southeast. Hp:645/770 Ep:311/326 Ex:461 Lvp:6% > You are walking on a dirt path. It is difficult to follow h because there are many weeds and rocks in the middle of it. .^^ Also, you can never tell what is ahead of you since the path ^@^ meanders through the area. Around every sharp curve, you ^^. hope something doesn't jump out of the shadows to attack _ you. A steady rain is falling. The obvinw ous exits are northwest and southeast. Hp:645/770 Ep:310/326 Ex:461 Lvp:6% > You are walking on a dirt path. It is difficult to follow . because there are many weeds and rocks in the middle of it. hH. Also, you can never tell what is ahead of you since the path ^@^ meanders through the area. Around every sharp curve, you H^. hope something doesn't jump out of the shadows to attack . you. A steady rain is falling. The obvious exits are northwest, southeast, northeast, north and southwest. Hp:645/770 Ep:309/326 Ex:461 Lvp:6% >nw You are standing among some small, gently curving hills. The ^h+.. grass is somewhat low here, so you should be able to spot hh|hh any animals at a distance. The view from here is not that ^h+@H great since the hills are low, but you can still see a bit nw ^/h^. more than usual of the surrounding lands. The hills are not . so steep that they would make it difficult to move. A steady rain is falling. The obvious exits are northwest, east, southeast, west, northeast, north and southwest. Hp:645/770 Ep:308/326 Ex:461 Lvp:6% > Hph^ You are walking on a road going north and south. The road in \hph^ made out of hard stone that has been smoothed and shaped ^h+.. into ovals. Debris from the surrounding area litters the hh@hh road. A steady rain is falling. ^h+hH /h^ hhH The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:645/770 Ep:304/326 Ex:461 Lvp:6% >n ^ ^ You are on a crossing of two roads. The road in made out of h\Hph^^^ hard stone that has been smoothed and shaped into ovals. h\hph^^ Debris from the surrounding area litters the road. A steady ^h@..h^ rain is falling. hh|hh.. h+h /h^ The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:645/770 Ep:304/326 Ex:461 Lvp:6% >walk nw You start walking northwestwards. On a northwest-southeast road (nw, e, s, se, w, ne and n) On a northwest-southeast road (nw, e, s, se, w, ne and sw) A crossing (s, se, ne and sw) On a northeast-southwest road (e, se, ne and sw) On a northeast-southwest road (nw, e, s, se, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) On a south-north road (nw, e, s, se, w, ne, n and sw) On a south-north road (nw, e, s, se, w, ne, n and sw) On a south-north road (nw, e, s, se, w, ne, n and sw) You stop walking northwards to take your bearings... pp=rp You are walking on a road going north and south. The road in pppp|rr~~ made out of hard stone that has been smoothed and shaped ppp|pr~~ into ovals. Debris from the surrounding area litters the ^pp@pp~~ road. A steady rain is falling. ppp|pp~~ ^ppp|pp~~ ?p+pp The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:645/770 Ep:304/326 Ex:461 Lvp:6% >walk n You start walking northwards. On a south-north road (nw, e, s, se, w, ne, n and sw) On a south-north road (nw, e, s, se, w, ne, n and sw) A wooden bridge (nw, e, s, se, w, ne, n and sw) A wooden bridge (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) On a northeast-southwest road (nw, e, s, se, w, ne, n and sw) On a northeast-southwest road (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) You stop walking northeastwards to decide which way to go. .peep You are on a crossing of two roads. The road in made out of ppp.pe/pp hard stone that has been smoothed and shaped into ovals. pppp./ppp Debris from the surrounding area litters the road. A steady pppp@pppp rain is falling. ppp/ppppp pp/pppp~~ pppp~ The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:645/770 Ep:304/326 Ex:461 Lvp:6% >i You are carrying 80.6kg (56%) of 142.5kg and 34.8dm^3 (35%) of 97.0dm^3. Money: [Cash: 0 Bank: 30864 Total: 30864] Keep: 2 x Wooden torch (lit) 3 x Wooden torch Hp:645/770 Ep:304/326 Ex:461 Lvp:6% >save Mizzt is now saved. Hp:645/770 Ep:304/326 Ex:461 Lvp:6% >walk n You start walking northwards. A narrow path (nw, e, s, se, w, ne, n and sw) You stop walking northwards to decide which way to go. ^^^^ You are walking on a dirt path. It is difficult to follow p..pee because there are many weeds and rocks in the middle of it. ppp.pe/pp Also, you can never tell what is ahead of you since the path pppp@/ppp meanders through the area. Around every sharp curve, you pppp+pppp hope something doesn't jump out of the shadows to attack ppp/ppppp you. A steady rain is falling. /pppp The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:645/770 Ep:304/326 Ex:461 Lvp:6% >walk nw You start walking northwestwards. A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w and sw) A narrow path (nw, e, s, se, w, n and sw) A narrow path (nw, e, s, se, ne and n) A narrow path (nw, e, se, w and n) A narrow path (nw, e, s, se, w and n) A narrow path (nw, e, se, ne and n) There is no exit leading west from here. You stop. You stop walking westwards to take your bearings... pe^^ You are walking on a dirt path. It is difficult to follow ?pp^ because there are many weeds and rocks in the middle of it. .pe^^ Also, you can never tell what is ahead of you since the path ^@.p^ meanders through the area. Around every sharp curve, you ^^p.p hope something doesn't jump out of the shadows to attack ^.p you. A steady rain is falling. The obvious exits are northwest, east, southeast, northeast and north. Hp:645/770 Ep:297/326 Ex:461 Lvp:6% >walk nw You start walking northwestwards. A narrow path (nw, e, se, w, ne and n) You stop as you reach unwalkable terrain. ee^^^ You are walking on a dirt path. It is difficult to follow pppe^^^^ because there are many weeds and rocks in the middle of it. p?pp^^ Also, you can never tell what is ahead of you since the path pe@pe^ meanders through the area. Around every sharp curve, you ^^^..p hope something doesn't jump out of the shadows to attack p.p you. A steady rain is falling. The obvious exits are northwest, east, southeast, west, northeast and north. Hp:645/770 Ep:296/326 Ex:461 Lvp:6% >nw ^^^^ You are standing on a dirt path in front of a small temple ^^^ee^ built of uneven stone blocks. The blocks doesn't fit epppe^^ together very well, and there are several gaps in the wall. eep@pp^ The roof is made of wooden slates and doesn't look very ^^pe.pe pretty, but you suppose it keeps the rain out. All in all ^^^^^^..p the temple doesn't look to be in very good shape. A wide ^ ^ doorless opening leads into the temple. A steady rain is falling. The obvious exits are northwest, enter, east, south, southeast, west, northeast, north and southwest. Hp:645/770 Ep:295/326 Ex:461 Lvp:6% >enter You have entered a small temple built from simple grey stone. The stoneblocks doesn't seem to have been shaped at all before being used, so the floor and the walls are uneven, and there are gaps in the walls which you can see the outside through. The slated ceiling above your head look to hold out rain and snow at least. There are no signs or symbols that would explain what the purpose of this temple is. The light in here seems somewhat strange, though; it casts strange shadows around the temple and makes the air in the dead centre of it seem to vibrate or ripple slowly. There is a wide opening in the south wall leading out, and three small archways seem to lead to small chambers of some sort. The obvious exits are east, out, west and north. Old human priest selling items Hp:645/770 Ep:295/326 Ex:461 Lvp:6% > HP: 645(770) SP: 90(90) EP: 295(326) DF: 3098 buy torch Priest tells you: 'A torch costs 20 silver, and you do not have that much.Hp:645/770 Ep:295/326 Ex:461 Lvp:6% >buy torch Priest tells you: 'A torch costs 20 silver, and you do not have that much.Hp:645/770 Ep:295/326 Ex:461 Lvp:6% >buy torch Priest tells you: 'A torch costs 20 silver, and you do not have that much.Hp:645/770 Ep:295/326 Ex:461 Lvp:6% >buy torch Priest tells you: 'A torch costs 20 silver, and you do not have that much.Hp:645/770 Ep:295/326 Ex:461 Lvp:6% >exp Hp: 645(770), Sp: 90(90), Ep: 295(326), Df: 3098(0) Exp: 461 (6%). Total experience: 50,423 Total worth: 219,865. Money in hand: 0 worth of silver, Money in bank: 30,864 worth of silver. Hp:645/770 Ep:295/326 Ex:461 Lvp:6% >kick priest You kick Priest in the butt. Hp:645/770 Ep:295/326 Ex:461 Lvp:6% >out ^^^^ You are standing on a dirt path in front of a small temple ^^^ee^ built of uneven stone blocks. The blocks doesn't fit epppe^^ together very well, and there are several gaps in the wall. eep@pp^ The roof is made of wooden slates and doesn't look very ^^pe.pe pretty, but you suppose it keeps the rain out. All in all ^^^^^^..p the temple doesn't look to be in very good shape. A wide ^ ^ doorless opening leads into the temple. A steady rain is falling. The obvious exits are northwest, enter, east, south, southeast, west, northeast, north and southwest. Hp:645/770 Ep:295/326 Ex:461 Lvp:6% >walk se As there is different terrain to the southeast, you stand still. Hp:645/770 Ep:295/326 Ex:461 Lvp:6% >se ee^^^ You are walking on a dirt path. It is difficult to follow pppe^^^^ because there are many weeds and rocks in the middle of it. p?pp^^ Also, you can never tell what is ahead of you since the path pe@pe^ meanders through the area. Around every sharp curve, you ^^^..p hope something doesn't jump out of the shadows to attack p.p you. A steady rain is falling. The obvious exits are northwest, east, southeast, west, northeast and north. Hp:645/770 Ep:295/326 Ex:461 Lvp:6% >walk se You start walking southeastwards. A narrow path (nw, e, se, ne and n) A narrow path (nw, e, s, se, w and n) A narrow path (nw, e, se, w and n) A narrow path (nw, e, s, se, ne and n) A narrow path (nw, e, s, se, w, n and sw) A narrow path (nw, e, s, se, w and sw) A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) You stop walking southeastwards to decide which way to go. You stop walking southeastwards to take your bearings... ^^^^ You are walking on a dirt path. It is difficult to follow p..pee because there are many weeds and rocks in the middle of it. ppp.pe/pp Also, you can never tell what is ahead of you since the path pppp@/ppp meanders through the area. Around every sharp curve, you pppp+pppp hope something doesn't jump out of the shadows to attack ppp/ppppp you. A steady rain is falling. /pppp The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:645/770 Ep:287/326 Ex:461 Lvp:6% > HP: 675(770) SP: 90(90) EP: 301(326) DF: 3096 Adraz [suomi]: no määpäs voisinkin ihan huvikseni kiusata sinua? ok Cendor [suomi]: mä voisinki tappaa painmakerii zombas! Hp:675/770 Ep:301/326 Ex:461 Lvp:6% >i You are carrying 80.6kg (56%) of 142.5kg and 34.8dm^3 (35%) of 97.0dm^3. Money: [Cash: 0 Bank: 30864 Total: 30864] Keep: 2 x Wooden torch (lit) 3 x Wooden torch Hp:675/770 Ep:301/326 Ex:461 Lvp:6% >save Mizzt is now saved. Hp:675/770 Ep:301/326 Ex:461 Lvp:6% >e ^ p You are walking on a road going southwest and northeast. The ..peep+-- road in made out of hard stone that has been smoothed and pp.pe/ppp shaped into ovals. Debris from the surrounding area litters ppp.@ppph the road. A steady rain is falling. ppp+pppph pp/ppppp~ pppp~ The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:675/770 Ep:300/326 Ex:461 Lvp:6% >Painmaker [suomi]: Iik...onks tääl ei oo reloccii...se auttais sua paljon ne Painmaker [suomi]: Iik...onks tääl ei oo reloccii...se auttais sua paljon ne ^^ep You are walking on a road going southwest and northeast. The ^epppp road in made out of hard stone that has been smoothed and eep+--- shaped into ovals. Debris from the surrounding area litters pe@pppp the road. A steady rain is falling. ./ppphh p+pppph~ ppppp The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:675/770 Ep:300/326 Ex:461 Lvp:6% > ^^p^ You are on a crossing of two roads. The road in made out of ^epppp hard stone that has been smoothed and shaped into ovals. ^^eppppp Debris from the surrounding area litters the road. A steady eep@---- rain is falling. pe/ppppp p./ppphhh pppph The obvious exits are northwest, east, e south, southeast, west, northeast, north and southwest. Burned out wooden torch Hp:675/770 Ep:300/326 Ex:461 Lvp:6% >e ^^p^^ You are walking on a road going east and west. The road in ^^^eppppp made out of hard stone that has been smoothed and shaped ^^epppppp into ovals. Debris from the surrounding area litters the eep+@---- road. A steady rain is falling. pe/ppppph ./ppphhhh ppph~ The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:675/770 Ep:300/326 Ex:461 Lvp:6% > ^p^^# You are walking on a road going east and west. The road in ^^eppppp# made out of hard stone that has been smoothed and shaped ^eppppppp into ovals. Debris from the surrounding area litters the ep+-@---- road. A steady rain is falling. e/ppppphh /ppphhhhH pph~~ The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:675/770 Ep:300/326 Ex:461 Lvp:6% >save Mizzt is now saved. Hp:675/770 Ep:300/326 Ex:461 Lvp:6% >e e p^^## You are walking on a road going east and west. The road in ^eppppp## made out of hard stone that has been smoothed and shaped epppppppp into ovals. Debris from the surrounding area litters the p+--@---- road. A steady rain is falling. /ppppphhh ppphhhhHe H ph~~~ The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:675/770 Ep:300/326 Ex:461 Lvp:6% > ^^### You are walking on a road going east and west. The road in eppppp##c made out of hard stone that has been smoothed and shaped pppppppp| into ovals. Debris from the surrounding area litters the +---@---+ road. A steady rain is falling. ppppphhhh pphhhh h~~~ The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:675/770 Ep:300/326 Ex:461 Lvp:6% > ^#### You are walking on a road going east and west. The road in ppppp##c# made out of hard stone that has been smoothed and shaped ppppppp|p into ovals. Debris from the surrounding area litters the ----@--+- road. A steady rain is fallling. pppphhhhh phhhhH ~ The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:675/770 Ep:300/326 Ex:461 Lvp:6% >i You are carrying 80.6kg (56%) of 142.5kg and 34.8dm^3 (35%) of 97.0dm^3. Money: [Cash: 0 Bank: 30864 Total: 30864] Keep: 2 x Wooden torch (lit) 3 x Wooden torch Hp:675/770 Ep:300/326 Ex:461 Lvp:6% >save Mizzt is now saved. Hp:675/770 Ep:300/326 Ex:461 Lvp:6% >eq Your equipment: Wielded in left hand: steel great axe named "IceForge" Wielded in right hand: steel great axe named 'Iceforge1' Worn on torso, right arm and left arm: copper scale mail cuirass named "Defender" Worn on left leg and right leg: tin bezainted cuir-boulli leggings named 'Dragon leg' Worn around neck: steel scale mail neck guard named 'Collar' Worn on head: bronze scale mail helmet named 'Trollskull' Worn on right finger: steel chain mail ring named 'Snake ring' Worn on left finger: fine steel chain mail ring named 'Snake ring' Worn as cloak: cuir-boulli cape named 'Midnight' It offers you a very good overall protection against physical damage. Hp:675/770 Ep:300/326 Ex:461 Lvp:6% >e # # You are walking on a road going east and west. The road in pppp##c## made out of hard stone that has been smoothed and shaped pppppe p|pp into ovals. Debris from the surrounding area litters the ----@-+-- road. A steady rain is fallling. ppphhhhhh hHH The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:675/770 Ep:300/326 Ex:461 Lvp:6% > # # You are walking on a road going east and west. The road in ppp##c### made out of hard stone that has been smoothed and shaped ppppp|ppp into ovals. Debris from the surrounding area litters the ----@+--- road. A steady rain is fallling. pphhhhhhh HH^ The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:675/770 Ep:300/326 Ex:461 Lvp:6% >ne You are walking on a road going north and south. The road in ### made out of hard stone that has been smoothed and shaped pp##c###p into ovals. Debris fromn the surrounding area litters the pppp@pppp road. A steady rain is falling. ----+---+ phhhhhhhh HH^^^ The obvious exits are east, south, southeast, west, north and southwest. Hp:675/770 Ep:300/326 Ex:461 Lvp:6% >Thick iron gates are at the mouth of a tunnel which goes through the famous wall surrounding Vaerlon. Only one half of the gates stand open; the guards want to be sure they can close it in a hurry if the dark elf army would return. People are moving through the gate in small numbers but continously, most entering Vaerlon. Southwards a road which lead out into Icesus begins, and to the north the tunnel leads into Vaerlon. The obvious exits are south and north. Hp:675/770 Ep:300/326 Ex:461 Lvp:6% n >..... You are standing at the city gates of Vaerlon. This gate ##.## and the northern city gate are the only exits to this well ##@## guarded main city of the Valkor. There are few torches on the wall, emitting some weak light to the area. The obvious exits are south and north. Hp:675/770 Ep:300/326 Ex:461 Lvp:6% >n ##.#. You walk on the Street of Stone Walls where it crosses the ##.## eastern fork of Main Street, which continues to the north. ..@.. To the south rises the city wall, and a street leads out ##.## through a broad gate. The city wall is a grey mass of ##C## granite, looking quite capable of repelling any major threat. You noticn e guards patrolling on top of it. On the other side of the street is the beginning of a park, continuing to the north. The muddy water hardly wets your toes. The obvious exits are south, east, west and north. A street lamp (glowing) Hp:675/770 Ep:300/326 Ex:461 Lvp:6% >##.#. You are walking in the middle of the eastern fork of the ##.#. Main Street. The park continues to the north and south, ##@#. and the trees block your way west. ##.## ..... The muddy water hardly wets your toes. The obvious exits are south and north. A street lamp (glowing) Suspicion us elf guard Stern-looking dwarven guard Friendly brownie male Hp:675/770 Ep:300/326 Ex:461 Lvp:6% >.##!. You are walking on the eastern fork of the Main Street. #.##. The park continues to the north and south, and trees block ##@#. your way to the west. This is the most eastern part of the ##.#. park, but it's still peaceful around here. ##.#. The muddy water hardly wets your toes. The obvious exits are northwest and south. A street lamp (glowing) Playful leprechaun female Hp:675/770 Ep:300/326 Ex:461 Lvp:6% >nw ##... You are walking on the Main Street, where it divides into ##.## two forks. The park continues to the north and south. The ##@## Central Park is north from here, and and a bubbling fountain #.#.# is in the middle of it. .###. The muddy water hardly wets your toes. The obvious exits are soutn heast, north and southwest. A street lamp (glowing) Old elven nobleman Hp:675/770 Ep:300/326 Ex:461 Lvp:6% >Painmaker [suomi]: Ohops...sori(spammi) n ...## You are standing in the center of the Central Park of L#.## Vaerlon. Shorty Street goes to the east and Main Street ##@.. continues to the north and south. You can hear birds singing ##.## and see squirrels jumping from tree to tree. There is a ##.## map nailed on the tree nearby. The muddy water hardly wets your toes. The obvious exits are east, south and north. A street lamp (glowing) A large public fountain A dark man wearing black robe is walking around A small, scabby rat Ereldon, the local sage Hp:675/770 Ep:300/326 Ex:461 Lvp:6% >##.## You are walking on the crossing of Main Street and Eregdor's I#.## Avenue. The park continues to the south and east. Central ..@## Park is to the south from here. L#.## ##... The muddy water hardly wets your toes. The obvious exits are south, west and north. A street lamp (glowing) Carefree halfling male Hp:675/770 Ep:300/326 Ex:461 Lvp:6% >s ...## You are standing in the center of the Central Park of L#.## Vaerlon. Shorty Street goes to the east and Main Street ##@.. continues to the north and south. You can hear birds singing ##.## and see squirrels jumping from tree to tree. There is a ##.## map nailed on the tree nearby. The muddy water hardly wets your toes. The obvious exits are east, south and north. A street lamp (glowing) A large public fountain A dark man wearing black robe is walking around A small, scabby rat Ereldon, the local sage Hp:675/770 Ep:300/326 Ex:461 Lvp:6% >drink from fountain You drink from a large public fountain. Hp:675/770 Ep:305/326 Ex:461 Lvp:6% >drink from fountain You drink from a large public fountain. You are full and cannot drink more. Hp:675/770 Ep:310/326 Ex:461 Lvp:6% >drink from fountain You are not thirsty and are not willing to drink. Hp:675/770 Ep:310/326 Ex:461 Lvp:6% >n ##.## You are walking on the crossing of Main Street and Eregdor's I#.##n Avenue. The park continues to the south and east. Central ..@## Park is to the south from here. L#.## ##... The muddy water hardly wets your toes. The obvious exits are south, west and north. A street lamp (glowing) Carefree halfling male Hp:675/770 Ep:310/326 Ex:461 Lvp:6% >..... You are on Main Street between Central Park and Palace ##.## Street. At this part the Main Street is pretty narrow, big ##@## buildings rise on both side of the street. You can hear I#.## the busy sounds of Merchant's Square from east. ...## The muddy water hardly wets your toes. The obvious exits are south n and north. A street lamp (glowing) Hp:675/770 Ep:310/326 Ex:461 Lvp:6% >.#.## You are at the crossing of Palace and Main Streets. The ##.## Main street continues to the south and north, while The ..@.. palace street goes to west and east. ##.## ##.## The muddy water hardly wets your toes. The obvious exits are east, south, west and north. A street ln amp (glowing) Hp:675/770 Ep:310/326 Ex:461 Lvp:6% >.#.#. You are on Main Sreet between Palace and Stone Walls .#.## Streets. This is in the middle of the city, and busy sounds .#@## can be heard everywhere. Some huge buildings owned by noble ##.## elfs rise to the east, and poor quarters can be seen at ..... north. The muddy water hardly wets your toes. The obvious exits are n south and north. A street lamp (glowing) Young elf girl Hp:675/770 Ep:310/326 Ex:461 Lvp:6% >..... You are on Main Sreet between Palace and Stone Walls ##.## Streets. This is in the middle of the city, and busy sounds .#@#. can be heard everywhere. Some huge buildings owned by noble .#.## elfs rise to the east, and poor quarters can be seen nearby .#.## at north. The muddy water hardly wets your toes. The obvious exitsn are south and north. A street lamp (glowing) Hp:675/770 Ep:310/326 Ex:461 Lvp:6% >##C## You are at the crossing of the Street of Stone Walls and ##.## Main Streets. You can see poor quarters all over this ..@.. crossing and some dwarven buildings to the west. Northern ##.## City Gates are directly north from here, small tunnel is .#.#. going through the massive granite wall. You notice guards walking on the top of the wall. The muddy water hardly wets your toes. The obvious exits are east, south, west and north. A street lamp (glowing) Hp:675/770 Ep:310/326 Ex:461 Lvp:6% >w w ####C You are walking on the Street of Stone Walls. To the north ####. rises the city wall. It is a grey mass of granite, looking ..@.. quite capable of repelling any major threat. You notice .###. some dwarf guards patrolling on top of it. The city gates ...#. are east from here. On the other side of the road you notice many dwarven houses, as you are coming to the dwarven living quarters of Vaerlon. The muddy water hardly wets your toes. The obvious exits are east and west. A street lamp (glowing) Young dwarven boy Playful leprechaun female Hp:675/770 Ep:310/326 Ex:461 Lvp:6% >s ##### You are walking on the Street of Stone Walls, at dwarven ##### quarters To the north rises the city wall. It is a grey ..@.. mass of granite, looking quite capable of repelling any X^.## major threat. You notice some dwarf guards patrolling on ^C... top of it. This is the place where you really do not belong the masses if you do not have a long thick beard, since every dwarf seems to have one. There is a small sign on the wall pointing to the south. The muddy water hardly wets your toes. The obvious exits are east, south and west. A street lamp (glowing) Thoughtful firbolg male Hp:675/770 Ep:310/326 Ex:461 Lvp:6% >..... You are standing on the entrance of the tunnel going to X^.## Hguhl. The doorway leading to the tunnel is in good shape, ^C@.. not decayed at all. The dwarven quarters are all around ^^^#. you, except that the mountain rises to the west. You can ^^^P. see the city wall rising to the north. The muddy water hardly wets your toes. The obvious exits are east, west and north. A street lamp (glowing) Hp:675/770 Ep:310/326 Ex:461 Lvp:6% >w w You are in a small tunnel, which was made by dwarves centuries ago. This tunnel is clean, since many citicens of Vaerlon use this daily to get to Hguhl. This is the end of the tunnel, you are in Vaerlon now. The obvious exits are east and west. Ragged human refugee Hp:675/770 Ep:310/326 Ex:461 Lvp:6% >w You are in a small tunnel, which was made by dwarves centuries ago. This tunnel is clean, since many citicens of Vaerlon use this daily to get to Hguhl. You can feel the fresh air coming from east, the end of this tunnel can't be far away. The obvious exits are east and west. Hp:675/770 Ep:310/326 Ex:461 Lvp:6% >You are in a small tunnel, which was made by dwarves centuries ago. This tunnel is clean, since many citicens of Vaerlon use this daily to get to Hguhl. It's pretty dark, but you can still notice hollows on the wall. The obvious exits are east and southwest. Hp:675/770 Ep:310/326 Ex:461 Lvp:6% >sw w You are in a small tunnel, which was made by dwarves centuries ago. This tunnel is clean, since many citicens of Vaerlon use this daily to get to Hguhl. There is a small torch hanging on the wall. The obvious exits are northeast and southwest. Hp:675/770 Ep:310/326 Ex:461 Lvp:6% >You can't go that way! Hp:675/770 Ep:310/326 Ex:461 Lvp:6% >w You can't go that way! Hp:675/770 Ep:310/326 Ex:461 Lvp:6% >sw sw You are in a small tunnel, which was made by dwarves centuries ago. This tunnel is clean, since many citicens of Vaerlon use this daily to get to Hguhl. It's pretty dark, but some light is coming from west and northeast. The obvious exits are west and northeast. Hp:675/770 Ep:310/326 Ex:461 Lvp:6% >You can't go that way! Hp:675/770 Ep:310/326 Ex:461 Lvp:6% >sw You can't go that way! Hp:675/770 Ep:310/326 Ex:461 Lvp:6% >w w You are in a small tunnel, which was made by dwarves centuries ago. This tunnel is clean, since many citicens of Vaerlon use this daily to get to Hguhl. There is a small torch haning on the wall. The abandoned part of the tunnel is to the northwest. The obvious exits are northwest, east and southwest. Warning sign nailed on the wall Hp:706/770 Ep:325/326 Ex:461 Lvp:6% >w You can't go that way! Hp:706/770 Ep:325/326 Ex:461 Lvp:6% >You can't go that way! Hp:706/770 Ep:325/326 Ex:461 Lvp:6% >sw You are in a small tunnel, which was made by dwarves centuries ago. This tunnel is clean, since many citicens of Vaerlon use this daily to get to Hguhl. It's dark, but some weak light is coming from the northeast. There is a small crack on the wall. The obvious exits are west and northeast. Hp:706/770 Ep:325/326 Ex:461 Lvp:6% >w w You are in a small tunnel, which was made by dwarves centuries ago. This tunnel is clean, since many citicens of Vaerlon use this daily to get to Hguhl. It's dark, but some light is coming from the west. The obvious exits are east and west. Hp:706/770 Ep:325/326 Ex:461 Lvp:6% >You are in a small tunnel, which was made by dwarves centuries ago. This tunnel is clean, since many citicens of Vaerlon use this daily to get to Hguhl. There is a torch hanging on the wall, brining some light to this tunnel. You can now see the rough spots on the walls well. The obvious exits are east and west. Hp:706/770 Ep:325/326 Ex:461 Lvp:6% >w w You are in a small tunnel, which was made by dwarves centuries ago. This tunnel is clean, since many citicens of Vaerlon use this daily to get to Hguhl. It looks like the mining of this tunnel was never finished totally. There are hollows and some parts of the wall are still rough. The obvious exits are east and west. Hp:706/770 Ep:325/326 Ex:461 Lvp:6% >You are in a small tunnel, which was made by dwarves centuries ago. This tunnel is clean, since many citicens of Vaerlon use this daily to get to Hguhl. There is no torch at this part of the tunnel but some light is coming from the northwest. A huge, rusty steel door leading north (open). The obvious exits are northwest, east and north. Hp:706/770 Ep:325/326 Ex:461 Lvp:6% > HP: 706(770) SP: 90(90) EP: 325(326) DF: 3094 n This is an entrance to an old mining tunnel. This tunnel has been abandoned a long time ago. It might be dangerous to enter, and the light coming from the other tunnel's torches can't reach this part of the hole. A huge, rusty steel door leading south (open). The obvious exits are down and south. Burned out wooden torch Hp:706/770 Ep:325/326 Ex:461 Lvp:6% >d This is an old mining tunnel. This tunnel has been abandoned a long time ago. Some water is dripping from the walls, and some moss grows on the wet spots. The obvious exits are down and up. Hp:706/770 Ep:325/326 Ex:461 Lvp:6% >d This part of the mining tunnel was abandoned long time ago, since it's roof has fallen from many parts. It looks dangerous to move on, there might still be some rocks on the roof that might fall down. Water drips from the walls, causing an annoying 'dip-dip-dip' voice. The obvious exits are up and down. Hp:706/770 Ep:325/326 Ex:461 Lvp:6% >d You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. Exit southeast leads to dead end. The obvious exits are up, southeast, east, west and north. A baby black pudding Small brown rat Hp:706/770 Ep:325/326 Ex:461 Lvp:6% >w You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. Exit northwest leads to dead end. The obvious exits are northwest, south and east. Small brown rat Black Pudding Hp:706/770 Ep:325/326 Ex:461 Lvp:6% >nw You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however here you can notice many hollows and rough spots on the walls, because the mining was interrupted by something or somebody. This is a dead end, and the marks of interrupted mining can still be seen on the walls. There are cracks on the wall, they make the tunnel look unstable. The only obvious exit is southeast. Hp:706/770 Ep:325/326 Ex:461 Lvp:6% >se You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. Exit northwest leads to dead end. The obvious exits are northwest, south and east. Small brown rat Black Pudding Hp:706/770 Ep:325/326 Ex:461 Lvp:6% >e e You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. Exit southeast leads to dead end. The obvious exits are up, southeast, east, west and north. A baby black pudding Small brown rat Hp:706/770 Ep:325/326 Ex:461 Lvp:6% >You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. Exit northeast leads to dead end. The obvious exits are east, west and northeast. A baby black pudding Hp:706/770 Ep:325/326 Ex:461 Lvp:6% >e You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. The oaken supports of this tunnel are well visible at this part of the tunnel. Exit south leads to dead end. The obvious exits are south and west. Black Pudding Small brown rat A baby black pudding Hp:706/770 Ep:325/326 Ex:461 Lvp:6% >s You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however here you can notice many hollows and rough spots on the walls, because the mining was interrupted by something or somebody. This is a dead end, and the marks of interrupted mining can still be seen on the walls. Some supports on the roof are broken, making you feel insecure. The only obvious exit is north. A baby black pudding Hp:706/770 Ep:325/326 Ex:461 Lvp:6% >n You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. The oaken supports of this tunnel are well visible at this part of the tunnel. Exit south leads to dead end. The obvious exits are south and west. Black Pudding Small brown rat A baby black pw udding Hp:706/770 Ep:325/326 Ex:461 Lvp:6% >You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. Exit northeast leads to dead end. The obvious exits are east, west and northeast. A baby black pudding Hp:706/770 Ep:325/326 Ex:461 Lvp:6% >ne You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however here you can notice many hollows and rough spots on the walls, because the mining was interrupted by something or somebody. This is a dead end, and the marks of interrupted mining can still be seen on the walls. Some parts of the tunnel's roof have caved in making the tunnel a bit too small. The only obvious exit is southwest. A baby black pudding A baby black pudding Black Pudding Hp:706/770 Ep:325/326 Ex:461 Lvp:6% >sw w You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. Exit northeast leads to dead end. The obvious exits are east, west and northeast. A baby black pudding Hp:706/770 Ep:325/326 Ex:461 Lvp:6% >You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. Exit southeast leads to dead end. The obvious exits are up, southeast, east, west and north. A baby black pudding Small brown rat Hp:706/770 Ep:325/326 Es x:461 Lvp:6% >You can't go that way! Hp:706/770 Ep:325/326 Ex:461 Lvp:6% >n n You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. There are cracks on the wall, they make the tunnel look unstable. Exits east and northwest lead to dead ends. The obvious exits are northwest, south and east. Small brown rat A baby black pudding Small brown rat Hp:706/770 Ep:325/326 Ex:461 Lvp:6% >e You can't go that way! Hp:706/770 Ep:325/326 Ex:461 Lvp:6% >You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however here you can notice many hollows and rough spots on the walls, because the mining was interrupted by something or somebody. This is a dead end, and the marks of interrupted mining can still be seen on the walls. The only obvious exit is west. Small brown rat A baby black pudding Black Pudding Hp:706/770 Ep:325/326 Ex:461 Lvp:6% >w You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. There are cracks on the wall, they make the tunnel look unstable. Exits east and northwest lead to dead ends. The obvious exits are northwest, south and east. Small brown rat A baby black pudding Small brown rat Hp:706/770 Ep:325/326 Ex:461 Lvp:6% >nw You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however here you can notice many hollows and rough spots on the walls, because the mining was interrupted by something or somebody. This is a dead end, and the marks of interrupted mining can still be seen on the walls. The only obvious exit is southeast. Small brown rat Dargoth, firbolg skilled fighter Hp:706/770 Ep:325/326 Ex:461 Lvp:6% >se You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. There are cracks on the wall, they make the tunnel look unstable. Exits east and northwest lead to dead ends. The obvious exits are northwest, south and east. Small brown rat A bas by black pudding Small brown rat Hp:706/770 Ep:325/326 Ex:461 Lvp:6% >You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. Exit southeast leads to dead end. The obvious exits are up, southeast, east, west and north. A baby black pudding Small brown rat Hp:706/770 Ep:325/326 Ew x:461 Lvp:6% >You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. Exit northwest leads to dead end. The obvious exits are northwest, south and east. Small brown rat Black Pudding Hp:706/770 Ep:325/326 Ex:461 Lvp:6% >s You are in an old abandoned mining in tunnel. The tunnel slopes steeply downwards, you have to be careful with your steps. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. Some supports on the roof are broken, making you feel insecure. There is a sign pointing downwards and saying 'MORTAL DANGER!' The obvious exits are down and north. Hp:706/770 Ep:325/326 Ex:461 Lvp:6% >d You are in an old abandoned mining tunnel. The tunnel slopes steeply upwards, you have to be careful with your steps. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. There are a few rocks near by the wall. The obvious exits are northwest, up and south. Hp:706/770 Ep:325/326 Ex:461 Lvp:6% >nw You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. There is a small pond of water here. The pond is near the wall, and it looks muddy. Exits west and northeast lead to dead ends. The obvious exits are southeast, east, west and nw ortheast. Hp:706/770 Ep:325/326 Ex:461 Lvp:6% >You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however here you can notice many hollows and rough spots on the walls, because the mining was interrupted by something or somebody. This is a dead end, and the marks of interrupted mining can still be seen on the walls. There are a few rocks near by the wall. The only obvious exit is east. Small brown rat Black Pudding Hp:706/770 Ep:325/326 Ex:461 Lvp:6% >e You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks e out have been removed, but their trace is still visible on the floor. There is a small pond of water here. The pond is near the wall, and it looks muddy. Exits west and northeast lead to dead ends. The obvious exits are southeast, east, west and northeast. Hp:706/770 Ep:325/326 Ex:461 Lvp:6% >You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. Exit east leads to dead end. The obvious exits are southeast, east and west. Small brown rat Hp:706/770 Ep:325/326 Ex:461 Lvp:6% >e You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however here you can notice many hollows and rough spots on the walls, because the mining was interrupted by something or somebody. This is a dead end, and the marks of interrupted mining can still be seen on the walls. There is a small pond of water here. The pond is near the wall, and it looks muddy. The only obvious exit is west. Small brown rat Hp:706/770 Ep:325/326 Ex:461 Lvp:6% >e You can't go that way! Hp:706/770 Ep:325/326 Ex:461 Lvp:6% >w You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. Exit east leads to dead end. The obvious exits are southeast, east and west. Small brown rat Hp:706/770 Ep:325/326 Ex:461 Lvp:6% >se You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. There are cracks on the wall, they make the tunnel look unstable. Exit northeast leads to dead end. The obvious exits are northwest and northeast. Small brown rat Hp:706/770 Ep:325/326 Ex:461 Lvp:6% >ne You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however here you can notice many hollows and rough spots on the walls, because the mining was interrupted by something or somebody. This is a dead end, and the marks of interrupted mining can still be seen on the walls. The oaken supports of this tunnel are well visible at this part of the tunnel. The only obvious exit is southwest. Small brown rat A baby black pudding Small brown rat Hp:706/770 Ep:325/326 Ex:461 Lvp:6% >sw You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. There are cracks on the wall, they make the tunnel look unstable. Exit northeast leads to dead end. The obvious exits are northwest and northeast. Small brown rat Hp:706/770 Ep:325/326 Ex:461 nw Lvp:6% >You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. Exit east leads to dead end. The obvious exits are southeast, east and west. Small brown rat Hp:706/770 Ep:325/326 Ex:461 Lvp:6% >w You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. There is a small pond of water here. The pond is near the wall, and it looks muddy. Exits west and northeast lead to dead ends. The obvious exits are southeast, east, west and northeast. Hp:706/770 Ep:325/326 Ex:461 Lvp:6% >se You are in an old abandoned mining tunnel. The tunnel slopes steeply upwards, you have to be careful with your steps. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. There are a few rocks near by the wall. The obvious exits are northwest, up and south. Hp:706/770 Ep:325/326 Ex:461 Lvp:6% >s You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. The oaken supports of this tunnel are well visible at this part of the tunnel. The obvious exits are east and north. Hp:706/770 Ep:325/326 Ex:461 Lvp:6% >s You can't go that way! Hp:706/770 Ep:325/326 Ex:461 Lvp:6% >e You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. There is a small pond of water here. The pond is near the wall, and it looks muddy. Exit south leads to dead end. The muddy water hardly wets your toes. The obvious exits are south, east and west. Hp:706/770 Ep:325/326 Ex:461 Lvp:6% >Painmaker [suomi]: Mä muuten lopetan zombiin...ei viitisi pelata ku se on täynnä kusipäitä hyypiöitä... s You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however here you can notice many hollows and rough spots on the walls, because the mining was interrupted by something or somebody. This is a dead end, and the marks of interrupted mining can still be seen on the walls. There are a few rocks near by the wall. The only obvious exit is north. A scabby, shambling zombie A baby black pudding Black Pudding Zombie notices you and attacks! Hp:706/770 Ep:325/326 Ex:461 Lvp:6% >n You try to find a good spot to flee from battle to north. Hp:706/770 Ep:325/326 Ex:461 Lvp:6% >x Zombie is moderately hurt. Hp:706/770 Ep:325/326 Ex:461 Lvp:6% >Zombie strikes you hitting your lower torso with her right hand causing rather negligible wounds. la zombie This zombie is really scabby, probably it's body hasn't been this scabby all the time. It shambles around, letting howling voices around. She is an undead and medium of size. Zombie is moderately hurt. She is wearing: Worn on torso, right arm and left arm: bronze scale mail cuirass Worn on right foot and left foot: lead studded leather boots Hp:697/770 Ep:325/326 Ex:461 Lvp:6% >Zombie smites you hitting your lower torso with her right hand causing rather negligible wounds. x Zombie is moderately hurt. Hp:682/770 Ep:325/326 Ex:461 Lvp:6% > HP: 682(770) SP: 90(90) EP: 325(326) DF: 3092 You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. There is a small pond of water here. The pond is near the wall, and it looks muddy. Exit south leads to dead end. The muddy water hardly wets your toes. The obvious exits are south, east and west. x Check who's shape? Hp:682/770 Ep:325/326 Ex:461 Lvp:6% >e You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. The obvious exits are west and north. A baby black pudding A baby black pudding Hp:682/770 Ep:325/326 Ex:461 Lvp:6% >n You are in an old abandoned mining in tunnel. The tunnel slopes steeply downwards, you have to be careful with your steps. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. There is a small pond of water here. The pond is near the wall, and it looks muddy. The muddy water hardly wets your toes. The obvious exits are down and south. Hp:682/770 Ep:325/326 Ex:461 Lvp:6% >d You are in an old abandoned mining tunnel. The tunnel slopes steeply upwards, you have to be careful with your steps. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. There are a few rocks near by the wall. Exit southwest leads to dead end. The obvious exits are up and north. Hp:682/770 Ep:325/326 Ex:461 Lvp:6% >n You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. There is some moss growing on the walls. The obvious exits are south, west and north. A baby black pudding A baby black pudding A baby black pudding Hp:682/770 Ep:325/326 Ex:461 Lvp:6% >w You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. The oaken supports of this tunnel are well visible at this part of the tunnel. Exit west leads to dead end. The obvious exits are northwest, east and west. Small brown rat Small brown rat Hp:682/770 Ep:325/326 Ex:461 Lvp:6% >w You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however here you can notice many hollows and rough spots on the walls, because the mining was interrupted by something or somebody. This is a dead end, and the marks of interrupted mining can still be seen on the walls. The oaken supports of this tunnel are well visible at this part of the tunnel. The only obvious exit is east. Hp:682/770 Ep:325/326 Ex:461 Lvp:6% >e e You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. The oaken supports of this tunnel are well visible at this part of the tunnel. Exit west leads to dead end. The obvious exits are northwest, east and west. Small brown rat Small brown rat Hp:682/770 Ep:325/326 Ex:461 Lvp:6% >n You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. There is some moss growing on the walls. The obvious exits are south, west and north. A baby black pudding A baby black pudding A baby black pudding Hp:682/770 Ep:325/326 Ex:461 Lvp:6% >You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. There is some moss growing on the walls. The obvious exits are south and west. Hp:682/770 Ep:325/326 Ex:461 Lvp:6% >w You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. Some parts of the tunnel's roof have caved in making the tunnel a bit too small. The obvious exits are east and west. Small brown rat Hp:682/770 Ep:325/326 Ex:461 Lvp:6% >w You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. There is a small pond of water here. The pond is near the wall, and it looks muddy. The muddy water hardly wets your toes. The obvious exits are southeast, east, west and north. Small brown rat Black Pudding Black Pudding Hp:682/770 Ep:325/326 Ex:461 Lvp:6% >w You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. Some water is dripping from walls, making the moss awfully wet. Exits south and northwest lead to dead ends. The obvious exits are northwest, south and east. Hp:682/770 Ep:325/326 Ex:461 Lvp:6% >s You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however here you can notice many hollows and rough spots on the walls, because the mining was interrupted by something or somebody. This is a dead end, and the marks of interrupted mining can still be seen on the walls. Some supports on the roof are broken, making you feel insecure. The only obvious exit is north. Small brown rat Small brown rat Hp:682/770 Ep:325/326 Ex:461 Lvp:6% >n You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. Some water is dripping from walls, making the moss awfully wet. Exits south and northwest lead to dead ends. The obvious exits are northwest, south and east. Hp:682/770 Ep:325/326 Ex:461 Lvp:6% >nw You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however here you can notice many hollows and rough spots on the walls, because the mining was interrupted by something or somebody. This is a dead end, and the marks of interrupted mining can still be seen on the walls. There are a few rocks near by the wall. The only obvious exit is southeast. A baby black pudding A baby black pudding A small olive-brown wyvern Hp:682/770 Ep:325/326 Ex:461 Lvp:6% >se You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. Some water is dripping from walls, making the moss awfully wet. Exits south and northwest lead to dead ends. The obvious exits are northwest, south and east. Hp:682/770 Ep:325/326 Ex:461 Lvp:6% >e You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. There is a small pond of water here. The pond is near the wall, and it looks muddy. The muddy water hardly wets your toes. The obvious exits are southeast, east, westn and north. Small brown rat Black Pudding Black Pudding Hp:682/770 Ep:325/326 Ex:461 Lvp:6% >You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. Some water is dripping from walls, making the moss awfully wet. The obvious exits are south and east. A baby black pudding Small brown rat Small brown rat Hp:682/770 Ep:325/326 Ex:461 Lvp:6% >e You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. Some water is dripping from walls, making the moss awfully wet. The obvious exits are east and west. A baby black pudding Small brown rat A baby black pudding Hp:682/770 Ep:325/326 Ex:461 Lvp:6% >e You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. There are a few rocks near by the wall. The obvious exits are east and west. Black Pudding Small brown rat Hp:682/770 Ep:325/326 Ex:461 Lvp:6% >e You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. Some parts of the tunnel's roof have caved in making the tunnel a bit too small. The obvious exits are east and west. Hp:682/770 Ep:325/326 Ex:461 Lvp:6% >e You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. There are cracks on the wall, they make the tunnel look unstable. The obvious exits are south and west. Hp:682/770 Ep:325/326 Ex:461 Lvp:6% >e You can't go that way! Hp:682/770 Ep:325/326 Ex:461 Lvp:6% >s You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. Some supports on the roof are broken, making you feel insecure. The obvious exits are east, west and north. A baby black pudding Hp:682/770 Ep:325/326 Ex:4e 61 Lvp:6% >You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. Some parts of the tunnel's roof have caved in making the tunnel a bit too small. The obvious exits are west and southwest. Small brown rat Hp:682/770 Ep:325/326 Ex:461 Lvp:6% >sw You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. There are a few rocks near by the wall. The obvious exits are northwest, northeast and southwest. Small brown rat Small brown rat Hp:682/770 Ep:325/326 Ex:461 Lvp:6% >sw You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. Some parts of the tunnel's roof have caved in making the tunnel a bit too small. Exits south and east lead to dead ends. The obvious exits are south, east and northeast. Hp:682/770 Ep:325/326 Ex:461 Lvp:6% >sw You can't go that way! Hp:682/770 Ep:325/326 Ex:461 Lvp:6% >s You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however here you can notice many hollows and rough spots on the walls, because the mining was interrupted by something or somebody. This is a dead end, and the marks of interrupted mining can still be seen on the walls. There is some moss growing on the walls. The only obvious exit is north. Black Pudding Black Pudding Small brown rat A baby black pudding Hp:682/770 Ep:325/326 Ex:461 Lvp:6% >n You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. Some parts of the tunnel's roof have caved in making the tunnel a bit too small. Exits south and east lead to dead ends. The obvious exits are south, east and northeast. Hp:682/770 Ep:325/326 Ex:461 Lvp:6% >ne You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. There are a few rocks near by the wall. The obvious exits are northwest, northeast and southwest. Small brown rat Small brown rat Hp:682/770 Ep:325/326 Ex:461 Lvp:6% >ne ne You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. Some parts of the tunnel's roof have caved in making the tunnel a bit too small. The obvious exits are west and southwest. Small brown rat Hp:682/770 Ep:325/326 Ex:461 Lvp:6% >You can't go that way! Hp:682/770 Ep:325/326 Ex:461 Lvp:6% >w You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. Some supports on the roof are broken, making you feel insecure. The obvious exits are east, west and north. A baby black pudding Hp:682/770 Ep:325/326 Ex:461 Lvp:6% >n You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. There are cracks on the wall, they make the tunnel look unstable. The obvious exits are south and west. Hp:682/770 Ep:325/326 Ex:461 Lvp:6% >w w You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. Some parts of the tunnel's roof have caved in making the tunnel a bit too small. The obvious exits are east and west. Hp:682/770 Ep:325/326 Ex:461 Lvp:6% >w You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. There are a few rocks near by the wall. The obvious exits are east and west. Black Pudding Small brown rat Hp:682/770 Ep:325/326 Ex:461 Lvp:6% >You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. Some water is dripping from walls, making the moss awfully wet. The obvious exits are east and west. A baby black pudding Small brown rat A baby black pudding Hp:682/770 Ep:325/326 Ex:461 Lvw p:6% >You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. Some water is dripping from walls, making the moss awfully wet. The obvious exits are south and east. A baby black pudding Small brown rat Small brown rat Hp:682/770 Ep:325/326 Ex:461 Lvp:6% >s You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. There is a small pond of water here. The pond is near the wall, and it looks muddy. The muddy water hardly wets your toes. The obvious exits are southeast, east, weste and north. Small brown rat Black Pudding Black Pudding Hp:682/770 Ep:325/326 Ex:461 Lvp:6% >You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. Some parts of the tunnel's roof have caved in making the tunnel a bit too small. The obvious exits are east and west. Small brown rat Hp:682/770 Ep:325/326 Ex:461 Lvp:6% >e You are in an old abandoned mining tunnel. This tunnel is mined by de warves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. There is some moss growing on the walls. The obvious exits are south and west. Hp:682/770 Ep:325/326 Ex:461 Lvp:6% >You can't go that way! Hp:682/770 Ep:325/326 Ex:461 Lvp:6% >s s You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. There is some moss growing on the walls. The obvious exits are south, west and north. A baby black pudding A baby black pudding A baby black pudding Hp:682/770 Ep:325/326 Ex:461 Lvp:6% >You feel fully rested. You are in an old abandoned mining tunnel. The tunnel slopes steeply upwards, you have to be careful with your steps. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. There are a few rocks near by the wall. Exit southwest leads to dead end. The obvious exits are up and north. Hp:711/770 Ep:326/326 Ex:461 Lvp:6% >s You can't go that way! Hp:711/770 Ep:326/326 Ex:461 Lvp:6% >u You are in an old abandoned mining in tunnel. The tunnel slopes steeply downwards, you have to be careful with your steps. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. There is a small pond of water here. The pond is near the wall, and it looks muddy. The muddy water hardly wets your toes. The obvious exits are down and south. Hp:711/770 Ep:326/326 Ex:461 Lvp:6% >s You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. The obvious exits are west and north. A baby black pudding A baby black pudding Hp:711/770 Ep:326/326 Ex:461 Lvp:6% >w HP: 711(770) SP: 90(90) EP: 326(326) DF: 3092 You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. There is a small pond of water here. The pond is near the wall, and it looks muddy. Exit south leads to dead end. The muddy water hardly wets your toes. The obvious exits are south, eastw and west. Hp:711/770 Ep:326/326 Ex:461 Lvp:6% >w You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. The oaken supports of this tunnel are well visible at this part of the tunnel. The obvious exits are east and north. Hp:711/770 Ep:326/326 Ex:461 Lvp:6% >You can't go that way! Hp:711/770 Ep:326/326 Ex:461 Lvp:6% >n n You are in an old abandoned mining tunnel. The tunnel slopes steeply upwards, you have to be careful with your steps. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. There are a few rocks near by the wall. The obvious exits are northwest, up and south. Hp:711/770 Ep:326/326 Ex:461 Lvp:6% >You can't go that way! Hp:711/770 Ep:326/326 Ex:461 Lvp:6% >u You are in an old abandoned mining in tunnel. The tunnel slopes steeply downwards, you have to be careful with your steps. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. Some supports on the roof are broken, making you feel insecure. There is a sign pointing downwards and saying 'MORTAL DANGER!' The obvious exits are down and north. Hp:711/770 Ep:326/326 Ex:461 Lvp:6% >n You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. Exit northwest leads to dead end. The obvious exits are northwest, south and east. Small brown rat Black Pudding Hp:711/770 Ep:326/326 Ex:461 Lvp:6% >e You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. Exit southeast leads to dead end. The obvious exits are up, southeast, east, west and north. A baby black pudding Small brown rat Hp:711/770 Ep:326/326 Eu x:461 Lvp:6% >u This part of the mining tunnel was abandoned long time ago, since it's roof has fallen from many parts. It looks dangerous to move on, there might still be some rocks on the roof that might fall down. Water drips from the walls, causing an annoying 'dip-dip-dip' voice. The obvious exits are up and down. Hp:711/770 Ep:326/326 Ex:461 Lvp:6% >This is an old mining tunnel. This tunnel has been abandoned a long time ago. Some water is dripping from the walls, and some moss grows on the wet spots. The obvious exits are down and up. Hp:711/770 Ep:326/326 Ex:461 Lvp:6% >u s This is an entrance to an old mining tunnel. This tunnel has been abandoned a long time ago. It might be dangerous to enter, and the light coming from the other tunnel's torches can't reach this part of the hole. A huge, rusty steel door leading south (open). The obvious exits are down and south. Burned out wooden torch Hp:711/770 Ep:326/326 Ex:461 Lvp:6% >You are in a small tunnel, which was made by dwarves centuries ago. This tunnel is clean, since many citicens of Vaerlon use this daily to get to Hguhl. There is no torch at this part of the tunnel but some light is coming from the northwest. A huge, rusty steel door leading north (open). The obvious exits are northwest, east and north. Hp:711/770 Ep:326/326 Ex:461 Lvp:6% >e You are in a small tunnel, which was made by dwarves centuries ago. This tunnel is clean, since many citicens of Vaerlon use this daily to get to Hguhl. It looks like the mining of this tunnel was never finished totally. There are hollows and some parts of the wall are still rough. The obvious exits are east and west. Hp:711/770 Ep:326/326 Ex:461 Lvp:6% >e You are in a small tunnel, which was made by dwarves centuries ago. This tunnel is clean, since many citicens of Vaerlon use this daily to get to Hguhl. There is a torch hanging on the wall, brining some light to this tunnel. You can now see the rough spots on the walls well. The obvious exits are east and west. Hp:711/770 Ep:326/326 Ex:461 Lvp:6% >ne You can't go that way! Hp:711/770 Ep:326/326 Ex:461 Lvp:6% >e You are in a small tunnel, which was made by dwarves centuries ago. This tunnel is clean, since many citicens of Vaerlon use this daily to get to Hguhl. It's dark, but some light is coming from the west. The obviouse exits are east and west. Hp:711/770 Ep:326/326 Ex:461 Lvp:6% >You are in a small tunnel, which was made by dwarves centuries ago. This tunnel is clean, since many citicens of Vaerlon use this daily to get to Hguhl. It's dark, but some weak light is coming from the northeast. There is a small crack on the wall. The obvious exits are west and northeast. Hp:711/770 Ep:326/326 Ex:461 Lvp:6% >ne You are in a small tunnel, which was made by dwarves centuries ago. This tunnel is clean, since many citicens of Vaerlon use this daily to get to Hguhl. There is a small torch haning on the wall. The abandoned part of the tunnel is to the northwest. The obvious exits are northwest, east and southwest. Warning sign nailed on the wall Hp:711/770 Ep:326/326 Ex:461 Lvp:6% >ee You are not dead yet. But watch for further reports. Hp:711/770 Ep:326/326 Ex:461 Lvp:6% >ee Oops. Hp:711/770 Ep:326/326 Ex:461 Lvp:6% >ee Backups? We don' *NEED* no steenking baX%cvx,VbKx. Hp:711/770 Ep:326/326 Ex:461 Lvp:6% >ne You can't go that way! Hp:711/770 Ep:326/326 Ex:461 Lvp:6% >ne You can't go that way! Hp:711/770 Ep:326/326 Ex:461 Lvp:6% >e You are in a small tunnel, which was made by dwarves centuries ago. This tunnel is clean, since many citicens of Vaerlon use this daily to get to Hguhl. It's pretty dark, but some light is coming from west and northeast. The obvious exits are west and northeast. Hp:711/770 Ep:326/326 Ex:461 Lvp:6% >ne You are in a small tunnel, which was made by dwarves centuries ago. This tunnel is clean, since many citicens of Vaerlon use this daily to get to Hguhl. There is a small torch hanging on the wall. The obvious exits are northeast and southwest. Hp:711/770 Ep:326/326 Ex:461 Lvp:6% >e e You can't go that way! Hp:711/770 Ep:326/326 Ex:461 Lvp:6% >You can't go that way! Hp:711/770 Ep:326/326 Ex:461 Lvp:6% >ne You are in a small tunnel, which was made by dwarves centuries ago. This tunnel is clean, since many citicens of Vaerlon use this daily to get to Hguhl. It's pretty dark, but you can still notice hollows on the wall. The obvious exits are east and southwest. Hp:711/770 Ep:326/326 Ex:461 Lvp:6% >e e You are in a small tunnel, which was made by dwarves centuries ago. This tunnel is clean, since many citicens of Vaerlon use this daily to get to Hguhl. You can feel the fresh air coming from east, the end of this tunnel can't be far away. The obvious exits are east and west. Hp:711/770 Ep:326/326 Ex:461 Lvp:6% >You are in a small tunnel, which was made by dwarves centuries ago. This tunnel is clean, since many citicens of Vaerlon use this daily to get to Hguhl. This is the end of the tunnel, you are in Vaerlon now. The obvious exits are east and west. Ragged human refugee Hp:711/770 Ep:326/326 Ex:461 Lvp:6% >ne You can't go that way! Hp:711/770 Ep:326/326 Ex:461 Lvp:6% >e ..... You are standing on the entrance of the tunnel going to X^.## Hguhl. The doorway leading to the tunnel is in good shape, ^C@.. not decayed at all. The dwarven quarters are all around ^^^#. you, except that the mountain rises to the west. You can ^^^P. see the city wall re ising to the north. The muddy water hardly wets your toes. The obvious exits are east, west and north. A street lamp (glowing) Thoughtful firbolg male Hp:711/770 Ep:326/326 Ex:461 Lvp:6% >..... You are standing in the middle of a region full of dwarven .###. houses. Dwarves move around with purposeful strides, not ..@#. paying you any attention. The houses are typical of ^#.#. overground dwarven settlements; functional rather than ^P.#. ornate to a casual observer, until you at close inspection start seeing the beauty of their simple lines. To the west some mountains rises high above the roofs of the buildings. The muddy water hardly wets your toes. The obvious exits are south and west. Playful leprechaun female Hp:711/770 Ep:326/326 Ex:461 Lvp:6% >w ..... You are standing on the entrance of the tunnel going to X^.## Hguhl. The doorway leading to the tunnel is in good shape, ^C@.. not decayed at all. The dwarven quarters are all around ^^^#. you, except that the mountain rises to the west. You can ^^^P. see the city wall rn ising to the north. The muddy water hardly wets your toes. The obvious exits are east, west and north. A street lamp (glowing) Thoughtful firbolg male Hp:711/770 Ep:326/326 Ex:461 Lvp:6% >##### You are walking on the Street of Stone Walls, at dwarven ##### quarters To the north rises the city wall. It is a grey ..@.. mass of granite, looking quite capable of repelling any X^.## major threat. You notice some dwarf guards patrolling on ^C... top of it. This is the place where you really do not belong the masses if you do not have a long thick beard, since every dwarf seems to have one. There is a small sign on the wall pointing to the south. The muddy water hardly wets your toes. The obvious exits are east, south and west. A street lamp (glowing) Hp:711/770 Ep:326/326 Ex:461 Lvp:6% >e e ####C You are walking on the Street of Stone Walls. To the north ####. rises the city wall. It is a grey mass of granite, looking ..@.. quite capable of repelling any major threat. You notice .###. some dwarf guards patrolling on top of it. The city gates ...#. are east from here. On the other side of the road you notice many dwarven houses, as you are coming to the dwarven living quarters of Vaerlon. The muddy water hardly wets your toes. The obvious exits are east and west. A street lamp (glowing) Hp:711/770 Ep:326/326 Ex:461 Lvp:6% >##C## You are at the crossing of the Street of Stone Walls and ##.## Main Streets. You can see poor quarters all over this ..@.. crossing and some dwarven buildings to the west. Northern ##.## City Gates are directly north from here, small tunnel is .#.#. going through the massive granite wall. You notice guards walking on the top of the wall. The muddy water hardly wets your toes. The obvious exits are east, south, west and north. A street lamp (glowing) Young elf girl Hp:711/770 Ep:326/326 Ex:461 Lvp:6% >n n ##@## This is the northern entrance to the Vaerlon. You are inside ##.## the tunnel going through the massive granite wall which ..... is protecting Vaerlon. Some torches are hanging on the wall and providing some light and safety to people who are passing by The obvious exits are south and north. Hp:711/770 Ep:326/326 Ex:461 Lvp:6% >You are standing at the Northern City Gates of Vaerlon. At the end of a tunnel which goes through the massive wall protecting Vaerlon from its enemies is a thick iron gate. It is said that dwarves forged it in some secret way increasing its strength. Only one half of the gate stands open now, so as to make sure it can be closed fast. The dark elves might still attack again. To the north an road leads out into the realms of Icesus, and to the south the tunnel leads into Vaerlon itself. The obvious exits are southn and north. Hp:711/770 Ep:326/326 Ex:461 Lvp:6% > ^ You are walking on a road going north and south. The road in ^^ppp^ made out of hard stone that has been smoothed and shaped ^^+---- into ovals. Debris from the surrounding area litters the ^p@pppp road. A steady rain is falling. ^#c##pp ### The obvious exits are east, south, west, northeast and north. Hp:711/770 Ep:326/326 Ex:461 Lvp:6% >walk ne You start walking northeastwards. On an east-west road (e, s, se, w, ne, n and sw) You stop walking northeastwards to decide which way to go. ^ You are walking on a road going east and west. The road in ^^^^^^ made out of hard stone that has been smoothed and shaped ^^ppp^^ into ovals. Debris from the surrounding area litters the ^+@---- road. A steady rain is falling. p|ppppp ^#c##ppp # # The obvious exits are east, south, southeast, west, northeast, north and southwest. Hp:711/770 Ep:326/326 Ex:461 Lvp:6% >walk e You start walking eastwards. On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, n and sw) On an east-west road (nw, e, s, se, w and sw) On an east-west road (e, s, se, w, ne and sw) On an east-west road (e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) You stop walking eastwards to take your bearings... rpppp You are walking on a road going east and west. The road in ^^rrppppp made out of hard stone that has been smoothed and shaped ^^prrrppp into ovals. Debris from the surrounding area litters the ----@=--- road. A steady rain is fallling. ppppprrpp pppppprpp ppppr The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:711/770 Ep:326/326 Ex:461 Lvp:6% >walk e You start walking eastwards. A wooden bridge (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) You stop walking eastwards to take your bearings... phh You are walking on a road going east and west. The road in pee made out of hard stone that has been smoothed and shaped pppepepee into ovals. Debris from the surrounding area litters the ----@---- road. A steady rain is fallling. ppppeeeee pppppe p The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:711/770 Ep:326/326 Ex:461 Lvp:6% >walk e You start walking eastwards. On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) You stop walking eastwards to decide which way to go. You stop walking eastwards to take your bearings... . You are on a crossing of two roads. The road in made out of eee.e hard stone that has been smoothed and shaped into ovals. eeeee.e Debris from the surrounding area litters the road. A steady ----@ee rain is falling. eeeee\e eee\e e The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:711/770 Ep:326/326 Ex:461 Lvp:6% >walk se You start walking southeastwards. On a northwest-southeast road (nw, e, s, se, w, ne, n and sw) On a northwest-southeast road (nw, e, s, se, w, ne, n and sw) On a northwest-southeast road (nw, e, s, se, w, ne, n and sw) On a northwest-southeast road (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) You stop walking southeastwards to decide which way to go. e You are on a crossing of two roads. The road in made out of e\eee hard stone that has been smoothed and shaped into ovals. e\eeeEE Debris from the surrounding area litters the road. A steady ee@---- rain is falling. e/eeeEE -+eee | The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:711/770 Ep:326/326 Ex:461 Lvp:6% >walk e You start walking eastwards. On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) You stop walking northeastwards to take your bearings... e You are on a crossing of two roads. The road in made out of mee/. hard stone that has been smoothed and shaped into ovals. Eeeee/e Debris from the surrounding area litters the road. A steady ----@ee rain is falling. EEEeeee eee The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:711/770 Ep:326/326 Ex:461 Lvp:6% >walk The rain thins out, but doesn't stop. You start walking northeastwards. On a northeast-southwest road (nw, e, s, se, w, ne, n and sw) On a northeast-southwest road (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) You stop walking northeastwards to decide which way to go. m You are on a crossing of two roads. The road in made out of mempp hard stone that has been smoothed and shaped into ovals. mmeeppp Debris from the surrounding area litters the road. A light ee@---- rain is falling from a cloudy sky. e/.eppp e/em. ee.e The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:711/770 Ep:326/326 Ex:461 Lvp:6% >s se mppp You are walking on a dirt path. It is difficult to follow meepp because there are many weeds and rocks in the middle of it. eee+-- Also, you can never tell what is ahead of you since the path ee/@ep meanders through the area. Around every sharp curve, you e/em.e hope something doesn't jump out of the shadows to attack e.epe you. A light rain is falling from a cloudy sky. e.ee The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:711/770 Ep:326/326 Ex:461 Lvp:6% > m p You are walking on a dirt path. It is difficult to follow eee+---- because there are many weeds and rocks in the middle of it. e/.epp Also, you can never tell what is ahead of you since the path /em@ee meanders through the area. Around every sharp curve, you ee.epe hope something doesn't jump out of the shadows to attack eee.eeep you. A light rain is falling from a cloudy sky. e e The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:711/770 Ep:325/326 Ex:461 Lvp:6% >walk sw You start walking southwestwards. A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) You stop as you reach unwalkable terrain. . You are walking on a dirt path. It is difficult to follow eee.e because there are many weeds and rocks in the middle of it. ee.e Also, you can never tell what is ahead of you since the path E@ee meanders through the area. Around every sharp curve, you ?eee hope something doesn't jump out of the shadows to attack EEEe you. A light rain is falling from a cloudy sky. E The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:711/770 Ep:320/326 Ex:461 Lvp:6% >sw You have arrived into a place where the surrounding forest .e seems a bit different. The luminance of the area seems to be EE.e somewhat minor and the air is calm. A pressuring silence E@ee makes you feel a bit uneasy. Sudden flashes of light attract EEEe your attention to the general southwest direction. A light rain is falling from a cloudy sky. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Small campfire crackling quietly A very comfortable looking camping place Hp:711/770 Ep:319/326 Ex:461 Lvp:6% >sw The forest around seems quite calm and peaceful. Moss-covered large pine trees surround you in all directions. No voices of birds chirping or owls howling can be heard, even though you have caught a few glimpses of them. The whole forest seems to glow an eerie blueish light. The ground feels remotely soft and your feet are somewhat relaxed by it. The denseness of the forest prevents you from leaving in a variety of directions. The obvious exits are south, west and northeast. Hp:711/770 Ep:319/326 Ex:461 Lvp:6% >w You have wandered to the middle of the thickness of the forest. The branches of pine trees sweep across your face making small scratches. In the midst of the branches it is hard to see where you are actually wandering. You realize that you can make your way only to the east and west. Even that won't be easy. The obvious exits are east and west. Hp:711/770 Ep:319/326 Ex:461 Lvp:6% >w You have crawled your way to a small clearing deep in the forest. The clearing is about 1,5m in diameter, and its covered with wilted twigs and dead, somewhat decayed grass. There are also some darkbrown bark fallen off from the trees. Because here is not so much trees, you can see the sky looming high above you. Some birds are circling around in the highness. The obvious exits are south, east, west and southwest. Burned out wooden torch Hp:711/770 Ep:319/326 Ex:461 Lvp:6% >sw You have wandered to a clearing in the forest. A small bright pond lies in the middle of the clearing. Even though the pond is very small, it looks like it could be surprisingly deep. Tall pine trees are circling the clearing, and their mighty shadows twinkle playfully on the surface of the darkwatered pond. The obvious exits are south, west, northeast and north. Hp:711/770 Ep:319/326 Ex:461 Lvp:6% >The pond seems to eye you suspiciously. The forest around you is absolutely quiet. w Thin brown dust covers the crust of the forest. A colourful collection of animal tracks paint the dust. As you investigate the variety of tracks, you reckon that many sorts of animals have wandered around here. The large trees which grow straight from the ground create a safe atmosphere. You feel grateful to these trees, since you feel they protect you from the strange forces of this glowing forest. The obvious exits are southeast, east and northeast. Hp:711/770 Ep:319/326 Ex:461 Lvp:6% >n You can't go that way! Hp:711/770 Ep:319/326 Ex:461 Lvp:6% >ne A huge anthill, made of thousands twigs, lies here, deep in the depths of the forest. The anthill leans to the pine tree which protects it from the wind and rain. The forest grows thick around you, and aside from the anthill, this place looks very much same than the forest around you. The obvious exits are east, south and southwest. A tiny ant, partially covered with twigs. Hp:711/770 Ep:319/326 Ex:461 Lvp:6% >sw Thin brown dust covers the crust of the forest. A colourful collection of animal tracks paint the dust. As you investigate the variety of tracks, you reckon that many sorts of animals have wandered around here. The large trees which grow straight from the ground create a safe atmosphere. You feel grateful to these trees, since you feel they protect you from the strange forces of this glowing forest. The obvious exits are southeast, east and northeast. Hp:711/770 Ep:319/326 Ex:461 Lvp:6% >se You are standing in a small clearing of the forest. In fact, the treeless spot is so small it can be called a 'clearing' only by long shot. Great pine trees surround the area. You can't hear humming or swishing of trees, and all animals seem to keep their snouts shut; there are no sounds in this weird forest. The quietness isn't the only thing that directs your attention. A pale, etheric glow of the forest also catches your attention. The obvious exits are northwest, east, southeast and north. Hp:711/770 Ep:319/326 Ex:461 Lvp:6% >s You can't go that way! Hp:711/770 Ep:319/326 Ex:461 Lvp:6% >se The forest around here isn't very thick. There is a strong odor of twigs in the air and you can also smell some sweet aroma of flowers. The mossy ground is covered by twigs, rocks and some small boughs. Under a pine tree grows a group of fungi. You notice one mushroom being different than others. Cute little flowers spot the mossy ground. The splash of colours makes you feel great. When you turn your view to the south, you see a small white temple which looks like a huge toadstool under mighty pines. The obvious exits are northwest, east and south. Hp:711/770 Ep:319/326 Ex:461 Lvp:6% >s You have arrived in front of the gates to a snowwhite temple. The gates are made of iron and seem quite rusty. Weeds grow between the decorative stones which outline the gates. On your left side is two huge worn-down pillars. The pillars on your right side seem to have been toppled a long time ago, since lichen and fungi have made their home around it. The temple itself is not well visible from here, since the gates and a sturdy wall circumference the area. The gates themselves are rusted shut but a small door in the eastern side of the gate might be openable. An A rusty old door leading south (closed). The only obvious exit is north. Hp:711/770 Ep:319/326 Ex:461 Lvp:6% >n e The forest around here isn't very thick. There is a strong odor of twigs in the air and you can also smell some sweet aroma of flowers. The mossy ground is covered by twigs, rocks and some small boughs. Under a pine tree grows a group of fungi. You notice one mushroom being different than others. Cute little flowers spot the mossy ground. The splash of colours makes you feel great. When you turn your view to the south, you see a small white temple which looks like a huge toadstool under mighty pines. The obvious exits are northwest, east and south. Hp:711/770 Ep:319/326 Ex:461 Lvp:6% >The forest around you is so thick you have great problems moving yourself anywhere. You can't see almost anything because the group of sharp branches cover your view. The strong wind ties your hair around branches of nearby trees. When you try to go down to the grassroots level, angry ants attack you. You don't own very sublime thoughts about this forest! The obvious exits are east and west. Cute blind mole, searching for her home Cute blind mole, searching for her home Cute blind mole, seae rching for her home Hp:711/770 Ep:319/326 Ex:461 Lvp:6% >You have arrived at a clearing in the forest. In the middle of it stands a tree of monumental size. It is a deciduous tree which strikes odd since other all trees so far have been coniferous, mainly pines. The forest around you is all peaceful and once again, your ears detect no sounds. The obvious exits are northwest, west and north. Hp:711/770 Ep:319/326 Ex:461 Lvp:6% >ne You have entered the massive tree. For some reason it is hollow, and a quite elaborate stairway has been carved leading upward. The walls look like elm parquet, since they reflect images. You could imagine being in a mansion more than a tree, pondering, who might live in such a fine residence. The obvious exits are up, out and north. Hp:711/770 Ep:319/326 Ex:461 Lvp:6% >u After escalating close to one hundred steps, you reach a landing on the stairway. The walls are as fine as they were downstairs, though a small window has been chipped in the southwest corner. The stairway continues up. The obvious exits are up and down. Hp:711/770 Ep:319/326 Ex:461 Lvp:6% >d You have entered the massive tree. For some reason it is hollow, and a quite elaborate stairway has been carved leading upward. The walls look like elm parquet, since they reflect images. You could imagine being in a mansion more than a tree, pondering, who might live in such a fine residence. The obvious exits are up, out and north. Hp:711/770 Ep:319/326 Ex:461 Lvp:6% >n This room is far beyond the prior stairway-room in construction. A worn-down ladder leads upward, though you have second thoughts upon climbing them. The walls look though some creatures would have eaten them. The floor is filled with shreds of wood. The obvious exits are up and south. A small termite, busy gnawing food. Hp:711/770 Ep:319/326 Ex:461 Lvp:6% >You feel fully rested. u The room is quite barren. There are no decorations whatsoever. You can hear voices of critters crunching wood nearby. The roomlike cavity is quite spacious, continuing north and east. The obvious exits are down, east and north. Hp:742/770 Ep:326/326 Ex:461 Lvp:6% >e The room is quite barren. There are no decorations whatsoever. You can hear voices of critters crunching wood nearby. The only exit is to the west The only obvious exit is west. Hp:742/770 Ep:326/326 Ex:461 Lvp:6% >w HP: 742(770) SP: 90(90) EP: 326(326) DF: 3088 The room is quite barren. There are no decorations whatsoever. You can hear voices of critters crunching wood nearby. The roomlike cavity is quite spacious, continuing north and east. The obvious exits are down, east and north. Hp:742/770 Ep:326/326 Ex:461 Lvp:6% >n The room is quite barren. There are no decorations whatsoever. You can hear voices of critters crunching wood nearby. The cavity is quite small, the only exit leading south. The only obvious exit is south. Hp:742/770 Ep:326/326 Ex:461 Lvp:6% >s The room is quite barren. There are no decorations whatsoever. You can hear voices of critters crunching wood nearby. The roomlike cavity is quite spacious, continuing north and east. The obvious exits are down, east and north. Hp:742/770 Ep:326/326 Ex:461 Lvp:6% >d This room is far beyond the prior stairway-room in construction. A worn-down ladder leads upward, though you have second thoughts upon climbing them. The walls look though some creatures would have eaten them. The floor is filled with shreds of wood. The obvious exits are up and south. A small termite, busy gnawing food. Hp:742/770 Ep:326/326 Ex:461 Lvp:6% >s You have entered the massive tree. For some reason it is hollow, and a quite elaborate stairway has been carved leading upward. The walls look like elm parquet, since they reflect images. You could imagine being in a mansion more than a tree, pondering, who might live in such a fine residence. The obvious exits are up, out and north. Hp:742/770 Ep:326/326 Ex:461 Lvp:6% >s You can't go that way! Hp:742/770 Ep:326/326 Ex:461 Lvp:6% >out You have arrived at a clearing in the forest. In the middle of it stands a tree of monumental size. It is a deciduous tree which strikes odd since other all trees so far have been coniferous, mainly pines. The forest around you is all peaceful and once again, your ears detect no sounds. The obvious exits are northwest, west and north. Hp:742/770 Ep:326/326 Ex:461 Lvp:6% >n You feel like an ant when you must move in this thick forest so near the ground. All the dirt and twigs on the ground cling to your once-clean clothes. You must look like quite a spectacle. Your eyes notice a huge tree looming in the south. It seems to be much bigger than other trees in the forest. The obvious exits are south and north. Hp:742/770 Ep:326/326 Ex:461 Lvp:6% >n In this part of the forest grows many pine trees, which blocks your way to most directions. You estimate that the biggest creature that could penetrate the thickness would be a small fox. On the ground lies many large cones. It must be a wonderful place for a squirrel to live. Speaking of which, you suddenly notice a round squirrel's nest high up in the tree. The obvious exits are south, west and north. Hp:742/770 Ep:326/326 Ex:461 Lvp:6% >w In this place of the forest, trees grow more separate. The spacious clearing makes you feel relaxed after the pressuring thickness of the forest. Even the odd quietness doesn't disturb your nerves so much. When you peer to the southwest you can see an even bigger clearing than the one where you are now standing. The obvious exits are east, south, west and southwest. A gleaming firefly A fearsome red-eyed vampire bat Bat notices you and attacks! Hp:742/770 Ep:326/326 Ex:461 Lvp:6% >x Bat is in excellent shape! Hp:742/770 Ep:326/326 Ex:461 Lvp:6% >but Shit Happens. Hp:742/770 Ep:326/326 Ex:461 Lvp:6% >butt The firefly gleams softly. You start looking for a good spot in the battle to try your combat maneuver. Hp:742/770 Ep:326/326 Ex:461 Lvp:6% >x Bat is in excellent shape! Hp:742/770 Ep:326/326 Ex:461 Lvp:6% >The firefly gleams softly. Bat beats you hitting your left thigh with its wings causing rather negligible wounds. You try to hit Bat but miss. Bat pricks you hitting your right thigh with its fangs causing large scratches. Painmaker [suomi]: Paljos tarvitaan expaa, jotta vois kyhästä planin? Bat jabs you hitting your right leg with its fangs causing negligible wounds. HP: 732(770) SP: 90(90) EP: 318(326) DF: 3088 Autosave. You decide to try a combat maneuver! You try to headbutt Bat but you lose your balance and almost stumble. You try to hit Bat but miss slightly. Bat stabs you hitting your right thigh with its fangs causing negligible wounds. Bat strikes you hitting your left thigh with its wings causing rather negligible wounds. HP: 716(770) SP: 90(90) EP: 314(326) DF: 3088 You try to hit Bat but miss slightly. You powerfully cut Bat hitting its upper torso with your great axe resulting as a SHOWER of blood. Bat gets STUNNED from massive pain. Bat staggers and falls to the ground ... dead. Battle over. The cute firefly twinkles happily at you. Firefly leaves south. A faint glow appears in the east. You feel fully rested. HP: 745(770) SP: 90(90) EP: 326(326) DF: 3086 l In this place of the forest, trees grow more separate. The spacious clearing makes you feel relaxed after the pressuring thickness of the forest. Even the odd quietness doesn't disturb your nerves so much. When you peer to the southwest you can see an even bigger clearing than the one where you are now standing. A light rain is falling from a cloudy sky. The obvious exits are east, south, west and southwest. Sliced bodyparts of Bat Hp:745/770 Ep:326/326 Ex:543 Lvp:8% >dig grave You dig a grave for the corpse and bury it carefully. Hp:745/770 Ep:326/326 Ex:543 Lvp:8% >ga You get A bloodstained heart of bat. Hp:745/770 Ep:326/326 Ex:543 Lvp:8% >l In this place of the forest, trees grow more separate. The spacious clearing makes you feel relaxed after the pressuring thickness of the forest. Even the odd quietness doesn't disturb your nerves so much. When you peer to the southwest you can see an even bigger clearing than the one where you are now standing. A light rain is falling from a cloudy sky. The obvious exits are east, south, west and southwest. Hp:745/770 Ep:326/326 Ex:543 Lvp:8% >w A strange blueish glow rises from the forest. The whole forest glows this way, but for some reason the glow is more stronger in this direction. The mystical radiance lightens the pine trees and the twig-covered ground. It also makes shadows which play on your skin and clothes. The forest is a creepy place for a lonely traveller. You wouldn't wonder if the forest would be full of spirits and ghosts. The obvious exits are east, southeast and north. Hp:745/770 Ep:326/326 Ex:543 Lvp:8% >Adraz [suomi]: level 10 riittää... sw You can't go that way! Hp:745/770 Ep:326/326 Ex:543 Lvp:8% >ne You can't go that way! Hp:745/770 Ep:326/326 Ex:543 Lvp:8% >n You have crawled your way to a small clearing deep in the forest. The clearing is about 1,5m in diameter, and its covered with wilted twigs and dead, somewhat decayed grass. There are also some darkbrown bark fallen off from the trees. Because here is not so much trees, you can see the sky looming high above you. Some birds are circling around in the highness. The obvious exits are south, east, west and southwest. Burned out wooden torch Hp:745/770 Ep:326/326 Ex:543 Lvp:8% >e You have wandered to the middle of the thickness of the forest. The branches of pine trees sweep across your face making small scratches. In the midst of the branches it is hard to see where you are actually wandering. You realize that you can make your way only to the east and west. Even that won't be easy. The obvious exits are east and west. Hp:745/770 Ep:326/326 Ex:543 Lvp:8% >e The forest around seems quite calm and peaceful. Moss-covered large pine trees surround you in all directions. No voices of birds chirping or owls howling can be heard, even though you have caught a few glimpses of them. The whole forest seems to glow an eerie blueish light. The ground feels remotely soft and your feet are somewhat relaxed by it. The denseness of the forest prevents you from leaving in a variety of directions. The obvious exits are south, west and northeaste . Hp:745/770 Ep:326/326 Ex:543 Lvp:8% >You can't go that way! Hp:745/770 Ep:326/326 Ex:543 Lvp:8% >The rain stops but clouds still cover the sky. ne You have arrived into a place where the surrounding forest .e seems a bit different. The luminance of the area seems to be EE.e somewhat minor and the air is calm. A pressuring silence E@ee makes you feel a bit uneasy. Sudden flashes of light attract EEEe your attention to the general southwest direction. The sky is overcast with dark clouds. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. A very comfortable looking camping place Small campfire crackling quietly Hp:745/770 Ep:326/326 Ex:543 Lvp:8% >ne . You are walking on a dirt path. It is difficult to follow eee.e because there are many weeds and rocks in the middle of it. ee.e Also, you can never tell what is ahead of you since the path E@ee meanders through the area. Around every sharp curve, you ?eee hope something doesn't jump out of the shadows to attack EEEe you. The sky is overcast with dark clouds. E The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:745/770 Ep:326/326 Ex:543 Lvp:8% >walk ne You start walking northeastwards. A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) You stop walking northwestwards to decide which way to go. mppp You are walking on a dirt path. It is difficult to follow meepp because there are many weeds and rocks in the middle of it. eee+-- Also, you can never tell what is ahead of you since the path ee/@ep meanders through the area. Around every sharp curve, you e/em.e hope something doesn't jump out of the shadows to attack e.epe you. The sky is overcast with dark clouds. e.ee The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:745/770 Ep:320/326 Ex:543 Lvp:8% >walk w You start walking westwards. On a northeast-southwest road (nw, e, s, se, w, ne, n and sw) You stop walking westwards to decide which way to go. p You are walking on a road going southwest and northeast. The mmeepp road in made out of hard stone that has been smoothed and eee+-- shaped into ovals. Debris from the surrounding area litters ee@.ep the road. The sky is overcast with dark clouds. e/em.e -+ee.epe e e The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:745/770 Ep:319/326 Ex:543 Lvp:8% >walk sw You start walking southwestwards. On a northeast-southwest road (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) You stop walking westwards to take your bearings... You are walking on a road going east and west. The road in eee made out of hard stone that has been smoothed and shaped e\eeeEEEe into ovals. Debris from the surrounding area litters the ee+-@---- road. The sky is overcast with dark clouds. e/eeeEEEE eEE The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:745/770 Ep:319/326 Ex:543 Lvp:8% >walk w You start walking westwards. On an east-west road (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) You stop walking westwards to decide which way to go. e You are on a crossing of two roads. The road in made out of e\eee hard stone that has been smoothed and shaped into ovals. e\eeeEE Debris from the surrounding area litters the road. The sky ee@---- is overcast with dark clouds. e/eeeEE -+eee | The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:745/770 Ep:319/326 Ex:543 Lvp:8% >Painmaker [suomi]: Joops...ajattelin just tota samaa... walk nw You start walking northwestwards. On a northwest-southeast road (nw, e, s, se, w, ne, n and sw) On a northwest-southeast road (nw, e, s, se, w, ne, n and sw) On a northwest-southeast road (nw, e, s, se, w, ne, n and sw) On a northwest-southeast road (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) You stop walking northwestwards to decide which way to go. . You are on a crossing of two roads. The road in made out of eee.e hard stone that has been smoothed and shaped into ovals. eeeee.e Debris from the surrounding area litters the road. The sky ----@ee is overcast with dark cloudds. eeeee\e eee\e e The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:745/770 Ep:319/326 Ex:543 Lvp:8% >walk w You start walking westwards. On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) You stop walking westwards to take your bearings... p e You are walking on a road going east and west. The road in pppeepeee made out of hard stone that has been smoothed and shaped ppepepeee into ovals. Debris from the surrounding area litters the ----@---- road. The sky is overcast wwith dark clouds. pppeeeeee pep The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:745/770 Ep:319/326 Ex:543 Lvp:8% >walk w You start walking westwards. On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) A wooden bridge (nw, e, s, se, w, ne, n and sw) You stop walking westwards to take your bearings... ppppp You are on a wooden bridge that cracks and squeaks as you ^rrpppppp pass over it. Since it was built years ago, there are ^prrrpppp numerous fractures in it. You better be careful as you don't ----@---- want to fall through. The ssky is overcast with dark clouds. pppprrppp ppppprppp ppprp The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:745/770 Ep:319/326 Ex:543 Lvp:8% >walk w You start walking westwards. On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (e, s, se, w, ne, n and sw) On an east-west road (e, s, se, w, ne and sw) On an east-west road (nw, e, s, se, w and sw) On an east-west road (nw, e, s, se, w, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (e, s, se, w, ne, n and sw) You stop walking westwards to take your bearings... ^ You are walking on a road going east and west. The road in ^^^^^^ made out of hard stone that has been smoothed and shaped ^^ppp^^ into ovals. Debris from the surrounding area litters the ^+@---- road. The sky is overcast with dark clouds. p|ppppp ^#c##ppp # # The obvious exits are east, south, southeast, west, northeast, north and southwest. Hp:745/770 Ep:319/326 Ex:543 Lvp:8% >s ^^^^^ You are walking on a open plain. The grass is mostly low, ^^^^ppp^^ with occasional tufts of longer grass. The ground is flat ^^+----- and even all around, with no trees or hills in sight. ^p|@pppp Occasionally you hear slight rustles as small rodents move ^#c##ppp around in the grass, and high above your head you can spot ### some big birds wheeling around the sky, searching for prey. The sky is overcast with dark clouds. The obvious exits are northwest, east, west, northeast, north and southwest. Hp:745/770 Ep:319/326 Ex:543 Lvp:8% >w ^ You are walking on a road going north and south. The road in ^^ppp^ made out of hard stone that has been smoothed and shaped ^^+---- into ovals. Debris from the surrounding area litters the ^p@pppp road. The sky is overcast with dark clouds. ^#c##pp ### s The obvious exits are east, south, west, northeast and north. Hp:745/770 Ep:317/326 Ex:543 Lvp:8% >s You are standing at the Northern City Gates of Vaerlon. At the end of a tunnel which goes through the massive wall protecting Vaerlon from its enemies is a thick iron gate. It is said that dwarves forged it in some secret way increasing its strength. Only one half of the gate stands open now, so as to make sure it can be closed fast. The dark elves might still attack again. To the north an road leads out into the realms of Icesus, and to the south the tunnel leads into Vaerlon itself. The obvious exits are south and north. Hp:745/770 Ep:317/326 Ex:543 Lvp:8% >##@## This is the northern entrance to the Vaerlon. You are inside ##.## the tunnel going through the massive granite wall which ..... is protecting Vaerlon. Some torches are hanging on the wall and providing some light and safety to people who are passing by The obvious exits are south and north. Hp:745/770 Ep:317/326 Ex:543 Lvp:8% >s ##C## You are at the crossing of the Street of Stone Walls and ##.## Main Streets. You can see poor quarters all over this ..@.. crossing and some dwarven buildings to the west. Northern ##.## City Gates are directly north from here, small tunnel is .#.#. going through the massive granite wall. You notice guards walking on the top of the wall. The obvious exits are east, south, west and north. A street lamp (glowing) Hp:745/770 Ep:317/326 Ex:543 Lvp:8% >w w ####C You are walking on the Street of Stone Walls. To the north ####. rises the city wall. It is a grey mass of granite, looking ..@.. quite capable of repelling any major threat. You notice .###. some dwarf guards patrolling on top of it. The city gates ...#. are east from here. On the other side of the road you notice many dwarven houses, as you are coming to the dwarven living quarters of Vaerlon. The obvious exits are east and west. A street lamp (glowing) Hp:745/770 Ep:317/326 Ex:543 Lvp:8% >##### You are walking on the Street of Stone Walls, at dwarven ##### quarters To the north rises the city wall. It is a grey ..@.. mass of granite, looking quite capable of repelling any X^.## major threat. You notice some dwarf guards patrolling on ^C... top of it. This is the place where you really do not belong the masses if you do not have a long thick beard, since every dwarf seems to have one. There is a small sign on the wall pointing to the south. The obvious exits are east, south and west. A street lamp (glowing) Hp:745/770 Ep:317/326 Ex:543 Lvp:8% >s ..... You are standing on the entrance of the tunnel going to X^.## Hguhl. The doorway leading to the tunnel is in good shape, ^C@.. not decayed at all. The dwarven quarters are all around ^^^#. you, except that the mountain rises to the west. You can ^^^P. see the city wall rising to the north. The obvious exits are east, west and north. A street lamp (glowing) Playful leprechaun female Hp:745/770 Ep:317/326 Ex:543 Lvp:8% >w w You are in a small tunnel, which was made by dwarves centuries ago. This tunnel is clean, since many citicens of Vaerlon use this daily to get to Hguhl. This is the end of the tunnel, you are in Vaerlon now. The obvious exits are east and west. Ragged human refugee Hp:745/770 Ep:317/326 Ex:543 Lvp:8% >You are in a smaw ll tunnel, which was made by dwarves centuries ago. This tunnel is clean, since many citicens of Vaerlon use this daily to get to Hguhl. You can feel the fresh air coming from east, the end of this tunnel can't be far away. The obvious exits are east and west. Hp:745/770 Ep:317/326 Ex:543 Lvp:8% >You are in a small tunnel, which was made by dwarves centuries ago. This tunnel is clean, since many citicens of Vaerlon use this daily to get to Hguhl. It's pretty dark, but you can still notice hollows on the wall. The obvious exits are east and southwest. Hp:745/770 Ep:317/326 Ex:543 Lvp:8% >sw You are in a small tunnel, which was made by dwarves centuries ago. This tunnel is clean, since many citicens of Vaerlon use this daily to get to Hguhl. There is a small torch hanging on the wall. The obvious exits are northeast and southwest. Hp:745/770 Ep:317/326 Ex:543 Lvp:8% >w w You can't go that way! Hp:745/770 Ep:317/326 Ex:543 Lvp:8% >You can't go that way! Hp:745/770 Ep:317/326 Ex:543 Lvp:8% >sw You are in a small tunnel, which was made by dwarves centuries ago. This tunnel is clean, since many citicens of Vaerlon use this daily to get to Hguhl. It's pretty dark, but some light is coming from west and northeast. The obvious exits are west and northeast. Hp:745/770 Ep:317/326 Ex:543 Lvp:8% >w You are in a small tunnel, which was made by dwarves centuries ago. This tunnel is clean, since many citicens of Vaerlon use this daily to get to Hguhl. There is a small torch haning on the wall. The abandoned part of the tunnel is to the northwest. The obvious exits are northwest, east and southwest. Warning sign nailed on the wall Hp:745/770 Ep:317/326 Ex:543 Lvp:8% >w You can't go that way! Hp:745/770 Ep:317/326 Ex:543 Lvp:8% >w You can't go that way! Hp:745/770 Ep:317/326 Ex:543 Lvp:8% >sw You are in a small tunnel, which was made by dwarves centuries ago. This tunnel is clean, since many citicens of Vaerlon use this daily to get to Hguhl. It's dark, but some weak light is coming from the northeast. There is a small crack on the wall. The obvious exits are west and northeast. Hp:745/770 Ep:317/326 Ex:543 Lvp:8% >w w You are in a small tunnel, which was made by dwarves centuries ago. This tunnel is clean, since many citicens of Vaerlon use this daily to get to Hguhl. It's dark, but some light is coming from the west. The obvious exits are east and west. Hp:745/770 Ep:317/326 Ex:543 Lvp:8% >w You are in a small tunnel, which was made by dwarves centuries ago. This tunnel is clean, since many citicens of Vaerlon use this daily to get to Hguhl. There is a torch hanging on the wall, brining some light to this tunnel. You can now see the rough spots on the walls well. The obvious exits are east and west. Hp:745/770 Ep:317/326 Ex:543 Lvp:8% >w You are in a small tunnel, which was made by dwarves centuries ago. This tunnel is clean, since many citicens of Vaerlon use this daily to get to Hguhl. It looks like the mining of this tunnel was never finished totally. There are hollows and some parts of the wall are still rough. The obvious exits are east and west. Hp:745/770 Ep:317/326 Ex:543 Lvp:8% >You are in a small tunnel, which was made by dwarves centuries ago. This tunnel is clean, since many citicens of Vaerlon use this daily to get to Hguhl. There is no torch at this part of the tunnel but some light is coming from the northwest. A huge, rusty steel door leading north (open). The obvious exits are northwest, east and north. Hp:745/770 Ep:317/326 Ex:543 Lvp:8% >nw You are in a small tunnel, which was made by dwarves centuries ago. This tunnel is clean, since many citicens of Vaerlon use this daily to get to Hguhl. The tunnel is getting smaller to the west. There is a small torch w burning on the wall. The obvious exits are southeast and west. Hp:745/770 Ep:317/326 Ex:543 Lvp:8% >You are in a small tunnel, which was made by dwarves centuries ago. This tunnel is clean, since many citicens of Vaerlon use this daily to get to Hguhl. This part of the tunnel is really small dark. Luckily there seems to be a torch nearby to east, which prevents total darkness. The obvious exits are east and west. Hp:745/770 Ep:317/326 Ex:543 Lvp:8% >w You are in a small tunnel, which was made by dwarves centuries ago. This tunnel is clean, since many citicens of Vaerlon use this daily to get to Hguhl. There is no torch at this part of the tunnel, which makes you feel uncomfortable. However some light is coming from the east and west. The tunnel is getting smaller, but not too small for you to be able to walk normally. The obvious exits are east and west. Hp:745/770 Ep:317/326 Ex:543 Lvp:8% >nw You can't go that way! Hp:745/770 Ep:317/326 Ex:543 Lvp:8% >w w You are in a small tunnel, which was made by dwarves centuries ago. This tunnel is clean, since many citicens of Vaerlon use this daily to get to Hguhl. There is a torch burning on the wall, brining some light to this tunnel. The obvious exits are northwest and east. Hp:745/770 Ep:317/326 Ex:543 Lvp:8% >You can't go that way! Hp:745/770 Ep:317/326 Ex:543 Lvp:8% >w You can't go that way! Hp:745/770 Ep:317/326 Ex:543 Lvp:8% >nw You are in a small tunnel, which was made by dwarves centuries ago. This tunnel is clean, since many citicens of Vaerlon use this daily to get to Hguhl. There is no torch at this part of the tunnel, which makes you feel uncomfortable. However some light is coming from the east. The obvious exits are southeast and west. Hp:745/770 Ep:317/326 Ex:543 Lvp:8% >w w You are in a small tunnel, which was made by dwarves centuries ago. This tunnel is clean, since many citicens of Vaerlon use this daily to get to Hguhl. This tunnel is nearly as well guarded as city gates are, but the door is designed to keep unwanted visitors away. A huge mithril door leading west (open). The obvious exits are east and west. Hp:745/770 Ep:317/326 Ex:543 Lvp:8% >w You are standing at the mouth of a dark tunnel which has been dug under the mountains west of here. To the east a road leads into hilly countryside. A huge mithril door leading east (open). The obvious exits are northwest, east, west and north. Hp:745/770 Ep:317/326 Ex:543 Lvp:8% > You are walking on a road going east and west. The road in hhH made out of hard stone that has been smoothed and shaped H\hhhH^ into ovals. Debris from the surrounding area litters the hh+-@?^ road. The sky is overcast with dark clouds. HHHH^^^ The obvious exits are northwest, east, west, northeast, north and southwest. Hp:745/770 Ep:317/326 Ex:543 Lvp:8% >walk w You start walking westwards. On an east-west road (nw, e, s, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) On a northwest-southeast road (nw, e, s, se, w, ne, n and sw) On a northwest-southeast road (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, ne, n and sw) On a south-north road (nw, e, s, se, w, ne and n) On a south-north road (nw, e, s, se, w, ne, n and sw) You stop walking northwards to take your bearings... hhh You are walking on a road going north and south. The road in \hh made out of hard stone that has been smoothed and shaped hh+h into ovals. Debris from the surrounding area litters the hh@H road. The sky is overcast with dark clouds. hh|h ^+h hh\ The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:745/770 Ep:317/326 Ex:543 Lvp:8% >walk n You start walking northwards. A crossing (nw, e, s, se, w, ne, n and sw) On a northwest-southeast road (nw, e, s, se, ne, n and sw) On a northwest-southeast road (nw, e, se, w, ne and sw) On a northwest-southeast road (nw, s, se, w, ne and sw) On a northwest-southeast road (nw, s, se, w, ne and n) A crossing (nw, e, s, se, w, ne, n and sw) On a south-north road (nw, e, s, se, w, ne, n and sw) On a south-north road (nw, e, s, se, w, ne, n and sw) You stop walking northwards to take your bearings... pp|pp You are walking on a road going north and south. The road in pppp|pppp made out of hard stone that has been smoothed and shaped pppp|pppp into ovals. Debris from the surrounding area litters the pppp@ppp^ road. The sky is overcast with dark clouds. pppp|ppp^ pppp+pp^h ppp\^ The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:745/770 Ep:317/326 Ex:543 Lvp:8% >You feel fully healed. You feel fully rested. walk You start walking northwards. On a south-north road (nw, e, s, se, w, ne, n and sw) On a south-north road (nw, e, s, se, w, ne, n and sw) On a south-north road (nw, e, s, se, w, ne, n and sw) On a south-north road (nw, e, s, se, w, ne, n and sw) On a south-north road (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) You stop walking northwards to decide which way to go. pe..p You are on a crossing of two roads. The road in made out of pp\pp.eee hard stone that has been smoothed and shaped into ovals. ppp\p.ee Debris from the surrounding area litters the road. The sky ....@pep is overcast with dark clouds. pppp|pep pppp|pppp pp|pp The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:770/770 Ep:326/326 Ex:543 Lvp:8% > HP: 770(770) SP: 90(90) EP: 326(326) DF: 3082 walk ne You start walking northeastwards. A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) You stop walking westwards to decide which way to go. ee.. You are walking on a dirt path. It is difficult to follow pp.pp because there are many weeds and rocks in the middle of it. e.peepe Also, you can never tell what is ahead of you since the path pe@.pee meanders through the area. Around every sharp curve, you \pp.eee hope something doesn't jump out of the shadows to attack pp\p.eee you. The sky is overcast with dark clouds. ..+pe The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:770/770 Ep:323/326 Ex:543 Lvp:8% >walk You start walking westwards. As there is different terrain to the west, you stand still. Hp:770/770 Ep:323/326 Ex:543 Lvp:8% >walk nw You start walking northwestwards. A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) You stop walking northwestwards to take your bearings... .epee You are walking on a dirt path. It is difficult to follow e.eeppe because there are many weeds and rocks in the middle of it. e.ppp Also, you can never tell what is ahead of you since the path ee@ep meanders through the area. Around every sharp curve, you e.pee hope something doesn't jump out of the shadows to attack e.eep you. The sky is overcast with dark clouds. p.pp The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:770/770 Ep:314/326 Ex:543 Lvp:8% >walk You start walking northwestwards. A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) You stop walking northwestwards to take your bearings... e You are walking on a dirt path. It is difficult to follow ee.ee because there are many weeds and rocks in the middle of it. e.eee Also, you can never tell what is ahead of you since the path ee@ee meanders through the area. Around every sharp curve, you eee.e hope something doesn't jump out of the shadows to attack ..Eee you. The sky is overcast with dark clouds. e The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:770/770 Ep:307/326 Ex:543 Lvp:8% >walk You start walking northwestwards. A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) You stop walking eastwards to decide which way to go. You stop walking eastwards to take your bearings... . You are walking on a dirt path. It is difficult to follow Eee.e because there are many weeds and rocks in the middle of it. eeeee.e Also, you can never tell what is ahead of you since the path ee..@ee meanders through the area. Around every sharp curve, you e.ee.ee hope something doesn't jump out of the shadows to attack ee. you. The sky is overcast with dark clouds. eee The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:770/770 Ep:299/326 Ex:543 Lvp:8% > HP: 770(770) SP: 90(90) EP: 299(326) DF: 3082 walk ne You start walking northeastwards. A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) You stop as you reach unwalkable terrain. e You are walking on a dirt path. It is difficult to follow eEeEE because there are many weeds and rocks in the middle of it. e?ee Also, you can never tell what is ahead of you since the path ee@E meanders through the area. Around every sharp curve, you EEE. hope something doesn't jump out of the shadows to attack e you. The sky is overcast with dark clouds. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:770/770 Ep:295/326 Ex:543 Lvp:8% >nw You are in a forest of every type of tree you canthink of. eEe The floor is littered with dead leaves,pine cones, and eEeEE broken branches. A small path leads deeper into the ee@ee forest.The sky is overcast with dark clouds. eee.E EEE.E . The obvious exits are northwest, east, south, southeast, path, west, northeast, north and southwest. 2 x Burned out wooden torch Small campfire crackling quietly A comfortable looking camping place Adraz, firbolg outrider <11474> Hp:770/770 Ep:294/326 Ex:543 Lvp:8% >doh Adraz leaves path. You doh. Hp:770/770 Ep:294/326 Ex:543 Lvp:8% >path You have arrived at the entrance of the green forest of Namgeb. Birds sing and squirrels jump in the trees. The forest is very dense, so you can only move along the paths that have been formed during hundreds of years. You can see a sign here. The obvious exits are leave and north. Hp:770/770 Ep:294/326 Ex:543 Lvp:8% >Adraz arrives from north. n You have arrived at a junction. The trees form big walls and it would be impossible to go through the walls. The trees are not, however, as high as the ones in the middle of the forest. The junction is quite open and there are some beatiful flowers and small bushes. You can also see that the junction has been used alot from the size of the path. You see paths leading to all directions. The obvious exits are south, east and west. Hp:770/770 Ep:294/326 Ex:543 Lvp:8% >e You arrive at a path in the forest. The trees form big walls which would be impossible to go through. It would probably be best to stick to the path. The trees do not look like an ordinary species. You think it is a rare species formed during the hundred years the forest has been untouched. Small paths run east and west here. The obvious exits are east and west. Hp:770/770 Ep:294/326 Ex:543 Lvp:8% >e You wander to a path in the forest. The trees form big walls which would be impossible to go through. It would probably be best to stick to the path. The trees do not look like an ordinary species. You think it is a rare species formed during the hundred years the forest has been untouched. Paths lead west and east. The obvious exits are east and west. Hp:770/770 Ep:294/326 Ex:543 Lvp:8% >e You arrive at a path in the forest. The trees form big walls which would be impossible to go through. It would probably be best to stick to the path. The trees do not look like an ordinary species. You think it is a rare species formed during the hundred years the forest has been untouched. Small paths run east and west here. The obvious exits are east and west. Hp:770/770 Ep:294/326 Ex:543 Lvp:8% >e You arrive at a path in the forest. The trees form big walls which would be impossible to go through. It would probably be best to stick to the path. The trees do not look like an ordinary species. You think it is a rare species formed during the hundred years the forest has been untouched. You notice a bigger path going north and a smaler going west The obvious exits are west and north. Hp:770/770 Ep:294/326 Ex:543 Lvp:8% >nn One doesn't have a sense of humor. It has you. Hp:770/770 Ep:294/326 Ex:543 Lvp:8% >n You have arrived at a junction. The trees form big walls which would be impossible to go through. The trees are not, however, as high as the ones in the middle of the forest. The junction is quite open and there are some beatiful flowers and small bushes. From the size of the path you can tell that this junction has been used often. You stand in the middle of a t-crossing. Paths go west, east and south. The obvious exits are south, east and west. Hp:770/770 Ep:294/326 Ex:543 Lvp:8% >e You have arrived at a junction. The trees form big walls which would be impossible to go through. The trees are not, however, as high as the ones in the middle of the forest. The junction is quite open and there are some beatiful flowers and small bushes. From the size€€€€€€€€ of the path you can tell that this junction has been used often. You stand in the middle of a t-crossing. Paths go west, east and north. The obvious exits are east, west and north. Hp:770/770 Ep:294/326 Ex:543 Lvp:8% >e You have arrived at a junction. The trees form big walls which would be impossible to go through. The trees are not, however, as high as the ones in the middle of the forest. The junction is quite open and there are some beatiful flowers and small bushes. From the size of the path you can tell that this junction has been used often. You stand in the middle of a t-crossing. Paths go west, east and south. The obvious exits are south, east and west. Hp:770/770 Ep:294/326 Ex:543 Lvp:8% >e You arrive at a path in the forest. The trees form big walls which would be impossible to go through. It would probably be best to stick to the path. The trees do not look like an ordinary species. You think it is a rare species formed during the hundred years the forest has been untouched. Small paths run east and west here. The obvious exits are east and west. Hp:770/770 Ep:294/326 Ex:543 Lvp:8% >w You have arrived at a junction. The trees form big walls which would be impossible to go through. The trees are not, however, as high as the ones in the middle of the forest. The junction is quite open and there are some beatiful flowers and small bushes. From the size of the path you can tell that this junction has been used often. You stand in the middle of a t-crossing. Paths go west, east and south. The obvious exits are south, east and west. Hp:770/770 Ep:294/326 Ex:543 Lvp:8% s >You arrive at a path in the forest. The trees form big walls which would be impossible to go through. It would probably be best to stick to the path. The trees do not look like an ordinary species. You think it is a rare species formed during the hundred years the forest has been untouched. Small paths run north and east here. The obvious exits are east and north. Hp:770/770 Ep:294/326 Ex:543 Lvp:8% >e You arrive at a path in the forest. The trees form big walls which would be impossible to go through. It would probably be best to stick to the path. The trees do not look like an ordinary species. You think it is a rare species formed during the hundred years the forest has been untouched. Small paths run east and west here. The obvious exits are east and west. Hp:770/770 Ep:294/326 Ex:543 Lvp:8% >e You wander to a path in the forest. The trees form big walls which would be impossible to go through. It would probably be best to stick to the path. The trees do not look like an ordinary species. You think it is a rare species formed during the hundred years the forest has been untouched. Small paths run north and west here. The obvious exits are west and north. Hp:770/770 Ep:294/326 Ex:543 Lvp:8% >n You wander to a path in the forest. The trees form big walls which would be impossible to go through. It would probably be best to stick to the path. The trees do not look like an ordinary species. You think it is a rare species formed during the hundred years the forest has been untouched. Paths lead south and west. The obvious exits are south and west. Hp:770/770 Ep:294/326 Ex:543 Lvp:8% >e You can't go that way! Hp:770/770 Ep:294/326 Ex:543 Lvp:8% >w You arrive at a path in the forest. The trees form big walls which would be impossible to go through. It would probably be best to stick to the path. The trees do not look like an ordinary species. You think it is a rare species formed during the hundred years the forest has been untouched. Small paths run east and west here. The obvious exits are east and west. Hp:770/770 Ep:294/326 Ex:543 Lvp:8% >w You have arrived at a junction. The trees form big walls which would be impossible to go through. The trees are not, however, as high as the ones in the middle of the forest. The junction is quite open and there are some beatiful flowers and small bushes. From the size of the path you can tell that this junction has been used often. You stand in the middle of a t-crossing. Paths go west, east and south. The obvious exits are south, east and west. Hp:770/770 Ep:294/326 Ex:543 Lvp:8% >w You have arrived at a junction. The trees form big walls which would be impossible to go through. The trees are not, however, as high as the ones in the middle of the forest. The junction is quite open and there are some beatiful flowers and small bushes. From the size€€€€€€€€ of the path you can tell that this junction has been used often. You stand in the middle of a t-crossing. Paths go west, east and north. The obvious exits are east, west and north. Hp:770/770 Ep:294/326 Ex:543 Lvp:8% >n This is a dead end. The big trees block your way. The only thing you can do is turn back. You better hurry, if any wild animal comes along you would be trapped! The only obvious exit is south. Hp:770/770 Ep:294/326 Ex:543 Lvp:8% >s w You have arrived at a junction. The trees form big walls which would be impossible to go through. The trees are not, however, as high as the ones in the middle of the forest. The junction is quite open and there are some beatiful flowers and small bushes. From the size€€€€€€€€ of the path you can tell that this junction has been used often. You stand in the middle of a t-crossing. Paths go west, east and north. The obvious exits are east, west and north. Hp:770/770 Ep:294/326 Ex:543 Lvp:8% >You have arrived at a junction. The trees form big walls which would be impossible to go through. The trees are not, however, as high as the ones in the middle of the forest. The junction is quite open and there are some beatiful flowers and small bushes. From the size of the path you can tell that this junction has been used often. You stand in the middle of a t-crossing. Paths go west, east and south. The obvious exits are south, east and west. Hp:770/770 Ep:294/326 Ex:543 Lvp:8% >w You have arrived at a junction. The trees form big walls which would be impossible to go through. The trees are not, however, as high as the ones in the middle of the forest. The junction is quite open and there are some beatiful flowers and small bushes. From the size of the path you can tell that this junction has been used often. You stand in the middle of a t-crossing. Paths go west, east and north. The obvious exits are east, west and north. Hp:770/770 Ep:294/326 Ex:543 Lvp:8% >n You wander to a path in the forest. The trees form big walls which would be impossible to go through. It would probably be best to stick to the path. The trees do not look like an ordinary species. You think it is a rare species formed during the hundred years the forest has been untouched. Paths lead south and north. The obvious exits are south and north. Hp:770/770 Ep:294/326 Ex:543 Lvp:8% >n You have arrived at a junction. The trees form big walls which would be impossible to go through. The trees are not, however, as high as the ones in the middle of the forest. The junction is quite open and there are some beatiful flowers and small bushes. From the size of the path you can tell that this junction has been used often. You stand in the middle of a t-crossing. Paths go west, south and north. The obvious exits are south, west and north. Hp:770/770 Ep:294/326 Ex:543 Lvp:8% >n You wander to a path in the forest. The trees form big walls which would be impossible to go through. It would probably be best to stick to the path. The trees do not look like an ordinary species. You think it is a rare species formed during the hundred years the forest has been untouched. Small paths run north and south here. The obvious exits are south and north. Hp:770/770 Ep:294/326 Ex:543 Lvp:8% >n You wander to a path in the forest. The trees form big walls which would be impossible to go through. It would probably be best to stick to the path. The trees do not look like an ordinary species. You think it is a rare species formed during the hundred years the forest has been untouched. You think u could walk along the path to the west but the path south looks interesting too! The obvious exits are south and west. Hp:770/770 Ep:294/326 Ex:543 Lvp:8% >w You arrive at a path in the forest. The trees form big walls which would be impossible to go through. It would probably be best to stick to the path. The trees do not look like an ordinary species. You think it is a rare species formed during the hundred years the forest has been untouched. Small paths run east and west here. The obvious exits are east and west. Hp:770/770 Ep:294/326 Ex:543 Lvp:8% >w You are moving along a path in the forest. The trees form big walls which would be impossible to go through. It would probably be best to stick to the path. The trees do not look like an ordinary species. You think it is a rare species formed during the hundred years the forest has been untouched. Paths lead west and east. The obvious exits are east and west. Male rabbit Hp:770/770 Ep:294/326 Ex:543 Lvp:8% >kill rabbit You attack Rabbit. Hp:770/770 Ep:309/326 Ex:543 Lvp:8% >bitt You slice Rabbit hitting his upper torso with your great axe causing very dangerous slashes. Rabbit gets STUNNED from massive pain. So what? Hp:770/770 Ep:309/326 Ex:543 Lvp:8% >x Rabbit is not in a good shape. Hp:770/770 Ep:309/326 Ex:543 Lvp:8% >Painmaker [suomi]: Sais sitte jo ekan miljoonan expaa täällä, niin vois tulla jonkin näköistä rateakin :) save Mizzt is now saved. Hp:770/770 Ep:309/326 Ex:543 Lvp:8% >You powerfully cut Rabbit hitting his upper torso with your great axe resulting as a SHOWER of blood. Rabbit screams in pain! Rabbit staggers to the ground ... dead. g You get A bloodstained heart of rabbit from corpse. Hp:770/770 Ep:309/326 Ex:660 Lvp:9% >Battle over. dig grave You dig a grave for the corpse and bury it carefully. Hp:770/770 Ep:309/326 Ex:660 Lvp:9% >l You are moving along a path in the forest. The trees form big walls which would be impossible to go through. It would probably be best to stick to the path. The trees do not look like an ordinary species. You think it is a rare species formed during the hundred years the forest has been untouched. Paths lead west and east. The sky is overcast with dark clouds. The obvious exits are east and west. Hp:770/770 Ep:309/326 Ex:660 Lvp:9% >w The bridge looks old and used and is past its best years. You think it has probably seen all the people in this forest. The bridge creaks as you walk over it. When you look down in the river you can see some small salmons swimming and a duck. There are some reeds close to the shore. You can get off the bridge in the west and east The obvious exits are east and west. Hp:770/770 Ep:309/326 Ex:660 Lvp:9% >w You arrive at a path in the forest. The trees form big walls which would be impossible to go through. It would probably be best to stick to the path. The trees do not look like an ordinary species. You think it is a rare species formed during the hundred years the forest has been untouched. Paths lead west and east. The obvious exits are east and west. Hp:770/770 Ep:309/326 Ex:660 Lvp:9% >w You wander to a path in the forest. The trees form big walls which would be impossible to go through. It would probably be best to stick to the path. The trees do not look like an ordinary species. You think it is a rare species formed during the hundred years the forest has been untouched. Small paths run east and west here. The obvious exits are east and west. Hp:770/770 Ep:309/326 Ex:660 Lvp:9% >w You are moving along a path in the forest. The trees form big walls which would be impossible to go through. It would probably be best to stick to the path. The trees do not look like an ordinary species. You think it is a rare species formed during the hundred years the forest has been untouched. Paths lead west and east. The obvious exits are east and west. Hp:770/770 Ep:309/326 Ex:660 Lvp:9% >w You arrive at a path in the forest. The trees form big walls which would be impossible to go through. It would probably be best to stick to the path. The trees do not look like an ordinary species. You think it is a rare species formed during the hundred years the forest has been untouched. Small paths run east and west here. The obvious exits are east and west. Hp:770/770 Ep:309/326 Ex:660 Lvp:9% >w You have arrived at a junction. The trees form big walls which would be impossible to go through. The trees are not, however, as high as the ones in the middle of the forest. The junction is quite open and there are some beatiful flowers and small bushes. From the size of the path you can tell that this junction has been used often. You stand in the middle of a t-crossing. Paths go west, south and east. The obvious exits are south, east and west. Small wolf Hp:770/770 Ep:309/326 Ex:660 Lvp:9% >s You are moving along a path in the forest. The trees form big walls which would be impossible to go through. It would probably be best to stick to the path. The trees do not look like an ordinary species. You think it is a rare species formed during the hundred years the forest has been untouched. Small paths run north and east here. The obvious exits are east and north. Hp:770/770 Ep:309/326 Ex:660 Lvp:9% >e You have arrived at a junction. The trees form big walls which would be impossible to go through. The trees are not, however, as high as the ones in the middle of the forest. The junction is quite open and there are some beatiful flowers and small bushes. From the size of the path you can tell that this junction has been used often. You stand in the middle of a t-crossing. Paths go west, east and south. The obvious exits are south, east and west. Elf ranger Rabbit Hp:770/770 Ep:309/326 Ex:660 Lvp:9% >Rabbit leaves east. kill elf You attack Elf. Hp:770/770 Ep:309/326 Ex:660 Lvp:9% >x Elf is in excellent shape! Hp:770/770 Ep:309/326 Ex:660 Lvp:9% >You try to hit Elf but miss. vutt Come on, what could possibly go wrong? Hp:770/770 Ep:309/326 Ex:660 Lvp:9% >butt You start looking for a good spot in the battle to try your combat maneuver. Hp:770/770 Ep:309/326 Ex:660 Lvp:9% >al elf Why are you so hard to ignore? Hp:770/770 Ep:309/326 Ex:660 Lvp:9% >la el Elf rends you hitting your right leg with his cutlass causing nasty bleeding cuts. Look at what? Hp:741/770 Ep:308/326 Ex:660 Lvp:9% >la elf The elf rangers live with their tribe in the woods, gathering food for their village. The elf rangers are weaker than humans, but more sophisticated in the use of weapons and traps used in hunting in the forest. The elven ranger is seldom seen by other inhabitants of the forest due to the stealthy nature of rangers. He is an elf and somewhat small of size. Elf is in excellent shape! Wielded in right hand: stone cutlass He is wearing: Worn on neck: aluminium brigandine collar Hp:741/770 Ep:308/326 Ex:660 Lvp:9% > HP: 741(770) SP: 90(90) EP: 308(326) DF: 3078 save Mizzt is now saved. Hp:741/770 Ep:306/326 Ex:660 Lvp:9% >x Elf is in excellent shape! Hp:741/770 Ep:306/326 Ex:660 Lvp:9% >You strike Elf hitting his left arm with your great axe causing blood to flow from numerous cuts. Elf tries to hit you but misses clearly. x Elf is slightly hurt. Hp:741/770 Ep:302/326 Ex:660 Lvp:9% >Elf tries to hit you but misses barely. Adraz [suomi]: mää oon tehny ittelleni 400k lisää totalii ja ei oo rate noussu yhtään... x Elf is slightly hurt. Hp:741/770 Ep:300/326 Ex:660 Lvp:9% >x Elf is slightly hurt. Hp:741/770 Ep:300/326 Ex:660 Lvp:9% >x Elf is slightly hurt. Hp:741/770 Ep:298/326 Ex:660 Lvp:9% >You decide to try a combat maneuver! Cackling wickedly you jump headlong at Elf, and pummel him severely with your bronze helmet. Elf rends you hitting your left thigh with his cutlass causing nasty bleeding cuts. You strike Elf hitting his right arm with your great axe CUTTING through fragile bones. x Elf is not in a good shape. Hp:710/770 Ep:295/326 Ex:660 Lvp:9% >butt You start looking for a good spot in the battle to try your combat maneuver. Hp:710/770 Ep:295/326 Ex:660 Lvp:9% >x HP: 710(770) SP: 90(90) EP: 295(326) DF: 3078 Elf is not in a good shape. Hp:710/770 Ep:295/326 Ex:660 Lvp:9% >l Elf tears you hitting your right thigh with his cutlass causing nasty bleeding cuts. You have arrived at a junction. The trees form big walls which would be impossible to go through. The trees are not, however, as high as the ones in the middle of the forest. The junction is quite open and there are some beatiful flowers and small bushes. From the size of the path you can tell that this junction has been used often. You stand in the middle of a t-crossing. Paths go west, east and south. The sky is overcast with dark clouds. The obvious exits are south, east and west. Elf ranger Hp:689/770 Ep:291/326 Ex:660 Lvp:9% > HP: 689(770) SP: 90(90) EP: 291(326) DF: 3078 x Elf is not in a good shape. Hp:689/770 Ep:288/326 Ex:660 Lvp:9% >Elf smites you hitting your right thigh with his left hand causing sore wounds. Deer arrives from east. x Elf is not in a good shape. Hp:669/770 Ep:284/326 Ex:660 Lvp:9% >x Elf is not in a good shape. Hp:669/770 Ep:284/326 Ex:660 Lvp:9% > HP: 669(770) SP: 90(90) EP: 284(326) DF: 3078 Elf rends you hitting your right leg with his cutlass causing nasty bleeding cuts. You try to hit Elf but miss. You strike Elf hitting his right arm with your great axe CUTTING through fragile bones. Elf gets STUNNED from massive pain. l You have arrived at a junction. The trees form big walls which would be impossible to go through. The trees are not, however, as high as the ones in the middle of the forest. The junction is quite open and there are some beatiful flowers and small bushes. From the size of the path you can tell that this junction has been used often. You stand in the middle of a t-crossing. Paths go west, east and south. The sky is overcast with dark clouds. The obvious exits are south, east and west. Big deer Elf ranger (stunned) Hp:643/770 Ep:280/326 Ex:660 Lvp:9% >x Elf is in bad shape. Hp:643/770 Ep:280/326 Ex:660 Lvp:9% > HP: 643(770) SP: 90(90) EP: 280(326) DF: 3078 You decide to try a combat maneuver! You run into Elf's head HARD with your bronze helmet first, and hear a satisfying *CRACK* upon impact. x Elf is almost DEAD. Hp:643/770 Ep:277/326 Ex:660 Lvp:9% >butt You start looking for a good spot in the battle to try your combat maneuver. Hp:643/770 Ep:277/326 Ex:660 Lvp:9% >x Elf is almost DEAD. Hp:643/770 Ep:277/326 Ex:660 Lvp:9% >l You have arrived at a junction. The trees form big walls which would be impossible to go through. The trees are not, however, as high as the ones in the middle of the forest. The junction is quite open and there are some beatiful flowers and small bushes. From the size of the path you can tell that this junction has been used often. You stand in the middle of a t-crossing. Paths go west, east and south. The sky is overcast with dark clouds. The obvious exits are south, east and west. Big deer Elf ranger (stunned) Hp:643/770 Ep:277/326 Ex:660 Lvp:9% >You strike Elf hitting his upper torso with your great axe resulting as a SHOWER of blood. Elf gets WOUNDED from the massive damage. His torso starts bleeding. Elf staggers to the ground ... dead. Battle over. dig grave You dig a grave for the corpse and bury it carefully. Hp:643/770 Ep:273/326 Ex:1313 Lvp:19% >ga You get aluminium brigandine collar, stone cutlass, A small pile of silver coins, 3 gold coins and A bloodstained heart of elf. Hp:643/770 Ep:273/326 Ex:1313 Lvp:19% >kill deer You attack Deer. Hp:643/770 Ep:271/326 Ex:1313 Lvp:19% >butt You are unable to perform any complicated combat maneuvers when you can not even fight! Hp:643/770 Ep:271/326 Ex:1313 Lvp:19% >x Deer is in excellent shape! Hp:643/770 Ep:271/326 Ex:1313 Lvp:19% >You regain your combat abilities again. You slice Deer hitting its upper torso with your great axe causing ugly deep slashes. butt You start looking for a good spot in the battle to try your combat maneuver. Hp:643/770 Ep:271/326 Ex:1313 Lvp:19% >x Deer is slightly hurt. Hp:643/770 Ep:271/326 Ex:1313 Lvp:19% >Deer strikes you hitting your left thigh with its hoof causing rather negligible wounds. x Deer is slightly hurt. Hp:634/770 Ep:271/326 Ex:1313 Lvp:19% >save Mizzt is now saved. Hp:634/770 Ep:271/326 Ex:1313 Lvp:19% > HP: 634(770) SP: 90(90) EP: 271(326) DF: 3076 Deer smites you hitting your right thigh with its hoof causing sore wounds. l You have arrived at a junction. The trees form big walls which would be impossible to go through. The trees are not, however, as high as the ones in the middle of the forest. The junction is quite open and there are some beatiful flowers and small bushes. From the size of the path you can tell that this junction has been used often. You stand in the middle of a t-crossing. Paths go west, east and south. The sky is overcast with dark clouds. The obvious exits are south, east and west. Big deer Hp:616/770 Ep:269/326 Ex:1313 Lvp:19% >save Mizzt is now saved. Hp:616/770 Ep:269/326 Ex:1313 Lvp:19% >x Deer is slightly hurt. Hp:616/770 Ep:269/326 Ex:1313 Lvp:19% > HP: 616(770) SP: 90(90) EP: 269(326) DF: 3076 Deer smashes you hitting your left leg with its hoof causing sore wounds. You powerfully cut Deer hitting its upper torso with your great axe CUTTING through fragile bones. Deer screams in pain! HP: 592(770) SP: 90(90) EP: 264(326) DF: 3076 Deer smashes you hitting your left leg with its hoof causing sore wounds. Painmaker [suomi]: No sä oot sää...ei maar...sä oot onnistunu saamaan jo maximiraten sitte, mutta mä tarviin siihen noin paljo expaa, jotta saisin sen... HP: 569(770) SP: 90(90) EP: 261(326) DF: 3076 x Deer smashes you hitting your right leg with its hoof causing sore wounds. The torch flickers and dies. Deer is moderately hurt. Hp:546/770 Ep:256/326 Ex:1313 Lvp:19% > HP: 546(770) SP: 90(90) EP: 256(326) DF: 3076 You decide to try a combat maneuver! You ram Deer using your bronze helmet with great force, almost shattering the bones in Deer's left arm. Deer smites you hitting your lower torso with its hoof causing sore wounds. You powerfully cut Deer hitting its upper torso with your great axe CUTTING through fragile bones. x Deer is not in a good shape. Hp:525/770 Ep:253/326 Ex:1313 Lvp:19% >butt HP: 525(770) SP: 90(90) EP: 253(326) DF: 3076 l You start looking for a good spot in the battle to try your combat maneuver. Hp:525/770 Ep:253/326 Ex:1313 Lvp:19% >You have arrived at a junction. The trees form big walls which would be impossible to go through. The trees are not, however, as high as the ones in the middle of the forest. The junction is quite open and there are some beatiful flowers and small bushes. From the size of the path you can tell that this junction has been used often. You stand in the middle of a t-crossing. Paths go west, east and south. The sky is overcast with dark clouds. The obvious exits are south, east and west. Big deer Hp:525/770 Ep:253/326 Ex:1313 Lvp:19% >Deer smashes you hitting your left leg with its hoof causing sore wounds. HP: 494(770) SP: 90(90) EP: 252(326) DF: 3076 Deer smashes you hitting your left leg with its hoof causing nastily aching wounds. Rabbit arrives from east. time It is the middle of the hour of Dawn. It is currently the phase of Magic. It is the 22th day in the Month of Warmth, season of Living. (The day of Water in the week of Aythzilla) The year is 152, the year of Fire in the Septet of Fire. Hp:460/770 Ep:248/326 Ex:1313 Lvp:19% >save Mizzt is now saved. Hp:460/770 Ep:248/326 Ex:1313 Lvp:19% >x Deer is not in a good shape. Hp:460/770 Ep:248/326 Ex:1313 Lvp:19% > HP: 460(770) SP: 90(90) EP: 248(326) DF: 3076 x Deer is not in a good shape. Hp:460/770 Ep:245/326 Ex:1313 Lvp:19% >l You have arrived at a junction. The trees form big walls which would be impossible to go through. The trees are not, however, as high as the ones in the middle of the forest. The junction is quite open and there are some beatiful flowers and small bushes. From the size of the path you can tell that this junction has been used often. You stand in the middle of a t-crossing. Paths go west, east and south. The sky is overcast with dark clouds. The obvious exits are south, east and west. Rabbit Big deer Hp:460/770 Ep:245/326 Ex:1313 Lvp:19% >Deer pierces you hitting your left thigh with its horns causing bleeding injuries. You slice Deer hitting its upper torso with your great axe causing very dangerous slashes. You strike Deer hitting its upper torso with your great axe CUTTING through fragile bones. Deer gets STUNNED from massive pain. x Deer is in very bad shape. Hp:447/770 Ep:242/326 Ex:1313 Lvp:19% > HP: 447(770) SP: 90(90) EP: 242(326) DF: 3076 Hp:447/770 Ep:239/326 Ex:1313 Lvp:19% >x Deer is in very bad shape. Hp:447/770 Ep:239/326 Ex:1313 Lvp:19% >You decide to try a combat maneuver! Your pathetic attempt to headbutt Deer is greeted with roaring laughter. x Deer is in very bad shape. Hp:447/770 Ep:236/326 Ex:1313 Lvp:19% >butt You start looking for a good spot in the battle to try your combat maneuver. Hp:447/770 Ep:236/326 Ex:1313 Lvp:19% >x Deer is in very bad shape. Hp:447/770 Ep:236/326 Ex:1313 Lvp:19% >Deer strikes you hitting your right leg with its hoof causing rather negligible wounds. You strike Deer hitting its upper torso with your great axe CUTTING through tendons and muscle tissue. save Mizzt is now saved. Hp:440/770 Ep:236/326 Ex:1313 Lvp:19% >x Deer is DEAD MEAT. Hp:440/770 Ep:236/326 Ex:1313 Lvp:19% > HP: 440(770) SP: 90(90) EP: 232(326) DF: 3076 x Deer is DEAD MEAT. Hp:440/770 Ep:230/326 Ex:1313 Lvp:19% >You strike Deer hitting its left arm with your great axe causing a DISGUSTING ripping sound, BLOOD bursts from mouth. Deer staggers to the ground ... dead. g You get A bloodstained heart of deer from corpse. Hp:440/770 Ep:226/326 Ex:2137 Lvp:31% >You decide to try a combat maneuver! Battle over. dig grave You dig a grave for the corpse and bury it carefully. Hp:440/770 Ep:224/326 Ex:2137 Lvp:31% >l You have arrived at a junction. The trees form big walls which would be impossible to go through. The trees are not, however, as high as the ones in the middle of the forest. The junction is quite open and there are some beatiful flowers and small bushes. From the size of the path you can tell that this junction has been used often. You stand in the middle of a t-crossing. Paths go west, east and south. The sky is overcast with dark clouds. The obvious exits are south, east and west. Rabbit Hp:440/770 Ep:224/326 Ex:2137 Lvp:31% >kill rabbit You attack Rabbit. Hp:440/770 Ep:224/326 Ex:2137 Lvp:31% >You powerfully cut Rabbit hitting its right arm with your great axe resulting as a SHOWER of blood. Rabbit screams in pain! Rabbit gets STUNNED from massive pain. Rabbit falls on it's knees and collapses to ground ... dead. butt You start looking for a good spot in the battle to try your combat maneuver. Hp:440/770 Ep:224/326 Ex:2201 Lvp:32% >g You get A bloodstained heart of rabbit from corpse. Hp:440/770 Ep:224/326 Ex:2201 Lvp:32% >Battle over. dig grave You dig a grave for the corpse and bury it carefully. Hp:440/770 Ep:224/326 Ex:2201 Lvp:32% >e This is a dead end. The big trees block your way. The only thing you can do is turn back. You better hurry, if any wild animal comes along you would be trapped! The only obvious exit is west. Your movement forces you to stop your concentration. Hp:440/770 Ep:224/326 Ex:2201 Lvp:32% >w You have arrived at a junction. The trees form big walls which would be impossible to go through. The trees are not, however, as high as the ones in the middle of the forest. The junction is quite open and there are some beatiful flowers and small bushes. From the size of the path you can tell that this junction has been used often. You stand in the middle of a t-crossing. Paths go west, east and south. The obvious exits are south, east and west. Hp:440/770 Ep:224/326 Ex:2201 Lvp:32% >s You have arrived at a junction. The trees form big walls which would be impossible to go through. The trees are not, however, as high as the ones in the middle of the forest. The junction is quite open and there are some beatiful flowers and small bushes. From the size of the path you can tell that this junction has been used often. You stand in the middle of a t-crossing. Paths go west, east and north. The obvious exits are east, west and north. Hp:440/770 Ep:224/326 Ex:2201 Lvp:32% >e You feel warm inside as the fire warms you. The elves have put up their camp here. The elves hunt in the forest so they can bring food home to their village. You see that the camp continues to the east. The obvious exits are east and west. Hp:440/770 Ep:224/326 Ex:2201 Lvp:32% >w You have arrived at a junction. The trees form big walls which would be impossible to go through. The trees are not, however, as high as the ones in the middle of the forest. The junction is quite open and there are some beatiful flowers and small bushes. From the size of the path you can tell that this junction has been used often. You stand in the middle of a t-crossing. Paths go west, east and north. The obvious exits are east, west and north. Hp:440/770 Ep:224/326 Ex:2201 Lvp:32% >n You have arrived at a junction. The trees form big walls which would be impossible to go through. The trees are not, however, as high as the ones in the middle of the forest. The junction is quite open and there are some beatiful flowers and small bushes. From the size of the path you can tell that this junction has been used often. You stand in the middle of a t-crossing. Paths go west, east and south. The obvious exits are w south, east and west. Hp:440/770 Ep:224/326 Ex:2201 Lvp:32% >You are moving along a path in the forest. The trees form big walls which would be impossible to go through. It would probably be best to stick to the path. The trees do not look like an ordinary species. You think it is a rare species formed during the hundred years the forest has been untouched. Small paths run north and east here. The obvious exits are east and north. Hp:440/770 Ep:224/326 Ex:2201 Lvp:32% >n You have arrived at a junction. The trees form big walls which would be impossible to go through. The trees are not, however, as high as the ones in the middle of the forest. The junction is quite open and there are some beatiful flowers and small bushes. From the size of the path you can tell that this junction has been used often. You stand in the middle of a t-crossing. Paths go west, south and east. The obvious exits are south, east and west. Hp:440/770 Ep:224/326 Ex:2201 Lvp:32% >w You arrive at a path in the forest. The trees form big walls which would be impossible to go through. It would probably be best to stick to the path. The trees do not look like an ordinary species. You think it is a rare species formed during the hundred years the forest has been untouched. Small paths run east and west here. The obvious exits are east and west. Small wolf Dargoth, firbolg skilled fighter Hp:440/770 Ep:224/326 Ex:2201 Lvp:32% >Dargoth runs into Wolf's upper torso HARD with his steel full helm first, and you hear a loud *CRACK* upon impact. Wolf rips Dargoth hitting his right thigh with its claws causing nasty bleeding cuts. hmm You hmm thoughtfully. Hp:440/770 Ep:224/326 Ex:2201 Lvp:32% >Wolf rips Dargoth hitting his left thigh with its claws causing quite negligible cuts. la wolf This small wolf is afraid to hunt alone and sticks to the wolf leaders's pack. The wolf pack hunts down almost anyone who intrudes into it's territory. It is an animal and medium of size. Wolf is in bad shape. Hp:440/770 Ep:224/326 Ex:2201 Lvp:32% >w You wander to a path in the forest. The trees form big walls which would be impossible to go through. It would probably be best to stick to the path. The trees do not look like an ordinary species. You think it is a rare species formed during the hundred years the forest has been untouched. Small paths run east and south here. The obvious exits are south and east. Elf ranger Hp:440/770 Ep:224/326 Ex:2201 Lvp:32% >la elf The elf rangers live with their tribe in the woods, gathering food for their village. The elf rangers are weaker than humans, but more sophisticated in the use of weapons and traps used in hunting in the forest. The elven ranger is seldom seen by other inhabitants of the forest due to the stealthy nature of rangers. He is an elf and medium of size. Elf is in excellent shape! Wielded in right hand: bone dagger He is wearing: Worn on left leg and right leg: tin ring mail leggings Hp:440/770 Ep:224/326 Ex:2201 Lvp:32% >kill elf You attack Elf. Hp:440/770 Ep:224/326 Ex:2201 Lvp:32% >butt You start looking for a good spot in the battle to try your combat maneuver. Hp:440/770 Ep:224/326 Ex:2201 Lvp:32% >You powerfully cut Elf hitting his left arm with your great axe CUTTING through fragile bones. Elf thrusts you hitting your right thigh with his dagger causing bleeding injuries. HP: 414(770) SP: 90(90) EP: 220(326) DF: 3074 Elf tries to hit you but misses barely. Adraz [suomi]: pouffyn totalit ja wepat ni sitten saatat saada jo kohtalaista ratee... Elf tries to hit you but misses. You rend Elf hitting his right arm with your great axe causing nasty bleeding cuts. Hp:414/770 Ep:211/326 Ex:2201 Lvp:32% >You decide to try a combat maneuver! Your pathetic attempt to headbutt Elf is greeted with roaring laughter. Elf pierces you hitting your left thigh with his dagger causing bleeding injuries. Elf tries to hit you but misses slightly. x Elf is moderately hurt. Hp:399/770 Ep:208/326 Ex:2201 Lvp:32% >butt You start looking for a good spot in the battle to try your combat maneuver. Hp:399/770 Ep:208/326 Ex:2201 Lvp:32% >x HP: 399(770) SP: 90(90) EP: 208(326) DF: 3074 Elf is moderately hurt. Hp:399/770 Ep:208/326 Ex:2201 Lvp:32% >Elf thrusts you hitting your left thigh with his dagger causing bleeding injuries. HP: 376(770) SP: 90(90) EP: 204(326) DF: 3072 Elf tries to hit you but misses slightly. You powerfully cut Elf hitting his upper torso with your great axe CUTTING through fragile bones. Elf thrusts you hitting your left leg with his dagger causing deep wounds. x Elf is not in a good shape. Hp:352/770 Ep:197/326 Ex:2201 Lvp:32% > HP: 352(770) SP: 90(90) EP: 197(326) DF: 3072 x Elf is not in a good shape. Hp:352/770 Ep:194/326 Ex:2201 Lvp:32% >save Mizzt is now saved. Hp:352/770 Ep:194/326 Ex:2201 Lvp:32% >x Elf is not in a good shape. Hp:352/770 Ep:194/326 Ex:2201 Lvp:32% >You decide to try a combat maneuver! You leap head first at Elf, striking left arm with your bronze helmet quite painfully. Elf tries to hit you but misses slightly. Elf smashes you hitting your lower torso with his left hand causing nastily aching wounds. butt You start looking for a good spot in the battle to try your combat maneuver. Hp:326/770 Ep:190/326 Ex:2201 Lvp:32% >x HP: 326(770) SP: 90(90) EP: 190(326) DF: 3072 Elf tries to hit you but misses slightly. Fox arrives from south. Elf is not in a good shape. Hp:326/770 Ep:190/326 Ex:2201 Lvp:32% >save Mizzt is now saved. Hp:326/770 Ep:190/326 Ex:2201 Lvp:32% >x Elf is not in a good shape. Hp:326/770 Ep:190/326 Ex:2201 Lvp:32% >l You wander to a path in the forest. The trees form big walls which would be impossible to go through. It would probably be best to stick to the path. The trees do not look like an ordinary species. You think it is a rare species formed during the hundred years the forest has been untouched. Small paths run east and south here. The sky is overcast with dark clouds. The obvious exits are south and east. Sick fox Elf ranger Hp:326/770 Ep:190/326 Ex:2201 Lvp:32% >You slice Elf hitting his upper torso with your great axe causing very dangerous slashes. You try to hit Elf but miss slightly. x Elf is in bad shape. Hp:326/770 Ep:188/326 Ex:2201 Lvp:32% >Dargoth arrives from east. Elf tries to hit you but misses. x Elf is in bad shape. Hp:326/770 Ep:186/326 Ex:2201 Lvp:32% >Dargoth leaves south. Elf thrusts you hitting your left thigh with his dagger causing deep wounds. x Elf is in bad shape. Hp:288/770 Ep:183/326 Ex:2201 Lvp:32% > HP: 288(770) SP: 90(90) EP: 183(326) DF: 3072 la elf The elf rangers live with their tribe in the woods, gathering food for their village. The elf rangers are weaker than humans, but more sophisticated in the use of weapons and traps used in hunting in the forest. The elven ranger is seldom seen by other inhabitants of the forest due to the stealthy nature of rangers. He is an elf and medium of size. Elf is in bad shape. Wielded in right hand: bone dagger He is wearing: Worn on left leg and right leg: tin ring mail leggings Hp:288/770 Ep:181/326 Ex:2201 Lvp:32% >x Elf is in bad shape. Hp:288/770 Ep:181/326 Ex:2201 Lvp:32% >save Elf stabs you hitting your lower torso with his dagger causing bleeding injuries. Elf tries to hit you but misses by an inch. You try to hit Elf but miss slightly. Mizzt is now saved. Hp:276/770 Ep:179/326 Ex:2201 Lvp:32% >x Elf is in bad shape. Hp:276/770 Ep:179/326 Ex:2201 Lvp:32% >l You wander to a path in the forest. The trees form big walls which would be impossible to go through. It would probably be best to stick to the path. The trees do not look like an ordinary species. You think it is a rare species formed during the hundred years the forest has been untouched. Small paths run east and south here. The sky is overcast with dark clouds. The obvious exits are south and east. Sick fox Elf ranger Hp:276/770 Ep:179/326 Ex:2201 Lvp:32% >Adraz arrives from east. HP: 276(770) SP: 90(90) EP: 179(326) DF: 3072 Elf stabs you hitting your right thigh with his dagger causing bleeding injuries. x Elf is in bad shape. Hp:264/770 Ep:177/326 Ex:2201 Lvp:32% >Adraz looks at Elf. You decide to try a combat maneuver! You try to headbutt Elf with your bronze helmet but he easily dodges your pitiful attempt. Elf tries to hit you but misses. x Elf is in bad shape. Hp:264/770 Ep:175/326 Ex:2201 Lvp:32% >butt You start looking for a good spot in the battle to try your combat maneuver. Hp:264/770 Ep:175/326 Ex:2201 Lvp:32% >x Elf is in bad shape. Hp:264/770 Ep:175/326 Ex:2201 Lvp:32% > HP: 264(770) SP: 90(90) EP: 175(326) DF: 3072 x Adraz fears you. Elf is in bad shape. Hp:264/770 Ep:175/326 Ex:2201 Lvp:32% >exp Adraz leaves south. Hp: 264(770), Sp: 90(90), Ep: 175(326), Df: 3072(0) Exp: 2,201 (32%). Total experience: 52,163 Total worth: 221,605. Money in hand: 68 worth of silver, Money in bank: 30,864 worth of silver. Hp:264/770 Ep:175/326 Ex:2201 Lvp:32% >Elf pierces you hitting your right leg with his dagger causing deep wounds. save Mizzt is now saved. Hp:246/770 Ep:172/326 Ex:2201 Lvp:32% >Adraz arrives from south. x Elf is in bad shape. Hp:246/770 Ep:172/326 Ex:2201 Lvp:32% > HP: 246(770) SP: 90(90) EP: 172(326) DF: 3072 Elf thrusts you hitting your left leg with his dagger causing deep wounds. You powerfully cut Elf hitting his neck with your great axe CUTTING through tendons and muscle tissue. Elf gets STUNNED from massive pain. Adraz looks at you. x Elf is in very bad shape. Hp:217/770 Ep:168/326 Ex:2201 Lvp:32% > HP: 217(770) SP: 90(90) EP: 168(326) DF: 3072 x Elf is in very bad shape. Hp:217/770 Ep:165/326 Ex:2201 Lvp:32% >Adraz says: paljos sulla on totalit? x You decide to try a combat maneuver! Cackling wickedly you jump headlong at Elf, and pummel him severely with your bronze helmet. Elf is almost DEAD. Hp:217/770 Ep:162/326 Ex:2201 Lvp:32% >butt x You start looking for a good spot in the battle to try your combat maneuver. Hp:217/770 Ep:162/326 Ex:2201 Lvp:32% >Elf is almost DEAD. Hp:217/770 Ep:162/326 Ex:2201 Lvp:32% >Adraz says: 500k save Mizzt is now saved. Hp:217/770 Ep:162/326 Ex:2201 Lvp:32% >You skillfully slit Elf hitting his head with your great axe turning some of the internal organs into organic WASTE. Elf gets WOUNDED from the massive damage. His head starts bleeding. Elf screams in pain! Elf falls on it's knees and collapses to ground ... dead. Adraz smirks amusedly. Battle over. exp Hp: 217(770), Sp: 90(90), Ep: 160(326), Df: 3070(0) Exp: 3,005 (44%). Total experience: 52,967 Total worth: 221,605. Money in hand: 68 worth of silver, Money in bank: 30,864 worth of silver. Hp:217/770 Ep:160/326 Ex:3005 Lvp:44% >Adraz says: kerro kerro! save Mizzt is now saved. Hp:217/770 Ep:158/326 Ex:3005 Lvp:44% >exp Hp: 217(770), Sp: 90(90), Ep: 158(326), Df: 3070(0) Exp: 3,005 (44%). Total experience: 52,967 Total worth: 222,409. Money in hand: 68 worth of silver, Money in bank: 30,864 worth of silver. Hp:217/770 Ep:158/326 Ex:3005 Lvp:44% >sat 222k Cheer Up! Things are getting worse at a slower rate. Hp:217/770 Ep:158/326 Ex:3005 Lvp:44% >l You wander to a path in the forest. The trees form big walls which would be impossible to go through. It would probably be best to stick to the path. The trees do not look like an ordinary species. You think it is a rare species formed during the hundred years the forest has been untouched. Small paths run east and south here. The sky is overcast with dark clouds. The obvious exits are south and east. Shredded entrails of Elf Sick fox Adraz, firbolg outrider <11474> Hp:217/770 Ep:158/326 Ex:3005 Lvp:44% >say 222k You say: 222k Hp:217/770 Ep:158/326 Ex:3005 Lvp:44% >l The sun appears at the edge of the eastern sky. You wander to a path in the forest. The trees form big walls which would be impossible to go through. It would probably be best to stick to the path. The trees do not look like an ordinary species. You think it is a rare species formed during the hundred years the forest has been untouched. Small paths run east and south here. The sky is overcast with dark clouds. The obvious exits are south and east. Shredded entrails of Elf Sick fox Adraz, firbolg outrider <11474> Hp:217/770 Ep:158/326 Ex:3005 Lvp:44% >dig grave You dig a grave for the corpse and bury it carefully. Hp:217/770 Ep:158/326 Ex:3005 Lvp:44% >ga You get tin ring mail leggings, bone dagger, 19 silver coins, 4 gold coins and A bloodstained heart of elf. Hp:217/770 Ep:158/326 Ex:3005 Lvp:44% >l You wander to a path in the forest. The trees form big walls which would be impossible to go through. It would probably be best to stick to the path. The trees do not look like an ordinary species. You think it is a rare species formed during the hundred years the forest has been untouched. Small paths run east and south here. The sky is overcast with dark clouds. The obvious exits are south and east. Sick fox Adraz, firbolg outrider <11474> Hp:217/770 Ep:158/326 Ex:3005 Lvp:44% >Adraz says: jeee! kill fox Adraz leaves east. You attack Fox. Hp:217/770 Ep:158/326 Ex:3005 Lvp:44% >butt You are unable to perform any complicated combat maneuvers when you can not even fight! Hp:217/770 Ep:158/326 Ex:3005 Lvp:44% >You regain your combat abilities again. You try to hit Fox but miss slightly. butt You start looking for a good spot in the battle to try your combat maneuver. Hp:217/770 Ep:158/326 Ex:3005 Lvp:44% >f adraz Adraz is a level 13 firbolg. She has been on for 4h 31m 16s and has been idle for 0s. She is 5 days 13 hours 23 minutes 34 seconds old. She has a homepage at www.mtv3.fi She has killed Wolf pack leader, 7523 exp She has no unread mail. Plan: Vitalblade tells you 'Ei perkele sää oot kyllä niin hitosti perseestä.'. Sebaot tells you 'Et sää yhtään huonompi sitten voi olla perkele!'. Feanor tells you and Sebaot 'Potkitaas toi adraz vittuun meidän partysta?'. Pouffy tells you 'Damn you suck BIG time.'. Jix tells you 'Joo suiccaisit ethän sää osu ees ladon seinään!'. Hp:217/770 Ep:158/326 Ex:3005 Lvp:44% >save Mizzt is now saved. Hp:217/770 Ep:158/326 Ex:3005 Lvp:44% >Fox rips you hitting your lower torso with its claws causing nasty bleeding cuts. HP: 207(770) SP: 90(90) EP: 155(326) DF: 3070 You try to hit Fox but miss slightly. Hp:207/770 Ep:149/326 Ex:3005 Lvp:44% >x You decide to try a combat maneuver! You try to headbutt Fox but you lose your balance and almost stumble. Fox rips you hitting your left leg with its claws causing nasty bleeding cuts. Fox is in excellent shape! Hp:200/770 Ep:146/326 Ex:3005 Lvp:44% >l You wander to a path in the forest. The trees form big walls which would be impossible to go through. It would probably be best to stick to the path. The trees do not look like an ordinary species. You think it is a rare species formed during the hundred years the forest has been untouched. Small paths run east and south here. The sky is overcast with dark clouds. The obvious exits are south and east. Sick fox Hp:200/770 Ep:146/326 Ex:3005 Lvp:44% >butt You start looking for a good spot in the battle to try your combat maneuver. Hp:200/770 Ep:146/326 Ex:3005 Lvp:44% >x HP: 200(770) SP: 90(90) EP: 146(326) DF: 3070 Fox is in excellent shape! Hp:200/770 Ep:146/326 Ex:3005 Lvp:44% >You try to hit Fox but miss slightly. Fox tries to hit you but misses by an inch. x Fox is in excellent shape! Hp:200/770 Ep:142/326 Ex:3005 Lvp:44% >Fox tries to hit you but misses. x Fox is in excellent shape! Hp:200/770 Ep:138/326 Ex:3005 Lvp:44% >You decide to try a combat maneuver! You try to headbutt Fox but you lose your balance and almost stumble. x Fox is in excellent shape! Hp:200/770 Ep:134/326 Ex:3005 Lvp:44% >butt You start looking for a good spot in the battle to try your combat maneuver. Hp:200/770 Ep:134/326 Ex:3005 Lvp:44% >x You slice Fox hitting its right arm with your great axe causing very dangerous slashes. You strike Fox hitting its right arm with your great axe CUTTING through tendons and muscle tissue. Fox gets STUNNED from massive pain. Fox falls on it's knees and collapses to ground ... dead. Check who's shape? Hp:200/770 Ep:134/326 Ex:3120 Lvp:46% >g You get A bloodstained heart of fox and a fox pelt from corpse. Hp:200/770 Ep:134/326 Ex:3120 Lvp:46% >Battle over. dig grave You dig a grave for the corpse and bury it carefully. Hp:200/770 Ep:132/326 Ex:3120 Lvp:46% >l You wander to a path in the forest. The trees form big walls which would be impossible to go through. It would probably be best to stick to the path. The trees do not look like an ordinary species. You think it is a rare species formed during the hundred years the forest has been untouched. Small paths run east and south here. The sky is overcast with dark clouds. The obvious exits are south and east. Hp:200/770 Ep:132/326 Ex:3120 Lvp:46% >s You arrive at a path in the forest. The trees form big walls which would be impossible to go through. It would probably be best to stick to the path. The trees do not look like an ordinary species. You think it is a rare species formed during the hundred years the forest has been untouched. Paths lead north and south. The obvious exits are south and north. Your movement forces you to stop your concentration. Hp:200/770 Ep:132/326 Ex:3120 Lvp:46% > HP: 200(770) SP: 90(90) EP: 132(326) DF: 3068 s You wander to a path in the forest. The trees form big walls which would be impossible to go through. It would probably be best to stick to the path. The trees do not look like an ordinary species. You think it is a rare species formed during the hundred years the forest has been untouched. You stand in the middle of a t-crossing. Paths go north, south and east. The obvious exits are south, east and north. Elf ranger Hp:229/770 Ep:146/326 Ex:3120 Lvp:46% > HP: 229(770) SP: 90(90) EP: 146(326) DF: 3068 la elf The elf rangers live with their tribe in the woods, gathering food for their village. The elf rangers are weaker than humans, but more sophisticated in the use of weapons and traps used in hunting in the forest. The elven ranger is seldom seen by other inhabitants of the forest due to the stealthy nature of rangers. He is an elf and somewhat small of size. Elf is in excellent shape! Wielded in right hand: bone dagger He is wearing: Worn on right foot and left foot: lead ring mail boots Hp:229/770 Ep:146/326 Ex:3120 Lvp:46% >s You are moving along a path in the forest. The trees form big walls which would be impossible to go through. It would probably be best to stick to the path. The trees do not look like an ordinary species. You think it is a rare species formed during the hundred years the forest has been untouched. You stand in the middle of a t-crossing. Paths go north, south and east. The obvious exits are south, east and north. Rabbit Hp:229/770 Ep:146/326 Ex:3120 Lvp:46% >e This is a dead end. The big trees block your way. The only thing you can do is turn back. You better hurry, if the wolf comes you wont be able to escape!. When you carefully look at the wall of trees you can see a little hole. Maybe your hand fits in it? The only obvious exit is west. Hp:229/770 Ep:146/326 Ex:3120 Lvp:46% >w You are moving along a path in the forest. The trees form big walls which would be impossible to go through. It would probably be best to stick to the path. The trees do not look like an ordinary species. You think it is a rare species formed during the hundred years the forest has been untouched. You stand in the middle of a t-crossing. Paths go north, south and east. The obvious exits are south, east and north. Rabbit Hp:229/770 Ep:146/326 Ex:3120 Lvp:46% >s You arrive at a path in the forest. The trees form big walls which would be impossible to go through. It would probably be best to stick to the path. The trees do not look like an ordinary species. You think it is a rare species formed during the hundred years the forest has been untouched. Paths lead north and east. The obvious exits are east and north. Big fox Hp:229/770 Ep:146/326 Ex:3120 Lvp:46% >e You have arrived at a junction. The trees form big walls which would be impossible to go through. The trees are not, however, as high as the ones in the middle of the forest. The junction is quite open and there are some beatiful flowers and small bushes. From the size of the path you can tell that this junction has been used often. You stand in the middle of a t-crossing. Paths go west, east and south. The obvious exits are south, east and west. Hp:229/770 Ep:146/326 Ex:3120 Lvp:46% >s This is a dead end. The big trees block your way. The only thing you can do is turn back. You better hurry, if the wolf comes you wont be able to escape!. When you carefully look at the wall of trees you can see a little hole. Maybe your hand fits in it? The only obvious exit is north. Hp:229/770 Ep:146/326 Ex:3120 Lvp:46% >n You have arrived at a junction. The trees form big walls which would be impossible to go through. The trees are not, however, as high as the ones in the middle of the forest. The junction is quite open and there are some beatiful flowers and small bushes. From the size of the path you can tell that this junction has been used often. You stand in the middle of a t-crossing. Paths go west, east and south. The obvious exits are south, east and west. Hp:229/770 Ep:146/326 Ex:3120 Lvp:46% >e You have arrived at a junction. The trees form big walls which would be impossible to go through. The trees are not, however, as high as the ones in the middle of the forest. The junction is quite open and there are some beatiful flowers and small bushes. From the size of the path you can tell that this junction has been used often. You stand in the middle of a t-crossing. Paths go west, east and south. The obvious exits are south, east and west. Hp:229/770 Ep:146/326 Ex:3120 Lvp:46% >s You arrive at a path in the forest. The trees form big walls which would be impossible to go through. It would probably be best to stick to the path. The trees do not look like an ordinary species. You think it is a rare species formed during the hundred years the forest has been untouched. You notice a bigger path going north and a smaler going east The obvious exits are east and north. Hp:229/770 Ep:146/326 Ex:3120 Lvp:46% >e It's too dark and you can't see anything. Hp:229/770 Ep:146/326 Ex:3120 Lvp:46% >e You arrive at a path in the forest. The trees form big walls which would be impossible to go through. It would probably be best to stick to the path. The trees do not look like an ordinary species. You think it is a rare species formed during the hundred years the forest has been untouched. Small paths run east and west here. The obvious exits are east and west. Hp:229/770 Ep:146/326 Ex:3120 Lvp:46% >w You are moving along a path in the forest. The trees form big walls which would be impossible to go through. It would probably be best to stick to the path. The trees do not look like an ordinary species. You think it is a rare species formed during the hundred years the forest has been untouched. Paths lead west and east. The obvious exits are east and west. Little rabbit Hp:229/770 Ep:146/326 Ex:3120 Lvp:46% >s You can't go that way! Hp:229/770 Ep:146/326 Ex:3120 Lvp:46% >e You arrive at a path in the forest. The trees form big walls which would be impossible to go through. It would probably be best to stick to the path. The trees do not look like an ordinary species. You think it is a rare species formed during the hundred years the forest has been untouched. Small paths run east and west here. The obvious exits are east and west. Hp:229/770 Ep:146/326 Ex:3120 Lvp:46% >e The bridge looks old and used and is past its best years. You think it has probably seen all the people in this forest. The bridge creaks as you walk over it. When you look down in the river you can see some small salmons swimming and a duck. There are some reeds close to the shore. You can get off the bridge in the west and east. The obvious exits are east and west. Hp:229/770 Ep:146/326 Ex:3120 Lvp:46% >e You are moving along a path in the forest. The trees form big walls and it would be impossible to go through the walls. It would probably be best to stick to the path. The trees do not look like an ordinary species. You think it is a rare species formed during the hundred years the forest has been untouched. Small paths run east and west here. The obvious exits are east and west. Hp:229/770 Ep:146/326 Ex:3120 Lvp:46% >e You have arrived at a junction. The trees form big walls and it would be impossible to go through the walls. The trees are not, however, as high as the ones in the middle of the forest. The junction is quite open and there are some beatiful flowers and small bushes. You can also see that the junction has been used alot from the size of the path. You see paths leading to all directions. The obvious exits are south, east and west. Hp:229/770 Ep:146/326 Ex:3120 Lvp:46% >ss Reality failure. Press enter to continuum. Hp:229/770 Ep:146/326 Ex:3120 Lvp:46% >s You have arrived at the entrance of the green forest of Namgeb. Birds sing and squirrels jump in the trees. The forest is very dense, so you can only move along the paths that have been formed during hundreds of years. You can see a sign here. The obvious exits are leave and north. Hp:229/770 Ep:146/326 Ex:3120 Lvp:46% >leave You are in a forest of every type of tree you canthink of. eEe The floor is littered with dead leaves,pine cones, and eEeEE broken branches. A small path leads deeper into the ee@ee forest.The sky is overcast with dark clouds. eee.E EEE.E . The obvious exits are northwest, east, south, southeast, path, west, northeast, north and southwest. 2 x Burned out wooden torch Small campfire crackling quietly A comfortable looking camping place Dargoth, firbolg skilled fighter Hp:229/770 Ep:146/326 Ex:3120 Lvp:46% >refuel There is still plenty of firewood left in the campfire. Hp:229/770 Ep:146/326 Ex:3120 Lvp:46% >sleep You fall asleep. Hp:229/770 Ep:146/326 Ex:3120 Lvp:46% >Some sparks fly towards you. The warmth of the fire makes you feel better. HP: 252(770) SP: 90(90) EP: 162(326) DF: 3066 The campfire crackles a bit and some sparks fly towards the sky. HP: 283(770) SP: 90(90) EP: 177(326) DF: 3066 Hp:283/770 Ep:177/326 Ex:3120 Lvp:46% >The campfire blazes softly. The warmth of the fire makes you feel better. HP: 302(770) SP: 90(90) EP: 193(326) DF: 3066 Adraz arrives from path. The campfire crackles a bit. You wake up, feeling healed and refreshed. Adraz says: voihan whine HP: 333(770) SP: 90(90) EP: 239(326) DF: 3064 Adraz whines about everything. Adraz whines about everything. The warmth of the fire makes you feel better. HP: 348(770) SP: 90(90) EP: 251(326) DF: 3064 Hp:348/770 Ep:251/326 Ex:3120 Lvp:46% >¨l In the end there can be only TYPO! Hp:348/770 Ep:251/326 Ex:3120 Lvp:46% >l You are in a forest of every type of tree you canthink of. eEe The floor is littered with dead leaves,pine cones, and eEeEE broken branches. A small path leads deeper into the ee@ee forest.The sky is overcast with dark clouds. eee.E EEE.E . The obvious exits are northwest, east, south, southeast, path, west, northeast, north and southwest. 2 x Burned out wooden torch Small campfire crackling quietly A comfortable looking camping place Adraz, firbolg outrider <11474> Dargoth, firbolg skilled fighter Hp:348/770 Ep:251/326 Ex:3120 Lvp:46% >Adraz says: nyt party dargoth ja wolfpack liideri save Mizzt is now saved. Hp:348/770 Ep:251/326 Ex:3120 Lvp:46% >Some sparks fly towards you. Adraz says: invite HP: 379(770) SP: 90(90) EP: 266(326) DF: 3064 Adraz falls asleep. la dargoth He is a firbolg and HUGE of size. Dargoth is slightly hurt. Wielded in left hand: fine steel claymore Wielded in right hand: fine steel greatsword named "SeerSucker" He is wearing: Worn on torso, right arm and left arm: iron augmented chain mail cuirass Worn on left leg and right leg: iron augmented chain mail leggings Worn on neck: iron augmented chain mail collar Worn on head: steel laminated full helm Worn on right foot and left foot: A pair of brown boots Worn on right finger: tin double chain mail ring Worn on left finger: tin double chain mail ring Worn on left hand and right hand: iron augmented chain mail gauntlets of Vigor Worn on belt: bronze scale mail belt of Lordliness Worn on cloak: cuir-boulli cloak Worn on amulet: tin double chain mail amulet Hp:379/770 Ep:266/326 Ex:3120 Lvp:46% >save Mizzt is now saved. Hp:379/770 Ep:266/326 Ex:3120 Lvp:46% >oh You say 'Oh', with a blank look on your face. Hp:379/770 Ep:266/326 Ex:3120 Lvp:46% >Dargoth says: puhelimes The warmth of the fire makes you feel better. HP: 397(770) SP: 90(90) EP: 276(326) DF: 3064 Adraz snores loudly! Hp:397/770 Ep:276/326 Ex:3120 Lvp:46% >The fire's warmth soothes you. Adraz snores loudly! sleep You aren't tired enough. Hp:397/770 Ep:276/326 Ex:3120 Lvp:46% > Hp:397/770 Ep:276/326 Ex:3120 Lvp:46% >l You are in a forest of every type of tree you canthink of. eEe The floor is littered with dead leaves,pine cones, and eEeEE broken branches. A small path leads deeper into the ee@ee forest.The sky is overcast with dark clouds. eee.E EEE.E . The obvious exits are northwest, east, south, southeast, path, west, northeast, north and southwest. 2 x Burned out wooden torch Small campfire crackling quietly A comfortable looking camping place Adraz, firbolg outrider (asleep) Dargoth, firbolg skilled fighter Hp:397/770 Ep:276/326 Ex:3120 Lvp:46% >save Mizzt is now saved. Hp:397/770 Ep:276/326 Ex:3120 Lvp:46% >sleep You aren't tired enough. Hp:397/770 Ep:276/326 Ex:3120 Lvp:46% >Adraz snores loudly! The warmth of the fire makes you feel better. The fire's warmth soothes you. Adraz wakes up, looking much refreshed. HP: 413(770) SP: 90(90) EP: 287(326) DF: 3062 Hp:413/770 Ep:287/326 Ex:3120 Lvp:46% >Adraz says: invitee save Mizzt is now saved. Hp:413/770 Ep:287/326 Ex:3120 Lvp:46% > Hp:442/770 Ep:301/326 Ex:3120 Lvp:46% > HP: 442(770) SP: 90(90) EP: 301(326) DF: 3062 sleep You aren't tired enough. Hp:442/770 Ep:301/326 Ex:3120 Lvp:46% >Adraz throws herself on the ground and begs Dargoth for mercy. Hp:442/770 Ep:301/326 Ex:3120 Lvp:46% >l Adraz smiles happily. You are in a forest of every type of tree you canthink of. eEe The floor is littered with dead leaves,pine cones, and eEeEE broken branches. A small path leads deeper into the ee@ee forest.The sky is overcast with dark clouds. eee.E EEE.E . The obvious exits are northwest, east, south, southeast, path, west, northeast, north and southwest. 2 x Burned out wooden torch Small campfire crackling quietly A comfortable looking camping place Adraz, firbolg outrider Dargoth, firbolg skilled fighter Hp:442/770 Ep:301/326 Ex:3120 Lvp:46% >save Mizzt is now saved. Hp:442/770 Ep:301/326 Ex:3120 Lvp:46% >Adraz starts concentrating on a spell. beg adraz Error - God out of memory! Hp:442/770 Ep:301/326 Ex:3120 Lvp:46% >sleep You aren't tired enough. Hp:442/770 Ep:301/326 Ex:3120 Lvp:46% >emotes The fire's warmth soothes you. 204 emotes in database: ? aajee ack adore afk agree ah apologize applaud argh asec ayt baa bark beam beep bezerk bite blah blame blink blush boggle boink boo bop bored bounce bow brb burp cackle calm calmdown cheer chuckle clap clear cold comfort complain congratulate coo cough cover cower cringe criticize cry curse curtsey dance die disagree doh drool eep embarrassed envy eww eye eyebrow fall fear flex foam forgive frown fslap gasp giggle glare greedy greet grin grovel growl grr grumble hail happy hate heh hifive hkiss hmm hmpf hop hope hug hum huoh idiot imitate innocent insult jump kick kiss lag laugh lick like love massage meep mercy moan moo mosh mourn mrr muah mumble mutter mypleas nah neurotico nod nodnod nudge nuuh oh ooo pah panic pat peer phew pinch pity point poke ponder pose pout --More--(67%) punch pushaway puuh quack rave relax rofl rolleyes ruffle salute scratch scream shake shiver shoo shrug sigh silent slap slit smeil smile smirk snap sneer sneeze sniff snore snort sob spank spin spit spock stare still stress stroke sulk tap tapfoot taunt tbt tester thank think thumbd thumbs tickle tired tkiss tongue tsk twiddle wave whee whine whistle wibble wink wish wizard womble wonder worship wow yawn yep Hp:442/770 Ep:301/326 Ex:3120 Lvp:46% >wizard You try to look like you were coding something, but you are really idling. Hp:442/770 Ep:301/326 Ex:3120 Lvp:46% >sleep You aren't tired enough. Hp:442/770 Ep:301/326 Ex:3120 Lvp:46% >The warmth of the fire makes you feel better. Adraz grunts 'conyar labera'. Suddenly a cluster of berries drops into the hand of Adraz! HP: 457(770) SP: 90(90) EP: 317(326) DF: 3060 Adraz eats a delicious looking cherry-shaped berry. Adraz eats a delicious looking cherry-shaped berry. Hp:457/770 Ep:317/326 Ex:3120 Lvp:46% > Hp:457/770 Ep:317/326 Ex:3120 Lvp:46% >sleep Adraz leaves east. You aren't tired enough. Hp:457/770 Ep:317/326 Ex:3120 Lvp:46% >The clouds begin to break apart and the sky shows through. Hp:457/770 Ep:317/326 Ex:3120 Lvp:46% >sleep You aren't tired enough. Hp:457/770 Ep:317/326 Ex:3120 Lvp:46% >The campfire crackles a bit. Adraz arrives from west. tell adraz onko rangerit auki? You tell to Adraz 'onko rangerit auki?'. Hp:457/770 Ep:317/326 Ex:3120 Lvp:46% >f adraz Adraz is a level 13 firbolg. She has been on for 4h 34m 44s and has been idle for 0s. She is 5 days 13 hours 27 minutes 2 seconds old. She has a homepage at www.mtv3.fi She has killed Wolf pack leader, 7523 exp She has no unread mail. Plan: Vitalblade tells you 'Ei perkele sää oot kyllä niin hitosti perseestä.'. Sebaot tells you 'Et sää yhtään huonompi sitten voi olla perkele!'. Feanor tells you and Sebaot 'Potkitaas toi adraz vittuun meidän partysta?'. Pouffy tells you 'Damn you suck BIG time.'. Jix tells you 'Joo suiccaisit ethän sää osu ees ladon seinään!'. Hp:457/770 Ep:317/326 Ex:3120 Lvp:46% >The warmth of the fire makes you feel better. Adraz tells you 'ei'. HP: 471(770) SP: 90(90) EP: 326(326) DF: 3060 Dargoth twiddles his thumbs. Dargoth says: eiko muk mee soolona HP: 500(770) SP: 90(90) EP: 326(326) DF: 3060 tell adraz mikä toi spelli on sit? You tell to Adraz 'mikä toi spelli on sit?'. Hp:500/770 Ep:326/326 Ex:3120 Lvp:46% >Adraz tells you 'rangeri spelli'. tell adraz ,) The campfire crackles a bit and some sparks fly towards the sky. The warmth of the fire makes you feel better. You tell to Adraz ',)'. Hp:522/770 Ep:326/326 Ex:3120 Lvp:46% > HP: 522(770) SP: 90(90) EP: 326(326) DF: 3058 Autosave. Adraz starts searching for bugs, trying to behave like a real Tester! The warmth of the fire makes you feel better. HP: 542(770) SP: 90(90) EP: 326(326) DF: 3058 Hp:542/770 Ep:326/326 Ex:3120 Lvp:46% >sleep You fall asleep. Hp:542/770 Ep:326/326 Ex:3120 Lvp:46% >Some sparks fly towards you. HP: 573(770) SP: 90(90) EP: 326(326) DF: 3058 Adraz starts searching for bugs, trying to behave like a real Tester! Adraz says: oon testeri Peck arrives from path. Kwendasir arrives from path. Dargoth leaves path. Adraz leaves path. Peck falls asleep. Kwendasir falls asleep. The campfire crackles a bit. The warmth of the fire makes you feel better. HP: 594(770) SP: 90(90) EP: 326(326) DF: 3056 Hp:594/770 Ep:326/326 Ex:3120 Lvp:46% >path You cannot do anything while sleeping! Hp:594/770 Ep:326/326 Ex:3120 Lvp:46% >n Peck turns to another loin and starts snoring loudly. You cannot do anything while sleeping! Hp:594/770 Ep:326/326 Ex:3120 Lvp:46% >save You cannot do anything while sleeping! Hp:594/770 Ep:326/326 Ex:3120 Lvp:46% >The sun has risen fully and a new day begins. Peck snores loudly! The warmth of the fire makes you feel better. Kwendasir turns to another loin and starts snoring loudly. Hp:611/770 Ep:326/326 Ex:3120 Lvp:46% > HP: 611(770) SP: 90(90) EP: 326(326) DF: 3056 You wake up, feeling healed and refreshed. Hp:646/770 Ep:326/326 Ex:3120 Lvp:46% > HP: 646(770) SP: 90(90) EP: 326(326) DF: 3056 path You have arrived at the entrance of the green forest of Namgeb. Birds sing and squirrels jump in the trees. The forest is very dense, so you can only move along the paths that have been formed during hundreds of years. You can see a sign here. The obvious exits are leave and north. Hp:646/770 Ep:326/326 Ex:3120 Lvp:46% >n You have arrived at a junction. The trees form big walls and it would be impossible to go through the walls. The trees are not, however, as high as the ones in the middle of the forest. The junction is quite open and there are some beatiful flowers and small bushes. You can also see that the junction has been used alot from the size of the path. You see paths leading to all directions. The obvious exits are south, east and west. Hp:646/770 Ep:326/326 Ex:3120 Lvp:46% >w You are moving along a path in the forest. The trees form big walls and it would be impossible to go through the walls. It would probably be best to stick to the path. The trees do not look like an ordinary species. You think it is a rare species formed during the hundred years the forest has been untouched. Small paths run east and west here. The obvious exits are east and west. Hp:675/770 Ep:326/326 Ex:3120 Lvp:46% >w The bridge looks old and used and is past its best years. You think it has probably seen all the people in this forest. The bridge creaks as you walk over it. When you look down in the river you can see some small salmons swimming and a duck. There are some reeds close to the shore. You can get off the bridge in the west and east. The obvious exits are east and west. Hp:675/770 Ep:326/326 Ex:3120 Lvp:46% >w You arrive at a path in the forest. The trees form big walls which would be impossible to go through. It would probably be best to stick to the path. The trees do not look like an ordinary species. You think it is a rare species formed during the hundred years the forest has been untouched. Small paths run east and west here. The obvious exits are east and west. Hp:675/770 Ep:326/326 Ex:3120 Lvp:46% >w You are moving along a path in the forest. The trees form big walls which would be impossible to go through. It would probably be best to stick to the path. The trees do not look like an ordinary species. You think it is a rare species formed during the hundred years the forest has been untouched. Paths lead west and east. The obvious exits are east and west. Hp:675/770 Ep:326/326 Ex:3120 Lvp:46% > HP: 675(770) SP: 90(90) EP: 326(326) DF: 3056 w You arrive at a path in the forest. The trees form big walls which would be impossible to go through. It would probably be best to stick to the path. The trees do not look like an ordinary species. You think it is a rare species formed during the hundred years the forest has been untouched. You notice a bigger path going north and a smaler going east The obvious exits are east and north. Little rabbit Hp:675/770 Ep:326/326 Ex:3120 Lvp:46% >kill rabbit You attack Rabbit. Hp:675/770 Ep:326/326 Ex:3120 Lvp:46% >You slice Rabbit hitting its right arm with your great axe slicing through tissues and hitting bone. Rabbit gets WOUNDED from the massive damage. Its right arm starts bleeding. Rabbit gets STUNNED from massive pain. x Rabbit is almost DEAD. Hp:675/770 Ep:326/326 Ex:3120 Lvp:46% >save Mizzt is now saved. Hp:675/770 Ep:326/326 Ex:3120 Lvp:46% >You try to hit Rabbit but miss by an inch. save Mizzt is now saved. Hp:675/770 Ep:326/326 Ex:3120 Lvp:46% >You rend Rabbit hitting its left arm with your great axe CUTTING through fragile bones. Rabbit gets WOUNDED from the massive damage. Its left arm starts bleeding. Rabbit staggers and falls to the ground ... dead. g You get A bloodstained heart of rabbit from corpse. Hp:675/770 Ep:326/326 Ex:3155 Lvp:46% >Battle over. dig grave You dig a grave for the corpse and bury it carefully. Hp:675/770 Ep:326/326 Ex:3155 Lvp:46% >l You arrive at a path in the forest. The trees form big walls which would be impossible to go through. It would probably be best to stick to the path. The trees do not look like an ordinary species. You think it is a rare species formed during the hundred years the forest has been untouched. You notice a bigger path going north and a smaler going east Little fluffy clouds drift lazily overhead. The obvious exits are east and north. Hp:675/770 Ep:326/326 Ex:3155 Lvp:46% >w You can't go that way! Hp:675/770 Ep:326/326 Ex:3155 Lvp:46% >n You have arrived at a junction. The trees form big walls which would be impossible to go through. The trees are not, however, as high as the ones in the middle of the forest. The junction is quite open and there are some beatiful flowers and small bushes. From the size of the path you can tell that this junction has been used often. You stand in the middle of a t-crossing. Paths go west, east and south. The obvious exits are south, east and west. Hp:675/770 Ep:326/326 Ex:3155 Lvp:46% >Dargoth arrives from east. Adraz arrives from east. w You have arrived at a junction. The trees form big walls which would be impossible to go through. The trees are not, however, as high as the ones in the middle of the forest. The junction is quite open and there are some beatiful flowers and small bushes. From the size of the path you can tell that this junction has been used often. You stand in the middle of a t-crossing. Paths go west, east and south. The obvious exits are south, east and west. Hp:675/770 Ep:326/326 Ex:3155 Lvp:46% >w You arrive at a path in the forest. The trees form big walls which would be impossible to go through. It would probably be best to stick to the path. The trees do not look like an ordinary species. You think it is a rare species formed during the hundred years the forest has been untouched. Paths lead north and east. The obvious exits are east and north. Hp:675/770 Ep:326/326 Ex:3155 Lvp:46% >n You are moving along a path in the forest. The trees form big walls which would be impossible to go through. It would probably be best to stick to the path. The trees do not look like an ordinary species. You think it is a rare species formed during the hundred years the forest has been untouched. You stand in the middle of a t-crossing. Paths go north, south and east. The obvious exits are south, east and north. A bloodstained heart of fox Hp:675/770 Ep:326/326 Ex:3155 Lvp:46% >ga You get A bloodstained heart of fox. Hp:675/770 Ep:326/326 Ex:3155 Lvp:46% >n You wander to a path in the forest. The trees form big walls which would be impossible to go through. It would probably be best to stick to the path. The trees do not look like an ordinary species. You think it is a rare species formed during the hundred years the forest has been untouched. You stand in the middle of a t-crossing. Paths go north, south and east. The obvious exits are south, east and north. Hp:675/770 Ep:326/326 Ex:3155 Lvp:46% >n You arrive at a path in the forest. The trees form big walls which would be impossible to go through. It would probably be best to stick to the path. The trees do not look like an ordinary species. You think it is a rare species formed during the hundred years the forest has been untouched. Paths lead north and south. The obvious exits are south and north. Hp:675/770 Ep:326/326 Ex:3155 Lvp:46% >n You wander to a path in the forest. The trees form big walls which would be impossible to go through. It would probably be best to stick to the path. The trees do not look like an ordinary species. You think it is a rare species formed during the hundred years the forest has been untouched. Small paths run east and south here. The obvious exits are south and east. Hp:675/770 Ep:326/326 Ex:3155 Lvp:46% >n You can't go that way! Hp:675/770 Ep:326/326 Ex:3155 Lvp:46% >e You arrive at a path in the forest. The trees form big walls which would be impossible to go through. It would probably be best to stick to the path. The trees do not look like an ordinary species. You think it is a rare species formed during the hundred years the forest has been untouched. Small paths run east and west here. The obvious exits are east and west. Hp:675/770 Ep:326/326 Ex:3155 Lvp:46% >e You have arrived at a junction. The trees form big walls which would be impossible to go through. The trees are not, however, as high as the ones in the middle of the forest. The junction is quite open and there are some beatiful flowers and small bushes. From the size of the path you can tell that this junction has been used often. You stand in the middle of a t-crossing. Paths go west, south and east. The obvious exits are south, east and west. Hp:675/770 Ep:326/326 Ex:3155 Lvp:46% >s You are moving along a path in the forest. The trees form big walls which would be impossible to go through. It would probably be best to stick to the path. The trees do not look like an ordinary species. You think it is a rare species formed during the hundred years the forest has been untouched. Small paths run north and east here. The obvious exits are east and north. Hp:675/770 Ep:326/326 Ex:3155 Lvp:46% >e You have arrived at a junction. The trees form big walls which would be impossible to go through. The trees are not, however, as high as the ones in the middle of the forest. The junction is quite open and there are some beatiful flowers and small bushes. From the size of the path you can tell that this junction has been used often. You stand in the middle of a t-crossing. Paths go west, east and south. The obvious exits are south, east and west. Hp:675/770 Ep:326/326 Ex:3155 Lvp:46% > Hp:675/770 Ep:326/326 Ex:3155 Lvp:46% >s You have arrived at a junction. The trees form big walls which would be impossible to go through. The trees are not, however, as high as the ones in the middle of the forest. The junction is quite open and there are some beatiful flowers and small bushes. From the size of the path you can tell that this junction has been used often. You stand in the middle of a t-crossing. Paths go west, east and north. The obvious exits are east, west and north. Hp:675/770 Ep:326/326 Ex:3155 Lvp:46% >e You feel warm inside as the fire warms you. The elves have put up their camp here. The elves hunt in the forest so they can bring food home to their village. You see that the camp continues to the east. The obvious exits are east and west. Hp:675/770 Ep:326/326 Ex:3155 Lvp:46% >e The elf leader stands here big and mighty! The elf camp is not as big as you first thought. It is only a small camp. The elves have cut some forest here and it has become quite a big opening in the forest. The opening has alot of small pieces of wood and other signs that tells you that they did cut the forest. The only obvious exit is west. Sturdy looking elf guard Sturdy looking elf guard Sturdy looking elf guard Lurchak, the camp leader Hp:675/770 Ep:326/326 Ex:3155 Lvp:46% >consider guard You start considering Elf guard. Hp:675/770 Ep:326/326 Ex:3155 Lvp:46% >Elf guard points at you and says: I will protect my leader. la guard This sturdy looking elf guard stands here and looks bored. He was assigned to guard the elf camp leader for evil mortals who got a stupid idea to kill him. He is an elf and medium of size. Elf guard is in excellent shape! Wielded in right hand: brass broadsword He is wearing: Worn on right foot and left foot: lead ring mail boots Hp:675/770 Ep:326/326 Ex:3155 Lvp:46% >Elf guard points at you and says: I will protect my leader. Hp:675/770 Ep:326/326 Ex:3155 Lvp:46% >Painmaker [suomi]: Kyl vitaliski tekee ihan hyvää ratee... HP: 704(770) SP: 90(90) EP: 326(326) DF: 3052 Hp:704/770 Ep:326/326 Ex:3155 Lvp:46% >l The elf leader stands here big and mighty! The elf camp is not as big as you first thought. It is only a small camp. The elves have cut some forest here and it has become quite a big opening in the forest. The opening has alot of small pieces of wood and other signs that tells you that they did cut the forest. Little fluffy clouds drift lazily overhead. The only obvious exit is west. Sturdy looking elf guard Sturdy looking elf guard Sturdy looking elf guard Lurchak, the camp leader Hp:704/770 Ep:326/326 Ex:3155 Lvp:46% >Elf guard yawns tiredly. Elf guard points at you and says: I will protect my leader. Adraz arrives from west. Dargoth arrives from west. Adraz leaves west. Dargoth leaves west. Hp:704/770 Ep:326/326 Ex:3155 Lvp:46% >consider guard You start considering Elf guard. Hp:704/770 Ep:326/326 Ex:3155 Lvp:46% >l The elf leader stands here big and mighty! The elf camp is not as big as you first thought. It is only a small camp. The elves have cut some forest here and it has become quite a big opening in the forest. The opening has alot of small pieces of wood and other signs that tells you that they did cut the forest. Little fluffy clouds drift lazily overhead. The only obvious exit is west. Sturdy looking elf guard Sturdy looking elf guard Sturdy looking elf guard Lurchak, the camp leader Hp:704/770 Ep:326/326 Ex:3155 Lvp:46% >save Mizzt is now saved. Hp:704/770 Ep:326/326 Ex:3155 Lvp:46% >la guard 2 This sturdy looking elf guard stands here and looks bored. He was assigned to guard the elf camp leader for evil mortals who got a stupid idea to kill him. He is an elf and medium of size. Elf guard is in excellent shape! Wielded in right hand: iron falchion He is wearing: Worn on head: bronze scale mail helmet Hp:704/770 Ep:326/326 Ex:3155 Lvp:46% >You are done considering Elf guard. You have a low disadvantage in hitpoints compared to Elf guard. You judge yourself to have moderate physical qualities compared to Elf guard. You believe that Elf guard is somewhat weak in overall power. On the whole, you think you have average chances of defeating Elf guard in combat. la leader The elf leader is an old and wise elf and his face shows great experience. Almost everyone feels small and feeble in front of the respectful leader of the elves. His words are well articulated and shows his wisdom gathered throughout his years. He is an elf and medium of size. Lurchak is in excellent shape! Wielded in right hand: copper longsword He is wearing: Worn on torso, neck, right arm and left arm: bronze augmented chain mail hauberk Hp:704/770 Ep:326/326 Ex:3155 Lvp:46% >consider leader You start considering Lurchak. Hp:704/770 Ep:326/326 Ex:3155 Lvp:46% >You are done considering Lurchak. You have a great disadvantage in hitpoints compared to Lurchak. You judge yourself to have mediocre physical qualities compared to Lurchak. You believe that Lurchak is average in overall power. On the whole, you think you have minor chances of defeating Lurchak in combat. w You feel warm inside as the fire warms you. The elves have put up their camp here. The elves hunt in the forest so they can bring food home to their village. You see that the camp continues to the east. The obvious exits are east and west. Hp:704/770 Ep:326/326 Ex:3155 Lvp:46% >w You have arrived at a junction. The trees form big walls which would be impossible to go through. The trees are not, however, as high as the ones in the middle of the forest. The junction is quite open and there are some beatiful flowers and small bushes. From the size of the path you can tell that this junction has been used often. You stand in the middle of a t-crossing. Paths go west, east and north. The obvious exits are east, west and north. Hp:704/770 Ep:326/326 Ex:3155 Lvp:46% >w You arrive at a path in the forest. The trees form big walls which would be impossible to go through. It would probably be best to stick to the path. The trees do not look like an ordinary species. You think it is a rare species formed during the hundred years the forest has been untouched. Small paths run south and east here. The obvious exits are south and east. Hp:704/770 Ep:326/326 Ex:3155 Lvp:46% >s You wander to a path in the forest. The trees form big walls which would be impossible to go through. It would probably be best to stick to the path. The trees do not look like an ordinary species. You think it is a rare species formed during the hundred years the forest has been untouched. Small paths run north and east here. The obvious exits are east and north. Hp:704/770 Ep:326/326 Ex:3155 Lvp:46% >e You have arrived at a junction. The trees form big walls which would be impossible to go through. The trees are not, however, as high as the ones in the middle of the forest. The junction is quite open and there are some beatiful flowers and small bushes. From the size of the path you can tell that this junction has been used often. You stand in the middle of a t-crossing. Paths go west, east and south. The obvious exits are south, east and west. Little rabbit Hp:704/770 Ep:326/326 Ex:3155 Lvp:46% >s You have arrived at a junction. The trees form big walls which would be impossible to go through. The trees are not, however, as high as the ones in the middle of the forest. The junction is quite open and there are some beatiful flowers and small bushes. From the size of the path you can tell that this junction has been used often. You stand in the middle of a t-crossing. Paths go west, east and north. The obvious exits are east, west and north. Hp:735/770 Ep:326/326 Ex:3155 Lvp:46% >e This is a dead end. The big trees block your way. The only thing you can do is turn back. You better hurry, if any wild animal comes along you would be trapped. There is a big, wizened bush near the trees. The only obvious exit is west. Hp:735/770 Ep:326/326 Ex:3155 Lvp:46% >w HP: 735(770) SP: 90(90) EP: 326(326) DF: 3050 You have arrived at a junction. The trees form big walls which would be impossible to go through. The trees are not, however, as high as the ones in the middle of the forest. The junction is quite open and there are some beatiful flowers and small bushes. From the size of the path you can tell that this junction has been used often. You stand in the middle of a t-crossing. Paths go west, east and north. The obvious exits are east, west and north. Hp:735/770 Ep:326/326 Ex:3155 Lvp:46% >n e You have arrived at a junction. The trees form big walls which would be impossible to go through. The trees are not, however, as high as the ones in the middle of the forest. The junction is quite open and there are some beatiful flowers and small bushes. From the size of the path you can tell that this junction has been used often. You stand in the middle of a t-crossing. Paths go west, east and south. The obvious exits are south, east and west. Little rabbit Hp:735/770 Ep:326/326 Ex:3155 Lvp:46% >This is a dead end. The big trees block your way. The only thing you can do is turn back. You better hurry, if any wild animal comes along you would be trapped! The only obvious exit is west. Hp:735/770 Ep:326/326 Ex:3155 Lvp:46% >w You have arrived at a junction. The trees form big walls which would be impossible to go through. The trees are not, however, as high as the ones in the middle of the forest. The junction is quite open and there are some beatiful flowers and small bushes. From the size of the path you can tell that this junction has been used often. You stand in the middle of a t-crossing. Paths go west, east and south. The obvious exits are south, east and west. Little rabbit Hp:735/770 Ep:326/326w Ex:3155 Lvp:46% >You wander to a path in the forest. The trees form big walls which would be impossible to go through. It would probably be best to stick to the path. The trees do not look like an ordinary species. You think it is a rare species formed during the hundred years the forest has been untouched. Small paths run north and east here. The obvious exits are east and north. Hp:735/770 Ep:326/326 Ex:3155 Lvp:46% >s You can't go that way! Hp:735/770 Ep:326/326 Ex:3155 Lvp:46% >n You arrive at a path in the forest. The trees form big walls which would be impossible to go through. It would probably be best to stick to the path. The trees do not look like an ordinary species. You think it is a rare species formed during the hundred years the forest has been untouched. Small paths run south and east here. The obvious exits are south and east. Hp:735/770 Ep:326/326 Ex:3155 Lvp:46% >w You can't go that way! Hp:735/770 Ep:326/326 Ex:3155 Lvp:46% >n You can't go that way! Hp:735/770 Ep:326/326 Ex:3155 Lvp:46% >e You have arrived at a junction. The trees form big walls which would be impossible to go through. The trees are not, however, as high as the ones in the middle of the forest. The junction is quite open and there are some beatiful flowers and small bushes. From the size of the path you can tell that this junction has been used often. You stand in the middle of a t-crossing. Paths go west, east and north. The obvious exits are east, west and north. Hp:735/770 Ep:326/326 Ex:3155 Lvp:46n % >You have arrived at a junction. The trees form big walls which would be impossible to go through. The trees are not, however, as high as the ones in the middle of the forest. The junction is quite open and there are some beatiful flowers and small bushes. From the size of the path you can tell that this junction has been used often. You stand in the middle of a t-crossing. Paths go west, east and south. The obvious exits are south, east and west. Hp:735/770 Ep:326/326 Ex:3155 Lvp:46% >w You are moving along a path in the forest. The trees form big walls which would be impossible to go through. It would probably be best to stick to the path. The trees do not look like an ordinary species. You think it is a rare species formed during the hundred years the forest has been untouched. Small paths run north and east here. The obvious exits are east and north. Hp:735/770 Ep:326/326 Ex:3155 Lvp:46% >w You can't go that way! Hp:735/770 Ep:326/326 Ex:3155 Lvp:46% >n You have arrived at a junction. The trees form big walls which would be impossible to go through. The trees are not, however, as high as the ones in the middle of the forest. The junction is quite open and there are some beatiful flowers and small bushes. From the size of the path you can tell that this junction has been used often. You stand in the middle of a t-crossing. Paths go west, south and east. The obvious exits are south, east and west. Hp:735/770 Ep:326/326 Ex:3155 Lvp:46% >w You arrive at a path in the forest. The trees form big walls which would be impossible to go through. It would probably be best to stick to the path. The trees do not look like an ordinary species. You think it is a rare species formed during the hundred years the forest has been untouched. Small paths run east and west here. The obvious exits are east and west. Hp:735/770 Ep:326/326 Ex:3155 Lvp:46% >s You can't go that way! Hp:735/770 Ep:326/326 Ex:3155 Lvp:46% >w You wander to a path in the forest. The trees form big walls which would be impossible to go through. It would probably be best to stick to the path. The trees do not look like an ordinary species. You think it is a rare species formed during the hundred years the forest has been untouched. Small paths run east and south here. The obvious exits are south and east. Hp:735/770 Ep:326/326 Ex:3155 Lvp:46% >s You arrive at a path in the forest. The trees form big walls which would be impossible to go through. It would probably be best to stick to the path. The trees do not look like an ordinary species. You think it is a rare species formed during the hundred years the forest has been untouched. Paths lead north and south. The obvious exits are south and north. Hp:735/770 Ep:326/326 Ex:3155 Lvp:46% >s You wander to a path in the forest. The trees form big walls which would be impossible to go through. It would probably be best to stick to the path. The trees do not look like an ordinary species. You think it is a rare species formed during the hundred years the forest has been untouched. You stand in the middle of a t-crossing. Paths go north, south and east. The obvious exits are south, east and north. Rabbit Hp:735/770 Ep:326/326 Ex:3155 Lvp:46% >s You are moving along a path in the forest. The trees form big walls which would be impossible to go through. It would probably be best to stick to the path. The trees do not look like an ordinary species. You think it is a rare species formed during the hundred years the forest has been untouched. You stand in the middle of a t-crossing. Paths go north, south and east. The obvious exits are south, east and north. Hp:735/770 Ep:326/326 Ex:3155 Lvp:46% >e This is a dead end. The big trees block your way. The only thing you can do is turn back. You better hurry, if the wolf comes you wont be able to escape!. When you carefully look at the wall of trees you can see a little hole. Maybe your hand fits in it? The only obvious exit is west. Hp:735/770 Ep:326/326 Ex:3155 Lvp:46% >w You are moving along a path in the forest. The trees form big walls which would be impossible to go through. It would probably be best to stick to the path. The trees do not look like an ordinary species. You think it is a rare species formed during the hundred years the forest has been untouched. You stand in the middle of a t-crossing. Paths go north, south and east. The obvious exits are south, east and north. Hp:735/770 Ep:326/326 Ex:3155 Lvp:46% >s You arrive at a path in the forest. The trees form big walls which would be impossible to go through. It would probably be best to stick to the path. The trees do not look like an ordinary species. You think it is a rare species formed during the hundred years the forest has been untouched. Paths lead north and east. The obvious exits are east and north. Hp:735/770 Ep:326/326 Ex:3155 Lvp:46% >e You have arrived at a junction. The trees form big walls which would be impossible to go through. The trees are not, however, as high as the ones in the middle of the forest. The junction is quite open and there are some beatiful flowers and small bushes. From the size of the path you can tell that this junction has been used often. You stand in the middle of a t-crossing. Paths go west, east and south. The obvious exits are south, east and west. Hp:735/770 Ep:326/326 Ex:3155 Lvp:46% >e You have arrived at a junction. The trees form big walls which would be impossible to go through. The trees are not, however, as high as the ones in the middle of the forest. The junction is quite open and there are some beatiful flowers and small bushes. From the size of the path you can tell that this junction has been used often. You stand in the middle of a t-crossing. Paths go west, east and south. The obvious exits are south, east and west. Hp:735/770 Ep:326/326 Ex:3155 Lvp:46% >s You arrive at a path in the forest. The trees form big walls which would be impossible to go through. It would probably be best to stick to the path. The trees do not look like an ordinary species. You think it is a rare species formed during the hundred years the forest has been untouched. You notice a bigger path going north and a smaler going east The obvious exits are east and north. Hp:735/770 Ep:326/326 Ex:3155 Lvp:46% >e You are moving along a path in the forest. The trees form big walls which would be impossible to go through. It would probably be best to stick to the path. The trees do not look like an ordinary species. You think it is a rare species formed during the hundred years the forest has been untouched. Paths lead west and east. The obvious exits are east and west. Hp:735/770 Ep:326/326 Ex:3155 Lvp:46% >e You arrive at a path in the forest. The trees form big walls which would be impossible to go through. It would probably be best to stick to the path. The trees do not look like an ordinary species. You think it is a rare species formed during the hundred years the forest has been untouched. Small paths run east and west here. The obvious exits are east and west. Hp:735/770 Ep:326/326 Ex:3155 Lvp:46% >s You can't go that way! Hp:735/770 Ep:326/326 Ex:3155 Lvp:46% >e The bridge looks old and used and is past its best years. You think it has probably seen all the people in this forest. The bridge creaks as you walk over it. When you look down in the river you can see some small salmons swimming and a duck. There are some reeds close to the shore. You can get off the bridge in the west and east. The obvious exits are east and west. Hp:735/770 Ep:326/326 Ex:3155 Lvp:46% >s You can't go that way! Hp:735/770 Ep:326/326 Ex:3155 Lvp:46% >e You are moving along a path in the forest. The trees form big walls and it would be impossible to go through the walls. It would probably be best to stick to the path. The trees do not look like an ordinary species. You think it is a rare species formed during the hundred years the forest has been untouched. Small paths run east and west here. The obvious exits are east and west. Hp:735/770 Ep:326/326 Ex:3155 Lvp:46% >e You have arrived at a junction. The trees form big walls and it would be impossible to go through the walls. The trees are not, however, as high as the ones in the middle of the forest. The junction is quite open and there are some beatiful flowers and small bushes. You can also see that the junction has been used alot from the size of the path. You see paths leading to all directions. The obvious exits are south, east and west. Hp:735/770 Ep:326/326 Ex:3155 Lvp:46% >s You have arrived at the entrance of the green forest of Namgeb. Birds sing and squirrels jump in the trees. The forest is very dense, so you can only move along the paths that have been formed during hundreds of years. You can see a sign here. The obvious exits are leave and north. Hp:735/770 Ep:326/326 Ex:3155 Lvp:46% >leave You are in a forest of every type of tree you canthink of. eEe The floor is littered with dead leaves,pine cones, and eEeEE broken branches. A small path leads deeper into the ee@ee forest.Little fluffy clouds drift lazily overhead. eee.E EEE.E . The obvious exits are northwest, east, south, southeast, path, west, northeast, north and southwest. 2 x Burned out wooden torch Small campfire crackling quietly A comfortable looking camping place Hp:735/770 Ep:326/326 Ex:3155 Lvp:46% >walk se As there is different terrain to the southeast, you stand still. Hp:735/770 Ep:326/326 Ex:3155 Lvp:46% >se e You are walking on a dirt path. It is difficult to follow eEeEE because there are many weeds and rocks in the middle of it. e?ee Also, you can never tell what is ahead of you since the path ee@E meanders through the area. Around every sharp curve, you EEE. hope something doesn't jump out of the shadows to attack e you. Little fluffy clouds drift lazily overhead. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:735/770 Ep:326/326 Ex:3155 Lvp:46% >walk se You start walking southeastwards. A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) You stop walking southwestwards to decide which way to go. . You are walking on a dirt path. It is difficult to follow Eee.e because there are many weeds and rocks in the middle of it. eeeee.e Also, you can never tell what is ahead of you since the path ee..@ee meanders through the area. Around every sharp curve, you e.ee.ee hope something doesn't jump out of the shadows to attack ee. you. Little fluffy clouds drift lazily overhead. eee The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:735/770 Ep:322/326 Ex:3155 Lvp:46% >walk w You start walking westwards. A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) You stop walking southeastwards to take your bearings... e You are walking on a dirt path. It is difficult to follow ee.ee because there are many weeds and rocks in the middle of it. e.eee Also, you can never tell what is ahead of you since the path ee@ee meanders through the area. Around every sharp curve, you eee.e hope something doesn't jump out of the shadows to attack ..Eee you. Little fluffy clouds drift lazily overhead. e The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:735/770 Ep:314/326 Ex:3155 Lvp:46% >walk s You start walking southwards. As there is different terrain to the south, you stand still. Hp:735/770 Ep:314/326 Ex:3155 Lvp:46% >walk se You start walking southeastwards. A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) You stop walking southwestwards to take your bearings... p You are walking on a dirt path. It is difficult to follow e.pppp because there are many weeds and rocks in the middle of it. eee.ep Also, you can never tell what is ahead of you since the path ee@pee meanders through the area. Around every sharp curve, you e.eepp hope something doesn't jump out of the shadows to attack e.p.p you. Little fluffy clouds drift lazily overhead. p The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:735/770 Ep:306/326 Ex:3155 Lvp:46% > HP: 735(770) SP: 90(90) EP: 306(326) DF: 3048 walk sw You start walking southwestwards. A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) You stop walking southeastwards to decide which way to go. You stop walking southeastwards to take your bearings... .pppe You are walking on a dirt path. It is difficult to follow pe.peepe because there are many weeds and rocks in the middle of it. \pe..pe Also, you can never tell what is ahead of you since the path p\pp@ee meanders through the area. Around every sharp curve, you pp\p.ee hope something doesn't jump out of the shadows to attack ...+pe you. Little fluffy clouds drift lazily overhead. p|pe The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:735/770 Ep:297/326 Ex:3155 Lvp:46% >walk s You start walking southwards. A narrow path (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) You stop walking southwestwards to decide which way to go. pe..p You are on a crossing of two roads. The road in made out of pp\pp.eee hard stone that has been smoothed and shaped into ovals. ppp\p.ee Debris from the surrounding area litters the road. Little ....@pep fluffy clouds drift lazily overhead. pppp|pep pppp|pppp pp|pp The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:735/770 Ep:295/326 Ex:3155 Lvp:46% >walk s You start walking southwards. On a south-north road (nw, e, s, se, w, ne, n and sw) On a south-north road (nw, e, s, se, w, ne, n and sw) On a south-north road (nw, e, s, se, w, ne, n and sw) On a south-north road (nw, e, s, se, w, ne, n and sw) On a south-north road (nw, e, s, se, w, ne, n and sw) On a south-north road (nw, e, s, se, w, ne, n and sw) On a south-north road (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) On a northwest-southeast road (nw, s, se, w, ne and n) You stop walking southeastwards to take your bearings... p|ppp You are walking on a road going southeast and northwest. The ppp|ppp road in made out of hard stone that has been smoothed and ppp+pp shaped into ovals. Debris from the surrounding area litters pppp@^ the road. Little fluffy clouds drift lazily overhead. ppp^h\ ^hh\ ^ The obvious exits are northwest, south, southeast, west, northeast and north. Hp:765/770 Ep:309/326 Ex:3155 Lvp:46% > HP: 765(770) SP: 90(90) EP: 309(326) DF: 3048 walk se You start walking southeastwards. On a northwest-southeast road (nw, s, se, w, ne and sw) On a northwest-southeast road (nw, e, se, w, ne and sw) On a northwest-southeast road (nw, e, s, se, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) On a south-north road (nw, e, s, se, w, ne, n and sw) On a south-north road (nw, e, s, se, w, ne and n) A crossing (nw, e, s, se, ne, n and sw) You stop walking southeastwards to take your bearings... h+h You are on a crossing of two roads. The road in made out of h|H hard stone that has been smoothed and shaped into ovals. h|hH Debris from the surrounding area litters the road. Little ^@hh fluffy clouds drift lazily overhead. hh\H hHH\h h The obvious exits are northwest, east, south, southeast, northeast, north and southwest. Hp:765/770 Ep:309/326 Ex:3155 Lvp:46% >walk se You start walking southeastwards. On a northwest-southeast road (nw, e, s, se, w, ne, n and sw) On a northwest-southeast road (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, w, ne, n and sw) On an east-west road (nw, e, w, ne, n and sw) You stop walking as the road leads to An entrance to the tunnel leading to Vaerlon. You are walking on a road going east and west. The road in hhH made out of hard stone that has been smoothed and shaped H\hhhH^ into ovals. Debris from the surrounding area litters the hh+-@?^ road. Little fluffy clouds drift lazily overhead. HHHH^^^ The obvious exits are northwest, east, west, northeast, north and southwest. Hp:765/770 Ep:309/326 Ex:3155 Lvp:46% >e You are standing at the mouth of a dark tunnel which has been dug under the mountains west of here. To the east a road leads into hilly countryside. A huge mithril door leading east (open). The obvious exits are northwest, east, west and north. Hp:765/770 Ep:309/326 Ex:3155 Lvp:46% >e e You are in a small tunnel, which was made by dwarves centuries ago. This tunnel is clean, since many citicens of Vaerlon use this daily to get to Hguhl. This tunnel is nearly as well guarded as city gates are, but the door is designed to keep unwanted visitors away. A huge mithril door leading west (open). The obvious exits are east and west. Hp:765/770 Ep:309/326 Ex:3155 Lvp:46% >You are in a small tunnel, which was made by dwarves centuries ago. This tunnel is clean, since many citicens of Vaerlon use this daily to get to Hguhl. There is no torch at this part of the tunnel, which makes you feel uncomfortable. However some light is coming from the east. The obvious exits are southeast and west. Hp:765/770 Ep:309/326 Ex:3155 Lvp:46% >e You can't go that way! Hp:765/770 Ep:309/326 Ex:3155 Lvp:46% >e You can't go that way! Hp:765/770 Ep:309/326 Ex:3155 Lvp:46% >se You are in a small tunnel, which was made by dwarves centuries ago. This tunnel is clean, since many citicens of Vaerlon use this daily to get to Hguhl. There is a torch burning on the wall, brining some light to this tunnel. The obvious exits are northwest and east. Hp:765/770 Ep:309/326 Ex:3155 Lvp:46% >e You are in a small tunnel, which was made by dwarves centuries ago. This tunnel is clean, since many citicens of Vaerlon use this daily to get to Hguhl. There is no torch at this part of the tunnel, which makes you feel uncomfortable. However some light is coming from the east and west. The tunnel is getting smaller, but not too small for you to be able to walk normally. The obvious exits are east and west. Hp:765/770 Ep:309/326 Ex:3155 Lvp:46% >se You can't go that way! Hp:765/770 Ep:309/326 Ex:3155 Lvp:46% >e You are in a small tunnel, which was made by dwarves centuries ago. This tunnel is clean, since many citicens of Vaerlon use this daily to get to Hguhl. This part of the tunnel is really small dark. Luckily there seems to be a torch nearby to east, which prevents total darkness. The obvious exits are east and west. Hp:765/770 Ep:309/326 Ex:3155 Lvp:46% >e You are in a small tunnel, which was made by dwarves centuries ago. This tunnel is clean, since many citicens of Vaerlon use this daily to get to Hguhl. The tunnel is getting smaller to the west. There is a small torch burning on the wall. The obvious exits are southeast and west. Hp:765/770 Ep:309/326 Ex:3155 Lvp:46% >se You are in a small tunnel, which was made by dwarves centuries ago. This tunnel is clean, since many citicens of Vaerlon use this daily to get to Hguhl. There is no torch at this part of the tunnel but some light is coming from the northwest. A huge, rusty steel door leading north (open). The obvious exits are northwest, east and north. Hp:765/770 Ep:309/326 Ex:3155 Lvp:46% >n It's too dark and you can't see anythind g. Hp:765/770 Ep:309/326 Ex:3155 Lvp:46% >It's too dark and you can't see anything. Hp:765/770 Ep:309/326 Ex:3155 Lvp:46% >d d It's too dark and you can't see anything. Hp:765/770 Ep:309/326 Ex:3155 Lvp:46% >It's too dark and you can't see anything. Hp:765/770 Ep:309/326 Ex:3155 Lvp:46% >d You can't go that way! Hp:765/770 Ep:309/326 Ex:3155 Lvp:46% >light torch You ignite the torch. Hp:765/770 Ep:309/326 Ex:3155 Lvp:46% >l You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. Exit southeast leads to dead end. The obvious exits are up, southeast, east, west and north. A baby black pudding A baby black pudding Hp:765/770 Ep:309/326 Ex:3155 Lvp:46% >w You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. Exit northwest leads to dead end. The obvious exits are northwest, south and east. Black Pudding Hp:765/770 Ep:309/326 Ex:3155 Lvp:46% >nw You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however here you can notice many hollows and rough spots on the walls, because the mining was interrupted by something or somebody. This is a dead end, and the marks of interrupted mining can still be seen on the walls. There are cracks on the wall, they make the tunnel look unstable. The only obvious exit is southeast. Hp:765/770 Ep:309/326 Ex:3155 Lvp:46% >se You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. Exit northwest leads to dead end. The obvious exits are northwest, south and east. Black Pudding Hp:765/770 Ep:309/326 Ex:3155 Lvp:46% >e e You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. Exit southeast leads to dead end. The obvious exits are up, southeast, east, west and north. A baby black pudding A baby black pudding Hp:765/770 Ep:309/326 Ex:3155 Lvp:46% >You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. Exit northeast leads to dead end. The obvious exits are east, west and northeast. A baby black pudding Hp:765/770 Ep:309/326 Ex:3155 Lvp:46% >e You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. The oaken supports of this tunnel are well visible at this part of the tunnel. Exit south leads to dead end. The obvious exits are south and west. Black Pudding Small brown rat A baby black pe udding Hp:765/770 Ep:309/326 Ex:3155 Lvp:46% >You can't go that way! Hp:765/770 Ep:309/326 Ex:3155 Lvp:46% >s You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however here you can notice many hollows and rough spots on the walls, because the mining was interrupted by something or somebody. This is a dead end, and the marks of interrupted mining can still be seen on the walls. Some supports on the roof are broken, making you feel insecure. The only obvious exit is north. A baby black pudding Hp:765/770 Ep:309/326 Ex:3155 Lvp:46% >n n You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. The oaken supports of this tunnel are well visible at this part of the tunnel. Exit south leads to dead end. The obvious exits are south and west. Black Pudding Small brown rat A baby black pudding Hp:765/770 Ep:309/326 Ex:3155 Lvp:46% >You can't go that way! Hp:765/770 Ep:309/326 Ex:3155 Lvp:46% >s You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however here you can notice many hollows and rough spots on the walls, because the mining was interrupted by something or somebody. This is a dead end, and the marks of interrupted mining can still be seen on the walls. Some supports on the roof are broken, making you feel insecure. The only obvious exit is north. A baby black pudding Hp:765/770 Ep:309/326 Ex:3155 Lvp:46% >w ne You can't go that way! Hp:765/770 Ep:309/326 Ex:3155 Lvp:46% >You can't go that way! Hp:765/770 Ep:309/326 Ex:3155 Lvp:46% >s You can't go that way! Hp:765/770 Ep:309/326 Ex:3155 Lvp:46% >n You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. The oaken supports of this tunnel are well visible at this part of the tunnel. Exit south leads to dead end. The obvious exits are south and west. Black Pudding Small brown rat A baby black pw udding Hp:765/770 Ep:309/326 Ex:3155 Lvp:46% >You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. Exit northeast leads to dead end. The obvious exits are east, west and northeast. A baby black pudding Hp:765/770 Ep:309/326 Ex:3155 Lvp:46% >ne You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however here you can notice many hollows and rough spots on the walls, because the mining was interrupted by something or somebody. This is a dead end, and the marks of interrupted mining can still be seen on the walls. Some parts of the tunnel's roof have caved in making the tunnel a bit too small. The only obvious exit is southwest. A baby black pudding A baby black pudding Black Pudding Hp:765/770 Ep:309/326 Ex:3155 Lvp:46% >ùsw w You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. Exit northeast leads to dead end. The obvious exits are east, west and northeast. A baby black pudding Hp:765/770 Ep:309/326 Ex:3155 Lvp:46% >You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. Exit southeast leads to dead end. The obvious exits are up, southeast, east, west and north. A baby black pudding A baby black pudding Hp:765/770 Ep:309/326 Ex:3155 Lvp:46% >n You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. There are cracks on the wall, they make the tunnel look unstable. Exits east and northwest lead to dead ends. The obvious exits are northwest, south and east. Small brown rat A bae by black pudding Small brown rat Hp:765/770 Ep:309/326 Ex:3155 Lvp:46% >You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however here you can notice many hollows and rough spots on the walls, because the mining was interrupted by something or somebody. This is a dead end, and the marks of interrupted mining can still be seen on the walls. The only obvious exit is west. A scabby, shambling zombie Small brown rat A baby black pudding Black Pudding Zombie notices you and attacks! Hp:765/770 Ep:309/326 Ex:3155 Lvp:46% >x Zombie is in excellent shape! Hp:765/770 Ep:309/326 Ex:3155 Lvp:46% >butt You start looking for a good spot in the battle to try your combat maneuver. Hp:765/770 Ep:309/326 Ex:3155 Lvp:46% >la zombie Zombie smashes you hitting your lower torso with his right hand causing sore wounds. This zombie is really scabby, probably it's body hasn't been this scabby all the time. It shambles around, letting howling voices around. He is an undead and medium of size. Zombie is in excellent shape! He is wearing: Worn on right foot and left foot: lead studded heavy cloth boots Hp:733/770 Ep:308/326 Ex:3155 Lvp:46% >w You try to find a good spot to flee from battle to west. You have to break the concentration on your skill while fleeing from battle! Hp:733/770 Ep:308/326 Ex:3155 Lvp:46% >x Zombie is in excellent shape! Hp:733/770 Ep:308/326 Ex:3155 Lvp:46% > HP: 733(770) SP: 90(90) EP: 308(326) DF: 3046 Zombie strikes you hitting your right leg with his right hand causing rather negligible wounds. Hp:726/770 Ep:308/326 Ex:3155 Lvp:46% >Zombie tries to hit you but misses by an inch. You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. There are cracks on the wall, they make the tunnel look unstable. Exits east and northwest lead to dead ends. The obvious exits are northwest, south and east. Small brown rat A baby black pudding Small brown rat nw You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however here you can notice many hollows and rough spots on the walls, because the mining was interrupted by something or somebody. This is a dead end, and the marks of interrupted mining can still be seen on the walls. The only obvious exit is southeast. A pitiful looking goblin Small brown rat Hp:726/770 Ep:308/326 Ex:3155 Lvp:46% >la goblni Look at what? Hp:726/770 Ep:308/326 Ex:3155 Lvp:46% >kill goblin You attack Goblin. Hp:726/770 Ep:308/326 Ex:3155 Lvp:46% >You try to hit Goblin but miss by an inch. butt You start looking for a good spot in the battle to try your combat maneuver. Hp:726/770 Ep:308/326 Ex:3155 Lvp:46% >la goblin This goblin looks really pitiful. It is starving here deep underground, trying to kill something for food. Goblin is in excellent shape! Wielded in right hand: wood cutlass He is wearing: Worn on left leg and right leg: cloth pants Hp:726/770 Ep:308/326 Ex:3155 Lvp:46% >x Goblin is in excellent shape! Hp:726/770 Ep:308/326 Ex:3155 Lvp:46% >Goblin tries to hit you but misses slightly. Goblin rends you hitting your left thigh with his cutlass causing nasty bleeding cuts. You slice Goblin hitting his upper torso with your great axe causing ugly deep slashes. HP: 697(770) SP: 90(90) EP: 304(326) DF: 3044 x Goblin is slightly hurt. Hp:697/770 Ep:303/326 Ex:3155 Lvp:46% >Goblin tries to hit you but misses. Goblin tries to hit you but misses slightly. x Goblin is slightly hurt. Hp:697/770 Ep:301/326 Ex:3155 Lvp:46% >save Mizzt is now saved. Hp:697/770 Ep:301/326 Ex:3155 Lvp:46% >x You try to hit Goblin but miss by an inch. Goblin is slightly hurt. Hp:697/770 Ep:300/326 Ex:3155 Lvp:46% >x Goblin is slightly hurt. Hp:697/770 Ep:300/326 Ex:3155 Lvp:46% >You decide to try a combat maneuver! You leap head first at Goblin, striking upper torso with your bronze helmet quite painfully. Goblin tears you hitting your right leg with his cutlass causing nasty bleeding cuts. butt HP: 679(770) SP: 90(90) EP: 299(326) DF: 3044 x You start looking for a good spot in the battle to try your combat maneuver. Hp:679/770 Ep:299/326 Ex:3155 Lvp:46% >Goblin is moderately hurt. Hp:679/770 Ep:299/326 Ex:3155 Lvp:46% >Goblin rends you hitting your left thigh with his cutlass causing nasty bleeding cuts. HP: 647(770) SP: 90(90) EP: 295(326) DF: 3044 You score a CRITICAL hit! You skillfully slit Goblin hitting his left arm with your great axe CUTTING through tendons and muscle tissue. Goblin screams in pain! Goblin gets STUNNED from massive pain. Goblin is DEAD. R.I.P. g You get A bloodstained heart of goblin, a gold coin, 16 silver coins, wood cutlass and cloth pants from corpse. Hp:647/770 Ep:292/326 Ex:3416 Lvp:50% >Battle over. dig grave You dig a grave for the corpse and bury it carefully. Hp:647/770 Ep:289/326 Ex:3416 Lvp:50% >l You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however here you can notice many hollows and rough spots on the walls, because the mining was interrupted by something or somebody. This is a dead end, and the marks of interrupted mining can still be seen on the walls. The only obvious exit is southeast. Small brown rat Hp:647/770 Ep:289/326 Ex:3416 Lvp:50% >se s You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. There are cracks on the wall, they make the tunnel look unstable. Exits east and northwest lead to dead ends. The obvious exits are northwest, south and east. Small brown rat A baby black pudding Small brown rat Hp:647/770 Ep:286/326 Ex:3416 Lvp:50% >You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. Exit southeast leads to dead end. The obvious exits are up, southeast, east, west and north. A baby black pudding A baby black pudding Hp:647/770 Ep:286/326 Ex:3416 Lvp:50% >w You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. Exit northwest leads to dead end. The obvious exits are northwest, south and east. Black Pudding Hp:647/770 Ep:286/326 Ex:3416 Lvp:50% >nw You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however here you can notice many hollows and rough spots on the walls, because the mining was interrupted by something or somebody. This is a dead end, and the marks of interrupted mining can still be seen on the walls. There are cracks on the wall, they make the tunnel look unstable. The only obvious exit is southeast. Hp:647/770 Ep:286/326 Ex:3416 Lvp:50% >se s You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. Exit northwest leads to dead end. The obvious exits are northwest, south and east. Black Pudding Hp:647/770 Ep:286/326 Ex:3416 Lvp:50% >You are in an old abandoned mining in tunnel. The tunnel slopes steeply downwards, you have to be careful with your steps. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. Some supports on the roof are broken, making you feel insecure. There is a sign pointing downwards and saying 'MORTAL DANGER!' The obvious exits are down and north. Hp:647/770 Ep:286/326 Ex:3416 Lvp:50% >d You are in an old abandoned mining tunnel. The tunnel slopes steeply upwards, you have to be careful with your steps. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. There are a few rocks near by the wall. The obvious exits are northwest, up and south. Hp:647/770 Ep:286/326 Ex:3416 Lvp:50% >nw You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. There is a small pond of water here. The pond is near the wall, and it looks muddy. Exits west and northeast lead to dead ends. The obvious exits are southeast, east, west and nw ortheast. Hp:647/770 Ep:286/326 Ex:3416 Lvp:50% >You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however here you can notice many hollows and rough spots on the walls, because the mining was interrupted by something or somebody. This is a dead end, and the marks of interrupted mining can still be seen on the walls. There are a few rocks near by the wall. The only obvious exit is east. Small brown rat Black Pudding Hp:647/770 Ep:286/326 Ex:3416 Lvp:50% >e You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. There is a small pond of water here. The pond is near the wall, and it looks muddy. Exits west and northeast lead to dead ends. The obvious exits are southeast, east, west and northeast. Hp:647/770 Ep:286/326 Ex:3416 Lvp:50% >e You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. Exit east leads to dead end. The obvious exits are southeast, east and west. Small brown rat Hp:647/770 Ep:286/326 Ex:3416 Lvp:50% >e You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however here you can notice many hollows and rough spots on the walls, because the mining was interrupted by something or somebody. This is a dead end, and the marks of interrupted mining can still be seen on the walls. There is a small pond of water here. The pond is near the wall, and it looks muddy. The only obvious exit is west. Small brown rat Hp:647/770 Ep:286/326 Ex:3416 Lvp:50% >w You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. Exit east leads to dead end. The obvious exits are southeast, east and west. Small brown rat Hp:647/770 Ep:286/326 Ex:3416 Lvp:50% >se You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. There are cracks on the wall, they make the tunnel look unstable. Exit northeast leads to dead end. The obvious exits are northwest and northeast. Small brown rat Hp:647/770 Ep:286/326 Ex:3416 Lvp:50% >ne You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however here you can notice many hollows and rough spots on the walls, because the mining was interrupted by something or somebody. This is a dead end, and the marks of interrupted mining can still be seen on the walls. The oaken supports of this tunnel are well visible at this part of the tunnel. The only obvious exit is southwest. Small brown rat A baby black pudding Small brown rat Hp:647/770 Ep:286/326 Ex:3416 Lvp:50% >sw You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. There are cracks on the wall, they make the tunnel look unstable. Exit northeast leads to dead end. The obvious exits are northwest and northeast. Small brown rat Hp:647/770 Ep:286/326 Ex:3416 Lvp:50% >nw You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. Exit east leads to dead end. The obvious exits are southeast, east and west. Small brown rat Hp:647/770 Ep:286/326 Ex:3416 Lvp:50% >w You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. There is a small pond of water here. The pond is near the wall, and it looks muddy. Exits west and northeast lead to dead ends. The obvious exits are southeast, east, west and nse ortheast. Hp:647/770 Ep:286/326 Ex:3416 Lvp:50% >You are in an old abandoned mining tunnel. The tunnel slopes steeply upwards, you have to be careful with your steps. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. There are a few rocks near by the wall. The obvious exits are northwest, up and south. Hp:647/770 Ep:286/326 Ex:3416 Lvp:50% >s You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. The oaken supports of this tunnel are well visible at this part of the tunnel. The obvious exits are east and north. Hp:647/770 Ep:286/326 Ex:3416 Lvp:50% >s You can't go that way! Hp:647/770 Ep:286/326 Ex:3416 Lvp:50% >e You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. There is a small pond of water here. The pond is near the wall, and it looks muddy. Exit south leads to dead end. The muddy water hardly wets your toes. The obvious exits are south, easts and west. Hp:647/770 Ep:286/326 Ex:3416 Lvp:50% >You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however here you can notice many hollows and rough spots on the walls, because the mining was interrupted by something or somebody. This is a dead end, and the marks of interrupted mining can still be seen on the walls. There are a few rocks near by the wall. The only obvious exit is north. A baby black pudding Black Pudding Hp:647/770 Ep:286/326 Ex:3416 Lvp:50% >n You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. There is a small pond of water here. The pond is near the wall, and it looks muddy. Exit south leads to dead end. The muddy water hardly wets your toes. The obvious exits are south, eastw and west. Hp:647/770 Ep:286/326 Ex:3416 Lvp:50% >You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. The oaken supports of this tunnel are well visible at this part of the tunnel. The obvious exits are east and north. Hp:676/770 Ep:300/326 Ex:3416 Lvp:50% >n n You are in an old abandoned mining tunnel. The tunnel slopes steeply upwards, you have to be careful with your steps. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. There are a few rocks near by the wall. The obvious exits are northwest, up and south. Hp:676/770 Ep:300/326 Ex:3416 Lvp:50% >You can't go that way! Hp:676/770 Ep:300/326 Ex:3416 Lvp:50% >u You are in an old abandoned mining in tunnel. The tunnel slopes steeply downwards, you have to be careful with your steps. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. Some supports on the roof are broken, making you feel insecure. There is a sign pointing downwards and saying 'MORTAL DANGER!' The obvious exits are down and north. Hp:676/770 Ep:300/326 Ex:3416 Lvp:50% >n You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. Exit northwest leads to dead end. The obvious exits are northwest, south and east. Black Pue dding Hp:676/770 Ep:300/326 Ex:3416 Lvp:50% > HP: 676(770) SP: 90(90) EP: 300(326) DF: 3042 You are in an old abandoned mining tunnel. This tunnel is mined by dwarves, however you can notice hollows and rough spots on the walls. Obviously, this tunnel was ment for mining, not for living. The tracks once used to transport rocks out have been removed, but their trace is still visible on the floor. Exit southeast leads to dead end. The obvious exits are up, southeast, east, west and north. A baby black pudding A baby black pudding Hp:676/770 Ep:300/326 Ex:3416 Lvp:50% >u u This part of the mining tunnel was abandoned long time ago, since it's roof has fallen from many parts. It looks dangerous to move on, there might still be some rocks on the roof that might fall down. Water drips from the walls, causing an annoying 'dip-dip-dip' voice. The obvious exits are up and down. Hp:676/770 Ep:300/326 Ex:3416 Lvp:50% >u This is an old mining tunnel. This tunnel has been abandoned a long time ago. Some water is dripping from the walls, and some moss grows on the wet spots. The obvious exits are down and up. Hp:676/770 Ep:300/326 Ex:3416 Lvp:50% >u This is an entrance to an old mining tunnel. This tunnel has been abandoned a long time ago. It might be dangerous to enter, and the light coming from the other tunnel's torches can't reach this part of the hole. A huge, rusty steel door leading south (open). The obvious exits are down and south. Burned out wooden torch Hp:676/770 Ep:300/326 Ex:3416 Lvp:50% >You can't go that way! Hp:676/770 Ep:300/326 Ex:3416 Lvp:50% >s You are in a small tunnel, which was made by dwarves centuries ago. This tunnel is clean, since many citicens of Vaerlon use this daily to get to Hguhl. There is no torch at this part of the tunnel but some light is coming from the northwest. A huge, rusty steel door leading north (open). The obvious exits are northwest, east and north. Hp:676/770 Ep:300/326 Ex:3416 Lvp:50% >e e You are in a small tunnel, which was made by dwarves centuries ago. This tunnel is clean, since many citicens of Vaerlon use this daily to get to Hguhl. It looks like the mining of this tunnel was never finished totally. There are hollows and some parts of the wall are still rough. The obvious exits are east and west. Hp:676/770 Ep:300/326 Ex:3416 Lvp:50% >e You are in a small tunnel, which was made by dwarves centuries ago. This tunnel is clean, since many citicens of Vaerlon use this daily to get to Hguhl. There is a torch hanging on the wall, brining some light to this tunnel. You can now see the rough spots on the walls well. The obvious exits are east and west. Hp:676/770 Ep:300/326 Ex:3416 Lvp:50% >You are in a small tunnel, which was made by dwarves centuries ago. This tunnel is clean, since many citicens of Vaerlon use this daily to get to Hguhl. It's dark, but some light is coming from the west. The obvious exits are east and west. Hp:676/770 Ep:300/326 Ex:3416 Lvp:50% >ne You can't go that way! Hp:676/770 Ep:300/326 Ex:3416 Lvp:50% >e e You are in a small tunnel, which was made by dwarves centuries ago. This tunnel is clean, since many citicens of Vaerlon use this daily to get to Hguhl. It's dark, but some weak light is coming from the northeast. There is a small crack on the wall. The obvious exits are west and northeast. Hp:676/770 Ep:300/326 Ex:3416 Lvp:50% >You can't go that way! Hp:676/770 Ep:300/326 Ex:3416 Lvp:50% >ne e You are in a small tunnel, which was made by dwarves centuries ago. This tunnel is clean, since many citicens of Vaerlon use this daily to get to Hguhl. There is a small torch haning on the wall. The abandoned part of the tunnel is to the northwest. The obvious exits are northwest, east and southwest. Warning sign nailed on the wall Hp:676/770 Ep:300/326 Ex:3416 Lvp:50% >You are in a small tunnel, which was made by dwarves centuries ago. This tunnel is clean, since many citicens of Vaerlon use this daily to get to Hguhl. It's pretty dark, but some light is coming from west and northeast. The obvious exits are west and northeast. Hp:676/770 Ep:300/326 Ex:3416 Lvp:50% >e You can't go that way! Hp:676/770 Ep:300/326 Ex:3416 Lvp:50% >ne You are in a small tunnel, which was made by dwarves centuries ago. This tunnel is clean, since many citicens of Vaerlon use this daily to get to Hguhl. There is a small torch hanging on the wall. The obvious exits are northeast and southwest. Hp:676/770 Ep:300/326 Ex:3416 Lvp:50% >e You can't go that way! Hp:676/770 Ep:300/326 Ex:3416 Lvp:50% >e You can't go that way! Hp:676/770 Ep:300/326 Ex:3416 Lvp:50% >ne You are in a small tunnel, which was made by dwarves centuries ago. This tunnel is clean, since many citicens of Vaerlon use this daily to get to Hguhl. It's pretty dark, but you can still notice hollows on the wall. The obvious exits are east and southwest. Hp:676/770 Ep:300/326 Ex:3416 Lvp:50% >e e You are in a small tunnel, which was made by dwarves centuries ago. This tunnel is clean, since many citicens of Vaerlon use this daily to get to Hguhl. You can feel the fresh air coming from east, the end of this tunnel can't be far away. The obvious exits are east and west. Hp:676/770 Ep:300/326 Ex:3416 Lvp:50% >You are in a small tunnel, which was made by dwarves centuries ago. This tunnel is clean, since many citicens of Vaerlon use this daily to get to Hguhl. This is the end of the tunnel, you are in Vaerlon now. The obvious exits are east and west. Ragged human refugee Hp:676/770 Ep:300/326 Ex:3416 Lvp:50% >i You are carrying 98.1kg (68%) of 142.5kg and 54.7dm^3 (56%) of 97.0dm^3. Money: 73 silver and 8 gold [Cash: 153 Bank: 30864 Total: 31017] Bone dagger A bloodstained heart of goblin 2 x A bloodstained heart of fox 2 x A bloodstained heart of elf Cloth pants Tin ring mail leggings A fox pelt A bloodstained heart of deer Aluminium brigandine collar Wood cutlass A bloodstained heart of bat Stone cutlass 3 x A bloodstained heart of rabbit Keep: Burned out wooden torch 2 x Wooden torch (lit) 2 x Wooden torch Hp:676/770 Ep:300/326 Ex:3416 Lvp:50% >e ..... You are standing on the entrance of the tunnel going to X^.## Hguhl. The doorway leading to the tunnel is in good shape, ^C@.. not decayed at all. The dwarven quarters are all around ^^^#. you, except that the mountain rises to the west. You can ^^^P. see the city wall rising to the north. The obvious exits are east, west and north. A street lamp Thoughtful firbolg male Hp:676/770 Ep:300/326 Ex:3416 Lvp:50% >n ##### You are walking on the Street of Stone Walls, at dwarven ##### quarters To the north rises the city wall. It is a grey ..@.. mass of granite, looking quite capable of repelling any X^.## major threat. You notice some dwarf guards patrolling on ^C... top of it. This is the place where you really do not belong the masses if you do not have a long thick beard, since every dwarf seems to have one. There is a small sign on the wall pointing to the south. The obvious exits are east, south and west. A street lamp Hp:676/770 Ep:300/326 Ex:3416 Lvp:50% >e e ####C You are walking on the Street of Stone Walls. To the north ####. rises the city wall. It is a grey mass of granite, looking ..@.. quite capable of repelling any major threat. You notice .###. some dwarf guards patrolling on top of it. The city gates ...#. are east from here. On the other side of the road you notice many dwarven houses, as you are coming to the dwarven living quarters of Vaerlon. The obvious exits are east and west. A street lamp Hp:676/770 Ep:300/326 Ex:3416 Lvp:50% >##C## You are at the crossing of the Street of Stone Walls and ##.## Main Streets. You can see poor quarters all over this ..@.. crossing and some dwarven buildings to the west. Northern ##.## City Gates are directly north from here, small tunnel is .#.#. going through the massive granite wall. You notice guards walking on the top of the wall. The obvious exits are east, south, west and north. A street lamp Young elf girl Hp:676/770 Ep:300/326 Ex:3416 Lvp:50% >s s ..... You are on Main Sreet between Palace and Stone Walls ##.## Streets. This is in the middle of the city, and busy sounds .#@#. can be heard everywhere. Some huge buildings owned by noble .#.## elfs rise to the east, and poor quarters can be seen nearby .#.## at north. The obvious exits are south and north. A street lamp Anxious dwarven merchant Irritated thri-kreen male Hp:676/770 Ep:300/326 Ex:3416 Lvp:50% >.#.#. You are on Main Sreet between Palace and Stone Walls .#.## Streets. This is in the middle of the city, and busy sounds .#@## can be heard everywhere. Some huge buildings owned by noble ##.## elfs rise to the east, and poor quarters can be seen at ..... north. The obvious exits are south and north. A street lams p Hp:676/770 Ep:300/326 Ex:3416 Lvp:50% >.#.## You are at the crossing of Palace and Main Streets. The ##.## Main street continues to the south and north, while The ..@.. palace street goes to west and east. ##.## ##.## The obvious exits are east, south, west and north. A street lamp Hp:676/770 Ep:300/326 Ex:3416 Lvp:50% >e .###. You are on Palace Street. The street goes to the palace .###. to west, and the Merchant's Square and The Bank is east ..@.. from here. You can see the busy Main Street west from here. .#### .##A. The obvious exits are east and west. A street lamp Shy gnome female Busy dwarven architect Hp:676/7e 70 Ep:300/326 Ex:3416 Lvp:50% >##... You are on Palace Street. The Merchant's Square is south ##.## from here, on the other side of the southern buildings. ..@.. The street continues to west to palace and to east to The ##### Bank. Yoe u can hardly see the busy Main Street west from #A... here. The obvious exits are east, west and north. A street lamp Hp:676/770 Ep:300/326 Ex:3416 Lvp:50% >...## You are on Palace Street. The street continues to east and .###B west. An entrance to the Bank of Vaerlon is east from here, ..@.. and you can hear the busy sounds of the Merchant's Square ####. coming from south. ..... The obvious exits are east and west. A street lamp Hp:676/770 Ep:300/326 Ex:3416 Lvp:50% >e .###. You are walking on Palace Street. The Merchant's Square ##B## is south from here. The Merchant's Square is the center ..@.. of business in this part of the world, so it's no wonder ##.## that there's a lot of traffic going here. ...#M The obvious exits are east, south, west and north. A street s lamp Hp:676/770 Ep:300/326 Ex:3416 Lvp:50% >..... This is the northern part of the Merchant's Square.The shops ##.## are west and southwest from here. ..@#M S#.#. ..... The obvious exits are south, west and north. A street lamp Young elf girl Hp:676/770 Ep:300/326 Ex:3416 Lvp:50% >w w ..... This is the northern part of the Merchant's Square. The ####. General Store is south from here. ..@.. .#S#. ..... The obvious exits are east, south and west. A street lamp Dwarven noble inspecting the town Hp:676/770 Ep:300/326 Ex:3416 Lvp:50% >w ..... This is the northwest corner of the Merchant's Square. This ##### square is the busiest part of the city, it never sleeps. #A@.. ##.#S #W... A sturdy wooden door with a label 'armours' on it leading west (open). The obvious exits are east, south and west. A street lamp Anxious dwarven merchant Rhe'Rha, retired b'rogh veteran soldier Hp:676/770 Ep:300/326 Ex:3416 Lvp:50% >You arrived into a room which seems to be in perfect order. The room is full of different kinds of armours and clothings for all sized and raced people. If you are looking for used cloths and armours, it's pretty obivious you came to right place. There is a wooden sign hanging on the wall explaining how things work here. A sturdy wooden door leading east (open). The only obvious exit is east. Ceanna, the keeper of the Clothing and Armour store Hp:676/770 Ep:300/326 Ex:3416 Lvp:50% >sell all You sell cloth pants for 46 silver. Ceanna says: I don't buy weapons. Ceanna says: I don't buy food stuff. Ceanna says: I don't buy food stuff. Ceanna says: I don't buy food stuff. Ceanna says: I don't buy general stuff. Ceanna says: I don't buy food stuff. Ceanna says: I don't buy food stuff. Ceanna says: I don't buy weapons. You sell tin leggings for 217 silver. Ceanna says: I don't buy food stuff. Ceanna says: I don't buy food stuff. Ceanna says: I don't buy food stuff. Ceanna says: I don't buy weapons. You sell aluminium collar for 320 silver. Ceanna says: I don't buy food stuff. Ceanna says: I don't buy food stuff. Ceanna says: Allright, you sold items for a total worth of 583 silver. Ceanna gives you money worth of 583 silver. Hp:676/770 Ep:300/326 Ex:3416 Lvp:50% >e ..... This is the northwest corner of the Merchant's Square. This ##### square is the busiest part of the city, it never sleeps. #A@.. ##.#S #W... A sturdy wooden door with a label 'armours' on it leading west (open). The obvious exits are east, south and west. A street lamp Anxious dwarven merchant Rhe'Rhs a, retired b'rogh veteran soldier Hp:676/770 Ep:300/326 Ex:3416 Lvp:50% >w #A... You are standing on the southwest corner of the Merchant's ##.#S Square. This square is the busiest part of the city, it #W@.. never sleeps. ##### ..... A sturdy wooden door with a label 'weapons' on it leading west (open). The obvious exits are east, west and north. A street lamp Silent shadowperson female Glaring orc worker Hp:676/770 Ep:300/326 Ex:3416 Lvp:50% >You have arrived into a huge room which is decorated for small people. All the chairs, desks and shelves are so small that the one uses them can't be bigger than a metre and a half. The room is full of different kind of weapons, and there's a stuffed head of a wyvern on the wall. There is a wooden sign hanging on the wall explaining how things work here. A sturdy wooden door leading east (open). The only obvious exit is east. Danton, the old dwarven weaponsmith Hp:676/770 Ep:300/326 Ex:3416 Lvp:50% >sell all You sell cutlass for 190 silver. Danton says: I don't buy food stuff. Danton says: I don't buy food stuff. Danton says: I don't buy food stuff. Danton says: I don't buy general stuff. Danton says: I don't buy food stuff. Danton says: I don't buy food stuff. You sell dagger for 180 silver. Danton says: I don't buy food stuff. Danton says: I don't buy food stuff. Danton says: I don't buy food stuff. You sell cutlass for 100 silver. Danton says: I don't buy food stuff. Danton says: I don't buy food stuff. Danton says: Allright, you sold items for a total worth of 470 silver. Danton gives you money worth of 470 silver. Hp:676/770 Ep:300/326 Ex:3416 Lvp:50% >i You are carrying 84.2kg (59%) of 142.5kg and 42.5dm^3 (43%) of 97.0dm^3. Money: 8 platinum, 86 silver and 32 gold [Cash: 1206 Bank: 30864 Total: 32070] 2 x A bloodstained heart of elf 3 x A bloodstained heart of rabbit A bloodstained heart of deer 2 x A bloodstained heart of fox A bloodstained heart of bat A fox pelt A bloodstained heart of goblin Keep: Burned out wooden torch 2 x Wooden torch (lit) 2 x Wooden torch Hp:676/770 Ep:300/326 Ex:3416 Lvp:50% >eat heart You eat A bloodstained heart of goblin. Hp:676/770 Ep:300/326 Ex:3416 Lvp:50% >eat heart You eat A bloodstained heart of fox. Hp:676/770 Ep:300/326 Ex:3416 Lvp:50% >eat heart You eat A bloodstained heart of rabbit. Hp:676/770 Ep:300/326 Ex:3416 Lvp:50% >eat heart You eat A bloodstained heart of fox. Hp:676/770 Ep:300/326 Ex:3416 Lvp:50% >eat heart You eat A bloodstained heart of elf. Hp:676/770 Ep:300/326 Ex:3416 Lvp:50% >eat heart You eat A bloodstained heart of rabbit. Hp:676/770 Ep:300/326 Ex:3416 Lvp:50% >eat heart You eat A bloodstained heart of deer. Hp:676/770 Ep:300/326 Ex:3416 Lvp:50% >eat heart You eat A bloodstained heart of elf. Hp:676/770 Ep:300/326 Ex:3416 Lvp:50% >eat heart You eat A bloodstained heart of rabbit. Hp:676/770 Ep:300/326 Ex:3416 Lvp:50% >eat heart You eat A bloodstained heart of bat. Hp:676/770 Ep:300/326 Ex:3416 Lvp:50% >eat heart You don't have any heart that you can eat. Hp:676/770 Ep:300/326 Ex:3416 Lvp:50% >eat heart You don't have any heart that you can eat. Hp:676/770 Ep:300/326 Ex:3416 Lvp:50% >i You are carrying 81.2kg (56%) of 142.5kg and 36.5dm^3 (37%) of 97.0dm^3. Money: 8 platinum, 86 silver and 32 gold [Cash: 1206 Bank: 30864 Total: 32070] A fox pelt Keep: Burned out wooden torch 2 x Wooden torch (lit) 2 x Wooden torch Hp:676/770 Ep:300/326 Ex:3416 Lvp:50% >save Mizzt is now saved. Hp:676/770 Ep:300/326 Ex:3416 Lvp:50% >e #A... You are standing on the southwest corner of the Merchant's ##.#S Square. This square is the busiest part of the city, it #W@.. never sleeps. ##### ..... A sturdy wooden door with a label 'weapons' on it leading west (open). The obvious exits are east, west and north. A street lamp Rhe'Rha, retired b'roe gh veteran soldier Silent shadowperson female Glaring orc worker Hp:676/770 Ep:300/326 Ex:3416 Lvp:50% >..... This is the southern part of the Merchant's Square. This .#S#. is the busiest part of the city, this square never sleeps. ..@.. The General Store is north from here. ####. ..... The obvious exits are east, west and north. A street lamp Hp:676/770 Ep:300/326 Ex:3416 Lvp:50% >n You stepped in a small building. The room is dim, and there are two exits, to the north and to the south. Both of the doorways lead to the street. There is a wooden desk by the wall, and the walls itself are covered with different kinds of goods. Wooden stairs are leading upstairs. There is a wooden sign hanging on the wall explaining how things work here. The obvious exits are up, south and north. Andolal, the shopkeeper of Miscellaneous Goods Hp:676/770 Ep:300/326 Ex:3416 Lvp:50% >sell pelt You sell a fox pelt for 150 silver. Andolal says: Allright, you sold items for a total worth of 150 silver. Andolal gives you money worth of 150 silver. Hp:676/770 Ep:300/326 Ex:3416 Lvp:50% >save Mizzt is now saved. Hp:676/770 Ep:300/326 Ex:3416 Lvp:50% >i You are carrying 80.9kg (56%) of 142.5kg and 35.0dm^3 (36%) of 97.0dm^3. Money: 9 platinum, 86 silver and 37 gold [Cash: 1356 Bank: 30864 Total: 32220] Keep: Burned out wooden torch 2 x Wooden torch (lit) 2 x Wooden torch Hp:676/770 Ep:300/326 Ex:3416 Lvp:50% >n ..... This is the northern part of the Merchant's Square. The ####. General Store is south from here. ..@.. .#S#. ..... The obvious exits are east, south and west. A street lamp Dwarven noble inspecting the town Hp:676/770 Ep:300/326 Ex:3416 Lvp:50% >save Mizzt is now saved. Hp:676/770 Ep:300/326 Ex:3416 Lvp:50% >e ..... This is the northern part of the Merchant's Square.The shops ##.## are west and southwest from here. ..@#M S#.#. ..... The obvious exits are south, west and north. A street lamp Hp:676/770 Ep:300/326 Ex:3416 Lvp:50% >n .###. You are walking on Palace Street. The Merchant's Square ##B## is south from here. The Merchant's Square is the center ..@.. of business in this part of the world, so it's no wonder ##.## that there's a lot of traffic going here. ...#M The obvious exits are east, south, west and north. A street w lamp Young dwarven boy Young elf girl Hp:676/770 Ep:300/326 Ex:3416 Lvp:50% >...## You are on Palace Street. The street continues to east and .###B west. An entrance to the Bank of Vaerlon is east from here, ..@.. and you can hear the busy sounds of the Merchant's Square ####. coming from south. ..... The obvious exits are east and west. A street lamp Hp:676/770 Ep:300/326 Ex:3416 Lvp:50% >w ##... You are on Palace Street. The Merchant's Square is south ##.## from here, on the other side of the southern buildings. ..@.. The street continues to west to palace and to east to The ##### Bank. You can hardly see the busy Main Street west from #A... here. The obvious exits are east, west and north. A street lamp Busyw dwarven architect Hp:676/770 Ep:300/326 Ex:3416 Lvp:50% >.###. You are on Palace Street. The street goes to the palace .###. to west, and the Merchant's Square and The Bank is east ..@.. from here. You can see the busy Main Street west from here. .#### .##A. The obvious exits are east and west. A street lamp Hp:676/770 Ep:300/326 Ex:3416 Lvp:50% >w .#.## You are at the crossing of Palace and Main Streets. The ##.## Main street continues to the south and north, while The ..@.. palace street goes to west and east. ##.## ##.## The obvious exits are east, south, west and north. A street lamp Shy gnome female Hp:676/770 Ep:300/326 Ex:3416 Ln vp:50% >n .#.#. You are on Main Sreet between Palace and Stone Walls .#.## Streets. This is in the middle of the city, and busy sounds .#@## can be heard everywhere. Some huge buildings owned by noble ##.## elfs rise to the east, and poor quarters can be seen at ..... north. The obvious exits are south and north. A street lamn p Young elf girl Hp:676/770 Ep:300/326 Ex:3416 Lvp:50% >n ..... You are on Main Sreet between Palace and Stone Walls ##.## Streets. This is in the middle of the city, and busy sounds .#@#. can be heard everywhere. Some huge buildings owned by noble .#.## elfs rise to the east, and poor quarters can be seen nearby .#.## at north. The obvious exits are south and north. A street lamp Hp:676/770 Ep:300/326 Ex:3416 Lvp:50% >##C## You are at the crossing of the Street of Stone Walls and ##.## Main Streets. You can see poor quarters all over this ..@.. crossing and some dwarven buildings to the west. Northern ##.## City Gates are directly north from here, small tunnel is .#.#. going through the massive granite wall. You notice guards walking on the top of the wall. The obvious exits are east, south, west and north. A street lamp Anxious dwarven merchant Irritated thri-kreen male Hp:676/770 Ep:300/326 Ex:3416 Lvp:50% >n ##@## This is the northern entrance to the Vaerlon. You are inside ##.## the tunnel going through the massive granite wall which ..... is protecting Vaerlon. Some torches are hanging on the wall and providing some light and safety to people who are passing by The obvious exits are south and north. Hp:676/770 Ep:300/326 Ex:3416 Lvp:50% >You are standing at the Northern City Gates of Vaerlon. At the end of a tunnel which goes through the massive wall protecting Vaerlon from its enemies is a thick iron gate. It is said that dwarves forged it in some secret way increasing its strength. Only one half of the gate stands open now, so as to make sure it can be closed fast. The dark elves might still attack again. To the north an road leads out into the realms of Icesus, and to the south the tunnel leads into Vaerlon itself. The obvious exits are southn and north. Hp:676/770 Ep:300/326 Ex:3416 Lvp:50% > ^ You are walking on a road going north and south. The road in ^^ppp^ made out of hard stone that has been smoothed and shaped ^^+---- into ovals. Debris from the surrounding area litters the ^p@pppp road. A few scattered clouds dot the sky. ^#c##pp ### The obvious exits are east, south, west, northeast and north. Hp:676/770 Ep:300/326 Ex:3416 Lvp:50% >walk ne You start walking northeastwards. On an east-west road (e, s, se, w, ne, n and sw) You stop walking northeastwards to decide which way to go. ^ You are walking on a road going east and west. The road in ^^^^^^ made out of hard stone that has been smoothed and shaped ^^ppp^^ into ovals. Debris from the surrounding area litters the ^+@---- road. A few scattered clouds dot the sky. p|ppppp ^#c##ppp # # The obvious exits are east, south, southeast, west, northeast, north and southwest. Hp:706/770 Ep:314/326 Ex:3416 Lvp:50% >walk HP: 706(770) SP: 90(90) EP: 314(326) DF: 3040 You start walking northeastwards. As there is different terrain to the northeast, you stand still. Hp:706/770 Ep:314/326 Ex:3416 Lvp:50% >walk e You start walking eastwards. On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, n and sw) On an east-west road (nw, e, s, se, w and sw) On an east-west road (e, s, se, w, ne and sw) On an east-west road (e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) You stop walking eastwards to take your bearings... rpppp You are walking on a road going east and west. The road in ^^rrppppp made out of hard stone that has been smoothed and shaped ^^prrrppp into ovals. Debris from the surrounding area litters the ----@=--- road. A few scattered cloudds dot the sky. ppppprrpp pppppprpp ppppr The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:706/770 Ep:314/326 Ex:3416 Lvp:50% >walk e You start walking eastwards. A wooden bridge (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) You stop walking eastwards to take your bearings... hee You are walking on a road going east and west. The road in epe made out of hard stone that has been smoothed and shaped pepepeeee into ovals. Debris from the surrounding area litters the ----@---- road. A few scattered cloudds dot the sky. ppeeeeeee epe The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:706/770 Ep:314/326 Ex:3416 Lvp:50% >walk e You start walking eastwards. On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) You stop walking eastwards to decide which way to go. . You are on a crossing of two roads. The road in made out of eee.e hard stone that has been smoothed and shaped into ovals. eeeee.e Debris from the surrounding area litters the road. A few ----@ee scattered clouds dot the skky. eeeee\e eee\e e The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:706/770 Ep:314/326 Ex:3416 Lvp:50% >walk se You start walking southeastwards. On a northwest-southeast road (nw, e, s, se, w, ne, n and sw) On a northwest-southeast road (nw, e, s, se, w, ne, n and sw) On a northwest-southeast road (nw, e, s, se, w, ne, n and sw) On a northwest-southeast road (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) You stop walking southeastwards to decide which way to go. e You are on a crossing of two roads. The road in made out of e\eee hard stone that has been smoothed and shaped into ovals. e\eeeEE Debris from the surrounding area litters the road. A few ee@---- scattered clouds dot the sky. e/eeeEE -+eee | The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:706/770 Ep:314/326 Ex:3416 Lvp:50% >walk e You start walking eastwards. On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) You stop walking eastwards to take your bearings... You are walking on a road going east and west. The road in Eme made out of hard stone that has been smoothed and shaped EEeeee/e into ovals. Debris from the surrounding area litters the ----@+ee road. A few scattered cloudds dot the sky. EEEEeeee eee The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:706/770 Ep:314/326 Ex:3416 Lvp:50% >walk e You start walking eastwards. A crossing (nw, e, s, se, w, ne, n and sw) On a northeast-southwest road (nw, e, s, se, w, ne, n and sw) On a northeast-southwest road (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) You stop walking northeastwards to decide which way to go. m You are on a crossing of two roads. The road in made out of mempp hard stone that has been smoothed and shaped into ovals. mmeeppp Debris from the surrounding area litters the road. A few ee@---- scattered clouds dot the sky. e/.eppp e/em. ee.e The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:706/770 Ep:314/326 Ex:3416 Lvp:50% >walk s You start walking southwards. A narrow path (nw, e, s, se, w, ne, n and sw) You stop walking southwards to decide which way to go. mppp You are walking on a dirt path. It is difficult to follow meepp because there are many weeds and rocks in the middle of it. eee+-- Also, you can never tell what is ahead of you since the path ee/@ep meanders through the area. Around every sharp curve, you e/em.e hope something doesn't jump out of the shadows to attack e.epe you. A few scattered clouds dot the sky. e.ee The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:706/770 Ep:314/326 Ex:3416 Lvp:50% >walk se You start walking southeastwards. A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) You stop as you reach unwalkable terrain. . You are walking on a dirt path. It is difficult to follow eee.e because there are many weeds and rocks in the middle of it. ee.e Also, you can never tell what is ahead of you since the path E@ee meanders through the area. Around every sharp curve, you ?eee hope something doesn't jump out of the shadows to attack EEEe you. A few scattered clouds dot the sky. E The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:706/770 Ep:308/326 Ex:3416 Lvp:50% >sw You have arrived into a place where the surrounding forest .e seems a bit different. The luminance of the area seems to be EE.e somewhat minor and the air is calm. A pressuring silence E@ee makes you feel a bit uneasy. Sudden flashes of light attract EEEe your attention to the general southwest direction. A few scattered clouds dot the sky. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Small campfire crackling quietly A very comfortable looking camping place Hp:706/770 Ep:307/326 Ex:3416 Lvp:50% >path Somehow, the world always affects you more than you affect it. Hp:706/770 Ep:307/326 Ex:3416 Lvp:50% >sw The forest around seems quite calm and peaceful. Moss-covered large pine trees surround you in all directions. No voices of birds chirping or owls howling can be heard, even though you have caught a few glimpses of them. The whole forest seems to glow an eerie blueish light. The ground feels remotely soft and your feet are somewhat relaxed by it. The denseness of the forest prevents you from leaving in a variety of directions. The obvious exits are south, west and northeast. Hp:706/770 Ep:307/326 Ex:3416 Lvp:50% >w You have wandered to the middle of the thickness of the forest. The branches of pine trees sweep across your face making small scratches. In the midst of the branches it is hard to see where you are actually wandering. You realize that you can make your way only to the east and west. Even that won't be easy. The obvious exits are east and west. Hp:706/770 Ep:307/326 Ex:3416 Lvp:50% >w You have crawled your way to a small clearing deep in the forest. The clearing is about 1,5m in diameter, and its covered with wilted twigs and dead, somewhat decayed grass. There are also some darkbrown bark fallen off from the trees. Because here is not so much trees, you can see the sky looming high above you. Some birds are circling around in the highness. The obvious exits are south, east, west and southwest. Burned out wooden torch Hp:706/770 Ep:307/326 Ex:3416 Lvp:50% >sw You have wandered to a clearing in the forest. A small bright pond lies in the middle of the clearing. Even though the pond is very small, it looks like it could be surprisingly deep. Tall pine trees are circling the clearing, and their mighty shadows twinkle playfully on the surface of the darkwatered pond. The obvious exits are south, west, northeast and north. Hp:706/770 Ep:307/326 Ex:3416 Lvp:50% >n A huge anthill, made of thousands twigs, lies here, deep in the depths of the forest. The anthill leans to the pine tree which protects it from the wind and rain. The forest grows thick around you, and aside from the anthill, this place looks very much same than the forest around you. The obvious exits are east, south and southwest. Hp:706/770 Ep:307/326 Ex:3416 Lvp:50% >sw Thin brown dust covers the crust of the forest. A colourful collection of animal tracks paint the dust. As you investigate the variety of tracks, you reckon that many sorts of animals have wandered around here. The large trees which grow straight from the ground create a safe atmosphere. You feel grateful to these trees, since you feel they protect you from the strange forces of this glowing forest. The obvious exits are southeast, east and northeast. Hp:706/770 Ep:307/326 Ex:3416 Lvp:50% >w You can't go that way! Hp:706/770 Ep:307/326 Ex:3416 Lvp:50% >se You are standing in a small clearing of the forest. In fact, the treeless spot is so small it can be called a 'clearing' only by long shot. Great pine trees surround the area. You can't hear humming or swishing of trees, and all animals seem to keep their snouts shut; there are no sounds in this weird forest. The quietness isn't the only thing that directs your attention. A pale, etheric glow of the forest also catches your attention. The obvious exits are northwest, east, southeast and north. Hp:706/770 Ep:307/326 Ex:3416 Lvp:50% >s You can't go that way! Hp:706/770 Ep:307/326 Ex:3416 Lvp:50% >se It's too dark and you can't see anything. Hp:706/770 Ep:307/326 Ex:3416 Lvp:50% >s You have arrived in front of the gates to a snowwhite temple. The gates are made of iron and seem quite rusty. Weeds grow between the decorative stones which outline the gates. On your left side is two huge worn-down pillars. The pillars on your right side seem to have been toppled a long time ago, since lichen and fungi have made their home around it. The temple itself is not well visible from here, since the gates and a sturdy wall circumference the area. The gates themselves are rusted shut but a small door in the eastern side of the gate might be openable. An A rusty old door leading south (closed). The only obvious exit is north. Hp:706/770 Ep:307/326 Ex:3416 Lvp:50% >n It's too dark and you can't see anything. Hp:706/770 Ep:307/326 Ex:3416 Lvp:50% >e The forest around you is so thick you have great problems moving yourself anywhere. You can't see almost anything because the group of sharp branches cover your view. The strong wind ties your hair around branches of nearby trees. When you try to go down to the grassroots level, angry ants attack you. You don't own very sublime thoughts about this forest! The obvious exits are east and west. Hp:706/770 Ep:307/326 Ex:3416 Lvp:50% >e You have arrived at a clearing in the forest. In the middle of it stands a tree of monumental size. It is a deciduous tree which strikes odd since other all trees so far have been coniferous, mainly pines. The forest around you is all peaceful and once again, your ears detect no sounds. The obvious exits are northwest, west and north. Hp:706/770 Ep:307/326 Ex:3416 Lvp:50% >ne You have entered the massive tree. For some reason it is hollow, and a quite elaborate stairway has been carved leading upward. The walls look like elm parquet, since they reflect images. You could imagine being in a mansion more than a tree, pondering, who might live in such a fine residence. The obvious exits are up, out and north. Hp:706/770 Ep:307/326 Ex:3416 Lvp:50% >u After escalating close to one hundred steps, you reach a landing on the stairway. The walls are as fine as they were downstairs, though a small window has been chipped in the southwest corner. The stairway continues up. The obvious exits are up and down. Hp:706/770 Ep:307/326 Ex:3416 Lvp:50% >d You have entered the massive tree. For some reason it is hollow, and a quite elaborate stairway has been carved leading upward. The walls look like elm parquet, since they reflect images. You could imagine being in a mansion more than a tree, pondering, who might live in such a fine residence. The obvious exits are up, out and north. Hp:706/770 Ep:307/326 Ex:3416 Lvp:50% >sw You can't go that way! Hp:706/770 Ep:307/326 Ex:3416 Lvp:50% >out You have arrived at a clearing in the forest. In the middle of it stands a tree of monumental size. It is a deciduous tree which strikes odd since other all trees so far have been coniferous, mainly pines. The forest around you is all peaceful and once again, your ears detect no sounds. The obvious exits are northwest, west and north. Hp:706/770 Ep:307/326 Ex:3416 Lvp:50% >n n You feel like an ant when you must move in this thick forest so near the ground. All the dirt and twigs on the ground cling to your once-clean clothes. You must look like quite a spectacle. Your eyes notice a huge tree looming in the south. It seems to be much bigger than other trees in the forest. The obvious exits are south and north. Hp:706/770 Ep:307/326 Ex:3416 Lvp:50% > In this part of the forest grows many pine trees, which blocks your way to most directions. You estimate that the biggest creature that could penetrate the thickness would be a small fox. On the ground lies many large cones. It must be a wonderful place for a squirrel to live. Speaking of which, you suddenly notice a round squirrel's nest high up in the tree. The obvious exits are south, west and north. Hp:706/770 Ep:307/326 Ex:3416 Lvp:50% >n n The forest around seems quite calm and peaceful. Moss-covered large pine trees surround you in all directions. No voices of birds chirping or owls howling can be heard, even though you have caught a few glimpses of them. The whole forest seems to glow an eerie blueish light. The ground feels remotely soft and your feet are somewhat relaxed by it. The denseness of the forest prevents you from leaving in a variety of directions. The obvious exits are south, west and northeast. Hp:706/770 Ep:307/326 Ex:3416 Lvp:50% >You can't go that way! Hp:706/770 Ep:307/326 Ex:3416 Lvp:50% >ne You have arrived into a place where the surrounding forest .e seems a bit different. The luminance of the area seems to be EE.e somewhat minor and the air is calm. A pressuring silence E@ee makes you feel a bit uneasy. Sudden flashes of light attract EEEe your attention to the general southwest direction. A few scattered clouds dot the sky. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. A very comfortable looking camping place Small campfire crackling quietly Hp:706/770 Ep:307/326 Ex:3416 Lvp:50% >ne ne . You are walking on a dirt path. It is difficult to follow eee.e because there are many weeds and rocks in the middle of it. ee.e Also, you can never tell what is ahead of you since the path E@ee meanders through the area. Around every sharp curve, you ?eee hope something doesn't jump out of the shadows to attack EEEe you. A few scattered clouds dot the sky. E The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:706/770 Ep:307/326 Ex:3416 Lvp:50% > e You are walking on a dirt path. It is difficult to follow ee.ee because there are many weeds and rocks in the middle of it. eee.e Also, you can never tell what is ahead of you since the path ee@ee meanders through the area. Around every sharp curve, you E.eee hope something doesn't jump out of the shadows to attack E?eee you. A few scattered clouds dot the sky. E The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:706/770 Ep:306/326 Ex:3416 Lvp:50% >ne em. You are walking on a dirt path. It is difficult to follow e.e because there are many weeds and rocks in the middle of it. ee.ee Also, you can never tell what is ahead of you since the path ee@ee meanders through the area. Around every sharp curve, you e.eee hope something doesn't jump out of the shadows to attack E.eee you. A few scattered clouds dot the sky. e The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:706/770 Ep:305/326 Ex:3416 Lvp:50% >n n /.e You are walking on a dirt path. It is difficult to follow em. because there are many weeds and rocks in the middle of it. ee.ep Also, you can never tell what is ahead of you since the path ee@ee meanders through the area. Around every sharp curve, you ee.ee hope something doesn't jump out of the shadows to attack .ee you. A few scattered clouds dot the sky. eee The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:706/770 Ep:304/326 Ex:3416 Lvp:50% > e+-- You are walking on a dirt path. It is difficult to follow /.epp because there are many weeds and rocks in the middle of it. /em.e Also, you can never tell what is ahead of you since the path ee@ep meanders through the area. Around every sharp curve, you ee.ee hope something doesn't jump out of the shadows to attack e.e you. A few scattered clouds dot the sky. .ee The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:706/770 Ep:303/326 Ex:3416 Lvp:50% >nw You are in evergreen forest. Spruce, cedar, larch, and other ee+-- evergreen trees cover the area. There is a delightful odor mee/.ep in the air from the tree sap. Since alot of light is able to ee/@m.e shine to the ground, there are many low bushes growing. You -+ee.ep can hear their calls around you. A few scattered clouds dot ee.ee the sky. The obvious exits are northwest, east, south, southeast, west, northeast, northw and southwest. Hp:706/770 Ep:302/326 Ex:3416 Lvp:50% > e You are walking on a road going southwest and northeast. The eee+- road in made out of hard stone that has been smoothed and mee/. shaped into ovals. Debris from the surrounding area litters ee@em the road. A few scattered clouds dot the sky. -+ee. Eeeee e The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:706/770 Ep:299/326 Ex:3416 Lvp:50% >sw w HP: 706(770) SP: 90(90) EP: 299(326) DF: 3038 e You are on a crossing of two roads. The road in made out of mee/. hard stone that has been smoothed and shaped into ovals. Eeeee/e Debris from the surrounding area litters the road. A few ----@ee scattered clouds dot the skky. EEEeeee eee The obviw ous exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:706/770 Ep:299/326 Ex:3416 Lvp:50% > You are walking on a road going east and west. The road in Eme made out of hard stone that has been smoothed and shaped EEeeee/e into ovals. Debris from the surrounding area litters the ----@+ee road. A few scattered cloudds dot the sky. EEEEeeee eee The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:706/770 Ep:299/326 Ex:3416 Lvp:50% >w You are walking on a road going east and west. The road in EEm made out of hard stone that has been smoothed and shaped EEEeeee/e into ovals. Debris from the surrounding area litters the ----@-+ee road. A few scattered cloudds dot the sky. EEEEEeeee The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:706/770 Ep:299/326 Ex:3416 Lvp:50% > You are walking on a road going east and west. The road in eEE made out of hard stone that has been smoothed andw shaped eEEEeeee/ into ovals. Debris from the surrounding area litters the ----@--+e road. A few scattered cloudds dot the sky. eEEEEEeee The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:706/770 Ep:299/326 Ex:3416 Lvp:50% > You are walking on a road going east and west. The road in made out of hard stone that has been smoothed and shaped eeEEEeeee into ovals. Debris from the surrounding area litters the -w ---@---+ road. A few scattered cloudss dot the sky. eeEEEEEee The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:706/770 Ep:299/326 Ex:3416 Lvp:50% > You are walking on a road going east and west. The road in made out of hard stone that has been smoothed and shaped eeeEEEeee into ovals. Debris from the surrounding area litters the +w ---@---- road. A few scattered cloudss dot the sky. eeeEEEEEe The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:706/770 Ep:299/326 Ex:3416 Lvp:50% > You are walking on a road going east and west. The road in made out of hard stone that has been smoothed and shaped \eeeEEEee into ovals. Debris from the surrounding area litters the e+--@---- road. A few scattered clouds dot the sky. /eeeEEEEE The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:706/770 Ep:299/326 Ex:3416 Lvp:50% >save Mizzt is now saved. Hp:706/770 Ep:299/326 Ex:3416 Lvp:50% >w You are walking on a road going east and west. The road in eee made out of hard stone that has been smoothed and shaped e\eeeEEEe into ovals. Debris from the surrounding area littw ers the ee+-@---- road. A few scattered clouds dot the sky. e/eeeEEEE eEE The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:706/770 Ep:299/326 Ex:3416 Lvp:50% > You are walking on a road going east and west. The road in eee made out of hard stone that has been smoothed and shaped e\eeeEEE into ovals. Debris from the surrounding area litters the ee+@---- road. A few scattered clouds dot the sky. e/eeeEEE eeE The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:706/770 Ep:299/326 Ex:3416 Lvp:50% >sw You are in evergreen forest. Spruce, cedar, larch, and other \eeeE evergreen trees cover the area. There is a delightful odor eee+-- in the air from the tree sap. Since alot of light is able to ee/@ee shine to the ground, there are many low bushes growing. You -+eeeE can hear their calls around you. A few scattered clouds dot eee the sky. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:706/770 Ep:299/326 Ex:3416 Lvp:50% >w e You are walking on a road going southwest and northeast. The e\eee road in made out of hard stone that has been smoothed and eee+- shaped into ovals. Debris from the surrounding area litters ee@ee the road. A few scattered clouds dot the sky. -+eee ee|ee e The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:706/770 Ep:296/326 Ex:3416 Lvp:50% >sw e You are on a crossing of two roads. The road in made out of eee+- hard stone that has been smoothed and shaped into ovals. eeeee/e Debris from the surrounding area litters the w road. A few ----@ee scattered clouds dot the skky. eeee|ee e|e e|e The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:706/770 Ep:296/326 Ex:3416 Lvp:50% > You are walking on a road going east and west. The road in eee made out of hard stone that has been smoothed and shaped eeeeee/e into ovals. Debris from the surrounding area litters the ----@+ee road. A few scattered cloudds dot the sky. eeeee|ee ee|eEE e The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:706/770 Ep:296/326 Ex:3416 Lvp:50% >w w You are walking on a road going east and west. The road in eee made out of hard stone that has been smoothed and shaped eeeeeee/e into ovals. Debris from the surrounding area litters the ----@-+ee road. A few scattered cloudds dot the sky. eeeeee|ee eee The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:706/770 Ep:296/326 Ex:3416 Lvp:50% >w You are walking on a road going east and west. The road in eee made out of hard stone that has been smoothed and shaped peeeeeee/ into ovals. Debris from the surrounding area litters the ----@--+e road. A few scattered cloudds dot the sky. eeeeeee|e eee The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:706/770 Ep:296/326 Ex:3416 Lvp:50% >w You are walking on a road going east and west. The road in eee made out of hard stone that has been smoothed and shaped epeeeeeee into ovals. Debris from the surrounding area litters the ----@---+ road. A few scattered cloudds dot the sky. eeeeeeee| eee The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:706/770 Ep:296/326 Ex:3416 Lvp:50% > You are walking on a road going east and west. The road in eee made out of hard stone that has been smoothed and shaped eepeeeeee into ovals. Debris from the surrounding area litters the ----@---- road. A few scattered cloudds dot the sky. eeeeeeeee eee w The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:706/770 Ep:296/326 Ex:3416 Lvp:50% > e You are walking on a road going east and west. The road in epeeee made out of hard stone that has been smoothed and shaped eeepeeeew e into ovals. Debris from the surrounding area litters the ----@---- road. A few scattered cloudds dot the sky. peeeeeeee eee The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:706/770 Ep:296/326 Ex:3416 Lvp:50% > eee You are walking on a road going east and west. The road in eee made out of hard stone that has been smoothed and shaped peeepeeeew into ovals. Debris from the surrounding area litters the ----@---- road. A few scattered cloudds dot the sky. epeeeeeee eee The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:706/770 Ep:296/326 Ex:3416 Lvp:50% > e You are walking on a road going east and west. The road in peeeee made out of hard stone that has been smoothed and shaped ppeeepeew e into ovals. Debris from the surrounding area litters the ----@---- road. A few scattered cloudds dot the sky. pepeeeeee eee The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:706/770 Ep:296/326 Ex:3416 Lvp:50% > You are walking on a road going east and west. The road in epe made out of hard stone that has been smoothed and shaped pppeeepee into ovaw ls. Debris from the surrounding area litters the ----@---- road. A few scattered cloudds dot the sky. ppepeeeee pppeee p The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:706/770 Ep:296/326 Ex:3416 Lvp:50% > p You are walking on a road going east and west. The road in ppeeep made out of hard stone that has been smoothed and shaped ppppeeew pe into ovals. Debris from the surrounding area litters the ----@---- road. A few scattered cloudds dot the sky. pppepeeee pee ppp The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:706/770 Ep:296/326 Ex:3416 Lvp:50% > ppee You are walking on a road going east and west. The road in pppeee made out of hard stone that has been smoothed and shaped pppppeeep into ovals. Debris from the surrounding area litters the ----@---- road. A few scattered cloudds dot the sky. ppppepeee pppppeeee p p The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:706/770 Ep:296/326 Ex:3416 Lvp:50% >w pppee You are walking on a road going east and west. The road in ppppeeepe made out of hard stone that has been smoothed and shaped pppw pppeee into ovals. Debris from the surrounding area litters the ----@---- road. A few scattered cloudds dot the sky. pppppepee pppppp pppp The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:706/770 Ep:296/326 Ex:3416 Lvp:50% > ppppe You are walking on a road going east and west. The road in rppppeeep made out of hard stone that has been smoothed and shaped rppppppee into ovals. Debris from the surrounding area litters the ----@---- road. A few scattered cloudds dot the sky. ppppppepe pppppppee ppppp The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:706/770 Ep:296/326 Ex:3416 Lvp:50% >w w ppppp You are walking on a road going east and west. The road in prppppeee made out of hard stone that has been smoothed and shaped rrppppppe into ovals. Debris from the surrounding area litters the =---@---- road. A few scattered clouds dot the sky. rppppppep ppppppppe ppppp The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:706/770 Ep:296/326 Ex:3416 Lvp:50% > rpppp You are walking on a road going east and west. The road in pprppppee made out of hard stone that has been smoothed and shaped prrpppppp into ovals. Debris from the surrounding area litters the ==--@---- road. A few scattered clouds dot the sky. rrppppppe rpppppppp ppppp The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:706/770 Ep:296/326 Ex:3416 Lvp:50% >skills You have trained the following skills: ,-----------------------------------------------------------------------------. | Name | % | | % | |----------------------------------+---+----------------------------------+---| | Attack | 55| Light armours | 41| | Axes | 40| Maces | 12| | Bludgeoning weapons | 20| Medium armours | 16| | Brawling | 29| Natural | 27| | Camping | 30| Offensive | 6| | Carving | 30| Parry | 22| | Concentrated attack | 7| Piercing weapons | 21| | Concentrated defence | 7| Polearms | 9| | Consider | 15| Shields | 30| | Defensive | 6| Skinning | 32| | Dodge | 22| Slashing weapons | 45| | Flails | 2| Spears | 7| | Hammers | 4| Staves | 7| | Headbutt | 53| Swimming | 22| | Kick | 30| Swords | 12| |----------------------------------+------------------------------------------' | Number of known skills: 30 | `----------------------------------' Hp:735/770 Ep:310/326 Ex:3416 Lvp:50% > HP: 735(770) SP: 90(90) EP: 310(326) DF: 3038 save Mizzt is now saved. Hp:735/770 Ep:310/326 Ex:3416 Lvp:50% >w w prppp You are walking on a road going east and west. The road in ppprppppe made out of hard stone that has been smoothed and shaped pprrppppp into ovals. Debris from the surrounding area litters the -==-@---- road. A few scattered cloudds dot the sky. prrpppppp rrppppppp ppppp The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:735/770 Ep:310/326 Ex:3416 Lvp:50% > pprpp You are walking on a road going east and west. The road in #ppprpppp made out of hard stone that has been smoothed and shaped #pprrpppp into ovals. Debris from the surrounding area litters the +-==@---- road. A few scattered clouds dot the sky. pprrppppp prrpppppp ppppp The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:735/770 Ep:310/326 Ex:3416 Lvp:50% >sw ppprp A shallow river runs towards some unknown destination here. ##pprrppp The clear water below you flows briskly over small rocks and p+-==---- sand, making a pleasant burbling sound. Occasionally some /ppr@pppp fish small enough to swim in the shallow water can be seen pprrppppp as light reflsw ects from their silvery scales. A few scattered prrpppppp clouds dot the sky. The muddy water hardly wets your toes. ppppp The muddy water hardly wets your toes. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:735/770 Ep:310/326 Ex:3416 Lvp:50% > #pprr A shallow river runs towards some unknown destination here. #p+-==--- The clear water below you flows briskly over small rocks and p/pprrppp sand, making a pleasant burbling sound. Occasionally some /ppr@pppp fish small enough to swim in the shallow water can be seen hprrppppp as light reflects from their silvery scales. A few scattered h~rpppppp clouds dot the sky. The muddy water hardly wets your toes. ~~~~p The muddy water hardly wets your toes. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:735/770 Ep:307/326 Ex:3416 Lvp:50% >sw p+-== A shallow river runs towards some unknown destination here. pp/pprrpp The clear water below you flows briskly over small rocks and p/pprrppp sand, making a pleasant burbling sound. Occasionally some +hpr@pppp fish small enough to swim in the shallow water can be seen hh~rppppp as light reflects from their silvery scales. A few scattered h~~~~~~pp clouds dot the sky. The muddy water hardly wets your toes. ~~~~~ The muddy water hardly wets your toes. The obvious exits are northwest, east, south, ss outheast, west, northeast, north and southwest. Hp:735/770 Ep:304/326 Ex:3416 Lvp:50% > /pprr You are walking on a open plain. The grass is mostly low, p/pprrppp with occasional tufts of longer grass. The ground is flat +hprrpppp and even all around, with no trees or hills in sight. hh~r@pppp Occasionally you hear slight rustles as small rodents move h~~~~~~pp around in the grass, and high above your head you can spot ~~~~~~~~~ some big birds wheeling around the sky, searching for prey. ~~~~~ A few scattered clouds dot the sky. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:735/770 Ep:301/326 Ex:3416 Lvp:50% >s pprrp You are in a deep lake. The water around your body feels +hprrpppp refreshing. It seems to sparkle as the light hits it. hh~rppppp Although deep, the lake is calm enough for you to be able to h~~~@~~pp swim to shore. A few scattered clouds dot the sky. The water ~~~~~~~~~ is very deep here, and you have to try to swim. ~~~~~~~~~ ~~~~~ The water is very deep here, and you have to try to swim. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. BLURB... BULB Breathing beneath the surface turns out to be rather difficult. Hp:695/770 Ep:297/326 Ex:3416 Lvp:50% > HP: 695(770) SP: 90(90) EP: 297(326) DF: 3038 e prrpp You are in a deep lake. The water around your body feels hprrppppp refreshing. It seems to sparkle as the light hits it. h~rpppppp Although deep, the lake is calm enough for you to be able to ~~~~@~ppp swim to shore. A few scattered clouds dot the sky. The water ~~~~~~~~~ is very deep here, and you have to try to swim. ~~~~~~~~~ ~~~~~ The water is very deep here, and you have to try to swim. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. BLURB... BULB Breathing beneath the surface turns out to be rather difficult. Hp:659/770 Ep:296/326 Ex:3416 Lvp:50% >e rrppp You are in a deep lake. The water around your body feels prrpppppp refreshing. It seems to sparkle as the light hits it. ~rppppppp Although deep, the lake is calm enough for you to be able to ~~~~@pppp swim to shore. A few scattered clouds dot the sky. The water ~~~~~~~~p is very deep here, and you have to try to swim. ~~~~~~~~~ ~~~~~ The water is very deep here, and you have to try to swim. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. BLURB... BULB Breathing beneath the surface turns out to be rather difficult. Hp:604/770 Ep:294/326 Ex:3416 Lvp:50% > HP: 604(770) SP: 90(90) EP: 294(326) DF: 3038 w prrpp You are in a deep lake. The water around your body feels hprrppppp refreshing. It seems to sparkle as the light hits it. h~rpppppp Although deep, the lake is calm enough for you to be able to ~~~~@~ppp swim to shore. A few scattered clouds dot the sky. The water ~~~~~~~~~ is very deep here, and you have to try to swim. ~~~~~~~~~ ~~~~~ The water is very deep here, and you have to try to swim. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. BLURB... BULB Breathing beneath the surface turns out to be rather difficult. Hp:580/770 Ep:293/326 Ex:3416 Lvp:50% > HP: 580(770) SP: 90(90) EP: 293(326) DF: 3038 w pprrp You are in a deep lake. The water around your body feels +hprrpppp refreshing. It seems to sparkle as the light hits it. hh~rppppp Although deep, the lake is calm enough for you to be able to h~~~@~~pp swim to shore. A few scattered clouds dot the sky. The water ~~~~~~~~~ is very deep here, and you have to try to swim. ~~~~~~~~~ ~~~~~ The water is very deep here, and you have to try to swim. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. BLURB... BULB Breathing beneath the surface turns out to be rather difficult. Hp:516/770 Ep:290/326 Ex:3416 Lvp:50% >e prrpp You are in a deep lake. The water around your body feels hprrppppp refreshing. It seems to sparkle as the light hits it. h~rpppppp Although deep, the lake is calm enough for you to be able to ~~~~@~ppp swim to shore. A few scattered clouds dot the sky. The water ~~~~~~~~~ is very deep here, and you have to try to swim. ~~~~~~~~~ ~~~~~ The water is very deep here, and you have to try to swim. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. BLURB... BULB Breathing beneath the surface turns out to be rather difficult. Hp:483/770 Ep:289/326 Ex:3416 Lvp:50% > HP: 483(770) SP: 90(90) EP: 289(326) DF: 3038 e rrppp You are in a deep lake. The water around your body feels prrpppppp refreshing. It seems to sparkle as the light hits it. ~rppppppp Although deep, the lake is calm enough for you to be able to ~~~~@pppp swim to shore. A few scattered clouds dot the sky. The water ~~~~~~~~p is very deep here, and you have to try to swim. ~~~~~~~~~ ~~~~~ The water is very deep here, and you have to try to swim. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. BLURB... BULB Breathing beneath the surface turns out to be rather difficult. Hp:456/770 Ep:288/326 Ex:3416 Lvp:50% > Hp:456/770 Ep:288/326 Ex:3416 Lvp:50% > HP: 456(770) SP: 90(90) EP: 288(326) DF: 3038 w prrpp You are in a deep lake. The water around your body feels hprrppppp refreshing. It seems to sparkle as the light hits it. h~rpppppp Although deep, the lake is calm enough for you to be able to ~~~~@~ppp swim to shore. A few scattered clouds dot the sky. The water ~~~~~~~~~ is very deep here, and you have to try to swim. ~~~~~~~~~ ~~~~~ The water is very deep here, and you have to try to swim. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. BLURB... BULB Breathing beneath the surface turns out to be rather difficult. Hp:429/770 Ep:287/326 Ex:3416 Lvp:50% >w pprrp You are in a deep lake. The water around your body feels +hprrpppp refreshing. It seems to sparkle as the light hits it. hh~rppppp Although deep, the lake is calm enough for you to be able to h~~~@~~pp swim to shore. A few scattered clouds dot the sky. The water ~~~~~~~~~ is very deep here, and you have to try to swim. ~~~~~~~~~ ~~~~~ The water is very deep here, and you have to try to swim. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. BLURB... BULB Breathing beneath the surface turns out to be rather difficult. Hp:387/770 Ep:285/326 Ex:3416 Lvp:50% > HP: 387(770) SP: 90(90) EP: 285(326) DF: 3038 e prrpp You are in a deep lake. The water around your body feels hprrppppp refreshing. It seems to sparkle as the light hits it. h~rpppppp Although deep, the lake is calm enough for you to be able to ~~~~@~ppp swim to shore. A few scattered clouds dot the sky. The water ~~~~~~~~~ is very deep here, and you have to try to swim. ~~~~~~~~~ ~~~~~ The water is very deep here, and you have to try to swim. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. BLURB... BULB Breathing beneath the surface turns out to be rather difficult. Hp:366/770 Ep:284/326 Ex:3416 Lvp:50% > HP: 366(770) SP: 90(90) EP: 284(326) DF: 3038 e rrppp You are in a deep lake. The water around your body feels prrpppppp refreshing. It seems to sparkle as the light hits it. ~rppppppp Although deep, the lake is calm enough for you to be able to ~~~~@pppp swim to shore. A few scattered clouds dot the sky. The water ~~~~~~~~p is very deep here, and you have to try to swim. ~~~~~~~~~ ~~~~~ The water is very deep here, and you have to try to swim. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. BLURB... BULB Breathing beneath the surface turns out to be rather difficult. Hp:299/770 Ep:281/326 Ex:3416 Lvp:50% >w prrpp You are in a deep lake. The water around your body feels hprrppppp refreshing. It seems to sparkle as the light hits it. h~rpppppp Although deep, the lake is calm enough for you to be able to ~~~~@~ppp swim to shore. A few scattered clouds dot the sky. The water ~~~~~~~~~ is very deep here, and you have to try to swim. ~~~~~~~~~ ~~~~~ The water is very deep here, and you have to try to swim. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. BLURB... BULB Breathing beneath the surface turns out to be rather difficult. Hp:275/770 Ep:280/326 Ex:3416 Lvp:50% > HP: 275(770) SP: 90(90) EP: 280(326) DF: 3038 w pprrp You are in a deep lake. The water around your body feels +hprrpppp refreshing. It seems to sparkle as the light hits it. hh~rppppp Although deep, the lake is calm enough for you to be able to h~~~@~~pp swim to shore. A few scattered clouds dot the sky. The water ~~~~~~~~~ is very deep here, and you have to try to swim. ~~~~~~~~~ ~~~~~ The water is very deep here, and you have to try to swim. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. BLURB... BULB Breathing beneath the surface turns out to be rather difficult. Hp:245/770 Ep:279/326 Ex:3416 Lvp:50% >e prrpp You are in a deep lake. The water around your body feels hprrppppp refreshing. It seems to sparkle as the light hits it. h~rpppppp Although deep, the lake is calm enough for you to be able to ~~~~@~ppp swim to shore. A few scattered clouds dot the sky. The water ~~~~~~~~~ is very deep here, and you have to try to swim. ~~~~~~~~~ ~~~~~ The water is very deep here, and you have to try to swim. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. BLURB... BULB Breathing beneath the surface turns out to be rather difficult. Hp:188/770 Ep:277/326 Ex:3416 Lvp:50% > HP: 188(770) SP: 90(90) EP: 277(326) DF: 3036 e rrppp You are in a deep lake. The water around your body feels prrpppppp refreshing. It seems to sparkle as the light hits it. ~rppppppp Although deep, the lake is calm enough for you to be able to ~~~~@pppp swim to shore. A few scattered clouds dot the sky. The water ~~~~~~~~p is very deep here, and you have to try to swim. ~~~~~~~~~ ~~~~~ The water is very deep here, and you have to try to swim. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. BLURB... BULB Breathing beneath the surface turns out to be rather difficult. Hp:149/770 Ep:276/326 Ex:3416 Lvp:50% > HP: 149(770) SP: 90(90) EP: 276(326) DF: 3036 n prrpp You are walking on a open plain. The grass is mostly low, pprrppppp with occasional tufts of longer grass. The ground is flat prrpppppp and even all around, with no trees or hills in sight. ~rpp@pppp Occasionally you hear slight rustles as small rodents move ~~~~~pppp around in the grass, and high above your head you can spot ~~~~~~~~p some big birds wheeling around the sky, searching for prey. ~~~~~ A few scattered clouds dot the sky. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. A piece of Wolf's skin A slim-legged deer eating off the high grass Hp:149/770 Ep:276/326 Ex:3416 Lvp:50% >consider deer You start considering Deer. Hp:149/770 Ep:276/326 Ex:3416 Lvp:50% >la deer Almost floating across the ground on its slim legs, this deer does what most four-legged and non-carnivorous animals of the plain do: eat grass. Though it is sniffing at the air at certain intervals and carefully listening for signs of danger, you are given the impression that this graceful being could not be disturbed or even touched by even the most awesome catastrophe. It is an animal and medium of size. Deer is in excellent shape! Hp:149/770 Ep:276/326 Ex:3416 Lvp:50% >la skin This is a piece of skin from a Wolf. It looks like someone might buy it and use it to make some clothing. It seems small and very light weight. Hp:149/770 Ep:276/326 Ex:3416 Lvp:50% >ga You get A piece of Wolf's skin. Hp:149/770 Ep:276/326 Ex:3416 Lvp:50% >You are done considering Deer. You have a mediocre disadvantage in hitpoints compared to Deer. You judge yourself to have basic physical qualities compared to Deer. You believe that Deer is below average in overall power. On the whole, you think you have moderate chances of defeating Deer in combat. l prrpp You are walking on a open plain. The grass is mostly low, pprrppppp with occasional tufts of longer grass. The ground is flat prrpppppp and even all around, with no trees or hills in sight. ~rpp@pppp Occasionally you hear slight rustles as small rodents move ~~~~~pppp around in the grass, and high above your head you can spot ~~~~~~~~p some big birds wheeling around the sky, searching for prey. ~~~~~ A few scattered clouds dot the sky. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. A slim-legged deer eating off the high grass Hp:149/770 Ep:276/326 Ex:3416 Lvp:50% >nw +-==- You are walking on a open plain. The grass is mostly low, p/pprrppp with occasional tufts of longer grass. The ground is flat /pprrpppp and even all around, with no trees or hills in sight. hprr@pppp Occasionally you hear slight rustles as small rodents move h~rpppppp around in the grass, and high above your head you can spot ~~~~~~ppp some big birds wheeling around the sky, searching for prey. ~~~~~ A few scattered clouds dot the sky. The obvious exits are northwest, east, south, southeast, w west, northeast, north and southwest. A shaggy wolf Hp:149/770 Ep:274/326 Ex:3416 Lvp:50% > p+-== A shallow river runs towards some unknown destination here. pp/pprrpp The clear water below you flows briskly over small rocks and p/pprrppp sand, making a pleasant burbling sound. Occasionally some +hpr@pppp fish small enough to swim in the shallow water can be seen hh~rppppp as light reflects from their silvery scales. A few scattered h~~~~~~pp clouds dot the sky. The muddy water hardly wets your toes. ~~~~~ The muddy water hardly wets your toes. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:149/770 Ep:272/326 Ex:3416 Lvp:50% >drink water You get a drink and feel refreshed. Hp:149/770 Ep:272/326 Ex:3416 Lvp:50% >drink water You are not thirsty and not willing to drink. Hp:149/770 Ep:272/326 Ex:3416 Lvp:50% >drink water You are not thirsty and not willing to drink. Hp:149/770 Ep:272/326 Ex:3416 Lvp:50% >nw ###pp You are walking on a open plain. The grass is mostly low, ###p+-==- with occasional tufts of longer grass. The ground is flat #pp/pprw rp and even all around, with no trees or hills in sight. pp/p@rrpp Occasionally you hear slight rustles as small rodents move -+hprrppp around in the grass, and hiigh above your head you can spot hhh~rpppp some big birds wheeling around the sky, searching for prey. ~~~~~ A few scattered clouds dot the sky. The obviw ous exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:149/770 Ep:269/326 Ex:3416 Lvp:50% > ####p You are walking on a open plain. The grass is mostly low, ####p+-== with occasional tufts of longer grass. The ground is flat ##pp/pprr and even all around, with no trees or hills in sight. ppp/@prrp Occasionally you hear slight rustles as small rodents move --+hprrpp around in the grass, and hiigh above your head you can spot h~rppp some big birds wheeling around the sky, searching for prey. ~~~~ A few scattered clouds dot the sky. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:149/770 Ep:267/326 Ex:3416 Lvp:50% >w # # You are walking on a road going southwest and northeast. The #####p+-= road in made out of hard stone that has been smoothed and ###pp/ppr shaped into ovals. Debris from the surrounding area litters pppp@pprr the road. A few scattered clouds dot the sky. ---+hprrp hhhhh~rpp H ~ The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:149/770 Ep:265/326 Ex:3416 Lvp:50% > # You are walking on a open plain. The grass is mostly low, ###p+- with occasional tufts of longer grass. The ground is flat c###pp/pp and even all around, with no trees or hills in sight. |ppp@/ppr Occasionally you hear slight rustles as small rodents move +---+hprr around in the grass, and high above your head you can spot hhhhhh some big birds wheeling around the sky, searching for prey. ^Hh~ A few scattered clouds dot the sky. The obvious exits are east, south, southeast, west, northeast, north and southwest. A porcupine poking at the ground Hp:178/770 Ep:279/326 Ex:3416 Lvp:50% >sw # # You are walking on a road going east and west. The road in #c###pp/p made out of hard stone that has been smoothed and shaped p|pppp/p into ovals. Debris from the surrounding area litters the -+--@+hp road. A few scattered cloudds dot the sky. hhhhhhh~ ^Hh w The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:178/770 Ep:277/326 Ex:3416 Lvp:50% > # # You are walking on a road going east and west. The road in ##c###pp/ made out of hard stone that has been smoothed and shaped pp|ppppw /p into ovals. Debris from the surrounding area litters the --+-@-+hp road. A few scattered cloudds dot the sky. hhhhhhhh~ ^^H The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Cuwyr the cruel hunter stands here Hp:178/770 Ep:277/326 Ex:3416 Lvp:50% > # # You are walking on a road going east and west. The road in p##c###pp made out of hard stone that has been smoothed and shaped ppp|pppp/ into ovals. Debris from the surrounding area litters the ---+@--+h road. A few scattered cloudds dot the sky. hhhhhhhhh ^^^ The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:178/770 Ep:277/326 Ex:3416 Lvp:50% >nw HP: 178(770) SP: 90(90) EP: 277(326) DF: 3036 You are walking on a road going north and south. The road in ### made out of hard stone that has been smoothed and shaped pp##c###p into ovals. Debris from the surrounding area litters the pppp@pppp road. A few scattered clouds dot the sky. ----+---+ phhhhhhhh HH^^^ The obvious exits are east, south, southeast, west, north and southwest. Hp:178/770 Ep:277/326 Ex:3416 Lvp:50% >n Thick iron gates are at the mouth of a tunnel which goes through the famous wall surrounding Vaerlon. Only one half of the gates stand open; the guards want to be sure they can close it in a hurry if the dark elf army would return. People are moving through the gate in small numbers but continously, most entering Vaerlon. Southwards a road which lead out into Icesus begins, and to the north the tunnel leads into Vaerlon. The obvious exits are south and north. Hp:178/770 Ep:277/326 Ex:3416 Lvp:50n % >..... You are standing at the city gates of Vaerlon. This gate ##.## and the northern city gate are the only exits to this well ##@## guarded main city of the Valkor. There are few torches on the wall, emitting some weak light to the area. The obvious exits are south and north. Hp:178/770 Ep:277/326 Ex:3416 Lvp:50% >i You are carrying 81.9kg (57%) of 142.5kg and 36.0dm^3 (37%) of 97.0dm^3. Money: 9 platinum, 86 silver and 37 gold [Cash: 1356 Bank: 30864 Total: 32220] A piece of Wolf's skin Keep: Burned out wooden torch 2 x Wooden torch (lit) 2 x Wooden torch Hp:178/770 Ep:277/326 Ex:3416 Lvp:50% >n ##.#. You walk on the Street of Stone Walls where it crosses the ##.## eastern fork of Main Street, which continues to the north. ..@.. To the south rises the city wall, and a street leads out ##.## through a broad gate. The city wall is a grey mass of ##C## granite, looking quite capable of repelling any major threat. You notice guards patrolling on top of it. On the other side of the street is the beginning of a park, continuing to the north. The obvious exits are south, east, west and north. A street lamp Hp:178/770 Ep:277/326 Ex:3416 Lvp:50% >e e .#... You walk on the Street of Stone Walls. To the south rises .#### the city wall. It is a grey mass of granite, looking quite ..@.. capable of repelling any major threat. You notice guards .#### patrolling on top of it. On the other side of the street C#### the city's buildings rise up. The obvious exits are east and west. A street lamp Hp:178/770 Ep:277/326 Ex:3416 Lvp:50% >..... You walk on the Street of Stone Walls. To the south rises ####. the city wall. It is a grey mass of granite, looking quite ..@.. capable of repelling any major threat. You notice guards ##### patrolling on top of it. On the other side of the street ##### the city's buildings rise up. The obvious exits are east and west. A street lamp Hp:178/77e 0 Ep:277/326 Ex:3416 Lvp:50% >..... You walk on the Street of Stone Walls where it crosses a ##.## street going to Snowfall, to the north. The street is ..@.. heavily guarded, and at a distance you can see the ##### magnificent houses of Snowfall rising up. To the south is ##### the city wall. It is a grey mass of granite, looking quite capable of repelling any major threat. You notice guards patrolling on top of it. The obvious exits are east, west and north. A street lamp Suspicious elf guard Hp:178/770 Ep:277/326 Ex:3416 Lvp:50% >n =..## You are on the street that leads around Snowfall, the noble ##.## Elf community. Its walls are just a short way from the ..@.. street, to the northwest. The towers and buildings of ##.## Snowfall stretches up towards the sky inside the tall white ..... walls. The obvious exits are east, south, west and north. A street lamp He p:178/770 Ep:277/326 Ex:3416 Lvp:50% >.###. You are on a narrow street going from Snowfall to Poor .##.# Quarters. From here you can see well the tremendous ..@R# difference between the poor and the rich part of the city. .#### There are several warehouses in this area, one of which ..... is directly to the east. A big double doors leading east (open). The obvious exits are east, west and northeast. A street lamp Stern-looking dwarven guard Hp:178/770 Ep:277/326 Ex:3416 Lvp:50% >ne ##... You are on Blind alley as it goes through the Poor Quarter. ####. The stench from garbage thrown out of the windows overhead ##@.. is thick in your nose. Beggars and cripples squat in the #.##. trash-strewn gutter, begging you for spare change. The .R##. wooden buildings that line the alley look close to falling apart. From somewhere near yne ou can hear muffled screams. The obvious exits are east and southwest. A street lamp Hp:178/770 Ep:277/326 Ex:3416 Lvp:50% >You can't go that way! Hp:178/770 Ep:277/326 Ex:3416 Lvp:50% >e ..... You are on Blind alley as it goes through the Poor Quarter. ##.## The stench from garbage thrown out of the windows overhead ..@H# is thick in your nose. Beggars and cripples squat in the ##.## trash-strewn gutter, begging you for some spare change. ##... The wooden buildings that line the alley look close to falling apart. From somewhere near you cann hear muffled screams. The obvious exits are south, east, west and north. A street lamp Hp:178/770 Ep:277/326 Ex:3416 Lvp:50% >..... You are on Blind alley as it goes through the Poor Quarter. .#### The stench from garbage thrown out of the windows overhead ..@.. is thick in your nose. Beggars and cripples sit around in ##.## the trash-strewn gutter, begging you for spare change. The ...H# wooden buildings that line the alley look close to falling apart. From somewhere near you can hear mufled screamw s. The obvious exits are east, south and west. A street lamp Hp:178/770 Ep:277/326 Ex:3416 Lvp:50% >..... You are on Blind alley as it goes through the Poor Quarter. ##.## The stench from garbage thrown out of the windows overhead ##@.. is thick in your nose. Beggars and cripples squat in the ####. trash-strewn gutter, begging you for spare change. The ##... wooden buildings that line the alley look close to falling apart. From somewhere near you can hear muffled screams.n The obvious exits are east and north. A street lamp Hp:178/770 Ep:277/326 Ex:3416 Lvp:50% >...## You stand on Shorty Steet where it crosses Blind Alley, ##.## on the edge of the Merchants' Quarters, to the north. Blind ..@.. alley continues to the south into the Poor Quarter. ##.## ##... The obvious exits are east, south, west and north. A street lamp Suspicious elf guard Hp:178/770 Ep:277/326 Ex:3416 Lvp:50% >n M###. You are on a small alley. It's going from Merchant's Square .#G## to Shorty Street. A small hallway in the north is leading ..@## to the Adventurer's Guild. A doorway to the east leads to ##.## a small guardroom. ..... The obvious exits are south, east, west and north. A street lamp Friendly brownie male Hp:178/770 Ep:277/326 Ex:3416 Lvp:50% >w .#M## This is a small alley near the Merchant's Square. Even when .#.#G the Merchant's Square is full of busy people this small ..@.. alley stays quiet and peaceful. You notice a strange deadend .###. to the north, few mens wearing dark clothes are standing ..... there. The famous Adventurer's Guild is northeast from here. The obvious exits are east, west and north. A street lamp Hp:w 178/770 Ep:277/326 Ex:3416 Lvp:50% >...#M This is the southern part of the Merchant's Square. This S#.#. is the place where money actually get's it's value, and ..@.. you notice that there are shops all around the Square. The ##.## Shorty Street is south from here. ..... The obvious exits are east, south, west and north. A street lamp Young elf girln Dwarven noble inspecting the town Ragged human refugee Ragged human refugee Hp:178/770 Ep:277/326 Ex:3416 Lvp:50% >n ..... This is the northern part of the Merchant's Square.The shops ##.## are west and southwest from here. ..@#M S#.#. ..... The obvious exits are south, west and north. A street lamp Stern-looking dwarven guard Hp:178/770 Ep:277/326 Ex:3416 Lvp:50% >.###. You are walking on Palace Street. The Merchant's Square ##B## is south from here. The Merchant's Square is the center ..@.. of business in this part of the world, so it's no wonder ##.## that there's a lot of traffic going here. ...#M The obvious exits are east, south, west and north. A street e lamp Hp:178/770 Ep:277/326 Ex:3416 Lvp:50% >##.## You are walking on Palace Street. You can see the Bank's B##.# by the street west from here, and the busy sounds of ..@.. Merchant's Square can be heard from there too. You can also .#### see the city walls rising to east, and the Street of Stone .#M## Walls going by it. The obvious exits are east and west. 5 x Burned out wooden torch A street lamp Hp:178/770 Ep:277/326 Ex:3416 Lvp:50% >e .### You walk on the Street of Stone Walls where it crosses #.### Palace Street. To the northeast rises the city wall. It ..@## is a grey mass of granite, looking quite capable of ###.# repelling any major threat. You notice guards patrolling M###. on top of it. On the other side of the street the city's buildings rise up. nw The obvious exits are northwest, southeast and west. A street lamp Hp:178/770 Ep:277/326 Ex:3416 Lvp:50% >nw .### You walk on the Street of Stone Walls. To the northeast #.### rises the city wall. It is a grey mass of granite, looking ##@## quite capable of repelling any major threat. You notice B##.# guards patrolling on top of it. On the other side of the ..... street the city's buildings rise up. The obvious exits are northwest and southeast. A street lamp Hp:178/770 Ep:277/326 Ex:3416 Lvp:50% >.### You walk on the Street of Stone Walls. To the northeast #.### rises city wall. It is a grey mass of granite, looking quite #F@## capable of repelling any major threat. You notice guards ###.# patrolling on top of it. On the other side of the street .###. the city's buildings rise up. There is a small building to the west from here, and a sign is hanging on the top of the doorway saying 'Fur Trader' The obvious exits are northwest, southeast and west. A street lamp Young dwarven boy Busy dwarven architect Hp:178/770 Ep:277/326 Ex:3416 Lvp:50% >w The room is full of all kinds of animal skins and clothes made of leather and fur. There is a huge stuffed moose's head hanging on the wall. You notice packs of unsorted animal skins in the corner as well some half-made clothing on the desk. Only way out is the one you came, doorway leading back to the street. There is a wooden sign hanging on the wall explaining how things work here. The only obvious exit is east. 2 x Burned out wooden torch Denso, the halfling fur trader Hp:178/770 Ep:277/326 Ex:3416 Lvp:50% >sell skin You sell a piece of wolf's skin for 34 silver. Denso says: Allright, you sold items for a total worth of 34 silver. Denso gives you money worth of 34 silver. Hp:178/770 Ep:277/326 Ex:3416 Lvp:50% >e .### You walk on the Street of Stone Walls. To the northeast #.### rises city wall. It is a grey mass of granite, looking quite #F@## capable of repelling any major threat. You notice guards ###.# patrolling on top of it. On the other side of the street .###. the city's buildings rise up. There is a small building to the west from here, and a sign is hanging on the top of the doorway saying 'Fur Trader' The obvious exits are northwest, southeast and west. A street lamp Young dwarven boy Busy dwarven architect Hp:178/770 Ep:277/326 Ex:3416 Lvp:50% >se se .### You walk on the Street of Stone Walls. To the northeast #.### rises the city wall. It is a grey mass of granite, looking ##@## quite capable of repelling any major threat. You notice B##.# guards patrolling on top of it. On the other side of the ..... street the city's buildings rise up. The obvious exits are northwest and southeast. A street lamp Hp:178/770 Ep:277/326 Ex:3416 Lvp:50% >.### You walk on the Street of Stone Walls where it crosses #.### Palace Street. To the northeast rises the city wall. It ..@## is a grey mass of granite, looking quite capable of ###.# repelling any major threat. You notice guards patrolling M###. on top of it. On the other side of the street the city's buildings rise up. The obvious exits are northwest, southeast and west. A street lamp Hp:178/770 Ep:277/326 Ex:3416 Lvp:50% >w ##.## You are walking on Palace Street. You can see the Bank's B##.# by the street west from here, and the busy sounds of ..@.. Merchant's Square can be heard from therew too. You can also .#### see the city walls rising to east, and the Street of Stone .#M## Walls going by it. The obvious exits are east and west. 5 x Burned out wooden torch A street lamp Hp:178/770 Ep:277/326 Ex:3416 Lvp:50% >.###. You are walking on Palace Street. The Merchant's Square ##B## is south from here. The Merchant's Square is the center ..@.. of business in this part of the world, so it's no wonder ##.## that there's a lot of traffic going here. ...#M The obvious exits are east, south, west and north. A street lamp Hp:178/770 Ep:277/326 Ex:3416 Lvp:50% >save Mizzt is now saved. Hp:178/770 Ep:277/326 Ex:3416 Lvp:50% >s s ..... This is the northern part of the Merchant's Square.The shops ##.## are west and southwest from here. ..@#M S#.#. ..... The obvious exits are south, west and north. A street lamp Stern-looking dwarven guard Hp:178/770 Ep:277/326 Ex:3416 Lvp:50% >...#M This is the southern part of the Merchant's Square. This S#.#. is the place where money actually get's it's value, and ..@.. you notice that there are shops all around the Square. The ##.## Shorty Street is south from here. ..... The obvious exits are east, south, west and north. A street lamp Young elf girl Dwarven noble inspecting the town Ragged human refugee Ragged human refugee Hp:178/770 Ep:277/326 Ex:3416 Lvp:50% >s ..... You are on Shorty Street, the Merchant's Square is directly ##.## north from here. You can see Snowfall's buildings rising ..@.. south from here. ##### ...## The obvious exits are east, west and north. A street lamp Hp:178/770 Ep:277/326 Ex:3416 Lvp:50% >e e ..... You are on Shorty Street. The Merchants' Quarter can be .###. seen in the northwest, and in the southwest Snowfalls' ..@.. buildings. ####. .###. The obvious exits are east and west. A street lamp Hp:178/770 Ep:277/326 Ex:3416 Lvp:50% >...## You stand on Shorty Steet where it crosses Blind Alley, ##.## on the edge of the Merchants' Quarters, to the north. Blind ..@.. alley continues to the south into the Poor Quarter. ##.## ##... The obvious exits are east, south, west and north. A street lamp Friendly brownie male Suspicious elf guard Hp:178/770 Ep:277/326 Ex:3416 Lvp:50% >s ..... You are on Blind alley as it goes through the Poor Quarter. ##.## The stench from garbage thrown out of the windows overhead ##@.. is thick in your nose. Beggars and cripples squat in the ####. trash-strewn gutter, begging you for spare change. The ##... wooden buildings that line the alley look close to falling apart. From somewhere near you can hear muffled screams. The obvious exits are east and north. A street lamp Hp:178/770 Ep:277/326 Ex:3416 Lvp:50% >e ..... You are on Blind alley as it goes through the Poor Quarter. .#### The stench from garbage thrown out of the windows overhead ..@.. is thick in your nose. Beggars and cripples sit around in ##.## the trash-strewn gutter, begging you for spare change. The ...H# wooden buildings that line the alley look close to falling apart. From somewhere near you can hear mufled screams. The obvious exits are east, south and west. A street lamp Hp:178/770 Ep:277/326 Ex:3416 Lvp:50% >s ..... You are on Blind alley as it goes through the Poor Quarter. ##.## The stench from garbage thrown out of the windows overhead ..@H# is thick in your nose. Beggars and cripples squat in the ##.## trash-strewn gutter, begging you for some spare change. ##... The wooden buildings that line the alley look close to falling apart. From somewhere near you canw hear muffled screams. The obvious exits are south, east, west and north. A street lamp Hp:178/770 Ep:277/326 Ex:3416 Lvp:50% >##... You are on Blind alley as it goes through the Poor Quarter. ####. The stench from garbage thrown out of the windows overhead ##@.. is thick in your nose. Beggars and cripples squat in the #.##. trash-strewn gutter, begging you for spare change. The .R##. wooden buildings that line the alley look close to falling apart. From somewhere near ysw ou can hear muffled screams. The obvious exits are east and southwest. A street lamp Hp:178/770 Ep:277/326 Ex:3416 Lvp:50% >.###. You are on a narrow street going from Snowfall to Poor .##.# Quarters. From here you can see well the tremendous ..@R# difference between the poor and the rich part of the city. .#### There are several warehouses in this area, one of which ..... is directly to the east. A big double doors leading east (open). The obvious exits are east, west and northeast. A street lamp Stern-looking dwarven guard Hp:178/770 Ep:277/326 Ex:3416 Lvp:50% >sw You can't go that way! Hp:178/770 Ep:277/326 Ex:3416 Lvp:50% >w =..## You are on the street that leads around Snowfall, the noble ##.## Elf community. Its walls are just a short way from the ..@.. street, to the northwest. The towers and buildings of ##.## Snowfall stretches up towards the sky inside the tall white ..... walls. The obvious exits are east, south, west and north. A street lamp Hs p:178/770 Ep:277/326 Ex:3416 Lvp:50% >..... You walk on the Street of Stone Walls where it crosses a ##.## street going to Snowfall, to the north. The street is ..@.. heavily guarded, and at a distance you can see the ##### magnificent houses of Snowfall rising up. To the south is ##### the city wall. It is a grey mass of granite, looking quite capable of repelling any major threat. You notice guards patrolling on top of it. The obvious exits are east, west and north. A street lamp Suspicious elf guard Hp:178/770 Ep:277/326 Ex:3416 Lvp:50% >w w ..... You walk on the Street of Stone Walls. To the south rises ####. the city wall. It is a grey mass of granite, looking quite ..@.. capable of repelling any major threat. You notice guards ##### patrolling on top of it. On the other side of the street ##### the city's buildings rise up. The obvious exits are east and west. A street lamp Hp:178/770 Ep:277/326 Ex:3416 Lvp:50% >.#... You walk on the Street of Stone Walls. To the south rises .#### the city wall. It is a grey mass of granite, looking quite ..@.. capable of repelling any major threat. You notice guards .#### patrolling on top of it. On the other side of the street C#### the city's buildings rise up. The obvious exits are east and west. A street lamp Hp:178/770 Ep:277/326 Ex:3416 Lvp:50% >w ##.#. You walk on the Street of Stone Walls where it crosses the ##.## eastern fork of Main Street, which continues to the north. ..@.. To the south rises the city wall, and a street leads out ##.## through a broad gate. The city wall is a grey mass of ##C## granite, looking quite capable of repelling any major threat. You notics e guards patrolling on top of it. On the other side of the street is the beginning of a park, continuing to the north. The obvious exits are south, east, west and north. A street lamp Hp:178/770 Ep:277/326 Ex:3416 Lvp:50% >s ..... You are standing at the city gates of Vaerlon. This gate ##.## and the northern city gate are the only exits to this well ##@## guarded main city of the Valkor. There are few torches on the wall, emitting some weak light to the area. The obvious exits are south and north. Hp:178/770 Ep:277/326 Ex:3416 Lvp:50% >Thick iron gates are at the mouth of a tunnel which goes through the famous wall surrounding Vaerlon. Only one half of the gates stand open; the guards want to be sure they can close it in a hurry if the dark elf army would return. People are moving through the gate in small numbers but continously, most entering Vaerlon. Southwards a road which lead out into Icesus begins, and to the north the tunnel leads into Vaerlon. The obvious exits are south and north. Hp:178/770 Ep:277/326 Ex:3416 Lvp:50% >s You are walking on a road going north and south. The road in ### made out of hard stone that has been smoothed and shaped pp##c###p into ovals. Debris from the surrounding area litters the pppp@pppp road. A few scattered clouds dot the sky. ----+---+ phhhhhhhh HH^^^ The obvious exits are east, south, southeast, west, north and southwest. Hp:178/770 Ep:277/326 Ex:3416 Lvp:50% >s ##### You are on a crossing of two roads. The road in made out of pp##c###p hard stone that has been smoothed and shaped into ovals. pppp|pppp Debris from the surrounding area litters the road. A few ----@---+ scattered clouds dot the skky. phhhhhhhh H^^ The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. 2 x Burned out wooden torch Hp:178/770 Ep:277/326 Ex:3416 Lvp:50% >e e # # You are walking on a road going east and west. The road in p##c###pp made out of hard stone that has been smoothed and shaped ppp|pppp/ into ovals. Debris from the surrounding area litters the ---+@--+h road. A few scattered cloudds dot the sky. hhhhhhhhh ^^^ e The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Cuwyr the cruel hunter stands here Hp:178/770 Ep:277/326 Ex:3416 Lvp:50% > # # You are walking on a road going east and west. The road in ##c###pp/ made out of hard stone that has been smoothed and shaped pp|pppp/p into ovals. Debris from the surrounding area litters the --+-@-+hp road. A few scattered cloudds dot the sky. hhhhhhhh~ ^^H The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:178/770 Ep:277/326 Ex:3416 Lvp:50% > # # You are walking on a road going east and west. The road in #c###pp/p made out of hard stone that has been smoothed and shaped p|pppp/p into ovals. Debris from the surrounding area litters the -+--@+hp road. A few scattered cloudds dot the sky. hhhhhhh~ ^Hh The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:178/770 Ep:277/326 Ex:3416 Lvp:50% >e ####p You are on a crossing of two roads. The road in made out of c###pp/p hard stone that has been smoothed and shaped into ovals. |pppp/p Debris from the surrounding area litters the road. A few +---@hp scattered clouds dot the sky. hhhhhh~ Hh~ The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:178/770 Ep:277/326 Ex:3416 Lvp:50% >e You are standing among some small, gently curving hills. The ##pp/pp grass is somewhat low here, so you should be able to spot ppp/ppr any animals at a distance. The view from here is not that --+@prr great since the hills are low, but you can still see a bit hhhh~rp more than usual of the surrounding lands. The hills are not h~~~~ so steep that they would make it difficult to move. A few scattered clouds dot the sky. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:178/770 Ep:277/326 Ex:3416 Lvp:50% >e ##p+- You are walking on a open plain. The grass is mostly low, #pp/pprr with occasional tufts of longer grass. The ground is flat p/pprrp and even all around, with no trees or hills in sight. +h@rrpp Occasionally you hear slight rustles as small rodents move hh~rppp around in the grass, and high above your head you can spot ~~~~~~ some big birds wheeling around the sky, searching for prey. ~~~~ A few scattered clouds dot the sky. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:178/770 Ep:273/326 Ex:3416 Lvp:50% >e #p+-= A shallow river runs towards some unknown destination here. #pp/pprrp The clear water below you flows briskly over small rocks and p/pprrpp sand, making a pleasant burbling sound. Occasionally some +hp@rppp fish small enough to swim in the shallow water can be seen hh~rpppp as light reflects from their silvery scales. A few scattered Hh~~~~~~p clouds dot the sky. The muddy water hardly wets your toes. ~~~~~ The muddy water hardly wets your toes. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:178/770 Ep:271/326 Ex:3416 Lvp:50% >se /pprr You are walking on a open plain. The grass is mostly low, p/pprrppp with occasional tufts of longer grass. The ground is flat +hprrpppp and even all around, with no trees or hills in sight. hh~r@pppp Occasionally you hear slight rustles as small rodents move h~~~~~~pp around in the grass, and high above your head you can spot ~~~~~~~~~ some big birds wheeling around the sky, searching for prey. ~~~~~ A few scattered clouds dot the sky. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:178/770 Ep:268/326 Ex:3416 Lvp:50% >e pprrp You are walking on a open plain. The grass is mostly low, /pprrpppp with occasional tufts of longer grass. The ground is flat hprrppppp and even all around, with no trees or hills in sight. h~rp@pppp Occasionally you hear slight rustles as small rodents move ~~~~~~ppp around in the grass, and high above your head you can spot ~~~~~~~~~ some big birds wheeling around the sky, searching for prey. ~~~~~ A few scattered clouds dot the sky. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:178/770 Ep:266/326 Ex:3416 Lvp:50% >camp build You look for a good camping place... Hp:178/770 Ep:266/326 Ex:3416 Lvp:50% >You carefully move some rocks and annoying sticks from the camping ground, so lying down would not break your backbone. HP: 207(770) SP: 90(90) EP: 280(326) DF: 3034 You find a couple of good spruce branches for the bottom of the bed. You arrange some rocks in circle to create a good fireplace, and you also find some good and dry firewood. Hp:207/770 Ep:280/326 Ex:3416 Lvp:50% > HP: 237(770) SP: 90(90) EP: 295(326) DF: 3032 As you light the fire this camp becomes more cosy. The camp is ready! You manage to light a fire even though you don't have a flint and steel to work with. The campfire blazes softly. The warmth of the fire makes you feel better. HP: 246(770) SP: 90(90) EP: 310(326) DF: 3030 HP: 275(770) SP: 90(90) EP: 324(326) DF: 3028 The warmth of the fire makes you feel better. The campfire crackles a bit. Autosave. The torch flickers and dies. The warmth of the fire makes you feel better. HP: 294(770) SP: 90(90) EP: 326(326) DF: 3026 HP: 323(770) SP: 90(90) EP: 326(326) DF: 3026 The campfire crackles a bit. The warmth of the fire makes you feel better. The sun climbs higher into the eastern sky. The campfire blazes softly. The warmth of the fire makes you feel better. HP: 374(770) SP: 90(90) EP: 326(326) DF: 3024 The fire's warmth soothes you. The warmth of the fire makes you feel better. Some sparks fly towards you. Peck tells you 'jokos te lopetatte?'. HP: 411(770) SP: 90(90) EP: 326(326) DF: 3022 The warmth of the fire makes you feel better. The campfire blazes softly. tell peck miika tossa lopetti You tell to Peck 'miika tossa lopetti'. Hp:424/770 Ep:326/326 Ex:3416 Lvp:50% >The warmth of the fire makes you feel better. HP: 466(770) SP: 90(90) EP: 326(326) DF: 3020 Peck tells you 'joo ma nain vaan lopetatkos saki?'. The fire's warmth soothes you. tell peck en en You tell to Peck 'en en'. Hp:466/770 Ep:326/326 Ex:3416 Lvp:50% >Some sparks fly towards you. The warmth of the fire makes you feel better. tell peck ku miika vaan tossa lopetti usko jo You tell to Peck 'ku miika vaan tossa lopetti usko jo'. Hp:474/770 Ep:326/326 Ex:3416 Lvp:50% > Hp:474/770 Ep:326/326 Ex:3416 Lvp:50% >Larger and thicker clouds begin to form. HP: 503(770) SP: 90(90) EP: 326(326) DF: 3018 The fire's warmth soothes you. The warmth of the fire makes you feel better. The campfire blazes softly. HP: 543(770) SP: 90(90) EP: 326(326) DF: 3016 The warmth of the fire makes you feel better. The campfire crackles a bit. The warmth of the fire makes you feel better. tell peck hitto You tell to Peck 'hitto'. Hp:557/770 Ep:326/326 Ex:3416 Lvp:50% >tell peck miika lopetti ja mä keksin paskalla great idiksen You tell to Peck 'miika lopetti ja mä keksin paskalla great idiksen'. Hp:557/770 Ep:326/326 Ex:3416 Lvp:50% >save Mizzt is now saved. Hp:557/770 Ep:326/326 Ex:3416 Lvp:50% >Peck tells you 'mita?'. HP: 588(770) SP: 90(90) EP: 326(326) DF: 3014 The warmth of the fire makes you feel better. Hp:595/770 Ep:326/326 Ex:3416 Lvp:50% >tell peck ois tapettu wyverni Some sparks fly towards you. You tell to Peck 'ois tapettu wyverni'. Hp:595/770 Ep:326/326 Ex:3416 Lvp:50% >Peck tells you 'pah... ei kuitenkaa ois parjatty'. The warmth of the fire makes you feel better. tell peck siinä elementaalia odotellessa...mut no me otetaan kappale ennenkuin kokeellaan...sillo yhesti se repoppas...se on helpompi ku elemental You tell to Peck 'siinä elementaalia odotellessa...mut no me otetaan kappale ennenkuin kokeellaan...sillo yhesti se repoppas...se on helpompi ku elemental'. Hp:602/770 Ep:326/326 Ex:3416 Lvp:50% > HP: 632(770) SP: 90(90) EP: 326(326) DF: 3012 l pprrp You are walking on a open plain. The grass is mostly low, /pprrpppp with occasional tufts of longer grass. The ground is flat hprrppppp and even all around, with no trees or hills in sight. h~rp@pppp Occasionally you hear slight rustles as small rodents move ~~~~~~ppp around in the grass, and high above your head you can spot ~~~~~~~~~ some big birds wheeling around the sky, searching for prey. ~~~~~ Little fluffy clouds drift lazily overhead. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Small campfire crackling quietly A comfortable looking camping place Hp:632/770 Ep:326/326 Ex:3416 Lvp:50% >save Mizzt is now saved. Hp:632/770 Ep:326/326 Ex:3416 Lvp:50% >The campfire crackles a bit. sw pprrp You are in a deep lake. The water around your body feels +hprrpppp refreshing. It seems to sparkle as the light hits it. hh~rppppp Although deep, the lake is calm enough for you to be able to h~~~@~~pp swim to shore. Little fluffy clouds drift lazily overhead. ~~~~~~~~~ The water is very deep here, and you have to try to swim. ~~~~~~~~~ ~~~~~ The water is very deep here, and you have to try to swim. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. BLURB... BULB Breathing beneath the surface turns out to be rather difficult. Hp:584/770 Ep:322/326 Ex:3416 Lvp:50% > HP: 584(770) SP: 90(90) EP: 322(326) DF: 3010 e prrpp You are in a deep lake. The water around your body feels hprrppppp refreshing. It seems to sparkle as the light hits it. h~rpppppp Although deep, the lake is calm enough for you to be able to ~~~~@~ppp swim to shore. Little fluffy clouds drift lazily overhead. ~~~~~~~~~ The water is very deep here, and you have to try to swim. ~~~~~~~~~ ~~~~~ The water is very deep here, and you have to try to swim. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. BLURB... BULB Breathing beneath the surface turns out to be rather difficult. Hp:539/770 Ep:320/326 Ex:3416 Lvp:50% > HP: 539(770) SP: 90(90) EP: 320(326) DF: 3010 e rrppp You are in a deep lake. The water around your body feels prrpppppp refreshing. It seems to sparkle as the light hits it. ~rppppppp Although deep, the lake is calm enough for you to be able to ~~~~@pppp swim to shore. Little fluffy clouds drift lazily overhead. ~~~~~~~~p The water is very deep here, and you have to try to swim. ~~~~~~~~~ ~~~~~ The water is very deep here, and you have to try to swim. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. BLURB... BULB Breathing beneath the surface turns out to be rather difficult. Hp:491/770 Ep:318/326 Ex:3416 Lvp:50% >w w prrpp You are in a deep lake. The water around your body feels hprrppppp refreshing. It seems to sparkle as the light hits it. h~rpppppp Although deep, the lake is calm enough for you to be able to ~~~~@~ppp swim to shore. Little fluffy clouds drift lazily overhead. ~~~~~~~~~ The water is very deep here, and you have to try to swim. ~~~~~~~~~ ~~~~~ The water is very deep here, and you have to try to swim. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. The water is too deep and you have to start swimming. Hp:491/770 Ep:318/326 Ex:3416 Lvp:50% > pprrp You are in a deep lake. The water around your body feels +hprrpppp refreshing. It seems to sparkle as the light hits it. hh~rppppp Although deep, the lake is calm enough for you to be able to h~~~@~~pp swim to shore. Little fluffy clouds drift lazily overhead. ~~~~~~~~~ The water is very deep here, and you have to try to swim. ~~~~~~~~~ ~~~~~ The water is very deep here, and you have to try to swim. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. BLURB... BULB Breathing beneath the surface turns out to be rather difficult. Hp:445/770 Ep:316/326 Ex:3416 Lvp:50% > HP: 445(770) SP: 90(90) EP: 316(326) DF: 3010 nw p/ppr A shallow river runs towards some unknown destination here. pp/pprrpp The clear water below you flows briskly over small rocks and +hprrppp sand, making a pleasant burbling sound. Occasionally some hh~@pppp fish small enough to swim in the shallow water can be seen h~~~~~~p as light reflects from their silvery scales. Little fluffy ~~~~~~~~~ clouds drift lazily overhead. The muddy water hardly wets ~~~~~ your toes. The muddy water hardly wets your toes. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:445/770 Ep:316/326 Ex:3416 Lvp:50% >w p/pp You are in a deep lake. The water around your body feels /pprrp refreshing. It seems to sparkle as the light hits it. +hprrpp Although deep, the lake is calm enough for you to be able to hh@rppp swim to shore. Little fluffy clouds drift lazily overhead. h~~~~~~ The water is very deep here, and you have to try to swim. ~~~~~~~~ ~~~~~ The water is very deep here, and you have to try to swim. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. BLURB... BULB Breathing beneath the surface turns out to be rather difficult. Hp:420/770 Ep:312/326 Ex:3416 Lvp:50% >e p/ppr A shallow river runs towards some unknown destination here. pp/pprrpp The clear water below you flows briskly over small rocks and +hprrppp sand, making a pleasant burbling sound. Occasionally some hh~@pppp fish small enough to swim in the shallow water can be seen h~~~~~~p as light reflects from their silvery scales. Little fluffy ~~~~~~~~~ clouds drift lazily overhead. The muddy water hardly wets ~~~~~ your toes. The muddy water hardly wets your toes. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:420/770 Ep:312/326 Ex:3416 Lvp:50% > HP: 420(770) SP: 90(90) EP: 312(326) DF: 3010 s /pprr You are in a deep lake. The water around your body feels -+hprrppp refreshing. It seems to spaarkle as the light hits it. hhh~rpppp Although deep, the lake is calm enough for you to be able to Hh~~@~~~p swim to shore. Little fluffy clouds drift lazily overhead. ~~~~~~~~~ The water is very deep here, and you have to try to swim. ~~~~~~~~~ ~~~~~ The water is very deep here, and you have to try to swim. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. BLURB... BULB Breathing beneath the surface turns out to be rather difficult. Hp:357/770 Ep:306/326 Ex:3416 Lvp:50% > HP: 357(770) SP: 90(90) EP: 306(326) DF: 3010 e pprrp You are in a deep lake. The water around your body feels +hprrpppp refreshing. It seems to sparkle as the light hits it. hh~rppppp Although deep, the lake is calm enough for you to be able to h~~~@~~pp swim to shore. Little fluffy clouds drift lazily overhead. ~~~~~~~~~ The water is very deep here, and you have to try to swim. ~~~~~~~~~ ~~~~~ The water is very deep here, and you have to try to swim. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. BLURB... BULB Breathing beneath the surface turns out to be rather difficult. Hp:290/770 Ep:303/326 Ex:3416 Lvp:50% > HP: 290(770) SP: 90(90) EP: 303(326) DF: 3010 e prrpp You are in a deep lake. The water around your body feels hprrppppp refreshing. It seems to sparkle as the light hits it. h~rpppppp Although deep, the lake is calm enough for you to be able to ~~~~@~ppp swim to shore. Little fluffy clouds drift lazily overhead. ~~~~~~~~~ The water is very deep here, and you have to try to swim. ~~~~~~~~~ ~~~~~ The water is very deep here, and you have to try to swim. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. The water is too deep and you have to start swimming. Hp:290/770 Ep:303/326 Ex:3416 Lvp:50% > Hp:290/770 Ep:303/326 Ex:3416 Lvp:50% >e rrppp You are in a deep lake. The water around your body feels prrpppppp refreshing. It seems to sparkle as the light hits it. ~rppppppp Although deep, the lake is calm enough for you to be able to ~~~~@pppp swim to shore. Little fluffy clouds drift lazily overhead. ~~~~~~~~p The water is very deep here, and you have to try to swim. ~~~~~~~~~ ~~~~~ The water is very deep here, and you have to try to swim. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. BLURB... BULB Breathing beneath the surface turns out to be rather difficult. Hp:232/770 Ep:301/326 Ex:3416 Lvp:50% > HP: 232(770) SP: 90(90) EP: 301(326) DF: 3010 w prrpp You are in a deep lake. The water around your body feels hprrppppp refreshing. It seems to sparkle as the light hits it. h~rpppppp Although deep, the lake is calm enough for you to be able to ~~~~@~ppp swim to shore. Little fluffy clouds drift lazily overhead. ~~~~~~~~~ The water is very deep here, and you have to try to swim. ~~~~~~~~~ ~~~~~ The water is very deep here, and you have to try to swim. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. The water is too deep and you have to start swimming. Hp:232/770 Ep:301/326 Ex:3416 Lvp:50% >w pprrp You are in a deep lake. The water around your body feels +hprrpppp refreshing. It seems to sparkle as the light hits it. hh~rppppp Although deep, the lake is calm enough for you to be able to h~~~@~~pp swim to shore. Little fluffy clouds drift lazily overhead. ~~~~~~~~~ The water is very deep here, and you have to try to swim. ~~~~~~~~~ ~~~~~ The water is very deep here, and you have to try to swim. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. The water is too deep and you have to start swimming. Hp:232/770 Ep:301/326 Ex:3416 Lvp:50% >e prrpp You are in a deep lake. The water around your body feels hprrppppp refreshing. It seems to sparkle as the light hits it. h~rpppppp Although deep, the lake is calm enough for you to be able to ~~~~@~ppp swim to shore. Little fluffy clouds drift lazily overhead. ~~~~~~~~~ The water is very deep here, and you have to try to swim. ~~~~~~~~~ ~~~~~ The water is very deep here, and you have to try to swim. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. The water is too deep and you have to start swimming. Hp:232/770 Ep:301/326 Ex:3416 Lvp:50% >e rrppp You are in a deep lake. The water around your body feels prrpppppp refreshing. It seems to sparkle as the light hits it. ~rppppppp Although deep, the lake is calm enough for you to be able to ~~~~@pppp swim to shore. Little fluffy clouds drift lazily overhead. ~~~~~~~~p The water is very deep here, and you have to try to swim. ~~~~~~~~~ ~~~~~ The water is very deep here, and you have to try to swim. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. BLURB... BULB Breathing beneath the surface turns out to be rather difficult. Hp:186/770 Ep:299/326 Ex:3416 Lvp:50% > HP: 186(770) SP: 90(90) EP: 299(326) DF: 3010 nw pprrp You are walking on a open plain. The grass is mostly low, /pprrpppp with occasional tufts of longer grass. The ground is flat hprrppppp and even all around, with no trees or hills in sight. h~rp@pppp Occasionally you hear slight rustles as small rodents move ~~~~~~ppp around in the grass, and high above your head you can spot ~~~~~~~~~ some big birds wheeling around the sky, searching for prey. ~~~~~ Little fluffy clouds drift lazily overhead. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Small campfire crackling quietly A comfortable looking camping place Hp:186/770 Ep:299/326 Ex:3416 Lvp:50% > Hp:186/770 Ep:299/326 Ex:3416 Lvp:50% >refuel There is still plenty of firewood left in the campfire. Hp:186/770 Ep:299/326 Ex:3416 Lvp:50% >The campfire crackles a bit and some sparks fly towards the sky. sleep You fall asleep. Hp:186/770 Ep:299/326 Ex:3416 Lvp:50% > HP: 215(770) SP: 90(90) EP: 313(326) DF: 3008 The warmth of the fire makes you feel better. HP: 224(770) SP: 90(90) EP: 326(326) DF: 3008 The fire's warmth soothes you. Peck tells you 'sa oot muute velkaa mulle 15k'. You wake up, feeling healed and refreshed. HP: 265(770) SP: 90(90) EP: 326(326) DF: 3008 The campfire crackles a bit and some sparks fly towards the sky. The warmth of the fire makes you feel better. The campfire crackles a bit. HP: 305(770) SP: 90(90) EP: 326(326) DF: 3006 The warmth of the fire makes you feel better. Some sparks fly towards you. The warmth of the fire makes you feel better. HP: 329(770) SP: 90(90) EP: 326(326) DF: 3004 HP: 360(770) SP: 90(90) EP: 326(326) DF: 3004 tell peck mistä? You tell to Peck 'mistä?'. Hp:360/770 Ep:326/326 Ex:3416 Lvp:50% >exp The fire's warmth soothes you. Hp: 360(770), Sp: 90(90), Ep: 326(326), Df: 3004(0) Exp: 3,416 (50%). Total experience: 53,378 Total worth: 222,820. Money in hand: 1,390 worth of silver, Money in bank: 30,864 worth of silver. Hp:360/770 Ep:326/326 Ex:3416 Lvp:50% >save Mizzt is now saved. Hp:360/770 Ep:326/326 Ex:3416 Lvp:50% >The warmth of the fire makes you feel better. sleep You aren't tired enough. Hp:370/770 Ep:326/326 Ex:3416 Lvp:50% >save Mizzt is now saved. Hp:370/770 Ep:326/326 Ex:3416 Lvp:50% >refuel There is still plenty of firewood left in the campfire. Hp:370/770 Ep:326/326 Ex:3416 Lvp:50% >sleep You aren't tired enough. Hp:370/770 Ep:326/326 Ex:3416 Lvp:50% >sleep You aren't tired enough. Hp:370/770 Ep:326/326 Ex:3416 Lvp:50% >sleep You aren't tired enough. Hp:370/770 Ep:326/326 Ex:3416 Lvp:50% >sleep You aren't tired enough. Hp:370/770 Ep:326/326 Ex:3416 Lvp:50% >Peck tells you 'ma lainasin sillon sulle rahaa ko pelattiin pokeria, etka oo vielakaa maksanu prkl'. The warmth of the fire makes you feel better. HP: 381(770) SP: 90(90) EP: 326(326) DF: 3002 HP: 411(770) SP: 90(90) EP: 326(326) DF: 3002 tell peck iin You tell to Peck 'iin'. Hp:411/770 Ep:326/326 Ex:3416 Lvp:50% >Some sparks fly towards you. tell peck ja sitä paitsi melkeen kaikki poker effectit on delattu ,) You tell to Peck 'ja sitä paitsi melkeen kaikki poker effectit on delattu ,)'. Hp:411/770 Ep:326/326 Ex:3416 Lvp:50% > Hp:411/770 Ep:326/326 Ex:3416 Lvp:50% > Hp:411/770 Ep:326/326 Ex:3416 Lvp:50% >sleep You fall asleep. Hp:411/770 Ep:326/326 Ex:3416 Lvp:50% >The warmth of the fire makes you feel better. Peck tells you 'maksa ne'. Some sparks fly towards you. Hp:419/770 Ep:326/326 Ex:3416 Lvp:50% > Hp:419/770 Ep:326/326 Ex:3416 Lvp:50% >The clouds vanish and the sky is completely clear. HP: 449(770) SP: 90(90) EP: 326(326) DF: 3000 The warmth of the fire makes you feel better. You wake up, feeling healed and refreshed. HP: 501(770) SP: 90(90) EP: 326(326) DF: 3000 The campfire crackles a bit and some sparks fly towards the sky. l pprrp You are walking on a open plain. The grass is mostly low, /pprrpppp with occasional tufts of longer grass. The ground is flat hprrppppp and even all around, with no trees or hills in sight. h~rp@pppp Occasionally you hear slight rustles as small rodents move ~~~~~~ppp around in the grass, and high above your head you can spot ~~~~~~~~~ some big birds wheeling around the sky, searching for prey. ~~~~~ The sun shines brightly in the eastern sky. The sky is completely clear. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Small campfire crackling quietly A comfortable looking camping place Hp:501/770 Ep:326/326 Ex:3416 Lvp:50% >sw pprrp You are in a deep lake. The water around your body feels +hprrpppp refreshing. It seems to sparkle as the light hits it. hh~rppppp Although deep, the lake is calm enough for you to be able to h~~~@~~pp swim to shore. The sun shines brightly in the eastern sky. ~~~~~~~~~ The sky is completely clear.The water is very deep here, and ~~~~~~~~~ you have to try to swim. ~~~~~ The water is very deep here, and you have to try to swim. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. BLURB... BULB Breathing beneath the surface turns out to be rather difficult. Hp:446/770 Ep:322/326 Ex:3416 Lvp:50% > HP: 446(770) SP: 90(90) EP: 322(326) DF: 2998 e prrpp You are in a deep lake. The water around your body feels hprrppppp refreshing. It seems to sparkle as the light hits it. h~rpppppp Although deep, the lake is calm enough for you to be able to ~~~~@~ppp swim to shore. The sun shines brightly in the eastern sky. ~~~~~~~~~ The sky is completely clear.The water is very deep here, and ~~~~~~~~~ you have to try to swim. ~~~~~ The water is very deep here, and you have to try to swim. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. The water is too deep and you have to start swimming. Hp:446/770 Ep:322/326 Ex:3416 Lvp:50% >e rrppp You are in a deep lake. The water around your body feels prrpppppp refreshing. It seems to sparkle as the light hits it. ~rppppppp Although deep, the lake is calm enough for you to be able to ~~~~@pppp swim to shore. The sun shines brightly in the eastern sky. ~~~~~~~~p The sky is completely clear.The water is very deep here, and ~~~~~~~~~ you have to try to swim. ~~~~~ The water is very deep here, and you have to try to swim. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. The water is too deep and you have to start swimming. Hp:446/770 Ep:322/326 Ex:3416 Lvp:50% >w prrpp You are in a deep lake. The water around your body feels hprrppppp refreshing. It seems to sparkle as the light hits it. h~rpppppp Although deep, the lake is calm enough for you to be able to ~~~~@~ppp swim to shore. The sun shines brightly in the eastern sky. ~~~~~~~~~ The sky is completely clear.The water is very deep here, and ~~~~~~~~~ you have to try to swim. ~~~~~ The water is very deep here, and you have to try to swim. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. The water is too deep and you have to start swimming. Hp:446/770 Ep:322/326 Ex:3416 Lvp:50% >w pprrp You are in a deep lake. The water around your body feels +hprrpppp refreshing. It seems to sparkle as the light hits it. hh~rppppp Although deep, the lake is calm enough for you to be able to h~~~@~~pp swim to shore. The sun shines brightly in the eastern sky. ~~~~~~~~~ The sky is completely clear.The water is very deep here, and ~~~~~~~~~ you have to try to swim. ~~~~~ The water is very deep here, and you have to try to swim. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. BLURB... BULB Breathing beneath the surface turns out to be rather difficult. Hp:392/770 Ep:320/326 Ex:3416 Lvp:50% >e prrpp You are in a deep lake. The water around your body feels hprrppppp refreshing. It seems to sparkle as the light hits it. h~rpppppp Although deep, the lake is calm enough for you to be able to ~~~~@~ppp swim to shore. The sun shines brightly in the eastern sky. ~~~~~~~~~ The sky is completely clear.The water is very deep here, and ~~~~~~~~~ you have to try to swim. ~~~~~ The water is very deep here, and you have to try to swim. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. BLURB... BULB Breathing beneath the surface turns out to be rather difficult. Hp:332/770 Ep:317/326 Ex:3416 Lvp:50% > HP: 332(770) SP: 90(90) EP: 317(326) DF: 2998 e rrppp You are in a deep lake. The water around your body feels prrpppppp refreshing. It seems to sparkle as the light hits it. ~rppppppp Although deep, the lake is calm enough for you to be able to ~~~~@pppp swim to shore. The sun shines brightly in the eastern sky. ~~~~~~~~p The sky is completely clear.The water is very deep here, and ~~~~~~~~~ you have to try to swim. ~~~~~ The water is very deep here, and you have to try to swim. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. BLURB... BULB Breathing beneath the surface turns out to be rather difficult. Hp:275/770 Ep:315/326 Ex:3416 Lvp:50% > HP: 275(770) SP: 90(90) EP: 315(326) DF: 2998 w prrpp You are in a deep lake. The water around your body feels hprrppppp refreshing. It seems to sparkle as the light hits it. h~rpppppp Although deep, the lake is calm enough for you to be able to ~~~~@~ppp swim to shore. The sun shines brightly in the eastern sky. ~~~~~~~~~ The sky is completely clear.The water is very deep here, and ~~~~~~~~~ you have to try to swim. ~~~~~ The water is very deep here, and you have to try to swim. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. BLURB... BULB Breathing beneath the surface turns out to be rather difficult. Hp:242/770 Ep:314/326 Ex:3416 Lvp:50% >w pprrp You are in a deep lake. The water around your body feels +hprrpppp refreshing. It seems to sparkle as the light hits it. hh~rppppp Although deep, the lake is calm enough for you to be able to h~~~@~~pp swim to shore. The sun shines brightly in the eastern sky. ~~~~~~~~~ The sky is completely clear.The water is very deep here, and ~~~~~~~~~ you have to try to swim. ~~~~~ The water is very deep here, and you have to try to swim. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. BLURB... BULB Breathing beneath the surface turns out to be rather difficult. Hp:212/770 Ep:313/326 Ex:3416 Lvp:50% > HP: 212(770) SP: 90(90) EP: 313(326) DF: 2998 e prrpp You are in a deep lake. The water around your body feels hprrppppp refreshing. It seems to sparkle as the light hits it. h~rpppppp Although deep, the lake is calm enough for you to be able to ~~~~@~ppp swim to shore. The sun shines brightly in the eastern sky. ~~~~~~~~~ The sky is completely clear.The water is very deep here, and ~~~~~~~~~ you have to try to swim. ~~~~~ The water is very deep here, and you have to try to swim. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. BLURB... BULB Breathing beneath the surface turns out to be rather difficult. Hp:188/770 Ep:312/326 Ex:3416 Lvp:50% >n HP: 188(770) SP: 90(90) EP: 312(326) DF: 2998 pprrp You are walking on a open plain. The grass is mostly low, /pprrpppp with occasional tufts of longer grass. The ground is flat hprrppppp and even all around, with no trees or hills in sight. h~rp@pppp Occasionally you hear slight rustles as small rodents move ~~~~~~ppp around in the grass, and high above your head you can spot ~~~~~~~~~ some big birds wheeling around the sky, searching for prey. ~~~~~ The sun shines brightly in the eastern sky. The sky is completely clear. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Small campfire crackling quietly A comfortable looking camping place Hp:188/770 Ep:312/326 Ex:3416 Lvp:50% >refuel You search for some dry firewood and refuel the campfire. Hp:188/770 Ep:312/326 Ex:3416 Lvp:50% > Hp:188/770 Ep:312/326 Ex:3416 Lvp:50% >sleep You aren't tired enough. Hp:188/770 Ep:312/326 Ex:3416 Lvp:50% >The fire's warmth soothes you. exp Hp: 188(770), Sp: 90(90), Ep: 312(326), Df: 2998(0) Exp: 3,416 (50%). Total experience: 53,378 Total worth: 222,820. Money in hand: 1,390 worth of silver, Money in bank: 30,864 worth of silver. Hp:188/770 Ep:312/326 Ex:3416 Lvp:50% >nw nw p+-== A shallow river runs towards some unknown destination here. pp/pprrpp The clear water below you flows briskly over small rocks and p/pprrppp sand, making a pleasant burbling sound. Occasionally some +hpr@pppp fish small enough to swim in the shallow water can be seen hh~rppppp as light reflects from their silvery scales. The sun shines h~~~~~~pp brightly in the eastern sky. The sky is completely clear.The ~~~~~ muddy water hardly wets your toes. The muddy water hardly wets your toes. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:188/770 Ep:310/326 Ex:3416 Lvp:50% > ###pp You are walking on a open plain. The grass is mostly low, ###p+-==- with occasnw ional tufts of longer grass. The ground is flat #pp/pprrp and even all around, with no trees or hills in sight. pp/p@rrpp Occasionally you hear slight rustles as small rodents move -+hprrppp around in the grass, and hiigh above your head you can spot hhh~rpppp some big birds wheeling around the sky, searching for prey. ~~~~~ The sun shines brightly in the eastern sky. The sky is completely clear. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:188/770 Ep:307/326 Ex:3416 Lvp:50% > p You are walking on a road going southwest and northeast. The ###ppr road in made out of hard stone that has been smoothed and ###p+-== shaped into ovals. Debris from the surrounding area litters #pp@pprr the road. The sun shines brightly in the eastern sky. The pp/pprrp sky is completely clear. --+hprrpp hh~rp The obvious exits are east, south, southeast, west, northeast, north and southwest. Hp:188/770 Ep:305/326 Ex:3416 Lvp:50% >w You are walking on a open plain. The grass is mostly low, #pp with occasional tufts of longer grass. The ground is flat ###p+-= and even all around, with no trees or hills in sight. #p@/ppr Occasionally you hear slight rustles as small rodents move pp/pprr around in the grass, and high above your head you can spot --+hprrp some big birds wheeling around the sky, searching for prey. hhh~r The sun shines brightly in the eastern sky. The sky is completely clear. The obvious exits are east, south, southeast, west, northeast and southwest. Hp:188/770 Ep:305/326 Ex:3416 Lvp:50% >sw # You are walking on a open plain. The grass is mostly low, ###p+- with occasional tufts of longer grass. The ground is flat c###pp/pp and even all around, with no trees or hills in sight. |ppp@/ppr Occasionally you hear slight rustles as small rodents move +---+hprr around in the grass, and high above your head you can spot hhhhhhsw some big birds wheeling around the sky, searching for prey. ^Hh~ The sun shines brightly in the eastern sky. The sky is completely clear. The obvious exits are east, south, southeast, west, northeast, north and southwest. A porcupine poking at the ground Hp:188/770 Ep:303/326 Ex:3416 Lvp:50% > # # You are walking on a road going east and west. The road in #c###pp/p made out of hard stone that has been smoothed and shaped p|pppp/p into ovals. Debris from the surrounding area litters the -+--@+hp road. The sun shines brighttly in the eastern sky. The sky is hhhhhhh~ completely clear. ^Hh The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:188/770 Ep:301/326 Ex:3416 Lvp:50% >w w # # You are walking on a road going east and west. The road in ##c###pp/ made out of hard stone that has been smoothed and shaped pp|pppp/p into ovals. Debris from the surrounding area litters the --+-@-+hp road. The sun shines brighttly in the eastern sky. The sky is hhhhhhhh~ completely clear. ^^H The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:188/770 Ep:301/326 Ex:3416 Lvp:50% > # # You are walking on a road going east and west. The road in p##c###pp made out of hard stone that has been smoothed and shaped ppp|pppp/ into ovals. Debris from the surrounding area litters the ---+@--+h road. The sun shines brighttly in the eastern sky. The sky is hhhhhhhhh completely clear. ^^^ The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:188/770 Ep:301/326 Ex:3416 Lvp:50% >nw You are walking on a road going north and south. The road in ### made out of hard stone that has been smoothed and shaped pp##c###p into ovals. Debris from the surrounding area litters the pppp@pppp road. The sun shines brightly in the eastern sky. The sky is ----+---+ completely clear. phhhhhhhh HH^^^ The obvious exits are east, south, southeast, west, north and southwest. Hp:188/770 Ep:301/326 Ex:3416 Lvp:50% >n Thick iron gates are at the mouth of a tunnel which goes through the famous wall surrounding Vaerlon. Only one half of the gates stand open; the guards want to be sure they can close it in a hurry if the dark elf army would return. People are moving through the gate in small numbers but continously, most entering Vaerlon. Southwards a road which lead out into Icesus begins, and to the north the tunnel leads into Vaerlon. The obvious exits are south and north. Hp:188/770 Ep:301/326 Ex:3416 Lvp:50n % >..... You are standing at the city gates of Vaerlon. This gate ##.## and the northern city gate are the only exits to this well ##@## guarded main city of the Valkor. There are few torches on the wall, emitting some weak light to the area. The obvious exits are south and north. Hp:188/770 Ep:301/326 Ex:3416 Lvp:50% >Autosave. n ##.#. You walk on the Street of Stone Walls where it crosses the ##.## eastern fork of Main Street, which continues to the north. ..@.. To the south rises the city wall, and a street leads out ##.## through a broad gate. The city wall is a grey mass of ##C## granite, looking quite capable of repelling any major threat. You notice guards patrolling on top of it. On the other side of the street is the beginning of a park, continuing to the north. The obvious exits are south, east, west and north. A street lamp Hp:218/770 Ep:316/326 Ex:3416 Lvp:50% >w .+##. You walk on the Street of Stone Walls, between the western .###. and eastern forks of Main Road. To the south rises the city ..@.. wall. It is a grey mass of granite, looking quite capable ####. of repelling any major threat. You notice guards patrolling ####C on top of it. On the other side of the street is the beginning of a park, continuing northwards. The obvious exits are east and west. A street lamp Stern-looking dwarven guard Hp:218/770 Ep:316/326 Ex:3416 Lvp:50% >e ##.#. You walk on the Street of Stone Walls where it crosses the ##.## eastern fork of Main Street, which continues to the north. ..@.. To the south rises the city wall, and a street leads out ##.## through a broad gate. The city wall is a grey mass of ##C## granite, looking quite capable of repelling any major threat. You notice guards patrolling on top of it. On the other side of the street is the beginning of a park, continuing to the north. The obvious exits are south, east, west and north. A street lamp Hp:218/770 Ep:316/326 Ex:3416 Lvp:50% >n HP: 218(770) SP: 90(90) EP: 316(326) DF: 2998 Elf guard arrives from north. n ##.#. You are walking in the middle of the eastern fork of the ##.#. Main Street. The park continues to the north and south, ##@#. and the trees block your way west. ##.## ..... The obvious exits are south and north. A street lamp Hp:218/770 Ep:316/326 Ex:3416 Lvp:50% >n .##!. You are walking on the eastern fork of the Main Street. #.##. The park continues to the north and south, and trees block ##@#. your way to the west. This is the most eastern part of the ##.#. park, but it's still peaceful around here. ##.#. The obvious exits are northwest and south. A street lamp Suspicious elf guard Hp:218/770 Ep:316/326 Ex:3416 Lvp:50% >You can't go that way! Hp:218/770 Ep:316/326 Ex:3416 Lvp:50% >n You can't go that way! Hp:218/770 Ep:316/326 Ex:3416 Lvp:50% >nw ##... You are walking on the Main Street, where it divides into ##.## two forks. The park continues to the north and south. The ##@## Central Park is north from here, and and a bubbling fountain #.#.# is in the middle of it. .###. The obvious exits are southeast, north and southwestn . A street lamp Busy dwarven architect Hp:218/770 Ep:316/326 Ex:3416 Lvp:50% >...## You are standing in the center of the Central Park of L#.## Vaerlon. Shorty Street goes to the east and Main Street ##@.. continues to the north and south. You can hear birds singing ##.## and see squirrels jumping from tree to tree. There is a ##.## map nailed on the tree nearby. The obvious exits are east, south and north. A street lamp A large public fountain A small, scabby rat Ereldon, the local sage Hp:218/770 Ep:316/326 Ex:3416 Lvp:50% >e .##W. You are on Shorty Street between Main Street and Merchant's .#### Square. This is the eastern part of the Central park. You ..@.. can still hear birds singing and you notice couple of .###. squirrels jumping from a tree to tree. To the west you can .##!. see the Central Park, and a bubbling fountain in the middle of it. The obvious exits are east and west. A street lamp Hp:218/770 Ep:316/326 Ex:3416 Lvp:50% >e #W... You are walking on the Shorty Street, and a street is going ##### south to the Snowfall. Snowfall's old elven buildings rise ..@.. above small dwarvish homes, however the street going to ##.## the south is well guarded. Central Park is to west from #!... here. The obvious exits are east, south and west. A street lamp Hp:218/770 Ep:316/326 Ex:3416 Lvp:50% >e ..... You are walking on Shorty Street, between Snowfall and ####. Merchant's Square. Old elven buildings of Snowfall rise ..@.. south from here, and Merchant's Square is to the northwest. .#### ..... The obvious exits are east and west. A street lamp Hp:218/770 Ep:316/326 Ex:3416 Lve p:50% >..... You are on Shorty Street, the Merchant's Square is directly ##.## north from here. You can see Snowfall's buildings rising ..@.. south from here. ##### ...## The obvious exits are east, west and north. A street lamp Hp:218/770 Ep:316/326 Ex:3416 Lvp:50% >n ...#M This is the southern part of the Merchant's Square. This S#.#. is the place where money actually get's it's value, and ..@.. you notice that there are shops all around the Square. The ##.## Shorty Street is south from here. ..... The obvious exits are east, south, west and north. A street lamp Young elf girln Ragged human refugee Ragged human refugee Hp:218/770 Ep:316/326 Ex:3416 Lvp:50% >..... This is the northern part of the Merchant's Square.The shops ##.## are west and southwest from here. ..@#M S#.#. ..... The obvious exits are south, west and north. A street lamp Anxious dwarven merchant Irritated thri-kreen male Hp:218/770 Ep:316/326 Ex:3416 Lvp:50% >n .###. You are walking on Palace Street. The Merchant's Square ##B## is south from here. The Merchant's Square is the center ..@.. of business in this part of the world, so it's no wonder ##.## that there's a lot of traffic going here. ...#M The obvious exits are east, south, west and north. A street lamp Shy gnome female Hp:218/770 Ep:316/326 Ex:3416 Lvp:50% >n Welcome to the First Worldwide bank of Icesus, Vaerlon Branch. Here you can stash your heavy extra coins so you can go get more. You can 'deposit', 'withdraw' and 'transfer' money and check your 'transactions' A golden plaque is attached to one wall. The only obvious exit is south. Stern-looking dwarven guard Hp:218/770 Ep:316/326 Ex:3416 Lvp:50% >transfer 15000 to peck Transfered 15000 silver to peck and paid 50 silver for transaction. Hp:218/770 Ep:316/326 Ex:3416 Lvp:50% >s s .###. You are walking on Palace Street. The Merchant's Square ##B## is south from here. The Merchant's Square is the center ..@.. of business in this part of the world, so it's no wonder ##.## that there's a lot of traffic going here. ...#M The obvious exits are east, south, west and north. A street lamp Young dwarven boy Shy gnome female Hp:218/770 Ep:316/326 Ex:3416 Lvp:50% >s ..... This is the northern part of the Merchant's Square.The shops ##.## are west and southwest from here. ..@#M S#.#. ..... The obvious exits are south, west and north. A street lamp Anxious dwarven merchant Irritated thri-kreen male Hp:218/770 Ep:316/326 Ex:3416 Lvp:50% >...#M This is the southern part of the Merchant's Square. This S#.#. is the place where money actually get's it's value, and ..@.. you notice that there are shops all around the Square. The ##.## Shorty Street is south from here. ..... The obvious exits are east, south, west and north. A street lamp Ragged human refugee Ragged human refugee Hp:218/770 Ep:316/326 Ex:3416 Lvp:50% >s ..... You are on Shorty Street, the Merchant's Square is directly ##.## north from here. You can see Snowfall's buildings rising ..@.. south from here. ##### ...## The obvious exits are east, west and north. A street lamp Young elf girl Hp:218/770 Ep:316/326 Ex:3416 Lvp:50% >w w ..... You are walking on Shorty Street, between Snowfall and ####. Merchant's Square. Old elven buildings of Snowfall rise ..@.. south from here, and Merchant's Square is to the northwest. .#### ..... The obvious exits are east and west. A street lamp Hp:218/770 Ep:316/326 Ex:3416 Lvp:50% >#W... You are walking on the Shorty Street, and a street is going ##### south to the Snowfall. Snowfall's old elven buildings rise ..@.. above small dwarvish homes, however the street going to ##.## the south is well guarded. Central Park is to west from #!... here. The obvious exits are east, south and west. A street lamp Hp:218/770 Ep:316/326 Ex:3416 Lvp:50% >w .##W. You are on Shorty Street between Main Street and Merchant's .#### Square. This is the eastern part of the Central park. You ..@.. can still hear birds singing and you notice couple of .###. squirrels jumping from a tree to tree. To the west you can .##!. see the Central Park, and a bubbling fountain in the middle of it. The obvious exits are east and west. A street lamp Hp:218/770 Ep:316/326 Ex:3416 Lvp:50% >w ...## You are standing in the center of the Central Park of L#.## Vaerlon. Shorty Street goes to the east and Main Street ##@.. continues to the north and south. You can hear birds singing ##.## and see squirrels jumping from tree to tree. There is a ##.## map nailed on the tree nearby. The obvious exits are eas st, south and north. A street lamp A large public fountain A small, scabby rat Ereldon, the local sage Hp:218/770 Ep:316/326 Ex:3416 Lvp:50% >s ##... You are walking on the Main Street, where it divides into ##.## two forks. The park continues to the north and south. The ##@## Central Park is north from here, and and a bubbling fountain #.#.# is in the middle of it. .###. The obvious exits are southeast, north and southwest. A street lamp Hp:218/770 Ep:316/326 Ex:3416 Lvp:50% >s You can't go that way! Hp:218/770 Ep:316/326 Ex:3416 Lvp:50% >s You can't go that way! Hp:218/770 Ep:316/326 Ex:3416 Lvp:50% >You can't go that way! Hp:218/770 Ep:316/326 Ex:3416 Lvp:50% >save Mizzt is now saved. Hp:218/770 Ep:316/326 Ex:3416 Lvp:50% >se .##!. You are walking on the eastern fork of the s Main Street. #.##. The park continues to the north and south, and trees block ##@#. your way to the west. This is the most eastern part of the ##.#. park, but it's still peaceful around here. ##.#. The obvious exits are northwest and south. A street lamp Suspicious elf guard Hp:218/770 Ep:316/326 Ex:3416 Lvp:50% >s ##.#. You are walking in the middle of the eastern fork of the ##.#. Main Street. The park continues to the north and south, ##@#. and the trees block your way west. ##.## ..... The obvious exits are south and north. A street lamp Hp:218/770 Ep:316/326 Ex:3416 Lvp:50% >s ##.#. You walk on the Street of Stone Walls where it crosses the ##.## eastern fork of Main Street, which continues to the north. ..@.. To the south rises the city wall, and a street leads out ##.## through a broad gate. The city wall is a grey mass of ##C## granite, looking quite capable of repelling any major threat. You notice guards patrolling on top of it. On the other side of the street is the beginning of a park, continuing to the north. The obvious exits are south, east, west and north. A street lamp Suspicious elf guard Hp:218/770 Ep:316/326 Ex:3416 Lvp:50% >s ..... You are standing at the city gates of Vaerlon. This gate ##.## and the northern city gate are the only exits to this well ##@## guarded main city of the Valkor. There are few torches on the wall, emitting some weak light to the area. The obvious exits are south and north. Hp:218/770 Ep:316/326 Ex:3416 Lvp:50% >Thick iron gates are at the mouth of a tunnel which goes through the famous wall surrounding Vaerlon. Only one half of the gates stand open; the guards want to be sure they can close it in a hurry if the dark elf army would return. People are moving through the gate in small numbers but continously, most entering Vaerlon. Southwards a road which lead out into Icesus begins, and to the north the tunnel leads into Vaerlon. The obvious exits are south and north. Hp:218/770 Ep:316/326 Ex:3416 Lvp:50% >s You are walking on a road going north and south. The road in ### made out of hard stone that has been smoothed and shaped pp##c###p into ovals. Debris from the surrounding area litters the pppp@pppp road. The sun shines brightly in the eastern sky. The sky is ----+---+ completely clear. phhhhhhhh HH^^^ The obvious exits are east, south, southeast, west, north and southwest. Hp:218/770 Ep:316/326 Ex:3416 Lvp:50% >se # # You are walking on a road going east and west. The road in p##c###pp made out of hard stone that has been smoothed and shaped ppp|ppe pp/ into ovals. Debris from the surrounding area litters the ---+@--+h road. The sun shines brighttly in the eastern sky. The sky is hhhhhhhhh completely clear. ^^^ The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:218/770 Ep:316/326 Ex:3416 Lvp:50% >e # # You are walking on a road going east and west. The road in ##c###pp/ made out of hard stone that has been smoothed and shaped pp|pppp/p into ovals. Debris from the surrounding area litters the --+-@-+hp road. The sun shines brighttly in the eastern sky. The sky is hhhhhhhh~ completely clear. ^^H The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:218/770 Ep:316/326 Ex:3416 Lvp:50% > # # You are walking on a road going east and west. The road in #c###pp/p made out of hard stone that has been smoothed and shaped p|pppp/p into ovals. Debris from the surrounding area litters the -+--@+hp road. The sun shines brighttly in the eastern sky. The sky is hhhhhhh~ completely clear. ^Hh The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:218/770 Ep:316/326 Ex:3416 Lvp:50% >e ####p You are on a crossing of two roads. The road in made out of c###pp/p hard stone that has been smoothed and shaped into ovals. |pppp/p Debris from the surrounding area litters the road. The sun +---@hp shines brightly in the eastern sky. The sky is completely hhhhhh~ clear. Hh~ The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:218/770 Ep:316/326 Ex:3416 Lvp:50% >e You are standing among some small, gently curving hills. The ##pp/pp grass is somewhat low here, so you should be able to spot ppp/ppr any animals at a distance. The view from here is not that --+@prr great since the hills are low, but you can still see a bit hhhh~rp more than usual of the surrounding lands. The hills are not h~~~~ so steep that they would make it difficult to move. The sun shines brightly in the eastern sky. The sky is completely clear. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:218/770 Ep:316/326 Ex:3416 Lvp:50% >e ##p+- You are walking on a open plain. The grass is mostly low, #pp/pprr with occasional tufts of longer grass. The ground is flat p/pprrp and even all around, with no trees or hills in sight. +h@rrpp Occasionally you hear slight rustles as small rodents move hh~rppp around in the grass, and high above your head you can spot ~~~~~~ some big birds wheeling around the sky, searching for prey. ~~~~ The sun shines brightly in the eastern sky. The sky is completely clear. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:218/770 Ep:312/326 Ex:3416 Lvp:50% >e #p+-= A shallow river runs towards some unknown destination here. #pp/pprrp The clear water below you flows briskly over small rocks and p/pprrpp sand, making a pleasant burbling sound. Occasionally some +hp@rppp fish small enough to swim in the shallow water can be seen hh~rpppp as light reflects from their silvery scales. The sun shines Hh~~~~~~p brightly in the eastern sky. The sky is completely clear.The ~~~~~ muddy water hardly wets your toes. The muddy water hardly wets your toes. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:218/770 Ep:310/326 Ex:3416 Lvp:50% >se /pprr You are walking on a open plain. The grass is mostly low, p/pprrppp with occasional tufts of longer grass. The ground is flat +hprrpppp and even all around, with no trees or hills in sight. hh~r@pppp Occasionally you hear slight rustles as small rodents move h~~~~~~pp around in the grass, and high above your head you can spot ~~~~~~~~~ some big birds wheeling around the sky, searching for prey. ~~~~~ The sun shines brightly in the eastern sky. The sky is completely clear. The obvious exits are northwest, east, south, southeae st, west, northeast, north and southwest. Hp:218/770 Ep:307/326 Ex:3416 Lvp:50% > pprrp You are walking on a open plain. The grass is mostly low, /pprrpppp with occasional tufts of longer grass. The ground is flat hprrppppp and even all around, with no trees or hills in sight. h~rp@pppp Occasionally you hear slight rustles as small rodents move ~~~~~~ppp around in the grass, and high above your head you can spot ~~~~~~~~~ some big birds wheeling around the sky, searching for prey. ~~~~~ The sun shines brightly in the eastern sky. The sky is completely clear. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Small campfire crackling quietly A comfortable looking camping place Hp:218/770 Ep:305/326 Ex:3416 Lvp:50% >refuel There is still plenty of firewood left in the campfire. Hp:218/770 Ep:305/326 Ex:3416 Lvp:50% >Some sparks fly towards you. Peck tells you 'maksa'. The warmth of the fire makes you feel better. You feel fully rested. Some sparks fly towards you. The sun climbs into the highest part of the sky. tell peck oo hilijaa You tell to Peck 'oo hilijaa'. Hp:255/770 Ep:326/326 Ex:3416 Lvp:50% >exp Hp: 255(770), Sp: 90(90), Ep: 326(326), Df: 2996(0) Exp: 3,416 (50%). Total experience: 53,378 Total worth: 222,820. Money in hand: 1,390 worth of silver, Money in bank: 15,814 worth of silver. Hp:255/770 Ep:326/326 Ex:3416 Lvp:50% > HP: 255(770) SP: 90(90) EP: 326(326) DF: 2996 save Mizzt is now saved. Hp:255/770 Ep:326/326 Ex:3416 Lvp:50% >l pprrp You are walking on a open plain. The grass is mostly low, /pprrpppp with occasional tufts of longer grass. The ground is flat hprrppppp and even all around, with no trees or hills in sight. h~rp@pppp Occasionally you hear slight rustles as small rodents move ~~~~~~ppp around in the grass, and high above your head you can spot ~~~~~~~~~ some big birds wheeling around the sky, searching for prey. ~~~~~ The sun shines down from almost directly overhead. The sky is completely clear. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Small campfire crackling quietly A comfortable looking camping place Hp:255/770 Ep:326/326 Ex:3416 Lvp:50% > Hp:255/770 Ep:326/326 Ex:3416 Lvp:50% >The campfire crackles a bit. tell peck en maksa sullee ennää mittää!!! You tell to Peck 'en maksa sullee ennää mittää!!!'. Hp:255/770 Ep:326/326 Ex:3416 Lvp:50% >Peck tells you 'etko saa nukutuks?'. sleep You aren't tired enough. Hp:255/770 Ep:326/326 Ex:3416 Lvp:50% >Peck tells you 'joko sa maksoit?'. The warmth of the fire makes you feel better. The fire's warmth soothes you. tell peck *neurotico* You tell to Peck '*neurotico*'. Hp:262/770 Ep:326/326 Ex:3416 Lvp:50% >Peck tells you 'mulle kylla tuli rahaa, vaan en tieda olitko se sina'. HP: 292(770) SP: 90(90) EP: 326(326) DF: 2994 tell peck joo joo minä se olin!!! You tell to Peck (sleeping) 'joo joo minä se olin!!!'. Hp:292/770 Ep:326/326 Ex:3416 Lvp:50% >The warmth of the fire makes you feel better. l pprrp You are walking on a open plain. The grass is mostly low, /pprrpppp with occasional tufts of longer grass. The ground is flat hprrppppp and even all around, with no trees or hills in sight. h~rp@pppp Occasionally you hear slight rustles as small rodents move ~~~~~~ppp around in the grass, and high above your head you can spot ~~~~~~~~~ some big birds wheeling around the sky, searching for prey. ~~~~~ The sun shines down from almost directly overhead. The sky is completely clear. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Small campfire crackling quietly A comfortable looking camping place Hp:303/770 Ep:326/326 Ex:3416 Lvp:50% > Hp:303/770 Ep:326/326 Ex:3416 Lvp:50% >slee Calm down, it's only ones and zeroes, Calm down, it's only bits and bytes, Calm down, and speak to me in English. Hp:303/770 Ep:326/326 Ex:3416 Lvp:50% >sleep You fall asleep. Hp:303/770 Ep:326/326 Ex:3416 Lvp:50% >save You cannot do anything while sleeping! Hp:303/770 Ep:326/326 Ex:3416 Lvp:50% >The campfire crackles a bit. The warmth of the fire makes you feel better. HP: 312(770) SP: 90(90) EP: 326(326) DF: 2992 Hp:312/770 Ep:326/326 Ex:3416 Lvp:50% >hhd You cannot do anything while sleeping! Hp:343/770 Ep:326/326 Ex:3416 Lvp:50% >dtr HP: 343(770) SP: 90(90) EP: 326(326) DF: 2992 You cannot do anything while sleeping! Hp:343/770 Ep:326/326 Ex:3416 Lvp:50% >You wake up, feeling healed and refreshed. Hp:387/770 Ep:326/326 Ex:3416 Lvp:50% >gsrg HP: 387(770) SP: 90(90) EP: 326(326) DF: 2990 The warmth of the fire makes you feel better. Forget patience! I'm gonna kill something... Hp:396/770 Ep:326/326 Ex:3416 Lvp:50% >gsrg The campfire blazes softly. Trap? What trap? Hp:396/770 Ep:326/326 Ex:3416 Lvp:50% >gsrg Wheew! That was close. Hp:396/770 Ep:326/326 Ex:3416 Lvp:50% >gsrg Reality failure. Press enter to continuum. Hp:396/770 Ep:326/326 Ex:3416 Lvp:50% >Peck tells you 'jeps... ala sit enaa maksa'. gsrg Batteries not included. Hp:396/770 Ep:326/326 Ex:3416 Lvp:50% >gsrg Do you realize what you just did? Hp:396/770 Ep:326/326 Ex:3416 Lvp:50% >gsrg When all else fails, read the instructions. Hp:396/770 Ep:326/326 Ex:3416 Lvp:50% >gsrg If you have nothing to do, don't do it here. Hp:396/770 Ep:326/326 Ex:3416 Lvp:50% >gsrg You can't have everything. Where would you put it? Hp:396/770 Ep:326/326 Ex:3416 Lvp:50% >gsrg I hear what you're saying but I just don't care. Hp:396/770 Ep:326/326 Ex:3416 Lvp:50% >gsrg Command placed in queue. Please donate. Jää RY - PSP 800011-70535877. Hp:396/770 Ep:326/326 Ex:3416 Lvp:50% >gsrg Everything you know is wrong! Hp:396/770 Ep:326/326 Ex:3416 Lvp:50% >gsrg Did you do an INCORRECT THING?? Hp:396/770 Ep:326/326 Ex:3416 Lvp:50% >gsrg Panic now - avoid the rush! Hp:396/770 Ep:326/326 Ex:3416 Lvp:50% >gsrg You are not dead yet. But watch for further reports. Hp:396/770 Ep:326/326 Ex:3416 Lvp:50% >gsrg Wait...Dragons can only breathe fire once per day right? Hp:396/770 Ep:326/326 Ex:3416 Lvp:50% >gsrg You're so dumb you don't even have wisdom teeth. Hp:396/770 Ep:326/326 Ex:3416 Lvp:50% >gsrg Haista ite! Hp:396/770 Ep:326/326 Ex:3416 Lvp:50% >gsrg The fire's warmth soothes you. What causes the mysterious death of everyone? Hp:396/770 Ep:326/326 Ex:3416 Lvp:50% >The warmth of the fire makes you feel better. gsrg Silence is the only virtue you have left. Hp:406/770 Ep:326/326 Ex:3416 Lvp:50% >gsrg Wait...Dragons can only breathe fire once per day right? Hp:406/770 Ep:326/326 Ex:3416 Lvp:50% > HP: 406(770) SP: 90(90) EP: 326(326) DF: 2990 gsrg When I want your opinion, I'll read your entrails. Hp:406/770 Ep:326/326 Ex:3416 Lvp:50% >gsrg Feel good? Don't worry, you'll get over it. Hp:406/770 Ep:326/326 Ex:3416 Lvp:50% >gsrg Oh, shit. Hp:406/770 Ep:326/326 Ex:3416 Lvp:50% >gsrg Don't be silly. That kind of monster NEVER follows you. Hp:406/770 Ep:326/326 Ex:3416 Lvp:50% >gsrg 42. Hp:406/770 Ep:326/326 Ex:3416 Lvp:50% >gsrg Backups? We don' *NEED* no steenking baX%cvx,VbKx. Hp:406/770 Ep:326/326 Ex:3416 Lvp:50% >gsrg Calm down, it's only ones and zeroes, Calm down, it's only bits and bytes, Calm down, and speak to me in English. Hp:436/770 Ep:326/326 Ex:3416 Lvp:50% > HP: 436(770) SP: 90(90) EP: 326(326) DF: 2988 gsrg Command placed in queue. Please donate. Jää RY - PSP 800011-70535877. Hp:436/770 Ep:326/326 Ex:3416 Lvp:50% >gsrg I couldn't possibly fail to disagree with you less. Hp:436/770 Ep:326/326 Ex:3416 Lvp:50% >gsrg I hear what you're saying but I just don't care. Hp:436/770 Ep:326/326 Ex:3416 Lvp:50% >gsrg Batteries not included. Hp:436/770 Ep:326/326 Ex:3416 Lvp:50% >gsrg One doesn't have a sense of humor. It has you. Hp:436/770 Ep:326/326 Ex:3416 Lvp:50% >gsrg That command isn't debugged until the last player is dead. Hp:436/770 Ep:326/326 Ex:3416 Lvp:50% >gsrg Brain fried -- Core dumped Hp:436/770 Ep:326/326 Ex:3416 Lvp:50% >gsrg What causes the mysterious death of everyone? Hp:436/770 Ep:326/326 Ex:3416 Lvp:50% >gsrg If it happens once, it's a bug. If it happens twice, it's a feature. If it happens more than twice, it's a design philosophy. Hp:436/770 Ep:326/326 Ex:3416 Lvp:50% >The fire's warmth soothes you. The warmth of the fire makes you feel better. Hp:449/770 Ep:326/326 Ex:3416 Lvp:50% >sleep You aren't tired enough. Hp:449/770 Ep:326/326 Ex:3416 Lvp:50% >f mizzt save Mizzt is a level 9 b'rogh. She has been on for 3h 53m 41s and has been idle for 0s. She is 2 days 4 hours 5 minutes 8 seconds old. She has killed Wolf pack leader, 8046 exp (party of 2) Black Pudding, 4022 exp She has no unread mail. Hp:480/770 Ep:326/326 Ex:3416 Lvp:50% >Mizzt is now saved. Hp:480/770 Ep:326/326 Ex:3416 Lvp:50% > HP: 480(770) SP: 90(90) EP: 326(326) DF: 2986 The warmth of the fire makes you feel better. The campfire crackles a bit. Hp:490/770 Ep:326/326 Ex:3416 Lvp:50% > Hp:490/770 Ep:326/326 Ex:3416 Lvp:50% >sleep You aren't tired enough. Hp:490/770 Ep:326/326 Ex:3416 Lvp:50% >The campfire crackles a bit. Hp:490/770 Ep:326/326 Ex:3416 Lvp:50% > Hp:490/770 Ep:326/326 Ex:3416 Lvp:50% >l pprrp You are walking on a open plain. The grass is mostly low, /pprrpppp with occasional tufts of longer grass. The ground is flat hprrppppp and even all around, with no trees or hills in sight. h~rp@pppp Occasionally you hear slight rustles as small rodents move ~~~~~~ppp around in the grass, and high above your head you can spot ~~~~~~~~~ some big birds wheeling around the sky, searching for prey. ~~~~~ The sun shines down from almost directly overhead. The sky is completely clear. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Small campfire crackling quietly A comfortable looking camping place Hp:490/770 Ep:326/326 Ex:3416 Lvp:50% >save Mizzt is now saved. Hp:490/770 Ep:326/326 Ex:3416 Lvp:50% >sleep You fall asleep. Hp:490/770 Ep:326/326 Ex:3416 Lvp:50% >The warmth of the fire makes you feel better. Galiere : puuh HP: 502(770) SP: 90(90) EP: 326(326) DF: 2986 HP: 532(770) SP: 90(90) EP: 326(326) DF: 2984 The campfire blazes softly. The warmth of the fire makes you feel better. You wake up, feeling healed and refreshed. f galiere Galiere is a level 136 Wizard. He has been on for 5h 4m 42s and has been idle for 10s. He is 3 weeks 3 days 17 hours 8 minutes 28 seconds old. He has killed A testmonster, level 30, 34412 exp He has no unread mail. Plan: The Ranger Candidates of the Elements 97.24% of 100.00% The Wardens of Valkor 72.68% of 100.00% The Scouts of Grahm 94.33% of 100.00% The Royal Archers 99.81% of 100.00% The Ranger Lords of the Elements 68.36% of 100.00% The Druidic Rangers of Valkor 6.79% of 100.00% ...And code used by everyone: The ranged combat system 97.22% of 100.00% The pet/elemental/familiar system 79.65% of 100.00% ...And areas: Area named 'My first area' 44.39% of 100.00% ** A percentage above 70% probably means that most of the code is ready and it is being tested and that it might be implemented soon. Over 90% means that the code is in the game and open to the public or at least being play-tested by several individuals. Hp:573/770 Ep:326/326 Ex:3416 Lvp:50% > HP: 573(770) SP: 90(90) EP: 326(326) DF: 2984 HP: 602(770) SP: 90(90) EP: 326(326) DF: 2982 Painmaker [suomi]: Muks mulla käy aina tällainen mäihä...haastan ritaa monsuja vastaan, jotka sitte älyllään voittaa mut... The warmth of the fire makes you feel better. The campfire blazes softly. Painmaker [suomi]: siis miks A few small clouds appear in the sky. The warmth of the fire makes you feel better. HP: 625(770) SP: 90(90) EP: 326(326) DF: 2980 Some sparks fly towards you. Hp:625/770 Ep:326/326 Ex:3416 Lvp:50% > Hp:625/770 Ep:326/326 Ex:3416 Lvp:50% >l pprrp You are walking on a open plain. The grass is mostly low, /pprrpppp with occasional tufts of longer grass. The ground is flat hprrppppp and even all around, with no trees or hills in sight. h~rp@pppp Occasionally you hear slight rustles as small rodents move ~~~~~~ppp around in the grass, and high above your head you can spot ~~~~~~~~~ some big birds wheeling around the sky, searching for prey. ~~~~~ A few scattered clouds dot the sky. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Small campfire crackling quietly A comfortable looking camping place Hp:625/770 Ep:326/326 Ex:3416 Lvp:50% >refuel There is still plenty of firewood left in the campfire. Hp:625/770 Ep:326/326 Ex:3416 Lvp:50% >se rrppp You are in a deep lake. The water around your body feels prrpppppp refreshing. It seems to sparkle as the light hits it. ~rppppppp Although deep, the lake is calm enough for you to be able to ~~~~@pppp swim to shore. A few scattered clouds dot the sky. The water ~~~~~~~~p is very deep here, and you have to try to swim. ~~~~~~~~~ ~~~~~ The water is very deep here, and you have to try to swim. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. The water is too deep and you have to start swimming. Hp:625/770 Ep:324/326 Ex:3416 Lvp:50% >BLURB... BULB Breathing beneath the surface turns out to be rather difficult. You feel fully rested. w prrpp You are in a deep lake. The water around your body feels hprrppppp refreshing. It seems to sparkle as the light hits it. h~rpppppp Although deep, the lake is calm enough for you to be able to ~~~~@~ppp swim to shore. A few scattered clouds dot the sky. The water ~~~~~~~~~ is very deep here, and you have to try to swim. ~~~~~~~~~ ~~~~~ The water is very deep here, and you have to try to swim. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. BLURB... BULB Breathing beneath the surface turns out to be rather difficult. Hp:587/770 Ep:325/326 Ex:3416 Lvp:50% > HP: 587(770) SP: 90(90) EP: 325(326) DF: 2980 w pprrp You are in a deep lake. The water around your body feels +hprrpppp refreshing. It seems to sparkle as the light hits it. hh~rppppp Although deep, the lake is calm enough for you to be able to h~~~@~~pp swim to shore. A few scattered clouds dot the sky. The water ~~~~~~~~~ is very deep here, and you have to try to swim. ~~~~~~~~~ ~~~~~ The water is very deep here, and you have to try to swim. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. BLURB... BULB Breathing beneath the surface turns out to be rather difficult. Hp:530/770 Ep:323/326 Ex:3416 Lvp:50% > HP: 530(770) SP: 90(90) EP: 323(326) DF: 2980 e prrpp You are in a deep lake. The water around your body feels hprrppppp refreshing. It seems to sparkle as the light hits it. h~rpppppp Although deep, the lake is calm enough for you to be able to ~~~~@~ppp swim to shore. A few scattered clouds dot the sky. The water ~~~~~~~~~ is very deep here, and you have to try to swim. ~~~~~~~~~ ~~~~~ The water is very deep here, and you have to try to swim. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. BLURB... BULB Breathing beneath the surface turns out to be rather difficult. Hp:511/770 Ep:323/326 Ex:3416 Lvp:50% > HP: 511(770) SP: 90(90) EP: 323(326) DF: 2980 e rrppp You are in a deep lake. The water around your body feels prrpppppp refreshing. It seems to sparkle as the light hits it. ~rppppppp Although deep, the lake is calm enough for you to be able to ~~~~@pppp swim to shore. A few scattered clouds dot the sky. The water ~~~~~~~~p is very deep here, and you have to try to swim. ~~~~~~~~~ ~~~~~ The water is very deep here, and you have to try to swim. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. BLURB... BULB Breathing beneath the surface turns out to be rather difficult. Hp:490/770 Ep:322/326 Ex:3416 Lvp:50% > HP: 490(770) SP: 90(90) EP: 322(326) DF: 2980 w prrpp You are in a deep lake. The water around your body feels hprrppppp refreshing. It seems to sparkle as the light hits it. h~rpppppp Although deep, the lake is calm enough for you to be able to ~~~~@~ppp swim to shore. A few scattered clouds dot the sky. The water ~~~~~~~~~ is very deep here, and you have to try to swim. ~~~~~~~~~ ~~~~~ The water is very deep here, and you have to try to swim. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. BLURB... BULB Breathing beneath the surface turns out to be rather difficult. Hp:439/770 Ep:320/326 Ex:3416 Lvp:50% >w pprrp You are in a deep lake. The water around your body feels +hprrpppp refreshing. It seems to sparkle as the light hits it. hh~rppppp Although deep, the lake is calm enough for you to be able to h~~~@~~pp swim to shore. A few scattered clouds dot the sky. The water ~~~~~~~~~ is very deep here, and you have to try to swim. ~~~~~~~~~ ~~~~~ The water is very deep here, and you have to try to swim. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. BLURB... BULB Breathing beneath the surface turns out to be rather difficult. Hp:409/770 Ep:319/326 Ex:3416 Lvp:50% > HP: 409(770) SP: 90(90) EP: 319(326) DF: 2980 e prrpp You are in a deep lake. The water around your body feels hprrppppp refreshing. It seems to sparkle as the light hits it. h~rpppppp Although deep, the lake is calm enough for you to be able to ~~~~@~ppp swim to shore. A few scattered clouds dot the sky. The water ~~~~~~~~~ is very deep here, and you have to try to swim. ~~~~~~~~~ ~~~~~ The water is very deep here, and you have to try to swim. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. BLURB... BULB Breathing beneath the surface turns out to be rather difficult. Hp:388/770 Ep:318/326 Ex:3416 Lvp:50% > HP: 388(770) SP: 90(90) EP: 318(326) DF: 2980 e rrppp You are in a deep lake. The water around your body feels prrpppppp refreshing. It seems to sparkle as the light hits it. ~rppppppp Although deep, the lake is calm enough for you to be able to ~~~~@pppp swim to shore. A few scattered clouds dot the sky. The water ~~~~~~~~p is very deep here, and you have to try to swim. ~~~~~~~~~ ~~~~~ The water is very deep here, and you have to try to swim. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. The water is too deep and you have to start swimming. Hp:388/770 Ep:318/326 Ex:3416 Lvp:50% >w prrpp You are in a deep lake. The water around your body feels hprrppppp refreshing. It seems to sparkle as the light hits it. h~rpppppp Although deep, the lake is calm enough for you to be able to ~~~~@~ppp swim to shore. A few scattered clouds dot the sky. The water ~~~~~~~~~ is very deep here, and you have to try to swim. ~~~~~~~~~ ~~~~~ The water is very deep here, and you have to try to swim. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. BLURB... BULB Breathing beneath the surface turns out to be rather difficult. Hp:345/770 Ep:316/326 Ex:3416 Lvp:50% > HP: 345(770) SP: 90(90) EP: 316(326) DF: 2980 w pprrp You are in a deep lake. The water around your body feels +hprrpppp refreshing. It seems to sparkle as the light hits it. hh~rppppp Although deep, the lake is calm enough for you to be able to h~~~@~~pp swim to shore. A few scattered clouds dot the sky. The water ~~~~~~~~~ is very deep here, and you have to try to swim. ~~~~~~~~~ ~~~~~ The water is very deep here, and you have to try to swim. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. BLURB... BULB Breathing beneath the surface turns out to be rather difficult. Hp:324/770 Ep:315/326 Ex:3416 Lvp:50% >e HP: 324(770) SP: 90(90) EP: 315(326) DF: 2980 prrpp You are in a deep lake. The water around your body feels hprrppppp refreshing. It seems to sparkle as the light hits it. h~rpppppp Although deep, the lake is calm enough for you to be able to ~~~~@~ppp swim to shore. A few scattered clouds dot the sky. The water ~~~~~~~~~ is very deep here, and you have to try to swim. ~~~~~~~~~ ~~~~~ The water is very deep here, and you have to try to swim. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. BLURB... BULB Breathing beneath the surface turns out to be rather difficult. Hp:291/770 Ep:314/326 Ex:3416 Lvp:50% >e rrppp You are in a deep lake. The water around your body feels prrpppppp refreshing. It seems to sparkle as the light hits it. ~rppppppp Although deep, the lake is calm enough for you to be able to ~~~~@pppp swim to shore. A few scattered clouds dot the sky. The water ~~~~~~~~p is very deep here, and you have to try to swim. ~~~~~~~~~ ~~~~~ The water is very deep here, and you have to try to swim. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. BLURB... BULB Breathing beneath the surface turns out to be rather difficult. Hp:260/770 Ep:313/326 Ex:3416 Lvp:50% > HP: 260(770) SP: 90(90) EP: 313(326) DF: 2978 w prrpp You are in a deep lake. The water around your body feels hprrppppp refreshing. It seems to sparkle as the light hits it. h~rpppppp Although deep, the lake is calm enough for you to be able to ~~~~@~ppp swim to shore. A few scattered clouds dot the sky. The water ~~~~~~~~~ is very deep here, and you have to try to swim. ~~~~~~~~~ ~~~~~ The water is very deep here, and you have to try to swim. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. BLURB... BULB Breathing beneath the surface turns out to be rather difficult. Hp:206/770 Ep:311/326 Ex:3416 Lvp:50% >w HP: 206(770) SP: 90(90) EP: 311(326) DF: 2978 pprrp You are in a deep lake. The water around your body feels +hprrpppp refreshing. It seems to sparkle as the light hits it. hh~rppppp Although deep, the lake is calm enough for you to be able to h~~~@~~pp swim to shore. A few scattered clouds dot the sky. The water ~~~~~~~~~ is very deep here, and you have to try to swim. ~~~~~~~~~ ~~~~~ The water is very deep here, and you have to try to swim. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. BLURB... BULB Breathing beneath the surface turns out to be rather difficult. Hp:148/770 Ep:309/326 Ex:3416 Lvp:50% > HP: 148(770) SP: 90(90) EP: 309(326) DF: 2978 ne pprrp You are walking on a open plain. The grass is mostly low, /pprrpppp with occasional tufts of longer grass. The ground is flat hprrppppp and even all around, with no trees or hills in sight. h~rp@pppp Occasionally you hear slight rustles as small rodents move ~~~~~~ppp around in the grass, and high above your head you can spot ~~~~~~~~~ some big birds wheeling around the sky, searching for prey. ~~~~~ A few scattered clouds dot the sky. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Small campfire crackling quietly A comfortable looking camping place Hp:148/770 Ep:309/326 Ex:3416 Lvp:50% >refuel There is still plenty of firewood left in the campfire. Hp:148/770 Ep:309/326 Ex:3416 Lvp:50% >sleep You aren't tired enough. Hp:148/770 Ep:309/326 Ex:3416 Lvp:50% >skills You have trained the following skills: ,-----------------------------------------------------------------------------. | Name | % | | % | |----------------------------------+---+----------------------------------+---| | Attack | 55| Light armours | 41| | Axes | 40| Maces | 12| | Bludgeoning weapons | 20| Medium armours | 16| | Brawling | 29| Natural | 27| | Camping | 30| Offensive | 6| | Carving | 30| Parry | 22| | Concentrated attack | 7| Piercing weapons | 21| | Concentrated defence | 7| Polearms | 9| | Consider | 15| Shields | 30| | Defensive | 6| Skinning | 32| | Dodge | 22| Slashing weapons | 45| | Flails | 2| Spears | 7| | Hammers | 4| Staves | 7| | Headbutt | 53| Swimming | 22| | Kick | 30| Swords | 12| |----------------------------------+------------------------------------------' | Number of known skills: 30 | `----------------------------------' Hp:148/770 Ep:309/326 Ex:3416 Lvp:50% >sae Wait...Dragons can only breathe fire once per day right? Hp:148/770 Ep:309/326 Ex:3416 Lvp:50% > Hp:148/770 Ep:309/326 Ex:3416 Lvp:50% >save l Mizzt is now saved. Hp:148/770 Ep:309/326 Ex:3416 Lvp:50% > pprrp You are walking on a open plain. The grass is mostly low, /pprrpppp with occasional tufts of longer grass. The ground is flat hprrppppp and even all around, with no trees or hills in sight. h~rp@pppp Occasionally you hear slight rustles as small rodents move ~~~~~~ppp around in the grass, and high above your head you can spot ~~~~~~~~~ some big birds wheeling around the sky, searching for prey. ~~~~~ A few scattered clouds dot the sky. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Small campfire crackling quietly A comfortable looking camping place Hp:148/770 Ep:309/326 Ex:3416 Lvp:50% >nw nw p+-== A shallow river runs towards some unknown destination here. pp/pprrpp The clear water below you flows briskly over small rocks and p/pprrppp sand, making a pleasant burbling sound. Occasionally some +hpr@pppp fish small enough to swim in the shallow water can be seen hh~rppppp as light reflects from their silvery scales. A few scattered h~~~~~~pp clouds dot the sky. The muddy water hardly wets your toes. ~~~~~ The muddy water hardly wets your toes. The obvious exits are northwest, east, south, snw outheast, west, northeast, north and southwest. Hp:148/770 Ep:307/326 Ex:3416 Lvp:50% > ###pp You are walking on a open plain. The grass is mostly low, ###p+-==- with occasional tufts of longer grass. The ground is flat #pp/pprrp and even all around, with no trees or hills in sight. pp/p@rrpp Occasionally you hear slight rustles as small rodents move -+hprrppp around in the grass, and hiigh above your head you can spot hhh~rpppp some big birds wheeling around the sky, searching for prey. ~~~~~ A few scattered clouds dot the sky. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:148/770 Ep:304/326 Ex:3416 Lvp:50% > p You are walking on a road going southwest and northeast. The ###ppr road in made out of hard stone that has been smoothed and ###p+-== shaped into ovals. Debris from the surrounding area litters #pp@pprr the road. A few scattered clouds dot the sky. pp/pprrp --+hprrpp hh~rp The obvious exits are east, south, southeast, west, northeast, north and southwest. Hp:148/770 Ep:302/326 Ex:3416 Lvp:50% >ne You are on a crossing of two roads. The road in made out of ppr hard stone that has been smoothed and shaped into ovals. ###pprr Debris from the surrounding area litters the road. A few #p@-==- scattered clouds dot the sky. p/pprrp p/pprrpp hprrp The obvious exits are east, south, southeast, west, northeast and southwest. Hp:178/770 Ep:317/326 Ex:3416 Lvp:50% >walk e You start walking eastwards. On an east-west road (e, s, se, w, ne, n and sw) A wooden bridge (nw, e, s, se, w, ne, n and sw) A wooden bridge (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) You stop walking eastwards to take your bearings... ppppp You are walking on a road going east and west. The road in prppppeee made out of hard stone that has been smoothed and shaped rrppppppe into ovals. Debris from the surrounding area litters the =---@---- road. A few scattered clouds dot the sky. rppppppep ppppppppe ppppp The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:178/770 Ep:317/326 Ex:3416 Lvp:50% >walk e HP: 178(770) SP: 90(90) EP: 317(326) DF: 2978 You start walking eastwards. On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) You stop walking eastwards to take your bearings... e You are walking on a road going east and west. The road in epeeee made out of hard stone that has been smoothed and shaped eeepeeeee into ovals. Debris from the surrounding area litters the ----@---- road. A few scattered cloudds dot the sky. peeeeeeee eee The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:178/770 Ep:317/326 Ex:3416 Lvp:50% >walk e You start walking eastwards. On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) You stop walking eastwards to decide which way to go. e You are on a crossing of two roads. The road in made out of eee+- hard stone that has been smoothed and shaped into ovals. eeeee/e Debris from the surrounding area litters the road. A few ----@ee scattered clouds dot the skky. eeee|ee e|e e|e The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:178/770 Ep:317/326 Ex:3416 Lvp:50% >walk ne You start walking northeastwards. On a northeast-southwest road (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) You stop walking northeastwards to decide which way to go. e You are on a crossing of two roads. The road in made out of e\eee hard stone that has been smoothed and shaped into ovals. e\eeeEE Debris from the surrounding area litters the road. A few ee@---- scattered clouds dot the sky. e/eeeEE -+eee | The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:178/770 Ep:317/326 Ex:3416 Lvp:50% >walk nw You start walking northwestwards. On a northwest-southeast road (nw, e, s, se, w, ne, n and sw) On a northwest-southeast road (nw, e, s, se, w, ne, n and sw) On a northwest-southeast road (nw, e, s, se, w, ne, n and sw) On a northwest-southeast road (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) You stop walking northwestwards to decide which way to go. . You are on a crossing of two roads. The road in made out of eee.e hard stone that has been smoothed and shaped into ovals. eeeee.e Debris from the surrounding area litters the road. A few ----@ee scattered clouds dot the skky. eeeee\e eee\e e The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:178/770 Ep:317/326 Ex:3416 Lvp:50% >walk ne You start walking northeastwards. A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) You stop walking westwards to take your bearings... You are walking on a dirt path. It is difficult to follow ^^h because there are many weeds and rocks in the middle of it. H.hhhEEE Also, you can never tell what is ahead of you since the path hh.@.... meanders through the area. Around every sharp curve, you heeeeEEe hope something doesn't jump out of the shadows to attack eeE you. A few scattered clouds dot the sky. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:178/770 Ep:309/326 Ex:3416 Lvp:50% >walk w You start walking westwards. A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, n and sw) A narrow path (nw, s, se, w, ne, n and sw) A narrow path (w, n and sw) There is no exit leading northeast from here. You stop. You are walking on a dirt path. It is difficult to follow ^^^ because there are many weeds and rocks in the middle of it. ^?^ Also, you can never tell what is ahead of you since the path H@^ meanders through the area. Around every sharp curve, you .^^ hope something doesn't jump out of the shadows to attack H you. A few scattered clouds dot the sky. The obvious exits are west, north and southwest. Hp:178/770 Ep:305/326 Ex:3416 Lvp:50% >n You are walking on a dirt path. It is difficult to follow because there are many weeds and rocks in the middle of it. ^^^ Also, you can never tell what is ahead of you since the path ^@^ meanders through the area. Around every sharp curve, you H.^ hope something doesn't jump out of the shadows to attack .^^ you. The path seems to lead into a small cave north from here. You can see some light coming from the cave. A few scattered clouds dot the sky. The obvious exits are south, southwest and north. Hp:178/770 Ep:304/326 Ex:3416 Lvp:50% >n You are in a natural cave, the narrow tunnel has extended forming a nice, cosy place. The cave has been cleaned out and the floor is covered with smooth sand. The cave is full of different survival equipment, such as tents and pick-axes. There is a torch bolted on the wall. There is a marble plaque hanging on the wall. The only obvious exit is south. Hp:178/770 Ep:304/326 Ex:3416 Lvp:50% >n You can't go that way! Hp:178/770 Ep:304/326 Ex:3416 Lvp:50% >train swimming Couldn't train the skill at all due to lack of training points. Hp:178/770 Ep:304/326 Ex:3416 Lvp:50% >overtrain swimming Couldn't train the skill at all due to lack of money or experience. (2983 silver and 4545 experience needed.) Hp:178/770 Ep:304/326 Ex:3416 Lvp:50% >l You are in a natural cave, the narrow tunnel has extended forming a nice, cosy place. The cave has been cleaned out and the floor is covered with smooth sand. The cave is full of different survival equipment, such as tents and pick-axes. There is a torch bolted on the wall. There is a marble plaque hanging on the wall. The only obvious exit is south. Hp:178/770 Ep:304/326 Ex:3416 Lvp:50% >train ,----------------------------------------------. | Training points left for this level: 0 | +-------------------------------+----------+----------+---+-----+---------. | Skillname |Cost (xp) |Cost ($) | % | Max | lvl | +-------------------------------+----------+----------+---+-----+---------+ | camping | (n/a) | (n/a) | 30| 25 | 2 ( --) | | carving | (n/a) | (n/a) | 30| 30 | 1 ( --) | | skinning | (n/a) | (n/a) | 32| 25 | 2 ( --) | | swimming | 1515 | 1050 | 22| 25 | 5 ( --) | `-------------------------------+----------+----------+---+-----+---------' Hp:178/770 Ep:304/326 Ex:3416 Lvp:50% > HP: 208(770) SP: 90(90) EP: 319(326) DF: 2976 Hp:208/770 Ep:319/326 Ex:3416 Lvp:50% >l You are in a natural cave, the narrow tunnel has extended forming a nice, cosy place. The cave has been cleaned out and the floor is covered with smooth sand. The cave is full of different survival equipment, such as tents and pick-axes. There is a torch bolted on the wall. There is a marble plaque hanging on the wall. The only obvious exit is south. Hp:208/770 Ep:319/326 Ex:3416 Lvp:50% >s You are walking on a dirt path. It is difficult to follow because there are many weeds and rocks in the middle of it. ^^^ Also, you can never tell what is ahead of you since the path ^@^ meanders through the area. Around every sharp curve, you H.^ hope something doesn't jump out of the shadows to attack .^^ you. The path seems to lead into a small cave north from here. You can see some light coming from the cave. A few scattered clouds dot the sky. The obvious exits are south, southwest and north. Hp:208/770 Ep:319/326 Ex:3416 Lvp:50% >sw You are standing on some high and steep hills. The ground is rocky, with occasional patches of short, stiff grass. Some ^^^?^ thorny bushes grow in clefts here and there. It is quite ^H@.^ difficult to climb around in these hills, but on the other ^H.^^ hand you have a good view of the surrounding lands from here. A few scattered clouds dot the sky. The obvious exits are east, south, west, northeast and southwest. Hp:208/770 Ep:319/326 Ex:3416 Lvp:50% >s You are walking on a dirt path. It is difficult to follow ^ because there are many weeds and rocks in the middle of it. HH. Also, you can never tell what is ahead of you since the path H@^ meanders through the area. Around every sharp curve, you H.h hope something doesn't jump out of the shadows to attack hh. you. A few scattered clouds dot the sky. hee The obvious exits are northwest, south, southeast, west, northeast, north and southwest. Hp:208/770 Ep:309/326 Ex:3416 Lvp:50% >s You are walking on a dirt path. It is difficult to follow HH. because there are many weeds and rocks in the middle of it. H.^^ Also, you can never tell what is ahead of you since the path H@hh meanders through the area. Around every sharp curve, you hh.. hope something doesn't jump out of the shadows to attack heeee you. A few scattered clouds dot the sky. se e The obvious exits are northwest, east, south, southeast, west, north and southwest. Hp:208/770 Ep:308/326 Ex:3416 Lvp:50% > H You are walking on a dirt path. It is difficult to follow ^H.^^ because there are many weeds and rocks in the middle of it. H.hhhEE Also, you can never tell what is ahead of you since the path hh@.... meanders through the area. Around every sharp curve, you heeeeEE hope something doesn't jump out of the shadows to attack eee you. A few scattered clouds dot the sky. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:208/770 Ep:307/326 Ex:3416 Lvp:50% >e You are walking on a dirt path. It is difficult to follow ^^h because there are many weeds and rocks in the middle of it. H.hhhEEE Also, you can never tell what is ahead of you since the path hh.@.... meanders through the area. Around every sharp curve, you heeeeEEe hope something doesn't jump out of the shadows to attack eeE you. A few scattered clouds dot the sky. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:208/770 Ep:306/326 Ex:3416 Lvp:50% >e You are walking on a dirt path. It is difficult to follow ^hh because there are many weeds and rocks in the middle of it. H.hhhEEEE Also, you can never tell what is ahead of you since the path hh..@...E meanders through the area. Around every sharp curve, you heeeeEEe. hope something doesn't jump out of the shadows to attack eEE you. A few scattered clouds dot the sky. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:208/770 Ep:305/326 Ex:3416 Lvp:50% >e You are walking on a dirt path. It is difficult to follow because there are many weeds and rocks in the middle of it. .hhhEEEE Also, you can never tell what is ahead of you since the path h...@..E meanders through the area. Around every sharp curve, you eeeeEEe. hope something doesn't jump out of the shadows to attack you. A few scattered clouds dot the sky. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:208/770 Ep:304/326 Ex:3416 Lvp:50% >e You are walking on a dirt path. It is difficult to follow because there are many weeds and rocks in the middle of it. hhhEEEE Also, you can never tell what is ahead of you since the path ....@.E meanders through the area. Around every sharp curve, you eeeEEe. hope something doesn't jump out of the shadows to attack you. A few scattered clouds dot the sky. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:208/770 Ep:303/326 Ex:3416 Lvp:50% > HP: 208(770) SP: 90(90) EP: 303(326) DF: 2974 e You are walking on a dirt path. It is difficult to follow because there are many weeds and rocks in the middle of it. hhEEEE Also, you can never tell what is ahead of you since the path ....@E meanders through the area. Around every sharp curve, you eeEEe. hope something doesn't jump out of the shadows to attack ehh. you. A few scattered clouds dot the sky. . se The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:208/770 Ep:302/326 Ex:3416 Lvp:50% > You are walking on a dirt path. It is difficult to follow EE because there are many weeds and rocks in the middle of it. ..EE Also, you can never tell what is ahead of you since the path Ee@E meanders through the area. Around every sharp curve, you ehh. hope something doesn't jump out of the shadows to attack ee.e you. A few scattered clouds dot the sky. e The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:208/770 Ep:301/326 Ex:3416 Lvp:50% >se You are walking on a dirt path. It is difficult to follow .. because there are many weeds and rocks in the middle of it. e.Eee Also, you can never tell what is ahead of you since the path hh@ee meanders through the area. Around every sharp curve, you ee.ee hope something doesn't jump out of the shadows to attack .ee you. A few scattered clouds dot the sky. eee The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:208/770 Ep:300/326 Ex:3416 Lvp:50% >s You are walking on a dirt path. It is difficult to follow .Ee because there are many weeds and rocks in the middle of it. hh.ee Also, you can never tell what is ahead of you since the path ee@ee meanders through the area. Around every sharp curve, you e.eee hope something doesn't jump out of the shadows to attack -+eee you. A few scattered clouds dot the sky. e The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:208/770 Ep:299/326 Ex:3416 Lvp:50% >sw e You are walking on a dirt path. It is difficult to follow hh.ee because there are many weeds and rocks in the middle of it. eee.e Also, you can never tell what is ahead of you since the path ee@ee meanders through the area. Around every sharp curve, you -+eee hope something doesn't jump out of the shadows to attack eee\e you. A few scattered clouds dot the sky. e The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:208/770 Ep:298/326 Ex:3416 Lvp:50% >sw . You are on a crossing of two roads. The road in made out of eee.e hard stone that has been smoothed and shaped into ovals. eeeee.e Debris from the surrounding area litters the road. A few ----@ee scattered clouds dot the skky. eeeee\e eee\e e The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:208/770 Ep:297/326 Ex:3416 Lvp:50% >walk w You start walking westwards. On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) You stop walking westwards to take your bearings... p e You are walking on a road going east and west. The road in pppeepeee made out of hard stone that has been smoothed and shaped ppepepeee into ovals. Debris from the surrounding area litters the ----@---- road. A few scattered cloudds dot the sky. pppeeeeee pep The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:208/770 Ep:297/326 Ex:3416 Lvp:50% >wlak w Don't be silly. That kind of monster NEVER follows you. Hp:208/770 Ep:297/326 Ex:3416 Lvp:50% >walk w You start walking westwards. On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) A wooden bridge (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) You stop walking westwards to take your bearings... rrppp You are walking on a road going east and west. The road in ^^^rrpppp made out of hard stone that has been smoothed and shaped p^^prrrpp into ovals. Debris from the surrounding area litters the ----@-=-- road. A few scattered cloudds dot the sky. pppppprrp ppppppprp ppppp The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:208/770 Ep:297/326 Ex:3416 Lvp:50% >map rrppp ^^^rrppppp p^^prrrppp ----@-=--- pppppprrpp ppppppprpp ppppp @ You are here = bridge - east-west road ^ unclimbable mountains ~ lake r river p plain Hp:208/770 Ep:297/326 Ex:3416 Lvp:50% >walk w You start walking westwards. On an east-west road (e, s, se, w, ne, n and sw) On an east-west road (e, s, se, w, ne and sw) On an east-west road (nw, e, s, se, w and sw) On an east-west road (nw, e, s, se, w, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (e, s, se, w, ne, n and sw) A crossing (e, s, se, ne and sw) On a south-north road (e, s, w, ne and n) You stop walking as the road leads to Northern City Gates of Vaerlon. You stop walking southwards to take your bearings... ^ You are walking on a road going north and south. The road in ^^ppp^ made out of hard stone that has been smoothed and shaped ^^+---- into ovals. Debris from the surrounding area litters the ^p@pppp road. A few scattered clouds dot the sky. ^#c##pp ### The obvious exits are east, south, west, northeast and north. Hp:208/770 Ep:297/326 Ex:3416 Lvp:50% >e e HP: 237(770) SP: 90(90) EP: 311(326) DF: 2974 se s s s s ^^^^^ You are walking on a open plain. The grass is mostly low, ^^^^ppp^^ with occasional tufts of longer grass. The ground is flat ^^+----- and even all around, with no trees or hills in sight. ^p|@pppp Occasionally you hear slight rustles as small rodents move ^#c##ppp around in the grass, and high above your head you can spot ### some big birds wheeling around the sky, searching for prey. A few scattered clouds dot the sky. The obvious exits are northwest, east, west, northeast, north and southwest. Hp:237/770 Ep:311/326 Ex:3416 Lvp:50% > ^^^^^ You are walking on a open plain. The grass is mostly low, ^^^ppp^^p with occasional tufts of longer grass. The ground is flat ^^+------ and even all around, with no trees or hills in sight. ^p|p@pppp Occasionally you hear slight rustles as small rodents move ^#c##pppp around in the grass, and high above your head you can spot #pp some big birds wheeling around the sky, searching for prey. A few scattered clouds dot the sky. The obvious exits are northwest, east, southeast, west, northeast and north. Hp:237/770 Ep:309/326 Ex:3416 Lvp:50% > ppp^^ You are walking on a open plain. The grass is mostly low, ------- with occasional tufts of longer grass. The ground is flat pppppp and even all around, with no trees or hills in sight. #@pppp Occasionally you hear slight rustles as small rodents move ###ppp around in the grass, and high above your head you can spot some big birds wheeling around the sky, searching for prey. A few scattered clouds dot the sky. The obvious exits are northwest, east, northeast and north. Hp:237/770 Ep:307/326 Ex:3416 Lvp:50% >se e se You can't go that way! Hp:237/770 Ep:307/326 Ex:3416 Lvp:50% >You can't go that way! Hp:237/770 Ep:307/326 Ex:3416 Lvp:50% >You can't go that way! Hp:237/770 Ep:307/326 Ex:3416 Lvp:50% >You can't go that way! Hp:237/770 Ep:307/326 Ex:3416 Lvp:50% >You can't go that way! Hp:237/770 Ep:307/326 Ex:3416 Lvp:50% > pp^^p You are walking on a open plain. The grass is mostly low, -------- with occasional tufts of longer grass. The ground is flat ppppppp and even all around, with no trees or hills in sight. #p@pppp Occasionally you hear slight rustles as small rodents move ###pppp around in the grass, and high above your head you can spot #pp some big birds wheeling around the sky, searching for prey. A few scattered clouds dot the sky. The obvious exits are northwest, east, southeast, west, northeast and north. Hp:237/770 Ep:305/326 Ex:3416 Lvp:50% > ----- You are walking on a open plain. The grass is mostly low, ppppppr with occasional tufts of longer grass. The ground is flat pppppp and even all around, with no trees or hills in sight. #@pppp Occasionally you hear slight rustles as small rodents move ###ppp around in the grass, and high above your head you can spot some big birds wheeling around the sky, searching for prey. A few scattered clouds dot the sky. The obvious exits are northwest, east, northeast and north. Hp:237/770 Ep:303/326 Ex:3416 Lvp:50% >e se s save ----- You are walking on a open plain. The grass is mostly low, pppppprr with occasional tufts of longer grass. The ground is flat ppppppr and even all around, with no trees or hills in sight. #p@pppr Occasionally you hear slight rustles as small rodents move ###pppr around in the grass, and high above your head you can spot ppr some big birds wheeling around the sky, searching for prey. A few scattered clouds dot the sky. The obvious exits are northwest, east, southeast, west, northeast and north. A filthy-looking man, eyeing you suspiciously Hp:237/770 Ep:301/326 Ex:3416 Lvp:50% > ppppr You are walking on a open plain. The grass is mostly low, ppppprp with occasional tufts of longer grass. The ground is flat pppprp and even all around, with no trees or hills in sight. #@pprp Occasionally you hear slight rustles as small rodents move #ppprp around in the grass, and high above your head you can spot #pprrp some big birds wheeling around the sky, searching for prey. +-== A few scattered clouds dot the sky. The obvious exits are northwest, east, south, southeast, northeast and s s north. Hp:237/770 Ep:299/326 Ex:3416 Lvp:50% > pppp You are walking on a open plain. The grass is mostly low, pppprp with occasional tufts of longer grass. The ground is flat #ppprp and even all around, with no trees or hills in sight. #@pprp Occasionally you hear slight rustles as small rodents move #pprrp around in the grass, and high above your head you can spot +-==-- some big birds wheeling around the sky, searching for prey. pprr A few scattered clouds dot the sky. The obvious exits are east, south, southeast, northeast and north. Hp:237/770 Ep:297/326 Ex:3416 Lvp:50% >Mizzt is now saved. Hp:237/770 Ep:297/326 Ex:3416 Lvp:50% >s HP: 237(770) SP: 90(90) EP: 297(326) DF: 2972 pppp You are walking on a open plain. The grass is mostly low, #ppprp with occasional tufts of longer grass. The ground is flat #ppprp and even all around, with no trees or hills in sight. #@prrp Occasionally you hear slight rustles as small rodents move +-==-- around in the grass, and high above your head you can spot /pprrpp some big birds wheeling around the sky, searching for prey. pprrp A few scattered clouds dot the sky. The obvious exits are east, south, southeast, northeast, north and southwest. Hp:237/770 Ep:295/326 Ex:3416 Lvp:50% > #ppp You are walking on a road going east and west. The road in #ppprp made out of hard stone that has been smoothed and shaped ###pprrp into ovals. Debris from the surrounding area litters the #p+@==-- road. A few scattered clouds dot the sky. p/pprrpp p/pprrppp prrpp The obvious exits are east, south, southeast, west, northeast, north and southwest. Hp:237/770 Ep:293/326 Ex:3416 Lvp:50% > ##ppp You are walking on a open plain. The grass is mostly low, ####pprrp with occasional tufts of longer grass. The ground is flat ##p+-==-- and even all around, with no trees or hills in sight. pp/p@rrpp Occasionally you hear slight rustles as small rodents move p/pprrppp around in the grass, and high above your head you can spot +hprrpppp some big birds wheeling around the sky, searching for prey. ~rppp A few scattered clouds dot the sky. The obvious exits are northwest, east, south, se se southeast, west, northeast, north and southwest. Hp:237/770 Ep:293/326 Ex:3416 Lvp:50% >s #pprr A shallow river runs towards some unknown destination here. #p+-==--- The clear water below you flows briskly over small rocks and p/pprrppp sand, making a pleasant burbling sound. Occasionally some /ppr@pppp fish small enough to swim in the shallow water can be seen hprrppppp as light reflects from their silvery scales. A few scattered h~rpppppp clouds dot the sky. The muddy water hardly wets your toes. ~~~~p The muddy water hardly wets your toes. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:237/770 Ep:291/326 Ex:3416 Lvp:50% > -==-- You are walking on a open plain. The grass is mostly low, /pprrpppp with occasional tufts of longer grass. The ground is flat pprrppppp and even all around, with no trees or hills in sight. prrp@pppp Occasionally you hear slight rustles as small rodents move ~rppppppp around in the grass, and high above your head you can spot ~~~~~pppp some big birds wheeling around the sky, searching for prey. ~~~~~ A few scattered clouds dot the sky. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:237/770 Ep:288/326 Ex:3416 Lvp:50% > prrpp You are walking on a open plain. The grass is mostly low, pprrppppp with occasional tufts of longer grass. The ground is flat prrpppppp and even all around, with no trees or hills in sight. ~rpp@pppp Occasionally you hear slight rustles as small rodents move ~~~~~pppp around in the grass, and high above your head you can spot ~~~~~~~~p some big birds wheeling around the sky, searching for prey. ~~~~~ A few scattered clouds dot the sky. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. A slim-legged deer eating off the high grass Hp:237/770 Ep:286/326 Ex:3416 Lvp:50% >w pprrp You are walking on a open plain. The grass is mostly low, /pprrpppp with occasional tufts of longer grass. The ground is flat hprrppppp and even all around, with no trees or hills in sight. h~rp@pppp Occasionally you hear slight rustles as small rodents move ~~~~~~ppp around in the grass, and high above your head you can spot ~~~~~~~~~ some big birds wheeling around the sky, searching for prey. ~~~~~ A few scattered clouds dot the sky. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Small campfire crackling quietly A comfortable looking camping place Hp:237/770 Ep:284/326 Ex:3416 Lvp:50% >refue Spam Spam Spam Spam, Spammity Spammmm, Spam, Spam, Spam. Hp:237/770 Ep:284/326 Ex:3416 Lvp:50% >refuel sleep You search for some dry firewood and refuel the campfire. Hp:237/770 Ep:284/326 Ex:3416 Lvp:50% >You fall asleep. Hp:237/770 Ep:284/326 Ex:3416 Lvp:50% > The campfire crackles a bit. Hp:237/770 Ep:284/326 Ex:3416 Lvp:50% >l You cannot do anything while sleeping! Hp:237/770 Ep:284/326 Ex:3416 Lvp:50% > Hp:237/770 Ep:284/326 Ex:3416 Lvp:50% > Hp:237/770 Ep:284/326 Ex:3416 Lvp:50% > Hp:237/770 Ep:284/326 Ex:3416 Lvp:50% >The warmth of the fire makes you feel better. HP: 276(770) SP: 90(90) EP: 314(326) DF: 2970 The campfire crackles a bit. The clouds vanish and the sky is completely clear. The warmth of the fire makes you feel better. HP: 288(770) SP: 90(90) EP: 326(326) DF: 2970 You wake up, feeling healed and refreshed. HP: 321(770) SP: 90(90) EP: 326(326) DF: 2970 tell peck nonih sitkoha jarno on imuttanu ton nii paastaan tappaa se wyverni You tell to Peck 'nonih sitkoha jarno on imuttanu ton nii paastaan tappaa se wyverni'. Hp:321/770 Ep:326/326 Ex:3416 Lvp:50% >The campfire crackles a bit. HP: 351(770) SP: 90(90) EP: 326(326) DF: 2968 Peck tells you 'oliks kwendasir aanessa?'. The warmth of the fire makes you feel better. tell peck no ei ollu You tell to Peck 'no ei ollu'. Hp:358/770 Ep:326/326 Ex:3416 Lvp:50% >Autosave. The campfire crackles a bit. tell peck oli se You tell to Peck 'oli se'. Hp:358/770 Ep:326/326 Ex:3416 Lvp:50% >The warmth of the fire makes you feel better. HP: 369(770) SP: 90(90) EP: 326(326) DF: 2968 Peck tells you 'jotenki arvasin'. tell peck mä laitan kohta sille lockin että se ei voi käyttää mun konetta You tell to Peck 'mä laitan kohta sille lockin että se ei voi käyttää mun konetta'. Hp:400/770 Ep:326/326 Ex:3416 Lvp:50% > HP: 400(770) SP: 90(90) EP: 326(326) DF: 2966 save Mizzt is now saved. Hp:400/770 Ep:326/326 Ex:3416 Lvp:50% >l pprrp You are walking on a open plain. The grass is mostly low, /pprrpppp with occasional tufts of longer grass. The ground is flat hprrppppp and even all around, with no trees or hills in sight. h~rp@pppp Occasionally you hear slight rustles as small rodents move ~~~~~~ppp around in the grass, and high above your head you can spot ~~~~~~~~~ some big birds wheeling around the sky, searching for prey. ~~~~~ The sun shines down from almost directly overhead. The sky is completely clear. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Small campfire crackling quietly A comfortable looking camping place Hp:400/770 Ep:326/326 Ex:3416 Lvp:50% >sleep You aren't tired enough. Hp:400/770 Ep:326/326 Ex:3416 Lvp:50% >sw pprrp You are in a deep lake. The water around your body feels +hprrpppp refreshing. It seems to sparkle as the light hits it. hh~rppppp Although deep, the lake is calm enough for you to be able to h~~~@~~pp swim to shore. The sun shines down from almost directly ~~~~~~~~~ overhead. The sky is completely clear.The water is very deep ~~~~~~~~~ here, and you have to try to swim. ~~~~~ The water is very deep here, and you have to try to swim. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. BLURB... BULB Breathing beneath the surface turns out to be rather difficult. Hp:357/770 Ep:322/326 Ex:3416 Lvp:50% >e prrpp You are in a deep lake. The water around your body feels hprrppppp refreshing. It seems to sparkle as the light hits it. h~rpppppp Although deep, the lake is calm enough for you to be able to ~~~~@~ppp swim to shore. The sun shines down from almost directly ~~~~~~~~~ overhead. The sky is completely clear.The water is very deep ~~~~~~~~~ here, and you have to try to swim. ~~~~~ The water is very deep here, and you have to try to swim. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. BLURB... BULB Breathing beneath the surface turns out to be rather difficult. Hp:300/770 Ep:320/326 Ex:3416 Lvp:50% > HP: 300(770) SP: 90(90) EP: 320(326) DF: 2966 e rrppp You are in a deep lake. The water around your body feels prrpppppp refreshing. It seems to sparkle as the light hits it. ~rppppppp Although deep, the lake is calm enough for you to be able to ~~~~@pppp swim to shore. The sun shines down from almost directly ~~~~~~~~p overhead. The sky is completely clear.The water is very deep ~~~~~~~~~ here, and you have to try to swim. ~~~~~ The water is very deep here, and you have to try to swim. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. The water is too deep and you have to start swimming. Hp:300/770 Ep:320/326 Ex:3416 Lvp:50% >Peck tells you 'heh'. w prrpp You are in a deep lake. The water around your body feels hprrppppp refreshing. It seems to sparkle as the light hits it. h~rpppppp Although deep, the lake is calm enough for you to be able to ~~~~@~ppp swim to shore. The sun shines down from almost directly ~~~~~~~~~ overhead. The sky is completely clear.The water is very deep ~~~~~~~~~ here, and you have to try to swim. ~~~~~ The water is very deep here, and you have to try to swim. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. BLURB... BULB Breathing beneath the surface turns out to be rather difficult. Hp:264/770 Ep:319/326 Ex:3416 Lvp:50% > HP: 264(770) SP: 90(90) EP: 319(326) DF: 2966 w pprrp You are in a deep lake. The water around your body feels +hprrpppp refreshing. It seems to sparkle as the light hits it. hh~rppppp Although deep, the lake is calm enough for you to be able to h~~~@~~pp swim to shore. The sun shines down from almost directly ~~~~~~~~~ overhead. The sky is completely clear.The water is very deep ~~~~~~~~~ here, and you have to try to swim. ~~~~~ The water is very deep here, and you have to try to swim. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. BLURB... BULB Breathing beneath the surface turns out to be rather difficult. Hp:231/770 Ep:318/326 Ex:3416 Lvp:50% >e HP: 231(770) SP: 90(90) EP: 318(326) DF: 2966 prrpp You are in a deep lake. The water around your body feels hprrppppp refreshing. It seems to sparkle as the light hits it. h~rpppppp Although deep, the lake is calm enough for you to be able to ~~~~@~ppp swim to shore. The sun shines down from almost directly ~~~~~~~~~ overhead. The sky is completely clear.The water is very deep ~~~~~~~~~ here, and you have to try to swim. ~~~~~ The water is very deep here, and you have to try to swim. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. BLURB... BULB Breathing beneath the surface turns out to be rather difficult. Hp:174/770 Ep:316/326 Ex:3416 Lvp:50% >n pprrp You are walking on a open plain. The grass is mostly low, /pprrpppp with occasional tufts of longer grass. The ground is flat hprrppppp and even all around, with no trees or hills in sight. h~rp@pppp Occasionally you hear slight rustles as small rodents move ~~~~~~ppp around in the grass, and high above your head you can spot ~~~~~~~~~ some big birds wheeling around the sky, searching for prey. ~~~~~ The sun shines down from almost directly overhead. The sky is completely clear. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Small campfire crackling quietly A comfortable looking camping place Hp:174/770 Ep:316/326 Ex:3416 Lvp:50% > HP: 174(770) SP: 90(90) EP: 316(326) DF: 2966 The sun begins to pass towards the western horizon. tell peck mä kävin hakee ruokaa ja toi vaan menee rämpläämään You tell to Peck 'mä kävin hakee ruokaa ja toi vaan menee rämpläämään'. Hp:174/770 Ep:316/326 Ex:3416 Lvp:50% >The fire's warmth soothes you. Peck tells you 'prkl ko pitaa hakata yhella aseella'. Hp:174/770 Ep:316/326 Ex:3416 Lvp:50% >The warmth of the fire makes you feel better. tell pekc noh? Unable to tell to Pekc (No such player). You can use 'retell ' to tell again. Hp:186/770 Ep:326/326 Ex:3416 Lvp:50% > HP: 186(770) SP: 90(90) EP: 326(326) DF: 2964 The campfire crackles a bit. tell peck noh? You tell to Peck 'noh?'. Hp:217/770 Ep:326/326 Ex:3416 Lvp:50% > HP: 217(770) SP: 90(90) EP: 326(326) DF: 2964 Peck tells you 'moin toisen'. The fire's warmth soothes you. The warmth of the fire makes you feel better. tell peck noh? You tell to Peck 'noh?'. Hp:229/770 Ep:326/326 Ex:3416 Lvp:50% >l pprrp You are walking on a open plain. The grass is mostly low, /pprrpppp with occasional tufts of longer grass. The ground is flat hprrppppp and even all around, with no trees or hills in sight. h~rp@pppp Occasionally you hear slight rustles as small rodents move ~~~~~~ppp around in the grass, and high above your head you can spot ~~~~~~~~~ some big birds wheeling around the sky, searching for prey. ~~~~~ The sun shines brightly high in the western sky. The sky is completely clear. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Small campfire crackling quietly A comfortable looking camping place Hp:229/770 Ep:326/326 Ex:3416 Lvp:50% >nw Peck tells you 'sain siita 10k'. nw p+-== A shallow river runs towards some unknown destination here. pp/pprrpp The clear water below you flows briskly over small rocks and p/pprrppp sand, making a pleasant burbling sound. Occasionally some +hpr@pppp fish small enough to swim in the shallow water can be seen hh~rppppp as light reflects from their silvery scales. The sun shines h~~~~~~pp brightly high in the western sky. The sky is completely ~~~~~ clear.The muddy water hardly wets your toes. The muddy water hardly wets your toes. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:229/770 Ep:324/326 Ex:3416 Lvp:50% > ###pp You are walking on a open plain. The grass is mostly low, ###p+-==- with occasional tufts of longer grass. The ground is flat #pp/pprrp and even all around, with no trees or hills in sight. pp/p@rrpp Occasionally you hear slight rustles as small rodents move -+hprrppp around in the grass, and hiigh above your head you can spot hhh~rpppp some big birds wheeling around the sky, searching for prey. ~~~~~ The sun shines brightly high in the western sky. The sky is completely clear. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:229/770 Ep:321/326 Ex:3416 Lvp:50% >n n # p You are walking on a open plain. The grass is mostly low, #####pprr with occasional tufts of longer grass. The ground is flat ###p+-==- and even all around, with no trees or hills in sight. #pp/@prrp Occasionally you hear slight rustles as small rodents move pp/pprrpp around in the grass, and high above your head you can spot -+hprrppp some big birds wheeling aroound the sky, searching for prey. h~rpp The sun shines brightly high in the western sky. The sky is completely clear. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:229/770 Ep:319/326 Ex:3416 Lvp:50% > You are on a crossing of two roads. The road in made out of ppr hard stone that has been smoothed and shaped into ovals. ###pprr Debris from the surrounding area litters the road. The sun #p@-==- shines brightly high in the western sky. The sky is p/pprrp completely clear. p/pprrpp hprrp The obvious exits are east, south, southeast, west, northeast and southwest. Hp:229/770 Ep:317/326 Ex:3416 Lvp:50% >walk e You start walking eastwards. On an east-west road (e, s, se, w, ne, n and sw) A wooden bridge (nw, e, s, se, w, ne, n and sw) A wooden bridge (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) You stop walking eastwards to take your bearings... ppppe You are walking on a road going east and west. The road in rppppeeep made out of hard stone that has been smoothed and shaped rppppppee into ovals. Debris from the surrounding area litters the ----@---- road. The sun shines brighttly high in the western sky. The ppppppepe sky is completely clear. pppppppee ppppp The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:229/770 Ep:317/326 Ex:3416 Lvp:50% >walk e You start walking eastwards. On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) You stop walking eastwards to take your bearings... e You are walking on a road going east and west. The road in epeeee made out of hard stone that has been smoothed and shaped eeepeeeee into ovals. Debris from the surrounding area litters the ----@---- road. The sun shines brighttly high in the western sky. The peeeeeeee sky is completely clear. eee The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:229/770 Ep:317/326 Ex:3416 Lvp:50% >walk e You start walking eastwards. On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) You stop walking eastwards to decide which way to go. e You are on a crossing of two roads. The road in made out of eee+- hard stone that has been smoothed and shaped into ovals. eeeee/e Debris from the surrounding area litters the road. The sun ----@ee shines brightly high in thee western sky. The sky is eeee|ee completely clear. e|e e|e The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:229/770 Ep:317/326 Ex:3416 Lvp:50% >walk ne You start walking northeastwards. On a northeast-southwest road (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) You stop walking northeastwards to decide which way to go. e You are on a crossing of two roads. The road in made out of e\eee hard stone that has been smoothed and shaped into ovals. e\eeeEE Debris from the surrounding area litters the road. The sun ee@---- shines brightly high in the western sky. The sky is e/eeeEE completely clear. -+eee | The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:229/770 Ep:317/326 Ex:3416 Lvp:50% >You feel fully rested. walk e You start walking eastwards. On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) You stop walking eastwards to take your bearings... You are walking on a road going east and west. The road in Eme made out of hard stone that has been smoothed and shaped EEeeee/e into ovals. Debris from the surrounding area litters the ----@+ee road. The sun shines brighttly high in the western sky. The EEEEeeee sky is completely clear. eee The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:259/770 Ep:326/326 Ex:3416 Lvp:50% >walk e You start walking eastwards. A crossing (nw, e, s, se, w, ne, n and sw) On a northeast-southwest road (nw, e, s, se, w, ne, n and sw) On a northeast-southwest road (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) You stop walking northeastwards to decide which way to go. m You are on a crossing of two roads. The road in made out of mempp hard stone that has been smoothed and shaped into ovals. mmeeppp Debris from the surrounding area litters the road. The sun ee@---- shines brightly high in the western sky. The sky is e/.eppp completely clear. e/em. ee.e The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:259/770 Ep:326/326 Ex:3416 Lvp:50% > HP: 259(770) SP: 90(90) EP: 326(326) DF: 2962 Peck tells you 'siina oli tarpeeksi hyva syy'. s mppp You are walking on a dirt path. It is difficult to follow meepp because there are many weeds and rocks in the middle of it. eee+-- se Also, you can never tell what is ahead of you since the path ee/@ep meanders through the area. Around every sharp curve, you e/em.e hope something doesn't jump out of the shadows to attack e.epe you. The sun shines brightly high in the western sky. The e.ee sky is completely clear. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:259/770 Ep:326/326 Ex:3416 Lvp:50% > m p You are walking on a dirt path. It is difficult to follow eee+---- because there are many weeds and rocks in the middle of it. e/.epp Also, you can never tell what is ahead of you since the path /em@ee meanders through the area. Around every sharp curve, you ee.epe hope something doesn't jump out of the shadows to attack eee.eeep you. The sun shines brightly high in the western sky. The e e sky is completely clear. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:259/770 Ep:325/326 Ex:3416 Lvp:50% >sw e+-- You are walking on a dirt path. It is difficult to follow /.epp because there are many weeds and rocks in the middle of it. /em.e Also, you can never tell what is ahead of you since the path ee@ep meanders through the area. Around every sharp curve, you ee.ee hope something doesn't jump out of the shadows to attack e.e you. The sun shines brightly high in the western sky. The .ee sky is completely clear. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:259/770 Ep:324/326 Ex:3416 Lvp:50% >s s /.e You are walking on a dirt path. It is difficult to follow em. because there are many weeds and rocks in the middle of it. ee.ep Also, you can never tell what is ahead of you since the path ee@ee meanders through the area. Around every sharp curve, you ee.ee hope something doesn't jump out of the shadows to attack .ee you. The sun shines brightly high in the western sky. The eee sky is completely clear. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:259/770 Ep:323/326 Ex:3416 Lvp:50% > em. You are walking on a dirt path. It is difficult to follow e.e because there are many weeds and rocks in the middle of it. ee.ee Also, you can never tell what is ahead of you since the path ee@ee meanders through the area. Around every sharp curve, you e.eee hope something doesn't jump out of the shadows to attack E.eee you. The sun shines brightly high in the western sky. The e sky is completely clear. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:2sw 59/770 Ep:322/326 Ex:3416 Lvp:50% > e You are walking on a dirt path. It is difficult to follow ee.ee because there are many weeds and rocks in the middle of it. eee.e Also, you can never tell what is ahead of you since tsw he path ee@ee meanders through the area. Around every sharp curve, you E.eee hope something doesn't jump out of the shadows to attack E?eee you. The sun shines brightly high in the western sky. The E sky is completely clear. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:259/770 Ep:321/326 Ex:3416 Lvp:50% > . You are walking on a dirt path. It is difficult to follow eee.e because there are many weeds and rocks in the middle of it. ee.e Also, you can never tell what is ahead of you since the path E@ee meanders through the area. Around every sharp curve, you ?eee hope something doesn't jump out of the shadows to attack EEEe you. The sun shines brightly high in the western sky. The E sky is completely clear. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:259/770 Ep:320/326 Ex:3416 Lvp:50% >sw You have arrived into a place where the surrounding forest .e seems a bit different. The luminance of the area seems to be EE.e somewhat minor and the air is calm. A pressuring silence E@ee makes you feel a bit uneasy. Sudden flashes of light attract EEEe your attention to the general southwest direction. The sun shines brightly high in the western sky. The sky is completely clear. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. A very comfortable looking camping place Small campfire crackling quietly Hp:259/770 Ep:319/326 Ex:3416 Lvp:50% >sw The forest around seems quite calm and peaceful. Moss-covered large pine trees surround you in all directions. No voices of birds chirping or owls howling can be heard, even though you have caught a few glimpses of them. The whole forest seems to glow an eerie blueish light. The ground feels remotely soft and your feet are somewhat relaxed by it. The denseness of the forest prevents you from leaving in a variety of directions. The obvious exits are south, west and northeasts . Burned out wooden torch Hp:259/770 Ep:319/326 Ex:3416 Lvp:50% >s In this part of the forest grows many pine trees, which blocks your way to most directions. You estimate that the biggest creature that could penetrate the thickness would be a small fox. On the ground lies many large cones. It must be a wonderful place for a squirrel to live. Speaking of which, you suddenly notice a round squirrel's nest high up in the tree. The obvious exits are south, west and north. Hp:259/770 Ep:319/326 Ex:3416 Lvp:50% >You feel like an ant when you must move in this thick forest so near the ground. All the dirt and twigs on the ground cling to your once-clean clothes. You must look like quite a spectacle. Your eyes notice a huge tree looming in the south. It seems to be much bigger than other trees in the forest. The obvious exits are south and north. Hp:259/770 Ep:319/326 Ex:3416 Lvp:50% >s s You have arrived at a clearing in the forest. In the middle of it stands a tree of monumental size. It is a deciduous tree which strikes odd since other all trees so far have been coniferous, mainly pines. The forest around you is all peaceful and once again, your ears detect no sounds. The obvious exits are northwest, west and north. Hp:259/770 Ep:319/326 Ex:3416 Lvp:50% >You can't go that way! Hp:259/770 Ep:319/326 Ex:3416 Lvp:50% >ne You have entered the massive tree. For some reason it is hollow, and a quite elaborate stairway has been carved leading upward. The walls look like elm parquet, since they reflect images. You could imagine being in a mansion more than a tree, pondering, who might live in such a fine residence. The obvious exits are up, out and north. Hp:259/770 Ep:319/326 Ex:3416 Lvp:50% >u After escalating close to one hundred steps, you reach a landing on the stairway. The walls are as fine as they were downstairs, though a small window has been chipped in the southwest corner. The stairway continues up. The obvious exits are up and down. An air elemental, guarding the stairway Hp:259/770 Ep:319/326 Ex:3416 Lvp:50% >la elemental The air elemental is quite huge in size, though it is hard to concern it's exact figure. On some occasions it looks as if it disappears for a moment, then materializing back before you get a chance to climb up. He is a monster and VERY HUGE of size. Elemental is in excellent shape! Wielded in right hand: A shiny skyblue club He is wearing: Worn on right foot and left foot: lead bezainted cuir-boulli boots Hp:259/770 Ep:319/326 Ex:3416 Lvp:50% >The elemental sighs: My and Shiras work is finished here once the forest is back to normal. The elemental grunts: I wonder why the lonely shaman cast silence upon the whole forest. tell peck,kwendasir An air elemental, guarding the stairway ,) You tell to Peck and Kwendasir 'An air elemental, guarding the stairway ,)'. Hp:259/770 Ep:319/326 Ex:3416 Lvp:50% >save Mizzt is now saved. Hp:259/770 Ep:319/326 Ex:3416 Lvp:50% >l After escalating close to one hundred steps, you reach a landing on the stairway. The walls are as fine as they were downstairs, though a small window has been chipped in the southwest corner. The stairway continues up. The obvious exits are up and down. An air elemental, guarding the stairway Hp:259/770 Ep:319/326 Ex:3416 Lvp:50% >d You have entered the massive tree. For some reason it is hollow, and a quite elaborate stairway has been carved leading upward. The walls look like elm parquet, since they reflect images. You could imagine being in a mansion more than a tree, pondering, who might live in such a fine residence. The obvious exits are up, out and north. Hp:259/770 Ep:319/326 Ex:3416 Lvp:50% >out You have arrived at a clearing in the forest. In the middle of it stands a tree of monumental size. It is a deciduous tree which strikes odd since other all trees so far have been coniferous, mainly pines. The forest around you is all peaceful and once again, your ears detect no sounds. The obvious exits are northwest, west and north. Hp:259/770 Ep:319/326 Ex:3416 Lvp:50% >n n You feel like an ant when you must move in this thick forest so near the ground. All the dirt and twigs on the ground cling to your once-clean clothes. You must look like quite a spectacle. Your eyes notice a huge tree looming in the south. It seems to be much bigger than other trees in the forest. The obvious exits are south and north. Hp:259/770 Ep:319/326 Ex:3416 Lvp:50% >n In this part of the forest grows many pine trees, which blocks your way to most directions. You estimate that the biggest creature that could penetrate the thickness would be a small fox. On the ground lies many large cones. It must be a wonderful place for a squirrel to live. Speaking of which, you suddenly notice a round squirrel's nest high up in the tree. The obvious exits are south, west and north. Hp:259/770 Ep:319/326 Ex:3416 Lvp:50% >n The forest around seems quite calm and peaceful. Moss-covered large pine trees surround you in all directions. No voices of birds chirping or owls howling can be heard, even though you have caught a few glimpses of them. The whole forest seems to glow an eerie blueish light. The ground feels remotely soft and your feet are somewhat relaxed by it. The denseness of the forest prevents you from leaving in a variety of directions. The obvious exits are south, west and northeast. Burned out wooden torch Hp:259/770 Ep:319/326 Ex:3416 Lvp:50% >You can't go that way! Hp:259/770 Ep:319/326 Ex:3416 Lvp:50% >ne You have arrived into a place where the surrounding forest .e seems a bit different. The luminance of the area seems to be EE.e somewhat minor and the air is calm. A pressuring silence E@ee makes you feel a bit uneasy. Sudden flashes of light attract EEEe your attention to the general southwest direction. The sun shines brightly high in the western sky. The sky is completely clear. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Small campfire crackling quietly A very comfortable looking camping place Hp:259/770 Ep:319/326 Ex:3416 Lvp:50% >refuel There is still plenty of firewood left in the campfire. Hp:259/770 Ep:319/326 Ex:3416 Lvp:50% >Kwendasir tells you and Peck 'ja tappo'. The campfire blazes softly. sleep You fall asleep. Hp:259/770 Ep:319/326 Ex:3416 Lvp:50% >The warmth of the fire makes you feel better. HP: 278(770) SP: 90(90) EP: 326(326) DF: 2960 Peck tells Kwendasir and you 'unoha se'. HP: 307(770) SP: 90(90) EP: 326(326) DF: 2960 The campfire blazes softly. The warmth of the fire makes you feel better. Hp:324/770 Ep:326/326 Ex:3416 Lvp:50% > Hp:324/770 Ep:326/326 Ex:3416 Lvp:50% > Hp:324/770 Ep:326/326 Ex:3416 Lvp:50% >You wake up, feeling healed and refreshed. Hp:373/770 Ep:326/326 Ex:3416 Lvp:50% > HP: 373(770) SP: 90(90) EP: 326(326) DF: 2958 who ------------------------------------------------------------------------------- There are 14 (including invisible) users connected. Mud time is Thu Jul 1 20:07:28 1999 [Those contained in brackets are editing.] ------------------------------------------------------------------------------- Level Name ------------------------------------------------------------------------------- < God > Daemion, human roamer < Admin > BGFH. < Wizard > Galiere, troll ranger candidate < Wizard > Stalker < Student > T u m i [ 20] Dargoth, firbolg skilled fighter <17046> [ 16] Kaladan, elf honoured mage of Valkor [ 13] Adraz, firbolg outrider <17046> [ 9] Mizzt, b'rogh fighter [ 8] Painmaker, troll fighter [ 7] Jix, brownie priest-aspirant of Air [ 7] Peck, troll fighter [ 7] Cendor, firbolg apprentice fighter [ 5] Kwendasir, troll apprentice fighter Hp:373/770 Ep:326/326 Ex:3416 Lvp:50% >f painmaker Painmaker is a level 8 troll. He has been on for 3h 44m 43s and has been idle for 2s. He is 2 days 12 hours 9 minutes 8 seconds old. He has killed The termite queen, 2041 exp He has no unread mail. Hp:373/770 Ep:326/326 Ex:3416 Lvp:50% >The fire's warmth soothes you. The warmth of the fire makes you feel better. HP: 397(770) SP: 90(90) EP: 326(326) DF: 2958 tll painmaker tuutkos tappaa elementaalia mun ja kwendasirin kans? ,) Is that the best you can do? Hp:397/770 Ep:326/326 Ex:3416 Lvp:50% >tell painmaker tuutkos tappaa elementaalia mun ja kwendasirin kans? ,) You tell to Painmaker 'tuutkos tappaa elementaalia mun ja kwendasirin kans? ,)'. Hp:397/770 Ep:326/326 Ex:3416 Lvp:50% > HP: 426(770) SP: 90(90) EP: 326(326) DF: 2956 Some sparks fly towards you. The warmth of the fire makes you feel better. HP: 442(770) SP: 90(90) EP: 326(326) DF: 2956 The torch flickers and dies. f kaladan Kaladan is a level 16 elf. He has been on for 2h 7m 28s and has been idle for 16s. He is 5 days 3 hours 59 minutes 8 seconds old. He has killed Avian hunter, 7675 exp (party of 2) a medium-sized grey wolf, 3953 exp He has no unread mail. He has no plan. Hp:442/770 Ep:326/326 Ex:3416 Lvp:50% >Adraz arrives from southwest. Dargoth arrives from southwest. Adraz falls asleep. The campfire crackles a bit and some sparks fly towards the sky. Painmaker tells you 'Oottas...teen eka nää 9k expaa täyteen...voin tulla sitten...'. Adraz turns to another loin and starts snoring loudly. The campfire blazes softly. The warmth of the fire makes you feel better. tell painmaker ok...kestääkö kauan? You tell to Painmaker 'ok...kestääkö kauan?'. Hp:467/770 Ep:326/326 Ex:3416 Lvp:50% > HP: 467(770) SP: 90(90) EP: 326(326) DF: 2956 wo 42. Hp:467/770 Ep:326/326 Ex:3416 Lvp:50% >who ------------------------------------------------------------------------------- There are 14 (including invisible) users connected. Mud time is Thu Jul 1 20:08:24 1999 [Those contained in brackets are editing.] ------------------------------------------------------------------------------- Level Name ------------------------------------------------------------------------------- < God > Daemion, human roamer < Admin > A giant-sized hill of bugs < Wizard > Galiere, troll ranger candidate < Wizard > Stalker < Student > T u m i [ 20] Dargoth, firbolg skilled fighter <17046> [ 16] Kaladan, elf honoured mage of Valkor [ 13] Adraz, firbolg outrider <17046> (asleep) [ 9] Mizzt, b'rogh fighter [ 8] Painmaker, troll fighter [ 7] Jix, brownie priest-aspirant of Air [ 7] Peck, troll fighter [ 7] Cendor, firbolg apprentice fighter [ 5] Kwendasir, troll apprentice fighter Hp:467/770 Ep:326/326 Ex:3416 Lvp:50% >Adraz turns to another loin and starts snoring loudly. Painmaker tells you 'Tarviin kerran 9k expaa leveliin ja kohta mulla on 6k epxaa'. Adraz turns to another loin and starts snoring loudly. Dargoth falls asleep. HP: 497(770) SP: 90(90) EP: 326(326) DF: 2954 The campfire crackles a bit. Adraz wakes up, looking much refreshed. Dargoth turns to another loin and starts snoring loudly. Adraz starts concentrating on a spell. The warmth of the fire makes you feel better. HP: 519(770) SP: 90(90) EP: 326(326) DF: 2954 tell kaladan tuletko auttaa minua ja kwendasiria tappa air elemental, painmaker tulee hieman myöhemmin Dargoth turns to another loin and starts snoring loudly. You tell to Kaladan (sleeping) 'tuletko auttaa minua ja kwendasiria tappa air elemental, painmaker tulee hieman myöhemmin'. Hp:519/770 Ep:326/326 Ex:3416 Lvp:50% >The campfire crackles a bit and some sparks fly towards the sky. f kaladan Kaladan is a level 16 elf. He has been on for 2h 8m 26s and has been idle for 16s. He is 5 days 4 hours 6 seconds old. He has killed Avian hunter, 7675 exp (party of 2) a medium-sized grey wolf, 3953 exp He has no unread mail. He has no plan. Hp:519/770 Ep:326/326 Ex:3416 Lvp:50% >Adraz grunts 'conyar labera'. Adraz loses her concentration, ruining her spell. Dargoth snores loudly! save Mizzt is now saved. Hp:519/770 Ep:326/326 Ex:3416 Lvp:50% >l You have arrived into a place where the surrounding forest .e seems a bit different. The luminance of the area seems to be EE.e somewhat minor and the air is calm. A pressuring silence E@ee makes you feel a bit uneasy. Sudden flashes of light attract EEEe your attention to the general southwest direction. The sun shines brightly high in the western sky. The sky is completely clear. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. A very comfortable looking camping place Small campfire crackling quietly Dargoth, firbolg skilled fighter <18145> (asleep) Adraz, firbolg outrider <18145> Hp:519/770 Ep:326/326 Ex:3416 Lvp:50% >refuel There is still plenty of firewood left in the campfire. Hp:519/770 Ep:326/326 Ex:3416 Lvp:50% >The warmth of the fire makes you feel better. HP: 538(770) SP: 90(90) EP: 326(326) DF: 2954 party create elemental You form a party called elemental. Hp:538/770 Ep:326/326 Ex:3416 Lvp:50% >smile You smile happily. Hp:538/770 Ep:326/326 Ex:3416 Lvp:50% >giggle You giggle inanely. Hp:538/770 Ep:326/326 Ex:3416 Lvp:50% >wink You wink suggestively at everyone. Hp:538/770 Ep:326/326 Ex:3416 Lvp:50% >Dargoth wakes up, looking much refreshed. l You have arrived into a place where the surrounding forest .e seems a bit different. The luminance of the area seems to be EE.e somewhat minor and the air is calm. A pressuring silence E@ee makes you feel a bit uneasy. Sudden flashes of light attract EEEe your attention to the general southwest direction. The sun shines brightly high in the western sky. The sky is completely clear. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Small campfire crackling quietly A very comfortable looking camping place Dargoth, firbolg skilled fighter <18145> Adraz, firbolg outrider <18145> Hp:538/770 Ep:326/326 Ex:3416 Lvp:50% >-> Adraz doesn't regen. Hp:538/770 Ep:326/326 Ex:3416 Lvp:50% >Some sparks fly towards you. Hp:538/770 Ep:326/326 Ex:3416 Lvp:50% > HP: 569(770) SP: 90(90) EP: 326(326) DF: 2952 Larger and thicker clouds begin to form. emote regens. You emote: -> Mizzt regens. Hp:569/770 Ep:326/326 Ex:3416 Lvp:50% >The warmth of the fire makes you feel better. l You have arrived into a place where the surrounding forest .e seems a bit different. The luminance of the area seems to be EE.e somewhat minor and the air is calm. A pressuring silence E@ee makes you feel a bit uneasy. Sudden flashes of light attract EEEe your attention to the general southwest direction. Little fluffy clouds drift lazily overhead. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Small campfire crackling quietly A very comfortable looking camping place Dargoth, firbolg skilled fighter <18145> Adraz, firbolg outrider <18145> Hp:590/770 Ep:326/326 Ex:3416 Lvp:50% >save HP: 590(770) SP: 90(90) EP: 326(326) DF: 2952 Mizzt is now saved. Hp:590/770 Ep:326/326 Ex:3416 Lvp:50% > Hp:590/770 Ep:326/326 Ex:3416 Lvp:50% >refuel There is still plenty of firewood left in the campfire. Hp:590/770 Ep:326/326 Ex:3416 Lvp:50% >sleep You fall asleep. Hp:590/770 Ep:326/326 Ex:3416 Lvp:50% >The fire's warmth soothes you. Kwendasir arrives from northeast. Kaladan tells you 'voisihan sita tulla...siella puussa olevaa vai?'. The warmth of the fire makes you feel better. HP: 612(770) SP: 90(90) EP: 326(326) DF: 2950 Peck tells you and Kwendasir 'jokos se elemental kuoli?'. Adraz leaves east. The warmth of the fire makes you feel better. HP: 636(770) SP: 90(90) EP: 326(326) DF: 2950 Painmaker tells you 'Eiks Peck tuu mukaan?'. HP: 666(770) SP: 90(90) EP: 326(326) DF: 2950 Some sparks fly towards you. You wake up, feeling healed and refreshed. tell kaladan sepa se You tell to Kaladan 'sepa se'. Hp:726/770 Ep:326/326 Ex:3416 Lvp:50% > HP: 726(770) SP: 90(90) EP: 326(326) DF: 2950 Adraz arrives from east. tell painmaker ei se halunnu :) You tell to Painmaker 'ei se halunnu :)'. Hp:726/770 Ep:326/326 Ex:3416 Lvp:50% >Adraz PUUHS loudly. l It's too dark and you can't see anything. Hp:726/770 Ep:326/326 Ex:3416 Lvp:50% >The campfire blazes softly. pi kwendasir Mizzt invites Kwendasir to the party. Hp:726/770 Ep:326/326 Ex:3416 Lvp:50% >Painmaker tells you ':)'. Adraz leaves northeast. The warmth of the fire makes you feel better. party placw Hmm .. maybe you should try typing party help? Hp:746/770 Ep:326/326 Ex:3416 Lvp:50% > HP: 746(770) SP: 90(90) EP: 326(326) DF: 2948 party place ,---+---- Col 1 --------- Col 2 --------- Col 3 ----. | 1 | Mizzt | | 2 | | | 3 | | `---+-----------------------------------------------' Hp:746/770 Ep:326/326 Ex:3416 Lvp:50% >Kwendasir steps to position 1,2 and starts following the leader. Hp:746/770 Ep:326/326 Ex:3416 Lvp:50% >party place ,---+---- Col 1 --------- Col 2 --------- Col 3 ----. | 1 | Mizzt Kwendasir | | 2 | | | 3 | | `---+-----------------------------------------------' Hp:746/770 Ep:326/326 Ex:3416 Lvp:50% >last tell You remember being told the following: [20:05] Peck tells you 'prkl ko pitaa hakata yhella aseella'. [20:05] You tell to Peck 'noh?'. [20:05] Peck tells you 'moin toisen'. [20:06] You tell to Peck 'noh?'. [20:06] Peck tells you 'sain siita 10k'. [20:06] Peck tells you 'siina oli tarpeeksi hyva syy'. [20:06] You tell to Peck and Kwendasir 'An air elemental, guarding the stairway ,)'. [20:06] Kwendasir tells you and Peck 'ja tappo'. [20:06] Peck tells Kwendasir and you 'unoha se'. [20:07] You tell to Painmaker 'tuutkos tappaa elementaalia mun ja kwendasirin kans? ,)'. [20:08] Painmaker tells you 'Oottas...teen eka nää 9k expaa täyteen...voin tulla sitten...'. [20:08] You tell to Painmaker 'ok...kestääkö kauan?'. [20:08] Painmaker tells you 'Tarviin kerran 9k expaa leveliin ja kohta mulla on 6k epxaa'. [20:08] You tell to Kaladan (sleeping) 'tuletko auttaa minua ja kwendasiria tappa air elemental, painmaker tulee hieman myöhemmin'. [20:09] Kaladan tells you 'voisihan sita tulla...siella puussa olevaa vai?'. [20:10] Peck tells you and Kwendasir 'jokos se elemental kuoli?'. [20:10] Painmaker tells you 'Eiks Peck tuu mukaan?'. [20:10] You tell to Kaladan 'sepa se'. [20:10] You tell to Painmaker 'ei se halunnu :)'. [20:10] Painmaker tells you ':)'. Hp:746/770 Ep:326/326 Ex:3416 Lvp:50% >Adraz arrives from north. The campfire crackles a bit and some sparks fly towards the sky. The warmth of the fire makes you feel better. HP: 770(770) SP: 90(90) EP: 326(326) DF: 2948 tell kaladan me odotellaan tässä ulkona sinua You tell to Kaladan 'me odotellaan tässä ulkona sinua'. Hp:770/770 Ep:326/326 Ex:3416 Lvp:50% >The campfire crackles a bit and some sparks fly towards the sky. Adraz leaves northeast. Dargoth leaves northeast. Kaladan arrives from east. Hp:770/770 Ep:326/326 Ex:3416 Lvp:50% >l It's too dark and you can't see anything. Hp:770/770 Ep:326/326 Ex:3416 Lvp:50% >The warmth of the fire makes you feel better. pi kaladan Mizzt invites Kaladan to the party. Hp:770/770 Ep:326/326 Ex:3416 Lvp:50% >Painmaker tells you 'Tarviin vielä 2k expaa'. party place ,---+---- Col 1 --------- Col 2 --------- Col 3 ----. | 1 | Mizzt Kwendasir | | 2 | | | 3 | | `---+-----------------------------------------------' Hp:770/770 Ep:326/326 Ex:3416 Lvp:50% >Kaladan steps to position 1,3 and starts following the leader. party place kaldan 2,1 No such member. Hp:770/770 Ep:326/326 Ex:3416 Lvp:50% >party place kaladan 2,1 Mizzt guides Kaladan to position 2,1. Hp:770/770 Ep:326/326 Ex:3416 Lvp:50% >Painmaker arrives from southwest. Painmaker leaves northwest. party place ,---+---- Col 1 --------- Col 2 --------- Col 3 ----. | 1 | Mizzt Kwendasir | | 2 | Kaladan | | 3 | | `---+-----------------------------------------------' Hp:770/770 Ep:326/326 Ex:3416 Lvp:50% >The warmth of the fire makes you feel better. par Kaladan [party]: antakaa mun sitten aloittaa tappelu ,---------------------------------------------------------------------------. | Partyname: elemental Time: 2m 26s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 770/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Kwendasir 1,2 Fol Hp: 465/465 Sp: 72/72 Ep: 208/208 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 648/648 Ep: 197/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:770/770 Ep:326/326 Ex:3416 Lvp:50% >save Mizzt is now saved. Hp:770/770 Ep:326/326 Ex:3416 Lvp:50% >The fire's warmth soothes you. smile You smile happily. Hp:770/770 Ep:326/326 Ex:3416 Lvp:50% >sw The forest around seems quite calm and peaceful. Moss-covered large pine trees surround you in all directions. No voices of birds chirping or owls howling can be heard, even though you have caught a few glimpses of them. The whole forest seems to glow an eerie blueish light. The ground feels remotely soft and your feet are somewhat relaxed by it. The denseness of the forest prevents you from leaving in a variety of directions. The obvious exits are south, west and northeasts . Burned out wooden torch Kaladan arrives from northeast. Kwendasir arrives from northeast. Hp:770/770 Ep:326/326 Ex:3416 Lvp:50% >s In this part of the forest grows many pine trees, which blocks your way to most directions. You estimate that the biggest creature that could penetrate the thickness would be a small fox. On the ground lies many large cones. It must be a wonderful place for a squirrel to live. Speaking of which, you suddenly notice a round squirrel's nest high up in the tree. The obvious exits are south, west and north. Kaladan arrives from north. Kwendasir arrives from north. Hp:770/770 Ep:326/326 Ex:3416 Lvp:50% >You feel like an ant when you must move in this thick forest so near the ground. All the dirt and twigs on the ground cling to your once-clean clothes. You must look like quite a spectacle. Your eyes notice a huge tree looming in the south. It seems to be much bigger than other trees in the forest. The obvious exits are south and north. Kaladan arrives from north. Kwendasir arrives from north. Hp:770/770 Ep:326/326 Ex:3416 Lvp:50% >s You have arrived at a clearing in the forest. In the middle of it stands a tree of monumental size. It is a deciduous tree which strikes odd since other all trees so far have been coniferous, mainly pines. The forest around you is all peaceful and once again, your ears detect no sounds. The obvious exits are northwest, west and north. Kaladan arrives from north. Kwendasir arrives from north. Hp:770/770 Ep:326/326 Ex:3416 Lvp:50% >Kwendasir [party]: joo ne You have entered the massive tree. For some reason it is hollow, and a quite elaborate stairway has been carved leading upward. The walls look like elm parquet, since they reflect images. You could imagine being in a mansion more than a tree, pondering, who might live in such a fine residence. The obvious exits are up, out and north. Kaladan arrives from out. Kwendasir arrives from out. Hp:770/770 Ep:326/326 Ex:3416 Lvp:50% >u After escalating close to one hundred steps, you reach a landing on the stairway. The walls are as fine as they were downstairs, though a small window has been chipped in the southwest corner. The stairway continues up. The obvious exits are up and down. An air elemental, guarding the stairway Kaladan arrives from down. Kwendasir arrives from down. Hp:770/770 Ep:326/326 Ex:3416 Lvp:50% >pas eiku tappoa ,) Mizzt [party]: eiku tappoa ,) Hp:770/770 Ep:326/326 Ex:3416 Lvp:50% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 2m 38s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 770/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Kwendasir 1,2 Fol Hp: 465/465 Sp: 72/72 Ep: 208/208 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 648/648 Ep: 214/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:770/770 Ep:326/326 Ex:3416 Lvp:50% >save Mizzt is now saved. Hp:770/770 Ep:326/326 Ex:3416 Lvp:50% >Kwendasir [party]: sullaha on enemman hippoja ku mulla :D Kaladan takes 0 in his hand and starts humming with a steady voice. he slowly waggles from side to side. Hp:770/770 Ep:326/326 Ex:3416 Lvp:50% >save Mizzt is now saved. Hp:770/770 Ep:326/326 Ex:3416 Lvp:50% >la kaladan It's too dark and you can't see anything. Hp:770/770 Ep:326/326 Ex:3416 Lvp:50% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 2m 54s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 770/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Kwendasir 1,2 Fol Hp: 465/465 Sp: 72/72 Ep: 208/208 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 648/648 Ep: 214/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:770/770 Ep:326/326 Ex:3416 Lvp:50% >save Mizzt is now saved. Hp:770/770 Ep:326/326 Ex:3416 Lvp:50% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 2m 56s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 770/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Kwendasir 1,2 Fol Hp: 465/465 Sp: 72/72 Ep: 208/208 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 648/648 Ep: 214/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:770/770 Ep:326/326 Ex:3416 Lvp:50% >Kaladan fails to complete the rite correctly. Hp:770/770 Ep:326/326 Ex:3416 Lvp:50% >save Mizzt is now saved. Hp:770/770 Ep:326/326 Ex:3416 Lvp:50% >Kaladan looks at Elemental. Hp:770/770 Ep:326/326 Ex:3416 Lvp:50% >Kaladan takes 0 in his hand and starts humming with a steady voice. he slowly waggles from side to side. x Check who's shape? Hp:770/770 Ep:326/326 Ex:3416 Lvp:50% >save Mizzt is now saved. Hp:770/770 Ep:326/326 Ex:3416 Lvp:50% >Kwendasir looks at Kaladan. Kaladan [party]: hetkonen otetaan onnea matkaan Kaladan gently touches the blue jelly and shivers slightly. You hear a strange buzzing sound from the tree. The elemental says: The shaman is a terrible being. Kaladan starts concentrating on a spell. Kaladan intones 'raketa szikratàvìràsz' in a deep voice. A missile of lightning and magical strikes Elemental directly into his right arm. Kaladan starts concentrating on a spell. butt You start looking for a good spot in the battle to try your combat maneuver. Hp:770/770 Ep:326/326 Ex:3416 Lvp:50% >Kwendasir [party]: paljos sun protit on? x Elemental is slightly hurt. Hp:770/770 Ep:326/326 Ex:3416 Lvp:50% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 3m 36s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 770/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Kwendasir 1,2 Fol Hp: 465/465 Sp: 72/72 Ep: 208/208 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 521/648 Ep: 231/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:770/770 Ep:326/326 Ex:3416 Lvp:50% >Elemental powerfully bashes Kwendasir hitting her right arm with his club SMASHING the muscle tissue into bloody jelly. Kwendasir screams in pain! x Elemental is slightly hurt. Hp:770/770 Ep:326/326 Ex:3416 Lvp:50% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 3m 38s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 770/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Kwendasir 1,2 Fol Hp: 294/465 Sp: 72/72 Ep: 200/208 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 521/648 Ep: 231/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:770/770 Ep:326/326 Ex:3416 Lvp:50% >x Elemental is slightly hurt. Hp:770/770 Ep:324/326 Ex:3416 Lvp:50% >l It's too dark and you can't see anything. Hp:770/770 Ep:324/326 Ex:3416 Lvp:50% >x Kaladan intones 'raketa szikratàvìràsz' in a deep voice. Kaladan has an amusing look on his face as his forgets how to cast his spell. Kwendasir powerfully bashes Elemental hitting his left thigh with her club causing a deep THUD as a joint dislocates. Elemental skillfully clubs you hitting your lower torso with his club SMASHING the muscle tissue into bloody jelly. That REALLY hurt! Elemental is slightly hurt. Hp:575/770 Ep:313/326 Ex:3416 Lvp:50% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 3m 42s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 575/770 Sp: 90/90 Ep: 313/326 | Exp: 0 | | Kwendasir 1,2 Fol Hp: 294/465 Sp: 72/72 Ep: 200/208 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 521/648 Ep: 231/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:575/770 Ep:313/326 Ex:3416 Lvp:50% >x Elemental is slightly hurt. Hp:575/770 Ep:313/326 Ex:3416 Lvp:50% > HP: 575(770) SP: 90(90) EP: 313(326) DF: 2948 You strike Elemental hitting his lower torso with your great axe slicing through tissues and hitting bone. Elemental tries to hit Kwendasir but misses barely. Kaladan starts concentrating on a spell. par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 3m 44s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 575/770 Sp: 90/90 Ep: 311/326 | Exp: 0 | | Kwendasir 1,2 Fol Hp: 294/465 Sp: 72/72 Ep: 198/208 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 479/648 Ep: 231/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:575/770 Ep:311/326 Ex:3416 Lvp:50% >x Elemental is slightly hurt. Hp:575/770 Ep:311/326 Ex:3416 Lvp:50% >Elemental pounds you hitting your lower torso with his club causing a deep THUD as a joint dislocates. x Elemental is slightly hurt. Hp:494/770 Ep:306/326 Ex:3416 Lvp:50% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 3m 46s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 494/770 Sp: 90/90 Ep: 306/326 | Exp: 0 | | Kwendasir 1,2 Fol Hp: 294/465 Sp: 72/72 Ep: 196/208 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 479/648 Ep: 231/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:494/770 Ep:306/326 Ex:3416 Lvp:50% > HP: 494(770) SP: 90(90) EP: 306(326) DF: 2948 Elemental crushes Kwendasir hitting her upper torso with his club causing quite dangerous wounds. x Elemental is slightly hurt. Hp:494/770 Ep:304/326 Ex:3416 Lvp:50% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 3m 48s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 494/770 Sp: 90/90 Ep: 304/326 | Exp: 0 | | Kwendasir 1,2 Fol Hp: 236/465 Sp: 72/72 Ep: 192/208 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 479/648 Ep: 231/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:494/770 Ep:304/326 Ex:3416 Lvp:50% >You decide to try a combat maneuver! You leap head first at Elemental, striking right arm with your bronze helmet quite painfully. Kwendasir tries to hit Elemental but misses slightly. x Elemental is slightly hurt. Hp:494/770 Ep:302/326 Ex:3416 Lvp:50% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 3m 50s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 494/770 Sp: 90/90 Ep: 302/326 | Exp: 0 | | Kwendasir 1,2 Fol Hp: 236/465 Sp: 72/72 Ep: 190/208 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 479/648 Ep: 231/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:494/770 Ep:302/326 Ex:3416 Lvp:50% >butt With lightning speed Kwendasir lets out a powerful kick hitting Elemental in the left thigh leaving the pattern of her steel boots on the skin. You try to hit Elemental but miss by an inch. Elemental powerfully bashes Kwendasir hitting her left arm with his club SMASHING really hard, causing a loud *CRACK*. Kwendasir gets STUNNED from massive pain. Elemental crushes Kwendasir hitting her upper torso with his left hand causing small bones to rupture. You start looking for a good spot in the battle to try your combat maneuver. Hp:494/770 Ep:302/326 Ex:3416 Lvp:50% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 3m 52s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 494/770 Sp: 90/90 Ep: 302/326 | Exp: 0 | | Kwendasir 1,2 Fol Hp: 0/465 Sp: 72/72 Ep: 177/208 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 479/648 Ep: 231/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:494/770 Ep:302/326 Ex:3416 Lvp:50% >out You're so dumb you don't even have wisdom teeth. Hp:494/770 Ep:302/326 Ex:3416 Lvp:50% >Kaladan intones 'raketa szikratàvìràsz' in a deep voice. Kaladan has an amusing look on his face as his forgets how to cast his spell. Kwendasir tries to hit Elemental but misses slightly. d You try to find a good spot to flee from battle to down. You have to break the concentration on your skill while fleeing from battle! Hp:494/770 Ep:302/326 Ex:3416 Lvp:50% >Kaladan starts concentrating on a spell. par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 3m 54s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 494/770 Sp: 90/90 Ep: 302/326 | Exp: 0 | | Kwendasir 1,2 Fol Hp: 0/465 Sp: 72/72 Ep: 177/208 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 437/648 Ep: 231/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:494/770 Ep:302/326 Ex:3416 Lvp:50% >Elemental pounds you hitting your right arm with his club causing a deep THUD as a joint dislocates. Kaladan follows you away from the battlefield. Kwendasir follows you away from the battlefield. You have entered the massive tree. For some reason it is hollow, and a quite elaborate stairway has been carved leading upward. The walls look like elm parquet, since they reflect images. You could imagine being in a mansion more than a tree, pondering, who might live in such a fine residence. The obvious exits are up, out and north. Kaladan arrives from up. Kwendasir stops following the leader. HP: 403(770) SP: 90(90) EP: 299(326) DF: 2948 pas ohoh Mizzt [party]: ohoh Hp:403/770 Ep:299/326 Ex:3416 Lvp:50% >The soul of Kwendasir [party]: heh oli muutama moko Kaladan [party]: puuh...ei mennyt stunniin... pas se meni siitä jonneki Mizzt [party]: se meni siitä jonneki Hp:403/770 Ep:299/326 Ex:3416 Lvp:50% >pas siellä oli about 10 waspia Mizzt [party]: siellä oli about 10 waspia Hp:403/770 Ep:299/326 Ex:3416 Lvp:50% >l It's too dark and you can't see anything. Hp:403/770 Ep:299/326 Ex:3416 Lvp:50% >out You have arrived at a clearing in the forest. In the middle of it stands a tree of monumental size. It is a deciduous tree which strikes odd since other all trees so far have been coniferous, mainly pines. The forest around you is all peaceful and once again, your ears detect no sounds. The obvious exits are northwest, west and north. Kaladan arrives from northeast. Hp:432/770 Ep:313/326 Ex:3416 Lvp:50% >n You feel like an ant when you must move in this thick forest so near the ground. All the dirt and twigs on the ground cling to your once-clean clothes. You must look like quite a spectacle. Your eyes notice a huge tree looming in the south. It seems to be much bigger than other trees in the forest. The obvious exits are south and north. Kaladan arrives from south. Hp:432/770 Ep:313/326 Ex:3416 Lvp:50% > HP: 432(770) SP: 90(90) EP: 313(326) DF: 2946 n In this part of the forest grows many pine trees, which blocks your way to most directions. You estiman te that the biggest creature that could penetrate the thickness would be a small fox. On the ground lies many large cones. It must be a wonderful place for a squirrel to live. Speaking of which, you suddenly notice a round squirrel's nest high up in the tree. The obvious exits are south, west and north. Kaladan arrives from south. Hp:432/770 Ep:313/326 Ex:3416 Lvp:50% >The forest around seems quite calm and peaceful. Moss-covered large pine trees surround you in all directions. No voices of birds chirping or owls howling can be heard, even though you have caught a few glimpses of them. The whole forest seems to glow an eerie blueish light. The ground feels remotely soft and your feet are somewhat relaxed by it. The denseness of the forest prevents you from leaving in a variety of directions. The obvious exits are south, west and northeast. Burned out wooden torch Kaladan arrives from south. Hp:432/770 Ep:313/326 Ex:3416 Lvp:50% >ne You have arrived into a place where the surrounding forest .e seems a bit different. The luminance of the area seems to be EE.e somewhat minor and the air is calm. A pressuring silence E@ee makes you feel a bit uneasy. Sudden flashes of light attract EEEe your attention to the general southwest direction. Little fluffy clouds drift lazily overhead. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. A very comfortable looking camping place Small campfire crackling quietly Dargoth, firbolg skilled fighter <18145> (asleep) Adraz, firbolg outrider <18145> Kaladan arrives from southwest. Hp:432/770 Ep:313/326 Ex:3416 Lvp:50% >Adraz falls asleep. refuel There is still plenty of firewood left in the campfire. Hp:432/770 Ep:313/326 Ex:3416 Lvp:50% >sleep You fall asleep. Hp:432/770 Ep:313/326 Ex:3416 Lvp:50% >The warmth of the fire makes you feel better. HP: 455(770) SP: 90(90) EP: 324(326) DF: 2946 Adraz turns to another loin and starts snoring loudly. The campfire crackles a bit. Adraz turns to another loin and starts snoring loudly. Dargoth snores loudly! The campfire crackles a bit and some sparks fly towards the sky. The warmth of the fire makes you feel better. Autosave. Hp:469/770 Ep:326/326 Ex:3416 Lvp:50% >Dargoth wakes up, looking much refreshed. Adraz snores loudly! Hp:469/770 Ep:326/326 Ex:3416 Lvp:50% >You wake up, feeling healed and refreshed. Hp:516/770 Ep:326/326 Ex:3416 Lvp:50% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 5m 10s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 516/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 541/648 Ep: 246/246 | Exp: 0 | | Kwendasir -,- Rip Hp: -18/465 Sp: 72/72 Ep: 177/208 | Exp: 0 | `---------------------------------------------------------------------------' Hp:516/770 Ep:326/326 Ex:3416 Lvp:50% > HP: 516(770) SP: 90(90) EP: 326(326) DF: 2944 save Mizzt is now saved. Hp:516/770 Ep:326/326 Ex:3416 Lvp:50% >Kaladan falls asleep. HP: 547(770) SP: 90(90) EP: 326(326) DF: 2944 laast inform Eat drink and be merry! Tommorrow you may be an Admin. Hp:547/770 Ep:326/326 Ex:3416 Lvp:50% >Adraz wakes up, looking much refreshed. save Mizzt is now saved. Hp:547/770 Ep:326/326 Ex:3416 Lvp:50% >last inform Last messages on inform: (19:05) [inform]: Kwendasir goes linkdead. (19:05) [inform]: Kwendasir returns from link death. (19:08) [inform]: Warlord left the game. (19:10) [inform]: Morgatai left the game. (19:12) : Cutter enters the game. (19:13) : Galiere returns from link death. (19:17) [inform]: Joesupreme left the game. (19:19) : Galiere goes linkdead. (19:22) : Galiere returns from link death. (19:36) [inform]: Ymir goes linkdead. (19:37) : Cutter left the game. (19:45) [inform]: Kwendasir left the game. (20:06) [inform]: Kwendasir enters the game. (20:11) [inform]: Jix goes linkdead. (20:13) [inform]: Kwendasir was killed by Wasp. Hp:547/770 Ep:326/326 Ex:3416 Lvp:50% >save Mizzt is now saved. Hp:547/770 Ep:326/326 Ex:3416 Lvp:50% >The warmth of the fire makes you feel better. Kaladan turns to another loin and starts snoring loudly. Dargoth searches for some dry firewood and refuels the campfire. HP: 570(770) SP: 90(90) EP: 326(326) DF: 2942 The fire's warmth soothes you. Dargoth twiddles his thumbs. Adraz starts concentrating on a spell. Kaladan snores loudly! Hp:570/770 Ep:326/326 Ex:3416 Lvp:50% > Hp:570/770 Ep:326/326 Ex:3416 Lvp:50% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 5m 40s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 570/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 580/648 Ep: 246/246 | Exp: 0 | | Kwendasir -,- Rip Hp: -18/465 Sp: 72/72 Ep: 177/208 | Exp: 0 | `---------------------------------------------------------------------------' Hp:570/770 Ep:326/326 Ex:3416 Lvp:50% >save Mizzt is now saved. Hp:570/770 Ep:326/326 Ex:3416 Lvp:50% >Adraz grunts 'conyar labera'. Adraz stumbles over the complexity of her incantation. The warmth of the fire makes you feel better. sleep You aren't tired enough. Hp:592/770 Ep:326/326 Ex:3416 Lvp:50% > Hp:592/770 Ep:326/326 Ex:3416 Lvp:50% > HP: 592(770) SP: 90(90) EP: 326(326) DF: 2942 The campfire crackles a bit and some sparks fly towards the sky. save Mizzt is now saved. Hp:592/770 Ep:326/326 Ex:3416 Lvp:50% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 5m 44s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 592/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 590/648 Ep: 246/246 | Exp: 0 | | Kwendasir -,- Rip Hp: -18/465 Sp: 72/72 Ep: 177/208 | Exp: 0 | `---------------------------------------------------------------------------' Hp:592/770 Ep:326/326 Ex:3416 Lvp:50% >Kaladan turns to another loin and starts snoring loudly. save Mizzt is now saved. Hp:592/770 Ep:326/326 Ex:3416 Lvp:50% >sleep You aren't tired enough. Hp:592/770 Ep:326/326 Ex:3416 Lvp:50% > Hp:592/770 Ep:326/326 Ex:3416 Lvp:50% > Hp:592/770 Ep:326/326 Ex:3416 Lvp:50% >sleep The sun sinks lower on the western sky. You aren't tired enough. Hp:592/770 Ep:326/326 Ex:3416 Lvp:50% >Kaladan wakes up, looking much refreshed. The warmth of the fire makes you feel better. HP: 608(770) SP: 90(90) EP: 326(326) DF: 2942 HP: 639(770) SP: 90(90) EP: 326(326) DF: 2942 The fire's warmth soothes you. Hp:639/770 Ep:326/326 Ex:3416 Lvp:50% >sleep You aren't tired enough. Hp:639/770 Ep:326/326 Ex:3416 Lvp:50% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 6m 4s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 639/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 636/648 Ep: 246/246 | Exp: 0 | | Kwendasir -,- Rip Hp: -18/465 Sp: 72/72 Ep: 177/208 | Exp: 0 | `---------------------------------------------------------------------------' Hp:639/770 Ep:326/326 Ex:3416 Lvp:50% >save Mizzt is now saved. Hp:639/770 Ep:326/326 Ex:3416 Lvp:50% >sleep You aren't tired enough. Hp:639/770 Ep:326/326 Ex:3416 Lvp:50% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 6m 8s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 639/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 636/648 Ep: 246/246 | Exp: 0 | | Kwendasir -,- Rip Hp: -18/465 Sp: 72/72 Ep: 177/208 | Exp: 0 | `---------------------------------------------------------------------------' Hp:639/770 Ep:326/326 Ex:3416 Lvp:50% > Hp:639/770 Ep:326/326 Ex:3416 Lvp:50% >Kaladan looks at you. pas kauan sun blastissa kestää? Mizzt [party]: kauan sun blastissa kestää? Hp:639/770 Ep:326/326 Ex:3416 Lvp:50% >The warmth of the fire makes you feel better. Hp:654/770 Ep:326/326 Ex:3416 Lvp:50% >Thick clouds cover the sky. Hp:654/770 Ep:326/326 Ex:3416 Lvp:50% >The campfire blazes softly. sleep You aren't tired enough. Hp:654/770 Ep:326/326 Ex:3416 Lvp:50% >sleep You aren't tired enough. Hp:654/770 Ep:326/326 Ex:3416 Lvp:50% > Hp:654/770 Ep:326/326 Ex:3416 Lvp:50% > Hp:654/770 Ep:326/326 Ex:3416 Lvp:50% > Hp:654/770 Ep:326/326 Ex:3416 Lvp:50% >sleep You aren't tired enough. Hp:654/770 Ep:326/326 Ex:3416 Lvp:50% > Hp:654/770 Ep:326/326 Ex:3416 Lvp:50% > Hp:654/770 Ep:326/326 Ex:3416 Lvp:50% >The warmth of the fire makes you feel better. HP: 669(770) SP: 90(90) EP: 326(326) DF: 2940 Kaladan [party]: muutamia sekuntteja... Hp:699/770 Ep:326/326 Ex:3416 Lvp:50% > HP: 699(770) SP: 90(90) EP: 326(326) DF: 2938 The campfire crackles a bit and some sparks fly towards the sky. Hp:699/770 Ep:326/326 Ex:3416 Lvp:50% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 6m 48s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 699/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 648/648 Ep: 246/246 | Exp: 0 | | Kwendasir -,- Hp: 50/445 Sp: 50/72 Ep: 50/200 | Exp: 0 | `---------------------------------------------------------------------------' Hp:699/770 Ep:326/326 Ex:3416 Lvp:50% >save Mizzt is now saved. Hp:699/770 Ep:326/326 Ex:3416 Lvp:50% >l It's too dark and you can't see anything. Hp:699/770 Ep:326/326 Ex:3416 Lvp:50% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 6m 52s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 699/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 648/648 Ep: 246/246 | Exp: 0 | | Kwendasir -,- Hp: 50/445 Sp: 50/72 Ep: 44/200 | Exp: 0 | `---------------------------------------------------------------------------' Hp:699/770 Ep:326/326 Ex:3416 Lvp:50% >save Mizzt is now saved. Hp:699/770 Ep:326/326 Ex:3416 Lvp:50% >f peck Peck is a level 7 troll. He has been on for 7h 3m 7s and has been idle for 10s. He is 3 days 6 hours 26 minutes 26 seconds old. He has killed Wolf pack leader, 8046 exp (party of 2) Raven, as black as the night, 3581 exp He has no unread mail. Hp:699/770 Ep:326/326 Ex:3416 Lvp:50% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 6m 56s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 699/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 648/648 Ep: 246/246 | Exp: 0 | | Kwendasir -,- Hp: 50/445 Sp: 50/72 Ep: 40/200 | Exp: 0 | `---------------------------------------------------------------------------' Hp:699/770 Ep:326/326 Ex:3416 Lvp:50% > Hp:699/770 Ep:326/326 Ex:3416 Lvp:50% >The warmth of the fire makes you feel better. Hp:719/770 Ep:326/326 Ex:3416 Lvp:50% > HP: 719(770) SP: 90(90) EP: 326(326) DF: 2938 Adraz starts concentrating on a spell. Kaladan [party]: olis pitanyt sada se kylla stunniin ekalla niin se ei ois hutkinut teita niin lujaa pas käydääs nakkaa blastii Mizzt [party]: käydääs nakkaa blastii Hp:719/770 Ep:326/326 Ex:3416 Lvp:50% >save Mizzt is now saved. Hp:719/770 Ep:326/326 Ex:3416 Lvp:50% >sw The forest around seems quite calm and peaceful. Moss-covered large pine trees surround you in all directions. No voices of birds chirping or owls howling can be heard, even though you have caught a few glimpses of them. The whole forest seems to glow an eerie blueish light. The ground feels remotely soft and your feet are somewhat relaxed by it. The denseness of the forest prevents you from leaving in a variety of directions. The obvious exits are south, west and northeasts . Burned out wooden torch Kaladan arrives from northeast. Hp:719/770 Ep:326/326 Ex:3416 Lvp:50% >s In this part of the forest grows many pine trees, which blocks your way to most directions. You estimate that the biggest creature that could penetrate the thickness would be a small fox. On the ground lies many large cones. It must be a wonderful place for a squirrel to live. Speaking of which, you suddenly notice a round squirrel's nest high up in the tree. The obvious exits are south, west and north. Kaladan arrives from north. Hp:719/770 Ep:326/326 Ex:3416 Lvp:50% s s >You feel like an ant when you must move in this thick forest so near the ground. All the dirt and twigs on the ground cling to your once-clean clothes. You must look like quite a spectacle. Your eyes notice a huge tree looming in the south. It seems to be much bigger than other trees in the forest. The obvious exits are south and north. Kaladan arrives from north. Hp:719/770 Ep:326/326 Ex:3416 Lvp:50% >You have arrived at a clearing in the forest. In the middle of it stands a tree of monumental size. It is a deciduous tree which strikes odd since other all trees so far have been coniferous, mainly pines. The forest around you is all peaceful and once again, your ears detect no sounds. The obvious exits are northwest, west and north. Kaladan arrives from north. Hp:719/770 Ep:326/326 Ex:3416 Lvp:50% >You can't go that way! Hp:719/770 Ep:326/326 Ex:3416 Lvp:50% >ne You have entered the massive tree. For some reason it is hollow, and a quite elaborate stairway has been carved leading upward. The walls look like elm parquet, since they reflect images. You could imagine being in a mansion more than a tree, pondering, who might live in such a fine residence. The obvious exits are up, out and north. Kaladan arrives from out. Hp:719/770 Ep:326/326 Ex:3416 Lvp:50% >pas valmis? Mizzt [party]: valmis? Hp:719/770 Ep:326/326 Ex:3416 Lvp:50% >Kaladan [party]: ok u;butt HP: 750(770) SP: 90(90) EP: 326(326) DF: 2936 Is it really true that blondes have more fun? Hp:750/770 Ep:326/326 Ex:3416 Lvp:50% >u After escalating close to one hundred steps, you reach a landing on the stairway. The walls are as fine as they were downstairs, though a small window has been chipped in the southwest corner. The stairway continues up. The obvious exits are up and down. An air elemental, guarding the stairway Elemental cackles 'This time I'll get you Mizzt!' Elemental cackles 'This time I'll get you Kaladan!' Kaladan arrives from down. Hp:750/770 Ep:326/326 Ex:3416 Lvp:50% >butt You start looking for a good spot in the battle to try your combat maneuver. Hp:750/770 Ep:326/326 Ex:3416 Lvp:50% >x Kaladan starts concentrating on a spell. Elemental is slightly hurt. Hp:750/770 Ep:326/326 Ex:3416 Lvp:50% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 7m 38s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 750/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 606/648 Ep: 246/246 | Exp: 0 | | Kwendasir -,- Hp: 97/445 Sp: 62/72 Ep: 63/200 | Exp: 0 | `---------------------------------------------------------------------------' Hp:750/770 Ep:326/326 Ex:3416 Lvp:50% >x Elemental masterfully strikes you hitting your upper torso with his club SMASHING the muscle tissue into bloody jelly. You get WOUNDED from the massive damage. Your torso starts bleeding! That REALLY hurt! You get STUNNED from massive pain. Elemental is slightly hurt. Hp:373/770 Ep:308/326 Ex:3416 Lvp:50% >r You say: Hp: 373(770), Sp: 90(90), Ep: 308(326) Hp:373/770 Ep:308/326 Ex:3416 Lvp:50% > HP: 373(770) SP: 90(90) EP: 308(326) DF: 2936 You are unable to continue the skill because you are stunned. oh You say 'Oh', with a blank look on your face. Hp:373/770 Ep:308/326 Ex:3416 Lvp:50% >x Elemental is slightly hurt. Hp:373/770 Ep:308/326 Ex:3416 Lvp:50% >Elemental tries to hit you but misses barely. d You try to find a good spot to flee from battle to down. Hp:373/770 Ep:308/326 Ex:3416 Lvp:50% >x Elemental is slightly hurt. Hp:373/770 Ep:308/326 Ex:3416 Lvp:50% >Elemental pounds you hitting your left arm with his left hand SMASHING the muscle tissue into bloody jelly. Kaladan follows you away from the battlefield. x Elemental is slightly hurt. Hp:299/770 Ep:305/326 Ex:3416 Lvp:50% > HP: 299(770) SP: 90(90) EP: 305(326) DF: 2936 Elemental pounds you hitting your left thigh with his club SMASHING the muscle tissue into bloody jelly. You lost the track of directions and wander around senselessly! You have entered the massive tree. For some reason it is hollow, and a quite elaborate stairway has been carved leading upward. The walls look like elm parquet, since they reflect images. You could imagine being in a mansion more than a tree, pondering, who might live in such a fine residence. The obvious ex xits are up, out and north. Kaladan arrives from up. Check who's shape? Hp:228/770 Ep:302/326 Ex:3416 Lvp:50% > HP: 228(770) SP: 90(90) EP: 302(326) DF: 2936 oh You say 'Oh', with a blank look on your face. Hp:228/770 Ep:302/326 Ex:3416 Lvp:50% >l It's too dark and you can't see anything. Hp:228/770 Ep:302/326 Ex:3416 Lvp:50% >la mizzt It's too dark and you can't see anything. Hp:228/770 Ep:302/326 Ex:3416 Lvp:50% >out You lost the track of directions and wander around senselessly! This room is far beyond the prior stairway-room in construction. A worn-down ladder leads upward, though you have second thoughts upon climbing them. The walls look though some creatures would have eaten them. The floor is filled with shreds of wood. The obvious exits are up and south. A small termite, busy gnawing food. Kaladan stops following the leader. Hp:228/770 Ep:302/326 Ex:3416 Lvp:50% >You feel better as your head stops spinning. oh You say 'Oh', with a blank look on your face. Hp:228/770 Ep:302/326 Ex:3416 Lvp:50% >s You have entered the massive tree. For some reason it is hollow, and a quite elaborate stairway has been carved leading upward. The walls look like elm parquet, since they reflect images. You could imagine being in a mansion more than a tree, pondering, who might live in such a fine residence. The obvious exits are up, out and north. Hp:228/770 Ep:302/326 Ex:3416 Lvp:50% >out It's too dark and you can't see anything. Hp:228/770 Ep:302/326 Ex:3416 Lvp:50% >n n You feel like an ant when you must move in this thick forest so near the ground. All the dirt and twigs on the ground cling to your once-clean clothes. You must look like quite a spectacle. Your eyes notice a huge tree looming in the south. It seems to be much bigger than other trees in the forest. The obvious exits are south and north. Hp:228/770 Ep:302/326 Ex:3416 Lvp:50% >n In this part of the forest grows many pine trees, which blocks your way to most directions. You estimate that the biggest creature that could penetrate the thickness would be a small fox. On the ground lies many large cones. It must be a wonderful place for a squirrel to live. Speaking of which, you suddenly notice a round squirrel's nest high up in the tree. The obvious exits are south, west and north. Hp:228/770 Ep:302/326 Ex:3416 Lvp:50% >n The forest around seems quite calm and peaceful. Moss-covered large pine trees surround you in all directions. No voices of birds chirping or owls howling can be heard, even though you have caught a few glimpses of them. The whole forest seems to glow an eerie blueish light. The ground feels remotely soft and your feet are somewhat relaxed by it. The denseness of the forest prevents you from leaving in a variety of directions. The obvious exits are south, west and northeast. Burned out wooden torch Hp:228/770 Ep:302/326 Ex:3416 Lvp:50% >You can't go that way! Hp:228/770 Ep:302/326 Ex:3416 Lvp:50% >ne It's too dark and you can't see anything. Hp:228/770 Ep:302/326 Ex:3416 Lvp:50% >Kaladan [party]: onko sulla defence taysilla? Kwendasir wakes up, looking much refreshed. Adraz wakes up, looking much refreshed. The wound on you bleeds. It hurts! Adraz starts concentrating on a spell. HP: 178(770) SP: 90(90) EP: 300(326) DF: 2934 The warmth of the fire makes you feel better. The campfire crackles a bit and some sparks fly towards the sky. pas katos minkälainen haava? HP: 195(770) SP: 90(90) EP: 317(326) DF: 2934 Dargoth wakes up, looking much refreshed. Mizzt [party]: katos minkälainen haava? Hp:195/770 Ep:317/326 Ex:3416 Lvp:50% >Adraz grunts 'conyar labera'. Adraz has an amusing look on her face as her forgets how to cast her spell. Kwendasir looks at you. pas ok laitetaan defence maximiin Mizzt [party]: ok laitetaan defence maximiin Hp:195/770 Ep:317/326 Ex:3416 Lvp:50% >You feel fully rested. Hp:224/770 Ep:326/326 Ex:3416 Lvp:50% > HP: 224(770) SP: 90(90) EP: 326(326) DF: 2934 Hp:224/770 Ep:326/326 Ex:3416 Lvp:50% >eep You eep fearfully! Hp:224/770 Ep:326/326 Ex:3416 Lvp:50% >save Mizzt is now saved. Hp:224/770 Ep:326/326 Ex:3416 Lvp:50% >battle assign defence ,-------------------------------. | Your current battle settings: | | ------------------------------ ---------------------------------------------. | Combat style: normal | | Weapon priorities: right hand and left hand | | | | Offence 19% (max 73%) [###### ] | | Defence 73% (max 73%) [######################## ] | | Casting 0% (max 71%) [ ] | | Unused 0% (tot 92%) [ ] | `-----------------------------------------------------------------------------' Hp:224/770 Ep:326/326 Ex:3416 Lvp:50% >The warmth of the fire makes you feel better. HP: 240(770) SP: 90(90) EP: 326(326) DF: 2934 The wound on you bleeds. It hurts! HP: 191(770) SP: 90(90) EP: 324(326) DF: 2932 Kaladan arrives from southwest. pas no nii nyt on defence 73% Mizzt [party]: no nii nyt on defence 73% Hp:191/770 Ep:324/326 Ex:3416 Lvp:50% >save Mizzt is now saved. Hp:191/770 Ep:324/326 Ex:3416 Lvp:50% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 8m 48s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 191/770 Sp: 90/90 Ep: 324/326 | Exp: 0 | | Kaladan -,- Hp: 485/485 Sp: 648/648 Ep: 246/246 | Exp: 0 | | Kwendasir -,- Hp: 267/445 Sp: 72/72 Ep: 200/200 | Exp: 0 | `---------------------------------------------------------------------------' Hp:191/770 Ep:324/326 Ex:3416 Lvp:50% >sleep You fall asleep. Hp:191/770 Ep:324/326 Ex:3416 Lvp:50% >The campfire crackles a bit. The warmth of the fire makes you feel better. Hp:204/770 Ep:326/326 Ex:3416 Lvp:50% >Dargoth smirks amusedly. Somebody says: adraz voitko first aidii mizzin? HP: 234(770) SP: 90(90) EP: 326(326) DF: 2932 Hp:234/770 Ep:326/326 Ex:3416 Lvp:50% >The campfire crackles a bit and some sparks fly towards the sky. The wound on you bleeds. It hurts! Somebody says: say last Hp:185/770 Ep:324/326 Ex:3416 Lvp:50% > HP: 185(770) SP: 90(90) EP: 324(326) DF: 2932 The warmth of the fire makes you feel better. Hp:207/770 Ep:326/326 Ex:3416 Lvp:50% >Somebody says: siis onko sulla sita skillii HP: 207(770) SP: 90(90) EP: 326(326) DF: 2932 Hp:207/770 Ep:326/326 Ex:3416 Lvp:50% >Somebody says: ööö en You wake up, feeling healed and refreshed. HP: 270(770) SP: 90(90) EP: 326(326) DF: 2930 say vie 50 hippoa... Somebody says: ei mulla mitään sellasta oo You say: vie 50 hippoa... Hp:270/770 Ep:326/326 Ex:3416 Lvp:50% >save Mizzt is now saved. Hp:270/770 Ep:326/326 Ex:3416 Lvp:50% >l It's too dark and you can't see anything. Hp:270/770 Ep:326/326 Ex:3416 Lvp:50% >Dargoth smiles happily. Somebody says: toi tossa on haipie toi dargoth The warmth of the fire makes you feel better. pas haluaako kaladan liidia? Somebody says: enta dargoth onko sulla? Mizzt [party]: haluaako kaladan liidia? Hp:294/770 Ep:326/326 Ex:3416 Lvp:50% > HP: 294(770) SP: 90(90) EP: 326(326) DF: 2930 The campfire crackles a bit. Dargoth rolls his eyes and goes 'Huoh!' tiredly. The wound on you bleeds. It hurts! HP: 242(770) SP: 90(90) EP: 324(326) DF: 2930 Hp:242/770 Ep:324/326 Ex:3416 Lvp:50% >Somebody says: ei sillä oo =) Hp:242/770 Ep:324/326 Ex:3416 Lvp:50% >Somebody says: mita skillii save Mizzt is now saved. Hp:242/770 Ep:324/326 Ex:3416 Lvp:50% >Somebody says: ah ei oo :( Somebody says: first aid Hp:242/770 Ep:324/326 Ex:3416 Lvp:50% >Somebody says: first aid Adraz leaves northeast. Dargoth leaves northeast. You feel fully rested. HP: 271(770) SP: 90(90) EP: 326(326) DF: 2930 The warmth of the fire makes you feel better. say pitää sit nousta yks leveli survivoireissa saa first aidia vaikka kuinka pirusti You say: pitää sit nousta yks leveli survivoireissa saa first aidia vaikka kuinka pirusti Hp:285/770 Ep:326/326 Ex:3416 Lvp:50% >Kaladan [party]: ei tomi..silla pitaa pasta spell castaan ilman etta tuo monsu nuppaa mun spellit sekaisin... save Mizzt is now saved. Hp:285/770 Ep:326/326 Ex:3416 Lvp:50% >The wound on you bleeds. It hurts! HP: 233(770) SP: 90(90) EP: 324(326) DF: 2928 The fire's warmth sooth es you. Hp:233/770 Ep:324/326 Ex:3416 Lvp:50% >pas no ma liidin sit Mizzt [party]: no ma liidin sit Hp:233/770 Ep:324/326 Ex:3416 Lvp:50% >save Mizzt is now saved. Hp:233/770 Ep:324/326 Ex:3416 Lvp:50% >The warmth of the fire makes you feel better. HP: 251(770) SP: 90(90) EP: 326(326) DF: 2928 Hp:251/770 Ep:326/326 Ex:3416 Lvp:50% >save Mizzt is now saved. Hp:251/770 Ep:326/326 Ex:3416 Lvp:50% >sleep You aren't tired enough. Hp:251/770 Ep:326/326 Ex:3416 Lvp:50% > Hp:251/770 Ep:326/326 Ex:3416 Lvp:50% >save Mizzt is now saved. Hp:251/770 Ep:326/326 Ex:3416 Lvp:50% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 10m 28s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 251/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Kaladan -,- Hp: 485/485 Sp: 648/648 Ep: 246/246 | Exp: 0 | | Kwendasir -,- Hp: 430/445 Sp: 72/72 Ep: 200/200 | Exp: 0 | `---------------------------------------------------------------------------' Hp:251/770 Ep:326/326 Ex:3416 Lvp:50% >The fire's warmth soothes you. Kwendasir starts following the leader in her old position. The wound on you bleeds. It hurts! party forcefollow No such member. Hp:205/770 Ep:324/326 Ex:3416 Lvp:50% > HP: 205(770) SP: 90(90) EP: 324(326) DF: 2928 Kaladan [party]: voisi kokeilla kestatko taysilla defenceilla....sen vertaa etta kerkean heittaa pari missilee... party forcefollow kaladan Kaladan starts following the leader in his old position. Hp:205/770 Ep:324/326 Ex:3416 Lvp:50% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 10m 42s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 205/770 Sp: 90/90 Ep: 324/326 | Exp: 0 | | Kwendasir 1,2 Fol Hp: 430/445 Sp: 72/72 Ep: 200/200 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 648/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:205/770 Ep:324/326 Ex:3416 Lvp:50% >You feel fully rested. The warmth of the fire makes you feel better. save Mizzt is now saved. Hp:253/770 Ep:326/326 Ex:3416 Lvp:50% >pas joo Mizzt [party]: joo Hp:253/770 Ep:326/326 Ex:3416 Lvp:50% > HP: 253(770) SP: 90(90) EP: 326(326) DF: 2926 Hp:253/770 Ep:326/326 Ex:3416 Lvp:50% > Hp:253/770 Ep:326/326 Ex:3416 Lvp:50% >refuel There is still plenty of firewood left in the campfire. Hp:253/770 Ep:326/326 Ex:3416 Lvp:50% >sleep You aren't tired enough. Hp:253/770 Ep:326/326 Ex:3416 Lvp:50% > Hp:253/770 Ep:326/326 Ex:3416 Lvp:50% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 10m 52s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 253/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Kwendasir 1,2 Fol Hp: 465/465 Sp: 72/72 Ep: 208/208 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 648/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:253/770 Ep:326/326 Ex:3416 Lvp:50% >sav Everything you know is wrong! Hp:253/770 Ep:326/326 Ex:3416 Lvp:50% >save Mizzt is now saved. Hp:253/770 Ep:326/326 Ex:3416 Lvp:50% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 10m 56s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 253/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Kwendasir 1,2 Fol Hp: 465/465 Sp: 72/72 Ep: 208/208 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 648/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:253/770 Ep:326/326 Ex:3416 Lvp:50% > Hp:253/770 Ep:326/326 Ex:3416 Lvp:50% >The campfire crackles a bit and some sparks fly towards the sky. Hp:253/770 Ep:326/326 Ex:3416 Lvp:50% > Hp:253/770 Ep:326/326 Ex:3416 Lvp:50% >skills You have trained the following skills: ,-----------------------------------------------------------------------------. | Name | % | | % | |----------------------------------+---+----------------------------------+---| | Attack | 55| Light armours | 41| | Axes | 40| Maces | 12| | Bludgeoning weapons | 20| Medium armours | 16| | Brawling | 29| Natural | 27| | Camping | 30| Offensive | 6| | Carving | 30| Parry | 22| | Concentrated attack | 7| Piercing weapons | 21| | Concentrated defence | 7| Polearms | 9| | Consider | 15| Shields | 30| | Defensive | 6| Skinning | 32| | Dodge | 22| Slashing weapons | 45| | Flails | 2| Spears | 7| | Hammers | 4| Staves | 7| | Headbutt | 53| Swimming | 22| | Kick | 30| Swords | 12| |----------------------------------+------------------------------------------' | Number of known skills: 30 | `----------------------------------' Hp:253/770 Ep:326/326 Ex:3416 Lvp:50% >Kaladan [party]: ainakin iso aviani nupattiin kerran silla konstilla... save Mizzt is now saved. Hp:253/770 Ep:326/326 Ex:3416 Lvp:50% >The warmth of the fire makes you feel better. Hp:270/770 Ep:326/326 Ex:3416 Lvp:50% > HP: 270(770) SP: 90(90) EP: 326(326) DF: 2926 The wound on you bleeds. It hurts! nod You nod solemnly. Hp:224/770 Ep:324/326 Ex:3416 Lvp:50% > HP: 224(770) SP: 90(90) EP: 324(326) DF: 2926 Hp:224/770 Ep:324/326 Ex:3416 Lvp:50% >Kaladan [party]: niin voin itse laittaa kaiken spelcaastingiin... The campfire blazes softly. The warmth of the fire makes you feel better. Adraz arrives from east. Dargoth arrives from east. HP: 241(770) SP: 90(90) EP: 326(326) DF: 2924 pas hmm oisko teillä shieldiä? Mizzt [party]: hmm oisko teillä shieldiä? Hp:241/770 Ep:326/326 Ex:3416 Lvp:50% >Adraz starts concentrating on a spell. par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 11m 26s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 241/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Kwendasir 1,2 Fol Hp: 465/465 Sp: 72/72 Ep: 208/208 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 648/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:241/770 Ep:326/326 Ex:3416 Lvp:50% >save Mizzt is now saved. Hp:241/770 Ep:326/326 Ex:3416 Lvp:50% >sleep You fall asleep. Hp:241/770 Ep:326/326 Ex:3416 Lvp:50% >You are not satiated. The wound on you bleeds. It hurts! Dargoth falls asleep. Hp:228/770 Ep:324/326 Ex:3416 Lvp:50% >Adraz grunts 'conyar labera'. Suddenly a cluster of berries drops into the hand of Adraz! The warmth of the fire makes you feel better. Hp:250/770 Ep:326/326 Ex:3416 Lvp:50% >Adraz eats a delicious looking cherry-shaped berry. Adraz eats a delicious looking cherry-shaped berry. Adraz falls asleep. Hp:250/770 Ep:326/326 Ex:3416 Lvp:50% >The light around Kaladan seems to absorb into an amulet he wears around his neck. Kaladan wears A black amulet, sucking light in his amulet slot. Hp:250/770 Ep:326/326 Ex:3416 Lvp:50% >Dargoth snores loudly! Hp:250/770 Ep:326/326 Ex:3416 Lvp:50% >Some sparks fly towards you. Hp:250/770 Ep:326/326 Ex:3416 Lvp:50% > Hp:250/770 Ep:326/326 Ex:3416 Lvp:50% > Hp:250/770 Ep:326/326 Ex:3416 Lvp:50% >Adraz turns to another loin and starts snoring loudly. Hp:250/770 Ep:326/326 Ex:3416 Lvp:50% >The warmth of the fire makes you feel better. Dargoth snores loudly! Hp:264/770 Ep:326/326 Ex:3416 Lvp:50% > Hp:264/770 Ep:326/326 Ex:3416 Lvp:50% > HP: 264(770) SP: 90(90) EP: 326(326) DF: 2924 The wound on you bleeds. It hurts! Adraz turns to another loin and starts snoring loudly. Hp:221/770 Ep:324/326 Ex:3416 Lvp:50% > HP: 221(770) SP: 90(90) EP: 324(326) DF: 2922 You wake up, feeling healed and refreshed. Hp:283/770 Ep:326/326 Ex:3416 Lvp:50% >save Mizzt is now saved. Hp:283/770 Ep:326/326 Ex:3416 Lvp:50% > HP: 283(770) SP: 90(90) EP: 326(326) DF: 2922 par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 12m 6s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 283/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Kwendasir 1,2 Fol Hp: 465/465 Sp: 72/72 Ep: 208/208 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 648/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:283/770 Ep:326/326 Ex:3416 Lvp:50% >Adraz snores loudly! pas hiton bleedingi Mizzt [party]: hiton bleedingi Hp:283/770 Ep:326/326 Ex:3416 Lvp:50% >Dargoth snores loudly! Adraz wakes up, looking much refreshed. You are not satiated. HP: 314(770) SP: 90(90) EP: 326(326) DF: 2922 pas asko ku tapettiin ei tullu kenellekään bleedingiä Mizzt [party]: asko ku tapettiin ei tullu kenellekään bleedingiä Hp:314/770 Ep:326/326 Ex:3416 Lvp:50% >The warmth of the fire makes you feel better. save Mizzt is now saved. Hp:334/770 Ep:326/326 Ex:3416 Lvp:50% > HP: 334(770) SP: 90(90) EP: 326(326) DF: 2922 i You are carrying 80.9kg (56%) of 142.5kg and 35.1dm^3 (36%) of 97.0dm^3. Money: 9 platinum, 90 silver and 40 gold [Cash: 1390 Bank: 15814 Total: 17204] Keep: 3 x Burned out wooden torch 2 x Wooden torch Hp:334/770 Ep:326/326 Ex:3416 Lvp:50% >save Mizzt is now saved. Hp:334/770 Ep:326/326 Ex:3416 Lvp:50% >The campfire crackles a bit. Adraz leaves north. The wound on you bleeds. It hurts! HP: 291(770) SP: 90(90) EP: 324(326) DF: 2922 The warmth of the fire makes you feel better. Dargoth wakes up, looking much refreshed. Kaladan [party]: valilla on monsuillakin tuuria :) Hp:304/770 Ep:326/326 Ex:3416 Lvp:50% >pas joops Mizzt [party]: joops Hp:304/770 Ep:326/326 Ex:3416 Lvp:50% >save Mizzt is now saved. Hp:304/770 Ep:326/326 Ex:3416 Lvp:50% > Hp:304/770 Ep:326/326 Ex:3416 Lvp:50% >The wound on you bleeds. It hurts! pas no en sentään kuole bleedingiin Mizzt [party]: no en sentään kuole bleedingiin Hp:261/770 Ep:324/326 Ex:3416 Lvp:50% > HP: 261(770) SP: 90(90) EP: 324(326) DF: 2920 The campfire crackles a bit. The warmth of the fire makes you feel better. HP: 285(770) SP: 90(90) EP: 326(326) DF: 2920 pas se ois eka kerta... Mizzt [party]: se ois eka kerta... Hp:285/770 Ep:326/326 Ex:3416 Lvp:50% >Adraz arrives from north. Hp:285/770 Ep:326/326 Ex:3416 Lvp:50% >You are not satiated. sleep You aren't tired enough. Hp:314/770 Ep:326/326 Ex:3416 Lvp:50% > HP: 314(770) SP: 90(90) EP: 326(326) DF: 2920 Hp:314/770 Ep:326/326 Ex:3416 Lvp:50% >save Mizzt is now saved. Hp:314/770 Ep:326/326 Ex:3416 Lvp:50% >l It's too dark and you can't see anything. Hp:314/770 Ep:326/326 Ex:3416 Lvp:50% > Hp:314/770 Ep:326/326 Ex:3416 Lvp:50% > Hp:314/770 Ep:326/326 Ex:3416 Lvp:50% >pas siis että en kuolis Mizzt [party]: siis että en kuolis Hp:314/770 Ep:326/326 Ex:3416 Lvp:50% >The wound on you bleeds. It hurts! HP: 272(770) SP: 90(90) EP: 324(326) DF: 2920 pas oon aina kuollu bleedingiin Mizzt [party]: oon aina kuollu bleedingiin Hp:272/770 Ep:324/326 Ex:3416 Lvp:50% >The warmth of the fire makes you feel better. sleep You aren't tired enough. Hp:295/770 Ep:326/326 Ex:3416 Lvp:50% >save Mizzt is now saved. Hp:295/770 Ep:326/326 Ex:3416 Lvp:50% > HP: 295(770) SP: 90(90) EP: 326(326) DF: 2920 Some sparks fly towards you. Hp:295/770 Ep:326/326 Ex:3416 Lvp:50% > Hp:295/770 Ep:326/326 Ex:3416 Lvp:50% >sleep You aren't tired enough. Hp:295/770 Ep:326/326 Ex:3416 Lvp:50% > Hp:295/770 Ep:326/326 Ex:3416 Lvp:50% >save Mizzt is now saved. Hp:295/770 Ep:326/326 Ex:3416 Lvp:50% > Hp:295/770 Ep:326/326 Ex:3416 Lvp:50% > Hp:295/770 Ep:326/326 Ex:3416 Lvp:50% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 13m 30s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 295/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Kwendasir 1,2 Fol Hp: 465/465 Sp: 72/72 Ep: 208/208 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 648/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:295/770 Ep:326/326 Ex:3416 Lvp:50% >save Mizzt is now saved. Hp:295/770 Ep:326/326 Ex:3416 Lvp:50% >sigh You sigh deeply. Hp:295/770 Ep:326/326 Ex:3416 Lvp:50% >sleep You aren't tired enough. Hp:295/770 Ep:326/326 Ex:3416 Lvp:50% > Hp:295/770 Ep:326/326 Ex:3416 Lvp:50% > Hp:295/770 Ep:326/326 Ex:3416 Lvp:50% >save Mizzt is now saved. Hp:295/770 Ep:326/326 Ex:3416 Lvp:50% >The wound on you bleeds. It hurts! The warmth of the fire makes you feel better. HP: 272(770) SP: 90(90) EP: 326(326) DF: 2918 Kaladan looks at you. pas ja teki vielä clubilla bleedingii... Mizzt [party]: ja teki vielä clubilla bleedingii... Hp:272/770 Ep:326/326 Ex:3416 Lvp:50% >save Mizzt is now saved. Hp:272/770 Ep:326/326 Ex:3416 Lvp:50% >The campfire crackles a bit. You are not satiated. HP: 303(770) SP: 90(90) EP: 326(326) DF: 2918 The wound on you bleeds. It hurts! HP: 262(770) SP: 90(90) EP: 324(326) DF: 2918 The campfire crackles a bit. pas jos ois teräaseella tehny...no tuuria niilläkin Mizzt [party]: jos ois teräaseella tehny...no tuuria niilläkin Hp:262/770 Ep:324/326 Ex:3416 Lvp:50% >sleep You fall asleep. Hp:262/770 Ep:324/326 Ex:3416 Lvp:50% >The warmth of the fire makes you feel better. Hp:280/770 Ep:326/326 Ex:3416 Lvp:50% > HP: 280(770) SP: 90(90) EP: 326(326) DF: 2916 Hp:280/770 Ep:326/326 Ex:3416 Lvp:50% >Adraz starts concentrating on a spell. Hp:280/770 Ep:326/326 Ex:3416 Lvp:50% > Hp:280/770 Ep:326/326 Ex:3416 Lvp:50% > Hp:280/770 Ep:326/326 Ex:3416 Lvp:50% >It begins to rain and you hear distant thunder. Hp:280/770 Ep:326/326 Ex:3416 Lvp:50% >Adraz grunts 'conyar labera'. Suddenly a cluster of berries drops into the hand of Adraz! Hp:280/770 Ep:326/326 Ex:3416 Lvp:50% >The campfire blazes softly. The warmth of the fire makes you feel better. Hp:299/770 Ep:326/326 Ex:3416 Lvp:50% > HP: 299(770) SP: 90(90) EP: 326(326) DF: 2916 The wound on you bleeds. It hurts! Hp:260/770 Ep:325/326 Ex:3416 Lvp:50% > HP: 260(770) SP: 90(90) EP: 325(326) DF: 2916 Hp:260/770 Ep:325/326 Ex:3416 Lvp:50% >Adraz leaves east. Dargoth leaves east. Hp:260/770 Ep:325/326 Ex:3416 Lvp:50% >Adraz arrives from east. Dargoth arrives from east. Hp:260/770 Ep:325/326 Ex:3416 Lvp:50% > Hp:260/770 Ep:325/326 Ex:3416 Lvp:50% >You are not satiated. You feel fully rested. Hp:289/770 Ep:326/326 Ex:3416 Lvp:50% > HP: 289(770) SP: 90(90) EP: 326(326) DF: 2916 Hp:289/770 Ep:326/326 Ex:3416 Lvp:50% > Hp:289/770 Ep:326/326 Ex:3416 Lvp:50% > Hp:289/770 Ep:326/326 Ex:3416 Lvp:50% > Hp:289/770 Ep:326/326 Ex:3416 Lvp:50% > Hp:289/770 Ep:326/326 Ex:3416 Lvp:50% > Hp:289/770 Ep:326/326 Ex:3416 Lvp:50% >The fire's warmth soothes you. The warmth of the fire makes you feel better. Hp:310/770 Ep:326/326 Ex:3416 Lvp:50% > Hp:310/770 Ep:326/326 Ex:3416 Lvp:50% > HP: 310(770) SP: 90(90) EP: 326(326) DF: 2914 You wake up, feeling healed and refreshed. Dargoth eats a delicious looking cherry-shaped berry. Dargoth eats a delicious looking cherry-shaped berry. Hp:351/770 Ep:326/326 Ex:3416 Lvp:50% > Hp:351/770 Ep:326/326 Ex:3416 Lvp:50% > HP: 351(770) SP: 90(90) EP: 326(326) DF: 2914 Kaladan looks at you. Adraz falls asleep. tap forehead Couldn't parse 'forehead'. Hp:351/770 Ep:326/326 Ex:3416 Lvp:50% > Hp:351/770 Ep:326/326 Ex:3416 Lvp:50% >Your torso feels better as the wounds on it stop bleeding. The campfire crackles a bit. Dargoth falls asleep. Hp:351/770 Ep:326/326 Ex:3416 Lvp:50% >ah You go 'Ah'. Hp:351/770 Ep:326/326 Ex:3416 Lvp:50% >smile Adraz snores loudly! You smile happily. Hp:351/770 Ep:326/326 Ex:3416 Lvp:50% >save Mizzt is now saved. Hp:351/770 Ep:326/326 Ex:3416 Lvp:50% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 14m 56s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 351/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Kwendasir 1,2 Fol Hp: 465/465 Sp: 72/72 Ep: 208/208 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 648/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:351/770 Ep:326/326 Ex:3416 Lvp:50% >save Mizzt is now saved. Hp:351/770 Ep:326/326 Ex:3416 Lvp:50% >Adraz snores loudly! Autosave. The warmth of the fire makes you feel better. Kaladan raises one eyebrow. HP: 373(770) SP: 90(90) EP: 326(326) DF: 2914 Dargoth snores loudly! Adraz turns to another loin and starts snoring loudly. Dargoth turns to another loin and starts snoring loudly. pas Your torso feels better as the wounds on it stop bleeding. Mizzt [party]: Your torso feels better as the wounds on it stop bleeding. Hp:373/770 Ep:326/326 Ex:3416 Lvp:50% >You are not satiated. The campfire crackles a bit. HP: 404(770) SP: 90(90) EP: 326(326) DF: 2914 Hp:404/770 Ep:326/326 Ex:3416 Lvp:50% >Adraz wakes up, looking much refreshed. Dargoth snores loudly! save Adraz raises one eyebrow at Kaladan's butt. Mizzt is now saved. Hp:404/770 Ep:326/326 Ex:3416 Lvp:50% >sleep You aren't tired enough. Hp:404/770 Ep:326/326 Ex:3416 Lvp:50% >The warmth of the fire makes you feel better. Hp:419/770 Ep:326/326 Ex:3416 Lvp:50% >sleep You aren't tired enough. Hp:419/770 Ep:326/326 Ex:3416 Lvp:50% >Adraz wonders at Kaladan's butt. Dargoth wakes up, looking much refreshed. Hp:419/770 Ep:326/326 Ex:3416 Lvp:50% > Hp:419/770 Ep:326/326 Ex:3416 Lvp:50% >Adraz points at Kaladan's butt and states 'Beam that up, Scotty!'. The campfire crackles a bit and some sparks fly towards the sky. Hp:419/770 Ep:326/326 Ex:3416 Lvp:50% > Hp:419/770 Ep:326/326 Ex:3416 Lvp:50% >save Mizzt is now saved. Hp:419/770 Ep:326/326 Ex:3416 Lvp:50% >The warmth of the fire makes you feel better. feelings Error - God out of memory! Hp:442/770 Ep:326/326 Ex:3416 Lvp:50% > HP: 442(770) SP: 90(90) EP: 326(326) DF: 2912 emotes 204 emotes in database: ? aajee ack adore afk agree ah apologize applaud argh asec ayt baa bark beam beep bezerk bite blah blame blink blush boggle boink boo bop bored bounce bow brb burp cackle calm calmdown cheer chuckle clap clear cold comfort complain congratulate coo cough cover cower cringe criticize cry curse curtsey dance die disagree doh drool eep embarrassed envy eww eye eyebrow fall fear flex foam forgive frown fslap gasp giggle glare greedy greet grin grovel growl grr grumble hail happy hate heh hifive hkiss hmm hmpf hop hope hug hum huoh idiot imitate innocent insult jump kick kiss lag laugh lick like love massage meep mercy moan moo mosh mourn mrr muah mumble mutter mypleas nah neurotico nod nodnod nudge nuuh oh ooo pah panic pat peer phew pinch pity point poke ponder pose pout --More--(67%) punch pushaway puuh quack rave relax rofl rolleyes ruffle salute scratch scream shake shiver shoo shrug sigh silent slap slit smeil smile smirk snap sneer sneeze sniff snore snort sob spank spin spit spock stare still stress stroke sulk tap tapfoot taunt tbt tester thank think thumbd thumbs tickle tired tkiss tongue tsk twiddle wave whee whine whistle wibble wink wish wizard womble wonder worship wow yawn yep Hp:442/770 Ep:326/326 Ex:3416 Lvp:50% >The sun sinks towards the western horizon. The campfire blazes softly. Hp:442/770 Ep:326/326 Ex:3416 Lvp:50% >sleep You aren't tired enough. Hp:442/770 Ep:326/326 Ex:3416 Lvp:50% >You are not satiated. Peck tells you 'paljos sulla on headbutt noussu yhteensa?'. HP: 471(770) SP: 90(90) EP: 326(326) DF: 2910 imitate adraz You mockingly imitate Adraz's manners. Hp:471/770 Ep:326/326 Ex:3416 Lvp:50% >sleep You aren't tired enough. Hp:471/770 Ep:326/326 Ex:3416 Lvp:50% >Adraz starts concentrating on a spell. Hp:471/770 Ep:326/326 Ex:3416 Lvp:50% >l It's too dark and you can't see anything. Hp:471/770 Ep:326/326 Ex:3416 Lvp:50% >save Mizzt is now saved. Hp:471/770 Ep:326/326 Ex:3416 Lvp:50% >The warmth of the fire makes you feel better. Adraz insults your butt. Hp:494/770 Ep:326/326 Ex:3416 Lvp:50% >sleep HP: 494(770) SP: 90(90) EP: 326(326) DF: 2910 You aren't tired enough. Hp:494/770 Ep:326/326 Ex:3416 Lvp:50% >Adraz passionately kisses your butt, slowly sliding her tongue into your mouth. The rain stops but clouds still cover the sky. Adraz grunts 'conyar labera'. Adraz has an amusing look on her face as her forgets how to cast her spell. Adraz goes EWW. Adraz leaves northeast. Dargoth leaves northeast. sleep You fall asleep. Hp:494/770 Ep:326/326 Ex:3416 Lvp:50% > Hp:494/770 Ep:326/326 Ex:3416 Lvp:50% >Some sparks fly towards you. Hp:494/770 Ep:326/326 Ex:3416 Lvp:50% >The warmth of the fire makes you feel better. Hp:511/770 Ep:326/326 Ex:3416 Lvp:50% > HP: 511(770) SP: 90(90) EP: 326(326) DF: 2910 Hp:511/770 Ep:326/326 Ex:3416 Lvp:50% >The campfire blazes softly. Hp:511/770 Ep:326/326 Ex:3416 Lvp:50% > Hp:511/770 Ep:326/326 Ex:3416 Lvp:50% > You are not satiated. Hp:541/770 Ep:326/326 Ex:3416 Lvp:50% > Hp:541/770 Ep:326/326 Ex:3416 Lvp:50% > HP: 541(770) SP: 90(90) EP: 326(326) DF: 2908 Hp:541/770 Ep:326/326 Ex:3416 Lvp:50% >The warmth of the fire makes you feel better. HP: 557(770) SP: 90(90) EP: 326(326) DF: 2908 Kaladan looks at Kwendasir. Hp:557/770 Ep:326/326 Ex:3416 Lvp:50% > Hp:557/770 Ep:326/326 Ex:3416 Lvp:50% >You wake up, feeling healed and refreshed. save Mizzt is now saved. Hp:621/770 Ep:326/326 Ex:3416 Lvp:50% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 17m 2s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 621/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Kwendasir 1,2 Fol Hp: 465/465 Sp: 72/72 Ep: 208/208 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 648/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:621/770 Ep:326/326 Ex:3416 Lvp:50% > HP: 621(770) SP: 90(90) EP: 326(326) DF: 2908 save Mizzt is now saved. Hp:621/770 Ep:326/326 Ex:3416 Lvp:50% >Kaladan looks at you. pas mennäänlö? Mizzt [party]: mennäänlö? Hp:621/770 Ep:326/326 Ex:3416 Lvp:50% >save Mizzt is now saved. Hp:621/770 Ep:326/326 Ex:3416 Lvp:50% >The warmth of the fire makes you feel better. The fire's warmth soothes you. pas kö siis Mizzt [party]: kö siis Hp:644/770 Ep:326/326 Ex:3416 Lvp:50% > HP: 644(770) SP: 90(90) EP: 326(326) DF: 2908 save Mizzt is now saved. Hp:644/770 Ep:326/326 Ex:3416 Lvp:50% > Hp:644/770 Ep:326/326 Ex:3416 Lvp:50% >save Mizzt is now saved. Hp:644/770 Ep:326/326 Ex:3416 Lvp:50% > Hp:644/770 Ep:326/326 Ex:3416 Lvp:50% > Hp:644/770 Ep:326/326 Ex:3416 Lvp:50% > Hp:644/770 Ep:326/326 Ex:3416 Lvp:50% > Hp:644/770 Ep:326/326 Ex:3416 Lvp:50% >save Mizzt is now saved. Hp:644/770 Ep:326/326 Ex:3416 Lvp:50% >pas no mennään sit Mizzt [party]: no mennään sit Hp:644/770 Ep:326/326 Ex:3416 Lvp:50% >sw s The forest around seems quite calm and peaceful. Moss-covered large pine trees surround you in all directions. No voices of birds chirping or owls howling can be heard, even though you have caught a few glimpses of them. The whole forest seems to glow an eerie blueish light. The ground feels remotely soft and your feet are somewhat relaxed by it. The denseness of the forest prevents you from leaving in a variety of directions. The obvious exits are south, west and northeasts . Burned out wooden torch Kaladan arrives from northeast. Kwendasir arrives from northeast. Hp:644/770 Ep:326/326 Ex:3416 Lvp:50% > In this part of the forest grows many pine trees, which blocks your way to most directions. You estimate that the biggest creature that could penetrate the thickness would be a small fox. On the ground lies many large cones. It must be a wonderful place for a squirrel to live. Speaking of which, you suddenly notice a round squirrel's nest high up in the tree. The obvious exits are south, west and north. Kaladan arrives from north. Kwendasir arrives from north. Hp:644/s 770 Ep:326/326 Ex:3416 Lvp:50% >You feel like an ant when you must move in this thick forest so near the ground. All the dirt and twigs on the ground cling to your once-clean clothes. You must look like quite a spectacle. Your eyes notice a huge tree looming in the south. It seems to be much bigger than other trees in the forest. The obvious exits are south and north. Kaladan arrives from north. Kwendasir arrives from north. Hp:644/770 Ep:326/326 Ex:3416 Lvp:50% >You have arrived at a clearing in the forest. In the middle of it stands a tree of monumental size. It is a deciduous tree which strikes odd since other all trees so far have been coniferous, mainly pines. The forest around you is all peaceful and once again, your ears detect no sounds. The obvious exits are northwest, west and north. Kaladan arrives from north. Kwendasir arrives from north. Hp:644/770 Ep:326/326 Ex:3416 Lvp:50% >ne You have entered the massive tree. For some reason it is hollow, and a quite elaborate stairway has been carved leading upward. The walls look like elm parquet, since they reflect images. You could imagine being in a mansion more than a tree, pondering, who might live in such a fine residence. The obvious exits are up, out and north. Kaladan arrives from out. Kwendasir arrives from out. Hp:644/770 Ep:326/326 Ex:3416 Lvp:50% >pas valmis? Mizzt [party]: valmis? Hp:644/770 Ep:326/326 Ex:3416 Lvp:50% > Hp:644/770 Ep:326/326 Ex:3416 Lvp:50% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 17m 32s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 644/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Kwendasir 1,2 Fol Hp: 465/465 Sp: 72/72 Ep: 208/208 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 648/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:644/770 Ep:326/326 Ex:3416 Lvp:50% >save Kaladan [party]: ok Mizzt is now saved. Hp:644/770 Ep:326/326 Ex:3416 Lvp:50% >u After escalating close to one hundred steps, you reach a landing on the stairway. The walls are as fine as they were downstairs, though a small window has been chipped in the southwest corner. The stairway continues up. The obvious exits are up and down. An air elemental, guarding the stairway Elemental cackles 'This time I'll get you Mizzt!' Elemental cackles 'This time I'll get you Kaladan!' Kaladan arrives from down. Elemental cackles 'This time I'll get you Kwendasir!' Kwendasir arrives from down. Hp:644/770 Ep:326/326 Ex:3416 Lvp:50% >butt You start looking for a good spot in the battle to try your combat maneuver. Hp:644/770 Ep:326/326 Ex:3416 Lvp:50% >Kaladan starts concentrating on a spell. x Elemental is in excellent shape! Hp:644/770 Ep:326/326 Ex:3416 Lvp:50% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 17m 38s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 644/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Kwendasir 1,2 Fol Hp: 465/465 Sp: 72/72 Ep: 208/208 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 606/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:644/770 Ep:326/326 Ex:3416 Lvp:50% >x Elemental is in excellent shape! Hp:644/770 Ep:326/326 Ex:3416 Lvp:50% >Elemental tries to hit Kwendasir but misses slightly. x Elemental is in excellent shape! Hp:644/770 Ep:323/326 Ex:3416 Lvp:50% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 17m 40s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 644/770 Sp: 90/90 Ep: 323/326 | Exp: 0 | | Kwendasir 1,2 Fol Hp: 465/465 Sp: 72/72 Ep: 206/208 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 606/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:644/770 Ep:323/326 Ex:3416 Lvp:50% >x Elemental is in excellent shape! Hp:644/770 Ep:320/326 Ex:3416 Lvp:50% >x Elemental is in excellent shape! Hp:644/770 Ep:320/326 Ex:3416 Lvp:50% >Elemental powerfully bashes you hitting your lower torso with his club SMASHING the muscle tissue into bloody jelly. x Elemental is in excellent shape! Hp:504/770 Ep:311/326 Ex:3416 Lvp:50% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 17m 44s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 504/770 Sp: 90/90 Ep: 311/326 | Exp: 0 | | Kwendasir 1,2 Fol Hp: 465/465 Sp: 72/72 Ep: 202/208 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 606/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:504/770 Ep:311/326 Ex:3416 Lvp:50% > HP: 504(770) SP: 90(90) EP: 311(326) DF: 2906 Kaladan intones 'raketa szikratàvìràsz' in a deep voice. A missile of lightning and magical strikes Elemental directly into his left arm. Elemental gasps, as Kwendasir lands a solid kick in Elemental's lower torso with her steel boots. Elemental smashes you hitting your left thigh with his left hand causing nastily aching wounds. x Elemental is slightly hurt. Hp:466/770 Ep:307/326 Ex:3416 Lvp:50% >Kaladan starts concentrating on a spell. x Elemental is slightly hurt. Hp:466/770 Ep:307/326 Ex:3416 Lvp:50% > HP: 466(770) SP: 90(90) EP: 307(326) DF: 2906 You decide to try a combat maneuver! Your pathetic attempt to headbutt Elemental is greeted with roaring laughter. Elemental tries to hit you but misses barely. par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 17m 48s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 466/770 Sp: 90/90 Ep: 304/326 | Exp: 0 | | Kwendasir 1,2 Fol Hp: 465/465 Sp: 72/72 Ep: 200/208 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 521/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:466/770 Ep:304/326 Ex:3416 Lvp:50% >x Elemental is slightly hurt. Hp:466/770 Ep:304/326 Ex:3416 Lvp:50% >butt You start looking for a good spot in the battle to try your combat maneuver. Hp:466/770 Ep:304/326 Ex:3416 Lvp:50% >Elemental crushes you hitting your left arm with his club causing nastily aching wounds. x Elemental is slightly hurt. Hp:425/770 Ep:303/326 Ex:3416 Lvp:50% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 17m 50s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 425/770 Sp: 90/90 Ep: 303/326 | Exp: 0 | | Kwendasir 1,2 Fol Hp: 465/465 Sp: 72/72 Ep: 200/208 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 521/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:425/770 Ep:303/326 Ex:3416 Lvp:50% >x Elemental is slightly hurt. Hp:425/770 Ep:303/326 Ex:3416 Lvp:50% > HP: 425(770) SP: 90(90) EP: 303(326) DF: 2906 par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 17m 52s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 425/770 Sp: 90/90 Ep: 301/326 | Exp: 0 | | Kwendasir 1,2 Fol Hp: 465/465 Sp: 72/72 Ep: 198/208 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 521/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:425/770 Ep:301/326 Ex:3416 Lvp:50% >x Elemental tries to hit you but misses slightly. Elemental crushes you hitting your upper torso with his left hand causing nastily aching wounds. Elemental is slightly hurt. Hp:366/770 Ep:297/326 Ex:3416 Lvp:50% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 17m 54s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 366/770 Sp: 90/90 Ep: 297/326 | Exp: 0 | | Kwendasir 1,2 Fol Hp: 465/465 Sp: 72/72 Ep: 196/208 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 521/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:366/770 Ep:297/326 Ex:3416 Lvp:50% >x HP: 366(770) SP: 90(90) EP: 297(326) DF: 2906 Kaladan intones 'raketa szikratàvìràsz' in a deep voice. Kaladan loses his concentration, ruining his spell. Elemental is slightly hurt. Hp:366/770 Ep:295/326 Ex:3416 Lvp:50% >Kaladan starts concentrating on a spell. par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 17m 56s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 366/770 Sp: 90/90 Ep: 295/326 | Exp: 0 | | Kwendasir 1,2 Fol Hp: 465/465 Sp: 72/72 Ep: 194/208 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 479/648 Ep: 246/246 | x Exp: 0 | `---------------------------------------------------------------------------' Hp:366/770 Ep:295/326 Ex:3416 Lvp:50% >Elemental is slightly hurt. Hp:366/770 Ep:295/326 Ex:3416 Lvp:50% >Elemental tries to hit you but misses. par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 17m 58s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 366/770 Sp: 90/90 Ep: 293/326 | Exp: 0 | | Kwendasir 1,2 Fol Hp: 465/465 Sp: 72/72 Ep: 192/208 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 479/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:366/770 Ep:293/326 Ex:3416 Lvp:50% >x Kwendasir tries to kick Elemental but you loses her balance and almost falls. Elemental is slightly hurt. Hp:366/770 Ep:291/326 Ex:3416 Lvp:50% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 18m | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 366/770 Sp: 90/90 Ep: 291/326 | Exp: 0 | | Kwendasir 1,2 Fol Hp: 465/465 Sp: 72/72 Ep: 190/208 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 479/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:366/770 Ep:291/326 Ex:3416 Lvp:50% >Kaladan [party]: fuck x Elemental is slightly hurt. Hp:366/770 Ep:291/326 Ex:3416 Lvp:50% >You decide to try a combat maneuver! You try to headbutt Elemental with your bronze helmet but he easily dodges your pitiful attempt. Elemental tries to hit Kwendasir but misses by an inch. Elemental crushes Kwendasir hitting her right arm with his left hand causing nastily aching wounds. par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 18m 2s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 366/770 Sp: 90/90 Ep: 289/326 | Exp: 0 | | Kwendasir 1,2 Fol Hp: 416/465 Sp: 72/72 Ep: 188/208 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 479/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:366/770 Ep:289/326 Ex:3416 Lvp:50% >Kaladan intones 'raketa szikratàvìràsz' in a deep voice. Kaladan has an amusing look on his face as his forgets how to cast his spell. Kwendasir tries to hit Elemental but misses by an inch. Elemental smashes you hitting your upper torso with his club causing nastily aching wounds. butt You start looking for a good spot in the battle to try your combat maneuver. Hp:333/770 Ep:288/326 Ex:3416 Lvp:50% >Kaladan starts concentrating on a spell. x Elemental is slightly hurt. Hp:333/770 Ep:288/326 Ex:3416 Lvp:50% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 18m 4s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 333/770 Sp: 90/90 Ep: 288/326 | Exp: 0 | | Kwendasir 1,2 Fol Hp: 416/465 Sp: 72/72 Ep: 187/208 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 437/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:333/770 Ep:288/326 Ex:3416 Lvp:50% > HP: 333(770) SP: 90(90) EP: 288(326) DF: 2904 x Elemental is slightly hurt. Hp:333/770 Ep:288/326 Ex:3416 Lvp:50% >Kaladan [party]: fuck fuck par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 18m 6s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 333/770 Sp: 90/90 Ep: 288/326 | Exp: 0 | | Kwendasir 1,2 Fol Hp: 416/465 Sp: 72/72 Ep: 186/208 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 437/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:333/770 Ep:288/326 Ex:3416 Lvp:50% >Elemental pounds you hitting your upper torso with his club SMASHING the muscle tissue into bloody jelly. x Elemental is slightly hurt. Hp:234/770 Ep:282/326 Ex:3416 Lvp:50% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 18m 8s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 234/770 Sp: 90/90 Ep: 282/326 | Exp: 0 | | Kwendasir 1,2 Fol Hp: 416/465 Sp: 72/72 Ep: 185/208 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 437/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:234/770 Ep:282/326 Ex:3416 Lvp:50% >x HP: 234(770) SP: 90(90) EP: 282(326) DF: 2904 Elemental powerfully bashes you hitting your neck with his left hand SMASHING really hard, causing a loud *CRACK*. You get STUNNED from massive pain. Elemental is slightly hurt. Hp:96/770 Ep:274/326 Ex:3416 Lvp:50% >d You try to find a good spot to flee from battle to down. You have to break the concentration on your skill while fleeing from battle! Hp:96/770 Ep:274/326 Ex:3416 Lvp:50% > HP: 96(770) SP: 90(90) EP: 274(326) DF: 2904 Elemental powerfully bashes you hitting your lower torso with his club SMASHING really hard, causing a loud *CRACK*. You feel better as your head stops spinning. Kaladan is the new leader of the party. You have DIED. You have a strange feeling. You can see your own lifeless body from above for a moment, then you have the feeling of falling into a deep, dark abyss. You can't go that way! HP: -30(770) SP: 90(90) EP: 269(326) DF: 2904 Kaladan moves to position 1,1. You are in the twisted passages of the dreaded Nether Plane. The dark rock surrounding you looks quite smooth, and the passages themselves are round. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. An unnatural stillness is hanging over this place, not disturbed by a single sound. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are down and up. A flickering portal A vague ghost of Creator Type 'help death' to see what to do next. pas jaa jaa The soul of Mizzt [party]: jaa jaa Hp:-30/770 Ep:269/326 Ex:3416 Lvp:50% >pas crittali sit The soul of Mizzt [party]: crittali sit Hp:-30/770 Ep:269/326 Ex:3416 Lvp:50% >l You are in the twisted passages of the dreaded Nether Plane. The dark rock surrounding you looks quite smooth, and the passages themselves are round. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. An unnatural stillness is hanging over this place, not disturbed by a single sound. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are down and up. A flickering portal A vague ghost of Creator Hp:-30/770 Ep:269/326 Ex:3416 Lvp:50% >sense souls You sense the evil part of your soul being some way downwards and some way southwards. You sense the good part of your soul being quite far eastwards, quite far upwards and quite far northwards. Hp:-30/770 Ep:269/326 Ex:3416 Lvp:50% >Ghost leaves down. You are the new leader of the party. Hp:-30/770 Ep:269/326 Ex:3416 Lvp:50% >l You are in the twisted passages of the dreaded Nether Plane. The dark rock surrounding you looks quite smooth, and the passages themselves are round. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. An unnatural stillness is hanging over this place, not disturbed by a single sound. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are down and up. A flickering portal Hp:-30/770 Ep:269/326 Ex:3416 Lvp:50% >par Only party say works at nether plane. Hp:-30/770 Ep:269/326 Ex:3416 Lvp:50% >The soul of Kaladan [party]: jojo l You are in the twisted passages of the dreaded Nether Plane. The dark rock surrounding you looks quite smooth, and the passages themselves are round. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. An unnatural stillness is hanging over this place, not disturbed by a single sound. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are down and up. A flickering portal Hp:-30/770 Ep:269/326 Ex:3416 Lvp:50% >sense souls You sense the evil part of your soul being some way downwards and some way southwards. You sense the good part of your soul being quite far eastwards, quite far upwards and quite far northwards. Hp:-30/770 Ep:269/326 Ex:3416 Lvp:50% >d You are in the twisted passages of the dreaded Nether Plane. The dark rock surrounding you looks quite smooth, and the passages themselves are round. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. There is a dead silence in the air, although you're not sure whether it's just you being dead which prevents you from hearing anything. You have a very unsettling feeling of being watched by invisible eyes from all directions. Trying to get out of this place quickly sounds like a very good idea. Obvious exits are up, south, and west. A vague ghost of Creator Hp:-30/770 Ep:269/326 Ex:3416 Lvp:50% >s You are in the twisted passages of the dreaded Nether Plane. The dark rock surrounding you looks quite smooth, and the passages themselves are round. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. An unnatural stillness is hanging over this place, not disturbed by a single sound. You have a very unsettling feeling of being watched by invisible eyes from all directions. Trying to get out of this place quickly sounds like a very good idea. Obvious exits are up and north. Hp:-30/770 Ep:269/326 Ex:3416 Lvp:50% >n You are in the twisted passages of the dreaded Nether Plane. The dark rock surrounding you looks quite smooth, and the passages themselves are round. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. There is a dead silence in the air, although you're not sure whether it's just you being dead which prevents you from hearing anything. You have a very unsettling feeling of being watched by invisible eyes from all directions. Trying to get out of this place quickly sounds like a very good idea. Obvious exits are up, south, and west. Hp:-30/770 Ep:269/326 Ex:3416 Lvp:50% >s You are in the twisted passages of the dreaded Nether Plane. The dark rock surrounding you looks quite smooth, and the passages themselves are round. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. An unnatural stillness is hanging over this place, not disturbed by a single sound. You have a very unsettling feeling of being watched by invisible eyes from all directions. Trying to get out of this place quickly sounds like a very good idea. Obvious exits are up and north. Hp:-30/770 Ep:269/326 Ex:3416 Lvp:50% >w You can't go that way! Hp:-30/770 Ep:269/326 Ex:3416 Lvp:50% >n You are in the twisted passages of the dreaded Nether Plane. The dark rock surrounding you looks quite smooth, and the passages themselves are round. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. There is a dead silence in the air, although you're not sure whether it's just you being dead which prevents you from hearing anything. You have a very unsettling feeling of being watched by invisible eyes from all directions. Trying to get out of this place quickly sounds like a very good idea. Obvious exits are up, south, and west. Hp:-30/770 Ep:269/326 Ex:3416 Lvp:50% >d You can't go that way! Hp:-30/770 Ep:269/326 Ex:3416 Lvp:50% >w You are in the twisted passages of the dreaded Nether Plane. You are surrounded by dark, smooth rock through which the round passages run. It almost looks like some giant worm had eaten its way through the rock, a notion you find somewhat disturbing. An unnatural stillness is hanging over this place, not disturbed by a single sound. You have a very unsettling feeling of being watched by invisible eyes from all directions. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are south, east, and north. A vague ghost of Creator Hp:-30/770 Ep:269/326 Ex:3416 Lvp:50% >s You are in the twisted passages of the dreaded Nether Plane. The dark rock surrounding you looks quite smooth, and the passages themselves are round. It almost looks like some giant worm had eaten its way through the rock, a notion you find somewhat disturbing. There is a dead silence in the air, although you're not sure whether it's just you being dead which prevents you from hearing anything. You have a very unsettling feeling of being watched by invisible eyes from all directions. Trying to get out of this place quickly sounds like a very good idea. Obvious exits are up, west, and north. Hp:-30/770 Ep:269/326 Ex:3416 Lvp:50% >w You are in the twisted passages of the dreaded Nether Plane. You are surrounded by dark, smooth rock through which the round passages run. It almost looks like some giant worm had eaten its way through the rock, a notion you find somewhat disturbing. An unnatural stillness is hanging over this place, not disturbed by a single sound. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Trying to get out of this place quickly sounds like a very good idea. Obvious exits are east and west. Hp:-30/770 Ep:269/326 Ex:3416 Lvp:50% >w You are in the twisted passages of the dreaded Nether Plane. You are surrounded by dark, smooth rock through which the round passages run. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. There is a dead silence in the air, although you're not sure whether it's just you being dead which prevents you from hearing anything. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Trying to get out of this place quickly sounds like a very good idea. Obvious exits are up, east, and north. Hp:-30/770 Ep:269/326 Ex:3416 Lvp:50% >n You are in the twisted passages of the dreaded Nether Plane. The dark rock surrounding you looks quite smooth, and the passages themselves are round. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. An unnatural stillness is hanging over this place, not disturbed by a single sound. You have a very unsettling feeling of being watched by invisible eyes from all directions. Trying to get out of this place quickly sounds like a very good idea. Obvious exits are down, east, south, and west. A flickering portal Hp:-30/770 Ep:269/326 Ex:3416 Lvp:50% >d You are in the twisted passages of the dreaded Nether Plane. The dark rock surrounding you looks quite smooth, and the passages themselves are round. It almost looks like some giant worm had eaten its way through the rock, a notion you find somewhat disturbing. There is a dead silence in the air, although you're not sure whether it's just you being dead which prevents you from hearing anything. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are down, up, east, west, and north. Hp:-30/770 Ep:269/326 Ex:3416 Lvp:50% >d You are in the twisted passages of the dreaded Nether Plane. You are surrounded by dark, smooth rock through which the round passages run. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. There is a dead silence in the air, although you're not sure whether it's just you being dead which prevents you from hearing anything. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are up, down, and south. Hp:-30/770 Ep:269/326 Ex:3416 Lvp:50% >sense souls You sense the evil part of your soul being some way eastwards and some way southwards. You sense the good part of your soul being some way westwards, some way downwards and quite far northwards. Hp:-30/770 Ep:269/326 Ex:3416 Lvp:50% >e You can't go that way! Hp:-30/770 Ep:269/326 Ex:3416 Lvp:50% >s You are in the twisted passages of the dreaded Nether Plane. The dark rock surrounding you looks quite smooth, and the passages themselves are round. It almost looks like some giant worm had eaten its way through the rock, a notion you find somewhat disturbing. An unnatural stillness is hanging over this place, not disturbed by a single sound. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are up and north. Hp:-30/770 Ep:269/326 Ex:3416 Lvp:50% >Peck tells you 'se on liian paha kolmelle tankille. usko hyvalla'. tell peck meillä on maagi You tell to Peck 'meillä on maagi' Hp:-30/770 Ep:269/326 Ex:3416 Lvp:50% >u You are in the twisted passages of the dreaded Nether Plane. You are surrounded by dark, smooth rock through which the round passages run. It almost looks like some giant worm had eaten its way through the rock, a notion you find somewhat disturbing. An unnatural stillness is hanging over this place, not disturbed by a single sound. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Trying to get out of this place quickly sounds like a very good idea. Obvious exits are down, south, east, and west. Hp:-30/770 Ep:269/326 Ex:3416 Lvp:50% >e You are in the twisted passages of the dreaded Nether Plane. You are surrounded by dark, smooth rock through which the round passages run. It almost looks like some giant worm had eaten its way through the rock, a notion you find somewhat disturbing. There is a dead silence in the air, although you're not sure whether it's just you being dead which prevents you from hearing anything. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are east, west, and north. Hp:-30/770 Ep:269/326 Ex:3416 Lvp:50% >sense souls You sense the evil part of your soul being a bit eastwards, a tiny bit downwards and a bit southwards. You sense the good part of your soul being quite far westwards, quite far downwards and far southwards. Hp:-30/770 Ep:269/326 Ex:3416 Lvp:50% >e You are in the twisted passages of the dreaded Nether Plane. You are surrounded by dark, smooth rock through which the round passages run. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. There is a dead silence in the air, although you're not sure whether it's just you being dead which prevents you from hearing anything. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. The only obvious exit is west. Hp:-30/770 Ep:269/326 Ex:3416 Lvp:50% >Peck tells you 'kuka?'. w You are in the twisted passages of the dreaded Nether Plane. You are surrounded by dark, smooth rock through which the round passages run. It almost looks like some giant worm had eaten its way through the rock, a notion you find somewhat disturbing. There is a dead silence in the air, although you're not sure whether it's just you being dead which prevents you from hearing anything. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are east, west, and north. Hp:-30/770 Ep:269/326 Ex:3416 Lvp:50% >tell peck kaladan You tell to Peck 'kaladan' Hp:-30/770 Ep:269/326 Ex:3416 Lvp:50% >n You are in the twisted passages of the dreaded Nether Plane. You are surrounded by dark, smooth rock through which the round passages run. It almost looks like some giant worm had eaten its way through the rock, a notion you find somewhat disturbing. An unnatural stillness is hanging over this place, not disturbed by a single sound. You have a very unsettling feeling of being watched by invisible eyes from all directions. Trying to get out of this place quickly sounds like a very good idea. Obvious exits are south, east, and west. Hp:-30/770 Ep:269/326 Ex:3416 Lvp:50% >e You are in the twisted passages of the dreaded Nether Plane. You are surrounded by dark, smooth rock through which the round passages run. It almost looks like some giant worm had eaten its way through the rock, a notion you find somewhat disturbing. There is a dead silence in the air, although you're not sure whether it's just you being dead which prevents you from hearing anything. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Trying to get out of this place quickly sounds like a very good idea. Obvious exits are east and west. A phantom, trying to wail Hp:-30/770 Ep:269/326 Ex:3416 Lvp:50% >Phantom leaves west. sense souls You sense the evil part of your soul being a tiny bit eastwards, a tiny bit downwards and some way southwards. You sense the good part of your soul being far eastwards, quite far downwards and quite far northwards. Hp:-30/770 Ep:269/326 Ex:3416 Lvp:50% >e You are in the twisted passages of the dreaded Nether Plane. You are surrounded by dark, smooth rock through which the round passages run. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. An unnatural stillness is hanging over this place, not disturbed by a single sound. You have a very unsettling feeling of being watched by invisible eyes from all directions. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are south and west. Hp:-30/770 Ep:269/326 Ex:3416 Lvp:50% >s You are in the twisted passages of the dreaded Nether Plane. You are surrounded by dark, smooth rock through which the round passages run. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. There is a dead silence in the air, although you're not sure whether it's just you being dead which prevents you from hearing anything. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Trying to get out of this place quickly sounds like a very good idea. Obvious exits are east, south, and north. Hp:-30/770 Ep:269/326 Ex:3416 Lvp:50% >s You are in the twisted passages of the dreaded Nether Plane. The dark rock surrounding you looks quite smooth, and the passages themselves are round. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. There is a dead silence in the air, although you're not sure whether it's just you being dead which prevents you from hearing anything. You have a very unsettling feeling of being watched by invisible eyes from all directions. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are south, west, and north. Hp:-30/770 Ep:269/326 Ex:3416 Lvp:50% >s You are in the twisted passages of the dreaded Nether Plane. The dark rock surrounding you looks quite smooth, and the passages themselves are round. It almost looks like some giant worm had eaten its way through the rock, a notion you find somewhat disturbing. There is a dead silence in the air, although you're not sure whether it's just you being dead which prevents you from hearing anything. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are up, down, south, east, and north. A flickering portal Hp:-30/770 Ep:269/326 Ex:3416 Lvp:50% >sense souls You sense the evil part of your soul being a tiny bit downwards. You sense the good part of your soul being quite far eastwards, quite far downwards and some way southwards. Hp:-30/770 Ep:269/326 Ex:3416 Lvp:50% >d You are in the twisted passages of the dreaded Nether Plane. You are surrounded by dark, smooth rock through which the round passages run. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. There is a dead silence in the air, although you're not sure whether it's just you being dead which prevents you from hearing anything. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are down, up, south, and north. A flickering portal The evil part of your soul. Hp:-30/770 Ep:269/326 Ex:3416 Lvp:50% >merge with soul You stretch out one hand towards the evil part of your soul. It notices your action and turns to flee, but as your hand touches it it is drawn towards you and slowly merged to you. You feel more substantial. Hp:-30/770 Ep:269/326 Ex:3416 Lvp:50% >The flickering of the portal suddenly increases rapidly until it gives of one burst of bright light and blinks out of existence. sense sols Sense what? Hp:-30/770 Ep:269/326 Ex:3416 Lvp:50% >Peck tells you 'kannattas silti olla joku hinuttamassa'. sense souls You have merged with the evil part of your soul. You sense the good part of your soul being quite far eastwards, some way downwards and some way southwards. Hp:-30/770 Ep:269/326 Ex:3416 Lvp:50% >d You are in the twisted passages of the dreaded Nether Plane. You are surrounded by dark, smooth rock through which the round passages run. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. There is a dead silence in the air, although you're not sure whether it's just you being dead which prevents you from hearing anything. You have a very unsettling feeling of being watched by invisible eyes from all directions. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are up, south, and east. Hp:-30/770 Ep:269/326 Ex:3416 Lvp:50% >d You can't go that way! Hp:-30/770 Ep:269/326 Ex:3416 Lvp:50% >e You are in the twisted passages of the dreaded Nether Plane. You are surrounded by dark, smooth rock through which the round passages run. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. There is a dead silence in the air, although you're not sure whether it's just you being dead which prevents you from hearing anything. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Trying to get out of this place quickly sounds like a very good idea. Obvious exits are down, up, east, west, and north. Hp:-30/770 Ep:269/326 Ex:3416 Lvp:50% >sense souls You have merged with the evil part of your soul. You sense the good part of your soul being some way eastwards, a bit downwards and some way southwards. Hp:-30/770 Ep:269/326 Ex:3416 Lvp:50% >d You are in the twisted passages of the dreaded Nether Plane. The dark rock surrounding you looks quite smooth, and the passages themselves are round. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. An unnatural stillness is hanging over this place, not disturbed by a single sound. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are up and south. A gruesome ghoul Hp:-30/770 Ep:269/326 Ex:3416 Lvp:50% >s You are in the twisted passages of the dreaded Nether Plane. The dark rock surrounding you looks quite smooth, and the passages themselves are round. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. An unnatural stillness is hanging over this place, not disturbed by a single sound. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Trying to get out of this place quickly sounds like a very good idea. Obvious exits are down, west, and north. Hp:-30/770 Ep:269/326 Ex:3416 Lvp:50% >d You are in the twisted passages of the dreaded Nether Plane. The dark rock surrounding you looks quite smooth, and the passages themselves are round. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. There is a dead silence in the air, although you're not sure whether it's just you being dead which prevents you from hearing anything. You have a very unsettling feeling of being watched by invisible eyes from all directions. Trying to get out of this place quickly sounds like a very good idea. Obvious exits are up, east, and north. Hp:-30/770 Ep:269/326 Ex:3416 Lvp:50% >e You are in the twisted passages of the dreaded Nether Plane. You are surrounded by dark, smooth rock through which the round passages run. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. An unnatural stillness is hanging over this place, not disturbed by a single sound. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are up and west. A flickering portal Hp:-30/770 Ep:269/326 Ex:3416 Lvp:50% >Kwendasir [party]: kayn hakeen tassa valilla minor conniin sense souls You have merged with the evil part of your soul. You sense the good part of your soul being a bit eastwards and a bit southwards. Hp:-30/770 Ep:269/326 Ex:3416 Lvp:50% >u You are in the twisted passages of the dreaded Nether Plane. The dark rock surrounding you looks quite smooth, and the passages themselves are round. It almost looks like some giant worm had eaten its way through the rock, a notion you find somewhat disturbing. An unnatural stillness is hanging over this place, not disturbed by a single sound. You have a very unsettling feeling of being watched by invisible eyes from all directions. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are down and south. A flickering portal Hp:-30/770 Ep:269/326 Ex:3416 Lvp:50% >s You are in the twisted passages of the dreaded Nether Plane. The dark rock surrounding you looks quite smooth, and the passages themselves are round. It almost looks like some giant worm had eaten its way through the rock, a notion you find somewhat disturbing. There is a dead silence in the air, although you're not sure whether it's just you being dead which prevents you from hearing anything. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Trying to get out of this place quickly sounds like a very good idea. Obvious exits are up, east, and north. A Watcher Hp:-30/770 Ep:269/326 Ex:3416 Lvp:50% >e You are in the twisted passages of the dreaded Nether Plane. The dark rock surrounding you looks quite smooth, and the passages themselves are round. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. There is a dead silence in the air, although you're not sure whether it's just you being dead which prevents you from hearing anything. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Trying to get out of this place quickly sounds like a very good idea. Obvious exits are east and west. Hp:-30/770 Ep:269/326 Ex:3416 Lvp:50% >sense souls You have merged with the evil part of your soul. You sense the good part of your soul being a tiny bit eastwards, a tiny bit downwards and a tiny bit southwards. Hp:-30/770 Ep:269/326 Ex:3416 Lvp:50% >e You are in the twisted passages of the dreaded Nether Plane. You are surrounded by dark, smooth rock through which the round passages run. It almost looks like some giant worm had eaten its way through the rock, a notion you find somewhat disturbing. An unnatural stillness is hanging over this place, not disturbed by a single sound. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Trying to get out of this place quickly sounds like a very good idea. Obvious exits are up, east, west, and north. Hp:-30/770 Ep:269/326 Ex:3416 Lvp:50% >s You can't go that way! Hp:-30/770 Ep:269/326 Ex:3416 Lvp:50% >n You are in the twisted passages of the dreaded Nether Plane. You are surrounded by dark, smooth rock through which the round passages run. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. An unnatural stillness is hanging over this place, not disturbed by a single sound. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Trying to get out of this place quickly sounds like a very good idea. Obvious exits are down, east, and south. A flickering portal Hp:-30/770 Ep:269/326 Ex:3416 Lvp:50% >d You are in the twisted passages of the dreaded Nether Plane. You are surrounded by dark, smooth rock through which the round passages run. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. An unnatural stillness is hanging over this place, not disturbed by a single sound. You have a very unsettling feeling of being watched by invisible eyes from all directions. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are up, south, and north. Hp:-30/770 Ep:269/326 Ex:3416 Lvp:50% >s You are in the twisted passages of the dreaded Nether Plane. You are surrounded by dark, smooth rock through which the round passages run. It almost looks like some giant worm had eaten its way through the rock, a notion you find somewhat disturbing. There is a dead silence in the air, although you're not sure whether it's just you being dead which prevents you from hearing anything. You have a very unsettling feeling of being watched by invisible eyes from all directions. Trying to get out of this place quickly sounds like a very good idea. Obvious exits are east, south, and north. Hp:-30/770 Ep:269/326 Ex:3416 Lvp:50% >sense souls You have merged with the evil part of your soul. You sense the good part of your soul being a tiny bit southwards. Hp:-30/770 Ep:269/326 Ex:3416 Lvp:50% >s You are in the twisted passages of the dreaded Nether Plane. You are surrounded by dark, smooth rock through which the round passages run. It almost looks like some giant worm had eaten its way through the rock, a notion you find somewhat disturbing. An unnatural stillness is hanging over this place, not disturbed by a single sound. You have a very unsettling feeling of being watched by invisible eyes from all directions. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are up and north. The good part of your soul. Hp:-30/770 Ep:269/326 Ex:3416 Lvp:50% >merge with soul You stretch out one hand towards the good part of your soul. It notices your action and turns to flee, but as your hand touches it it is drawn towards you and slowly merged to you. You feel more substantial. Hp:-30/770 Ep:269/326 Ex:3416 Lvp:50% >u You are in the twisted passages of the dreaded Nether Plane. The dark rock surrounding you looks quite smooth, and the passages themselves are round. It almost looks like some giant worm had eaten its way through the rock, a notion you find somewhat disturbing. There is a dead silence in the air, although you're not sure whether it's just you being dead which prevents you from hearing anything. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are down, south, and east. A flickering portal Hp:-30/770 Ep:269/326 Ex:3416 Lvp:50% >enter portal You enter the portal. You have a vision of rising rapidly from the bottom of a deep chasm towards a faraway prick of light. The ascension tears at your soul. You feel like you were being drained. Since you merged with both of the other parts of your soul in the Nether Plane, your soul withstands the stress better that it otherwise would. You rush towards the light and through it... Your body shivers and suffers a horrible shock when your soul enters it! You have entered a small temple built from simple grey stone. The stoneblocks doesn't seem to have been shaped at all before being used, so the floor and the walls are uneven, and there are gaps in the walls which you can see the outside through. The slated ceiling above your head look to hold out rain and snow at least. There are no signs or symbols that would explain what the purpose of this temple is. The light in here seems somewhat strange, though; it casts strange shadows around the temple and makes the air in the dead centre of it seem to vibrate or ripple slowly. There is a wide opening in the south wall leading out, and three small archways seem to lead to small chambers of some sort. The obvious exits are east, out, west and north. Old human priest selling items Hp:50/730 Ep:50/310 Ex:1367 Lvp:20% >se You can't go that way! Hp:50/730 Ep:50/310 Ex:1367 Lvp:20% >se You can't go that way! Hp:50/730 Ep:50/310 Ex:1367 Lvp:20% >out HP: 50(730) SP: 50(90) EP: 50(310) DF: 2896 You are not satiated. ^^^^ You are standing on a dirt path in front of a small temple ^^^ee^ built of uneven stone blocks. The blocks doesn't fit epppe^^ together very well, and there are several gaps in the wall. eep@pp^ The roof is made of wooden slates and doesn't look very ^^pe.pe pretty, but you suppose it keeps the rain out. All in all ^^^^^^..p the temple doesn't look to be in very good shape. A wide ^ ^ doorless opening leads into the temple. The sky is overcast with dark clouds. The obvious exits are northwest, se enter, east, south, southeast, west, northeast, north and southwest. Hp:76/730 Ep:63/310 Ex:1367 Lvp:20% > ee^^^ You are walking on a dirt path. It is difficult to follow pppe^^^^ because there are many weeds and rocks in the middle of it. p?ppse ^^ Also, you can never tell what is ahead of you since the path pe@pe^ meanders through the area. Around every sharp curve, you ^^^..p hope something doesn't jump out of the shadows to attack p.p you. The sky is overcast with dark clouds. The obvious exits are northwest, east, southeast, west, northeast and north. Hp:76/730 Ep:63/310 Ex:1367 Lvp:20% > pe^^ You are walking on a dirt path. It is difficult to follow ?pp^ because there are many weeds and rocks in the middle of it. .pe^^ Also, you can never tell what is ahead of you since the path ^@.p^ meanders through the area. Around every sharp curve, you ^^p.p hope something doesn't jump out of the shadows to attack ^.p you. The sky is overcast with dark clouds. The obvious exits are northwest, east, southeast, northeast and north. Hp:76/730 Ep:62/310 Ex:1367 Lvp:20% >walk e HP: 76(730) SP: 52(90) EP: 62(310) DF: 2896 You start walking eastwards. A narrow path (nw, e, s, se, w and n) A narrow path (nw, e, se, w and n) A narrow path (nw, e, s, se, ne and n) A narrow path (nw, e, s, se, w, n and sw) A narrow path (nw, e, s, se, w and sw) A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) You stop walking southeastwards to decide which way to go. You stop walking southeastwards to take your bearings... ^^^^ You are walking on a dirt path. It is difficult to follow p..pee because there are many weeds and rocks in the middle of it. ppp.pe/pp Also, you can never tell what is ahead of you since the path pppp@/ppp meanders through the area. Around every sharp curve, you pppp+pppp hope something doesn't jump out of the shadows to attack ppp/ppppp you. The sky is overcast with dark clouds. /pppp The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:76/730 Ep:55/310 Ex:1367 Lvp:20% >walk e You start walking eastwards. On a northeast-southwest road (nw, e, s, se, w, ne, n and sw) You stop walking eastwards to decide which way to go. ^ p You are walking on a road going southwest and northeast. The ..peep+-- road in made out of hard stone that has been smoothed and pp.pe/ppp shaped into ovals. Debris from the surrounding area litters ppp.@ppph the road. The sky is overcast with dark clouds. ppp+pppph pp/ppppp~ pppp~ The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:76/730 Ep:54/310 Ex:1367 Lvp:20% >walk ne You start walking northeastwards. On a northeast-southwest road (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) Burned out wooden torch On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) You stop walking eastwards to take your bearings... ^#### You are walking on a road going east and west. The road in ppppp##c# made out of hard stone that has been smoothed and shaped ppppppp|p into ovals. Debris from the surrounding area litters the ----@--+- road. The sky is overcast wwith dark clouds. pppphhhhh phhhhH ~ The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:76/730 Ep:54/310 Ex:1367 Lvp:20% >walk e You start walking eastwards. On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) 2 x Burned out wooden torch You stop walking eastwards to decide which way to go. ##### You are on a crossing of two roads. The road in made out of pp##c###p hard stone that has been smoothed and shaped into ovals. pppp|pppp Debris from the surrounding area litters the road. The sky ----@---+ is overcast with dark cloudds. phhhhhhhh H^^ The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. 2 x Burned out wooden torch Hp:76/730 Ep:54/310 Ex:1367 Lvp:20% >walk e You start walking eastwards. On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) On a northeast-southwest road (nw, e, s, se, w, ne, n and sw) On a northeast-southwest road (e, s, se, w, ne, n and sw) A crossing (e, s, se, w, ne and sw) On an east-west road (e, s, se, w, ne, n and sw) You stop walking eastwards to take your bearings... #ppp You are walking on a road going east and west. The road in #ppprp made out of hard stone that has been smoothed and shaped ###pprrp into ovals. Debris from the surrounding area litters the #p+@==-- road. The sky is overcast with dark clouds. p/pprrpp p/pprrppp prrpp The obvious exits are east, south, southeast, west, northeast, north and southwest. Hp:76/730 Ep:54/310 Ex:1367 Lvp:20% >walk e You start walking eastwards. A wooden bridge (nw, e, s, se, w, ne, n and sw) A wooden bridge (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) You stop walking eastwards to take your bearings... ppee You are walking on a road going east and west. The road in pppeee made out of hard stone that has been smoothed and shaped pppppeeep into ovals. Debris from the surrounding area litters the ----@---- road. The sky is overcast wwith dark clouds. ppppepeee pppppeeee p p The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:76/730 Ep:54/310 Ex:1367 Lvp:20% >walk e You start walking eastwards. On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) You stop walking eastwards to take your bearings... You are walking on a road going east and west. The road in eee made out of hard stone that has been smoothed and shaped eeeeeee/e into ovals. Debris from the surrounding area litters the ----@-+ee road. The sky is overcast wwith dark clouds. eeeeee|ee eee The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:76/730 Ep:54/310 Ex:1367 Lvp:20% >walk e You start walking eastwards. On an east-west road (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) You stop walking eastwards to decide which way to go. e You are on a crossing of two roads. The road in made out of eee+- hard stone that has been smoothed and shaped into ovals. eeeee/e Debris from the surrounding area litters the road. The sky ----@ee is overcast with dark cloudds. eeee|ee e|e e|e The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:76/730 Ep:54/310 Ex:1367 Lvp:20% >walk ne You start walking northeastwards. On a northeast-southwest road (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) You stop walking northeastwards to decide which way to go. e You are on a crossing of two roads. The road in made out of e\eee hard stone that has been smoothed and shaped into ovals. e\eeeEE Debris from the surrounding area litters the road. The sky ee@---- is overcast with dark clouds. e/eeeEE -+eee | The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:76/730 Ep:54/310 Ex:1367 Lvp:20% >walk e You start walking eastwards. On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) You stop walking northeastwards to take your bearings... e You are on a crossing of two roads. The road in made out of mee/. hard stone that has been smoothed and shaped into ovals. Eeeee/e Debris from the surrounding area litters the road. The sky ----@ee is overcast with dark cloudds. EEEeeee eee The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:76/730 Ep:54/310 Ex:1367 Lvp:20% >walk ne You start walking northeastwards. On a northeast-southwest road (nw, e, s, se, w, ne, n and sw) On a northeast-southwest road (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) You stop walking northeastwards to decide which way to go. m You are on a crossing of two roads. The road in made out of mempp hard stone that has been smoothed and shaped into ovals. mmeeppp Debris from the surrounding area litters the road. The sky ee@---- is overcast with dark clouds. e/.eppp e/em. ee.e The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:76/730 Ep:54/310 Ex:1367 Lvp:20% >s mppp You are walking on a dirt path. It is difficult to follow meepp because there are many weeds and rocks in the middle of it. eee+-- Also, you can never tell what is ahead of you since the path ee/@ep meanders through the area. Around every sharp curve, you e/em.e hope something doesn't jump out of the shadows to attack e.ese pe you. The sky is overcast with dark clouds. e.ee The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:76/730 Ep:54/310 Ex:1367 Lvp:20% > m p You are walking on a dirt path. It is difficult to follow eee+---- because there are many weeds and rocks in the middle of it. e/.epp Also, you can never tell what is ahead of you since the path /em@ee meanders through the area. Around every sharp curve, you ee.epe hope something doesn't jump out of the shadows to attack eee.eeep you. The sky is overcast with dark clouds. e e The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:76/730 Ep:53/310 Ex:1367 Lvp:20% >sw e+-- You are walking on a dirt path. It is difficult to follow /.epp because there are many weeds and rocks in the middle of it. /em.e Also, you can never tell what is ahead of you since the path ee@ep meanders through the area. Around every sharp curve, you ee.ee hope something doesn't jump out of the shadows to attack e.e you. The sky is overcast with dark cloudss . .ee The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:76/730 Ep:52/310 Ex:1367 Lvp:20% >s /.e You are walking on a dirt path. It is difficult to follow em. because there are many weeds and rocks in the middle of it. ee.ep Also, you can never tell what is ahead of you since the path ee@ee meanders through the area. Around every sharp curve, you ee.ee hope something doesn't jump out of the shadows to attack .ee you. The sky is overcast with dark clouds. eee The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:76/730 Ep:51/310 Ex:1367 Lvp:20% > em. You are walking on a dirt path. It is difficult to follow e.e because there are many weeds and rocks in the middle of it. ee.ee Also, you can never tell what is ahead of you since the path ee@ee meanders through the area. Around every sharp curve, you e.eee hope something doesn't jump out of the shadows to attack E.eee you. The sky is overcast with dark clouds. e The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:76/730 Ep:50/310 Ex:1367 Lvp:20% >sw sw e You are walking on a dirt path. It is difficult to follow ee.ee because there are many weeds and rocks in the middle of it. eee.e Also, you can never tell what is ahead of you since the path ee@ee meanders through the area. Around every sharp curve, you E.eee hope something doesn't jump out of the shadows to attack E?eee you. The sky is overcast with dark clouds. E The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:76/730 Ep:49/310 Ex:1367 Lvp:20% > . You are walking on a dirt path. It is difficult to follow eee.e because there are many weeds and rocks in the middle of it. ee.e Also, you can never tell what is ahead of you since the path E@ee meanders through the area. Around every sharp curve, you ?eee hope something doesn't jump out of the shadows to attack EEEe you. The sky is overcast with dark clouds. E The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:76/730 Ep:48/310 Ex:1367 Lvp:20% >sw You have arrived into a place where the surrounding forest .e seems a bit different. The luminance of the area seems to be EE.e somewhat minor and the air is calm. A pressuring silence E@ee makes you feel a bit uneasy. Sudden flashes of light attract EEEe your attention to the general southwest direction. The sky is overcast with dark clouds. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Burned out wooden torch Small campfire crackling quietly A very comfortable looking camping place Adraz, firbolg outrider <18145> Dargoth, firbolg skilled fighter <18145> Hp:76/730 Ep:47/310 Ex:1367 Lvp:20% >refeul No amount of careful planning will ever replace dumb luck. Hp:76/730 Ep:47/310 Ex:1367 Lvp:20% >refuel There is still plenty of firewood left in the campfire. Hp:76/730 Ep:47/310 Ex:1367 Lvp:20% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 21m 18s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Kaladan -,- Rip Hp: -11/485 Sp: 395/648 Ep: 224/246 | Exp: 0 | | Kwendasir -,- Hp: 465/465 Sp: 72/72 Ep: 208/208 | Exp: 0 | | Mizzt -,- Lea Hp: 76/730 Sp: 52/90 Ep: 47/310 | Exp: 0 | `---------------------------------------------------------------------------' Hp:76/730 Ep:47/310 Ex:1367 Lvp:20% >sleep You fall asleep. Hp:76/730 Ep:47/310 Ex:1367 Lvp:20% >Adraz starts concentrating on a spell. HP: 76(730) SP: 52(90) EP: 47(310) DF: 2894 Painmaker arrives from northwest. Adraz grunts 'conyar labera'. Adraz loses her concentration, ruining her spell. Hp:76/730 Ep:47/310 Ex:1367 Lvp:20% >The warmth of the fire makes you feel better. Adraz curses horribly. Hp:96/730 Ep:63/310 Ex:1367 Lvp:20% >Painmaker leaves southwest. HP: 96(730) SP: 62(90) EP: 63(310) DF: 2894 You are not satiated. HP: 123(730) SP: 65(90) EP: 76(310) DF: 2894 help make berry The campfire blazes softly. No help available on make berry. Hp:123/730 Ep:76/310 Ex:1367 Lvp:20% >help spell make berry There is no spell make berry you can get help about. Hp:123/730 Ep:76/310 Ex:1367 Lvp:20% >help spell make berries There is no spell make berries you can get help about. Hp:123/730 Ep:76/310 Ex:1367 Lvp:20% >The warmth of the fire makes you feel better. HP: 142(730) SP: 75(90) EP: 96(310) DF: 2894 Adraz says: mulle 750 ja meno Adraz says: Hp: 648(895), Sp: 125(144), Ep: 500(500) Adraz goes 'MUAH!'. Dargoth says: mitas Adraz throws her head back and cackles gleefully. The campfire crackles a bit and some sparks fly towards the sky. The warmth of the fire makes you feel better. Adraz starts concentrating on a spell. HP: 162(730) SP: 85(90) EP: 118(310) DF: 2890 You are not satiated. HP: 189(730) SP: 88(90) EP: 131(310) DF: 2890 The soul of Kaladan [party]: onko kellaan 200:dffaa? Hp:189/730 Ep:131/310 Ex:1367 Lvp:20% >refuel Adraz grunts 'conyar labera'. Suddenly a cluster of berries drops into the hand of Adraz! You cannot do anything while sleeping! Hp:189/730 Ep:131/310 Ex:1367 Lvp:20% >Adraz eats a delicious looking cherry-shaped berry. Adraz eats a delicious looking cherry-shaped berry. Adraz eats a delicious looking cherry-shaped berry. Some sparks fly towards you. The warmth of the fire makes you feel better. Adraz leaves northeast. Dargoth leaves northeast. HP: 208(730) SP: 90(90) EP: 151(310) DF: 2888 pas last You cannot do anything while sleeping! Hp:208/730 Ep:151/310 Ex:1367 Lvp:20% >exp You cannot do anything while sleeping! Hp:208/730 Ep:151/310 Ex:1367 Lvp:20% >Painmaker arrives from southwest. pas mulla 2888 You cannot do anything while sleeping! Hp:208/730 Ep:151/310 Ex:1367 Lvp:20% >Painmaker falls asleep. The fire's warmth soothes you. Painmaker turns to another loin and starts snoring loudly. The warmth of the fire makes you feel better. HP: 228(730) SP: 90(90) EP: 162(310) DF: 2888 Painmaker turns to another loin and starts snoring loudly. You are not satiated. HP: 255(730) SP: 90(90) EP: 176(310) DF: 2888 Painmaker turns to another loin and starts snoring loudly. You wake up, feeling healed and refreshed. Some sparks fly towards you. pas mulla 2888 Mizzt [party]: mulla 2888 Hp:310/730 Ep:274/310 Ex:1367 Lvp:20% > HP: 310(730) SP: 90(90) EP: 274(310) DF: 2888 Hp:310/730 Ep:274/310 Ex:1367 Lvp:20% >The warmth of the fire makes you feel better. HP: 329(730) SP: 90(90) EP: 290(310) DF: 2888 Painmaker snores loudly! Hp:329/730 Ep:290/310 Ex:1367 Lvp:20% >save Mizzt is now saved. Hp:329/730 Ep:290/310 Ex:1367 Lvp:20% >Some sparks fly towards you. Painmaker wakes up, looking much refreshed. Hp:329/730 Ep:290/310 Ex:1367 Lvp:20% >l It's too dark and you can't see anything. Hp:329/730 Ep:290/310 Ex:1367 Lvp:20% >save Mizzt is now saved. Hp:329/730 Ep:290/310 Ex:1367 Lvp:20% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 23m 34s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Kaladan -,- Rip Hp: -11/485 Sp: 395/648 Ep: 224/246 | Exp: 0 | | Kwendasir -,- Hp: 465/465 Sp: 72/72 Ep: 208/208 | Exp: 0 | | Mizzt -,- Lea Hp: 329/730 Sp: 90/90 Ep: 290/310 | Exp: 0 | `---------------------------------------------------------------------------' Hp:329/730 Ep:290/310 Ex:1367 Lvp:20% >The soul of Kaladan [party]: viitsiko tulla resurrectoimaan niin saanet ihan hyvin expoa... pas last History of party channel: Kaladan [party]: ok Kaladan [party]: fuck Kaladan [party]: fuck fuck The soul of Mizzt [party]: jaa jaa The soul of Mizzt [party]: crittali sit The soul of Kaladan [party]: jojo Kwendasir [party]: kayn hakeen tassa valilla minor conniin The soul of Kaladan [party]: onko kellaan 200:dffaa? Mizzt [party]: mulla 2888 The soul of Kaladan [party]: viitsiko tulla resurrectoimaan niin saanet ihan hyvin expoa... Hp:329/730 Ep:290/310 Ex:1367 Lvp:20% >Painmaker looks at you. tell kaladan miten? You tell to Kaladan 'miten?'. Hp:329/730 Ep:290/310 Ex:1367 Lvp:20% >The warmth of the fire makes you feel better. The fire's warmth soothes you. HP: 352(730) SP: 90(90) EP: 307(310) DF: 2886 Kwendasir arrives from northeast. Hp:352/730 Ep:307/310 Ex:1367 Lvp:20% > Hp:352/730 Ep:307/310 Ex:1367 Lvp:20% >Painmaker leaves southwest. l It's too dark and you can't see anything. Hp:352/730 Ep:307/310 Ex:1367 Lvp:20% >save You are not satiated. You feel fully rested. Mizzt is now saved. Hp:381/730 Ep:310/310 Ex:1367 Lvp:20% > HP: 381(730) SP: 90(90) EP: 310(310) DF: 2886 pi painmaker No such player present. Hp:381/730 Ep:310/310 Ex:1367 Lvp:20% >The soul of Kaladan [party]: tule siihen tempeliin ja kokeile sita walkoista priestia... ne . You are walking on a dirt path. It is difficult to follow eee.e because there are many weeds and rocks in the middle of it. ee.e Also, you can never tell what is ahead of you since the path E@ee meanders through the area. Around every sharp curve, you ?eee hope something doesn't jump out of the shadows to attack EEEe you. The sky is overcast with dark clouds. E The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:381/730 Ep:310/310 Ex:1367 Lvp:20% >ne e You are walking on a dirt path. It is difficult to follow ee.ee because there are many weeds and rocks in the middle of it. eee.e Also, you can never tell what is ahead of you since the path ee@ee meanders through the area. Around every sharp curve, you E.eee hope something doesn't jump out of the shadows to attack E?eee you. The sky is overcast with dark clouds. E The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:381/730 Ep:309/310 Ex:1367 Lvp:20% >n You are in evergreen forest. Spruce, cedar, larch, and other ee.ep evergreen trees cover the area. There is a delightful odor eee.ee in the air from the tree sap. Since alot of light is able to ee@.ee shine to the ground, there are many low bushes growing. You ee.eee can hear their calls around you. The sky is overcast with .ee dark clouds. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:381/730 Ep:308/310 Ex:1367 Lvp:20% >ne /.e You are walking on a dirt path. It is difficult to follow em. because there are many weeds and rocks in the middle of it. ee.ep Also, you can never tell what is ahead of you since the path n ee@ee meanders through the area. Around every sharp curve, you ee.ee hope something doesn't jump out of the shadows to attack .ee you. The sky is overcast with dark clouds. eee The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:381/730 Ep:305/310 Ex:1367 Lvp:20% > e+-- You are walking on a dirt path. It is difficult to follow /.epp because there are many weeds and rocks in the middle of it. /em.e Also, you can never tell what is ahead of you since the path ee@ep meanders through the area. Around every sharp curve, you ee.ee hope something doesn't jump out of the shadows to attack e.e you. The sky is overcast with dark clouds. .ee The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:381/730 Ep:304/310 Ex:1367 Lvp:20% >nw You are in evergreen forest. Spruce, cedar, larch, and other ee+-- evergreen trees cover the area. There is a delightful odor mee/.ep in the air from the tree sap. Since alot of light is able to ee/@m.e shine to the ground, there are many low bushes growing. You -+ee.ep can hear their calls around you. The sky is overcast with ee.ee dark clouds. The obvious exits are northwest, east, south, southeast, west, northeast, northw and southwest. Hp:381/730 Ep:303/310 Ex:1367 Lvp:20% > e You are walking on a road going southwest and northeast. The eee+- road in made out of hard stone that has been smoothed and mee/. shaped into ovals. Debris from the surrounding area litters ee@em the road. The sky is overcast with dark clouds. -+ee. Eeeee e The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:381/730 Ep:300/310 Ex:1367 Lvp:20% >sw e You are on a crossing of two roads. The road in made out of mee/. hard stone that has been smoothed and shaped into ovals. Eeeee/e Debris from the surrounding area litters the road. The sky ----@ee is overcast with dark cloudds. EEEeeee eee The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:381/730 Ep:300/310 Ex:1367 Lvp:20% >walk w You start walking westwards. On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) You stop walking westwards to take your bearings... You are walking on a road going east and west. The road in eee made out of hard stone that has been smoothed and shaped e\eeeEEE into ovals. Debris from the surrounding area litters the ee+@---- road. The sky is overcast with dark clouds. e/eeeEEE eeE The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:381/730 Ep:300/310 Ex:1367 Lvp:20% >walk w You start walking westwards. A crossing (nw, e, s, se, w, ne, n and sw) You stop walking westwards to decide which way to go. e You are on a crossing of two roads. The road in made out of e\eee hard stone that has been smoothed and shaped into ovals. e\eeeEE Debris from the surrounding area litters the road. The sky ee@---- is overcast with dark clouds. e/eeeEE -+eee | The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:381/730 Ep:300/310 Ex:1367 Lvp:20% >walk sw You start walking southwestwards. On a northeast-southwest road (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) You stop walking southwestwards to decide which way to go. e You are on a crossing of two roads. The road in made out of eee+- hard stone that has been smoothed and shaped into ovals. eeeee/e Debris from the surrounding area litters the road. The sky ----@ee is overcast with dark cloudds. eeee|ee e|e e|e The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:381/730 Ep:300/310 Ex:1367 Lvp:20% >walk w You start walking westwards. On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) You stop walking westwards to take your bearings... eee You are walking on a road going east and west. The road in eee made out of hard stone that has been smoothed and shaped peeepeeee into ovals. Debris from the surrounding area litters the ----@---- road. The sky is overcast wwith dark clouds. epeeeeeee eee The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:381/730 Ep:300/310 Ex:1367 Lvp:20% >walk w You start walking westwards. On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) You stop walking westwards to take your bearings... rpppp You are walking on a road going east and west. The road in pprppppee made out of hard stone that has been smoothed and shaped prrpppppp into ovals. Debris from the surrounding area litters the ==--@---- road. The sky is overcast with dark clouds. rrppppppe rpppppppp ppppp The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:381/730 Ep:300/310 Ex:1367 Lvp:20% >walk w You start walking westwards. On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) A wooden bridge (nw, e, s, se, w, ne, n and sw) A wooden bridge (nw, e, s, se, w, ne, n and sw) On an east-west road (e, s, se, w, ne, n and sw) A crossing (e, s, se, w, ne and sw) On a northeast-southwest road (e, s, se, w, ne, n and sw) On a northeast-southwest road (nw, e, s, se, w, ne, n and sw) You stop walking southwestwards to take your bearings... # # You are walking on a road going southwest and northeast. The #####p+-= road in made out of hard stone that has been smoothed and ###pp/ppr shaped into ovals. Debris from the surrounding area litters pppp@pprr the road. The sky is overcast with dark clouds. ---+hprrp hhhhh~rpp H ~ The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:381/730 Ep:300/310 Ex:1367 Lvp:20% >walk sw You start walking southwestwards. A crossing (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) 2 x Burned out wooden torch You stop walking westwards to decide which way to go. ##### You are on a crossing of two roads. The road in made out of pp##c###p hard stone that has been smoothed and shaped into ovals. pppp|pppp Debris from the surrounding area litters the road. The sky ----@---+ is overcast with dark cloudds. phhhhhhhh H^^ The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. 2 x Burned out wooden torch Hp:381/730 Ep:300/310 Ex:1367 Lvp:20% >walk w You start walking westwards. On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) Burned out wooden torch On a northeast-southwest road (nw, e, s, se, w, ne, n and sw) You stop walking southwestwards to take your bearings... ^^ep You are walking on a road going southwest and northeast. The ^epppp road in made out of hard stone that has been smoothed and eep+--- shaped into ovals. Debris from the surrounding area litters pe@pppp the road. The sky is overcast with dark clouds. ./ppphh p+pppph~ ppppp The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:381/730 Ep:300/310 Ex:1367 Lvp:20% >walk sw You start walking southwestwards. On a northeast-southwest road (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) You stop walking southwestwards to decide which way to go. .peep You are on a crossing of two roads. The road in made out of ppp.pe/pp hard stone that has been smoothed and shaped into ovals. pppp./ppp Debris from the surrounding area litters the road. The sky pppp@pppp is overcast with dark clouds. ppp/ppppp pp/pppp~~ pppp~ The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:381/730 Ep:300/310 Ex:1367 Lvp:20% >n ^^^^ You are walking on a dirt path. It is difficult to follow p..pee because there are many weeds and rocks in the middle of it. ppp.pe/pp Also, you can never tell what is ahead of you since the path pppp@/ppp meanders through the area. Around evenw ry sharp curve, you pppp+pppp hope something doesn't jump out of the shadows to attack ppp/ppppp you. The sky is overcast with dark clouds. /pppp The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:381/730 Ep:300/310 Ex:1367 Lvp:20% > p You are walking on a dirt path. It is difficult to follow ^.p^^^ because there are many weeds and rocks in the middle of it. ^p..peep Also, nw you can never tell what is ahead of you since the path ^ppp@pe/ meanders through the area. Around every sharp curve, you ppppp./p hope something doesn't jump out of the shadows to attack ppppp+ppp you. The sky is overcast with dark clouds. pp/pp The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:381/730 Ep:299/310 Ex:1367 Lvp:20% > You are walking on a dirt path. It is difficult to follow p.p because there are many weeds and rocks in the middle of it. ^.p^^^^nw Also, you can never tell what is ahead of you since the path ^p.@pee meanders through the area. Around every sharp curve, you ^ppp.pe hope something doesn't jump out of the shadows to attack ?ppppp./p you. The sky is overcast with dark clouds. pppp+ The obvious exits are northwest, east, south, southeast, west and southwest. Hp:381/730 Ep:298/310 Ex:1367 Lvp:20% > ^ You are walking on a open plain. The grass is mostly low, .p^^^ with occasional tufts of longer grass. The ground is flat .pp^ and even all around, with no trees or hills in sight. ^.@^ Occasionally you hear slight rustles as small rodents move ^p.. around in the grass, and high above your head you can spot ^^ppp. some big birds wheeling around the sky, searching for prey. ppppp The sky is overcast with dark clouds. The obvious exits are northwest, south, southeast, west, north and southwest. Hp:381/730 Ep:297/310 Ex:1367 Lvp:20% > HP: 381(730) SP: 90(90) EP: 297(310) DF: 2882 w e ^ You are walking on a dirt path. It is difficult to follow .p^^^^ because there are many weeds and rocks in the middle of it. .pp^ Also, you can never tell what is ahead of you since the path ^@p^ meanders through the area. Around every sharp curve, you ^p.. hope something doesn't jump out of the shadows to attack ^ppp. you. The sky is overcast with dark clouds. pppp The obvious exits are northwest, east, south, southeast, northeast and north. Hp:381/730 Ep:295/310 Ex:1367 Lvp:20% >nw nw p You are walking on a dirt path. It is difficult to follow .pe^^ because there are many weeds and rocks in the middle of it. ..p^^^ Also, you can never tell what is ahead of you since the path ^p@pp^ meanders through the area. Around every sharp curve, you ^^^.p^ hope something doesn't jump out of the shadows to attack ..p you. The sky is overcast with dark clouds. The obvious exits are northwest, east, southeast, west and north. Hp:381/730 Ep:294/310 Ex:1367 Lvp:20% > e You are walking on a dirt path. It is difficult to follow ?pp^^ because there are many weeds and rocks in the middle of it. .pe^^ Also, you can never tell what is ahead of you since the path ^.@p^ meanders through the area. Around every sharp curve, you ^^p.p hope something doesn't jump out of the shadows to attack ^^^.p you. The sky is overcast with dark clouds. p The obvious exits are northwest, east, south, southeast, west and north. Hp:381/730 Ep:293/310 Ex:1367 Lvp:20% >w pe^^ You are walking on a dirt path. It is difficult to follow ?pp^ because there are many weeds and rocks in the middle of it. .pe^^ Also, you can never tell what is ahead of you since the path ^@.p^ meanders through the area. Around every sharp curve, you ^^p.p hope something doesn't jump out of the shadows to attack ^.p you. The sky is overcast with dark clouds. The obvious exits are northwest, east, southeast, northeast and north. Hp:381/730 Ep:292/310 Ex:1367 Lvp:20% >nw nw ee^^^ You are walking on a dirt path. It is difficult to follow pppe^^^^ because there are many weeds and rocks in the middle of it. p?pp^^ Also, you can never tell what is ahead of you since the path pe@pe^ meanders through the area. Around every sharp curve, you ^^^..p hope something doesn't jump out of the shadows to attack p.p you. The sky is overcast with dark clouds. The obvious exits are northwest, east, southeast, west, northeast and north. Hp:381/730 Ep:291/310 Ex:1367 Lvp:20% > ^^^^ You are standing on a dirt path in front of a small temple ^^^ee^ built of uneven stone blocks. The blocks doesn't fit epppe^^ together very well, and there are several gaps in the wall. eep@pp^ The roof is made of wooden slates and doesn't look very ^^pe.pe pretty, but you suppose it keeps the rain out. All in all ^^^^^^..p the temple doesn't look to be in very good shape. A wide ^ ^ doorless opening leads into the temple. The sky is overcast with dark clouds. The obvious exits are northwest, enter, east, south, southeast, west, northeast, north and southwest. Hp:381/730 Ep:290/310 Ex:1367 Lvp:20% >enter You have entered a small temple built from simple grey stone. The stoneblocks doesn't seem to have been shaped at all before being used, so the floor and the walls are uneven, and there are gaps in the walls which you can see the outside through. The slated ceiling above your head look to hold out rain and snow at least. There are no signs or symbols that would explain what the purpose of this temple is. The light in here seems somewhat strange, though; it casts strange shadows around the temple and makes the air in the dead centre of it seem to vibrate or ripple slowly. There is a wide opening in the south wall leading out, and three small archways seem to lead to small chambers of some sort. The obvious exits are east, out, west and north. Old human priest selling items Hp:381/730 Ep:290/310 Ex:1367 Lvp:20% >ask priest about ress You ask Priest about ress. Priest says: I have nothing to say about that. Hp:381/730 Ep:290/310 Ex:1367 Lvp:20% >Old priest says: 'Dying is not wise.' ask priest about ressurrection You ask Priest about ressurrection. Priest says: I have nothing to say about that. Hp:381/730 Ep:290/310 Ex:1367 Lvp:20% >You are not satiated. Old priest says: 'The Nether Plane is a bad place.' HP: 409(730) SP: 90(90) EP: 304(310) DF: 2882 Old priest says: 'I can sell you some things, if you need. ask priest about dying You ask Priest about dying. Priest says: They seem to be dying like flies nowadays. Hp:409/730 Ep:304/310 Ex:1367 Lvp:20% >ask priest about flies You ask Priest about flies. Priest says: I have nothing to say about that. Hp:409/730 Ep:304/310 Ex:1367 Lvp:20% >The soul of Kaladan [party]: kysy helppia silta niin se sitten beg ....komennolla resurrectaa minut...maksaa 200 DF mutta saat expoa...linee muutaman kilon... You hear the wind blowing through the gaps in the wall, creating a spooky, whistling sound. ask priest about nowdays You ask Priest about nowdays. Priest says: I have nothing to say about that. Hp:409/750 Ep:304/318 Ex:1367 Lvp:20% >Autosave. ask priest about help You ask Priest about help. Priest says: Well, you are now in the Temple of the Dead. People who leave the Nether Plane through the portals arrive here. Vaerlon lies some way east of here. To get there, exit from here to the south, then follow the path southeastwards to the road, the follow it in norteast-east direction and you will soon see Vaerlon. Ask me about 'map' if you want to see a map. I can also sell you some things, if you need. Hp:409/750 Ep:304/318 Ex:1367 Lvp:20% >You are not satiated. HP: 437(750) SP: 90(90) EP: 317(318) DF: 2880 ask priest about things You ask Priest about things. Priest says: Here is what I can sell you: torch 20 silver bread 25 silver waterflask 40 silver Just 'buy ', if you have enough money. Hp:437/750 Ep:317/318 Ex:1367 Lvp:20% >bg Oh, shit. Hp:437/750 Ep:317/318 Ex:1367 Lvp:20% >beg Haista ite! Hp:437/750 Ep:317/318 Ex:1367 Lvp:20% >bef priest There is no Devil; it's God when he's drunk. Hp:437/750 Ep:317/318 Ex:1367 Lvp:20% >beg priest Oops. Hp:437/750 Ep:317/318 Ex:1367 Lvp:20% >last party History of party channel: Kaladan [party]: fuck fuck The soul of Mizzt [party]: jaa jaa The soul of Mizzt [party]: crittali sit The soul of Kaladan [party]: jojo Kwendasir [party]: kayn hakeen tassa valilla minor conniin The soul of Kaladan [party]: onko kellaan 200:dffaa? Mizzt [party]: mulla 2888 The soul of Kaladan [party]: viitsiko tulla resurrectoimaan niin saanet ihan hyvin expoa... The soul of Kaladan [party]: tule siihen tempeliin ja kokeile sita walkoista priestia... The soul of Kaladan [party]: kysy helppia silta niin se sitten beg ....komennolla resurrectaa minut...maksaa 200 DF mutta saat expoa...linee muutaman kilon... Hp:437/750 Ep:317/318 Ex:1367 Lvp:20% >beg Eat drink and be merry! Tommorrow you may be an Admin. Hp:437/750 Ep:317/318 Ex:1367 Lvp:20% >beg priest I've been there. Hp:437/750 Ep:317/318 Ex:1367 Lvp:20% >pas hmm ei se sano mitään resurrectista Mizzt [party]: hmm ei se sano mitään resurrectista Hp:437/750 Ep:317/318 Ex:1367 Lvp:20% >l You have entered a small temple built from simple grey stone. The stoneblocks doesn't seem to have been shaped at all before being used, so the floor and the walls are uneven, and there are gaps in the walls which you can see the outside through. The slated ceiling above your head look to hold out rain and snow at least. There are no signs or symbols that would explain what the purpose of this temple is. The light in here seems somewhat strange, though; it casts strange shadows around the temple and makes the air in the dead centre of it seem to vibrate or ripple slowly. There is a wide opening in the south wall leading out, and three small archways seem to lead to small chambers of some sort. The obvious exits are east, out, west and north. Old human priest selling items Hp:437/750 Ep:317/318 Ex:1367 Lvp:20% >You are not satiated. You feel fully rested. HP: 464(750) SP: 90(90) EP: 318(318) DF: 2876 The soul of Kaladan [party]: kysy helpia silta pas siis täällä missä tullaa portalin kautta ulos? Mizzt [party]: siis täällä missä tullaa portalin kautta ulos? Hp:464/750 Ep:318/318 Ex:1367 Lvp:20% >e You are standing in a small chamber, built from the same kind of stone as the main temple west of here. At first you thought the stones here had been colored black, but as you look closer you notice that there is a kind of black fog which seems to cling to the walls of this chamber like an aura. The chamber is completely bare except for some letters or symbols engraved into the back wall. The only obvious exit is west. A black-robed snakeman Hp:464/750 Ep:318/318 Ex:1367 Lvp:20% >w You have entered a small temple built from simple grey stone. The stoneblocks doesn't seem to have been shaped at all before being used, so the floor and the walls are uneven, and there are gaps in the walls which you can see the outside through. The slated ceiling above your head look to hold out rain and snow at least. There are no signs or symbols that would explain what the purpose of this temple is. The light in here seems somewhat strange, though; it casts strange shadows around the temple and makes the air in the dead centre of it seem to vibrate or ripple slowly. There is a wide opening in the south wall leading out, and three small archways seem to lead to small chambers of some sort. The obvious exits are east, out, west and north. Old human priest selling items Hp:464/750 Ep:318/318 Ex:1367 Lvp:20% >n You are standing in a small chamber, built from the same kind of stone as the main temple south of here. At first you thought the stones here had been colored grey, but as you look closer you notice that there is a kind of grey mist which seems to cling to the walls of this chamber like an aura. The chamber is completely bare except for some letters or symbols engraved into the back wall. The only obvious exit is south. A grey-robed shadowperson Hp:464/750 Ep:318/318 Ex:1367 Lvp:20% >s w You have entered a small temple built from simple grey stone. The stoneblocks doesn't seem to have been shaped at all before being used, so the floor and the walls are uneven, and there are gaps in the walls which you can see the outside through. The slated ceiling above your head look to hold out rain and snow at least. There are no signs or symbols that would explain what the purpose of this temple is. The light in here seems somewhat strange, though; it casts strange shadows around the temple and makes the air in the dead centre of it seem to vibrate or ripple slowly. There is a wide opening in the south wall leading out, and three small archways seem to lead to small chambers of some sort. The obvious exits are east, out, west and north. Old human priest selling items Hp:464/750 Ep:318/318 Ex:1367 Lvp:20% >You are standing in a small chamber, built from the same kind of stone as the main temple east of here. At first you thought the stones here had been colored white, but as you look closer you notice that there is a kind of white light which seems to cling to the walls of this chamber like an aura. The chamber is completely bare except for some letters or symbols engraved into the back wall. The only obvious exit is east. A white-robed gnome Hp:464/750 Ep:318/318 Ex:1367 Lvp:20% >pas ahaa Mizzt [party]: ahaa Hp:464/750 Ep:318/318 Ex:1367 Lvp:20% >ask gnome about help You ask Gnome about help. Gnome says: My time is limited. If you want to resurrect someone who is dead and have 200 Divine Favours, beg me to ress . Otherwise, don't waste my time. Hp:464/750 Ep:318/318 Ex:1367 Lvp:20% >beg me to ress kaladan You see no me here. Hp:464/750 Ep:318/318 Ex:1367 Lvp:20% >The soul of Kaladan [party]: juu..siella on kolme eri heppua yksi bad,neutral,good eli minut tarvinne good hepulla resurrectata... beg gnome to ress kaladan Gnome tells you 'I only resurrect people of good alignment, and Kaladan is not truly good-aligned. Don't waste my time.'. Hp:464/750 Ep:318/318 Ex:1367 Lvp:20% >You are not satiated. e You have entered a small temple built from simple grey stone. The stoneblocks doesn't seem to have been shaped at all before being used, so the floor and the walls are uneven, and there are gaps in the walls which you can see the outside through. The slated ceiling above your head look to hold out rain and snow at least. There are no signs or symbols that would explain what the purpose of this temple is. The light in here seems somewhat strange, though; it casts strange shadows around the temple and makes the air in the dead centre of it seem to vibrate or ripple slowly. There is a wide opening in the south wall leading out, and three small archways seem to lead to small chambers of some sort. The obvious exits are east, out, west and north. Old human priest selling items Hp:492/750 Ep:318/318 Ex:1367 Lvp:20% >e HP: 492(750) SP: 90(90) EP: 318(318) DF: 2872 You are standing in a small chamber, built from the same kind of stone as the main temple west of here. At first you thought the stones here had been colored black, but as you look closer you notice that there is a kind of black fog which seems to cling to the walls of this chamber like an aura. The chamber is completely bare except for some letters or symbols engraved into the back wall. The only obvious exit is west. A black-robed snakeman Hp:492/750 Ep:318/318 Ex:1367 Lvp:20% >beg snakeman to ress kaladan Snakeman tells you 'I only resurrect people of evil alignment, and Kaladan is not truly evil-aligned. Don't waste my time.'. Hp:492/750 Ep:318/318 Ex:1367 Lvp:20% >w n You have entered a small temple built from simple grey stone. The stoneblocks doesn't seem to have been shaped at all before being used, so the floor and the walls are uneven, and there are gaps in the walls which you can see the outside through. The slated ceiling above your head look to hold out rain and snow at least. There are no signs or symbols that would explain what the purpose of this temple is. The light in here seems somewhat strange, though; it casts strange shadows around the temple and makes the air in the dead centre of it seem to vibrate or ripple slowly. There is a wide opening in the south wall leading out, and three small archways seem to lead to small chambers of some sort. The obvious exits are east, out, west and north. Old human priest selling items Hp:492/750 Ep:318/318 Ex:1367 Lvp:20% >You are standing in a small chamber, built from the same kind of stone as the main temple south of here. At first you thought the stones here had been colored grey, but as you look closer you notice that there is a kind of grey mist which seems to cling to the walls of this chamber like an aura. The chamber is completely bare except for some letters or symbols engraved into the back wall. The only obvious exit is south. A grey-robed shadowperson Hp:492/750 Ep:318/318 Ex:1367 Lvp:20% >ask gnome about help Gnome is nowhere to be found. Hp:492/750 Ep:318/318 Ex:1367 Lvp:20% >ask shadowperson about help You ask Shadowperson about help. Shadowperson says: My time is limited. If you want to resurrect someone who is dead and have 200 Divine Favours, beg me to ress . Otherwise, don't waste my time. Hp:492/750 Ep:318/318 Ex:1367 Lvp:20% >The soul of Kaladan [party]: niita voi kokeilla huoletta yksi vain suostuu tekeen sen... beg shadowperson about help You have to beg to . Hp:492/750 Ep:318/318 Ex:1367 Lvp:20% >beg shadowperson to ress kaladan Shadowperson tells you 'Very well, I will open a portal for Kaladan out of the Nether Plane.'. The shadowperson puts her hand on your shoulder and seems to draw some power from you for a moment before removing the hand. Shadowperson starts concentrating on a spell. Hp:492/750 Ep:318/318 Ex:1367 Lvp:20% > HP: 492(750) SP: 90(90) EP: 318(318) DF: 2670 pas et ollu good alignment Mizzt [party]: et ollu good alignment Hp:492/750 Ep:318/318 Ex:1367 Lvp:20% >Shadowperson chants "Shanan doa qazak! Shanan kutulaa!". Shadowperson tells you 'I have opened a portal for Kaladan in the Nether Plane. He will be taken to the temple, provided he finds the portal.'. Hp:492/750 Ep:318/318 Ex:1367 Lvp:20% >You are not satiated. HP: 522(750) SP: 90(90) EP: 318(318) DF: 2670 Hp:522/750 Ep:318/318 Ex:1367 Lvp:20% >Shadowperson tells you 'Kaladan entered the portal you requested me to make for him. The Gods will grant you some of his experience for your noble deed.'. pas nyt eti se portal Mizzt [party]: nyt eti se portal Hp:522/750 Ep:318/318 Ex:2043 Lvp:30% >save Mizzt is now saved. Hp:522/750 Ep:318/318 Ex:2043 Lvp:30% >Kaladan [party]: kiitos... pas 700 expaa ,) Mizzt [party]: 700 expaa ,) Hp:522/750 Ep:318/318 Ex:2043 Lvp:30% >save Mizzt is now saved. Hp:522/750 Ep:318/318 Ex:2043 Lvp:30% >exp Hp: 522(750), Sp: 90(90), Ep: 318(318), Df: 2670(0) Exp: 2,043 (30%). Total experience: 52,005 Total worth: 221,459. Money in hand: 1,390 worth of silver, Money in bank: 15,814 worth of silver. Hp:522/750 Ep:318/318 Ex:2043 Lvp:30% >s You have entered a small temple built from simple grey stone. The stoneblocks doesn't seem to have been shaped at all before being used, so the floor and the walls are uneven, and there are gaps in the walls which you can see the outside through. The slated ceiling above your head look to hold out rain and snow at least. There are no signs or symbols that would explain what the purpose of this temple is. The light in here seems somewhat strange, though; it casts strange shadows around the temple and makes the air in the dead centre of it seem to vibrate or ripple slowly. There is a wide opening in the south wall leading out, and three small archways seem to lead to small chambers of some sort. The obvious exits are east, out, west and north. Old human priest selling items Kaladan, elf honoured mage of Valkor Hp:522/750 Ep:318/318 Ex:2043 Lvp:30% >smile You smile happily. Hp:522/750 Ep:318/318 Ex:2043 Lvp:30% >Kaladan smiles happily. party forcefollow all Kaladan starts following the leader in his old position. Hp:522/750 Ep:318/318 Ex:2043 Lvp:30% >out It's too dark and you can't see anything. Kaladan arrives from enter. Hp:522/750 Ep:318/318 Ex:2043 Lvp:30% >se It's too dark and you can't see anything. Kaladan arrives from northwest. Hp:522/750 Ep:318/318 Ex:2043 Lvp:30% >se It's too dark and you can't see anything. Kaladan arrives from northwest. Hp:522/750 Ep:317/318 Ex:2043 Lvp:30% >light torch It fails to light. Hp:522/750 Ep:317/318 Ex:2043 Lvp:30% >light torch 2 It fails to light. Hp:522/750 Ep:317/318 Ex:2043 Lvp:30% >light torch 3 It fails to light. Hp:522/750 Ep:317/318 Ex:2043 Lvp:30% >The light around Kaladan seems to return. Kaladan removes A black amulet, sucking light (dark) from his amulet slot. light torch 4 You ignite the torch 4. Hp:522/750 Ep:317/318 Ex:2043 Lvp:30% >l pe^^ You are walking on a dirt path. It is difficult to follow ?pp^ because there are many weeds and rocks in the middle of it. .pe^^ Also, you can never tell what is ahead of you since the path ^@.p^ meanders through the area. Around every sharp curve, you ^^p.p hope something doesn't jump out of the shadows to attack ^.p you. The sky is overcast with dark clouds. The obvious exits are northwest, east, southeast, northeast and north. Kaladan, elf honoured mage of Valkor Hp:522/750 Ep:317/318 Ex:2043 Lvp:30% >smile You smile happily. Hp:522/750 Ep:317/318 Ex:2043 Lvp:30% >walk e You start walking eastwards. A narrow path (nw, e, s, se, w and n) Kaladan arrives from west. A narrow path (nw, e, se, w and n) Kaladan arrives from northwest. A narrow path (nw, e, s, se, ne and n) Kaladan arrives from northwest. A narrow path (nw, e, s, se, w, n and sw) Kaladan arrives from northwest. A narrow path (nw, e, s, se, w and sw) Kaladan arrives from west. A narrow path (nw, e, s, se, w, ne, n and sw) Kaladan arrives from northwest. A narrow path (nw, e, s, se, w, ne, n and sw) Kaladan arrives from northwest. You stop walking southeastwards to decide which way to go. ^^^^ You are walking on a dirt path. It is difficult to follow p..pee because there are many weeds and rocks in the middle of it. ppp.pe/pp Also, you can never tell what is ahead of you since the path pppp@/ppp meanders through the area. Around every sharp curve, you pppp+pppp hope something doesn't jump out of the shadows to attack ppp/ppppp you. The sky is overcast with dark clouds. /pppp The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Kaladan, elf honoured mage of Valkor Hp:522/750 Ep:310/318 Ex:2043 Lvp:30% >walk e You start walking eastwards. On a northeast-southwest road (nw, e, s, se, w, ne, n and sw) Kaladan arrives from west. You stop walking eastwards to decide which way to go. ^ p You are walking on a road going southwest and northeast. The ..peep+-- road in made out of hard stone that has been smoothed and pp.pe/ppp shaped into ovals. Debris from the surrounding area litters ppp.@ppph the road. The sky is overcast with dark clouds. ppp+pppph pp/ppppp~ pppp~ The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Kaladan, elf honoured mage of Valkor Hp:522/750 Ep:309/318 Ex:2043 Lvp:30% >Kaladan leaves south. Kaladan stops following the leader. You are not satiated. You feel fully rested. walk ne You start walking northeastwards. On a northeast-southwest road (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) Burned out wooden torch On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) You stop walking eastwards to take your bearings... ^#### You are walking on a road going east and west. The road in ppppp##c# made out of hard stone that has been smoothed and shaped ppppppp|p into ovals. Debris from the surrounding area litters the ----@--+- road. The sky is overcast wwith dark clouds. pppphhhhh phhhhH ~ The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:552/750 Ep:318/318 Ex:2043 Lvp:30% >walk e HP: 552(750) SP: 90(90) EP: 318(318) DF: 2666 You start walking eastwards. On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) 2 x Burned out wooden torch You stop walking eastwards to decide which way to go. ##### You are on a crossing of two roads. The road in made out of pp##c###p hard stone that has been smoothed and shaped into ovals. pppp|pppp Debris from the surrounding area litters the road. The sky ----@---+ is overcast with dark cloudds. phhhhhhhh H^^ The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. 2 x Burned out wooden torch Hp:552/750 Ep:318/318 Ex:2043 Lvp:30% >walk e You start walking eastwards. On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) On a northeast-southwest road (nw, e, s, se, w, ne, n and sw) On a northeast-southwest road (e, s, se, w, ne, n and sw) A crossing (e, s, se, w, ne and sw) You stop walking eastwards to take your bearings... You are on a crossing of two roads. The road in made out of ppr hard stone that has been smoothed and shaped into ovals. ###pprr Debris from the surrounding area litters the road. The sky #p@-==- is overcast with dark clouds. p/pprrp p/pprrpp hprrp The obvious exits are east, south, southeast, west, northeast and southwest. Hp:552/750 Ep:318/318 Ex:2043 Lvp:30% >walk e You start walking eastwards. On an east-west road (e, s, se, w, ne, n and sw) A wooden bridge (nw, e, s, se, w, ne, n and sw) A wooden bridge (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) You stop walking eastwards to take your bearings... ppppe You are walking on a road going east and west. The road in rppppeeep made out of hard stone that has been smoothed and shaped rppppppee into ovals. Debris from the surrounding area litters the ----@---- road. The sky is overcast wwith dark clouds. ppppppepe pppppppee ppppp The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:552/750 Ep:318/318 Ex:2043 Lvp:30% >walk e You start walking eastwards. On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) You stop walking eastwards to take your bearings... You are walking on a road going east and west. The road in eee made out of hard stone that has been smoothed and shaped eepeeeeee into ovals. Debris from the surrounding area litters the ----@---- road. The sky is overcast wwith dark clouds. eeeeeeeee eee The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:552/750 Ep:318/318 Ex:2043 Lvp:30% >walk e You start walking eastwards. On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) You stop walking eastwards to decide which way to go. e You are on a crossing of two roads. The road in made out of eee+- hard stone that has been smoothed and shaped into ovals. eeeee/e Debris from the surrounding area litters the road. The sky ----@ee is overcast with dark cloudds. eeee|ee e|e e|e The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:552/750 Ep:318/318 Ex:2043 Lvp:30% >walk ne You start walking northeastwards. On a northeast-southwest road (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) You stop walking northeastwards to decide which way to go. e You are on a crossing of two roads. The road in made out of e\eee hard stone that has been smoothed and shaped into ovals. e\eeeEE Debris from the surrounding area litters the road. The sky ee@---- is overcast with dark clouds. e/eeeEE -+eee | The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:552/750 Ep:318/318 Ex:2043 Lvp:30% >walk e You start walking eastwards. On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) You stop walking northeastwards to take your bearings... e You are on a crossing of two roads. The road in made out of mee/. hard stone that has been smoothed and shaped into ovals. Eeeee/e Debris from the surrounding area litters the road. The sky ----@ee is overcast with dark cloudds. EEEeeee eee The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:552/750 Ep:318/318 Ex:2043 Lvp:30% >walk ne You start walking northeastwards. On a northeast-southwest road (nw, e, s, se, w, ne, n and sw) On a northeast-southwest road (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) You stop walking northeastwards to decide which way to go. m You are on a crossing of two roads. The road in made out of mempp hard stone that has been smoothed and shaped into ovals. mmeeppp Debris from the surrounding area litters the road. The sky ee@---- is overcast with dark clouds. e/.eppp e/em. ee.e The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:552/750 Ep:318/318 Ex:2043 Lvp:30% >s mppp You are walking on a dirt path. It is difficult to follow meepp because there are many weeds and rocks in the middle of it. eee+-- Also, you can never tell what is ahead of you since the path ee/@ep meanders through the area. Around every sharp curve, you e/em.e hope something doesn't jump out of the shadows to attack e.epe you. The sky is overcast with dark clouds. e.ee The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:552/750 Ep:318/318 Ex:2043 Lvp:30% >se m p You are walking on a dirt path. It is difficult to follow eee+---- because there are many weeds and rocks in the middle of it. e/.epp Also, you can never tell what is ahead of you since the path /em@ee meanders through the area. Around every sharp curve, you ee.epe hope something doesn't jump out of the shadows to attack eee.eeep you. The sky is overcast with dark clouds. e e The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:552/750 Ep:317/318 Ex:2043 Lvp:30% >sw s e+-- You are walking on a dirt path. It is difficult to follow /.epp because there are many weeds and rocks in the middle of it. /em.e Also, you can never tell what is ahead of you since the path ee@ep meanders through the area. Around every sharp curve, you ee.ee hope something doesn't jump out of the shadows to attack e.e you. The sky is overcast with dark clouds. .ee The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:552/750 Ep:316/318 Ex:2043 Lvp:30% >s /.e You are walking on a dirt path. It is difficult to follow em. because there are many weeds and rocks in the middle of it. ee.ep Also, you can never tell what is ahead of you since the path ee@ee meanders through the area. Around every sharp curve, you ee.ee hope something doesn't jump out of the shadows to attack .ee you. The sky is overcast with dark clouds. eee The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:552/750 Ep:315/318 Ex:2043 Lvp:30% > em. You are walking on a dirt path. It is difficult to follow e.e because there are many weeds and rocks in the middle of it. ee.ee Also, you can never tell what is ahead of you since the path ee@ee meanders through the area. Around every sharp curve, you e.eee hope something doesn't jump out of the shadows to attack E.eee you. The sky is overcast with dark clouds. e The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:552/750 Ep:314/318 Ex:2043 Lvp:30% >sw sw e You are walking on a dirt path. It is difficult to follow ee.ee because there are many weeds and rocks in the middle of it. eee.e Also, you can never tell what is ahead of you since the path ee@ee meanders through the area. Around every sharp curve, you E.eee hope something doesn't jump out of the shadows to attack E?eee you. The sky is overcast with dark clouds. E The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:552/750 Ep:313/318 Ex:2043 Lvp:30% > . You are walking on a dirt path. It is difficult to follow eee.e because there are many weeds and rocks in the middle of it. ee.e Also, you can never tell what is ahead of you since the path E@ee meanders through the area. Around every sharp curve, you ?eee hope something doesn't jump out of the shadows to attack EEEe you. The sky is overcast with dark clouds. E The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:552/750 Ep:312/318 Ex:2043 Lvp:30% >sw It's too dark and you can't see anything. Hp:552/750 Ep:311/318 Ex:2043 Lvp:30% >The warmth of the fire makes you feel better. refuel There is still plenty of firewood left in the campfire. Hp:577/750 Ep:318/318 Ex:2043 Lvp:30% >Kwendasir starts following the leader in her old position. HP: 577(750) SP: 90(90) EP: 318(318) DF: 2666 Hp:577/750 Ep:318/318 Ex:2043 Lvp:30% >Kaladan arrives from northeast. pas minne menit kaladan? Mizzt [party]: minne menit kaladan? Hp:577/750 Ep:318/318 Ex:2043 Lvp:30% >Kaladan falls asleep. ah You go 'Ah'. Hp:577/750 Ep:318/318 Ex:2043 Lvp:30% >Kwendasir moves to position 1,3. Some sparks fly towards you. Adraz arrives from southwest. par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 28m 54s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Kwendasir 1,3 Fol Hp: 465/465 Sp: 72/72 Ep: 208/208 | Exp: 0 | | Kaladan -,- Hp: 93/245 Sp: 130/648 Ep: 78/120 | Exp: 0 | | Mizzt -,- Lea Hp: 577/750 Sp: 90/90 Ep: 318/318 | Exp: 0 | `---------------------------------------------------------------------------' Hp:577/750 Ep:318/318 Ex:2043 Lvp:30% >party place Kaladan turns to another loin and starts snoring loudly. ,---+---- Col 1 --------- Col 2 --------- Col 3 ----. | 1 | Kwendasir | | 2 | | | 3 | | `---+-----------------------------------------------' Hp:577/750 Ep:318/318 Ex:2043 Lvp:30% >Adraz tries to find a suitable stick to be used as a torch but sighs deeply as she finds nothing. party place 1,1 Mizzt moves to position 1,1. Hp:577/750 Ep:318/318 Ex:2043 Lvp:30% >Adraz falls asleep. party place ,---+---- Col 1 --------- Col 2 --------- Col 3 ----. | 1 | Mizzt Kwendasir | | 2 | | | 3 | | `---+-----------------------------------------------' Hp:577/750 Ep:318/318 Ex:2043 Lvp:30% >You are not satiated. The warmth of the fire makes you feel better. party forcefollow all Kaladan starts following the leader in his old position. Hp:619/750 Ep:318/318 Ex:2043 Lvp:30% > HP: 619(750) SP: 90(90) EP: 318(318) DF: 2664 Kaladan snores loudly! par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 29m 8s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 619/750 Sp: 90/90 Ep: 318/318 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 465/465 Sp: 72/72 Ep: 208/208 | Exp: 0 | | Kaladan 2,1 Fol Hp: 107/265 Sp: 140/648 Ep: 91/128 | Exp: 0 | `---------------------------------------------------------------------------' Hp:619/750 Ep:318/318 Ex:2043 Lvp:30% >save Mizzt is now saved. Hp:619/750 Ep:318/318 Ex:2043 Lvp:30% > Hp:619/750 Ep:318/318 Ex:2043 Lvp:30% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 29m 12s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 619/750 Sp: 90/90 Ep: 318/318 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 465/465 Sp: 72/72 Ep: 208/208 | Exp: 0 | | Kaladan 2,1 Fol Hp: 107/265 Sp: 140/648 Ep: 91/128 | Exp: 0 | `---------------------------------------------------------------------------' Hp:619/750 Ep:318/318 Ex:2043 Lvp:30% >save Mizzt is now saved. Hp:619/750 Ep:318/318 Ex:2043 Lvp:30% >sleep You fall asleep. Hp:619/750 Ep:318/318 Ex:2043 Lvp:30% >The fire's warmth soothes you. Adraz snores loudly! Adraz snores loudly! Hp:619/750 Ep:318/318 Ex:2043 Lvp:30% >The warmth of the fire makes you feel better. Adraz snores loudly! HP: 638(750) SP: 90(90) EP: 318(318) DF: 2662 Some sparks fly towards you. Adraz wakes up, looking much refreshed. Kaladan wakes up, looking much refreshed. The fire's warmth soothes you. Adraz starts concentrating on a spell. You are not satiated. You feel fully rested. HP: 668(770) SP: 90(90) EP: 326(326) DF: 2662 The warmth of the fire makes you feel better. HP: 691(770) SP: 90(90) EP: 326(326) DF: 2662 You wake up, feeling healed and refreshed. f painmaker Painmaker is a level 8 troll. He has been on for 4h 16m 15s and has been idle for 0s. He is 2 days 12 hours 40 minutes 40 seconds old. He has killed The termite queen, 2041 exp He has no unread mail. Hp:754/770 Ep:326/326 Ex:2043 Lvp:30% > HP: 754(770) SP: 90(90) EP: 326(326) DF: 2662 save Mizzt is now saved. Hp:754/770 Ep:326/326 Ex:2043 Lvp:30% >Adraz grunts 'conyar labera'. Adraz has an amusing look on her face as her forgets how to cast her spell. The campfire crackles a bit. tell painmaker millo tuut? You tell to Painmaker 'millo tuut?'. Hp:754/770 Ep:326/326 Ex:2043 Lvp:30% >save Mizzt is now saved. Hp:754/770 Ep:326/326 Ex:2043 Lvp:30% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 30m 4s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 754/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 465/465 Sp: 72/72 Ep: 208/208 | Exp: 0 | | Kaladan 2,1 Fol Hp: 246/485 Sp: 246/648 Ep: 210/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:754/770 Ep:326/326 Ex:2043 Lvp:30% > Hp:754/770 Ep:326/326 Ex:2043 Lvp:30% >The warmth of the fire makes you feel better. pas joko oot valmis kaladan? Mizzt [party]: joko oot valmis kaladan? Hp:770/770 Ep:326/326 Ex:2043 Lvp:30% >save Mizzt is now saved. Hp:770/770 Ep:326/326 Ex:2043 Lvp:30% >The campfire crackles a bit. Hp:770/770 Ep:326/326 Ex:2043 Lvp:30% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 30m 17s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 770/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 465/465 Sp: 72/72 Ep: 208/208 | Exp: 0 | | Kaladan 2,1 Fol Hp: 275/485 Sp: 286/648 Ep: 241/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:770/770 Ep:326/326 Ex:2043 Lvp:30% >Kaladan [party]: nope... save Mizzt is now saved. Hp:770/770 Ep:326/326 Ex:2043 Lvp:30% >pas sano sit Mizzt [party]: sano sit Hp:770/770 Ep:326/326 Ex:2043 Lvp:30% >save Mizzt is now saved. Hp:770/770 Ep:326/326 Ex:2043 Lvp:30% >Painmaker tells you 'No täält ei saa nopeesti expaa...tarttis vielä 0,8k'. news No more news: do what? [chLnpqursy=?] q Hp:770/770 Ep:326/326 Ex:2043 Lvp:30% >The warmth of the fire makes you feel better. tell painmaker joo You tell to Painmaker 'joo'. Hp:770/770 Ep:326/326 Ex:2043 Lvp:30% >save Mizzt is now saved. Hp:770/770 Ep:326/326 Ex:2043 Lvp:30% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 30m 35s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 770/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 465/465 Sp: 72/72 Ep: 208/208 | Exp: 0 | | Kaladan 2,1 Fol Hp: 292/485 Sp: 296/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:770/770 Ep:326/326 Ex:2043 Lvp:30% >battle ,-------------------------------. | Your current battle settings: | | ------------------------------ ---------------------------------------------. | Combat style: normal | | Weapon priorities: right hand and left hand | | | | Offence 19% (max 73%) [###### ] | | Defence 73% (max 73%) [######################## ] | | Casting 0% (max 71%) [ ] | | Unused 0% (tot 92%) [ ] | `-----------------------------------------------------------------------------' Hp:770/770 Ep:326/326 Ex:2043 Lvp:30% >party place ,---+---- Col 1 --------- Col 2 --------- Col 3 ----. | 1 | Mizzt Kwendasir | | 2 | Kaladan | | 3 | | `---+-----------------------------------------------' Hp:770/770 Ep:326/326 Ex:2043 Lvp:30% >Kaladan gets a tasty bread made of wheat from leather bag. save Mizzt is now saved. Hp:770/770 Ep:326/326 Ex:2043 Lvp:30% >Adraz starts concentrating on a spell. Kaladan eats a tasty bread made of wheat. par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 30m 45s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 770/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 465/465 Sp: 72/72 Ep: 208/208 | Exp: 0 | | Kaladan 2,1 Fol Hp: 292/485 Sp: 296/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:770/770 Ep:326/326 Ex:2043 Lvp:30% >save Mizzt is now saved. Hp:770/770 Ep:326/326 Ex:2043 Lvp:30% >The campfire crackles a bit. pas oisko mullekun? Mizzt [party]: oisko mullekun? Hp:770/770 Ep:326/326 Ex:2043 Lvp:30% >pas kin siis Mizzt [party]: kin siis Hp:770/770 Ep:326/326 Ex:2043 Lvp:30% >The warmth of the fire makes you feel better. Adraz grunts 'conyar labera'. Adraz loses her concentration, ruining her spell. Adraz leaves north. Kaladan gets a tasty bread made of wheat from leather bag. Kaladan gives a tasty bread made of wheat to you. Hp:770/770 Ep:326/326 Ex:2043 Lvp:30% >The warmth of the fire makes you feel better. eat bread You eat a tasty bread made of wheat. Hp:770/770 Ep:326/326 Ex:2043 Lvp:30% >Painmaker tells you 'Älkää sitte itkekö jos woundsaan sen heti alkuun tai crittaan kuoliaaks :)'. The campfire crackles a bit and some sparks fly towards the sky. Kaladan falls asleep. tell painmaker hah You tell to Painmaker 'hah'. Hp:770/770 Ep:326/326 Ex:2043 Lvp:30% >save Mizzt is now saved. Hp:770/770 Ep:326/326 Ex:2043 Lvp:30% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 31m 29s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 770/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 465/465 Sp: 72/72 Ep: 208/208 | Exp: 0 | | Kaladan 2,1 Fol Hp: 359/485 Sp: 377/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:770/770 Ep:326/326 Ex:2043 Lvp:30% >Kaladan snores loudly! save Mizzt is now saved. Hp:770/770 Ep:326/326 Ex:2043 Lvp:30% >Painmaker tells you 'Iha vaan joukki'. Some sparks fly towards you. The warmth of the fire makes you feel better. Hp:770/770 Ep:326/326 Ex:2043 Lvp:30% > Hp:770/770 Ep:326/326 Ex:2043 Lvp:30% >emoteto Shh! Be vewy vewy quiet! I'm hunting wuntime ewwors! Hp:770/770 Ep:326/326 Ex:2043 Lvp:30% >Painmaker tells you 'Vielä 0,4k'. Kaladan snores loudly! emoteto painmaker *moo* Have you hugged your God today? Hp:770/770 Ep:326/326 Ex:2043 Lvp:30% > Hp:770/770 Ep:326/326 Ex:2043 Lvp:30% >Kaladan turns to another loin and starts snoring loudly. par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 31m 51s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 770/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 465/465 Sp: 72/72 Ep: 208/208 | Exp: 0 | | Kaladan 2,1 Fol Hp: 388/485 Sp: 414/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:770/770 Ep:326/326 Ex:2043 Lvp:30% >save Mizzt is now saved. Hp:770/770 Ep:326/326 Ex:2043 Lvp:30% >The campfire blazes softly. Hp:770/770 Ep:326/326 Ex:2043 Lvp:30% >who ------------------------------------------------------------------------------- There are 11 (including invisible) users connected. Mud time is Thu Jul 1 20:41:05 1999 [Those contained in brackets are editing.] ------------------------------------------------------------------------------- Level Name ------------------------------------------------------------------------------- Icesus Admin - Ice, mud as sin < God > Daemion, human roamer < Student > Tumi [ 20] Dargoth, firbolg skilled fighter [ 16] Kaladan, elf honoured mage of Valkor (asleep) [ 13] Adraz, firbolg outrider [ 9] Mizzt, b'rogh fighter [ 8] Painmaker, troll fighter [ 7] [Peck, troll fighter] [ 7] Cendor, firbolg apprentice fighter [ 5] Kwendasir, troll apprentice fighter Hp:770/770 Ep:326/326 Ex:2043 Lvp:30% >save Mizzt is now saved. Hp:770/770 Ep:326/326 Ex:2043 Lvp:30% >The warmth of the fire makes you feel better. Kaladan wakes up, looking much refreshed. Hp:770/770 Ep:326/326 Ex:2043 Lvp:30% >save Mizzt is now saved. Hp:770/770 Ep:326/326 Ex:2043 Lvp:30% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 32m 1s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 770/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 465/465 Sp: 72/72 Ep: 208/208 | Exp: 0 | | Kaladan 2,1 Fol Hp: 456/485 Sp: 465/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:770/770 Ep:326/326 Ex:2043 Lvp:30% >save Mizzt is now saved. Hp:770/770 Ep:326/326 Ex:2043 Lvp:30% > Hp:770/770 Ep:326/326 Ex:2043 Lvp:30% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 32m 9s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 770/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 465/465 Sp: 72/72 Ep: 208/208 | Exp: 0 | | Kaladan 2,1 Fol Hp: 456/485 Sp: 465/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:770/770 Ep:326/326 Ex:2043 Lvp:30% >save Mizzt is now saved. Hp:770/770 Ep:326/326 Ex:2043 Lvp:30% > Hp:770/770 Ep:326/326 Ex:2043 Lvp:30% >The warmth of the fire makes you feel better. It begins to rain steadily, and there is nearby thunder. help emotes Usage: emotes Shows all emotes in database. Hp:770/770 Ep:326/326 Ex:2043 Lvp:30% >help emote Command: emote Syntax: emote This broadcasts what you type to the room in the form of: +" "+string. Thus the command: emote sits down and relaxes. will broadcast: Brian sits down and relaxes. (With your name substituted for Brian) Hp:770/770 Ep:326/326 Ex:2043 Lvp:30% >The campfire crackles a bit. Painmaker tells you 'Onks toi aggro teille?'. tell painmaker elemental? You tell to Painmaker 'elemental?'. Hp:770/770 Ep:326/326 Ex:2043 Lvp:30% >The warmth of the fire makes you feel better. Painmaker tells you 'Yep'. tell painmaker on You tell to Painmaker 'on'. Hp:770/770 Ep:326/326 Ex:2043 Lvp:30% >save Mizzt is now saved. Hp:770/770 Ep:326/326 Ex:2043 Lvp:30% >l It's too dark and you can't see anything. Hp:770/770 Ep:326/326 Ex:2043 Lvp:30% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 32m 49s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 770/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 465/465 Sp: 72/72 Ep: 208/208 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 547/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:770/770 Ep:326/326 Ex:2043 Lvp:30% >Painmaker tells you 'GRR...'. Hp:770/770 Ep:326/326 Ex:2043 Lvp:30% > Hp:770/770 Ep:326/326 Ex:2043 Lvp:30% >The fire's warmth soothes you. The warmth of the fire makes you feel better. tell painmaker noh? You tell to Painmaker 'noh?'. Hp:770/770 Ep:326/326 Ex:2043 Lvp:30% > Hp:770/770 Ep:326/326 Ex:2043 Lvp:30% > Hp:770/770 Ep:326/326 Ex:2043 Lvp:30% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 33m 7s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 770/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 465/465 Sp: 72/72 Ep: 208/208 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 557/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:770/770 Ep:326/326 Ex:2043 Lvp:30% >save Mizzt is now saved. Hp:770/770 Ep:326/326 Ex:2043 Lvp:30% >f kaladan Kaladan is a level 16 elf. He has been on for 2h 41m 51s and has been idle for 2s. He is 5 days 4 hours 33 minutes 30 seconds old. He has killed Avian hunter, 7675 exp (party of 2) a medium-sized grey wolf, 3953 exp He has no unread mail. He has no plan. Hp:770/770 Ep:326/326 Ex:2043 Lvp:30% >save Mizzt is now saved. Hp:770/770 Ep:326/326 Ex:2043 Lvp:30% >The warmth of the fire makes you feel better. Painmaker tells you 'Se saa sitten ensimmäiset lyönnit heti alkuun, kun mennään samaan ruutuun...'. The campfire crackles a bit. tell painmaker ei voi mitään You tell to Painmaker 'ei voi mitään'. Hp:770/770 Ep:326/326 Ex:2043 Lvp:30% > Hp:770/770 Ep:326/326 Ex:2043 Lvp:30% >save Mizzt is now saved. Hp:770/770 Ep:326/326 Ex:2043 Lvp:30% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 33m 37s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 770/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 465/465 Sp: 72/72 Ep: 208/208 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 593/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:770/770 Ep:326/326 Ex:2043 Lvp:30% >Kaladan gets a full somewhat large flask of water from leather bag. save Mizzt is now saved. Hp:770/770 Ep:326/326 Ex:2043 Lvp:30% >The warmth of the fire makes you feel better. Kaladan takes a drink from a full large flask of water. Kaladan puts an almost full large flask of water into leather bag. Hp:770/770 Ep:326/326 Ex:2043 Lvp:30% >The campfire crackles a bit. Hp:770/770 Ep:326/326 Ex:2043 Lvp:30% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 33m 57s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 770/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 465/465 Sp: 72/72 Ep: 208/208 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 633/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:770/770 Ep:326/326 Ex:2043 Lvp:30% >save Mizzt is now saved. Hp:770/770 Ep:326/326 Ex:2043 Lvp:30% >The warmth of the fire makes you feel better. knee One doesn't have a sense of humor. It has you. Hp:770/770 Ep:326/326 Ex:2043 Lvp:30% >kneel Silence is the only virtue you have left. Hp:770/770 Ep:326/326 Ex:2043 Lvp:30% >eq Your equipment: Wielded in left hand: steel great axe named "IceForge" Wielded in right hand: steel great axe named 'Iceforge1' Worn on torso, right arm and left arm: copper scale mail cuirass named "Defender" Worn on left leg and right leg: tin bezainted cuir-boulli leggings named 'Dragon leg' Worn around neck: steel scale mail neck guard named 'Collar' Worn on head: bronze scale mail helmet named 'Trollskull' Worn on right finger: steel chain mail ring named 'Snake ring' Worn on left finger: fine steel chain mail ring named 'Snake ring' Worn as cloak: cuir-boulli cape named 'Midnight' It offers you a very good overall protection against physical damage. Hp:770/770 Ep:326/326 Ex:2043 Lvp:30% >Kaladan takes 0 in his hand and starts humming with a steady voice. he slowly waggles from side to side. save Mizzt is now saved. Hp:770/770 Ep:326/326 Ex:2043 Lvp:30% >You have recovered from the nether world effects. Hp:770/770 Ep:326/326 Ex:2043 Lvp:30% >score ------------------------------------------------------------------------ Name: Mizzt, b'rogh fighter Lvl: 9 Exp: 2043, Adv-pts: 9, Money: 139 gold coins. Divine Favor: 2656 Permanent Divine Favor: 0 (0 free) You have explored little more than a quarter of the world. Hp: 770(/770) Sp: 90(/90) Ep: 326(/326) You are a powerless, rigid and ailing b'rogh. You feel completely brainless and completely insane and you are absolutely hideous. You are completely sober, not satiated and refreshed. You are decent and you revere earth. You are of giant size. Your trueage is 2 days 4 hours 50 minutes 40 seconds. Your assign values are 19% attack, 73% defence, and 0% casting. ------------------------------------------------------------------------ Hp:770/770 Ep:326/326 Ex:2043 Lvp:30% >save Mizzt is now saved. Hp:770/770 Ep:326/326 Ex:2043 Lvp:30% >The campfire crackles a bit. Hp:770/770 Ep:326/326 Ex:2043 Lvp:30% >Kaladan fails to complete the rite correctly. Kaladan takes 0 in his hand and starts humming with a steady voice. he slowly waggles from side to side. The warmth of the fire makes you feel better. Hp:770/770 Ep:326/326 Ex:2043 Lvp:30% >save Mizzt is now saved. Hp:770/770 Ep:326/326 Ex:2043 Lvp:30% >l It's too dark and you can't see anything. Hp:770/770 Ep:326/326 Ex:2043 Lvp:30% >Kaladan gently touches the blue jelly and shivers slightly. The fire's warmth soothes you. Kaladan [party]: ok... sw The forest around seems quite calm and peaceful. Moss-covered large pine trees surround you in all directions. No voices of birds chirping or owls howling can be heard, even though you have caught a few glimpses of them. The whole forest seems to glow an eerie blueish light. The ground fees ls remotely soft and your feet are somewhat relaxed by it. The denseness of the forest prevents you from leaving in a variety of directions. The muddy water hardly wets your toes. The obvious exits are south, west and northeast. Burned out wooden torch Kaladan arrives from northeast. Kwendasir arrives from northeast. Hp:770/770 Ep:326/326 Ex:2043 Lvp:30% >s In this part of the forest grows many pine trees, which blocks your way to most directions. You estimate that the biggest creature that could penetrate the thickness would be a small fox. On the ground lies many large cones. It must be a wonderful place for a squirrel to live. Speaking of which, you suddenly notice a round squirrel's nest high up in the tree. The muddy water hardly wets your toes. The obvious exits are south, west and north. Kaladan arrives from north. Kwendasir arrives from north. Hp:770/770 Ep:326/326 Ex:2043 Lvp:30% >s You feel like an ant when you must move in this thick forest so near the ground. All the dirt and twigs on the ground cling to your once-clean clothes. You must look like quite a spectacle. Your eyes notice a huge tree looming in the south. It seems to be much bigger than other trees in the forest. The muddy water hardly wets your toes. The obvious exits are south and north. Kaladan arrives from north. Kwendasir arrives from north. Hp:770/770 Ep:326/326 Ex:2043 Lvp:30% >You have arrived at a clearing in the forest. In the middle of it stands a tree of monumental size. It is a deciduous tree which strikes odd since other all trees so far have been coniferous, mainly pines. The forest around you is all peaceful and once again, your ears detect no sounds. The muddy water hardly wets your toes. The obvious exits are northwest, west and north. Kaladan arrives from north. Kwendasir arrives from north. Hp:770/770 Ep:326/326 Ex:2043 Lvp:30% >ne You have entered the massive tree. For some reason it is hollow, and a quite elaborate stairway has been carved leading upward. The walls look like elm parquet, since they reflect images. You could imagine being in a mansion more than a tree, pondering, who might live in such a fine residence. The obvious exits are up, out and north. Kaladan arrives from out. Kwendasir arrives from out. Hp:770/770 Ep:326/326 Ex:2043 Lvp:30% >pas valmis? Mizzt [party]: valmis? Hp:770/770 Ep:326/326 Ex:2043 Lvp:30% >Painmaker tells you 'Tapan nää wolfit eka...sitten tuun'. Kaladan [party]: ok u After escalating close to one hundred steps, you reach a landing on the stairway. The walls are as fine as they were downstairs, though a small window has been chipped in the southwest corner. The stairway continues up. The obvious exits are up and down. An air elemental, guarding the stairway Elemental cackles 'This time I'll get you Mizzt!' Elemental cackles 'This time I'll get you Kaladan!' Kaladan arrives from down. Elemental cackles 'This time I'll get you Kwendasir!' Kwendasir arrives from down. Hp:770/770 Ep:326/326 Ex:2043 Lvp:30% >butt You start looking for a good spot in the battle to try your combat maneuver. Hp:770/770 Ep:326/326 Ex:2043 Lvp:30% >Kaladan starts concentrating on a spell. x Elemental is in excellent shape! Hp:770/770 Ep:326/326 Ex:2043 Lvp:30% >Painmaker tells you 'vielä 15 exp'. Elemental powerfully bashes you hitting your left thigh with his club causing a deep THUD as a joint dislocates. tell painmaker joo You tell to Painmaker 'joo'. Hp:651/770 Ep:318/326 Ex:2043 Lvp:30% >x Elemental is in excellent shape! Hp:651/770 Ep:318/326 Ex:2043 Lvp:30% > HP: 651(770) SP: 90(90) EP: 318(326) DF: 2656 Autosave. par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 35m 5s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 651/770 Sp: 90/90 Ep: 315/326 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 465/465 Sp: 72/72 Ep: 207/208 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 606/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:651/770 Ep:315/326 Ex:2043 Lvp:30% >x Elemental is in excellent shape! Hp:651/770 Ep:315/326 Ex:2043 Lvp:30% >par Elemental powerfully bashes you hitting your left arm with his club SMASHING the muscle tissue into bloody jelly. ,---------------------------------------------------------------------------. | Partyname: elemental Time: 35m 7s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 523/770 Sp: 90/90 Ep: 307/326 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 465/465 Sp: 72/72 Ep: 206/208 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 606/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:523/770 Ep:307/326 Ex:2043 Lvp:30% >x Elemental is in excellent shape! Hp:523/770 Ep:307/326 Ex:2043 Lvp:30% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 35m 7s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 523/770 Sp: 90/90 Ep: 307/326 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 465/465 Sp: 72/72 Ep: 206/208 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 606/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:523/770 Ep:307/326 Ex:2043 Lvp:30% > HP: 523(770) SP: 90(90) EP: 307(326) DF: 2656 Kaladan intones 'raketa szikratàvìràsz' in a deep voice. A missile of lightning and magical strikes Elemental directly into his lower torso. Elemental smashes you hitting your left thigh with his left hand causing sore wounds. x Elemental is slightly hurt. Hp:491/770 Ep:303/326 Ex:2043 Lvp:30% >Kaladan starts concentrating on a spell. par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 35m 9s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 491/770 Sp: 90/90 Ep: 303/326 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 465/465 Sp: 72/72 Ep: 205/208 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 521/648 Ep: 246/246 | x Exp: 0 | `---------------------------------------------------------------------------' Hp:491/770 Ep:303/326 Ex:2043 Lvp:30% >Elemental is slightly hurt. Hp:491/770 Ep:303/326 Ex:2043 Lvp:30% > HP: 491(770) SP: 90(90) EP: 303(326) DF: 2656 You decide to try a combat maneuver! You try to ram Elemental headfist, but miss by meteres and fall on your face. Elemental tries to hit Kwendasir but misses by an inch. par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 35m 11s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 483/770 Sp: 90/90 Ep: 300/326 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 465/465 Sp: 72/72 Ep: 204/208 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 521/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:483/770 Ep:300/326 Ex:2043 Lvp:30% >butt You are unable to perform any complicated combat maneuvers when you can not even fight! Hp:483/770 Ep:300/326 Ex:2043 Lvp:30% >x You regain your combat abilities again. Elemental tries to hit you but misses slightly. Elemental is slightly hurt. Hp:483/770 Ep:300/326 Ex:2043 Lvp:30% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 35m 13s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 483/770 Sp: 90/90 Ep: 300/326 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 465/465 Sp: 72/72 Ep: 203/208 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 521/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:483/770 Ep:300/326 Ex:2043 Lvp:30% >butt You start looking for a good spot in the battle to try your combat maneuver. Hp:483/770 Ep:300/326 Ex:2043 Lvp:30% >x Elemental is slightly hurt. Hp:483/770 Ep:300/326 Ex:2043 Lvp:30% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 35m 15s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 483/770 Sp: 90/90 Ep: 300/326 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 465/465 Sp: 72/72 Ep: 202/208 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 521/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:483/770 Ep:300/326 Ex:2043 Lvp:30% >Kwendasir tries to kick Elemental with his steel boots but he easily dodges the futile attempt. Elemental powerfully bashes Kwendasir hitting her upper torso with his club SMASHING the muscle tissue into bloody jelly. Elemental crushes Kwendasir hitting her right arm with his left hand causing nastily aching wounds. x Elemental is slightly hurt. Hp:483/770 Ep:300/326 Ex:2043 Lvp:30% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 35m 17s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 483/770 Sp: 90/90 Ep: 300/326 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 283/465 Sp: 72/72 Ep: 194/208 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 521/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:483/770 Ep:300/326 Ex:2043 Lvp:30% >Kaladan intones 'raketa szikratàvìràsz' in a deep voice. A missile of lightning and magical strikes Elemental directly into his lower torso. x Elemental is slightly hurt. Hp:483/770 Ep:297/326 Ex:2043 Lvp:30% >d You try to find a good spot to flee from battle to down. You have to break the concentration on your skill while fleeing from battle! Hp:483/770 Ep:297/326 Ex:2043 Lvp:30% >Kaladan starts concentrating on a spell. x Elemental is slightly hurt. Hp:483/770 Ep:297/326 Ex:2043 Lvp:30% >Elemental tries to hit Kwendasir but misses barely. Kaladan follows you away from the battlefield. Kwendasir follows you away from the battlefield. You have entered the massive tree. For some reason it is hollow, and a quite elaborate stairway has been carved leading upward. The walls look like elm parquet, since they reflect images. You could imagine being in a mansion more than a tree, pondering, who might live in such a fine residence. The obvious exits are up, out and north. Kaladan arrives from up. Kwendasir arrives from up. out You have arrived at a clearing in the forest. In the middle of it stands a tree of monumental size. It is a deciduous tree which strikes odd since other all trees so far have been coniferous, mainly pines. The forest around you is all peaceful and once again, your ears detect no sounds. The muddy water hardly wets your toes. The obvious exits are northwest, west and north. Kaladan arrives from northeast. Kwendasir arrives from northeast. Hp:483/770 Ep:297/326 Ex:2043 Lvp:30% >n n You feel like an ant when you must move in this thick forest so near the ground. All the dirt and twigs on the ground cling to your once-clean clothes. You must look like quite a spectacle. Your eyes notice a huge tree looming in the south. It seems to be much bigger than other trees in the forest. The muddy water hardly wets your toes. The obvious exits are south and north. Kaladan arrives from south. Kwendasir arrives from south. Hp:483/770 Ep:297/326 Ex:2043 Lvp:30% >n In this part of the forest grows many pine trees, which blocks your way to most directions. You estimate that the biggest creature that could penetrate the thickness would be a small fox. On the ground lies many large cones. It must be a wonderful place for a squirrel to live. Speaking of which, you suddenly notice a round squirrel's nest high up in the tree. The muddy water hardly wets your toes. The obvious exits are south, west and north. A fluffy owl, watching you closely Kaladan arrives from south. Kwendasir arrives from south. Hp:483/770 Ep:297/326 Ex:2043 Lvp:30% >The forest around seems quite calm and peaceful. Moss-covered large pine trees surround you in all directions. No voices of birds chirping or owls howling can be heard, even though you have caught a few glimpses of them. The whole forest seems to glow an eerie blueish light. The ground feels remotely soft and your feet are somewhat relaxed by it. The denseness of the forest prevents you from leaving in a variety of directions. The muddy water hardly wets your toes. The obvious exits are south, west and northeast. Burned out wooden torch Kaladan arrives from south. Kwendasir arrives from south. Hp:483/770 Ep:297/326 Ex:2043 Lvp:30% > HP: 483(770) SP: 90(90) EP: 297(326) DF: 2654 ne You have arrived into a place where the surrounding forest .e seems a bit different. The luminance of the area seems to be EE.e somewhat minor and the air is calm. A pressuring silence E@ee makes you feel a bit uneasy. Sudden flashes of light attract EEEe your attention to the general southwest direction. A steady rain is falling. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Burned out wooden torch A very comfortable looking camping place Small campfire crackling quietly Kaladan arrives from southwest. Kwendasir arrives from southwest. Hp:483/770 Ep:297/326 Ex:2043 Lvp:30% >refuel You search for some dry firewood and refuel the campfire. Hp:483/770 Ep:297/326 Ex:2043 Lvp:30% >Kwendasir falls asleep. par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 35m 27s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 483/770 Sp: 90/90 Ep: 297/326 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 283/465 Sp: 72/72 Ep: 193/208 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 436/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:483/770 Ep:297/326 Ex:2043 Lvp:30% >The fire's warmth soothes you. sleep You fall asleep. Hp:483/770 Ep:297/326 Ex:2043 Lvp:30% >Kaladan falls asleep. The warmth of the fire makes you feel better. Kwendasir turns to another loin and starts snoring loudly. HP: 505(770) SP: 90(90) EP: 308(326) DF: 2654 Kaladan turns to another loin and starts snoring loudly. Hp:505/770 Ep:308/326 Ex:2043 Lvp:30% >Kwendasir snores loudly! Kaladan turns to another loin and starts snoring loudly. Kwendasir turns to another loin and starts snoring loudly. The night darkens somewhat. The campfire crackles a bit. Kaladan snores loudly! sscream You cannot do anything while sleeping! Hp:505/770 Ep:308/326 Ex:2043 Lvp:30% >The warmth of the fire makes you feel better. Kaladan snores loudly! Hp:527/770 Ep:326/326 Ex:2043 Lvp:30% > HP: 527(770) SP: 90(90) EP: 326(326) DF: 2654 You are not satiated. topics Help topics for players: RTFM address adjectives armour armour types blessing calendar cantrips combat combat points combat styles commands commands long death death commands death short divine favor domains donate elements experience faq glow guilds harassment help screen hours ice icesus is icesus machine magic materials money multiplaying newbie object handling player killing player levels player rights points privacy prompt quit ranged weapons reimburse robots rules sex sharing RAUTALANKA sharing information stats talents tasks terminal tomba topics triggers weapon types weapons wizlevels wizzing world world history www Use 'help ' to view the helpfile. Hp:556/770 Ep:326/326 Ex:2043 Lvp:30% > HP: 556(770) SP: 90(90) EP: 326(326) DF: 2652 You wake up, feeling healed and refreshed. Hp:603/770 Ep:326/326 Ex:2043 Lvp:30% > HP: 603(770) SP: 90(90) EP: 326(326) DF: 2652 Kwendasir wakes up, looking much refreshed. save Mizzt is now saved. Hp:603/770 Ep:326/326 Ex:2043 Lvp:30% >par Kaladan wakes up, looking much refreshed. ,---------------------------------------------------------------------------. | Partyname: elemental Time: 36m 9s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 603/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 349/465 Sp: 72/72 Ep: 208/208 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 538/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:603/770 Ep:326/326 Ex:2043 Lvp:30% >save Mizzt is now saved. Hp:603/770 Ep:326/326 Ex:2043 Lvp:30% >last tell You remember being told the following: [20:36] Shadowperson tells you 'I have opened a portal for Kaladan in the Nether Plane. He will be taken to the temple, provided he finds the portal.'. [20:36] Shadowperson tells you 'Kaladan entered the portal you requested me to make for him. The Gods will grant you some of his experience for your noble deed.'. [20:39] You tell to Painmaker 'millo tuut?'. [20:39] Painmaker tells you 'No täält ei saa nopeesti expaa...tarttis vielä 0,8k'. [20:39] You tell to Painmaker 'joo'. [20:40] Painmaker tells you 'Älkää sitte itkekö jos woundsaan sen heti alkuun tai crittaan kuoliaaks :)'. [20:40] You tell to Painmaker 'hah'. [20:40] Painmaker tells you 'Iha vaan joukki'. [20:40] Painmaker tells you 'Vielä 0,4k'. [20:41] Painmaker tells you 'Onks toi aggro teille?'. [20:41] You tell to Painmaker 'elemental?'. [20:41] Painmaker tells you 'Yep'. [20:41] You tell to Painmaker 'on'. [20:42] Painmaker tells you 'GRR...'. [20:42] You tell to Painmaker 'noh?'. [20:42] Painmaker tells you 'Se saa sitten ensimmäiset lyönnit heti alkuun, kun mennään samaan ruutuun...'. [20:42] You tell to Painmaker 'ei voi mitään'. [20:44] Painmaker tells you 'Tapan nää wolfit eka...sitten tuun'. [20:44] Painmaker tells you 'vielä 15 exp'. [20:44] You tell to Painmaker 'joo'. Hp:603/770 Ep:326/326 Ex:2043 Lvp:30% >save Mizzt is now saved. Hp:603/770 Ep:326/326 Ex:2043 Lvp:30% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 36m 17s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 603/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 384/465 Sp: 72/72 Ep: 208/208 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 538/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:603/770 Ep:326/326 Ex:2043 Lvp:30% >save Mizzt is now saved. Hp:603/770 Ep:326/326 Ex:2043 Lvp:30% >Some sparks fly towards you. Hp:603/770 Ep:326/326 Ex:2043 Lvp:30% > Hp:603/770 Ep:326/326 Ex:2043 Lvp:30% >The warmth of the fire makes you feel better. Hp:617/770 Ep:326/326 Ex:2043 Lvp:30% >l It's too dark and you can't see anything. Hp:617/770 Ep:326/326 Ex:2043 Lvp:30% >save Mizzt is now saved. Hp:617/770 Ep:326/326 Ex:2043 Lvp:30% >kneel kaladan Ducks? What ducks?? Hp:617/770 Ep:326/326 Ex:2043 Lvp:30% >The campfire crackles a bit. Hp:617/770 Ep:326/326 Ex:2043 Lvp:30% >save Mizzt is now saved. Hp:617/770 Ep:326/326 Ex:2043 Lvp:30% >Painmaker tells you 'Toinen wolf vielä...'. The warmth of the fire makes you feel better. Hp:639/770 Ep:326/326 Ex:2043 Lvp:30% > HP: 639(770) SP: 90(90) EP: 326(326) DF: 2650 Painmaker arrives from southwest. You are not satiated. Hp:668/770 Ep:326/326 Ex:2043 Lvp:30% >save Mizzt is now saved. Hp:668/770 Ep:326/326 Ex:2043 Lvp:30% > HP: 668(770) SP: 90(90) EP: 326(326) DF: 2650 Painmaker falls asleep. pi painmaker Painmaker is already in a party. Hp:668/770 Ep:326/326 Ex:2043 Lvp:30% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 36m 51s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 668/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 416/465 Sp: 72/72 Ep: 208/208 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 588/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:668/770 Ep:326/326 Ex:2043 Lvp:30% >save Mizzt is now saved. Hp:668/770 Ep:326/326 Ex:2043 Lvp:30% >The campfire blazes softly. The warmth of the fire makes you feel better. HP: 684(770) SP: 90(90) EP: 326(326) DF: 2650 Joesupreme [suomi]: hienoa Painmaker snores loudly! pas painmaker kerää eka levelin ja sitte tulee...vaatii 15expaa Mizzt [party]: painmaker kerää eka levelin ja sitte tulee...vaatii 15expaa Hp:684/770 Ep:326/326 Ex:2043 Lvp:30% >save Mizzt is now saved. Hp:684/770 Ep:326/326 Ex:2043 Lvp:30% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 37m 11s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 684/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 465/465 Sp: 72/72 Ep: 208/208 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 626/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:684/770 Ep:326/326 Ex:2043 Lvp:30% > Hp:684/770 Ep:326/326 Ex:2043 Lvp:30% >sleep You aren't tired enough. Hp:684/770 Ep:326/326 Ex:2043 Lvp:30% > Hp:684/770 Ep:326/326 Ex:2043 Lvp:30% >sw s The forest around seems quite calm and peaceful. Moss-covered large pine trees surround you in all directions. No voices of birds chirping or owls howling can be heard, even though you have caught a few glimpses of them. The whole forest seems to glow an eerie blueish light. The ground feels remotely soft and your feet are somewhat relaxed by it. The denseness of the forest prevents you from leaving in a variety of directions. The muddy water hardly wets your toes. The obvious exits are souts h, west and northeast. Burned out wooden torch A fluffy owl, watching you closely Kaladan arrives from northeast. Kwendasir arrives from northeast. Hp:684/770 Ep:326/326 Ex:2043 Lvp:30% > In this part of the forest grows many pine trees, which blocks your way to most directions. You estimate that the biggest creature that could penetrate the thickness would be a small fox. On the ground lies many large cones. It must be a wonderful place for a squirrel to live. Speaking of which, you suddenly notice a round squirrel's nest high up in the tree. The muddy water hardly wets your toes. The obvious exits are south, west and north. Kaladan arrivs es from north. Kwendasir arrives from north. Hp:684/770 Ep:326/326 Ex:2043 Lvp:30% >You feel like an ant when you must move in this thick forest so near the ground. All the dirt and twigs on the ground cling to your once-clean clothes. You must look like quite a spectacle. Your eyes notice a huge tree looming in the south. It seems to be much bigger than other trees in the forest. The muddy water hardly wets your toes. The obvious exits are south and north. Kaladan arrives from north. Kwendasir arrives from north. Hp:684/770 Ep:326/326 Ex:2043 Lvp:30% >s You have arrived at a clearing in the forest. In the middle of it stands a tree of monumental size. It is a deciduous tree which strikes odd since other all trees so far have been coniferous, mainly pines. The forest around you is all peaceful and once again, your ears detect no sounds. The muddy water hardly wets your toes. The obvious exits are northwest, west and north. Kaladan arrives from north. Kwendasir arrives from north. Hp:684/770 Ep:326/326 Ex:2043 Lvp:30% >You can't go that way! Hp:684/770 Ep:326/326 Ex:2043 Lvp:30% >ne You have entered the massive tree. For some reason it is hollow, and a quite elaborate stairway has been carved leading upward. The walls look like elm parquet, since they reflect images. You could imagine being in a mansion more than a tree, pondering, who might live in such a fine residence. The obvious exits are up, out and north. Kaladan arrives from out. Kwendasir arrives from out. Hp:684/770 Ep:326/326 Ex:2043 Lvp:30% >pas valmis? Mizzt [party]: valmis? Hp:684/770 Ep:326/326 Ex:2043 Lvp:30% >save Mizzt is now saved. Hp:684/770 Ep:326/326 Ex:2043 Lvp:30% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 37m 25s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 684/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 465/465 Sp: 72/72 Ep: 208/208 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 626/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:684/770 Ep:326/326 Ex:2043 Lvp:30% >Joesupreme [suomi]: loysin ihan kivan telnet ohjelman, mutta taa teidan mesta ei oikeen hyvaksy perus entteria... You are not satiated. Hp:715/770 Ep:326/326 Ex:2043 Lvp:30% > HP: 715(770) SP: 90(90) EP: 326(326) DF: 2648 x Check who's shape? Hp:715/770 Ep:326/326 Ex:2043 Lvp:30% >save Mizzt is now saved. Hp:715/770 Ep:326/326 Ex:2043 Lvp:30% >Kaladan [party]: hetki... Hp:715/770 Ep:326/326 Ex:2043 Lvp:30% >save Mizzt is now saved. Hp:715/770 Ep:326/326 Ex:2043 Lvp:30% >par Kaladan takes 0 in his hand and starts humming with a steady voice. he slowly waggles from side to side. ,---------------------------------------------------------------------------. | Partyname: elemental Time: 37m 33s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 715/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 465/465 Sp: 72/72 Ep: 208/208 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 648/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:715/770 Ep:326/326 Ex:2043 Lvp:30% >[suomi]: Painmaker laughs Idles : tuota se on sun päästä kiinni pas stunnitko paljon sillä spellillä? Mizzt [party]: stunnitko paljon sillä spellillä? Hp:715/770 Ep:326/326 Ex:2043 Lvp:30% >Joesupreme [suomi]: jotta saan taalla entterin toimimaan, joudun painamaan ctrl+enter save Mizzt is now saved. Hp:715/770 Ep:326/326 Ex:2043 Lvp:30% >Kaladan gently touches the blue jelly and shivers slightly. Painmaker [suomi]: Käytä zmudii Hp:715/770 Ep:326/326 Ex:2043 Lvp:30% >Adraz [suomi]: tai tffää Joesupreme [suomi]: ja t„„ muuten toimi per„ti sen t„„n ees mbnetiss„, eh Hp:715/770 Ep:326/326 Ex:2043 Lvp:30% >Kaladan [party]: ok...riip[puu monsusta... u After escalating close to one hundred steps, you reach a landing on the stairway. The walls are as fine as they were downstairs, though a small window has been chipped in the southwest corner. The stairway continues up. The obvious exits are up and down. An air elemental, guarding the stairway Elemental cackles 'This time I'll get you Mizzt!' Elemental cackles 'This time I'll get you Kaladan!' Kaladan arrives from down. Elemental cackles 'This time I'll get you Kwendasir!' Kwendasir arrives from down. Hp:715/770 Ep:326/326 Ex:2043 Lvp:30% >butt You start looking for a good spot in the battle to try your combat maneuver. Hp:715/770 Ep:326/326 Ex:2043 Lvp:30% >x Kaladan starts concentrating on a spell. Elemental is slightly hurt. Hp:715/770 Ep:326/326 Ex:2043 Lvp:30% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 38m 7s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 715/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 465/465 Sp: 72/72 Ep: 208/208 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 606/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:715/770 Ep:326/326 Ex:2043 Lvp:30% >x Elemental is slightly hurt. Hp:715/770 Ep:326/326 Ex:2043 Lvp:30% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 38m 9s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 715/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 465/465 Sp: 72/72 Ep: 208/208 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 606/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:715/770 Ep:326/326 Ex:2043 Lvp:30% >x Elemental tries to hit Kwendasir but misses. Elemental is slightly hurt. Hp:715/770 Ep:324/326 Ex:2043 Lvp:30% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 38m 11s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 715/770 Sp: 90/90 Ep: 324/326 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 465/465 Sp: 72/72 Ep: 208/208 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 606/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:715/770 Ep:324/326 Ex:2043 Lvp:30% >Painmaker [suomi]: Korjaa scandis x Elemental is slightly hurt. Hp:715/770 Ep:322/326 Ex:2043 Lvp:30% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 38m 13s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 715/770 Sp: 90/90 Ep: 322/326 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 465/465 Sp: 72/72 Ep: 206/208 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 606/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:715/770 Ep:322/326 Ex:2043 Lvp:30% >Elemental tries to hit Kwendasir but misses. x Elemental is slightly hurt. Hp:715/770 Ep:320/326 Ex:2043 Lvp:30% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 38m 15s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 715/770 Sp: 90/90 Ep: 320/326 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 465/465 Sp: 72/72 Ep: 204/208 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 606/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:715/770 Ep:320/326 Ex:2043 Lvp:30% >Kaladan intones 'raketa szikratàvìràsz' in a deep voice. A missile of lightning and magical strikes Elemental directly into his right arm. Elemental powerfully bashes you hitting your head with his left hand SMASHING the muscle tissue into bloody jelly. x Elemental is moderately hurt. Hp:570/770 Ep:311/326 Ex:2043 Lvp:30% >Kaladan starts concentrating on a spell. par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 38m 17s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 570/770 Sp: 90/90 Ep: 311/326 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 465/465 Sp: 72/72 Ep: 202/208 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 521/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:570/770 Ep:311/326 Ex:2043 Lvp:30% > HP: 570(770) SP: 90(90) EP: 311(326) DF: 2646 Elemental crushes you hitting your left thigh with his club causing nastily aching wounds. x Elemental is moderately hurt. Hp:529/770 Ep:308/326 Ex:2043 Lvp:30% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 38m 19s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 529/770 Sp: 90/90 Ep: 308/326 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 465/465 Sp: 72/72 Ep: 200/208 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 521/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:529/770 Ep:308/326 Ex:2043 Lvp:30% > HP: 529(770) SP: 90(90) EP: 308(326) DF: 2646 Kwendasir tries to kick Elemental with his steel boots but he easily dodges the futile attempt. Elemental pounds you hitting your upper torso with his club causing a deep THUD as a joint dislocates. x Elemental is moderately hurt. Hp:440/770 Ep:303/326 Ex:2043 Lvp:30% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 38m 21s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 440/770 Sp: 90/90 Ep: 303/326 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 465/465 Sp: 72/72 Ep: 198/208 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 521/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:440/770 Ep:303/326 Ex:2043 Lvp:30% > HP: 440(770) SP: 90(90) EP: 303(326) DF: 2646 You decide to try a combat maneuver! You ram Elemental using your bronze helmet with great force, almost shattering the bones in Elemental's right leg. x Elemental is moderately hurt. Hp:440/770 Ep:301/326 Ex:2043 Lvp:30% >butt Elemental powerfully bashes you hitting your upper torso with his club SMASHING the muscle tissue into bloody jelly. Elemental crushes you hitting your upper torso with his left hand causing nastily aching wounds. You start looking for a good spot in the battle to try your combat maneuver. Hp:278/770 Ep:294/326 Ex:2043 Lvp:30% >x Elemental is moderately hurt. Hp:278/770 Ep:294/326 Ex:2043 Lvp:30% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 38m 25s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 278/770 Sp: 90/90 Ep: 294/326 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 465/465 Sp: 72/72 Ep: 196/208 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 521/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:278/770 Ep:294/326 Ex:2043 Lvp:30% >x HP: 278(770) SP: 90(90) EP: 294(326) DF: 2646 Kaladan intones 'raketa szikratàvìràsz' in a deep voice. Kaladan has an amusing look on his face as his forgets how to cast his spell. Elemental is moderately hurt. Hp:278/770 Ep:294/326 Ex:2043 Lvp:30% >Kaladan starts concentrating on a spell. d You try to find a good spot to flee from battle to down. You have to break the concentration on your skill while fleeing from battle! Hp:278/770 Ep:294/326 Ex:2043 Lvp:30% >x Elemental is moderately hurt. Hp:278/770 Ep:294/326 Ex:2043 Lvp:30% >Elemental tries to hit you but misses. Joesupreme [suomi]: pyh pah mit„„n korjaa Kwendasir tries to kick Elemental with his steel boots but he easily dodges the futile attempt. Kaladan follows you away from the battlefield. Kwendasir follows you away from the battlefield. Hp:278/770 Ep:294/326 Ex:2043 Lvp:30% >Elemental tries to hit you but misses slightly. Elemental tries to hit you but misses barely. You have entered the massive tree. For some reason it is hollow, and a quite elaborate stairway has been carved leading upward. The walls look like elm parquet, since they reflect images. You could imagine being in a mansion more than a tree, pondering, who might live in such a fine residence. The obvious exits are up, out and north. Kaladan arrives from up. Kwendasir arrives from up. out You have arrived at a clearing in the forest. In the middle of it stands a tree of monumental size. It is a deciduous tree which strikes odd since other all trees so far have been coniferous, mainly pines. The forest around you is all peaceful and once again, your ears detect no sounds. The muddy water hardly wets your toes. The obvious exits are northwest, west and north. Kaladan arrives from northeast. Kwendasir arrives from northeast. Hp:278/770 Ep:294/326 Ex:2043 Lvp:30% >n n You feel like an ant when you must move in this thick forest so near the ground. All the dirt and twigs on the ground cling to your once-clean clothes. You must look like quite a spectacle. Your eyes notice a huge tree looming in the south. It seems to be much bigger than other trees in the forest. The muddy water hardly wets your toes. The obvious exits are south and north. Kaladan arrives from south. Kwendasir arrives from south. Hp:278/770 Ep:294/326 Ex:2043 Lvp:30% >n In this part of the forest grows many pine trees, which blocks your way to most directions. You estimate that the biggest creature that could penetrate the thickness would be a small fox. On the ground lies many large cones. It must be a wonderful place for a squirrel to live. Speaking of which, you suddenly notice a round squirrel's nest high up in the tree. The muddy water hardly wets your toes. The obvious exits are south, west and north. Kaladan arrives from south. Kwendasir arrives from south. Hp:278/770 Ep:294/326 Ex:2043 Lvp:30% >The forest around seems quite calm and peaceful. Moss-covered large pine trees surround you in all directions. No voices of birds chirping or owls howling can be heard, even though you have caught a few glimpses of them. The whole forest seems to glow an eerie blueish light. The ground feels remotely soft and your feet are somewhat relaxed by it. The denseness of the forest prevents you from leaving in a variety of directions. The muddy water hardly wets your toes. The obvious exits are south, west and northeast. Burned out wooden torch Kaladan arrives from south. Kwendasir arrives from south. Hp:278/770 Ep:294/326 Ex:2043 Lvp:30% >ne You have arrived into a place where the surrounding forest .e seems a bit different. The luminance of the area seems to be EE.e somewhat minor and the air is calm. A pressuring silence E@ee makes you feel a bit uneasy. Sudden flashes of light attract EEEe your attention to the general southwest direction. A steady rain is falling. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Burned out wooden torch A very comfortable looking camping place Small campfire crackling quietly Kaladan arrives from southwest. Kwendasir arrives from southwest. Hp:278/770 Ep:294/326 Ex:2043 Lvp:30% >refuel There is still plenty of firewood left in the campfire. Hp:278/770 Ep:294/326 Ex:2043 Lvp:30% >sleep You fall asleep. Hp:278/770 Ep:294/326 Ex:2043 Lvp:30% >Kaladan falls asleep. Joesupreme [suomi]: eiku imuttaa toinen telnet ohjelma... You are not satiated. HP: 307(770) SP: 90(90) EP: 308(326) DF: 2646 Hp:307/770 Ep:308/326 Ex:2043 Lvp:30% > Hp:307/770 Ep:308/326 Ex:2043 Lvp:30% >The warmth of the fire makes you feel better. HP: 328(770) SP: 90(90) EP: 326(326) DF: 2644 Painmaker [suomi]: Imuroi zmud...se on kätevä The fire's warmth soothes you. Peck [suomi]: nii onki Kaladan turns to another loin and starts snoring loudly. Joesupreme [suomi]: zmud kusee Hp:328/770 Ep:326/326 Ex:2043 Lvp:30% > Hp:328/770 Ep:326/326 Ex:2043 Lvp:30% >pa You cannot do anything while sleeping! Hp:328/770 Ep:326/326 Ex:2043 Lvp:30% >Painmaker [suomi]: Kuis? Hp:328/770 Ep:326/326 Ex:2043 Lvp:30% >[suomi]: Joesupreme waves happily at everyone. The warmth of the fire makes you feel better. Hp:351/770 Ep:326/326 Ex:2043 Lvp:30% > HP: 351(770) SP: 90(90) EP: 326(326) DF: 2644 Kaladan wakes up, looking much refreshed. Hp:351/770 Ep:326/326 Ex:2043 Lvp:30% >par You cannot do anything while sleeping! Hp:351/770 Ep:326/326 Ex:2043 Lvp:30% >save You cannot do anything while sleeping! Hp:351/770 Ep:326/326 Ex:2043 Lvp:30% > Hp:351/770 Ep:326/326 Ex:2043 Lvp:30% >You wake up, feeling healed and refreshed. Joesupreme [suomi]: ai ketta kUIS, joo...quit Hp:398/770 Ep:326/326 Ex:2043 Lvp:30% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 39m 19s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 398/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 483/485 Sp: 72/72 Ep: 216/216 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 596/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:398/770 Ep:326/326 Ex:2043 Lvp:30% > HP: 398(770) SP: 90(90) EP: 326(326) DF: 2644 save Mizzt is now saved. Hp:398/770 Ep:326/326 Ex:2043 Lvp:30% > Hp:398/770 Ep:326/326 Ex:2043 Lvp:30% >The campfire crackles a bit and some sparks fly towards the sky. Hp:398/770 Ep:326/326 Ex:2043 Lvp:30% >save Mizzt is now saved. Hp:398/770 Ep:326/326 Ex:2043 Lvp:30% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 39m 27s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 398/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 483/485 Sp: 72/72 Ep: 216/216 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 596/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:398/770 Ep:326/326 Ex:2043 Lvp:30% >Peck [suomi]: paitsi etta ma en kayta sita You are not satiated. HP: 429(770) SP: 90(90) EP: 326(326) DF: 2642 The warmth of the fire makes you feel better. HP: 453(770) SP: 90(90) EP: 326(326) DF: 2642 pas me dicetetään se clubbi sit...kwendasir voi ostaa sen jos se ei voita Mizzt [party]: me dicetetään se clubbi sit...kwendasir voi ostaa sen jos se ei voita Hp:453/770 Ep:326/326 Ex:2043 Lvp:30% >save Mizzt is now saved. Hp:453/770 Ep:326/326 Ex:2043 Lvp:30% >The campfire crackles a bit and some sparks fly towards the sky. sleep You aren't tired enough. Hp:453/770 Ep:326/326 Ex:2043 Lvp:30% >Painmaker [suomi]: tf ois paras, muttei toimi mulla... par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 39m 53s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 453/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 485/485 Sp: 72/72 Ep: 216/216 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 638/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:453/770 Ep:326/326 Ex:2043 Lvp:30% >save Mizzt is now saved. Hp:453/770 Ep:326/326 Ex:2043 Lvp:30% >The warmth of the fire makes you feel better. Hp:477/770 Ep:326/326 Ex:2043 Lvp:30% > HP: 477(770) SP: 90(90) EP: 326(326) DF: 2642 save Mizzt is now saved. Hp:477/770 Ep:326/326 Ex:2043 Lvp:30% >sleep Painmaker [suomi]: EN jaksanu perehtyy siihen tarpeeks... You aren't tired enough. Hp:477/770 Ep:326/326 Ex:2043 Lvp:30% > Hp:477/770 Ep:326/326 Ex:2043 Lvp:30% >save Mizzt is now saved. Hp:477/770 Ep:326/326 Ex:2043 Lvp:30% >pas mikäs on tf? Mizzt [party]: mikäs on tf? Hp:477/770 Ep:326/326 Ex:2043 Lvp:30% > Hp:477/770 Ep:326/326 Ex:2043 Lvp:30% >You are not satiated. Hp:508/770 Ep:326/326 Ex:2043 Lvp:30% > Hp:508/770 Ep:326/326 Ex:2043 Lvp:30% > HP: 508(770) SP: 90(90) EP: 326(326) DF: 2640 Kaladan [party]: ok... The warmth of the fire makes you feel better. Hp:529/770 Ep:326/326 Ex:2043 Lvp:30% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 40m 21s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 529/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 485/485 Sp: 72/72 Ep: 216/216 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 648/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:529/770 Ep:326/326 Ex:2043 Lvp:30% >Peck [suomi]: noi mokot tekee aivan liikaa damaa noilla cutlasseilla save HP: 529(770) SP: 90(90) EP: 326(326) DF: 2640 Mizzt is now saved. Hp:529/770 Ep:326/326 Ex:2043 Lvp:30% >pas ok meen The fire's warmth soothes you. Mizzt [party]: ok meen Hp:529/770 Ep:326/326 Ex:2043 Lvp:30% >sw The forest around seems quite calm and peaceful. Moss-covered large pine trees surround you in all directions. No voices of birds chirping or owls howling can be heard, even though you have caught a few glimpses of them. The whole forest seems to glow an eerie blueish light. The ground feels remotely soft and your feet are somewhat relaxed by it. The denseness of the forest prevents you from leaving in a variety of directions. The muddy water hardly wets your toes. The obvious exits are souts h, west and northeast. Burned out wooden torch Kaladan arrives from northeast. Kwendasir arrives from northeast. Hp:529/770 Ep:326/326 Ex:2043 Lvp:30% >s In this part of the forest grows many pine trees, which blocks your way to most directions. You estimate that the biggest creature that could penetrate the thickness would be a small fox. On the ground lies many large cones. It must be a wonderful place for a squirrel to live. Speaking of which, you suddenly notice a round squirrel's nest high up in the tree. The muddy water hardly wets your toes. s The obvious exits are south, west and north. Kaladan arrives from north. Kwendasir arrives from north. Hp:529/770 Ep:326/326 Ex:2043 Lvp:30% >You feel like an ant when you must move in this thick forest so near the ground. All the dirt and twigs on the ground cling to your once-clean clothes. You must look like quite a spectacle. Your eyes notice a huge tree looming in the south. It seems to be much bigger than other trees in the forest. The muddy water hardly wets your toes. The obvious exits are south and north. Kaladan arrives from north. Kwendasir arrives from north. Hp:529/770 Ep:326/326 Ex:2043 Lvp:30% >s You have arrived at a clearing in the forest. In the middle of it stands a tree of monumental size. It is a deciduous tree which strikes odd since other all trees so far have been coniferous, mainly pines. The forest around you is all peaceful and once again, your ears detect no sounds. The muddy water hardly wets your toes. The obvious exits are northwest, west and north. Kaladan arrives from north. Kwendasir arrives from north. Hp:529/770 Ep:326/326 Ex:2043 Lvp:30% >You can't go that way! Hp:529/770 Ep:326/326 Ex:2043 Lvp:30% >ne You have entered the massive tree. For some reason it is hollow, and a quite elaborate stairway has been carved leading upward. The walls look like elm parquet, since they reflect images. You could imagine being in a mansion more than a tree, pondering, who might live in such a fine residence. The obvious exits are up, out and north. Kaladan arrives from out. Kwendasir arrives from out. Hp:529/770 Ep:326/326 Ex:2043 Lvp:30% >pas valmis? Mizzt [party]: valmis? Hp:529/770 Ep:326/326 Ex:2043 Lvp:30% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 40m 29s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 529/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 485/485 Sp: 72/72 Ep: 216/216 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 648/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:529/770 Ep:326/326 Ex:2043 Lvp:30% >save Mizzt is now saved. Hp:529/770 Ep:326/326 Ex:2043 Lvp:30% >Kaladan takes 0 in his hand and starts humming with a steady voice. he slowly waggles from side to side. la kaladan It's too dark and you can't see anything. Hp:529/770 Ep:326/326 Ex:2043 Lvp:30% >save Mizzt is now saved. Hp:529/770 Ep:326/326 Ex:2043 Lvp:30% >save Mizzt is now saved. Hp:529/770 Ep:326/326 Ex:2043 Lvp:30% >Kaladan fails to complete the rite correctly. Painmaker [suomi]: No niin teki se gnollikin sillä .... ööö... maulilla... Kaladan [party]: ok u After escalating close to one hundred steps, you reach a landing on the stairway. The walls are as fine as they were downstairs, though a small window has been chipped in the southwest corner. The stairway continues up. The obvious exits are up and down. An air elemental, guarding the stairway Elemental cackles 'This time I'll get you Mizzt!' Elemental cackles 'This time I'll get you Kaladan!' Kaladan arrives from down. Elemental cackles 'This time I'll get you Kwendasir!' Kwendasir arrives from down. Hp:529/770 Ep:326/326 Ex:2043 Lvp:30% >butt Kaladan starts concentrating on a spell. You start looking for a good spot in the battle to try your combat maneuver. Hp:529/770 Ep:326/326 Ex:2043 Lvp:30% >x Elemental is slightly hurt. Hp:529/770 Ep:326/326 Ex:2043 Lvp:30% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 40m 55s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 529/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 485/485 Sp: 72/72 Ep: 216/216 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 606/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:529/770 Ep:326/326 Ex:2043 Lvp:30% >x Elemental is slightly hurt. Hp:529/770 Ep:326/326 Ex:2043 Lvp:30% >Elemental pounds you hitting your upper torso with his club causing nastily aching wounds. x Elemental is slightly hurt. Hp:461/770 Ep:321/326 Ex:2043 Lvp:30% > HP: 461(770) SP: 90(90) EP: 321(326) DF: 2638 x Elemental is slightly hurt. Hp:461/770 Ep:318/326 Ex:2043 Lvp:30% >Elemental powerfully bashes Kwendasir hitting her upper torso with his club SMASHING the muscle tissue into bloody jelly. Kwendasir screams in pain! x Elemental is slightly hurt. Hp:461/770 Ep:315/326 Ex:2043 Lvp:30% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 41m 1s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 461/770 Sp: 90/90 Ep: 315/326 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 308/485 Sp: 72/72 Ep: 206/216 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 606/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:461/770 Ep:315/326 Ex:2043 Lvp:30% >You decide to try a combat maneuver! You duck, and suddenly smash Elemental's upper torso with your bronze helmet, causing severe disorientation. Kaladan intones 'raketa szikratàvìràsz' in a deep voice. A missile of lightning and magical strikes Elemental directly into his left thigh. Elemental smites you hitting your left arm with his left hand causing sore wounds. x Elemental is moderately hurt. Hp:446/770 Ep:312/326 Ex:2043 Lvp:30% >Adraz [suomi]: joo tunekaa että ne ei lyö yhtään ja me saahaan 400k expaa 100expan monsusta Kaladan starts concentrating on a spell. butt You start looking for a good spot in the battle to try your combat maneuver. Hp:446/770 Ep:312/326 Ex:2043 Lvp:30% >x HP: 446(770) SP: 90(90) EP: 312(326) DF: 2638 Elemental tries to hit you but misses. Elemental is moderately hurt. Hp:446/770 Ep:312/326 Ex:2043 Lvp:30% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 41m 5s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 446/770 Sp: 90/90 Ep: 312/326 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 308/485 Sp: 72/72 Ep: 204/216 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 521/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:446/770 Ep:312/326 Ex:2043 Lvp:30% >x Elemental is moderately hurt. Hp:446/770 Ep:312/326 Ex:2043 Lvp:30% >Elemental pounds you hitting your right thigh with his club SMASHING the muscle tissue into bloody jelly. par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 41m 7s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 338/770 Sp: 90/90 Ep: 306/326 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 308/485 Sp: 72/72 Ep: 203/216 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 521/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:338/770 Ep:306/326 Ex:2043 Lvp:30% >x Elemental is moderately hurt. Hp:338/770 Ep:306/326 Ex:2043 Lvp:30% > HP: 338(770) SP: 90(90) EP: 306(326) DF: 2638 Kwendasir swings his steel boots at Elemental, but he easily blocks it with his forearm. par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 41m 9s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 338/770 Sp: 90/90 Ep: 304/326 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 308/485 Sp: 72/72 Ep: 202/216 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 521/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:338/770 Ep:304/326 Ex:2043 Lvp:30% >x Elemental is moderately hurt. Hp:338/770 Ep:304/326 Ex:2043 Lvp:30% >Elemental tries to hit Kwendasir but misses. Elemental smashes Kwendasir hitting her upper torso with his left hand causing nastily aching wounds. par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 41m 11s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 338/770 Sp: 90/90 Ep: 302/326 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 285/485 Sp: 72/72 Ep: 201/216 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 521/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:338/770 Ep:302/326 Ex:2043 Lvp:30% >x Elemental is moderately hurt. Hp:338/770 Ep:302/326 Ex:2043 Lvp:30% >d You try to find a good spot to flee from battle to down. You have to break the concentration on your skill while fleeing from battle! Hp:338/770 Ep:302/326 Ex:2043 Lvp:30% >Kaladan intones 'raketa szikratàvìràsz' in a deep voice. The powers around the spell seem to have gained EXTRA power! A missile of lightning and magical strikes Elemental directly into his upper torso. Elemental writhes in agony. Elemental screams in pain! Kaladan follows you away from the battlefield. Kwendasir follows you away from the battlefield. x Elemental is not in a good shape. Hp:338/770 Ep:302/326 Ex:2043 Lvp:30% >Elemental tries to hit you but misses slightly. You have entered the massive tree. For some reason it is hollow, and a quite elaborate stairway has been carved leading upward. The walls look like elm parquet, since they reflect images. You could imagine being in a mansion more than a tree, pondering, who might live in such a fine residence. The obvious exits are up, out and north. Kaladan arrives from up. Kwendasir arrives from up. Joesupreme [suomi]: joo honasin saman jutun windowssin hyuperterminalilla, pitaa pistaa ctrl+entter jotta entteri toimii... sw You can't go that way! Hp:338/770 Ep:302/326 Ex:2043 Lvp:30% >out You have arrived at a clearing in the forest. In the middle of it stands a tree of monumental size. It is a deciduous tree which strikes odd since other all trees so far have been coniferous, mainly pines. The forest around you is all peaceful and once again, your ears detect no sounds. The muddy water hardly wets your toes. The obvious exits are northwest, west and north. Kaladan arrives from northeast. Kwendasir arrives from northeast. Hp:338/770 Ep:302/326 Ex:2043 Lvp:30% >wow You are completely stunned and can only say 'Wow!'. Hp:338/770 Ep:302/326 Ex:2043 Lvp:30% >You are not satiated. HP: 367(770) SP: 90(90) EP: 316(326) DF: 2636 worship kaladan You fall on your knees and worship Kaladan. Hp:367/770 Ep:316/326 Ex:2043 Lvp:30% >Painmaker [suomi]: Jes...sä sen keksit..._,.-=IDEA=-.,_ n You feel like an ant when you must move in this thick forest so near the ground. All the dirt and twigs on the ground cling to your once-clean clothes. You must look like quite a spectacle. Your eyes notice a huge tree looming in the south. It seems to be much bigger than other trees in the forest. The muddy water hardly wets your toes. The obvious exits are south and north. Kaladan arrives from south. Kwendasir arrives from south. Hp:367/770 Ep:316/326 Ex:2043 Lvp:30% >Kwendasir [party]: damage criticality etc? n In this part of the forest grows many pine trees, which blocks your way to most directions. You estimate that the biggest creature that could penetrate the thickness would be a small fox. On the ground lies many large cones. It must be a wonderful place for a squirrel to live. Speaking of which, you suddenly notice a round squirrel's nest high up in the tree. The muddy water hardly wets your toes. The obvious exits are south, west and north. Kaladan arrives from south. Kwendasir arrives from south. Hp:367/770 Ep:316/326 Ex:2043 Lvp:30% >n The forest around seems quite calm and peaceful. Moss-covered large pine trees surround you in all directions. No voices of birds chirping or owls howling can be heard, even though you have caught a few glimpses of them. The whole forest seems to glow an eerie blueish light. The ground feels remotely soft and your feet are somewhat relaxed by it. The denseness of the forest prevents you from leaving in a variety of directions. The muddy water hardly wets your toes. The obvious exits are soutn h, west and northeast. Burned out wooden torch Kaladan arrives from south. Kwendasir arrives from south. Hp:367/770 Ep:316/326 Ex:2043 Lvp:30% >You can't go that way! Hp:367/770 Ep:316/326 Ex:2043 Lvp:30% >Kaladan [party]: no lahtihan sielta missile... ne You have arrived into a place where the surrounding forest .e seems a bit different. The luminance of the area seems to be EE.e somewhat minor and the air is calm. A pressuring silence E@ee makes you feel a bit uneasy. Sudden flashes of light attract EEEe your attention to the general southwest direction. A steady rain is falling. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Burned out wooden torch Small campfire crackling quietly A very comfortable looking camping place Kaladan arrives from southwest. Kwendasir arrives from southwest. Hp:367/770 Ep:316/326 Ex:2043 Lvp:30% >refuel There is still plenty of firewood left in the campfire. Hp:367/770 Ep:316/326 Ex:2043 Lvp:30% >sleep You fall asleep. Hp:367/770 Ep:316/326 Ex:2043 Lvp:30% >Peck [suomi]: teippaat ctrl:n pohjaa nii sit toimii aina ;) The warmth of the fire makes you feel better. HP: 387(770) SP: 90(90) EP: 326(326) DF: 2636 Joesupreme [suomi]: hmm... toimiiko skandit? äöäöäöååå Kwendasir falls asleep. The campfire crackles a bit and some sparks fly towards the sky. Kaladan falls asleep. Peck [suomi]: ei Painmaker [suomi]: toimii Kwendasir turns to another loin and starts snoring loudly. Hp:387/770 Ep:326/326 Ex:2043 Lvp:30% >You are not satiated. HP: 416(770) SP: 90(90) EP: 326(326) DF: 2634 Kwendasir turns to another loin and starts snoring loudly. The campfire crackles a bit and some sparks fly towards the sky. The warmth of the fire makes you feel better. Kaladan snores loudly! HP: 441(770) SP: 90(90) EP: 326(326) DF: 2634 Hp:441/770 Ep:326/326 Ex:2043 Lvp:30% > Hp:441/770 Ep:326/326 Ex:2043 Lvp:30% >Kwendasir snores loudly! Kaladan snores loudly! par You cannot do anything while sleeping! Hp:441/770 Ep:326/326 Ex:2043 Lvp:30% >Some sparks fly towards you. Hp:441/770 Ep:326/326 Ex:2043 Lvp:30% > Kwendasir turns to another loin and starts snoring loudly. Kaladan turns to another loin and starts snoring loudly. Hp:441/770 Ep:326/326 Ex:2043 Lvp:30% > Hp:441/770 Ep:326/326 Ex:2043 Lvp:30% > Hp:441/770 Ep:326/326 Ex:2043 Lvp:30% > You wake up, feeling healed and refreshed. Hp:482/770 Ep:326/326 Ex:2043 Lvp:30% >save Mizzt is now saved. Hp:482/770 Ep:326/326 Ex:2043 Lvp:30% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 42m 27s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 482/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 390/485 Sp: 72/72 Ep: 216/216 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 550/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:482/770 Ep:326/326 Ex:2043 Lvp:30% > HP: 482(770) SP: 90(90) EP: 326(326) DF: 2634 save Mizzt is now saved. Hp:482/770 Ep:326/326 Ex:2043 Lvp:30% >Kaladan wakes up, looking much refreshed. The warmth of the fire makes you feel better. Kwendasir wakes up, looking much refreshed. HP: 501(770) SP: 90(90) EP: 326(326) DF: 2634 Hp:501/770 Ep:326/326 Ex:2043 Lvp:30% >Painmaker tells you 'Mä rupeen olee valmis'. Hp:501/770 Ep:326/326 Ex:2043 Lvp:30% >The campfire crackles a bit and some sparks fly towards the sky. tell painmaker tuus tänne You tell to Painmaker 'tuus tänne'. Hp:501/770 Ep:326/326 Ex:2043 Lvp:30% >save Mizzt is now saved. Hp:501/770 Ep:326/326 Ex:2043 Lvp:30% >You are not satiated. The warmth of the fire makes you feel better. par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 42m 49s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 546/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 470/485 Sp: 72/72 Ep: 216/216 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 632/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:546/770 Ep:326/326 Ex:2043 Lvp:30% >save Mizzt is now saved. Hp:546/770 Ep:326/326 Ex:2043 Lvp:30% > HP: 546(770) SP: 90(90) EP: 326(326) DF: 2632 pas painmaker tulee nyt Mizzt [party]: painmaker tulee nyt Hp:546/770 Ep:326/326 Ex:2043 Lvp:30% >save Mizzt is now saved. Hp:546/770 Ep:326/326 Ex:2043 Lvp:30% >sleep You aren't tired enough. Hp:546/770 Ep:326/326 Ex:2043 Lvp:30% >The campfire crackles a bit. Hp:546/770 Ep:326/326 Ex:2043 Lvp:30% >Kaladan [party]: aika kova kun ei ottanut stunnia tosta missilesta... Hp:546/770 Ep:326/326 Ex:2043 Lvp:30% >nod You nod solemnly. Hp:546/770 Ep:326/326 Ex:2043 Lvp:30% >save Mizzt is now saved. Hp:546/770 Ep:326/326 Ex:2043 Lvp:30% >Painmaker tells you 'secca vielä...treinii...'. Hp:546/770 Ep:326/326 Ex:2043 Lvp:30% > The fire's warmth soothes you. Hp:546/770 Ep:326/326 Ex:2043 Lvp:30% >Kwendasir [party]: no onhan toi mut eipa oo expaa The warmth of the fire makes you feel better. Joesupreme [suomi]: joku tammonen joka on sähläilly paljon naitten juttujen kanssa niin pon pakko tietaa minkä takia entteri toimii siella päässä vain jos painaa ctrl+entter HP: 565(770) SP: 90(90) EP: 326(326) DF: 2632 Hp:565/770 Ep:326/326 Ex:2043 Lvp:30% > Hp:565/770 Ep:326/326 Ex:2043 Lvp:30% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 43m 27s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 565/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 485/485 Sp: 72/72 Ep: 216/216 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 648/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:565/770 Ep:326/326 Ex:2043 Lvp:30% >save Mizzt is now saved. Hp:565/770 Ep:326/326 Ex:2043 Lvp:30% >sleep You aren't tired enough. Hp:565/770 Ep:326/326 Ex:2043 Lvp:30% > Hp:565/770 Ep:326/326 Ex:2043 Lvp:30% >save Mizzt is now saved. Hp:565/770 Ep:326/326 Ex:2043 Lvp:30% >You are not satiated. The warmth of the fire makes you feel better. Hp:610/770 Ep:326/326 Ex:2043 Lvp:30% > HP: 610(770) SP: 90(90) EP: 326(326) DF: 2630 Peck [suomi]: kayta telixia nii entteri toimii The campfire crackles a bit. Kaladan [party]: pitaisko se unicorn kayta nuppaan... pas no käydää vielä kerran ennekuin panimaker tulee Mizzt [party]: no käydää vielä kerran ennekuin panimaker tulee Hp:610/770 Ep:326/326 Ex:2043 Lvp:30% >sw The forest around seems quite calm and peaceful. Moss-covered large pine trees surround you in all directions. No voices of birds chirping or owls howling can be heard, even though you have caught a few glimpses of them. The whole forest seems to glow an eerie blueish light. The ground feels remotely soft and your feet are somewhat relaxed by it. The denseness of the forest prevents you from leaving in a variety of directions. The muddy water hardly wets your toes. The obvious exits are souts h, west and northeast. Burned out wooden torch Kaladan arrives from northeast. Kwendasir arrives from northeast. Hp:610/770 Ep:326/326 Ex:2043 Lvp:30% >s In this part of the forest grows many pine trees, which blocks your way to most directions. You estimate that the biggest creature that could penetrate the thickness would be a small fox. On the ground lies many large cones. It must be a wonderful place for a squirrel to live. Speaking of which, you suddenly notice a round squirrel's nest high up in the tree. The muddy water hardly wets your toes. The obvious exits are south, west and north. Kaladan arrives from north. Kwendasir arrives from north. Hp:610/770 Ep:326/326 Ex:2043 Lvp:30% >s You feel like an ant when you must move in this thick forest so near the ground. All the dirt and twigs on the ground cling to your once-clean clothes. You must look like quite a spectacle. Your eyes notice a huge tree looming in the south. It seems to be much bigger than other trees in the forest. The muddy water hardly wets your toes. The obvious exits are south and north. Kaladan arrives from north. Kwendasir arrives from north. Hp:610/770 Ep:326/326 Ex:2043 Lvp:30% >s You have arrived at a clearing in the forest. In the middle of it stands a tree of monumental size. It is a deciduous tree which strikes odd since other all trees so far have been coniferous, mainly pines. The forest around you is all peaceful and once again, your ears detect no sounds. The muddy water hardly wets your toes. The obvious exits are northwest, west and north. Kaladan arrives from north. Kwendasir arrives from north. Hp:610/770 Ep:326/326 Ex:2043 Lvp:30% >s You can't go that way! Hp:610/770 Ep:326/326 Ex:2043 Lvp:30% >You can't go tne hat way! Hp:610/770 Ep:326/326 Ex:2043 Lvp:30% >You have entered the massive tree. For some reason it is hollow, and a quite elaborate stairway has been carved leading upward. The walls look like elm parquet, since they reflect images. You could imagine being in a mansion more than a tree, pondering, who might live in such a fine residence. The obvious exits are up, out and north. Kaladan arrives from out. Kwendasir arrives from out. Hp:610/770 Ep:326/326 Ex:2043 Lvp:30% >Kwendasir [party]: mita silla on?= pas valmis? Mizzt [party]: valmis? Hp:610/770 Ep:326/326 Ex:2043 Lvp:30% >Kaladan takes 0 in his hand and starts humming with a steady voice. he slowly waggles from side to side. Hp:610/770 Ep:326/326 Ex:2043 Lvp:30% > Hp:610/770 Ep:326/326 Ex:2043 Lvp:30% >pas last History of party channel: Kaladan [party]: ok Kwendasir [party]: damage criticality etc? Kaladan [party]: no lahtihan sielta missile... Mizzt [party]: painmaker tulee nyt Kaladan [party]: aika kova kun ei ottanut stunnia tosta missilesta... Kwendasir [party]: no onhan toi mut eipa oo expaa Kaladan [party]: pitaisko se unicorn kayta nuppaan... Mizzt [party]: no käydää vielä kerran ennekuin panimaker tulee Kwendasir [party]: mita silla on?= Mizzt [party]: valmis? Hp:610/770 Ep:326/326 Ex:2043 Lvp:30% >Joesupreme [suomi]: testi last say Somebody says: toi tossa on haipie toi dargoth Somebody says: enta dargoth onko sulla? Somebody says: ei sillä oo =) Somebody says: mita skillii Somebody says: ah ei oo :( Somebody says: first aid Somebody says: first aid You say: pitää sit nousta yks leveli survivoireissa saa first aidia vaikka kuinka pirusti Adraz says: mulle 750 ja meno Adraz says: Hp: 648(895), Sp: 125(144), Ep: 500(500) Dargoth says: mitas Priest says: I have nothing to say about that. Priest says: I have nothing to say about that. Priest says: They seem to be dying like flies nowadays. Priest says: I have nothing to say about that. Priest says: I have nothing to say about that. Priest says: Well, you are now in the Temple of the Dead. People who leave the Nether Plane through the portals arrive here. Vaerlon lies some way east of here. To get there, exit from here to the south, then follow the path southeastwards to the road, the follow it in norteast-east direction and you will soon see Vaerlon. Ask me about 'map' if you want to see a map. I can also sell you some things, if you need. Priest says: Here is what I can sell you: torch 20 silver bread 25 silver waterflask 40 silver Just 'buy ', if you have enough money. Gnome says: My time is limited. If you want to resurrect someone who is dead and have 200 Divine Favours, beg me to ress . Otherwise, don't waste my time. Shadowperson says: My time is limited. If you want to resurrect someone who is dead and have 200 Divine Favours, beg me to ress . Otherwise, don't waste my time. Hp:610/770 Ep:326/326 Ex:2043 Lvp:30% >Kaladan gently touches the blue jelly and shivers slightly. Kaladan [party]: ok last party History of party channel: Kwendasir [party]: damage criticality etc? Kaladan [party]: no lahtihan sielta missile... Mizzt [party]: painmaker tulee nyt Kaladan [party]: aika kova kun ei ottanut stunnia tosta missilesta... Kwendasir [party]: no onhan toi mut eipa oo expaa Kaladan [party]: pitaisko se unicorn kayta nuppaan... Mizzt [party]: no käydää vielä kerran ennekuin panimaker tulee Kwendasir [party]: mita silla on?= Mizzt [party]: valmis? Kaladan [party]: ok Hp:610/770 Ep:326/326 Ex:2043 Lvp:30% >Idles : ei sun tarvitse suomikanavalle noita testejä laittaa u After escalating close to one hundred steps, you reach a landing on the stairway. The walls are as fine as they were downstairs, though a small window has been chipped in the southwest corner. The stairway continues up. The obvious exits are up and down. An air elemental, guarding the stairway Elemental cackles 'This time I'll get you Mizzt!' Elemental cackles 'This time I'll get you Kaladan!' Kaladan arrives from down. Elemental cackles 'This time I'll get you Kwendasir!' Kwendasir arrives from down. Hp:610/770 Ep:326/326 Ex:2043 Lvp:30% >Kaladan starts concentrating on a spell. butt You start looking for a good spot in the battle to try your combat maneuver. Hp:610/770 Ep:326/326 Ex:2043 Lvp:30% >x Elemental is not in a good shape. Hp:610/770 Ep:326/326 Ex:2043 Lvp:30% >Idles : tellaa vaikka itsellesi par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 44m 17s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 610/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 485/485 Sp: 72/72 Ep: 216/216 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 606/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:610/770 Ep:326/326 Ex:2043 Lvp:30% >Elemental pounds Kwendasir hitting her upper torso with his club causing a deep THUD as a joint dislocates. x Elemental is not in a good shape. Hp:610/770 Ep:323/326 Ex:2043 Lvp:30% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 44m 19s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 610/770 Sp: 90/90 Ep: 323/326 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 396/485 Sp: 72/72 Ep: 213/216 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 606/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:610/770 Ep:323/326 Ex:2043 Lvp:30% >x Elemental is not in a good shape. Hp:610/770 Ep:323/326 Ex:2043 Lvp:30% >Kaladan looks at Elemental. par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 44m 21s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 610/770 Sp: 90/90 Ep: 320/326 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 396/485 Sp: 72/72 Ep: 213/216 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 606/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:610/770 Ep:320/326 Ex:2043 Lvp:30% >x Elemental is not in a good shape. Hp:610/770 Ep:320/326 Ex:2043 Lvp:30% >Elemental smashes you hitting your upper torso with his club causing sore wounds. last party HP: 578(770) SP: 90(90) EP: 316(326) DF: 2628 You decide to try a combat maneuver! You try to headbutt Elemental with your bronze helmet but he easily dodges your pitiful attempt. Kaladan intones 'raketa szikratàvìràsz' in a deep voice. A missile of lightning and magical strikes Elemental directly into his head. Elemental smashes Kwendasir hitting her upper torso with his left hand causing nastily aching wounds. History of party channel: Kwendasir [party]: damage criticality etc? Kaladan [party]: no lahtihan sielta missile... Mizzt [party]: painmaker tulee nyt Kaladan [party]: aika kova kun ei ottanut stunnia tosta missilesta... Kwendasir [party]: no onhan toi mut eipa oo expaa Kaladan [party]: pitaisko se unicorn kayta nuppaan... Mizzt [party]: no käydää vielä kerran ennekuin panimaker tulee Kwendasir [party]: mita silla on?= Mizzt [party]: valmis? Kaladan [party]: ok Hp:578/770 Ep:313/326 Ex:2043 Lvp:30% >x Elemental is not in a good shape. Hp:578/770 Ep:313/326 Ex:2043 Lvp:30% >Kaladan starts concentrating on a spell. Elemental skillfully clubs you hitting your head with his club SMASHING the muscle tissue into bloody jelly. That REALLY hurt! You get STUNNED from massive pain. par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 44m 27s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 280/770 Sp: 90/90 Ep: 300/326 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 366/485 Sp: 72/72 Ep: 210/216 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 521/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:280/770 Ep:300/326 Ex:2043 Lvp:30% >d HP: 280(770) SP: 90(90) EP: 300(326) DF: 2628 Elemental tries to hit you but misses slightly. You try to find a good spot to flee from battle to down. Hp:280/770 Ep:300/326 Ex:2043 Lvp:30% >Kaladan looks like he is trying to flee from battle! Kaladan follows you away from the battlefield. Kwendasir follows you away from the battlefield. r You say: Hp: 280(770), Sp: 90(90), Ep: 300(326) Hp:280/770 Ep:300/326 Ex:2043 Lvp:30% >Elemental tries to hit you but misses by an inch. Elemental crushes you hitting your right thigh with his left hand causing quite dangerous wounds. You lost the track of directions and wander around senselessly! Elemental growls: Shira is not to be disturbed! Kaladan leaves down. Kaladan stops following the leader. Kwendasir leaves down. Kwendasir stops following the leader. x Elemental is not in a good shape. Hp:225/770 Ep:298/326 Ex:2043 Lvp:30% > HP: 225(770) SP: 90(90) EP: 298(326) DF: 2628 sigh You sigh deeply. Hp:225/770 Ep:298/326 Ex:2043 Lvp:30% >l After escalating close to one hundred steps, you reach a landing on the stairway. The walls are as fine as they were downstairs, though a small window has been chipped in the southwest corner. The stairway continues up. The obvious exits are up and down. An air elemental, guarding the stairway Hp:225/770 Ep:298/326 Ex:2043 Lvp:30% >Elemental crushes you hitting your left arm with his club causing quite dangerous wounds. HP: 175(770) SP: 90(90) EP: 296(326) DF: 2628 d You try to find a good spot to flee from battle to down. Hp:175/770 Ep:296/326 Ex:2043 Lvp:30% >Elemental crushes you hitting your upper torso with his club causing quite dangerous wounds. Elemental smites you hitting your lower torso with his left hand causing nastily aching wounds. Hp:110/770 Ep:294/326 Ex:2043 Lvp:30% > HP: 110(770) SP: 90(90) EP: 294(326) DF: 2628 Elemental pounds you hitting your left arm with his club SMASHING really hard, causing a loud *CRACK*. You lost the track of directions and wander around senselessly! It's too dark and you can't see anything. Hp:1/770 Ep:290/326 Ex:2043 Lvp:30% >r HP: 1(770) SP: 90(90) EP: 290(326) DF: 2626 You are not satiated. You feel better as your head stops spinning. You say: Hp: 30(770), Sp: 90(90), Ep: 304(326) Hp:30/770 Ep:304/326 Ex:2043 Lvp:30% > HP: 30(770) SP: 90(90) EP: 304(326) DF: 2626 out You have arrived at a clearing in the forest. In the middle of it stands a tree of monumental size. It is a deciduous tree which strikes odd since other all trees so far have been coniferous, mainly pines. The forest around you is all peaceful and once again, your ears detect no sounds. The muddy water hardly wets your toes. The obvious exits are northwest, west and north. Hp:30/770 Ep:304/326 Ex:2043 Lvp:30% >n n You feel like an ant when you must move in this thick forest so near the ground. All the dirt and twigs on the ground cling to your once-clean clothes. You must look like quite a spectacle. Your eyes notice a huge tree looming in the south. It seems to be much bigger than other trees in the forest. The muddy water hardly wets your toes. The obvious exits are south and north. Hp:30/770 Ep:304/326 Ex:2043 Lvp:30% >n In this part of the forest grows many pine trees, which blocks your way to most directions. You estimate that the biggest creature that could penetrate the thickness would be a small fox. On the ground lies many large cones. It must be a wonderful place for a squirrel to live. Speaking of which, you suddenly notice a round squirrel's nest high up in the tree. The muddy water hardly wets your toes. The obvious exits are south, west and north. Hp:30/770 Ep:n 304/326 Ex:2043 Lvp:30% >The forest around seems quite calm and peaceful. Moss-covered large pine trees surround you in all directions. No voices of birds chirping or owls howling can be heard, even though you have caught a few glimpses of them. The whole forest seems to glow an eerie blueish light. The ground feels remotely soft and your feet are somewhat relaxed by it. The denseness of the forest prevents you from leaving in a variety of directions. The muddy water hardly wets your toes. The obvious exits are south, west and northeast. Burned out wooden torch Hp:30/770 Ep:304/326 Ex:2043 Lvp:30% >You can't go that way! Hp:30/770 Ep:304/326 Ex:2043 Lvp:30% >ne You have arrived into a place where the surrounding forest .e seems a bit different. The luminance of the area seems to be EE.e somewhat minor and the air is calm. A pressuring silence E@ee makes you feel a bit uneasy. Sudden flashes of light attract EEEe your attention to the general southwest direction. A steady rain is falling. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Burned out wooden torch Small campfire crackling quietly A very comfortable looking camping place Hp:30/770 Ep:304/326 Ex:2043 Lvp:30% >refuel There is still plenty of firewood left in the campfire. Hp:30/770 Ep:304/326 Ex:2043 Lvp:30% >Joesupreme [suomi]: hmm... joo Kwendasir arrives from southwest. pas oli asko 1 hp Mizzt [party]: oli asko 1 hp Hp:30/770 Ep:304/326 Ex:2043 Lvp:30% >sleep You fall asleep. Hp:30/770 Ep:304/326 Ex:2043 Lvp:30% >Kaladan arrives from southwest. Autosave. Hp:30/770 Ep:304/326 Ex:2043 Lvp:30% >Painmaker tells you 'Mä tuun'. The warmth of the fire makes you feel better. HP: 44(770) SP: 90(90) EP: 317(326) DF: 2626 Hp:44/770 Ep:317/326 Ex:2043 Lvp:30% > Hp:44/770 Ep:317/326 Ex:2043 Lvp:30% > Hp:44/770 Ep:317/326 Ex:2043 Lvp:30% >Kwendasir [party]: nii mita silla unicornilla on? Kaladan [party]: se unicorn siella ladossa.... The fire's warmth soothes you. Hp:44/770 Ep:317/326 Ex:2043 Lvp:30% >You feel fully rested. Hp:75/770 Ep:326/326 Ex:2043 Lvp:30% > HP: 75(770) SP: 90(90) EP: 326(326) DF: 2624 Kwendasir [party]: onko silla kamaa? The warmth of the fire makes you feel better. HP: 98(770) SP: 90(90) EP: 326(326) DF: 2624 Hp:98/770 Ep:326/326 Ex:2043 Lvp:30% >save You cannot do anything while sleeping! Hp:98/770 Ep:326/326 Ex:2043 Lvp:30% > Hp:98/770 Ep:326/326 Ex:2043 Lvp:30% > Hp:98/770 Ep:326/326 Ex:2043 Lvp:30% > Hp:98/770 Ep:326/326 Ex:2043 Lvp:30% > Hp:98/770 Ep:326/326 Ex:2043 Lvp:30% > Hp:98/770 Ep:326/326 Ex:2043 Lvp:30% > Hp:98/770 Ep:326/326 Ex:2043 Lvp:30% >The fire's warmth soothes you. Painmaker arrives from northwest. Hp:98/770 Ep:326/326 Ex:2043 Lvp:30% >The night darkens further as the midnight hours strike. Painmaker smiles happily. The warmth of the fire makes you feel better. HP: 119(770) SP: 90(90) EP: 326(326) DF: 2624 Kaladan [party]: se on joku questi monsu...ilmeisesti expoa..ja horni... Painmaker bows gracefully to his audience. Kwendasir looks at Painmaker. Painmaker looks at you. You are hungry! Painmaker looks at Kwendasir. The warmth of the fire makes you feel better. Kaladan looks at Painmaker. HP: 137(770) SP: 90(90) EP: 326(326) DF: 2622 Painmaker looks at Kaladan. The campfire blazes softly. The warmth of the fire makes you feel better. HP: 153(770) SP: 90(90) EP: 326(326) DF: 2622 Peck tells you 'jokos elemental on lihakasana?'. Some sparks fly towards you. pi painmaker You cannot do anything while sleeping! Hp:153/770 Ep:326/326 Ex:2043 Lvp:30% >Painmaker looks at Claw. The warmth of the fire makes you feel better. You are hungry! Kaladan looks at Jelly. Some sparks fly towards you. The warmth of the fire makes you feel better. Joesupreme [suomi]: heh, kolmas telnet ohjelma jota tänään testaan, ja tääkin vaatii control+entterin jotta entteri tulee sinne ;) HP: 188(770) SP: 90(90) EP: 326(326) DF: 2620 You wake up, feeling healed and refreshed. Idles : EWAN on ok HP: 253(770) SP: 90(90) EP: 326(326) DF: 2618 pi painmaker Mizzt invites Painmaker to the party. Hp:253/770 Ep:326/326 Ex:2043 Lvp:30% >Painmaker steps to position 1,2 and starts following the leader. pas onko ruokaa? Mizzt [party]: onko ruokaa? Hp:253/770 Ep:326/326 Ex:2043 Lvp:30% >party place ,---+---- Col 1 --------- Col 2 --------- Col 3 ----. | 1 | Mizzt Painmaker | | 2 | | | 3 | | `---+-----------------------------------------------' Hp:253/770 Ep:326/326 Ex:2043 Lvp:30% >save The warmth of the fire makes you feel better. Mizzt is now saved. Hp:277/770 Ep:326/326 Ex:2043 Lvp:30% > HP: 277(770) SP: 90(90) EP: 326(326) DF: 2618 The campfire crackles a bit and some sparks fly towards the sky. Peck [suomi]: kayta zoccia Painmaker [party]: Ei... party place ,---+---- Col 1 --------- Col 2 --------- Col 3 ----. | 1 | Mizzt Painmaker | | 2 | | | 3 | | `---+-----------------------------------------------' Hp:277/770 Ep:326/326 Ex:2043 Lvp:30% >Kwendasir starts following the leader in her old position. Kaladan [party]: ei... party forcefollow all Kaladan starts following the leader in his old position. Hp:277/770 Ep:326/326 Ex:2043 Lvp:30% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 47m 45s | Tot Exp: 0 | | Members: 4 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 277/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Painmaker 1,2 Fol Hp: 465/465 Sp: 90/90 Ep: 236/236 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 485/485 Sp: 72/72 Ep: 216/216 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 648/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:277/770 Ep:326/326 Ex:2043 Lvp:30% >save Mizzt is now saved. Hp:277/770 Ep:326/326 Ex:2043 Lvp:30% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 47m 47s | Tot Exp: 0 | | Members: 4 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 277/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Painmaker 1,2 Fol Hp: 465/465 Sp: 90/90 Ep: 236/236 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 485/485 Sp: 72/72 Ep: 216/216 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 648/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:277/770 Ep:326/326 Ex:2043 Lvp:30% >You are hungry! Hp:277/770 Ep:326/326 Ex:2043 Lvp:30% >hmm You hmm thoughtfully. Hp:277/770 Ep:326/326 Ex:2043 Lvp:30% >save Mizzt is now saved. Hp:277/770 Ep:326/326 Ex:2043 Lvp:30% >l It's too dark and you can't see anything. Hp:277/770 Ep:326/326 Ex:2043 Lvp:30% >pas last History of party channel: Mizzt [party]: valmis? Kaladan [party]: ok Mizzt [party]: oli asko 1 hp Kwendasir [party]: nii mita silla unicornilla on? Kaladan [party]: se unicorn siella ladossa.... Kwendasir [party]: onko silla kamaa? Kaladan [party]: se on joku questi monsu...ilmeisesti expoa..ja horni... Mizzt [party]: onko ruokaa? Painmaker [party]: Ei... Kaladan [party]: ei... Hp:277/770 Ep:326/326 Ex:2043 Lvp:30% >The warmth of the fire makes you feel better. pas onko painmakerilla ruokaa? Mizzt [party]: onko painmakerilla ruokaa? Hp:291/770 Ep:326/326 Ex:2043 Lvp:30% >Painmaker [party]: Kaikki tankkeja? save Mizzt is now saved. Hp:291/770 Ep:326/326 Ex:2043 Lvp:30% >Painmaker [party]: Ei... The fire's warmth soothes you. Galiere : zocci pimputtelee arsyttavasti pas kaladan on mage Mizzt [party]: kaladan on mage Hp:291/770 Ep:326/326 Ex:2043 Lvp:30% >Kwendasir [party]: kaladan on mage save Mizzt is now saved. Hp:291/770 Ep:326/326 Ex:2043 Lvp:30% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 48m 11s | Tot Exp: 0 | | Members: 4 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 291/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Painmaker 1,2 Fol Hp: 465/465 Sp: 90/90 Ep: 236/236 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 485/485 Sp: 72/72 Ep: 216/216 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 648/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:291/770 Ep:326/326 Ex:2043 Lvp:30% >sleep You aren't tired enough. Hp:291/770 Ep:326/326 Ex:2043 Lvp:30% > Hp:291/770 Ep:326/326 Ex:2043 Lvp:30% >Painmaker [party]: Joops... save Mizzt is now saved. Hp:291/770 Ep:326/326 Ex:2043 Lvp:30% > Hp:291/770 Ep:326/326 Ex:2043 Lvp:30% > Hp:291/770 Ep:326/326 Ex:2043 Lvp:30% >sleep You aren't tired enough. Hp:291/770 Ep:326/326 Ex:2043 Lvp:30% > Hp:291/770 Ep:326/326 Ex:2043 Lvp:30% > Hp:291/770 Ep:326/326 Ex:2043 Lvp:30% >save Mizzt is now saved. Hp:291/770 Ep:326/326 Ex:2043 Lvp:30% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 48m 19s | Tot Exp: 0 | | Members: 4 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 291/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Painmaker 1,2 Fol Hp: 465/465 Sp: 90/90 Ep: 236/236 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 485/485 Sp: 72/72 Ep: 216/216 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 648/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:291/770 Ep:326/326 Ex:2043 Lvp:30% >The fire's warmth soothes you. Joesupreme [suomi]: hmm... saattaa tietenkin johtua osittain siitä etteisave nääissä ole paikallista kaijututsta, tai sitä Mizzt is now saved. Hp:291/770 Ep:326/326 Ex:2043 Lvp:30% >The warmth of the fire makes you feel better. Hp:309/770 Ep:326/326 Ex:2043 Lvp:30% > HP: 309(770) SP: 90(90) EP: 326(326) DF: 2616 Hp:309/770 Ep:326/326 Ex:2043 Lvp:30% >sleep You aren't tired enough. Hp:309/770 Ep:326/326 Ex:2043 Lvp:30% >Painmaker [party]: Ajattelin, ettei olis järkee neli tankkii... Hp:309/770 Ep:326/326 Ex:2043 Lvp:30% >save Mizzt is now saved. Hp:309/770 Ep:326/326 Ex:2043 Lvp:30% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 48m 29s | Tot Exp: 0 | | Members: 4 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 309/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Painmaker 1,2 Fol Hp: 465/465 Sp: 90/90 Ep: 236/236 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 485/485 Sp: 72/72 Ep: 216/216 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 648/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:309/770 Ep:326/326 Ex:2043 Lvp:30% >sleep You aren't tired enough. Hp:309/770 Ep:326/326 Ex:2043 Lvp:30% >Peck [suomi]: ei voi johtua You are hungry! save Mizzt is now saved. Hp:309/770 Ep:326/326 Ex:2043 Lvp:30% >nod You nod solemnly. Hp:309/770 Ep:326/326 Ex:2043 Lvp:30% > Hp:309/770 Ep:326/326 Ex:2043 Lvp:30% >sleep You aren't tired enough. Hp:309/770 Ep:326/326 Ex:2043 Lvp:30% > Hp:309/770 Ep:326/326 Ex:2043 Lvp:30% > Hp:309/770 Ep:326/326 Ex:2043 Lvp:30% > Hp:309/770 Ep:326/326 Ex:2043 Lvp:30% > Hp:309/770 Ep:326/326 Ex:2043 Lvp:30% > Hp:309/770 Ep:326/326 Ex:2043 Lvp:30% >sleep You aren't tired enough. Hp:309/770 Ep:326/326 Ex:2043 Lvp:30% > Hp:309/770 Ep:326/326 Ex:2043 Lvp:30% >save Mizzt is now saved. Hp:309/770 Ep:326/326 Ex:2043 Lvp:30% >Hp:309/770 Ep:326/326 Ex:2043 Lvp:30% >i You are carrying 80.9kg (56%) of 142.5kg and 35.1dm^3 (36%) of 97.0dm^3. Money: 9 platinum, 90 silver and 40 gold [Cash: 1390 Bank: 15814 Total: 17204] Keep: 3 x Burned out wooden torch Wooden torch (lit) Wooden torch Hp:309/770 Ep:326/326 Ex:2043 Lvp:30% >The warmth of the fire makes you feel better. sleep You aren't tired enough. Hp:325/770 Ep:326/326 Ex:2043 Lvp:30% > Hp:325/770 Ep:326/326 Ex:2043 Lvp:30% >save Mizzt is now saved. Hp:325/770 Ep:326/326 Ex:2043 Lvp:30% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 48m 45s | Tot Exp: 0 | | Members: 4 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 325/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Painmaker 1,2 Fol Hp: 465/465 Sp: 90/90 Ep: 236/236 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 485/485 Sp: 72/72 Ep: 216/216 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 648/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:325/770 Ep:326/326 Ex:2043 Lvp:30% >sigh You sigh deeply. Hp:325/770 Ep:326/326 Ex:2043 Lvp:30% > Hp:325/770 Ep:326/326 Ex:2043 Lvp:30% >sleep You aren't tired enough. Hp:325/770 Ep:326/326 Ex:2043 Lvp:30% > Hp:325/770 Ep:326/326 Ex:2043 Lvp:30% > Hp:325/770 Ep:326/326 Ex:2043 Lvp:30% >sleep You aren't tired enough. Hp:325/770 Ep:326/326 Ex:2043 Lvp:30% > Hp:325/770 Ep:326/326 Ex:2043 Lvp:30% >sleep You aren't tired enough. Hp:325/770 Ep:326/326 Ex:2043 Lvp:30% >The campfire blazes softly. Painmaker [party]: Mulla vähiten hp...:( Joesupreme [suomi]: ei sitä koskaan tiedä sit When all else fails, read the instructions. Hp:325/770 Ep:326/326 Ex:2043 Lvp:30% >save Mizzt is now saved. Hp:325/770 Ep:326/326 Ex:2043 Lvp:30% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 48m 55s | Tot Exp: 0 | | Members: 4 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 325/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Painmaker 1,2 Fol Hp: 465/465 Sp: 90/90 Ep: 236/236 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 485/485 Sp: 72/72 Ep: 216/216 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 648/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:325/770 Ep:326/326 Ex:2043 Lvp:30% >sleep You aren't tired enough. Hp:325/770 Ep:326/326 Ex:2043 Lvp:30% >wink painmaker You wink suggestively at Painmaker. Hp:325/770 Ep:326/326 Ex:2043 Lvp:30% >The warmth of the fire makes you feel better. save Mizzt is now saved. Hp:342/770 Ep:326/326 Ex:2043 Lvp:30% >sleep You fall asleep. Hp:342/770 Ep:326/326 Ex:2043 Lvp:30% > HP: 342(770) SP: 90(90) EP: 326(326) DF: 2614 Hp:342/770 Ep:326/326 Ex:2043 Lvp:30% >Some sparks fly towards you. You are hungry! Hp:342/770 Ep:326/326 Ex:2043 Lvp:30% >The campfire crackles a bit and some sparks fly towards the sky. The warmth of the fire makes you feel better. HP: 361(770) SP: 90(90) EP: 326(326) DF: 2612 The campfire blazes softly. Hp:361/770 Ep:326/326 Ex:2043 Lvp:30% >Painmaker looks at Axe. You wake up, feeling healed and refreshed. Hp:403/770 Ep:326/326 Ex:2043 Lvp:30% > HP: 403(770) SP: 90(90) EP: 326(326) DF: 2612 save Mizzt is now saved. Hp:403/770 Ep:326/326 Ex:2043 Lvp:30% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 49m 43s | Tot Exp: 0 | | Members: 4 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 403/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Painmaker 1,2 Fol Hp: 465/465 Sp: 90/90 Ep: 236/236 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 485/485 Sp: 72/72 Ep: 216/216 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 648/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:403/770 Ep:326/326 Ex:2043 Lvp:30% >save Mizzt is now saved. Hp:403/770 Ep:326/326 Ex:2043 Lvp:30% >exp Hp: 403(770), Sp: 90(90), Ep: 326(326), Df: 2612(0) Exp: 2,043 (30%). Total experience: 52,005 Total worth: 221,459. Money in hand: 1,390 worth of silver, Money in bank: 15,814 worth of silver. Hp:403/770 Ep:326/326 Ex:2043 Lvp:30% >save Mizzt is now saved. Hp:403/770 Ep:326/326 Ex:2043 Lvp:30% >Some sparks fly towards you. The warmth of the fire makes you feel better. HP: 419(770) SP: 90(90) EP: 326(326) DF: 2612 Hp:419/770 Ep:326/326 Ex:2043 Lvp:30% >Painmaker [suomi]: Tänne olis hieno saada race kohtaiset emotet ja special save Mizzt is now saved. Hp:419/770 Ep:326/326 Ex:2043 Lvp:30% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 49m 59s | Tot Exp: 0 | | Members: 4 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 419/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Painmaker 1,2 Fol Hp: 465/465 Sp: 90/90 Ep: 236/236 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 485/485 Sp: 72/72 Ep: 216/216 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 648/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:419/770 Ep:326/326 Ex:2043 Lvp:30% >save Mizzt is now saved. Hp:419/770 Ep:326/326 Ex:2043 Lvp:30% >You are STARVING! The warmth of the fire makes you feel better. The campfire crackles a bit. Joesupreme [suomi]: onhan täällä jo muutamalla tai ainakin yhellä racella, trollilla HP: 444(770) SP: 90(90) EP: 326(326) DF: 2610 Painmaker [suomi]: Eilenkin meinasin vahingossa tappaa zombiissa mun partylaisen specialil... suomi ainakin b'roghille...trolleilla on liikaaki ,) Mizzt [suomi]: ainakin b'roghille...trolleilla on liikaaki ,) Hp:444/770 Ep:326/326 Ex:2043 Lvp:30% >save Mizzt is now saved. Hp:444/770 Ep:326/326 Ex:2043 Lvp:30% > Hp:444/770 Ep:326/326 Ex:2043 Lvp:30% >party forceunfollow all Kaladan stops following the leader. Kwendasir stops following the leader. Painmaker stops following the leader. Hp:444/770 Ep:326/326 Ex:2043 Lvp:30% >ep The world will end in 5 minutes. Please log out. Hp:444/770 Ep:326/326 Ex:2043 Lvp:30% >exp Hp: 444(770), Sp: 90(90), Ep: 326(326), Df: 2610(0) Exp: 2,043 (30%). Total experience: 52,005 Total worth: 221,459. Money in hand: 1,390 worth of silver, Money in bank: 15,814 worth of silver. Hp:444/770 Ep:326/326 Ex:2043 Lvp:30% >ne . You are walking on a dirt path. It is difficult to follow eee.e because there are many weeds and rocks in the middle of it. ee.e Also, you can never tell what is ahead of you since the path E@ee meanders through the area. Around every sharp curve, you ?eee hope something doesn't jump out of the shadows to attack EEEe you. A steady rain is falling. E The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:444/770 Ep:326/326 Ex:2043 Lvp:30% >walk ne Peck [suomi]: vaan ne ei toimi You start walking northeastwards. A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) You stop walking northwestwards to decide which way to go. mppp You are walking on a dirt path. It is difficult to follow meepp because there are many weeds and rocks in the middle of it. eee+-- Also, you can never tell what is ahead of you since the path ee/@ep meanders through the area. Around every sharp curve, you e/em.e hope something doesn't jump out of the shadows to attack e.epe you. A steady rain is falling. e.ee The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:444/770 Ep:320/326 Ex:2043 Lvp:30% >walk w You start walking westwards. On a northeast-southwest road (nw, e, s, se, w, ne, n and sw) You stop walking westwards to decide which way to go. p You are walking on a road going southwest and northeast. The mmeepp road in made out of hard stone that has been smoothed and eee+-- shaped into ovals. Debris from the surrounding area litters ee@.ep the road. A steady rain is falling. e/em.e -+ee.epe e e The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:444/770 Ep:319/326 Ex:2043 Lvp:30% >Painmaker [suomi]: Mistäs noita troll emotei näkee pas kayn syomäs Mizzt [party]: kayn syomäs Hp:444/770 Ep:319/326 Ex:2043 Lvp:30% >sw e You are walking on a road going southwest and northeast. The eee+- road in made out of hard stone that has been smoothed and mee/. shaped into ovals. Debris from the surrounding area litters ee@em the road. A steady rain is falling. -+ee. Eeeee e The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:444/770 Ep:319/326 Ex:2043 Lvp:30% >sw e You are on a crossing of two roads. The road in made out of mee/. hard stone that has been smoothed and shaped into ovals. Eeeee/e Debris from the surrounding area litters the road. A steady ----@ee rain is falling. EEEeeee eee The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:444/770 Ep:319/326 Ex:2043 Lvp:30% >walk w You start walking westwards. On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) You stop walking westwards to take your bearings... You are walking on a road going east and west. The road in eee made out of hard stone that has been smoothed and shaped e\eeeEEE into ovals. Debris from the surrounding area litters the ee+@---- road. A steady rain is falling. e/eeeEEE eeE The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:444/770 Ep:319/326 Ex:2043 Lvp:30% >walk w You start walking westwards. A crossing (nw, e, s, se, w, ne, n and sw) You stop walking westwards to decide which way to go. e You are on a crossing of two roads. The road in made out of e\eee hard stone that has been smoothed and shaped into ovals. e\eeeEE Debris from the surrounding area litters the road. A steady ee@---- rain is falling. e/eeeEE -+eee | The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:444/770 Ep:319/326 Ex:2043 Lvp:30% >Peck [suomi]: ainakaan ennen ei toiminu walk sw You start walking southwestwards. On a northeast-southwest road (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) You stop walking southwestwards to decide which way to go. e You are on a crossing of two roads. The road in made out of eee+- hard stone that has been smoothed and shaped into ovals. eeeee/e Debris from the surrounding area litters the road. A steady ----@ee rain is falling. eeee|ee e|e e|e The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:444/770 Ep:319/326 Ex:2043 Lvp:30% >Joesupreme [suomi]: kun reinccaat troliksi walk w You start walking westwards. On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) You stop walking westwards to take your bearings... e You are walking on a road going east and west. The road in peeeee made out of hard stone that has been smoothed and shaped ppeeepeee into ovals. Debris from the surrounding area litters the ----@---- road. A steady rain is fallling. pepeeeeee eee The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:444/770 Ep:319/326 Ex:2043 Lvp:30% >Peck [suomi]: help race walk w You start walking westwards. On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) You stop walking westwards to take your bearings... prppp You are walking on a road going east and west. The road in ppprppppe made out of hard stone that has been smoothed and shaped pprrppppp into ovals. Debris from the surrounding area litters the -==-@---- road. A steady rain is fallling. prrpppppp rrppppppp ppppp The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:444/770 Ep:319/326 Ex:2043 Lvp:30% >walk w You start walking westwards. On an east-west road (nw, e, s, se, w, ne, n and sw) A wooden bridge (nw, e, s, se, w, ne, n and sw) A wooden bridge (nw, e, s, se, w, ne, n and sw) On an east-west road (e, s, se, w, ne, n and sw) A crossing (e, s, se, w, ne and sw) On a northeast-southwest road (e, s, se, w, ne, n and sw) On a northeast-southwest road (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) You stop walking westwards to take your bearings... # # You are walking on a road going east and west. The road in #c###pp/p made out of hard stone that has been smoothed and shaped p|pppp/p into ovals. Debris from the surrounding area litters the -+--@+hp road. A steady rain is fallling. hhhhhhh~ ^Hh The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:444/770 Ep:319/326 Ex:2043 Lvp:30% >walk w You start walking westwards. On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) 2 x Burned out wooden torch You stop walking westwards to decide which way to go. ##### You are on a crossing of two roads. The road in made out of pp##c###p hard stone that has been smoothed and shaped into ovals. pppp|pppp Debris from the surrounding area litters the road. A steady ----@---+ rain is falling. phhhhhhhh H^^ The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. 2 x Burned out wooden torch Hp:444/770 Ep:319/326 Ex:2043 Lvp:30% >walk w You start walking westwards. On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) Burned out wooden torch On a northeast-southwest road (nw, e, s, se, w, ne, n and sw) You stop walking southwestwards to take your bearings... ^^ep You are walking on a road going southwest and northeast. The ^epppp road in made out of hard stone that has been smoothed and eep+--- shaped into ovals. Debris from the surrounding area litters pe@pppp the road. A steady rain is falling. ./ppphh p+pppph~ ppppp The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:444/770 Ep:319/326 Ex:2043 Lvp:30% >Painmaker [suomi]: Mä oon trolli walk sw You start walking southwestwards. On a northeast-southwest road (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) You stop walking southwestwards to decide which way to go. .peep You are on a crossing of two roads. The road in made out of ppp.pe/pp hard stone that has been smoothed and shaped into ovals. pppp./ppp Debris from the surrounding area litters the road. A steady pppp@pppp rain is falling. ppp/ppppp pp/pppp~~ pppp~ The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:444/770 Ep:319/326 Ex:2043 Lvp:30% >walk nw You start walking northwestwards. As there is different terrain to the northwest, you stand still. Hp:444/770 Ep:319/326 Ex:2043 Lvp:30% >walk n You start walking northwards. A narrow path (nw, e, s, se, w, ne, n and sw) You stop walking northwards to decide which way to go. ^^^^ You are walking on a dirt path. It is difficult to follow p..pee because there are many weeds and rocks in the middle of it. ppp.pe/pp Also, you can never tell what is ahead of you since the path pppp@/ppp meanders through the area. Around every sharp curve, you pppp+pppp hope something doesn't jump out of the shadows to attack ppp/ppppp you. A steady rain is falling. /pppp The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:444/770 Ep:319/326 Ex:2043 Lvp:30% >walk nw You start walking northwestwards. A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w and sw) A narrow path (nw, e, s, se, w, n and sw) A narrow path (nw, e, s, se, ne and n) A narrow path (nw, e, se, w and n) A narrow path (nw, e, s, se, w and n) A narrow path (nw, e, se, ne and n) There is no exit leading west from here. You stop. pe^^ You are walking on a dirt path. It is difficult to follow ?pp^ because there are many weeds and rocks in the middle of it. .pe^^ Also, you can never tell what is ahead of you since the path ^@.p^ meanders through the area. Around every sharp curve, you ^^p.p hope something doesn't jump out of the shadows to attack ^.p you. A steady rain is falling. The obvious exits are northwest, east, southeast, northeast and north. Hp:444/770 Ep:312/326 Ex:2043 Lvp:30% > HP: 444(770) SP: 90(90) EP: 312(326) DF: 2608 You are STARVING! nw ee^^^ You are walking on a dirt path. It is difficult to follow pppe^^^^ because there are many weeds and rocks in the middle of it. p?pp^^ Also, you can never tell what is ahead of you since the path pe@pe^ meanders through the area. Around every sharp curve, you ^^^..p hope something doesn't jump out of the shadows to attack p.p you. A steady rain is falling. The obvious exits are northwest, east, southeast, west, northeast and north. Hp:444/770 Ep:311/326 Ex:2043 Lvp:30% >nw ^^^^ You are standing on a dirt path in front of a small temple ^^^ee^ built of uneven stone blocks. The blocks doesn't fit epppe^^ together very well, and there are several gaps in the wall. eep@pp^ The roof is made of wooden slates and doesn't look very ^^pe.pe pretty, but you suppose it keeps the rain out. All in all ^^^^^^..p the temple doesn't look to be in very good shape. A wide ^ ^ doorless opening leads into the temple. A steady rain is falling. The obvious exits are northwest, enter, east, south, southeast, west, northeast, north and southwest. Hp:444/770 Ep:310/326 Ex:2043 Lvp:30% >enter You have entered a small temple built from simple grey stone. The stoneblocks doesn't seem to have been shaped at all before being used, so the floor and the walls are uneven, and there are gaps in the walls which you can see the outside through. The slated ceiling above your head look to hold out rain and snow at least. There are no signs or symbols that would explain what the purpose of this temple is. The light in here seems somewhat strange, though; it casts strange shadows around the temple and makes the air in the dead centre of it seem to vibrate or ripple slowly. There is a wide opening in the south wall leading out, and three small archways seem to lead to small chambers of some sort. The obvious exits are east, out, west and north. Old human priest selling items Hp:444/770 Ep:310/326 Ex:2043 Lvp:30% >buy bread You give the priest 25 silver coins and he hands you a bread. Hp:444/770 Ep:310/326 Ex:2043 Lvp:30% >buy bread You give the priest 25 silver coins and he hands you a bread. Hp:444/770 Ep:310/326 Ex:2043 Lvp:30% >buy bread buy bread You give the priest 25 silver coins and he hands you a bread. Hp:444/770 Ep:310/326 Ex:2043 Lvp:30% >You give the priest 25 silver coins and he hands you a bread. Hp:444/770 Ep:310/326 Ex:2043 Lvp:30% >buy bread buy bread You give the priest 25 silver coins and he hands you a bread. Hp:444/770 Ep:310/326 Ex:2043 Lvp:30% >buy bread You give the priest 25 silver coins and he hands you a bread. Hp:444/770 Ep:310/326 Ex:2043 Lvp:30% >buy bread You give the priest 25 silver coins and he hands you a bread. Hp:444/770 Ep:310/326 Ex:2043 Lvp:30% >You give the priest 25 silver coins and he hands you a bread. Hp:444/770 Ep:310/326 Ex:2043 Lvp:30% >buy bread buy bread You give the priest 25 silver coins and he hands you a bread. Hp:444/770 Ep:310/326 Ex:2043 Lvp:30% >buy bread You give the priest 25 silver coins and he hands you a bread. Hp:444/770 Ep:310/326 Ex:2043 Lvp:30% >You give the priest 25 silver coins and he hands you a bread. Hp:444/770 Ep:310/326 Ex:2043 Lvp:30% >buy bread buy bread You give the priest 25 silver coins and he hands you a bread. Hp:444/770 Ep:310/326 Ex:2043 Lvp:30% >buy bread You give the priest 25 silver coins and he hands you a bread. Hp:444/770 Ep:310/326 Ex:2043 Lvp:30% >You give the priest 25 silver coins and he hands you a bread. buy bread Hp:444/770 Ep:310/326 Ex:2043 Lvp:30% >buy bread You give the priest 25 silver coins and he hands you a bread. Hp:444/770 Ep:310/326 Ex:2043 Lvp:30% >You give the priest 25 silver coins and he hands you a bread. Hp:444/770 Ep:310/326 Ex:2043 Lvp:30% >buy bread You give the priest 25 silver coins and he hands you a bread. Hp:444/770 Ep:310/326 Ex:2043 Lvp:30% >eat bread eat bread You eat a tasty bread made of wheat. You are no longer hungry. Hp:444/770 Ep:315/326 Ex:2043 Lvp:30% >eat bread You eat a tasty bread made of wheat. Hp:444/770 Ep:320/326 Ex:2043 Lvp:30% >You eat a tasty bread made of wheat. You are satiated. Hp:444/770 Ep:325/326 Ex:2043 Lvp:30% >eat bread You eat a tasty bread made of wheat. Hp:444/770 Ep:326/326 Ex:2043 Lvp:30% >eat bread eat bread You eat a tasty bread made of wheat. Hp:444/770 Ep:326/326 Ex:2043 Lvp:30% >eat bread You eat a tasty bread made of wheat. Hp:444/770 Ep:326/326 Ex:2043 Lvp:30% >You eat a tasty bread made of wheat. Hp:444/770 Ep:326/326 Ex:2043 Lvp:30% >eat bread eat bread You eat a tasty bread made of wheat. Hp:444/770 Ep:326/326 Ex:2043 Lvp:30% >You eat a tasty bread made of wheat. Hp:444/770 Ep:326/326 Ex:2043 Lvp:30% >eat bread eat bread You eat a tasty bread made of wheat. Hp:444/770 Ep:326/326 Ex:2043 Lvp:30% >You eat a tasty bread made of wheat. Hp:444/770 Ep:326/326 Ex:2043 Lvp:30% >eat bread eat bread You eat a tasty bread made of wheat. You are full and discard the rest of the food. Hp:444/770 Ep:326/326 Ex:2043 Lvp:30% >eat bread You are not willing to eat right now, you are full. Hp:444/770 Ep:326/326 Ex:2043 Lvp:30% >eat bread You are not willing to eat right now, you are full. Hp:444/770 Ep:326/326 Ex:2043 Lvp:30% >eat bread You are not willing to eat right now, you are full. Hp:444/770 Ep:326/326 Ex:2043 Lvp:30% >eat bread You are not willing to eat right now, you are full. Hp:444/770 Ep:326/326 Ex:2043 Lvp:30% >You are not willing to eat right now, you are full. Hp:444/770 Ep:326/326 Ex:2043 Lvp:30% >eat bread eat bread You are not willing to eat right now, you are full. Hp:444/770 Ep:326/326 Ex:2043 Lvp:30% >eat bread You are not willing to eat right now, you are full. Hp:444/770 Ep:326/326 Ex:2043 Lvp:30% >You are not willing to eat right now, you are full. Hp:444/770 Ep:326/326 Ex:2043 Lvp:30% >eat bread eat bread You are not willing to eat right now, you are full. Hp:444/770 Ep:326/326 Ex:2043 Lvp:30% >eat bread You are not willing to eat right now, you are full. Hp:444/770 Ep:326/326 Ex:2043 Lvp:30% >You are not willing to eat right now, you are full. Hp:444/770 Ep:326/326 Ex:2043 Lvp:30% >eat bread eat bread You are not willing to eat right now, you are full. Hp:444/770 Ep:326/326 Ex:2043 Lvp:30% >eat bread You are not willing to eat right now, you are full. Hp:444/770 Ep:326/326 Ex:2043 Lvp:30% >You are not willing to eat right now, you are full. Hp:444/770 Ep:326/326 Ex:2043 Lvp:30% >eat bread You are not willing to eat right now, you are full. Hp:444/770 Ep:326/326 Ex:2043 Lvp:30% >eat bread eat bread You are not willing to eat right now, you are full. Hp:444/770 Ep:326/326 Ex:2043 Lvp:30% >eat bread You are not willing to eat right now, you are full. Hp:444/770 Ep:326/326 Ex:2043 Lvp:30% >You are not willing to eat right now, you are full. Hp:444/770 Ep:326/326 Ex:2043 Lvp:30% >eat bread You are not willing to eat right now, you are full. Hp:444/770 Ep:326/326 Ex:2043 Lvp:30% >eat bread eat bread You are not willing to eat right now, you are full. Hp:444/770 Ep:326/326 Ex:2043 Lvp:30% >You are not willing to eat right now, you are full. Hp:444/770 Ep:326/326 Ex:2043 Lvp:30% >eat bread eat bread You are not willing to eat right now, you are full. Hp:444/770 Ep:326/326 Ex:2043 Lvp:30% >You are not willing to eat right now, you are full. Hp:444/770 Ep:326/326 Ex:2043 Lvp:30% >eat bread You are not willing to eat right now, you are full. Hp:444/770 Ep:326/326 Ex:2043 Lvp:30% >eat bread eat bread You are not willing to eat right now, you are full. Hp:444/770 Ep:326/326 Ex:2043 Lvp:30% >You are not willing to eat right now, you are full. Hp:444/770 Ep:326/326 Ex:2043 Lvp:30% > Hp:444/770 Ep:326/326 Ex:2043 Lvp:30% >Joesupreme [suomi]: no sitten testaas tota help race juttua i You are carrying 84.9kg (59%) of 142.5kg and 42.4dm^3 (43%) of 97.0dm^3. Money: 9 platinum, 5 silver and 6 gold [Cash: 965 Bank: 15814 Total: 16779] 5 x A tasty bread made of wheat Keep: 3 x Burned out wooden torch Wooden torch (lit) Wooden torch Hp:444/770 Ep:326/326 Ex:2043 Lvp:30% >l You have entered a small temple built from simple grey stone. The stoneblocks doesn't seem to have been shaped at all before being used, so the floor and the walls are uneven, and there are gaps in the walls which you can see the outside through. The slated ceiling above your head look to hold out rain and snow at least. There are no signs or symbols that would explain what the purpose of this temple is. The light in here seems somewhat strange, though; it casts strange shadows around the temple and makes the air in the dead centre of it seem to vibrate or ripple slowly. There is a wide opening in the south wall leading out, and three small archways seem to lead to small chambers of some sort. The obvious exits are east, out, west and north. Old human priest selling items Hp:444/770 Ep:326/326 Ex:2043 Lvp:30% >out ^^^^ You are standing on a dirt path in front of a small temple ^^^ee^ built of uneven stone blocks. The blocks doesn't fit epppe^^ together very well, and there are several gaps in the wall. eep@pp^ The roof is made of wooden slates and doesn't look very ^^pe.pe pretty, but you suppose it keeps the rain out. All in all ^^^^^^..p the temple doesn't look to be in very good shape. A wide ^ ^ doorless opening leads into the temple. A steady rain is falling. The obvious exits are northwest, enter, east, south, southeast, west, northeast, north and southwest. Hp:444/770 Ep:326/326 Ex:2043 Lvp:30% >walk se As there is different terrain to the southeast, you stand still. Hp:444/770 Ep:326/326 Ex:2043 Lvp:30% >se ee^^^ You are walking on a dirt path. It is difficult to follow pppe^^^^ because there are many weeds and rocks in the middle of it. p?pp^^ Also, you can never tell what is ahead of you since the path pe@pe^ meanders through the area. Around every sharp curve, you ^^^..p hope something doesn't jump out of the shadows to attack p.p you. A steady rain is falling. The obvious exits are northwest, east, southeast, west, northeast and north. Hp:444/770 Ep:326/326 Ex:2043 Lvp:30% >walk se You start walking southeastwards. A narrow path (nw, e, se, ne and n) A narrow path (nw, e, s, se, w and n) A narrow path (nw, e, se, w and n) A narrow path (nw, e, s, se, ne and n) A narrow path (nw, e, s, se, w, n and sw) A narrow path (nw, e, s, se, w and sw) A narrow path (nw, e, s, se, w, ne, n and sw) You stop walking southeastwards to take your bearings... p You are walking on a dirt path. It is difficult to follow ^.p^^^ because there are many weeds and rocks in the middle of it. ^p..peep Also, you can never tell what is ahead of you since the path ^ppp@pe/ meanders through the area. Around every sharp curve, you ppppp./p hope something doesn't jump out of the shadows to attack ppppp+ppp you. A steady rain is falling. pp/pp The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:444/770 Ep:319/326 Ex:2043 Lvp:30% >walk se You start walking southeastwards. A narrow path (nw, e, s, se, w, ne, n and sw) You stop walking southeastwards to decide which way to go. ^^^^ You are walking on a dirt path. It is difficult to follow p..pee because there are many weeds and rocks in the middle of it. ppp.pe/pp Also, you can never tell what is ahead of you since the path pppp@/ppp meanders through the area. Around every sharp curve, you pppp+pppp hope something doesn't jump out of the shadows to attack ppp/ppppp you. A steady rain is falling. /pppp The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:444/770 Ep:318/326 Ex:2043 Lvp:30% >walk e You start walking eastwards. On a northeast-southwest road (nw, e, s, se, w, ne, n and sw) You stop walking eastwards to decide which way to go. ^ p You are walking on a road going southwest and northeast. The ..peep+-- road in made out of hard stone that has been smoothed and pp.pe/ppp shaped into ovals. Debris from the surrounding area litters ppp.@ppph the road. A steady rain is falling. ppp+pppph pp/ppppp~ pppp~ The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:444/770 Ep:317/326 Ex:2043 Lvp:30% >walk ne You start walking northeastwards. On a northeast-southwest road (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) Burned out wooden torch On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) You stop walking eastwards to take your bearings... # # You are walking on a road going east and west. The road in ppp##c### made out of hard stone that has been smoothed and shaped ppppp|ppp into ovals. Debris from the surrounding area litters the ----@+--- road. A steady rain is fallling. pphhhhhhh HH^ The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:444/770 Ep:317/326 Ex:2043 Lvp:30% >walk e You start walking eastwards. A crossing (nw, e, s, se, w, ne, n and sw) 2 x Burned out wooden torch You stop walking eastwards to decide which way to go. ##### You are on a crossing of two roads. The road in made out of pp##c###p hard stone that has been smoothed and shaped into ovals. pppp|pppp Debris from the surrounding area litters the road. A steady ----@---+ rain is falling. phhhhhhhh H^^ The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. 2 x Burned out wooden torch Hp:444/770 Ep:317/326 Ex:2043 Lvp:30% >ealk e Error #1511: Brain Offline. Hp:444/770 Ep:317/326 Ex:2043 Lvp:30% >walk e You start walking eastwards. On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) On a northeast-southwest road (nw, e, s, se, w, ne, n and sw) On a northeast-southwest road (e, s, se, w, ne, n and sw) A crossing (e, s, se, w, ne and sw) On an east-west road (e, s, se, w, ne, n and sw) A wooden bridge (nw, e, s, se, w, ne, n and sw) You stop walking eastwards to take your bearings... #pppr You are on a wooden bridge that cracks and squeaks as you ###ppprpp pass over it. Since it was built years ago, there are ###pprrpp numerous fractures in it. You better be careful as you don't #p+-@=--- want to fall through. A steady rain is falling. p/pprrppp /pprrpppp rrppp The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:444/770 Ep:317/326 Ex:2043 Lvp:30% >walk e You start walking eastwards. A wooden bridge (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) You stop walking eastwards to take your bearings... pppee You are walking on a road going east and west. The road in ppppeeepe made out of hard stone that has been smoothed and shaped ppppppeee into ovals. Debris from the surrounding area litters the ----@---- road. A steady rain is fallling. pppppepee pppppp pppp The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:444/770 Ep:317/326 Ex:2043 Lvp:30% >walk e You start walking eastwards. On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) You stop walking eastwards to take your bearings... You are walking on a road going east and west. The road in eee made out of hard stone that has been smoothed and shaped eepeeeeee into ovals. Debris from the surrounding area litters the ----@---- road. A steady rain is fallling. eeeeeeeee eee The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:444/770 Ep:317/326 Ex:2043 Lvp:30% >walk You start walking eastwards. On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) You stop walking eastwards to decide which way to go. e You are on a crossing of two roads. The road in made out of eee+- hard stone that has been smoothed and shaped into ovals. eeeee/e Debris from the surrounding area litters the road. A steady ----@ee rain is falling. eeee|ee e|e e|e The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:444/770 Ep:317/326 Ex:2043 Lvp:30% >walk ne You start walking northeastwards. On a northeast-southwest road (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) You stop walking northeastwards to decide which way to go. e You are on a crossing of two roads. The road in made out of e\eee hard stone that has been smoothed and shaped into ovals. e\eeeEE Debris from the surrounding area litters the road. A steady ee@---- rain is falling. e/eeeEE -+eee | The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:444/770 Ep:317/326 Ex:2043 Lvp:30% >walk e You start walking eastwards. On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) You stop walking eastwards to take your bearings... You are walking on a road going east and west. The road in Eme made out of hard stone that has been smoothed and shaped EEeeee/e into ovals. Debris from the surrounding area litters the ----@+ee road. A steady rain is fallling. EEEEeeee eee The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:444/770 Ep:317/326 Ex:2043 Lvp:30% >walk e You start walking eastwards. A crossing (nw, e, s, se, w, ne, n and sw) On a northeast-southwest road (nw, e, s, se, w, ne, n and sw) On a northeast-southwest road (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) You stop walking northeastwards to decide which way to go. m You are on a crossing of two roads. The road in made out of mempp hard stone that has been smoothed and shaped into ovals. mmeeppp Debris from the surrounding area litters the road. A steady ee@---- rain is falling. e/.eppp e/em. ee.e The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:444/770 Ep:317/326 Ex:2043 Lvp:30% >s mppp You are walking on a dirt path. It is difficult to follow meepp because there are many weeds and rocks in the middle of it. eee+-- Also, you can never tell what is ahead of you since the path ee/@epse meanders through the area. Around every sharp curve, you e/em.e hope something doesn't jump out of the shadows to attack e.epe you. A steady rain is falling. e.ee The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:444/770 Ep:317/326 Ex:2043 Lvp:30% > m p You are walking on a dirt path. It is difficult to follow eee+---- because there are many weeds and rocks in the middle of it. e/.epp Also, you can never tell what is ahead of you since the path /em@ee meanders through the area. Around every sharp curve, you ee.epe hope something doesn't jump out of the shadows to attack eee.eeep you. A steady rain is falling. e e The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:444/770 Ep:316/326 Ex:2043 Lvp:30% >walk sw You start walking southwestwards. A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) A narrow path (nw, e, s, se, w, ne, n and sw) You stop as you reach unwalkable terrain. . You are walking on a dirt path. It is difficult to follow eee.e because there are many weeds and rocks in the middle of it. ee.e Also, you can never tell what is ahead of you since the path E@ee meanders through the area. Around every sharp curve, you ?eee hope something doesn't jump out of the shadows to attack EEEe you. A steady rain is falling. E The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:444/770 Ep:311/326 Ex:2043 Lvp:30% >sw It's too dark and you can't see anything. Hp:444/770 Ep:310/326 Ex:2043 Lvp:30% > HP: 474(770) SP: 90(90) EP: 324(326) DF: 2606 Kaladan starts concentrating on a spell. party forcefollow all Kaladan starts following the leader in his old position. Kwendasir starts following the leader in her old position. Painmaker starts following the leader in his old position. Hp:474/770 Ep:324/326 Ex:2043 Lvp:30% >The warmth of the fire makes you feel better. par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 51m 41s | Tot Exp: 0 | | Members: 4 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 489/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Painmaker 1,2 Fol Hp: 465/465 Sp: 90/90 Ep: 236/236 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 485/485 Sp: 72/72 Ep: 216/216 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 558/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:489/770 Ep:326/326 Ex:2043 Lvp:30% >save Mizzt is now saved. Hp:489/770 Ep:326/326 Ex:2043 Lvp:30% > HP: 489(770) SP: 90(90) EP: 326(326) DF: 2606 sleep You fall asleep. Hp:489/770 Ep:326/326 Ex:2043 Lvp:30% > Hp:489/770 Ep:326/326 Ex:2043 Lvp:30% >The campfire blazes softly. The warmth of the fire makes you feel better. The campfire crackles a bit and some sparks fly towards the sky. Kaladan chants 'összehiv magikus t^or', tracing the outline of a dagger in the air. Kaladan fails his spell. Kaladan silently mumbles something incomprehensible. Kaladan falls asleep. HP: 535(770) SP: 90(90) EP: 326(326) DF: 2604 The warmth of the fire makes you feel better. HP: 560(770) SP: 90(90) EP: 326(326) DF: 2604 The campfire crackles a bit and some sparks fly towards the sky. You wake up, feeling healed and refreshed. Painmaker [party]: Voi ny jo... HP: 600(770) SP: 90(90) EP: 326(326) DF: 2604 Painmaker [party]: Kauas teiän regeniin menee? The campfire crackles a bit and some sparks fly towards the sky. Kwendasir [party]: kohta vissiin mennaan Kaladan turns to another loin and starts snoring loudly. Painmaker kicks you in the butt. The warmth of the fire makes you feel better. The campfire blazes softly. Hp:617/770 Ep:326/326 Ex:2043 Lvp:30% >par Painmaker spits Kaladan in the ear. ,---------------------------------------------------------------------------. | Partyname: elemental Time: 52m 51s | Tot Exp: 0 | | Members: 4 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 617/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Painmaker 1,2 Fol Hp: 465/465 Sp: 90/90 Ep: 236/236 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 485/485 Sp: 72/72 Ep: 216/216 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 645/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:617/770 Ep:326/326 Ex:2043 Lvp:30% >Kaladan wakes up, looking much refreshed. pas mennään? Mizzt [party]: mennään? Hp:617/770 Ep:326/326 Ex:2043 Lvp:30% >save Mizzt is now saved. Hp:617/770 Ep:326/326 Ex:2043 Lvp:30% >Kaladan [party]: ok Some sparks fly towards you. Hp:648/770 Ep:326/326 Ex:2043 Lvp:30% >sw HP: 648(770) SP: 90(90) EP: 326(326) DF: 2602 s The forest around seems quite calm and peaceful. Moss-covered large pine trees surround you in all directions. No voices of birds chirping or owls howling can be heard, even though you have caught a few glimpses of them. The whole forest seems to glow an eerie blueish light. The ground feels remotely soft and your feet are somewhat relaxed by it. The denseness of the forest prevents you from leaving in a variety of directions. The muddy water hardly wets your toes. The obvious exits are south, west and northeast. Burned out wooden torch Kaladan arrives from northeast. Kwendasir arrives from northeast. Painmaker arrives from northeast. Hp:648/770 Ep:326/326 Ex:2043 Lvp:30% >s In this part of the forest grows many pine trees, which blocks your way to most directions. You estimate that the biggest creature that could penetrate the thickness would be a small fox. On the ground lies many large cones. It must be a wonderful place for a squirrel to live. Speaking of which, you suddenly notice a round squirrel's nest high up in the tree. The muddy water hardly wets your toes. The obvious exits are south, west and north. A fluffy owl, watching you closely Kaladan arrives from north. Kwendasir arrives from north. Painmaker arrives from north. Hp:648/770 Ep:326/326 Ex:2043 Lvp:30% >s You feel like an ant when you must move in this thick forest so near the ground. All the dirt and twigs on the ground cling to your once-clean clothes. You must look like quite a spectacle. Your eyes notice a huge tree looming in the south. It seems to be much bigger than other trees in the forest. The muddy water hardly wets your toes. The obvious exits are south and north. Kaladan arrives from north. Kwendasir arrives from north. Painmaker arrives from north. Hp:648/770 Ep:326/326 Ex:2043 Lvp:30% >s You have arrived at a clearing in the forest. In the middle of it stands a tree of monumental size. It is a deciduous tree which strikes odd since other all trees so far have been coniferous, mainly pines. The forest around you is all peaceful and once again, your ears detect no sounds. The muddy water hardly wets your toes. The obvious exits are northwest, west and north. Kaladan arrives from north. Kwendasir arrives from north. Painmaker arrives from north. Hp:648/770 Ep:326/326 Ex:2043 Lvp:30% >You can't go that way! Hp:648/770 Ep:326/326 Ex:2043 Lvp:30% >ne You have entered the massive tree. For some reason it is hollow, and a quite elaborate stairway has been carved leading upward. The walls look like elm parquet, since they reflect images. You could imagine being in a mansion more than a tree, pondering, who might live in such a fine residence. The obvious exits are up, out and north. Kaladan arrives from out. Kwendasir arrives from out. Painmaker arrives from out. Hp:648/770 Ep:326/326 Ex:2043 Lvp:30% >pas valmis? Mizzt [party]: valmis? Hp:648/770 Ep:326/326 Ex:2043 Lvp:30% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 53m 3s | Tot Exp: 0 | | Members: 4 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 648/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Painmaker 1,2 Fol Hp: 465/465 Sp: 90/90 Ep: 236/236 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 485/485 Sp: 72/72 Ep: 216/216 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 648/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:648/770 Ep:326/326 Ex:2043 Lvp:30% >save Mizzt is now saved. Hp:648/770 Ep:326/326 Ex:2043 Lvp:30% >Kaladan takes 0 in his hand and starts humming with a steady voice. he slowly waggles from side to side. Painmaker [party]: yep love kaladan You look at Kaladan with passion in your eyes and say: I love you... Hp:648/770 Ep:326/326 Ex:2043 Lvp:30% >Painmaker nods twice rapidly to show that he really understands. Kaladan fails to complete the rite correctly. Kaladan takes 0 in his hand and starts humming with a steady voice. he slowly waggles from side to side. Kaladan silently mumbles something incomprehensible. like kaladan You like Kaladan. Hp:648/770 Ep:326/326 Ex:2043 Lvp:30% >Kaladan gently touches the weak blue jelly and shivers slightly. save Mizzt is now saved. Hp:648/770 Ep:326/326 Ex:2043 Lvp:30% >Kaladan [party]: ok u After escalating close to one hundred steps, you reach a landing on the stairway. The walls are as fine as they were downstairs, though a small window has been chipped in the southwest corner. The stairway continues up. The obvious exits are up and down. An air elemental, guarding the stairway Elemental cackles 'This time I'll get you Mizzt!' Elemental cackles 'This time I'll get you Kaladan!' Kaladan arrives from down. Elemental cackles 'This time I'll get you Kwendasir!' Kwendasir arrives from down. Elemental cackles 'This time I'll get you Painmaker!' Painmaker arrives from down. Hp:648/770 Ep:326/326 Ex:2043 Lvp:30% >butt You start looking for a good spot in the battle to try your combat maneuver. Hp:648/770 Ep:326/326 Ex:2043 Lvp:30% >x Kaladan starts concentrating on a spell. Elemental is not in a good shape. Hp:648/770 Ep:326/326 Ex:2043 Lvp:30% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 53m 39s | Tot Exp: 0 | | Members: 4 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 648/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Painmaker 1,2 Fol Hp: 465/465 Sp: 90/90 Ep: 236/236 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 485/485 Sp: 72/72 Ep: 216/216 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 606/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:648/770 Ep:326/326 Ex:2043 Lvp:30% >x Elemental is not in a good shape. Hp:648/770 Ep:326/326 Ex:2043 Lvp:30% >Elemental masterfully strikes you hitting your right thigh with his club SMASHING really hard, causing a loud *CRACK*. You get WOUNDED from the massive damage. Your right leg starts bleeding! That REALLY hurt! You get STUNNED from massive pain. x Elemental is not in a good shape. Hp:276/770 Ep:306/326 Ex:2043 Lvp:30% >d HP: 276(770) SP: 90(90) EP: 306(326) DF: 2600 You are unable to continue the skill because you are stunned. Painmaker smites Elemental hitting his left thigh with his right hand causing rather negligible wounds. You try to find a good spot to flee from battle to down. Hp:276/770 Ep:306/326 Ex:2043 Lvp:30% >r You say: Hp: 276(770), Sp: 90(90), Ep: 306(326) Hp:276/770 Ep:306/326 Ex:2043 Lvp:30% >Elemental pounds you hitting your lower torso with his club SMASHING the muscle tissue into bloody jelly. Kaladan follows you away from the battlefield. Kwendasir follows you away from the battlefield. Painmaker follows you away from the battlefield. oh You say 'Oh', with a blank look on your face. Hp:168/770 Ep:302/326 Ex:2043 Lvp:30% > HP: 168(770) SP: 90(90) EP: 302(326) DF: 2600 Elemental tries to hit you but misses barely. You lost the track of directions and wander around senselessly! You have entered the massive tree. For some reason it is hollow, and a quite elaborate stairway has been carved leading upward. The walls look like elm parquet, since they reflect images. You could imagine being in a mansion more than a tree, pondering, who might live in such a fine residence. The obvious exits are up, out and north. Kaladan arrives from up. Kwendasir arrives from up. Painmaker arrives from up. hmm You hmm thoughtfully. Hp:168/770 Ep:302/326 Ex:2043 Lvp:30% > HP: 197(770) SP: 90(90) EP: 316(326) DF: 2600 Kwendasir looks at you. pas mikälainen? Mizzt [party]: mikälainen? Hp:197/770 Ep:316/326 Ex:2043 Lvp:30% > Hp:197/770 Ep:316/326 Ex:2043 Lvp:30% > Hp:197/770 Ep:316/326 Ex:2043 Lvp:30% > Hp:197/770 Ep:316/326 Ex:2043 Lvp:30% >sigh You sigh deeply. Hp:197/770 Ep:316/326 Ex:2043 Lvp:30% >grr You go 'GRR!'. Hp:197/770 Ep:316/326 Ex:2043 Lvp:30% > Hp:197/770 Ep:316/326 Ex:2043 Lvp:30% >You feel better as your head stops spinning. Hp:197/770 Ep:316/326 Ex:2043 Lvp:30% >Painmaker [party]: not in good shape The wound on you bleeds. It hurts! pas jo on sillä saatanillenen tuuri Mizzt [party]: jo on sillä saatanillenen tuuri Hp:137/770 Ep:313/326 Ex:2043 Lvp:30% >out You have arrived at a clearing in the forest. In the middle of it stands a tree of monumental size. It is a deciduous tree which strikes odd since other all trees so far have been coniferous, mainly pines. The forest around you is all peaceful and once again, your ears detect no sounds. The muddy water hardly wets your toes. The obvious exits are northwest, west and north. Kaladan arrives from northeast. Kwendasir arrives from northeast. Painmaker arrives from nortn heast. Hp:137/770 Ep:313/326 Ex:2043 Lvp:30% >n You feel like an ant when you must move in this thick forest so near the ground. All the dirt and twigs on the ground cling to your once-clean clothes. You must look like quite a spectacle. Your eyes notice a huge tree looming in the south. It seems to be much bigger than other trees in the forest. The muddy water hardly wets your toes. The obvious exits are south and north. Kaladan arrives from south. Kwendasir arrives from south. Painmaker arrives from south. Hp:137/770 Ep:313/326 Ex:2043 Lvp:30% >n In this part of the forest grows many pine trees, which blocks your way to most directions. You estimate that the biggest creature that could penetrate the thickness would be a small fox. On the ground lies many large cones. It must be a wonderful place for a squirrel to live. Speaking of which, you suddenly notice a round squirrel's nest high up in the tree. The muddy water hardly wets your toes. The obvious exits are south, west and north. A fluffy owl, watching you closely Kaladan arrives from south. Kwendasir arrives from south. Painmaker arrives from south. Hp:137/770 Ep:313/326 Ex:2043 Lvp:30% >The forest around seems quite calm and peaceful. Moss-covered large pine trees surround you in all directions. No voices of birds chirping or owls howling can be heard, even though you have caught a few glimpses of them. The whole forest seems to glow an eerie blueish light. The ground feels remotely soft and your feet are somewhat relaxed by it. The denseness of the forest prevents you from leaving in a variety of directions. The muddy water hardly wets your toes. The obvious exits are south, west and northeast. Burned out wooden torch Kaladan arrives from south. Kwendasir arrives from south. Painmaker arrives from south. Hp:137/770 Ep:313/326 Ex:2043 Lvp:30% >ne HP: 137(770) SP: 90(90) EP: 313(326) DF: 2598 You have arrived into a place where the surrounding forest .e seems a bit different. The luminance of the area seems to be EE.e somewhat minor and the air is calm. A pressuring silence E@ee makes you feel a bit uneasy. Sudden flashes of light attract EEEe your attention to the general southwest direction. A steady rain is falling. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Burned out wooden torch Small campfire crackling quietly A very comfortable looking camping place Kaladan arrives from southwest. Kwendasir arrives from southwest. Painmaker arrives from southwest. Hp:137/770 Ep:313/326 Ex:2043 Lvp:30% >reuel Is that the best you can do? Hp:137/770 Ep:313/326 Ex:2043 Lvp:30% >refuel You search for some dry firewood and refuel the campfire. Hp:137/770 Ep:313/326 Ex:2043 Lvp:30% >The warmth of the fire makes you feel better. HP: 154(770) SP: 90(90) EP: 323(326) DF: 2598 Dargoth arrives from northeast. Dargoth leaves southwest. Somebody says: Hp: 465(465), Sp: 90(90), Ep: 236(236) pas onko panimakerilla first aidii? Mizzt [party]: onko panimakerilla first aidii? Hp:154/770 Ep:323/326 Ex:2043 Lvp:30% >save Mizzt is now saved. Hp:154/770 Ep:323/326 Ex:2043 Lvp:30% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 54m 29s | Tot Exp: 0 | | Members: 4 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 154/770 Sp: 90/90 Ep: 323/326 | Exp: 0 | | Painmaker 1,2 Fol Hp: 465/465 Sp: 90/90 Ep: 236/236 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 485/485 Sp: 72/72 Ep: 216/216 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 642/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:154/770 Ep:323/326 Ex:2043 Lvp:30% >Painmaker [party]: Eips save Mizzt is now saved. Hp:154/770 Ep:323/326 Ex:2043 Lvp:30% >sigh You sigh deeply. Hp:154/770 Ep:323/326 Ex:2043 Lvp:30% >sleep You fall asleep. Hp:154/770 Ep:323/326 Ex:2043 Lvp:30% > Hp:154/770 Ep:323/326 Ex:2043 Lvp:30% >Adraz arrives from north. You feel fully rested. The warmth of the fire makes you feel better. Hp:197/770 Ep:326/326 Ex:2043 Lvp:30% > HP: 197(770) SP: 90(90) EP: 326(326) DF: 2598 Adraz curses horribly. Hp:197/770 Ep:326/326 Ex:2043 Lvp:30% >Painmaker [party]: En ehtiny headbuttaa sinä... Adraz leaves north. The campfire crackles a bit. Hp:197/770 Ep:326/326 Ex:2043 Lvp:30% >The wound on you bleeds. It hurts! Hp:140/770 Ep:324/326 Ex:2043 Lvp:30% > HP: 140(770) SP: 90(90) EP: 324(326) DF: 2596 Hp:140/770 Ep:324/326 Ex:2043 Lvp:30% > Hp:140/770 Ep:324/326 Ex:2043 Lvp:30% > Hp:140/770 Ep:324/326 Ex:2043 Lvp:30% >Painmaker looks at you. Hp:140/770 Ep:324/326 Ex:2043 Lvp:30% >The campfire blazes softly. Autosave. Hp:140/770 Ep:324/326 Ex:2043 Lvp:30% > Hp:140/770 Ep:324/326 Ex:2043 Lvp:30% > Hp:140/770 Ep:324/326 Ex:2043 Lvp:30% >The warmth of the fire makes you feel better. Hp:164/770 Ep:326/326 Ex:2043 Lvp:30% > Hp:164/770 Ep:326/326 Ex:2043 Lvp:30% > Hp:164/770 Ep:326/326 Ex:2043 Lvp:30% > Hp:164/770 Ep:326/326 Ex:2043 Lvp:30% > HP: 164(770) SP: 90(90) EP: 326(326) DF: 2596 Hp:164/770 Ep:326/326 Ex:2043 Lvp:30% >The wound on you bleeds. It hurts! Hp:117/770 Ep:324/326 Ex:2043 Lvp:30% > Hp:117/770 Ep:324/326 Ex:2043 Lvp:30% > HP: 117(770) SP: 90(90) EP: 324(326) DF: 2596 Hp:117/770 Ep:324/326 Ex:2043 Lvp:30% > Hp:117/770 Ep:324/326 Ex:2043 Lvp:30% > Hp:117/770 Ep:324/326 Ex:2043 Lvp:30% > Hp:117/770 Ep:324/326 Ex:2043 Lvp:30% > You wake up, feeling healed and refreshed. Hp:174/770 Ep:326/326 Ex:2043 Lvp:30% > Hp:174/770 Ep:326/326 Ex:2043 Lvp:30% >Painmaker [party]: Eiks kukaan voi auttaa mizztii? Hp:174/770 Ep:326/326 Ex:2043 Lvp:30% > HP: 174(770) SP: 90(90) EP: 326(326) DF: 2596 Hp:174/770 Ep:326/326 Ex:2043 Lvp:30% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 55m 23s | Tot Exp: 0 | | Members: 4 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 174/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Painmaker 1,2 Fol Hp: 465/465 Sp: 90/90 Ep: 236/236 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 485/485 Sp: 72/72 Ep: 216/216 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 648/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:174/770 Ep:326/326 Ex:2043 Lvp:30% >The warmth of the fire makes you feel better. save Mizzt is now saved. Hp:194/770 Ep:326/326 Ex:2043 Lvp:30% > HP: 194(770) SP: 90(90) EP: 326(326) DF: 2594 HP: 224(770) SP: 90(90) EP: 326(326) DF: 2594 The campfire crackles a bit. pas nyt mä päätin sen...mä otan sen levelin survivor killas... The wound on you bleeds. It hurts! Painmaker looks at you. Mizzt [party]: nyt mä päätin sen...mä otan sen levelin survivor killas... Hp:169/770 Ep:324/326 Ex:2043 Lvp:30% >Kaladan [party]: not me... HP: 169(770) SP: 90(90) EP: 324(326) DF: 2594 Hp:169/770 Ep:324/326 Ex:2043 Lvp:30% >save Mizzt is now saved. Hp:169/770 Ep:324/326 Ex:2043 Lvp:30% >refuel There is still plenty of firewood left in the campfire. Hp:169/770 Ep:324/326 Ex:2043 Lvp:30% >The warmth of the fire makes you feel better. Hp:188/770 Ep:326/326 Ex:2043 Lvp:30% > HP: 188(770) SP: 90(90) EP: 326(326) DF: 2594 The night grow somewhat lighter as midnight passes. pas emmä kai kuole tähän...tikit vaa menee Mizzt [party]: emmä kai kuole tähän...tikit vaa menee Hp:188/770 Ep:326/326 Ex:2043 Lvp:30% >Painmaker [party]: Ota pois... par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 55m 59s | Tot Exp: 0 | | Members: 4 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 188/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Painmaker 1,2 Fol Hp: 465/465 Sp: 90/90 Ep: 236/236 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 498/505 Sp: 72/72 Ep: 224/224 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 648/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:188/770 Ep:326/326 Ex:2043 Lvp:30% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 56m 3s | Tot Exp: 0 | | Members: 4 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 188/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Painmaker 1,2 Fol Hp: 465/465 Sp: 90/90 Ep: 236/236 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 498/505 Sp: 72/72 Ep: 224/224 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 648/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:188/770 Ep:326/326 Ex:2043 Lvp:30% >The wound on you bleeds. It hurts! party place ,---+---- Col 1 --------- Col 2 --------- Col 3 ----. | 1 | Mizzt Painmaker Kwendasir | | 2 | Kaladan | | 3 | | `---+-----------------------------------------------' Hp:134/770 Ep:324/326 Ex:2043 Lvp:30% > HP: 134(770) SP: 90(90) EP: 324(326) DF: 2592 The campfire crackles a bit. The warmth of the fire makes you feel better. party place 2,2 Mizzt moves to position 2,2. Hp:149/770 Ep:326/326 Ex:2043 Lvp:30% > HP: 149(770) SP: 90(90) EP: 326(326) DF: 2592 HP: 179(770) SP: 90(90) EP: 326(326) DF: 2592 pas näin ,) Mizzt [party]: näin ,) Hp:179/770 Ep:326/326 Ex:2043 Lvp:30% >save Mizzt is now saved. Hp:179/770 Ep:326/326 Ex:2043 Lvp:30% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 56m 15s | Tot Exp: 0 | | Members: 4 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Painmaker 1,2 Fol Hp: 465/465 Sp: 90/90 Ep: 236/236 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 505/505 Sp: 72/72 Ep: 224/224 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 648/648 Ep: 246/246 | Exp: 0 | | Mizzt 2,2 Lea Hp: 179/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | `---------------------------------------------------------------------------' Hp:179/770 Ep:326/326 Ex:2043 Lvp:30% >save Mizzt is now saved. Hp:179/770 Ep:326/326 Ex:2043 Lvp:30% >Painmaker [party]: Mä ainaskin ite aina kuolen woundseihin party place ,---+---- Col 1 --------- Col 2 --------- Col 3 ----. | 1 | Painmaker Kwendasir | | 2 | Kaladan Mizzt | | 3 | | `---+-----------------------------------------------' Hp:179/770 Ep:326/326 Ex:2043 Lvp:30% >save Mizzt is now saved. Hp:179/770 Ep:326/326 Ex:2043 Lvp:30% >sw The forest around seems quite calm and peaceful. Moss-covered large pine trees surround you in all directions. No voices of birds chirping or owls howling can be heard, even though you have caught a few glimpses of them. The whole forest seems to glow an eerie blueish light. The ground feels remotely soft and your feet are somewhat relaxed by it. The denseness of the forest prevents you from leaving in a variety of directions. The muddy water hardly wets your toes. The obvious exits are south, west and northeast. Burned out wooden torch A fluffy owl, watching you closely Kaladan arrives from northeast. Kwendasir arrives from northeast. Painmaker arrives from northeast. Hp:179/770 Ep:326/326 Ex:2043 Lvp:30% >s s In this part of the forest grows many pine trees, which blocks your way to most directions. You estimate that the biggest creature that could penetrate the thickness would be a small fox. On the ground lies many large cones. It must be a wonderful place for a squirrel to live. Speaking of which, you suddenly notice a round squirrel's nest high up in the tree. The muddy water hardly wets your toes. The obvious exits are south, west and north. Kaladan arrivs es from north. Kwendasir arrives from north. Painmaker arrives from north. Hp:179/770 Ep:326/326 Ex:2043 Lvp:30% >You feel like an ant when you must move in this thick forest so near the ground. All the dirt and twigs on the ground cling to your once-clean clothes. You must look like quite a spectacle. Your eyes notice a huge tree looming in the south. It seems to be much bigger than other trees in the forest. The muddy water hardly wets your toes. The obvious exits are south and north. Kaladan arrives from north. Kwendasir arrives from north. Painmaker arrives from north. Hp:179/770 Ep:326/326 Ex:2043 Lvp:30% >You have arrived at a clearing in the forest. In the middle of it stands a tree of monumental size. It is a deciduous tree which strikes odd since other all trees so far have been coniferous, mainly pines. The forest around you is all peaceful and once again, your ears detect no sounds. The muddy water hardly wets your toes. The obvious exits are northwest, west and north. Kaladan arrives from north. Kwendasir arrives from north. Painmaker arrives from north. Hp:179/770 Ep:326/326 Ex:2043 Lvp:30% >ne You have entered the massive tree. For some reason it is hollow, and a quite elaborate stairway has been carved leading upward. The walls look like elm parquet, since they reflect images. You could imagine being in a mansion more than a tree, pondering, who might live in such a fine residence. The obvious exits are up, out and north. Kaladan arrives from out. Kwendasir arrives from out. Painmaker arrives from out. Hp:179/770 Ep:326/326 Ex:2043 Lvp:30% >pas valmis? Mizzt [party]: valmis? Hp:179/770 Ep:326/326 Ex:2043 Lvp:30% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 56m 27s | Tot Exp: 0 | | Members: 4 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Painmaker 1,2 Fol Hp: 465/465 Sp: 90/90 Ep: 236/236 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 505/505 Sp: 72/72 Ep: 224/224 | Exp: 0 | | Kaladan 2,1 Fol Hp: 485/485 Sp: 648/648 Ep: 246/246 | Exp: 0 | | Mizzt 2,2 Lea Hp: 179/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | `---------------------------------------------------------------------------' Hp:179/770 Ep:326/326 Ex:2043 Lvp:30% >save Mizzt is now saved. Hp:179/770 Ep:326/326 Ex:2043 Lvp:30% >Painmaker nods twice rapidly to show that he really understands. party place ,---+---- Col 1 --------- Col 2 --------- Col 3 ----. | 1 | Painmaker Kwendasir | | 2 | Kaladan Mizzt | | 3 | | `---+-----------------------------------------------' Hp:179/770 Ep:326/326 Ex:2043 Lvp:30% >Kaladan takes 0 in his hand and starts humming with a steady voice. he slowly waggles from side to side. The wound on you bleeds. It hurts! HP: 130(770) SP: 90(90) EP: 324(326) DF: 2592 Kaladan gently touches the weak blue jelly and shivers slightly. party place kaladan 2,3 Mizzt guides Kaladan to position 2,3. Hp:130/770 Ep:324/326 Ex:2043 Lvp:30% >Kaladan nods solemnly. party place ,---+---- Col 1 --------- Col 2 --------- Col 3 ----. | 1 | Painmaker Kwendasir | | 2 | Mizzt Kaladan | | 3 | | `---+-----------------------------------------------' Hp:130/770 Ep:324/326 Ex:2043 Lvp:30% >u After escalating close to one hundred steps, you reach a landing on the stairway. The walls are as fine as they were downstairs, though a small window has been chipped in the southwest corner. The stairway continues up. The obvious exits are up and down. An air elemental, guarding the stairway Elemental cackles 'This time I'll get you Mizzt!' Elemental cackles 'This time I'll get you Kaladan!' Kaladan arrives from down. Elemental cackles 'This time I'll get you Kwendasir!' Kwendasir arrives fx rom down. Elemental cackles 'This time I'll get you Painmaker!' Painmaker arrives from down. Hp:130/770 Ep:324/326 Ex:2043 Lvp:30% >Elemental is moderately hurt. Hp:130/770 Ep:324/326 Ex:2043 Lvp:30% >Kaladan starts concentrating on a spell. par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 56m 49s | Tot Exp: 0 | | Members: 4 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Painmaker 1,2 Fol Hp: 465/465 Sp: 90/90 Ep: 236/236 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 505/505 Sp: 72/72 Ep: 224/224 | Exp: 0 | | Mizzt 2,2 Lea Hp: 130/770 Sp: 90/90 Ep: 324/326 | Exp: 0 | | Kaladan 2,3 Fol Hp: 485/485 Sp: 606/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:130/770 Ep:324/326 Ex:2043 Lvp:30% >x Elemental is moderately hurt. Hp:130/770 Ep:324/326 Ex:2043 Lvp:30% >Elemental crushes Painmaker hitting his right arm with his club causing nastily aching wounds. par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 56m 51s | Tot Exp: 0 | | Members: 4 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Painmaker 1,2 Fol Hp: 425/465 Sp: 90/90 Ep: 232/236 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 505/505 Sp: 72/72 Ep: 224/224 | Exp: 0 | | Mizzt 2,2 Lea Hp: 130/770 Sp: 90/90 Ep: 324/326 | Exp: 0 | | Kaladan 2,3 Fol Hp: 485/485 Sp: 606/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:130/770 Ep:324/326 Ex:2043 Lvp:30% >x Elemental is moderately hurt. Hp:130/770 Ep:324/326 Ex:2043 Lvp:30% >par Painmaker tries to hit Elemental but misses slightly. ,---------------------------------------------------------------------------. | Partyname: elemental Time: 56m 53s | Tot Exp: 0 | | Members: 4 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Painmaker 1,2 Fol Hp: 425/465 Sp: 90/90 Ep: 229/236 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 505/505 Sp: 72/72 Ep: 224/224 | Exp: 0 | | Mizzt 2,2 Lea Hp: 130/770 Sp: 90/90 Ep: 324/326 | Exp: 0 | | Kaladan 2,3 Fol Hp: 485/485 Sp: 606/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:130/770 Ep:324/326 Ex:2043 Lvp:30% >x Elemental is moderately hurt. Hp:130/770 Ep:324/326 Ex:2043 Lvp:30% >Joesupreme [suomi]: siis miten ihmeessa ma saan teitaan sakissa olevian tavaroiden arvon tolla merchantilla?? par Elemental masterfully strikes Kwendasir hitting her upper torso with his club SMASHING really hard, causing a loud *CRACK*. Kwendasir screams in pain! Kwendasir gets STUNNED from massive pain. ,---------------------------------------------------------------------------. | Partyname: elemental Time: 56m 55s | Tot Exp: 0 | | Members: 4 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Painmaker 1,2 Fol Hp: 425/465 Sp: 90/90 Ep: 226/236 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 146/505 Sp: 72/72 Ep: 205/224 | Exp: 0 | | Mizzt 2,2 Lea Hp: 130/770 Sp: 90/90 Ep: 324/326 | Exp: 0 | | Kaladan 2,3 Fol Hp: 485/485 Sp: 606/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:130/770 Ep:324/326 Ex:2043 Lvp:30% >x Elemental is moderately hurt. Hp:130/770 Ep:324/326 Ex:2043 Lvp:30% >par Kaladan intones 'raketa szikratàvìràsz' in a deep voice. Kaladan fails his spell. Elemental pounds Kwendasir hitting her upper torso with his left hand SMASHING really hard, causing a loud *CRACK*. ,---------------------------------------------------------------------------. | Partyname: elemental Time: 56m 57s | Tot Exp: 0 | | Members: 4 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Painmaker 1,2 Fol Hp: 425/465 Sp: 90/90 Ep: 223/236 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 67/505 Sp: 72/72 Ep: 202/224 | Exp: 0 | | Mizzt 2,2 Lea Hp: 130/770 Sp: 90/90 Ep: 324/326 | Exp: 0 | | Kaladan 2,3 Fol Hp: 485/485 Sp: 606/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:130/770 Ep:324/326 Ex:2043 Lvp:30% >d Kaladan looks like he is trying to flee from battle! You try to find a good spot to flee from battle to down. Hp:130/770 Ep:324/326 Ex:2043 Lvp:30% >x Elemental is moderately hurt. Hp:130/770 Ep:324/326 Ex:2043 Lvp:30% >Painmaker feebly knocks his bronze helmet against Elemental's right leg, creating only slight bruises. Painmaker beats Elemental hitting his lower torso with his right hand causing large bruises. Elemental tries to hit Kwendasir but misses slightly. Kaladan follows you away from the battlefield. Kwendasir follows you away from the battlefield. Painmaker follows you away from the battlefield. par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 56m 59s | Tot Exp: 0 | | Members: 4 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Painmaker 1,2 Fol Hp: 425/465 Sp: 90/90 Ep: 220/236 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 67/505 Sp: 72/72 Ep: 202/224 | Exp: 0 | | Mizzt 2,2 Lea Hp: 130/770 Sp: 90/90 Ep: 324/326 | Exp: 0 | | Kaladan 2,3 Fol Hp: 485/485 Sp: 606/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:130/770 Ep:324/326 Ex:2043 Lvp:30% >Elemental pounds Painmaker hitting his upper torso with his club SMASHING the muscle tissue into bloody jelly. You have entered the massive tree. For some reason it is hollow, and a quite elaborate stairway has been carved leading upward. The walls look like elm parquet, since they reflect images. You could imagine being in a mansion more than a tree, pondering, who might live in such a fine residence. The obvious exits are up, out and north. Kaladan arrives from up. par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 57m 3s | Tot Exp: 0 | | Members: 4 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Painmaker 1,2 Fol Hp: 326/465 Sp: 90/90 Ep: 213/236 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 67/505 Sp: 72/72 Ep: 202/224 | Exp: 0 | | Mizzt 2,2 Lea Hp: 130/770 Sp: 90/90 Ep: 324/326 | Exp: 0 | | Kaladan 2,3 Fol Hp: 485/485 Sp: 606/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:130/770 Ep:324/326 Ex:2043 Lvp:30% >hmm You hmm thoughtfully. Hp:130/770 Ep:324/326 Ex:2043 Lvp:30% >Kwendasir stops following the leader. The wound on you bleeds. It hurts! You get STUNNED from massive pain. Hp:87/770 Ep:322/326 Ex:2043 Lvp:30% > HP: 87(770) SP: 90(90) EP: 322(326) DF: 2590 You feel fully rested. Painmaker arrives from up. Hp:116/770 Ep:326/326 Ex:2043 Lvp:30% > HP: 116(770) SP: 90(90) EP: 326(326) DF: 2590 Hp:116/770 Ep:326/326 Ex:2043 Lvp:30% > Hp:116/770 Ep:326/326 Ex:2043 Lvp:30% > Hp:116/770 Ep:326/326 Ex:2043 Lvp:30% >You feel better as your head stops spinning. party forcefollow all Hp:116/770 Ep:326/326 Ex:2043 Lvp:30% >l It's too dark and you can't see anything. Hp:116/770 Ep:326/326 Ex:2043 Lvp:30% >The wound on you bleeds. It hurts! You get STUNNED from massive pain. Hp:70/770 Ep:324/326 Ex:2043 Lvp:30% > HP: 70(770) SP: 90(90) EP: 324(326) DF: 2588 Hp:70/770 Ep:324/326 Ex:2043 Lvp:30% > Hp:70/770 Ep:324/326 Ex:2043 Lvp:30% > Hp:70/770 Ep:324/326 Ex:2043 Lvp:30% >Painmaker leaves out. Painmaker stops following the leader. Hp:70/770 Ep:324/326 Ex:2043 Lvp:30% > Hp:70/770 Ep:324/326 Ex:2043 Lvp:30% >Kaladan leaves out. Kaladan stops following the leader. Hp:70/770 Ep:324/326 Ex:2043 Lvp:30% > Hp:70/770 Ep:324/326 Ex:2043 Lvp:30% >Ymir [suomi]: otat ne sakista pois Hp:70/770 Ep:324/326 Ex:2043 Lvp:30% >You feel better as your head stops spinning. Hp:70/770 Ep:324/326 Ex:2043 Lvp:30% >out You have arrived at a clearing in the forest. In the middle of it stands a tree of monumental size. It is a deciduous tree which strikes odd since other all trees so far have been coniferous, mainly pines. The forest around you is all peaceful and once again, your ears detect no sounds. The muddy water hardly wets your toes. The obvious exits are northwest, west and north. Hp:70/770 Ep:324/326 Ex:2043 Lvp:30% >n n You feel like an ant when you must move in this thick forest so near the ground. All the dirt and twigs on the ground cling to your once-clean clothes. You must look like quite a spectacle. Your eyes notice a huge tree looming in the south. It seems to be much bigger than other trees in the forest. The muddy water hardly wets your toes. The obvious exits are south and north. Hp:70/770 Ep:324/326 Ex:2043 Lvp:30% >n n In this part of the forest grows many pine trees, which blocks your way to most directions. You estimate that the biggest creature that could penetrate the thickness would be a small fox. On the ground lies many large cones. It must be a wonderful place for a squirrel to live. Speaking of which, you suddenly notice a round squirrel's nest high up in the tree. The muddy water hardly wets your toes. The obvious exits are south, west and north. A fluffy owl, watching you closely Hp:70/770 Ep:324/326 Ex:2043 Lvp:30% >n The forest around seems quite calm and peaceful. Moss-covered large pine trees surround you in all directions. No voices of birds chirping or owls howling can be heard, even though you have caught a few glimpses of them. The whole forest seems to glow an eerie blueish light. The ground feels remotely soft and your feet are somewhat relaxed by it. The denseness of the forest prevents you from leaving in a variety of directions. The muddy water hardly wets your toes. The obvious exits are south, west and northeast. Burned out wooden torch Hp:70/770 Ep:324/326 Ex:2043 Lvp:30% >You can't go that way! Hp:70/770 Ep:324/326 Ex:2043 Lvp:30% >ne You can't go that way! Hp:70/770 Ep:324/326 Ex:2043 Lvp:30% > You have arrived into a place where the surrounding forest .e seems a bit different. The luminance of the area seems to be EE.e somewhat minor and the air is calm. A pressuring silence E@ee makes you feel a bit uneasy. Sudden flashes of light attract EEEe your attention to the general southwest direction. A steady rain is falling. The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Burned out wooden torch A very comfortable looking camping place Small campfire crackling quietly Kaladan, elf honoured mage of Valkor (asleep) Hp:70/770 Ep:324/326 Ex:2043 Lvp:30% >You feel fully rested. The wound on you bleeds. It hurts! You get STUNNED from massive pain. sleep You fall asleep. Hp:54/770 Ep:324/326 Ex:2043 Lvp:30% > HP: 54(770) SP: 90(90) EP: 324(326) DF: 2588 The warmth of the fire makes you feel better. The campfire crackles a bit. Kaladan turns to another loin and starts snoring loudly. HP: 74(770) SP: 90(90) EP: 326(326) DF: 2588 Painmaker [party]: Vieläkin nigs Warlord [suomi]: hallo Hp:74/770 Ep:326/326 Ex:2043 Lvp:30% > Hp:74/770 Ep:326/326 Ex:2043 Lvp:30% >Kaladan snores loudly! You feel better as your head stops spinning. The warmth of the fire makes you feel better. Some sparks fly towards you. Painmaker arrives from southwest. The torch flickers and dies. The wound on you bleeds. It hurts! You get STUNNED from massive pain. Kaladan wakes up, looking much refreshed. Painmaker starts following the leader in his old position. HP: 43(770) SP: 90(90) EP: 324(326) DF: 2586 Idles : miten se merchantti nyt näkis mitä sulla siellä säkissä on, pahvi Painmaker looks at you. Some sparks fly towards you. You feel better as your head stops spinning. pas tää menee nyt huonmmin ku mitä äskon tapettiin...tää on paljo kovempi You cannot do anything while sleeping! Hp:43/770 Ep:324/326 Ex:2043 Lvp:30% >The warmth of the fire makes you feel better. HP: 57(770) SP: 90(90) EP: 326(326) DF: 2586 Joesupreme [suomi]: miksi tama aija ei voi nayttaa mita mulla on sakissa? Peck [suomi]: jos se kayttaa infravisiota? HP: 86(770) SP: 90(90) EP: 326(326) DF: 2586 The wound on you bleeds. It hurts! You get STUNNED from massive pain. HP: 40(770) SP: 90(90) EP: 324(326) DF: 2584 The warmth of the fire makes you feel better. HP: 58(770) SP: 90(90) EP: 326(326) DF: 2584 The fire's warmth soothes you. Idles : mitenniin ei voi näyttää? get stuff from sack;value stuff Idles : SINÄHÄN sitä hahmoa ohjaat, remember The wound on you bleeds. It hurts! You fall unconscious. You feel better as your head stops spinning. HP: 14(770) SP: 90(90) EP: 324(326) DF: 2584 You get STUNNED from massive pain. The warmth of the fire makes you feel better. Joesupreme [suomi]: niinpa HP: 38(770) SP: 90(90) EP: 326(326) DF: 2584 The fire's warmth soothes you. Kaladan looks at you. The wound on you bleeds. It hurts! You feel better as your head stops spinning. Kwendasir is the new leader of the party. You have DIED. You have a strange feeling. You can see your own lifeless body from above for a moment, then you have the feeling of falling into a deep, dark abyss. pas tää menee nyt huonommin ku mitä äskon tapettiin...tää on paljo kovempi Your soul is travelling to the Nether Plane. Hp:-14/770 Ep:324/326 Ex:2043 Lvp:30% > HP: -14(770) SP: 90(90) EP: 324(326) DF: 2582 You cannot do anything while sleeping! Type 'help death' to see what to do next. pas tää menee nyt huonommin ku mitä äskon tapettiin...tää on paljo kovempi You cannot do anything while sleeping! Hp:-14/770 Ep:324/326 Ex:2043 Lvp:30% >Kaladan [party]: tulenko resurrectaan? pas tää menee nyt huonommin ku mitä äskon tapettiin...tää on paljo kovempi You cannot do anything while sleeping! Hp:-14/770 Ep:324/326 Ex:2043 Lvp:30% >pas elä You cannot do anything while sleeping! Hp:-14/770 Ep:324/326 Ex:2043 Lvp:30% > Hp:-14/770 Ep:324/326 Ex:2043 Lvp:30% >You wake up, feeling healed and refreshed. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >l You are in the twisted passages of the dreaded Nether Plane. You are surrounded by dark, smooth rock through which the round passages run. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. There is a dead silence in the air, although you're not sure whether it's just you being dead which prevents you from hearing anything. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Trying to get out of this place quickly sounds like a very good idea. Obvious exits are down and west. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >sense souls You sense the evil part of your soul being far eastwards, some way upwards and some way southwards. You sense the good part of your soul being a bit westwards, a tiny bit upwards and a bit northwards. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >Joesupreme [suomi]: mutta voisitte lisata silleen etta vois esim. valueta nain: value all coal say PASSSSSSSSSSSSSSSSSSSSSSKAAAAAAAAAAAAAAAAAAAAAAA! You cannot use that command while you are dead. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >suomi *curse* [suomi]: Mizzt curses horribly. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >l You are in the twisted passages of the dreaded Nether Plane. You are surrounded by dark, smooth rock through which the round passages run. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. There is a dead silence in the air, although you're not sure whether it's just you being dead which prevents you from hearing anything. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Trying to get out of this place quickly sounds like a very good idea. Obvious exits are down and west. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >sense souls You sense the evil part of your soul being far eastwards, some way upwards and some way southwards. You sense the good part of your soul being a bit westwards, a tiny bit upwards and a bit northwards. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >w You are in the twisted passages of the dreaded Nether Plane. You are surrounded by dark, smooth rock through which the round passages run. It almost looks like some giant worm had eaten its way through the rock, a notion you find somewhat disturbing. An unnatural stillness is hanging over this place, not disturbed by a single sound. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Trying to get out of this place quickly sounds like a very good idea. Obvious exits are down and east. A flickering portal A phantom, trying to wail Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >e n You are in the twisted passages of the dreaded Nether Plane. You are surrounded by dark, smooth rock through which the round passages run. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. There is a dead silence in the air, although you're not sure whether it's just you being dead which prevents you from hearing anything. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Trying to get out of this place quickly sounds like a very good idea. Obvious exits are down and west. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >You can't go that way! Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >d You are in the twisted passages of the dreaded Nether Plane. The dark rock surrounding you looks quite smooth, and the passages themselves are round. It almost looks like some giant worm had eaten its way through the rock, a notion you find somewhat disturbing. There is a dead silence in the air, although you're not sure whether it's just you being dead which prevents you from hearing anything. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are up, east, and south. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >s You are in the twisted passages of the dreaded Nether Plane. You are surrounded by dark, smooth rock through which the round passages run. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. An unnatural stillness is hanging over this place, not disturbed by a single sound. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Trying to get out of this place quickly sounds like a very good idea. Obvious exits are down, up, south, and north. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >sense souls You sense the evil part of your soul being far eastwards, quite far upwards and a bit southwards. You sense the good part of your soul being a bit westwards, a bit upwards and some way northwards. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >s You are in the twisted passages of the dreaded Nether Plane. You are surrounded by dark, smooth rock through which the round passages run. It almost looks like some giant worm had eaten its way through the rock, a notion you find somewhat disturbing. An unnatural stillness is hanging over this place, not disturbed by a single sound. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are south, west, and north. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >s You are in the twisted passages of the dreaded Nether Plane. The dark rock surrounding you looks quite smooth, and the passages themselves are round. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. An unnatural stillness is hanging over this place, not disturbed by a single sound. You have a very unsettling feeling of being watched by invisible eyes from all directions. Trying to get out of this place quickly sounds like a very good idea. Obvious exits are up, down, east, west, and north. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >e You are in the twisted passages of the dreaded Nether Plane. You are surrounded by dark, smooth rock through which the round passages run. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. There is a dead silence in the air, although you're not sure whether it's just you being dead which prevents you from hearing anything. You have a very unsettling feeling of being watched by invisible eyes from all directions. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are east and west. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >sense souls You sense the evil part of your soul being quite far eastwards and quite far upwards. You sense the good part of your soul being some way westwards, a bit upwards and far northwards. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >e You are in the twisted passages of the dreaded Nether Plane. The dark rock surrounding you looks quite smooth, and the passages themselves are round. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. An unnatural stillness is hanging over this place, not disturbed by a single sound. You have a very unsettling feeling of being watched by invisible eyes from all directions. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. The only obvious exit is west. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >w You are in the twisted passages of the dreaded Nether Plane. You are surrounded by dark, smooth rock through which the round passages run. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. There is a dead silence in the air, although you're not sure whether it's just you being dead which prevents you from hearing anything. You have a very unsettling feeling of being watched by invisible eyes from all directions. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are east and west. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >w You are in the twisted passages of the dreaded Nether Plane. The dark rock surrounding you looks quite smooth, and the passages themselves are round. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. An unnatural stillness is hanging over this place, not disturbed by a single sound. You have a very unsettling feeling of being watched by invisible eyes from all directions. Trying to get out of this place quickly sounds like a very good idea. Obvious exits are up, down, east, west, and north. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >u You are in the twisted passages of the dreaded Nether Plane. You are surrounded by dark, smooth rock through which the round passages run. It almost looks like some giant worm had eaten its way through the rock, a notion you find somewhat disturbing. An unnatural stillness is hanging over this place, not disturbed by a single sound. You have a very unsettling feeling of being watched by invisible eyes from all directions. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are up and down. A flickering portal Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >e You can't go that way! Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >Joesupreme [suomi]: tai siis jotenkin miten ma naan mun hiilen palasten yhteis hinnan, tai nojoo, ihan sama, kuhan ette zappaa u You are in the twisted passages of the dreaded Nether Plane. The dark rock surrounding you looks quite smooth, and the passages themselves are round. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. There is a dead silence in the air, although you're not sure whether it's just you being dead which prevents you from hearing anything. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are down, east, and north. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% > Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >e You are in the twisted passages of the dreaded Nether Plane. The dark rock surrounding you looks quite smooth, and the passages themselves are round. It almost looks like some giant worm had eaten its way through the rock, a notion you find somewhat disturbing. There is a dead silence in the air, although you're not sure whether it's just you being dead which prevents you from hearing anything. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are east and west. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >sense souls You sense the evil part of your soul being quite far eastwards and a bit upwards. You sense the good part of your soul being some way westwards and far northwards. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >[suomi]: Peck waves his hands and goes 'Shoo!' at Mizzt. e You are in the twisted passages of the dreaded Nether Plane. You are surrounded by dark, smooth rock through which the round passages run. It almost looks like some giant worm had eaten its way through the rock, a notion you find somewhat disturbing. There is a dead silence in the air, although you're not sure whether it's just you being dead which prevents you from hearing anything. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are down, south, west, and north. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >suomi *curse peck* [suomi]: Mizzt curses horribly at Peck. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >n You are in the twisted passages of the dreaded Nether Plane. You are surrounded by dark, smooth rock through which the round passages run. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. An unnatural stillness is hanging over this place, not disturbed by a single sound. You have a very unsettling feeling of being watched by invisible eyes from all directions. Trying to get out of this place quickly sounds like a very good idea. Obvious exits are down, south, and west. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >sense souls You sense the evil part of your soul being some way eastwards, a bit upwards and a tiny bit southwards. You sense the good part of your soul being quite far westwards and quite far northwards. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >d You are in the twisted passages of the dreaded Nether Plane. You are surrounded by dark, smooth rock through which the round passages run. It almost looks like some giant worm had eaten its way through the rock, a notion you find somewhat disturbing. An unnatural stillness is hanging over this place, not disturbed by a single sound. You have a very unsettling feeling of being watched by invisible eyes from all directions. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are down and up. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >d You are in the twisted passages of the dreaded Nether Plane. The dark rock surrounding you looks quite smooth, and the passages themselves are round. It almost looks like some giant worm had eaten its way through the rock, a notion you find somewhat disturbing. An unnatural stillness is hanging over this place, not disturbed by a single sound. You have a very unsettling feeling of being watched by invisible eyes from all directions. Trying to get out of this place quickly sounds like a very good idea. Obvious exits are down and up. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >d You are in the twisted passages of the dreaded Nether Plane. You are surrounded by dark, smooth rock through which the round passages run. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. An unnatural stillness is hanging over this place, not disturbed by a single sound. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Trying to get out of this place quickly sounds like a very good idea. Obvious exits are up and west. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >u u You are in the twisted passages of the dreaded Nether Plane. The dark rock surrounding you looks quite smooth, and the passages themselves are round. It almost looks like some giant worm had eaten its way through the rock, a notion you find somewhat disturbing. An unnatural stillness is hanging over this place, not disturbed by a single sound. You have a very unsettling feeling of being watched by invisible eyes from all directions. Trying to get out of this place quickly sounds like a very good idea. u Obvious exits are down and up. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >You are in the twisted passages of the dreaded Nether Plane. You are surrounded by dark, smooth rock through which the round passages run. It almost looks like some giant worm had eaten its way through the rock, a notion you find somewhat disturbing. An unnatural stillness is hanging over this place, not disturbed by a single sound. You have a very unsettling feeling of being watched by invisible eyes from all directions. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are down and up. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >You are in the twisted passages of the dreaded Nether Plane. You are surrounded by dark, smooth rock through which the round passages run. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. An unnatural stillness is hanging over this place, not disturbed by a single sound. You have a very unsettling feeling of being watched by invisible eyes from all directions. Trying to get out of this place quickly sounds like a very good idea. Obvious exits are down, south, and west. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >[suomi]: Peck smiles happily at Mizzt. s You are in the twisted passages of the dreaded Nether Plane. You are surrounded by dark, smooth rock through which the round passages run. It almost looks like some giant worm had eaten its way through the rock, a notion you find somewhat disturbing. There is a dead silence in the air, although you're not sure whether it's just you being dead which prevents you from hearing anything. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are down, south, west, and north. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >suomi *hate peck* [suomi]: Mizzt absolutely hates Peck. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >s You are in the twisted passages of the dreaded Nether Plane. You are surrounded by dark, smooth rock through which the round passages run. It almost looks like some giant worm had eaten its way through the rock, a notion you find somewhat disturbing. An unnatural stillness is hanging over this place, not disturbed by a single sound. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are up, east, and north. A flickering portal Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >e You are in the twisted passages of the dreaded Nether Plane. The dark rock surrounding you looks quite smooth, and the passages themselves are round. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. There is a dead silence in the air, although you're not sure whether it's just you being dead which prevents you from hearing anything. You have a very unsettling feeling of being watched by invisible eyes from all directions. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are up, east, south, and west. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >sense souls You sense the evil part of your soul being a bit eastwards, a bit upwards and a tiny bit northwards. You sense the good part of your soul being far westwards and quite far southwards. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >[suomi]: Peck looks at Mizzt with passion in his eyes and says: I love you... e You are in the twisted passages of the dreaded Nether Plane. You are surrounded by dark, smooth rock through which the round passages run. It almost looks like some giant worm had eaten its way through the rock, a notion you find somewhat disturbing. An unnatural stillness is hanging over this place, not disturbed by a single sound. You have a very unsettling feeling of being watched by invisible eyes from all directions. Trying to get out of this place quickly sounds like a very good idea. Obvious exits are down and west. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >suomi *wonder* [suomi]: Mizzt wonders. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >d You are in the twisted passages of the dreaded Nether Plane. You are surrounded by dark, smooth rock through which the round passages run. It almost looks like some giant worm had eaten its way through the rock, a notion you find somewhat disturbing. There is a dead silence in the air, although you're not sure whether it's just you being dead which prevents you from hearing anything. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are up, down, and west. A Watcher Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >[suomi]: Joesupreme goes EWW. d You are in the twisted passages of the dreaded Nether Plane. You are surrounded by dark, smooth rock through which the round passages run. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. There is a dead silence in the air, although you're not sure whether it's just you being dead which prevents you from hearing anything. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are down, up, and west. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >e You can't go that way! Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >w You are in the twisted passages of the dreaded Nether Plane. The dark rock surrounding you looks quite smooth, and the passages themselves are round. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. There is a dead silence in the air, although you're not sure whether it's just you being dead which prevents you from hearing anything. You have a very unsettling feeling of being watched by invisible eyes from all directions. Trying to get out of this place quickly sounds like a very good idea. Obvious exits are down, east, and west. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >e You are in the twisted passages of the dreaded Nether Plane. You are surrounded by dark, smooth rock through which the round passages run. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. There is a dead silence in the air, although you're not sure whether it's just you being dead which prevents you from hearing anything. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are down, up, and west. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >u You are in the twisted passages of the dreaded Nether Plane. You are surrounded by dark, smooth rock through which the round passages run. It almost looks like some giant worm had eaten its way through the rock, a notion you find somewhat disturbing. There is a dead silence in the air, although you're not sure whether it's just you being dead which prevents you from hearing anything. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are up, down, and west. An angry wraith A Watcher Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >w Watcher leaves up. You are in the twisted passages of the dreaded Nether Plane. The dark rock surrounding you looks quite smooth, and the passages themselves are round. It almost looks like some giant worm had eaten its way through the rock, a notion you find somewhat disturbing. There is a dead silence in the air, although you're not sure whether it's just you being dead which prevents you from hearing anything. You have a very unsettling feeling of being watched by invisible eyes from all directions. Trying to get out of this place quickly sounds like a very good idea. Obvious exits are east and north. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >n You are in the twisted passages of the dreaded Nether Plane. You are surrounded by dark, smooth rock through which the round passages run. It almost looks like some giant worm had eaten its way through the rock, a notion you find somewhat disturbing. There is a dead silence in the air, although you're not sure whether it's just you being dead which prevents you from hearing anything. You have a very unsettling feeling of being watched by invisible eyes from all directions. Trying to get out of this place quickly sounds like a very good idea. Obvious exits are up and south. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >u You are in the twisted passages of the dreaded Nether Plane. The dark rock surrounding you looks quite smooth, and the passages themselves are round. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. An unnatural stillness is hanging over this place, not disturbed by a single sound. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Trying to get out of this place quickly sounds like a very good idea. Obvious exits are down and east. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >seense soul Press any key to exit or any other key to continue. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >sense souls You sense the evil part of your soul being a bit eastwards and a bit upwards. You sense the good part of your soul being far westwards and far northwards. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >e You are in the twisted passages of the dreaded Nether Plane. The dark rock surrounding you looks quite smooth, and the passages themselves are round. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. There is a dead silence in the air, although you're not sure whether it's just you being dead which prevents you from hearing anything. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are down and west. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >w You are in the twisted passages of the dreaded Nether Plane. The dark rock surrounding you looks quite smooth, and the passages themselves are round. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. An unnatural stillness is hanging over this place, not disturbed by a single sound. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Trying to get out of this place quickly sounds like a very good idea. Obvious exits are down and east. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >e You are in the twisted passages of the dreaded Nether Plane. The dark rock surrounding you looks quite smooth, and the passages themselves are round. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. There is a dead silence in the air, although you're not sure whether it's just you being dead which prevents you from hearing anything. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are down and west. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >d You are in the twisted passages of the dreaded Nether Plane. You are surrounded by dark, smooth rock through which the round passages run. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. There is a dead silence in the air, although you're not sure whether it's just you being dead which prevents you from hearing anything. You have a very unsettling feeling of being watched by invisible eyes from all directions. Trying to get out of this place quickly sounds like a very good idea. Obvious exits are up, down, and north. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >Adraz [suomi]: jes rankkaa expottamista ni saa tänään vielä whirling bladesin n You are in the twisted passages of the dreaded Nether Plane. You are surrounded by dark, smooth rock through which the round passages run. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. There is a dead silence in the air, although you're not sure whether it's just you being dead which prevents you from hearing anything. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are south, west, and north. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >Painmaker is the new leader of the party. w You are in the twisted passages of the dreaded Nether Plane. The dark rock surrounding you looks quite smooth, and the passages themselves are round. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. There is a dead silence in the air, although you're not sure whether it's just you being dead which prevents you from hearing anything. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Trying to get out of this place quickly sounds like a very good idea. Obvious exits are east and north. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >n You are in the twisted passages of the dreaded Nether Plane. The dark rock surrounding you looks quite smooth, and the passages themselves are round. It almost looks like some giant worm had eaten its way through the rock, a notion you find somewhat disturbing. There is a dead silence in the air, although you're not sure whether it's just you being dead which prevents you from hearing anything. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are down, up, east, south, and west. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >u u You are in the twisted passages of the dreaded Nether Plane. The dark rock surrounding you looks quite smooth, and the passages themselves are round. It almost looks like some giant worm had eaten its way through the rock, a notion you find somewhat disturbing. An unnatural stillness is hanging over this place, not disturbed by a single sound. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are up, down, and south. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >You are in the twisted passages of the dreaded Nether Plane. The dark rock surrounding you looks quite smooth, and the passages themselves are round. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. An unnatural stillness is hanging over this place, not disturbed by a single sound. You have a very unsettling feeling of being watched by invisible eyes from all directions. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are down and north. A vague ghost of Colin Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >[suomi]: Painmaker points on Mizzt and Peck and say 'stop fighting'. sense souls You sense the evil part of your soul being a bit eastwards, a tiny bit upwards and a bit southwards. You sense the good part of your soul being far westwards, a tiny bit downwards and some way northwards. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >Painmaker [suomi]: Dog e You can't go that way! Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >Ghost leaves north. n You are in the twisted passages of the dreaded Nether Plane. You are surrounded by dark, smooth rock through which the round passages run. It almost looks like some giant worm had eaten its way through the rock, a notion you find somewhat disturbing. An unnatural stillness is hanging over this place, not disturbed by a single sound. You have a very unsettling feeling of being watched by invisible eyes from all directions. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are down, south, and east. A vague ghost of Colin Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >e You are in the twisted passages of the dreaded Nether Plane. The dark rock surrounding you looks quite smooth, and the passages themselves are round. It almost looks like some giant worm had eaten its way through the rock, a notion you find somewhat disturbing. There is a dead silence in the air, although you're not sure whether it's just you being dead which prevents you from hearing anything. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are up, south, and west. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >s You are in the twisted passages of the dreaded Nether Plane. You are surrounded by dark, smooth rock through which the round passages run. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. An unnatural stillness is hanging over this place, not disturbed by a single sound. You have a very unsettling feeling of being watched by invisible eyes from all directions. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are up, south, and north. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >s You are in the twisted passages of the dreaded Nether Plane. You are surrounded by dark, smooth rock through which the round passages run. It almost looks like some giant worm had eaten its way through the rock, a notion you find somewhat disturbing. There is a dead silence in the air, although you're not sure whether it's just you being dead which prevents you from hearing anything. You have a very unsettling feeling of being watched by invisible eyes from all directions. Trying to get out of this place quickly sounds like a very good idea. Obvious exits are east, south, and north. A phantom, trying to wail Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >sense souls You sense the evil part of your soul being a tiny bit eastwards, a tiny bit upwards and a tiny bit southwards. You sense the good part of your soul being quite far eastwards, a tiny bit downwards and quite far northwards. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >e You are in the twisted passages of the dreaded Nether Plane. You are surrounded by dark, smooth rock through which the round passages run. It almost looks like some giant worm had eaten its way through the rock, a notion you find somewhat disturbing. An unnatural stillness is hanging over this place, not disturbed by a single sound. You have a very unsettling feeling of being watched by invisible eyes from all directions. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are south, west, and north. A flickering portal Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >s You are in the twisted passages of the dreaded Nether Plane. You are surrounded by dark, smooth rock through which the round passages run. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. An unnatural stillness is hanging over this place, not disturbed by a single sound. You have a very unsettling feeling of being watched by invisible eyes from all directions. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are east and north. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >sense souls You sense the evil part of your soul being a tiny bit upwards. You sense the good part of your soul being some way eastwards, a tiny bit downwards and far northwards. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >e You are in the twisted passages of the dreaded Nether Plane. You are surrounded by dark, smooth rock through which the round passages run. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. An unnatural stillness is hanging over this place, not disturbed by a single sound. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Trying to get out of this place quickly sounds like a very good idea. Obvious exits are down, up, and west. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >u You are in the twisted passages of the dreaded Nether Plane. The dark rock surrounding you looks quite smooth, and the passages themselves are round. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. There is a dead silence in the air, although you're not sure whether it's just you being dead which prevents you from hearing anything. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are down and up. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >w You can't go that way! Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >u You are in the twisted passages of the dreaded Nether Plane. The dark rock surrounding you looks quite smooth, and the passages themselves are round. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. An unnatural stillness is hanging over this place, not disturbed by a single sound. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Trying to get out of this place quickly sounds like a very good idea. Obvious exits are down, east, and south. A Watcher Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >w You can't go that way! Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >s You are in the twisted passages of the dreaded Nether Plane. You are surrounded by dark, smooth rock through which the round passages run. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. There is a dead silence in the air, although you're not sure whether it's just you being dead which prevents you from hearing anything. You have a very unsettling feeling of being watched by invisible eyes from all directions. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are up and north. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >n You are in the twisted passages of the dreaded Nether Plane. The dark rock surrounding you looks quite smooth, and the passages themselves are round. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. An unnatural stillness is hanging over this place, not disturbed by a single sound. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Trying to get out of this place quickly sounds like a very good idea. Obvious exits are down, east, and south. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >e You are in the twisted passages of the dreaded Nether Plane. The dark rock surrounding you looks quite smooth, and the passages themselves are round. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. There is a dead silence in the air, although you're not sure whether it's just you being dead which prevents you from hearing anything. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Trying to get out of this place quickly sounds like a very good idea. Obvious exits are south and west. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >s You are in the twisted passages of the dreaded Nether Plane. You are surrounded by dark, smooth rock through which the round passages run. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. An unnatural stillness is hanging over this place, not disturbed by a single sound. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Trying to get out of this place quickly sounds like a very good idea. Obvious exits are down and north. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >d You are in the twisted passages of the dreaded Nether Plane. The dark rock surrounding you looks quite smooth, and the passages themselves are round. It almost looks like some giant worm had eaten its way through the rock, a notion you find somewhat disturbing. There is a dead silence in the air, although you're not sure whether it's just you being dead which prevents you from hearing anything. You have a very unsettling feeling of being watched by invisible eyes from all directions. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are up and west. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >w You are in the twisted passages of the dreaded Nether Plane. You are surrounded by dark, smooth rock through which the round passages run. It almost looks like some giant worm had eaten its way through the rock, a notion you find somewhat disturbing. An unnatural stillness is hanging over this place, not disturbed by a single sound. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Trying to get out of this place quickly sounds like a very good idea. Obvious exits are down and east. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >sense souls You sense the evil part of your soul being a tiny bit westwards and a tiny bit northwards. You sense the good part of your soul being a bit eastwards, a bit downwards and quite far southwards. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >d You are in the twisted passages of the dreaded Nether Plane. You are surrounded by dark, smooth rock through which the round passages run. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. There is a dead silence in the air, although you're not sure whether it's just you being dead which prevents you from hearing anything. You have a very unsettling feeling of being watched by invisible eyes from all directions. Trying to get out of this place quickly sounds like a very good idea. Obvious exits are up and down. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >sense souls You sense the evil part of your soul being a tiny bit westwards, a tiny bit upwards and a tiny bit northwards. You sense the good part of your soul being a bit eastwards, a tiny bit downwards and quite far southwards. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >d You are in the twisted passages of the dreaded Nether Plane. The dark rock surrounding you looks quite smooth, and the passages themselves are round. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. An unnatural stillness is hanging over this place, not disturbed by a single sound. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are up and down. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >sense souls You sense the evil part of your soul being a tiny bit westwards, a bit upwards and a tiny bit northwards. You sense the good part of your soul being a bit eastwards and quite far southwards. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >d You are in the twisted passages of the dreaded Nether Plane. The dark rock surrounding you looks quite smooth, and the passages themselves are round. It almost looks like some giant worm had eaten its way through the rock, a notion you find somewhat disturbing. There is a dead silence in the air, although you're not sure whether it's just you being dead which prevents you from hearing anything. You have a very unsettling feeling of being watched by invisible eyes from all directions. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are up, down, and west. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >sense souls You sense the evil part of your soul being a tiny bit westwards, some way upwards and a tiny bit northwards. You sense the good part of your soul being a bit eastwards, a tiny bit upwards and quite far southwards. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >Peck [suomi]: *regret w You are in the twisted passages of the dreaded Nether Plane. You are surrounded by dark, smooth rock through which the round passages run. It almost looks like some giant worm had eaten its way through the rock, a notion you find somewhat disturbing. There is a dead silence in the air, although you're not sure whether it's just you being dead which prevents you from hearing anything. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Trying to get out of this place quickly sounds like a very good idea. Obvious exits are east and south. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >Cendor [suomi]: tuhma mizzt s You are in the twisted passages of the dreaded Nether Plane. The dark rock surrounding you looks quite smooth, and the passages themselves are round. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. There is a dead silence in the air, although you're not sure whether it's just you being dead which prevents you from hearing anything. You have a very unsettling feeling of being watched by invisible eyes from all directions. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are east and north. A flickering portal Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >last suomi Last messages on suomi: (21:09) Joesupreme [suomi]: mutta voisitte lisata silleen etta vois esim. valueta nain: value all coal (21:09) [suomi]: Mizzt curses horribly. (21:09) Joesupreme [suomi]: tai siis jotenkin miten ma naan mun hiilen palasten yhteis hinnan, tai nojoo, ihan sama, kuhan ette zappaa (21:10) [suomi]: Peck waves his hands and goes 'Shoo!' at Mizzt. (21:10) [suomi]: Mizzt curses horribly at Peck. (21:10) [suomi]: Peck smiles happily at Mizzt. (21:10) [suomi]: Mizzt absolutely hates Peck. (21:10) [suomi]: Peck looks at Mizzt with passion in his eyes and says: I love you... (21:10) [suomi]: Mizzt wonders. (21:11) [suomi]: Joesupreme goes EWW. (21:11) Adraz [suomi]: jes rankkaa expottamista ni saa tänään vielä whirling bladesin (21:11) [suomi]: Painmaker points on Mizzt and Peck and say 'stop fighting'. (21:11) Painmaker [suomi]: Dog (21:12) Peck [suomi]: *regret (21:12) Cendor [suomi]: tuhma mizzt Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >emotes You cannot use that command while you are dead. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >Cendor [suomi]: eikö voi elää sovussa ja harmoniassa ? emotes You cannot use that command while you are dead. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >[suomi]: Peck regret Specter arrives from east. Adraz [suomi]: eii! suomi *tired* [suomi]: Mizzt looks extremely tired. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >l You are in the twisted passages of the dreaded Nether Plane. The dark rock surrounding you looks quite smooth, and the passages themselves are round. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. There is a dead silence in the air, although you're not sure whether it's just you being dead which prevents you from hearing anything. You have a very unsettling feeling of being watched by invisible eyes from all directions. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are east and north. A flickering portal A dark specter Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >e You are in the twisted passages of the dreaded Nether Plane. The dark rock surrounding you looks quite smooth, and the passages themselves are round. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. An unnatural stillness is hanging over this place, not disturbed by a single sound. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are up and west. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >sense souls You sense the evil part of your soul being a tiny bit westwards, some way upwards and a bit northwards. You sense the good part of your soul being a bit eastwards, a tiny bit upwards and some way southwards. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >u You are in the twisted passages of the dreaded Nether Plane. The dark rock surrounding you looks quite smooth, and the passages themselves are round. It almost looks like some giant worm had eaten its way through the rock, a notion you find somewhat disturbing. There is a dead silence in the air, although you're not sure whether it's just you being dead which prevents you from hearing anything. You have a very unsettling feeling of being watched by invisible eyes from all directions. Trying to get out of this place quickly sounds like a very good idea. Obvious exits are down, up, south, and east. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >Kwendasir [party]: missas te ootte? Adraz [suomi]: taistelua kaaosta niin se pitää olla pas helvetissä, prkl The soul of Mizzt [party]: helvetissä, prkl Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >sense souls You sense the evil part of your soul being a tiny bit westwards, a bit upwards and a bit northwards. You sense the good part of your soul being a bit eastwards and some way southwards. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >u You are in the twisted passages of the dreaded Nether Plane. The dark rock surrounding you looks quite smooth, and the passages themselves are round. It almost looks like some giant worm had eaten its way through the rock, a notion you find somewhat disturbing. There is a dead silence in the air, although you're not sure whether it's just you being dead which prevents you from hearing anything. You have a very unsettling feeling of being watched by invisible eyes from all directions. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are up, down, east, and west. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >w You are in the twisted passages of the dreaded Nether Plane. The dark rock surrounding you looks quite smooth, and the passages themselves are round. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. There is a dead silence in the air, although you're not sure whether it's just you being dead which prevents you from hearing anything. You have a very unsettling feeling of being watched by invisible eyes from all directions. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are up, east, south, and north. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >n You are in the twisted passages of the dreaded Nether Plane. The dark rock surrounding you looks quite smooth, and the passages themselves are round. It almost looks like some giant worm had eaten its way through the rock, a notion you find somewhat disturbing. An unnatural stillness is hanging over this place, not disturbed by a single sound. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are up and south. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >sense souls You sense the evil part of your soul being a tiny bit upwards and a tiny bit northwards. You sense the good part of your soul being some way eastwards, a tiny bit downwards and quite far southwards. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >Joesupreme [suomi]: äöäöäåöåöäöäå toimidit`? [suomu i]: Peck agrees wholeheartedly. You are in the twisted passages of the dreaded Nether Plane. You are surrounded by dark, smooth rock through which the round passages run. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. An unnatural stillness is hanging over this place, not disturbed by a single sound. You have a very unsettling feeling of being watched by invisible eyes from all directions. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are down and north. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >n You are in the twisted passages of the dreaded Nether Plane. The dark rock surrounding you looks quite smooth, and the passages themselves are round. It almost looks like some giant worm had eaten its way through the rock, a notion you find somewhat disturbing. There is a dead silence in the air, although you're not sure whether it's just you being dead which prevents you from hearing anything. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Trying to get out of this place quickly sounds like a very good idea. Obvious exits are up, south, west, and north. A phantom, trying to wail The evil part of your soul. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >Joesupreme [suomi]: toimiiko skandit? merge with soul You stretch out one hand towards the evil part of your soul. It notices your action and turns to flee, but as your hand touches it it is drawn towards you and slowly merged to you. You feel more substantial. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >Kaladan [party]: oliko paljonkin expoa paalla? l You are in the twisted passages of the dreaded Nether Plane. The dark rock surrounding you looks quite smooth, and the passages themselves are round. It almost looks like some giant worm had eaten its way through the rock, a notion you find somewhat disturbing. There is a dead silence in the air, although you're not sure whether it's just you being dead which prevents you from hearing anything. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Trying to get out of this place quickly sounds like a very good idea. Obvious exits are up, south, west, and north. A phantom, trying to wail Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >Peck [suomi]: ei Ymir [suomi]: toimi pas ei mutta vituttaa ettii soulit The soul of Mizzt [party]: ei mutta vituttaa ettii soulit Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >Phantom leaves north. sense souls You have merged with the evil part of your soul. You sense the good part of your soul being some way eastwards, a bit downwards and far northwards. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >Peck [suomi]: se riippuu jokaisen omasta ohjelmasta e You can't go that way! Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >n You are in the twisted passages of the dreaded Nether Plane. The dark rock surrounding you looks quite smooth, and the passages themselves are round. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. An unnatural stillness is hanging over this place, not disturbed by a single sound. You have a very unsettling feeling of being watched by invisible eyes from all directions. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are east, south, and west. A phantom, trying to wail Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >e You are in the twisted passages of the dreaded Nether Plane. The dark rock surrounding you looks quite smooth, and the passages themselves are round. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. There is a dead silence in the air, although you're not sure whether it's just you being dead which prevents you from hearing anything. You have a very unsettling feeling of being watched by invisible eyes from all directions. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are down and west. A flickering portal Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >d You are in the twisted passages of the dreaded Nether Plane. You are surrounded by dark, smooth rock through which the round passages run. It almost looks like some giant worm had eaten its way through the rock, a notion you find somewhat disturbing. There is a dead silence in the air, although you're not sure whether it's just you being dead which prevents you from hearing anything. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are down, up, and east. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >sense souls You have merged with the evil part of your soul. You sense the good part of your soul being a bit eastwards, a tiny bit downwards and quite far northwards. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >e You are in the twisted passages of the dreaded Nether Plane. You are surrounded by dark, smooth rock through which the round passages run. It almost looks like some giant worm had eaten its way through the rock, a notion you find somewhat disturbing. There is a dead silence in the air, although you're not sure whether it's just you being dead which prevents you from hearing anything. You have a very unsettling feeling of being watched by invisible eyes from all directions. Trying to get out of this place quickly sounds like a very good idea. Obvious exits are up, south, east, and west. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >d You can't go that way! Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >w You are in the twisted passages of the dreaded Nether Plane. You are surrounded by dark, smooth rock through which the round passages run. It almost looks like some giant worm had eaten its way through the rock, a notion you find somewhat disturbing. There is a dead silence in the air, although you're not sure whether it's just you being dead which prevents you from hearing anything. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are down, up, and east. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >d You are in the twisted passages of the dreaded Nether Plane. The dark rock surrounding you looks quite smooth, and the passages themselves are round. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. An unnatural stillness is hanging over this place, not disturbed by a single sound. You have a very unsettling feeling of being watched by invisible eyes from all directions. Trying to get out of this place quickly sounds like a very good idea. Obvious exits are down, up, and north. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >e You can't go that way! Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >d You are in the twisted passages of the dreaded Nether Plane. You are surrounded by dark, smooth rock through which the round passages run. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. An unnatural stillness is hanging over this place, not disturbed by a single sound. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are up and east. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >sense souls You have merged with the evil part of your soul. You sense the good part of your soul being a bit eastwards, a tiny bit upwards and quite far northwards. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >Kwendasir [party]: missas ootee kaldan ja painmaker? e You are in the twisted passages of the dreaded Nether Plane. The dark rock surrounding you looks quite smooth, and the passages themselves are round. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. An unnatural stillness is hanging over this place, not disturbed by a single sound. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Trying to get out of this place quickly sounds like a very good idea. Obvious exits are up and west. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >Autosave. sense souls You have merged with the evil part of your soul. You sense the good part of your soul being a tiny bit eastwards, a tiny bit upwards and quite far northwards. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >u You are in the twisted passages of the dreaded Nether Plane. The dark rock surrounding you looks quite smooth, and the passages themselves are round. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. An unnatural stillness is hanging over this place, not disturbed by a single sound. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are down, south, and north. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >Joesupreme [suomi]: koalaterm rulettaa ;) n You are in the twisted passages of the dreaded Nether Plane. The dark rock surrounding you looks quite smooth, and the passages themselves are round. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. An unnatural stillness is hanging over this place, not disturbed by a single sound. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Trying to get out of this place n quickly sounds like a very good idea. Obvious exits are east, south, and north. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >You are in the twisted passages of the dreaded Nether Plane. The dark rock surrounding you looks quite smooth, and the passages themselves are round. It almost looks like some giant worm had eaten its way through the rock, a notion you find somewhat disturbing. An unnatural stillness is hanging over this place, not disturbed by a single sound. You have a very unsettling feeling of being watched by invisible eyes from all directions. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are down, up, east, south, and north. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >sense souls You have merged with the evil part of your soul. You sense the good part of your soul being a tiny bit eastwards and a bit northwards. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >Painmaker tells you 'Tahoks ressin...oon tääl paikalla...'. Watcher arrives from down. tell painmaker no tee You tell to Painmaker 'no tee' Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% > HP: -14(770) SP: 90(90) EP: 326(326) DF: 2564 sense souls You have merged with the evil part of your soul. You sense the good part of your soul being a tiny bit eastwards and a bit northwards. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >e You are in the twisted passages of the dreaded Nether Plane. The dark rock surrounding you looks quite smooth, and the passages themselves are round. It almost looks like some giant worm had eaten its way through the rock, a notion you find somewhat disturbing. An unnatural stillness is hanging over this place, not disturbed by a single sound. You have a very unsettling feeling of being watched by invisible eyes from all directions. Trying to get out of this place quickly sounds like a very good idea. Obvious exits are up, down, east, and west. A roaming specter Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >n You can't go that way! Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >u You are in the twisted passages of the dreaded Nether Plane. You are surrounded by dark, smooth rock through which the round passages run. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. An unnatural stillness is hanging over this place, not disturbed by a single sound. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are down, east, and north. A flickering portal Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >Kaladan [party]: mun pitaa lahtea...menen syomaan pizaa ja ottamaan oluen...nalka yllatti ja kauppakin on kiinni ...kele d You are in the twisted passages of the dreaded Nether Plane. The dark rock surrounding you looks quite smooth, and the passages themselves are round. It almost looks like some giant worm had eaten its way through the rock, a notion you find somewhat disturbing. An unnatural stillness is hanging over this place, not disturbed by a single sound. You have a very unsettling feeling of being watched by invisible eyes from all directions. Trying to get out of this place quickly sounds like a very good idea. Obvious exits are up, down, east, and west. A roaming specter Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >w The air in front of you suddenly stirs somewhat. With a flash of bright light, a portal materializes into the room! You are in the twisted passages of the dreaded Nether Plane. The dark rock surrounding you looks quite smooth, and the passages themselves are round. It almost looks like some giant worm had eaten its way through the rock, a notion you find somewhat disturbing. An unnatural stillness is hanging over this place, not disturbed by a single sound. You have a very unsettling feeling of being watched by invisible eyes from all directions. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are down, up, east, south, and north. A Watcher Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >n You are in the twisted passages of the dreaded Nether Plane. You are surrounded by dark, smooth rock through which the round passages run. It almost looks like some giant worm had eaten its way through the rock, a notion you find somewhat disturbing. An unnatural stillness is hanging over this place, not disturbed by a single sound. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are south and west. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >w You are in the twisted passages of the dreaded Nether Plane. You are surrounded by dark, smooth rock through which the round passages run. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. There is a dead silence in the air, although you're not sure whether it's just you being dead which prevents you from hearing anything. You have a very unsettling feeling of being watched by invisible eyes from all directions. Trying to get out of this place quickly sounds like a very good idea. Obvious exits are up and east. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >n You can't go that way! Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >u You are in the twisted passages of the dreaded Nether Plane. You are surrounded by dark, smooth rock through which the round passages run. It almost looks like some giant worm had eaten its way through the rock, a notion you find somewhat disturbing. There is a dead silence in the air, although you're not sure whether it's just you being dead which prevents you from hearing anything. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are up, down, and east. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >e You are in the twisted passages of the dreaded Nether Plane. The dark rock surrounding you looks quite smooth, and the passages themselves are round. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. An unnatural stillness is hanging over this place, not disturbed by a single sound. You have a very unsettling feeling of being watched by invisible eyes from all directions. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. The only obvious exit is west. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >e You can't go that way! Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >w You are in the twisted passages of the dreaded Nether Plane. You are surrounded by dark, smooth rock through which the round passages run. It almost looks like some giant worm had eaten its way through the rock, a notion you find somewhat disturbing. There is a dead silence in the air, although you're not sure whether it's just you being dead which prevents you from hearing anything. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are up, down, and east. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >u You are in the twisted passages of the dreaded Nether Plane. The dark rock surrounding you looks quite smooth, and the passages themselves are round. It almost looks like some giant worm had eaten its way through the rock, a notion you find somewhat disturbing. There is a dead silence in the air, although you're not sure whether it's just you being dead which prevents you from hearing anything. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are down and east. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >e You are in the twisted passages of the dreaded Nether Plane. The dark rock surrounding you looks quite smooth, and the passages themselves are round. It almost looks like some giant worm had eaten its way through the rock, a notion you find somewhat disturbing. There is a dead silence in the air, although you're not sure whether it's just you being dead which prevents you from hearing anything. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Trying to get out of this place quickly sounds like a very good idea. Obvious exits are up, south, east, west, and north. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >e You are in the twisted passages of the dreaded Nether Plane. You are surrounded by dark, smooth rock through which the round passages run. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. An unnatural stillness is hanging over this place, not disturbed by a single sound. You have a very unsettling feeling of being watched by invisible eyes from all directions. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are up, south, and west. A flickering portal Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >sense souls You have merged with the evil part of your soul. You sense the good part of your soul being a bit downwards and a tiny bit northwards. Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >Shadowperson tells you 'Painmaker has asked me to provide resurrection for you, so I have openen a special portal for you out of the Nether Plane. It will have appeared somewhere near you. Hurry and enter it before it closes again.'. There is a flash of light as a glowing portal materializes into the room. u You are in the twisted passages of the dreaded Nether Plane. The dark rock surrounding you looks quite smooth, and the passages themselves are round. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. An unnatural stillness is hanging over this place, not disturbed by a single sound. You have a very unsettling feeling of being watched by invisible eyes from all directions. Trying to get out of this place quickly sounds like a very good idea. Obvious exits are down and south. A flickering portal Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >d You are in the twisted passages of the dreaded Nether Plane. You are surrounded by dark, smooth rock through which the round passages run. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. An unnatural stillness is hanging over this place, not disturbed by a single sound. You have a very unsettling feeling of being watched by invisible eyes from all directions. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are up, south, and west. A slowly rotating, glowing portal A flickering portal Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >la portal This portal looks like a glowing, rectangular hole cut into thin air. It rotates slowly as it hangs in mid-air, seeming to vanish completely when it is sideways to you. It looks very different from the ordinary, unstable portals which lead out of the Nether Plane. This must be a special resurrection portal, made by some knowing individual. These portals can only be entered by the soul it was created for, and they will disappear after a while. If you think this one was made for you, better hurry and enter it! Hp:-14/770 Ep:326/326 Ex:2043 Lvp:30% >enter portal You enter the glowing portal. You have a vision of rising rapidly from the bottom of a deep chasm towards a faraway prick of light. The ascension tears at your soul. You feel like you were being drained. Lacking the good part of your soul, the stress is greater than what it otherwise would be. As you draw near to the light, you suddenly feel the missing part of your soul merging with you again. You rush towards the light and through it... Your body shivers and suffers a horrible shock when your soul enters it! You have entered a small temple built from simple grey stone. The stoneblocks doesn't seem to have been shaped at all before being used, so the floor and the walls are uneven, and there are gaps in the walls which you can see the outside through. The slated ceiling above your head look to hold out rain and snow at least. There are no signs or symbols that would explain what the purpose of this temple is. The light in here seems somewhat strange, though; it casts strange shadows around the temple and makes the air in the dead centre of it seem to vibrate or ripple slowly. There is a wide opening in the south wall leading out, and three small archways seem to lead to small chambers of some sort. The obvious exits are east, out, west and north. Old human priest selling items Hp:50/770 Ep:50/326 Ex:1022 Lvp:15% > HP: 50(770) SP: 50(90) EP: 50(326) DF: 2564 Painmaker arrives from north. Hp:50/770 Ep:50/326 Ex:1022 Lvp:15% >Painmaker bows gracefully to his audience. thank painmaker You thank Painmaker heartily. Hp:50/770 Ep:50/326 Ex:1022 Lvp:15% >Painmaker smiles happily. HP: 79(770) SP: 53(90) EP: 64(326) DF: 2562 curtsey painmaker You curtsey gracefully to Painmaker. Hp:79/770 Ep:64/326 Ex:1022 Lvp:15% >l You have entered a small temple built from simple grey stone. The stoneblocks doesn't seem to have been shaped at all before being used, so the floor and the walls are uneven, and there are gaps in the walls which you can see the outside through. The slated ceiling above your head look to hold out rain and snow at least. There are no signs or symbols that would explain what the purpose of this temple is. The light in here seems somewhat strange, though; it casts strange shadows around the temple and makes the air in the dead centre of it seem to vibrate or ripple slowly. There is a wide opening in the south wall leading out, and three small archways seem to lead to small chambers of some sort. The obvious exits are east, out, west and north. Old human priest selling items Painmaker, troll fighter Hp:79/770 Ep:64/326 Ex:1022 Lvp:15% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 1h 6m 19s | Tot Exp: 0 | | Members: 4 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Painmaker 1,2 Lea Hp: 465/465 Sp: 90/90 Ep: 236/236 | Exp: 0 | | Kaladan -,- Hp: 485/485 Sp: 648/648 Ep: 246/246 | Exp: 0 | | Kwendasir -,- Hp: 505/505 Sp: 72/72 Ep: 224/224 | Exp: 0 | | Mizzt -,- Hp: 79/770 Sp: 53/90 Ep: 64/326 | Exp: 0 | `---------------------------------------------------------------------------' Hp:79/770 Ep:64/326 Ex:1022 Lvp:15% >pf Brief mode. You start following the leader in your old position. Hp:79/770 Ep:64/326 Ex:1022 Lvp:15% >Kwendasir [party]: jaksetaanko teha ku kaladan meni pois Painmaker leaves out. It's too dark and you can't see anything. Painmaker leaves southeast. It's too dark and you can't see anything. Painmaker leaves southeast. It's too dark and you can't see anything. Painmaker leaves east. It's too dark and you can't see anything. Painmaker leaves southeast. It's too dark and you can't see anything. Painmaker leaves southeast. It's too dark and you can't see anything. Painmaker leaves southeast. It's too dark and you can't see anything. Painmaker leaves east. It's too dark and you can't see anything. Painmaker leaves southeast. It's too dark and you can't see anything. Painmaker leaves southeast. It's too dark and you can't see anything. Joesupreme [suomi]: mikas emulointi tyyppi teillä siellä on? ansi? vt100? joku muu? Painmaker leaves southeast. It's too dark and you can't see anything. Painmaker leaves northeast. It's too dark and you can't see anything. Painmaker leaves north. It's too dark and you can't see anything. Painmaker leaves northeast. It's too dark and you can't see anything. Painmaker leaves east. It's too dark and you can't see anything. Painmaker leaves east. It's too dark and you can't see anything. Painmaker leaves east. It's too dark and you can't see anything. Painmaker leaves east. It's too dark and you can't see anything. Painmaker leaves east. It's too dark and you can't see anything. Painmaker leaves east. It's too dark and you can't see anything. Painmaker leaves east. It's too dark and you can't see anything. Painmaker leaves east. It's too dark and you can't see anything. Painmaker leaves east. It's too dark and you can't see anything. Painmaker leaves east. It's too dark and you can't see anything. pas offencet vaa päälle ja tappoo ,) Mizzt [party]: offencet vaa päälle ja tappoo ,) Hp:79/770 Ep:51/326 Ex:1022 Lvp:15% >Painmaker leaves east. It's too dark and you can't see anything. Painmaker leaves east. It's too dark and you can't see anything. Hp:79/770 Ep:51/326 Ex:1022 Lvp:15% > Hp:79/770 Ep:51/326 Ex:1022 Lvp:15% >Painmaker leaves northeast. It's too dark and you can't see anything. Painmaker leaves northeast. It's too dark and you can't see anything. Hp:79/770 Ep:51/326 Ex:1022 Lvp:15% > Hp:79/770 Ep:51/326 Ex:1022 Lvp:15% >Painmaker leaves northeast. It's too dark and you can't see anything. Painmaker leaves east. It's too dark and you can't see anything. Painmaker leaves east. It's too dark and you can't see anything. Painmaker leaves east. It's too dark and you can't see anything. Painmaker leaves east. It's too dark and you can't see anything. Painmaker leaves east. It's too dark and you can't see anything. Painmaker leaves east. It's too dark and you can't see anything. HP: 79(770) SP: 53(90) EP: 51(326) DF: 2558 Painmaker leaves east. It's too dark and you can't see anything. Painmaker leaves east. It's too dark and you can't see anything. Painmaker leaves east. It's too dark and you can't see anything. Painmaker leaves east. It's too dark and you can't see anything. Painmaker leaves east. It's too dark and you can't see anything. Painmaker leaves east. It's too dark and you can't see anything. Painmaker leaves east. It's too dark and you can't see anything. Painmaker leaves east. It's too dark and you can't see anything. Painmaker leaves east. It's too dark and you can't see anything. Painmaker leaves east. It's too dark and you can't see anything. Hp:79/770 Ep:51/326 Ex:1022 Lvp:15% >Painmaker leaves east. It's too dark and you can't see anything. Hp:79/770 Ep:51/326 Ex:1022 Lvp:15% > Hp:79/770 Ep:51/326 Ex:1022 Lvp:15% > Hp:79/770 Ep:51/326 Ex:1022 Lvp:15% > Hp:79/770 Ep:51/326 Ex:1022 Lvp:15% > Hp:79/770 Ep:51/326 Ex:1022 Lvp:15% >Painmaker leaves east. It's too dark and you can't see anything. Painmaker leaves east. It's too dark and you can't see anything. Painmaker leaves east. It's too dark and you can't see anything. Hp:79/770 Ep:51/326 Ex:1022 Lvp:15% >Painmaker leaves east. It's too dark and you can't see anything. Hp:79/770 Ep:51/326 Ex:1022 Lvp:15% > Hp:79/770 Ep:51/326 Ex:1022 Lvp:15% >Painmaker leaves northeast. It's too dark and you can't see anything. Hp:79/770 Ep:51/326 Ex:1022 Lvp:15% >Painmaker leaves northeast. It's too dark and you can't see anything. Painmaker leaves east. It's too dark and you can't see anything. Painmaker leaves east. It's too dark and you can't see anything. Painmaker leaves east. It's too dark and you can't see anything. Hp:79/770 Ep:51/326 Ex:1022 Lvp:15% >Painmaker leaves east. It's too dark and you can't see anything. Painmaker leaves southeast. It's too dark and you can't see anything. Painmaker leaves southeast. It's too dark and you can't see anything. Painmaker leaves southeast. It's too dark and you can't see anything. HP: 108(770) SP: 54(90) EP: 56(326) DF: 2558 Painmaker leaves southeast. It's too dark and you can't see anything. Painmaker leaves southeast. It's too dark and you can't see anything. You are the new leader of the party. Kaladan [party]: onnea yrityksee... The warmth of the fire makes you feel better. HP: 128(770) SP: 64(90) EP: 69(326) DF: 2558 l It's too dark and you can't see anything. Hp:128/770 Ep:69/326 Ex:1022 Lvp:15% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 1h 7m 17s | Tot Exp: 0 | | Members: 4 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 128/770 Sp: 64/90 Ep: 69/326 | Exp: 0 | | Painmaker 1,2 Hp: 465/465 Sp: 90/90 Ep: 236/236 | Exp: 0 | | Kaladan -,- Hp: 485/485 Sp: 648/648 Ep: 246/246 | Exp: 0 | | Kwendasir -,- Hp: 505/505 Sp: 72/72 Ep: 224/224 | Exp: 0 | `---------------------------------------------------------------------------' Hp:128/770 Ep:69/326 Ex:1022 Lvp:15% >Idles : ansi on kiva [party]: Painmaker waves party forcefollow all Kwendasir starts following the leader in her old position. Painmaker starts following the leader in his old position. Hp:128/770 Ep:69/326 Ex:1022 Lvp:15% >Some sparks fly towards you. par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 1h 7m 27s | Tot Exp: 0 | | Members: 4 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 128/770 Sp: 64/90 Ep: 69/326 | Exp: 0 | | Painmaker 1,2 Fol Hp: 465/465 Sp: 90/90 Ep: 236/236 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 505/505 Sp: 72/72 Ep: 224/224 | Exp: 0 | | Kaladan -,- Hp: 485/485 Sp: 648/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:128/770 Ep:69/326 Ex:1022 Lvp:15% >The warmth of the fire makes you feel better. HP: 149(770) SP: 74(90) EP: 82(326) DF: 2556 pas heips kaladan Mizzt [party]: heips kaladan Hp:149/770 Ep:82/326 Ex:1022 Lvp:15% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 1h 7m 33s | Tot Exp: 0 | | Members: 4 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 149/770 Sp: 74/90 Ep: 82/326 | Exp: 0 | | Painmaker 1,2 Fol Hp: 465/465 Sp: 90/90 Ep: 236/236 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 505/505 Sp: 72/72 Ep: 224/224 | Exp: 0 | | Kaladan -,- Hp: 485/485 Sp: 648/648 Ep: 246/246 | Exp: 0 | `---------------------------------------------------------------------------' Hp:149/770 Ep:82/326 Ex:1022 Lvp:15% >save Mizzt is now saved. Hp:149/770 Ep:82/326 Ex:1022 Lvp:15% >sleep You fall asleep. Hp:149/770 Ep:82/326 Ex:1022 Lvp:15% >Kaladan has left the party. Peck [suomi]: onks siina tarkotus, ettei mapissa nay vareja? Hp:149/770 Ep:82/326 Ex:1022 Lvp:15% >Joesupreme [suomi]: ei Peck [suomi]: siis jos kayttaa map-commandia HP: 178(770) SP: 76(90) EP: 96(326) DF: 2556 The warmth of the fire makes you feel better. HP: 202(770) SP: 86(90) EP: 108(326) DF: 2556 The fire's warmth soothes you. Joesupreme [suomi]: siis en ma ihan kait tai en teieda tommosta tarkottanu Hp:202/770 Ep:108/326 Ex:1022 Lvp:15% >The warmth of the fire makes you feel better. HP: 218(770) SP: 90(90) EP: 123(326) DF: 2554 Peck [suomi]: siis ihan yleensa kysyin Some sparks fly towards you. HP: 248(770) SP: 90(90) EP: 138(326) DF: 2554 Idles : hmm siis ei se bugi ole Hp:248/770 Ep:138/326 Ex:1022 Lvp:15% >The warmth of the fire makes you feel better. Hp:268/770 Ep:152/326 Ex:1022 Lvp:15% > HP: 268(770) SP: 90(90) EP: 152(326) DF: 2554 You wake up, feeling healed and refreshed. l It's too dark and you can't see anything. Hp:321/770 Ep:236/326 Ex:1022 Lvp:15% >par HP: 321(770) SP: 90(90) EP: 236(326) DF: 2554 ,---------------------------------------------------------------------------. | Partyname: elemental Time: 1h 8m 37s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 321/770 Sp: 90/90 Ep: 236/326 | Exp: 0 | | Painmaker 1,2 Fol Hp: 465/465 Sp: 90/90 Ep: 236/236 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 505/505 Sp: 72/72 Ep: 224/224 | Exp: 0 | `---------------------------------------------------------------------------' Hp:321/770 Ep:236/326 Ex:1022 Lvp:15% >save Mizzt is now saved. Hp:321/770 Ep:236/326 Ex:1022 Lvp:15% >The campfire crackles a bit and some sparks fly towards the sky. Peck [suomi]: siis siina ei millonkaan nay battle assign offence ,-------------------------------. | Your current battle settings: | | ------------------------------ ---------------------------------------------. | Combat style: normal | | Weapon priorities: right hand and left hand | | | | Offence 73% (max 73%) [######################## ] | | Defence 19% (max 73%) [###### ] | | Casting 0% (max 71%) [ ] | | Unused 0% (tot 92%) [ ] | `-----------------------------------------------------------------------------' Hp:321/770 Ep:236/326 Ex:1022 Lvp:15% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 1h 8m 45s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 321/770 Sp: 90/90 Ep: 236/326 | Exp: 0 | | Painmaker 1,2 Fol Hp: 465/465 Sp: 90/90 Ep: 236/236 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 505/505 Sp: 72/72 Ep: 224/224 | Exp: 0 | `---------------------------------------------------------------------------' Hp:321/770 Ep:236/326 Ex:1022 Lvp:15% >Idles : ei valitettavasti Cendor [suomi]: ootte käsiä The warmth of the fire makes you feel better. Peck [suomi]: miks? pas paljo sulla offence panimaker? Mizzt [party]: paljo sulla offence panimaker? Hp:344/770 Ep:250/326 Ex:1022 Lvp:15% > HP: 344(770) SP: 90(90) EP: 250(326) DF: 2550 Painmaker [suomi]: nyyh Painmaker [party]: 72 Idles : ei jaksettu koodata The campfire crackles a bit and some sparks fly towards the sky. pas meikä typottaa sun nmee kokoajan Mizzt [party]: meikä typottaa sun nmee kokoajan Hp:375/770 Ep:265/326 Ex:1022 Lvp:15% >save Mizzt is now saved. Hp:375/770 Ep:265/326 Ex:1022 Lvp:15% >par HP: 375(770) SP: 90(90) EP: 265(326) DF: 2550 ,---------------------------------------------------------------------------. | Partyname: elemental Time: 1h 9m 9s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 375/770 Sp: 90/90 Ep: 265/326 | Exp: 0 | | Painmaker 1,2 Fol Hp: 465/465 Sp: 90/90 Ep: 236/236 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 505/505 Sp: 72/72 Ep: 224/224 | Exp: 0 | `---------------------------------------------------------------------------' Hp:375/770 Ep:265/326 Ex:1022 Lvp:15% >Peck [suomi]: prkl nyt koodaamaan seki sinne Joesupreme [suomi]: tai älkää välittäkö musta, mutta tässä koalatermissä, jos pistää jonkun vt jutun pois niin entterit saa sinne painamalla ctrl,,ettnnet save Mizzt is now saved. Hp:375/770 Ep:265/326 Ex:1022 Lvp:15% >Idles : sitä kutsutaan laiskuudeksi, cendor pas mulla 73 Mizzt [party]: mulla 73 Hp:375/770 Ep:265/326 Ex:1022 Lvp:15% >The warmth of the fire makes you feel better. HP: 391(770) SP: 90(90) EP: 275(326) DF: 2550 Joesupreme [suomi]: siis ctrl,entter The campfire crackles a bit and some sparks fly towards the sky. Hp:391/770 Ep:275/326 Ex:1022 Lvp:15% >Joesupreme [suomi]: siis plus sinne valiin par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 1h 9m 25s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 391/770 Sp: 90/90 Ep: 275/326 | Exp: 0 | | Painmaker 1,2 Fol Hp: 465/465 Sp: 90/90 Ep: 236/236 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 505/505 Sp: 72/72 Ep: 224/224 | Exp: 0 | `---------------------------------------------------------------------------' Hp:391/770 Ep:275/326 Ex:1022 Lvp:15% >Painmaker [suomi]: Mä voin koodata sen...:) Cendor [suomi]: grr Hp:391/770 Ep:275/326 Ex:1022 Lvp:15% >save Mizzt is now saved. Hp:391/770 Ep:275/326 Ex:1022 Lvp:15% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 1h 9m 33s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 391/770 Sp: 90/90 Ep: 275/326 | Exp: 0 | | Painmaker 1,2 Fol Hp: 465/465 Sp: 90/90 Ep: 236/236 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 505/505 Sp: 72/72 Ep: 224/224 | Exp: 0 | `---------------------------------------------------------------------------' Hp:391/770 Ep:275/326 Ex:1022 Lvp:15% >sleep You aren't tired enough. Hp:391/770 Ep:275/326 Ex:1022 Lvp:15% > Hp:391/770 Ep:275/326 Ex:1022 Lvp:15% >l It's too dark and you can't see anything. Hp:391/770 Ep:275/326 Ex:1022 Lvp:15% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 1h 9m 37s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 391/770 Sp: 90/90 Ep: 275/326 | Exp: 0 | | Painmaker 1,2 Fol Hp: 465/465 Sp: 90/90 Ep: 236/236 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 505/505 Sp: 72/72 Ep: 224/224 | Exp: 0 | `---------------------------------------------------------------------------' Hp:391/770 Ep:275/326 Ex:1022 Lvp:15% >save Mizzt is now saved. Hp:391/770 Ep:275/326 Ex:1022 Lvp:15% >exp Hp: 391(770), Sp: 90(90), Ep: 275(326), Df: 2548(0) Exp: 1,022 (15%). Total experience: 50,984 Total worth: 220,438. Money in hand: 965 worth of silver, Money in bank: 15,814 worth of silver. Hp:391/770 Ep:275/326 Ex:1022 Lvp:15% >The warmth of the fire makes you feel better. save Mizzt is now saved. Hp:405/770 Ep:296/326 Ex:1022 Lvp:15% >womder HP: 405(770) SP: 90(90) EP: 296(326) DF: 2548 Some sparks fly towards you. Batteries not included. Hp:405/770 Ep:296/326 Ex:1022 Lvp:15% > Hp:405/770 Ep:296/326 Ex:1022 Lvp:15% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 1h 9m 43s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 405/770 Sp: 90/90 Ep: 296/326 | Exp: 0 | | Painmaker 1,2 Fol Hp: 465/465 Sp: 90/90 Ep: 236/236 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 505/505 Sp: 72/72 Ep: 224/224 | Exp: 0 | `---------------------------------------------------------------------------' Hp:405/770 Ep:296/326 Ex:1022 Lvp:15% >wonder You wonder. Hp:405/770 Ep:296/326 Ex:1022 Lvp:15% > Hp:405/770 Ep:296/326 Ex:1022 Lvp:15% >emotes 204 emotes in database: ? aajee ack adore afk agree ah apologize applaud argh asec ayt baa bark beam beep bezerk bite blah blame blink blush boggle boink boo bop bored bounce bow brb burp cackle calm calmdown cheer chuckle clap clear cold comfort complain congratulate coo cough cover cower cringe criticize cry curse curtsey dance die disagree doh drool eep embarrassed envy eww eye eyebrow fall fear flex foam forgive frown fslap gasp giggle glare greedy greet grin grovel growl grr grumble hail happy hate heh hifive hkiss hmm hmpf hop hope hug hum huoh idiot imitate innocent insult jump kick kiss lag laugh lick like love massage meep mercy moan moo mosh mourn mrr muah mumble mutter mypleas nah neurotico nod nodnod nudge nuuh oh ooo pah panic pat peer phew pinch pity point poke ponder pose pout --More--(67%)q Hp:405/770 Ep:296/326 Ex:1022 Lvp:15% >eyebrow kwendasir You raise an eyebrow at Kwendasir. Hp:405/770 Ep:296/326 Ex:1022 Lvp:15% > HP: 436(770) SP: 90(90) EP: 311(326) DF: 2548 The warmth of the fire makes you feel better. HP: 461(770) SP: 90(90) EP: 326(326) DF: 2548 The fire's warmth soothes you. calmdown Cendor [suomi]: idles, en mä teitä käsiks tarkottanu ;P You take a deep breath and calm down. Hp:461/770 Ep:326/326 Ex:1022 Lvp:15% >Cendor [suomi]: vaan painmakerit ja peckit ;P fall Painmaker [party]: Mulla kävi pieni mäihä äsken ton kanssa...se takos mua, mutta tappoi silti teidät... You fall down suddenly. Hp:461/770 Ep:326/326 Ex:1022 Lvp:15% >You have recovered from the nether world effects. Hp:461/770 Ep:326/326 Ex:1022 Lvp:15% >The warmth of the fire makes you feel better. hifive kwendasir You raise your hand and slap it triumphantly against Kwendasir's hand. Hp:480/770 Ep:326/326 Ex:1022 Lvp:15% > HP: 480(770) SP: 90(90) EP: 326(326) DF: 2546 Hp:480/770 Ep:326/326 Ex:1022 Lvp:15% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 1h 10m 25s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 480/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Painmaker 1,2 Fol Hp: 465/465 Sp: 90/90 Ep: 236/236 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 505/505 Sp: 72/72 Ep: 224/224 | Exp: 0 | `---------------------------------------------------------------------------' Hp:480/770 Ep:326/326 Ex:1022 Lvp:15% >sleep You fall asleep. Hp:480/770 Ep:326/326 Ex:1022 Lvp:15% > Hp:480/770 Ep:326/326 Ex:1022 Lvp:15% >Painmaker goes 'GRR!'. Cendor [suomi]: jos te oisitte käsiä ni ei tääl ois pelaajia The warmth of the fire makes you feel better. Ymir [suomi]: ma haluuun expaaaahhh HP: 531(770) SP: 90(90) EP: 326(326) DF: 2546 The campfire blazes softly. Hp:531/770 Ep:326/326 Ex:1022 Lvp:15% >save You cannot do anything while sleeping! Hp:531/770 Ep:326/326 Ex:1022 Lvp:15% > Hp:531/770 Ep:326/326 Ex:1022 Lvp:15% > Hp:531/770 Ep:326/326 Ex:1022 Lvp:15% > Hp:531/770 Ep:326/326 Ex:1022 Lvp:15% > Hp:531/770 Ep:326/326 Ex:1022 Lvp:15% > Hp:531/770 Ep:326/326 Ex:1022 Lvp:15% > Hp:531/770 Ep:326/326 Ex:1022 Lvp:15% > Hp:531/770 Ep:326/326 Ex:1022 Lvp:15% > Hp:531/770 Ep:326/326 Ex:1022 Lvp:15% > Hp:531/770 Ep:326/326 Ex:1022 Lvp:15% > Hp:531/770 Ep:326/326 Ex:1022 Lvp:15% > Hp:531/770 Ep:326/326 Ex:1022 Lvp:15% >park You cannot do anything while sleeping! Hp:531/770 Ep:326/326 Ex:1022 Lvp:15% >Idles : nose :) save You cannot do anything while sleeping! Hp:531/770 Ep:326/326 Ex:1022 Lvp:15% > Hp:531/770 Ep:326/326 Ex:1022 Lvp:15% >The campfire blazes softly. You wake up, feeling healed and refreshed. Hp:596/770 Ep:326/326 Ex:1022 Lvp:15% >save Mizzt is now saved. Hp:596/770 Ep:326/326 Ex:1022 Lvp:15% >sw HP: 596(770) SP: 90(90) EP: 326(326) DF: 2544 The warmth of the fire makes you feel better. It's too dark and you can't see anything. Kwendasir arrives from northeast. Painmaker arrives from northeast. Hp:609/770 Ep:326/326 Ex:1022 Lvp:15% >s s It's too dark and you can't see anything. Kwendasir arrives from north. Painmaker arrives from north. Hp:609/770 Ep:326/326 Ex:1022 Lvp:15% >s It's too dark and you can't see anything. Kwendasir arrives from north. Painmaker arrives from north. Hp:609/770 Ep:326/326 Ex:1022 Lvp:15% >It's too dark and you can't see anything. Kwendasir arrives from north. Painmaker arrives from north. Hp:609/770 Ep:326/326 Ex:1022 Lvp:15% >Painmaker [suomi]: Reinci ymir figuks...:) ne Inside a hollow tree cavity (u, out and n) Kwendasir arrives from out. Painmaker arrives from out. Hp:609/770 Ep:326/326 Ex:1022 Lvp:15% >pas valmis? Mizzt [party]: valmis? Hp:609/770 Ep:326/326 Ex:1022 Lvp:15% >light torch 3 Painmaker nods twice rapidly to show that he really understands. It fails to light. Hp:609/770 Ep:326/326 Ex:1022 Lvp:15% >light torch 4 It fails to light. Hp:609/770 Ep:326/326 Ex:1022 Lvp:15% >light torch 5 Ymir [suomi]: enka You ignite the torch 5. Hp:609/770 Ep:326/326 Ex:1022 Lvp:15% >l It's too dark and you can't see anything. Hp:609/770 Ep:326/326 Ex:1022 Lvp:15% >u On a stairway landing (u and d) An air elemental, guarding the stairway Elemental cackles 'This time I'll get you Mizzt!' Elemental cackles 'This time I'll get you Kwendasir!' Kwendasir arrives from down. Elemental cackles 'This time I'll get you Painmaker!' Painmaker arrives from down. Hp:609/770 Ep:326/326 Ex:1022 Lvp:15% >butt You start looking for a good spot in the battle to try your combat maneuver. Hp:609/770 Ep:326/326 Ex:1022 Lvp:15% >x Elemental is moderately hurt. Hp:609/770 Ep:326/326 Ex:1022 Lvp:15% >par Elemental skillfully clubs Kwendasir hitting her left arm with his club SMASHING the muscle tissue into bloody jelly. Kwendasir screams in pain! Kwendasir gets STUNNED from massive pain. ,---------------------------------------------------------------------------. | Partyname: elemental Time: 1h 11m 15s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 609/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Painmaker 1,2 Fol Hp: 465/465 Sp: 90/90 Ep: 236/236 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 280/505 Sp: 72/72 Ep: 214/224 | Exp: 0 | `---------------------------------------------------------------------------' Hp:609/770 Ep:326/326 Ex:1022 Lvp:15% >x Elemental is moderately hurt. Hp:609/770 Ep:326/326 Ex:1022 Lvp:15% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 1h 11m 15s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 609/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Painmaker 1,2 Fol Hp: 465/465 Sp: 90/90 Ep: 236/236 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 280/505 Sp: 72/72 Ep: 214/224 | Exp: 0 | `---------------------------------------------------------------------------' Hp:609/770 Ep:326/326 Ex:1022 Lvp:15% >Painmaker smites Elemental hitting his lower torso with his right hand causing rather negligible wounds. x Elemental is moderately hurt. Hp:609/770 Ep:323/326 Ex:1022 Lvp:15% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 1h 11m 17s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 609/770 Sp: 90/90 Ep: 323/326 | Exp: 0 | | Painmaker 1,2 Fol Hp: 465/465 Sp: 90/90 Ep: 233/236 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 280/505 Sp: 72/72 Ep: 214/224 | Exp: 0 | `---------------------------------------------------------------------------' Hp:609/770 Ep:323/326 Ex:1022 Lvp:15% >Elemental powerfully bashes Painmaker hitting his head with his club SMASHING the muscle tissue into bloody jelly. x Elemental is moderately hurt. Hp:609/770 Ep:320/326 Ex:1022 Lvp:15% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 1h 11m 19s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 609/770 Sp: 90/90 Ep: 320/326 | Exp: 0 | | Painmaker 1,2 Fol Hp: 324/465 Sp: 90/90 Ep: 224/236 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 280/505 Sp: 72/72 Ep: 214/224 | Exp: 0 | `---------------------------------------------------------------------------' Hp:609/770 Ep:320/326 Ex:1022 Lvp:15% >You rend Elemental hitting his left arm with your great axe causing quite negligible cuts. Elemental smashes Kwendasir hitting her right arm with his left hand causing nastily aching wounds. x Elemental is moderately hurt. Hp:609/770 Ep:317/326 Ex:1022 Lvp:15% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 1h 11m 21s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 609/770 Sp: 90/90 Ep: 317/326 | Exp: 0 | | Painmaker 1,2 Fol Hp: 324/465 Sp: 90/90 Ep: 221/236 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 256/505 Sp: 72/72 Ep: 213/224 | Exp: 0 | `---------------------------------------------------------------------------' Hp:609/770 Ep:317/326 Ex:1022 Lvp:15% >Painmaker strikes Elemental hitting his left leg with his right hand causing large bruises. Elemental powerfully bashes Kwendasir hitting her upper torso with his club SMASHING really hard, causing a loud *CRACK*. par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 1h 11m 23s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 609/770 Sp: 90/90 Ep: 314/326 | Exp: 0 | | Painmaker 1,2 Fol Hp: 324/465 Sp: 90/90 Ep: 218/236 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 120/505 Sp: 72/72 Ep: 208/224 | Exp: 0 | `---------------------------------------------------------------------------' Hp:609/770 Ep:314/326 Ex:1022 Lvp:15% >d You try to find a good spot to flee from battle to down. You have to break the concentration on your skill while fleeing from battle! Hp:609/770 Ep:314/326 Ex:1022 Lvp:15% >x Painmaker tries to headbutt Elemental with his bronze helmet but he easily dodges the pitiful attempt. Elemental powerfully bashes you hitting your left arm with his club SMASHING the muscle tissue into bloody jelly. Kwendasir looks better as her head stops spinning. Kwendasir follows you away from the battlefield. Painmaker follows you away from the battlefield. Elemental is moderately hurt. Hp:458/770 Ep:308/326 Ex:1022 Lvp:15% >x Elemental is moderately hurt. Hp:458/770 Ep:308/326 Ex:1022 Lvp:15% > HP: 458(770) SP: 90(90) EP: 308(326) DF: 2542 Kwendasir crushes Elemental hitting his right leg with her club causing rather negligible wounds. Kwendasir looks like she is trying to flee from battle! Cendor [suomi]: oonkoha mä jo tappanu painmakerin zombas joskus :P par Painmaker tries to hit Elemental but misses slightly. Elemental smashes Kwendasir hitting her right arm with his club causing quite dangerous wounds. Elemental crushes Kwendasir hitting her left arm with his left hand causing small bones to rupture. Kwendasir gets STUNNED from massive pain. Inside a hollow tree cavity (u, out and n) Elemental growls: Shira is not to be disturbed! Painmaker arrives from up. ,---------------------------------------------------------------------------. | Partyname: elemental Time: 1h 11m 29s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 458/770 Sp: 90/90 Ep: 308/326 | Exp: 0 | | Painmaker 1,2 Fol Hp: 324/465 Sp: 90/90 Ep: 213/236 | Exp: 0 | | Kwendasir 1,3 Fol Hp: 29/505 Sp: 72/72 Ep: 205/224 | Exp: 0 | `---------------------------------------------------------------------------' Hp:458/770 Ep:308/326 Ex:1022 Lvp:15% >Joesupreme [suomi]: hmm... l It's too dark and you can't see anything. Hp:458/770 Ep:308/326 Ex:1022 Lvp:15% >Kwendasir stops following the leader. Hp:458/770 Ep:308/326 Ex:1022 Lvp:15% >l It's too dark and you can't see anything. Hp:458/770 Ep:308/326 Ex:1022 Lvp:15% >giggle You giggle inanely. Hp:458/770 Ep:308/326 Ex:1022 Lvp:15% >Painmaker [party]: out out At a forest clearing (nw, w and n) Painmaker arrives from northeast. Hp:458/770 Ep:308/326 Ex:1022 Lvp:15% >n n In a dense and dark forest (s and n) A common forest mouse Painmaker arrives from south. Hp:458/770 Ep:308/326 Ex:1022 Lvp:15% >In a tranquil forest (s, w and n) Painmaker arrives from south. Hp:458/770 Ep:308/326 Ex:1022 Lvp:15% >n n A tranquil and dark forest (s, w and ne) Burned out wooden torch and A common forest mouse Painmaker arrives from south. Hp:458/770 Ep:308/326 Ex:1022 Lvp:15% >You can't go that way! Hp:458/770 Ep:308/326 Ex:1022 Lvp:15% >ne Outworld. (nw, e, s, se, w, ne, n and sw) Burned out wooden torch, A very comfortable looking camping place and Small campfire crackling quietly Painmaker arrives from southwest. Hp:458/770 Ep:308/326 Ex:1022 Lvp:15% >refuel You search for some dry firewood and refuel the campfire. Hp:458/770 Ep:308/326 Ex:1022 Lvp:15% >sleep The fire's warmth soothes you. You aren't tired enough. Hp:487/770 Ep:322/326 Ex:1022 Lvp:15% > HP: 487(770) SP: 90(90) EP: 322(326) DF: 2542 The warmth of the fire makes you feel better. HP: 510(770) SP: 90(90) EP: 326(326) DF: 2542 Joesupreme [suomi]: äöäöäööä toimiiko noi skandit vielä``````,,, Painmaker [party]: Se jäi mod hurttiin The fire's warmth soothes you. Cendor [suomi]: ½ Peck [suomi]: ei ainakaan taala Painmaker [party]: Mulla on tollanen nätti robottisysteemi näis taisteluis :) The campfire crackles a bit. Idles : testaa nyt johonki muualle kun kanavalle The warmth of the fire makes you feel better. HP: 535(770) SP: 90(90) EP: 326(326) DF: 2540 Hp:535/770 Ep:326/326 Ex:1022 Lvp:15% >pas noh? Mizzt [party]: noh? Hp:535/770 Ep:326/326 Ex:1022 Lvp:15% >sleep You aren't tired enough. Hp:535/770 Ep:326/326 Ex:1022 Lvp:15% > HP: 565(770) SP: 90(90) EP: 326(326) DF: 2540 Joesupreme [suomi]: mutta ma en tiedä näättekö te mun skandeja oikein ellen mä kirjota niitä teille The warmth of the fire makes you feel better. HP: 583(770) SP: 90(90) EP: 326(326) DF: 2540 Painmaker [party]: Joka isku mitä multa menee läpi reporttaa vihon tilan, eikä tarvii tehä ite mitään, kun taistelee...:) The campfire crackles a bit and some sparks fly towards the sky. Cendor [suomi]: no valitse joku uhri jolla testaat äläkä testaa kaikil The warmth of the fire makes you feel better. Hp:596/770 Ep:326/326 Ex:1022 Lvp:15% >Warlord [suomi]: ei skandeja muutenkaan kayteta pas aha Mizzt [party]: aha Hp:596/770 Ep:326/326 Ex:1022 Lvp:15% >slee All those updates, and still imperfect. Hp:596/770 Ep:326/326 Ex:1022 Lvp:15% >sleep You fall asleep. Hp:596/770 Ep:326/326 Ex:1022 Lvp:15% >Cendor [suomi]: käytetää Peck [suomi]: onko silla niin paljo valia et toimiiko ne? The warmth of the fire makes you feel better. HP: 610(770) SP: 90(90) EP: 326(326) DF: 2538 Warlord [suomi]: tosimudarit ei kayta HP: 640(770) SP: 90(90) EP: 326(326) DF: 2538 The campfire crackles a bit and some sparks fly towards the sky. Hp:640/770 Ep:326/326 Ex:1022 Lvp:15% >Warlord [suomi]: ,) l You cannot do anything while sleeping! Hp:640/770 Ep:326/326 Ex:1022 Lvp:15% > Hp:640/770 Ep:326/326 Ex:1022 Lvp:15% >l You cannot do anything while sleeping! Hp:640/770 Ep:326/326 Ex:1022 Lvp:15% > Hp:640/770 Ep:326/326 Ex:1022 Lvp:15% > Hp:640/770 Ep:326/326 Ex:1022 Lvp:15% > Hp:640/770 Ep:326/326 Ex:1022 Lvp:15% > Hp:640/770 Ep:326/326 Ex:1022 Lvp:15% > Hp:640/770 Ep:326/326 Ex:1022 Lvp:15% > Hp:640/770 Ep:326/326 Ex:1022 Lvp:15% > Hp:640/770 Ep:326/326 Ex:1022 Lvp:15% > Hp:640/770 Ep:326/326 Ex:1022 Lvp:15% > Hp:640/770 Ep:326/326 Ex:1022 Lvp:15% > Hp:640/770 Ep:326/326 Ex:1022 Lvp:15% > Hp:640/770 Ep:326/326 Ex:1022 Lvp:15% >The warmth of the fire makes you feel better. HP: 659(770) SP: 90(90) EP: 326(326) DF: 2536 You wake up, feeling healed and refreshed. Painmaker [suomi]: MitÄ tosi mudarit ei kÄytÄ? HP: 713(770) SP: 90(90) EP: 326(326) DF: 2536 The campfire crackles a bit. par Hp:713/770 Ep:326/326 Ex:1022 Lvp:15% >[suomi]: Painmaker smiles ,---------------------------------------------------------------------------. | Partyname: elemental Time: 1h 13m 55s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 713/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Painmaker 1,2 Fol Hp: 465/465 Sp: 90/90 Ep: 236/236 | Exp: 0 | | Kwendasir -,- LD Hp: 79/485 Sp: 52/72 Ep: 56/216 | Exp: 0 | `---------------------------------------------------------------------------' Hp:713/770 Ep:326/326 Ex:1022 Lvp:15% >The warmth of the fire makes you feel better. Hp:736/770 Ep:326/326 Ex:1022 Lvp:15% > HP: 736(770) SP: 90(90) EP: 326(326) DF: 2536 pas käydääs me Mizzt [party]: käydääs me Hp:766/770 Ep:326/326 Ex:1022 Lvp:15% > HP: 766(770) SP: 90(90) EP: 326(326) DF: 2536 sw A tranquil and dark forest (s, w and ne) Burned out wooden torch Painmaker arrives from northeast. Hp:766/770 Ep:326/326 Ex:1022 Lvp:15% >s s In a tranquil forest (s, w and n) A gleaming firefly, A common forest mouse and A common forest mouse Painmaker arrives from north. Hp:766/770 Ep:326/326 Ex:1022 Lvp:15% >In a dense and dark forest (s and n) Painmaker arrives from north. Hp:766/770 Ep:326/326 Ex:1022 Lvp:15% >s At a forest clearing (nw, w and n) Painmaker arrives from north. Hp:766/770 Ep:326/326 Ex:1022 Lvp:15% >ne Inside a hollow tree cavity (u, out and n) Painmaker arrives from out. Hp:766/770 Ep:326/326 Ex:1022 Lvp:15% >pas valmis? Mizzt [party]: valmis? Hp:766/770 Ep:326/326 Ex:1022 Lvp:15% >Joesupreme [suomi]: jeejee Painmaker nods twice rapidly to show that he really understands. u On a stairway landing (u and d) An air elemental, guarding the stairway Elemental cackles 'This time I'll get you Mizzt!' Elemental cackles 'This time I'll get you Painmaker!' Painmaker arrives from down. Hp:766/770 Ep:326/326 Ex:1022 Lvp:15% >butt Warlord [suomi]: haemaelaeinen You start looking for a good spot in the battle to try your combat maneuver. Hp:766/770 Ep:326/326 Ex:1022 Lvp:15% >x Elemental is slightly hurt. Hp:766/770 Ep:326/326 Ex:1022 Lvp:15% >par Joesupreme [suomi]: saamari ,---------------------------------------------------------------------------. | Partyname: elemental Time: 1h 14m 12s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 766/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Painmaker 1,2 Fol Hp: 465/465 Sp: 90/90 Ep: 236/236 | Exp: 0 | | Kwendasir -,- Hp: 79/485 Sp: 52/72 Ep: 56/216 | Exp: 0 | `---------------------------------------------------------------------------' Hp:766/770 Ep:326/326 Ex:1022 Lvp:15% >Elemental powerfully bashes Painmaker hitting his upper torso with his club SMASHING the muscle tissue into bloody jelly. x Elemental is slightly hurt. Hp:766/770 Ep:326/326 Ex:1022 Lvp:15% >x Elemental is slightly hurt. Hp:766/770 Ep:326/326 Ex:1022 Lvp:15% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 1h 14m 14s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 766/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Painmaker 1,2 Fol Hp: 336/465 Sp: 90/90 Ep: 231/236 | Exp: 0 | | Kwendasir -,- Hp: 79/485 Sp: 52/72 Ep: 56/216 | Exp: 0 | `---------------------------------------------------------------------------' Hp:766/770 Ep:326/326 Ex:1022 Lvp:15% >Painmaker strikes Elemental hitting his lower torso with his right hand causing large bruises. Cendor [suomi]: soot peinmeikker mu idoli x Elemental is slightly hurt. Hp:766/770 Ep:324/326 Ex:1022 Lvp:15% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 1h 14m 16s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 766/770 Sp: 90/90 Ep: 324/326 | Exp: 0 | | Painmaker 1,2 Fol Hp: 336/465 Sp: 90/90 Ep: 229/236 | Exp: 0 | | Kwendasir -,- Hp: 79/485 Sp: 52/72 Ep: 56/216 | Exp: 0 | `---------------------------------------------------------------------------' Hp:766/770 Ep:324/326 Ex:1022 Lvp:15% >Elemental tries to hit you but misses barely. x Elemental is slightly hurt. Hp:766/770 Ep:322/326 Ex:1022 Lvp:15% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 1h 14m 18s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 766/770 Sp: 90/90 Ep: 322/326 | Exp: 0 | | Painmaker 1,2 Fol Hp: 336/465 Sp: 90/90 Ep: 227/236 | Exp: 0 | | Kwendasir -,- Hp: 79/485 Sp: 52/72 Ep: 56/216 | Exp: 0 | `---------------------------------------------------------------------------' Hp:766/770 Ep:322/326 Ex:1022 Lvp:15% >You powerfully cut Elemental hitting his left thigh with your great axe causing blood to flow from numerous cuts. Elemental smashes Painmaker hitting his left arm with his left hand causing nastily aching wounds. x Elemental is moderately hurt. Hp:766/770 Ep:320/326 Ex:1022 Lvp:15% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 1h 14m 20s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 766/770 Sp: 90/90 Ep: 320/326 | Exp: 0 | | Painmaker 1,2 Fol Hp: 306/465 Sp: 90/90 Ep: 224/236 | Exp: 0 | | Kwendasir -,- Hp: 79/485 Sp: 52/72 Ep: 56/216 | Exp: 0 | `---------------------------------------------------------------------------' Hp:766/770 Ep:320/326 Ex:1022 Lvp:15% >x Elemental is moderately hurt. Hp:766/770 Ep:320/326 Ex:1022 Lvp:15% >Painmaker smites Elemental hitting his right thigh with his right hand causing rather negligible wounds. Elemental smashes Painmaker hitting his upper torso with his club causing nastily aching wounds. par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 1h 14m 22s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 766/770 Sp: 90/90 Ep: 318/326 | Exp: 0 | | Painmaker 1,2 Fol Hp: 276/465 Sp: 90/90 Ep: 221/236 | Exp: 0 | | Kwendasir -,- Hp: 79/485 Sp: 52/72 Ep: 56/216 | Exp: 0 | `---------------------------------------------------------------------------' Hp:766/770 Ep:318/326 Ex:1022 Lvp:15% >x Elemental is moderately hurt. Hp:766/770 Ep:318/326 Ex:1022 Lvp:15% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 1h 14m 22s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 766/770 Sp: 90/90 Ep: 318/326 | Exp: 0 | | Painmaker 1,2 Fol Hp: 276/465 Sp: 90/90 Ep: 221/236 | Exp: 0 | | Kwendasir -,- Hp: 79/485 Sp: 52/72 Ep: 55/216 | Exp: 0 | `---------------------------------------------------------------------------' Hp:766/770 Ep:318/326 Ex:1022 Lvp:15% >Elemental powerfully bashes you hitting your lower torso with his club SMASHING the muscle tissue into bloody jelly. par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 1h 14m 24s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 599/770 Sp: 90/90 Ep: 308/326 | Exp: 0 | | Painmaker 1,2 Fol Hp: 276/465 Sp: 90/90 Ep: 219/236 | Exp: 0 | | Kwendasir -,- Hp: 79/485 Sp: 52/72 Ep: 55/216 | Exp: 0 | `---------------------------------------------------------------------------' Hp:599/770 Ep:308/326 Ex:1022 Lvp:15% > HP: 599(770) SP: 90(90) EP: 308(326) DF: 2534 par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 1h 14m 26s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 599/770 Sp: 90/90 Ep: 306/326 | Exp: 0 | | Painmaker 1,2 Fol Hp: 276/465 Sp: 90/90 Ep: 217/236 | Exp: 0 | | Kwendasir -,- Hp: 79/485 Sp: 52/72 Ep: 53/216 | Exp: 0 | `---------------------------------------------------------------------------' Hp:599/770 Ep:306/326 Ex:1022 Lvp:15% >You decide to try a combat maneuver! You leap head first at Elemental, striking lower torso with your bronze helmet quite painfully. Painmaker's pathetic attempt to headbutt Elemental is greeted with roaring laughter. Painmaker smites Elemental hitting his lower torso with his right hand causing rather negligible wounds. You strike Elemental hitting his right arm with your great axe causing nasty bleeding cuts. Elemental tries to hit you but misses barely. Elemental smites you hitting your right thigh with par his left hand causing sore wounds. ,---------------------------------------------------------------------------. | Partyname: elemental Time: 1h 14m 28s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 586/770 Sp: 90/90 Ep: 304/326 | Exp: 0 | | Painmaker 1,2 Fol Hp: 276/465 Sp: 90/90 Ep: 215/236 | Exp: 0 | | Kwendasir -,- Hp: 79/485 Sp: 52/72 Ep: 51/216 | Exp: 0 | `---------------------------------------------------------------------------' Hp:586/770 Ep:304/326 Ex:1022 Lvp:15% >butt HP: 586(770) SP: 90(90) EP: 304(326) DF: 2534 You start looking for a good spot in the battle to try your combat maneuver. Hp:586/770 Ep:304/326 Ex:1022 Lvp:15% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 1h 14m 30s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 586/770 Sp: 90/90 Ep: 304/326 | Exp: 0 | | Painmaker 1,2 Fol Hp: 276/465 Sp: 90/90 Ep: 215/236 | Exp: 0 | | Kwendasir -,- Hp: 79/485 Sp: 52/72 Ep: 49/216 | Exp: 0 | `---------------------------------------------------------------------------' Hp:586/770 Ep:304/326 Ex:1022 Lvp:15% >Elemental powerfully bashes you hitting your upper torso with his club SMASHING the muscle tissue into bloody jelly. par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 1h 14m 32s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 438/770 Sp: 90/90 Ep: 298/326 | Exp: 0 | | Painmaker 1,2 Fol Hp: 276/465 Sp: 90/90 Ep: 213/236 | Exp: 0 | | Kwendasir -,- Hp: 108/485 Sp: 53/72 Ep: 67/216 | Exp: 0 | `---------------------------------------------------------------------------' Hp:438/770 Ep:298/326 Ex:1022 Lvp:15% >d You try to find a good spot to flee from battle to down. You have to break the concentration on your skill while fleeing from battle! Hp:438/770 Ep:298/326 Ex:1022 Lvp:15% >x HP: 438(770) SP: 90(90) EP: 298(326) DF: 2534 Painmaker smites Elemental hitting his right arm with his right hand causing rather negligible wounds. Painmaker follows you away from the battlefield. Elemental is moderately hurt. Hp:438/770 Ep:298/326 Ex:1022 Lvp:15% >par Peck [suomi]: sun taytyy cendor palvoa sit sita ,---------------------------------------------------------------------------. | Partyname: elemental Time: 1h 14m 34s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 438/770 Sp: 90/90 Ep: 298/326 | Exp: 0 | | Painmaker 1,2 Fol Hp: 276/465 Sp: 90/90 Ep: 211/236 | Exp: 0 | | Kwendasir -,- Hp: 108/485 Sp: 53/72 Ep: 67/216 | Exp: 0 | `---------------------------------------------------------------------------' Hp:438/770 Ep:298/326 Ex:1022 Lvp:15% >Elemental pounds Painmaker hitting his upper torso with his club SMASHING the muscle tissue into bloody jelly. Elemental smites Painmaker hitting his upper torso with his left hand causing nastily aching wounds. Painmaker looks like he is trying to flee from battle! x Elemental is moderately hurt. Hp:438/770 Ep:298/326 Ex:1022 Lvp:15% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 1h 14m 36s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 438/770 Sp: 90/90 Ep: 298/326 | Exp: 0 | | Painmaker 1,2 Fol Hp: 183/465 Sp: 90/90 Ep: 208/236 | Exp: 0 | | Kwendasir -,- Hp: 108/485 Sp: 53/72 Ep: 67/216 | Exp: 0 | `---------------------------------------------------------------------------' Hp:438/770 Ep:298/326 Ex:1022 Lvp:15% >Elemental pounds you hitting your upper torso with his club causing a deep THUD as a joint dislocates. Inside a hollow tree cavity (u, out and n) Painmaker arrives from up. HP: 360(770) SP: 90(90) EP: 295(326) DF: 2534 out At a forest clearing (nw, w and n) Painmaker arrives from northeast. Hp:360/770 Ep:295/326 Ex:1022 Lvp:15% >n n In a dense and dark forest (s and n) A common forest mouse Painmaker arrives from south. Hp:360/770 Ep:295/326 Ex:1022 Lvp:15% >n In a tranquil forest (s, w and n) A gleaming firefly Painmaker arrives from south. Hp:360/770 Ep:295/326 Ex:1022 Lvp:15% >A tranquil and dark forest (s, w and ne) Burned out wooden torch Painmaker arrives from south. Hp:360/770 Ep:295/326 Ex:1022 Lvp:15% >n You can't go that way! Hp:360/770 Ep:295/326 Ex:1022 Lvp:15% >ne It's too dark and you can't see anything. Painmaker arrives from southwest. Hp:360/770 Ep:295/326 Ex:1022 Lvp:15% >The fire's warmth soothes you. refuel There is still plenty of firewood left in the campfire. Hp:360/770 Ep:295/326 Ex:1022 Lvp:15% >sleep You aren't tired enough. Hp:360/770 Ep:295/326 Ex:1022 Lvp:15% >Kwendasir turns to another loin and starts snoring loudly. The warmth of the fire makes you feel better. HP: 374(770) SP: 90(90) EP: 311(326) DF: 2532 Autosave. Hp:403/770 Ep:325/326 Ex:1022 Lvp:15% > HP: 403(770) SP: 90(90) EP: 325(326) DF: 2532 sleep You aren't tired enough. Hp:403/770 Ep:325/326 Ex:1022 Lvp:15% >Painmaker [party]: Vieläkin mod hurtti The campfire crackles a bit. Kwendasir snores loudly! The warmth of the fire makes you feel better. Joesupreme [suomi]: äöäö The fire's warmth soothes you. Kwendasir wakes up, looking much refreshed. Joesupreme [suomi]: ,,,??++ Joesupreme [suomi]: jep sleep You fall asleep. Hp:416/770 Ep:326/326 Ex:1022 Lvp:15% >Peck [suomi]: prkl A faint glow appears in the east. The warmth of the fire makes you feel better. HP: 437(770) SP: 90(90) EP: 326(326) DF: 2530 HP: 467(770) SP: 90(90) EP: 326(326) DF: 2530 Painmaker [suomi]: Kaameeta, ku ei voi rauhassa täällä testailla näitä systeemeitä ku on noi wizit ja arkit...:( The campfire crackles a bit. Cendor [suomi]: huoh The warmth of the fire makes you feel better. You wake up, feeling healed and refreshed. HP: 552(770) SP: 90(90) EP: 326(326) DF: 2528 Some sparks fly towards you. Hp:552/770 Ep:326/326 Ex:1022 Lvp:15% >The campfire blazes softly. The warmth of the fire makes you feel better. HP: 600(770) SP: 90(90) EP: 326(326) DF: 2528 Painmaker [suomi]: Ei maar...ei jaksais alkaa ees tekee bottii...Tarvii expata... Hp:600/770 Ep:326/326 Ex:1022 Lvp:15% >par save ,---------------------------------------------------------------------------. | Partyname: elemental Time: 1h 16m 56s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 600/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Painmaker 1,2 Fol Hp: 392/465 Sp: 90/90 Ep: 236/236 | Exp: 0 | | Kwendasir -,- Hp: 372/485 Sp: 72/72 Ep: 216/216 | Exp: 0 | `---------------------------------------------------------------------------' Hp:600/770 Ep:326/326 Ex:1022 Lvp:15% >Mizzt is now saved. Hp:600/770 Ep:326/326 Ex:1022 Lvp:15% > Hp:600/770 Ep:326/326 Ex:1022 Lvp:15% >The fire's warmth soothes you. sleep You aren't tired enough. Hp:600/770 Ep:326/326 Ex:1022 Lvp:15% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 1h 17m 4s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 600/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Painmaker 1,2 Fol Hp: 392/465 Sp: 90/90 Ep: 236/236 | Exp: 0 | | Kwendasir -,- Hp: 372/485 Sp: 72/72 Ep: 216/216 | Exp: 0 | `---------------------------------------------------------------------------' Hp:600/770 Ep:326/326 Ex:1022 Lvp:15% >save Mizzt is now saved. Hp:600/770 Ep:326/326 Ex:1022 Lvp:15% >The warmth of the fire makes you feel better. Joesupreme [suomi]: no ni, saamari Joesupreme [suomi]: nytte ei c oiadf The campfire blazes softly. Joesupreme [suomi]: nytten ei voi kuin kirjoittaa max. yks rivi teksteja ;) HP: 646(770) SP: 90(90) EP: 326(326) DF: 2524 The warmth of the fire makes you feel better. HP: 663(770) SP: 90(90) EP: 326(326) DF: 2524 Kwendasir falls asleep. The campfire blazes softly. Kwendasir snores loudly! Hp:663/770 Ep:326/326 Ex:1022 Lvp:15% >sleep You aren't tired enough. Hp:663/770 Ep:326/326 Ex:1022 Lvp:15% >The warmth of the fire makes you feel better. Kwendasir snores loudly! HP: 684(770) SP: 90(90) EP: 326(326) DF: 2524 Kwendasir snores loudly! The campfire crackles a bit. Painmaker [party]: Mulla on sellainen olo, että mä oon ton elementaalin seuraava uhri :( HP: 714(770) SP: 90(90) EP: 326(326) DF: 2522 The warmth of the fire makes you feel better. HP: 735(770) SP: 90(90) EP: 326(326) DF: 2522 Kwendasir wakes up, looking much refreshed. It begins to rain steadily, and there is nearby thunder. The warmth of the fire makes you feel better. Painmaker [suomi]: Hahhah...meidän sisäkissa on muuttunut ulkokissaks... HP: 755(770) SP: 90(90) EP: 326(326) DF: 2522 Some sparks fly towards you. par Hp:755/770 Ep:326/326 Ex:1022 Lvp:15% >,---------------------------------------------------------------------------. | Partyname: elemental Time: 1h 18m 40s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 755/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Painmaker 1,2 Fol Hp: 465/465 Sp: 90/90 Ep: 236/236 | Exp: 0 | | Kwendasir -,- Hp: 505/505 Sp: 72/72 Ep: 224/224 | Exp: 0 | `---------------------------------------------------------------------------' Hp:755/770 Ep:326/326 Ex:1022 Lvp:15% >sw A tranquil and dark forest (s, w and ne) Burned out wooden torch, A common forest mouse and A common forest mouse Painmaker arrives from northeast. Hp:755/770 Ep:326/326 Ex:1022 Lvp:15% >s s In a tranquil forest (s, w and n) A gleaming firefly Painmaker arrives from north. Hp:755/770 Ep:326/326 Ex:1022 Lvp:15% >In a dense and dark forest (s and n) A common forest mouse Painmaker arrives from north. Hp:755/770 Ep:326/326 Ex:1022 Lvp:15% >s At a forest clearing (nw, w and n) Painmaker arrives from north. Hp:755/770 Ep:326/326 Ex:1022 Lvp:15% >ne Inside a hollow tree cavity (u, out and n) Painmaker arrives from out. Hp:755/770 Ep:326/326 Ex:1022 Lvp:15% >pas valmis? Mizzt [party]: valmis? Hp:755/770 Ep:326/326 Ex:1022 Lvp:15% >Painmaker nods twice rapidly to show that he really understands. u On a stairway landing (u and d) An air elemental, guarding the stairway Elemental cackles 'This time I'll get you Mizzt!' Elemental cackles 'This time I'll get you Painmaker!' Painmaker arrives from down. Hp:755/770 Ep:326/326 Ex:1022 Lvp:15% >butt You start looking for a good spot in the battle to try your combat maneuver. Hp:755/770 Ep:326/326 Ex:1022 Lvp:15% >x Elemental is moderately hurt. Hp:755/770 Ep:326/326 Ex:1022 Lvp:15% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 1h 18m 50s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 755/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Painmaker 1,2 Fol Hp: 465/465 Sp: 90/90 Ep: 236/236 | Exp: 0 | | Kwendasir -,- Hp: 505/505 Sp: 72/72 Ep: 224/224 | Exp: 0 | `---------------------------------------------------------------------------' Hp:755/770 Ep:326/326 Ex:1022 Lvp:15% >Elemental powerfully bashes Painmaker hitting his upper torso with his club SMASHING the muscle tissue into bloody jelly. x Peck [suomi]: laitotkosa oven kiinni? ,) Elemental is moderately hurt. Hp:755/770 Ep:326/326 Ex:1022 Lvp:15% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 1h 18m 52s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 755/770 Sp: 90/90 Ep: 326/326 | Exp: 0 | | Painmaker 1,2 Fol Hp: 319/465 Sp: 90/90 Ep: 230/236 | Exp: 0 | | Kwendasir -,- Hp: 505/505 Sp: 72/72 Ep: 224/224 | Exp: 0 | `---------------------------------------------------------------------------' Hp:755/770 Ep:326/326 Ex:1022 Lvp:15% >Painmaker tries to hit Elemental but misses barely. x Elemental is moderately hurt. Hp:755/770 Ep:323/326 Ex:1022 Lvp:15% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 1h 18m 54s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 755/770 Sp: 90/90 Ep: 323/326 | Exp: 0 | | Painmaker 1,2 Fol Hp: 319/465 Sp: 90/90 Ep: 230/236 | Exp: 0 | | Kwendasir -,- Hp: 505/505 Sp: 72/72 Ep: 224/224 | Exp: 0 | `---------------------------------------------------------------------------' Hp:755/770 Ep:323/326 Ex:1022 Lvp:15% >Elemental crushes you hitting your right thigh with his club causing nastily aching wounds. x Elemental is moderately hurt. Hp:700/770 Ep:318/326 Ex:1022 Lvp:15% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 1h 18m 56s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 700/770 Sp: 90/90 Ep: 318/326 | Exp: 0 | | Painmaker 1,2 Fol Hp: 319/465 Sp: 90/90 Ep: 228/236 | Exp: 0 | | Kwendasir -,- Hp: 505/505 Sp: 72/72 Ep: 224/224 | Exp: 0 | `---------------------------------------------------------------------------' Hp:700/770 Ep:318/326 Ex:1022 Lvp:15% >x HP: 700(770) SP: 90(90) EP: 318(326) DF: 2520 You try to hit Elemental but miss slightly. Elemental pounds you hitting your left thigh with his left hand causing a deep THUD as a joint dislocates. Elemental is moderately hurt. Hp:618/770 Ep:311/326 Ex:1022 Lvp:15% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 1h 18m 58s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 618/770 Sp: 90/90 Ep: 311/326 | Exp: 0 | | Painmaker 1,2 Fol Hp: 319/465 Sp: 90/90 Ep: 226/236 | Exp: 0 | | Kwendasir -,- Hp: 505/505 Sp: 72/72 Ep: 224/224 | Exp: 0 | `---------------------------------------------------------------------------' Hp:618/770 Ep:311/326 Ex:1022 Lvp:15% >x Elemental is moderately hurt. Hp:618/770 Ep:311/326 Ex:1022 Lvp:15% > HP: 618(770) SP: 90(90) EP: 311(326) DF: 2520 Painmaker tries to hit Elemental but misses slightly. Elemental pounds you hitting your left arm with his club causing a deep THUD as a joint dislocates. par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 1h 19m | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 534/770 Sp: 90/90 Ep: 305/326 | Exp: 0 | | Painmaker 1,2 Fol Hp: 319/465 Sp: 90/90 Ep: 224/236 | Exp: 0 | | Kwendasir -,- Hp: 505/505 Sp: 72/72 Ep: 224/224 | Exp: 0 | `---------------------------------------------------------------------------' Hp:534/770 Ep:305/326 Ex:1022 Lvp:15% >x Elemental is moderately hurt. Hp:534/770 Ep:305/326 Ex:1022 Lvp:15% > HP: 534(770) SP: 90(90) EP: 305(326) DF: 2520 You decide to try a combat maneuver! You duck, and suddenly smash Elemental's right leg with your bronze helmet, causing severe disorientation. Elemental pounds Painmaker hitting his right arm with his club SMASHING the muscle tissue into bloody jelly. par Peck [suomi]: vai heititsa sen ulos? ,---------------------------------------------------------------------------. | Partyname: elemental Time: 1h 19m 2s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 534/770 Sp: 90/90 Ep: 302/326 | Exp: 0 | | Painmaker 1,2 Fol Hp: 245/465 Sp: 90/90 Ep: 219/236 | Exp: 0 | | Kwendasir -,- Hp: 505/505 Sp: 72/72 Ep: 224/224 | Exp: 0 | `---------------------------------------------------------------------------' Hp:534/770 Ep:302/326 Ex:1022 Lvp:15% >butt You start looking for a good spot in the battle to try your combat maneuver. Hp:534/770 Ep:302/326 Ex:1022 Lvp:15% >x Elemental is moderately hurt. Hp:534/770 Ep:302/326 Ex:1022 Lvp:15% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 1h 19m 4s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 534/770 Sp: 90/90 Ep: 302/326 | Exp: 0 | | Painmaker 1,2 Fol Hp: 245/465 Sp: 90/90 Ep: 217/236 | Exp: 0 | | Kwendasir -,- Hp: 505/505 Sp: 72/72 Ep: 224/224 | Exp: 0 | `---------------------------------------------------------------------------' Hp:534/770 Ep:302/326 Ex:1022 Lvp:15% >x Elemental is moderately hurt. Hp:534/770 Ep:302/326 Ex:1022 Lvp:15% >Painmaker's pathetic attempt to headbutt Elemental is greeted with roaring laughter. Painmaker smites Elemental hitting his right thigh with his right hand causing rather negligible wounds. You try to hit Elemental but miss slightly. Elemental powerfully bashes you hitting your upper torso with his club SMASHING the muscle tissue into bloody jelly. Elemental pounds you hitting your right arm with his left hand causing nastily aching wounds. par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 1h 19m 6s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 341/770 Sp: 90/90 Ep: 292/326 | Exp: 0 | | Painmaker 1,2 Fol Hp: 245/465 Sp: 90/90 Ep: 215/236 | Exp: 0 | | Kwendasir -,- Hp: 505/505 Sp: 72/72 Ep: 224/224 | Exp: 0 | `---------------------------------------------------------------------------' Hp:341/770 Ep:292/326 Ex:1022 Lvp:15% >par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 1h 19m 6s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 341/770 Sp: 90/90 Ep: 292/326 | Exp: 0 | | Painmaker 1,2 Fol Hp: 245/465 Sp: 90/90 Ep: 215/236 | Exp: 0 | | Kwendasir -,- Hp: 505/505 Sp: 72/72 Ep: 224/224 | Exp: 0 | `---------------------------------------------------------------------------' Hp:341/770 Ep:292/326 Ex:1022 Lvp:15% > HP: 341(770) SP: 90(90) EP: 292(326) DF: 2520 par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 1h 19m 8s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 341/770 Sp: 90/90 Ep: 290/326 | Exp: 0 | | Painmaker 1,2 Fol Hp: 245/465 Sp: 90/90 Ep: 215/236 | Exp: 0 | | Kwendasir -,- Hp: 505/505 Sp: 72/72 Ep: 224/224 | Exp: 0 | `---------------------------------------------------------------------------' Hp:341/770 Ep:290/326 Ex:1022 Lvp:15% >Elemental powerfully bashes you hitting your left thigh with his club SMASHING the muscle tissue into bloody jelly. You get STUNNED from massive pain. par ,---------------------------------------------------------------------------. | Partyname: elemental Time: 1h 19m 10s | Tot Exp: 0 | | Members: 3 Creator: Mizzt | Exp/min: 0 | +-------------------------------------------------------+-------------------+ | Mizzt 1,1 Lea Hp: 184/770 Sp: 90/90 Ep: 281/326 | Exp: 0 | | Painmaker 1,2 Fol Hp: 245/465 Sp: 90/90 Ep: 213/236 | Exp: 0 | | Kwendasir -,- Hp: 505/505 Sp: 72/72 Ep: 224/224 | Exp: 0 | `---------------------------------------------------------------------------' Hp:184/770 Ep:281/326 Ex:1022 Lvp:15% >d You try to find a good spot to flee from battle to down. You have to break the concentration on your skill while fleeing from battle! Hp:184/770 Ep:281/326 Ex:1022 Lvp:15% > HP: 184(770) SP: 90(90) EP: 281(326) DF: 2520 Painmaker smashes Elemental hitting his right thigh with his right hand causing rather negligible wounds. Painmaker follows you away from the battlefield. Hp:184/770 Ep:281/326 Ex:1022 Lvp:15% >Elemental crushes you hitting your right arm with his club causing quite dangerous wounds. Elemental pounds you hitting your upper torso with his left hand SMASHING really hard, causing a loud *CRACK*. You lost the track of directions and wander around senselessly! A sturdy branch high up in the tree (se and window) Painmaker stops following the leader. Hp:37/770 Ep:275/326 Ex:1022 Lvp:15% > HP: 37(770) SP: 90(90) EP: 275(326) DF: 2520 r You say: Hp: 66(770), Sp: 90(90), Ep: 289(326) Hp:66/770 Ep:289/326 Ex:1022 Lvp:15% > HP: 66(770) SP: 90(90) EP: 289(326) DF: 2520 l The branch under the window on which you landed is very firm and sturdy. It holds your weight with ease. Down low you see wolves prowling the forest. Far west you see a all-white temple and it's courtyard. A beautiful maid seems to be sitting on a forest clearing to the northwest. Being high up in the tree, you cannot reach these locations. The sturdy branch continues southeast, from where you hear a terrible buzzing noise. You ponder of a moment should you turn back. The obvious exits are southeast and window. Hp:66/770 Ep:289/326 Ex:1022 Lvp:15% >Painmaker [party]: out Joesupreme [suomi]: hmm... {|å ?+ skandit toimii viela? hmm You hmm thoughtfully. Hp:66/770 Ep:289/326 Ex:1022 Lvp:15% >l The branch under the window on which you landed is very firm and sturdy. It holds your weight with ease. Down low you see wolves prowling the forest. Far west you see a all-white temple and it's courtyard. A beautiful maid seems to be sitting on a forest clearing to the northwest. Being high up in the tree, you cannot reach these locations. The sturdy branch continues southeast, from where you hear a terrible buzzing noise. You ponder of a moment should you turn back. The obvious exits are southeast and window. Hp:66/770 Ep:289/326 Ex:1022 Lvp:15% >You feel better as your head stops spinning. Hp:66/770 Ep:289/326 Ex:1022 Lvp:15% >se At the end of the branch (nw) A roundshaped beehive, A giantic wasp, poison dripping from it's stinger, A giantic wasp, poison dripping from it's stinger, A giantic wasp, poison dripping from it's stinger, A giantic wasp, poison dripping from it's stinger and A female wasp, ready to sting you Wasp notices you and attacks! Wasp notices you and attacks! Wasp notices you and attacks! Wasp notices you and attacks! Wasp notices you and attacks! Hp:66/770 Ep:289/326 Ex:1022 Lvp:15% >Wasp starts concentrating on a spell. nw You try to find a good spot to flee from battle to northwest. Hp:66/770 Ep:289/326 Ex:1022 Lvp:15% >Wasp smashes you hitting your right leg with its right hand causing quite dangerous wounds. Wasp strikes you hitting your right thigh with its right hand causing quite dangerous wounds. Wasp pierces you hitting your lower torso with her stinger causing blood to gush out. You get STUNNED from massive pain.. and fall unconscious. Wasp tries to hit you but misses barely. Wasp smashes you hitting your left leg with its right hand causing a deep THUD as a joint dislocates. You get STUNNED from massive pain. You feel better as your head stops spinning. Kwendasir is the new leader of the party. You have DIED. You have a strange feeling. You can see your own lifeless body from above for a moment, then you have the feeling of falling into a deep, dark abyss. Hp:-19/770 Ep:286/326 Ex:1022 Lvp:15% > HP: -19(770) SP: 90(90) EP: 286(326) DF: 2518 You can't go that way! Hp:-19/770 Ep:286/326 Ex:1022 Lvp:15% >Nether Plane (d,w) Type 'help death' to see what to do next. l You are in the twisted passages of the dreaded Nether Plane. You are surrounded by dark, smooth rock through which the round passages run. It almost looks like some giant worm had eaten its way through the rock, a notion you find somewhat disturbing. There is a dead silence in the air, although you're not sure whether it's just you being dead which prevents you from hearing anything. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are down and west. Hp:-19/770 Ep:286/326 Ex:1022 Lvp:15% >[suomi]: Peck puts his arm around Mizzt and comforts her. Painmaker [suomi]: En tehnyt kumpaakaa...se tottus ulkoilmaan, kun joskus heitin sen ulos...se sai metässä päähänsä joltain villieläimeltä... suomi *bore* [suomi]: The soul of Mizzt bore Hp:-19/770 Ep:286/326 Ex:1022 Lvp:15% >l You are in the twisted passages of the dreaded Nether Plane. You are surrounded by dark, smooth rock through which the round passages run. It almost looks like some giant worm had eaten its way through the rock, a notion you find somewhat disturbing. There is a dead silence in the air, although you're not sure whether it's just you being dead which prevents you from hearing anything. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are down and west. Hp:-19/770 Ep:286/326 Ex:1022 Lvp:15% >suomi *pushaway peck* [suomi]: Mizzt pushaways Peck away from herself. Hp:-19/770 Ep:286/326 Ex:1022 Lvp:15% >sense souls You sense the evil part of your soul being some way westwards, some way upwards and quite far southwards. You sense the good part of your soul being quite far westwards, a bit downwards and quite far southwards. Hp:-19/770 Ep:286/326 Ex:1022 Lvp:15% >Kwendasir [party]: heh ei jaksa enaa tehamtota [suomi]: Peck taps Mizzt on the shoulder. Painmaker [party]: Ei me saada damaa läpi...tarttis onnistuu crittaan ja woundaan Painmaker [party]: Meen cityyn... Joesupreme [suomi]: doh Painmaker [party]: Tarvii myydä clawit l You are in the twisted passages of the dreaded Nether Plane. You are surrounded by dark, smooth rock through which the round passages run. It almost looks like some giant worm had eaten its way through the rock, a notion you find somewhat disturbing. There is a dead silence in the air, although you're not sure whether it's just you being dead which prevents you from hearing anything. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are down and west. Hp:-19/770 Ep:286/326 Ex:1022 Lvp:15% >sense souls You sense the evil part of your soul being some way westwards, some way upwards and quite far southwards. You sense the good part of your soul being quite far westwards, a bit downwards and quite far southwards. Hp:-19/770 Ep:286/326 Ex:1022 Lvp:15% >Kwendasir [party]: joo ma meen nyt Kwendasir has left the party. Painmaker is the new leader of the party. Painmaker has left the party. You are the new leader of the party. suomi hiukan kovempi toi elemental nyt kuin edellinen The soul of Mizzt [suomi]: hiukan kovempi toi elemental nyt kuin edellinen Hp:-19/770 Ep:286/326 Ex:1022 Lvp:15% >sense souls You sense the evil part of your soul being some way westwards, some way upwards and quite far southwards. You sense the good part of your soul being quite far westwards, a bit downwards and quite far southwards. Hp:-19/770 Ep:286/326 Ex:1022 Lvp:15% >w Nether Plane (u,d,e,s) An angry wraith Hp:-19/770 Ep:286/326 Ex:1022 Lvp:15% >u Nether Plane (d,e,w) Hp:-19/770 Ep:286/326 Ex:1022 Lvp:15% >brief Verbose mode. Hp:-19/770 Ep:286/326 Ex:1022 Lvp:15% >w You are in the twisted passages of the dreaded Nether Plane. The dark rock surrounding you looks quite smooth, and the passages themselves are round. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. An unnatural stillness is hanging over this place, not disturbed by a single sound. You have a very unsettling feeling of being watched by invisible eyes from all directions. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are down, south, east, and west. Hp:-19/770 Ep:286/326 Ex:1022 Lvp:15% >s You are in the twisted passages of the dreaded Nether Plane. You are surrounded by dark, smooth rock through which the round passages run. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. An unnatural stillness is hanging over this place, not disturbed by a single sound. You have a very unsettling feeling of being watched by invisible eyes from all directions. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are east, south, and north. Hp:-19/770 Ep:286/326 Ex:1022 Lvp:15% >sense souls You sense the evil part of your soul being a tiny bit westwards, a bit upwards and some way southwards. You sense the good part of your soul being a bit westwards, some way downwards and some way southwards. Hp:-19/770 Ep:286/326 Ex:1022 Lvp:15% >s You are in the twisted passages of the dreaded Nether Plane. You are surrounded by dark, smooth rock through which the round passages run. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. An unnatural stillness is hanging over this place, not disturbed by a single sound. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Trying to get out of this place quickly sounds like a very good idea. Obvious exits are up, down, and north. A Lich Hp:-19/770 Ep:286/326 Ex:1022 Lvp:15% >u You are in the twisted passages of the dreaded Nether Plane. You are surrounded by dark, smooth rock through which the round passages run. It almost looks like some giant worm had eaten its way through the rock, a notion you find somewhat disturbing. An unnatural stillness is hanging over this place, not disturbed by a single sound. You have a very unsettling feeling of being watched by invisible eyes from all directions. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are down, up, and north. Hp:-19/770 Ep:286/326 Ex:1022 Lvp:15% >sense souls You sense the evil part of your soul being a tiny bit westwards, a tiny bit upwards and a bit southwards. You sense the good part of your soul being a bit westwards, quite far downwards and a bit southwards. Hp:-19/770 Ep:286/326 Ex:1022 Lvp:15% >u You are in the twisted passages of the dreaded Nether Plane. The dark rock surrounding you looks quite smooth, and the passages themselves are round. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. There is a dead silence in the air, although you're not sure whether it's just you being dead which prevents you from hearing anything. You have a very unsettling feeling of being watched by invisible eyes from all directions. Trying to get out of this place quickly sounds like a very good idea. Obvious exits are down and north. Hp:-19/770 Ep:286/326 Ex:1022 Lvp:15% >n You are in the twisted passages of the dreaded Nether Plane. You are surrounded by dark, smooth rock through which the round passages run. It almost looks like some giant worm had eaten its way through the rock, a notion you find somewhat disturbing. There is a dead silence in the air, although you're not sure whether it's just you being dead which prevents you from hearing anything. You have a very unsettling feeling of being watched by invisible eyes from all directions. Trying to get out of this place quickly sounds like a very good idea. Obvious exits are down, south, and north. A Lich Hp:-19/770 Ep:286/326 Ex:1022 Lvp:15% >n You are in the twisted passages of the dreaded Nether Plane. You are surrounded by dark, smooth rock through which the round passages run. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. There is a dead silence in the air, although you're not sure whether it's just you being dead which prevents you from hearing anything. You have a very unsettling feeling of being watched by invisible eyes from all directions. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are down, south, and east. Hp:-19/770 Ep:286/326 Ex:1022 Lvp:15% >e You are in the twisted passages of the dreaded Nether Plane. The dark rock surrounding you looks quite smooth, and the passages themselves are round. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. An unnatural stillness is hanging over this place, not disturbed by a single sound. You have a very unsettling feeling of being watched by invisible eyes from all directions. Trying to get out of this place quickly sounds like a very good idea. Obvious exits are south and west. Hp:-19/770 Ep:286/326 Ex:1022 Lvp:15% >s You are in the twisted passages of the dreaded Nether Plane. The dark rock surrounding you looks quite smooth, and the passages themselves are round. It almost looks like some giant worm had eaten its way through the rock, a notion you find somewhat disturbing. An unnatural stillness is hanging over this place, not disturbed by a single sound. You have a very unsettling feeling of being watched by invisible eyes from all directions. Trying to get out of this place quickly sounds like a very good idea. Obvious exits are up and north. Hp:-19/770 Ep:286/326 Ex:1022 Lvp:15% >u You are in the twisted passages of the dreaded Nether Plane. You are surrounded by dark, smooth rock through which the round passages run. You wonder who or what made these passages and where they actually are, but maybe it is better not to know. There is a dead silence in the air, although you're not sure whether it's just you being dead which prevents you from hearing anything. You have a very unsettling feeling of being watched by invisible eyes from all directions. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are down and north. Hp:-19/770 Ep:286/326 Ex:1022 Lvp:15% >n You are in the twisted passages of the dreaded Nether Plane. You are surrounded by dark, smooth rock through which the round passages run. It almost looks like some giant worm had eaten its way through the rock, a notion you find somewhat disturbing. There is a dead silence in the air, although you're not sure whether it's just you being dead which prevents you from hearing anything. A sense of someone watching you from behind makes you spin around, but you see nothing there. You still feel like you were being watched, though. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are south and north. A flickering portal Hp:-19/770 Ep:286/326 Ex:1022 Lvp:15% >n You are in the twisted passages of the dreaded Nether Plane. The dark rock surrounding you looks quite smooth, and the passages themselves are round. It almost looks like some giant worm had eaten its way through the rock, a notion you find somewhat disturbing. An unnatural stillness is hanging over this place, not disturbed by a single sound. You have a very unsettling feeling of being watched by invisible eyes from all directions. Trying to get out of this place quickly sounds like a very good idea. Obvious exits are up, south, and east. Hp:-19/770 Ep:286/326 Ex:1022 Lvp:15% >e You are in the twisted passages of the dreaded Nether Plane. You are surrounded by dark, smooth rock through which the round passages run. It almost looks like some giant worm had eaten its way through the rock, a notion you find somewhat disturbing. There is a dead silence in the air, although you're not sure whether it's just you being dead which prevents you from hearing anything. You have a very unsettling feeling of being watched by invisible eyes from all directions. Remembering the rumours about souls being trapped forever in the Nether Plane by unknown abominations, you decide getting out of here quickly would be a really good idea. Obvious exits are down, east, and west. Hp:-19/770 Ep:286/326 Ex:1022 Lvp:15% >sense souls You sense the evil part of your soul being some way westwards, a tiny bit downwards and far southwards. You sense the good part of your soul being quite far westwards, quite far upwards and far southwards. Hp:-19/770 Ep:286/326 Ex:1022 Lvp:15% >save Mizzt is now saved. Hp:-19/770 Ep:286/326 Ex:1022 Lvp:15% >w You are in the twisted passages of the dreaded Nether Plane. The dark rock surrounding you looks quite smooth, and the passages themselves are round. It almost looks like some giant worm had eaten its way through the rock, a notion you find somewhat disturbing. An unnatural stillness is hanging over this place, not disturbed by a single sound. You have a very unsettling feeling of being watched by invisible eyes from all directions. Trying to get out of this place quickly sounds like a very good idea. Obvious exits are up, south, and east. Hp:-19/770 Ep:286/326 Ex:1022 Lvp:15% >Painmaker [suomi]: Johtuiskos se siitä, kun laitoin vahingos siinä samassa ruudussa että ==> teach elemental skill of fighting sense souls You sense the evil part of your soul being a bit westwards, a tiny bit downwards and far southwards. You sense the good part of your soul being some way westwards, quite far upwards and far southwards. Hp:-19/770 Ep:286/326 Ex:1022 Lvp:15% >suomi aha...no entä sit ennekuin sinä tulit? The soul of Mizzt [suomi]: aha...no entä sit ennekuin sinä tulit? Hp:-19/770 Ep:286/326 Ex:1022 Lvp:15% >sense souls You sense the evil part of your soul being a bit westwards, a tiny bit downwards and far southwards. You sense the good part of your soul being some way westwards, quite far upwards and far southwards. Hp:-19/770 Ep:286/326 Ex:1022 Lvp:15% >[suomi]: Peck smiles happily. Hp:-19/770 Ep:286/326 Ex:1022 Lvp:15% >The air in front of you suddenly stirs somewhat. With a flash of bright light, a portal materializes into the room! Hp:-19/770 Ep:286/326 Ex:1022 Lvp:15% >l You are in the twisted passages of the dreaded Nether Plane. The dark rock surrounding you looks quite smooth, and the passages themselves are round. It almost looks like some giant worm had eaten its way through the rock, a notion you find somewhat disturbing. An unnatural stillness is hanging over this place, not disturbed by a single sound. You have a very unsettling feeling of being watched by invisible eyes from all directions. Trying to get out of this place quickly sounds like a very good idea. Obvious exits are up, south, and east. A flickering portal Hp:-19/770 Ep:286/326 Ex:1022 Lvp:15% >tell painmaker ressis mut...hermot menee tässä saat 2k rahaa You tell to Painmaker 'ressis mut...hermot menee tässä saat 2k rahaa' Hp:-19/770 Ep:286/326 Ex:1022 Lvp:15% >Painmaker [suomi]: Siis mä opetin ton skillin niitten papalle... sense souls You sense the evil part of your soul being a bit westwards, a tiny bit downwards and far southwards. You sense the good part of your soul being some way westwards, quite far upwards and far southwards. Hp:-19/770 Ep:286/326 Ex:1022 Lvp:15% >save Mizzt is now saved. Hp:-19/770 Ep:286/326 Ex:1022 Lvp:15% >Joesupreme [suomi]: jee huh Painmaker [suomi]: Ja se peritys Hp:-19/770 Ep:286/326 Ex:1022 Lvp:15% >Painmaker [suomi]: Ja se periytys Hp:-19/770 Ep:286/326 Ex:1022 Lvp:15% >The flickering of the portal suddenly increases rapidly until it gives of one burst of bright light and blinks out of existence. Hp:-19/770 Ep:286/326 Ex:1022 Lvp:15% >l You are in the twisted passages of the dreaded Nether Plane. The dark rock surrounding you looks quite smooth, and the passages themselves are round. It almost looks like some giant worm had eaten its way through the rock, a notion you find somewhat disturbing. An unnatural stillness is hanging over this place, not disturbed by a single sound. You have a very unsettling feeling of being watched by invisible eyes from all directions. Trying to get out of this place quickly sounds like a very good idea. Obvious exits are up, south, and east. Hp:-19/770 Ep:286/326 Ex:1022 Lvp:15% >save Mizzt is now saved. Hp:-19/770 Ep:286/326 Ex:1022 Lvp:15% >tell painmaker jooko? You tell to Painmaker 'jooko?' Hp:-19/770 Ep:286/326 Ex:1022 Lvp:15% >Painmaker tells you 'Yeps'. Painmaker tells you 'Tulossa'. Shadowperson tells you 'Painmaker has asked me to provide resurrection for you, so I have openen a special portal for you out of the Nether Plane. It will have appeared somewhere near you. Hurry and enter it before it closes again.'. There is a flash of light as a glowing portal materializes into the room. Hp:-19/770 Ep:286/326 Ex:1022 Lvp:15% >l You are in the twisted passages of the dreaded Nether Plane. The dark rock surrounding you looks quite smooth, and the passages themselves are round. It almost looks like some giant worm had eaten its way through the rock, a notion you find somewhat disturbing. An unnatural stillness is hanging over this place, not disturbed by a single sound. You have a very unsettling feeling of being watched by invisible eyes from all directions. Trying to get out of this place quickly sounds like a very good idea. Obvious exits are up, south, and east. A slowly rotating, glowing portal Hp:-19/770 Ep:286/326 Ex:1022 Lvp:15% >enter portal You enter the glowing portal. You have a vision of rising rapidly from the bottom of a deep chasm towards a faraway prick of light. The ascension tears at your soul. You feel like you were being drained. Lacking both the good and the evil part of your soul, the stress on your soul is even greater. As you draw near to the light, you suddenly feel the other parts of your soul merging with you again. You rush towards the light and through it... Uuuh. You feel strange, it seems like haven't had enough time to recover from the last resurrection. Your body shivers and suffers a horrible shock when your soul enters it! You have entered a small temple built from simple grey stone. The stoneblocks doesn't seem to have been shaped at all before being used, so the floor and the walls are uneven, and there are gaps in the walls which you can see the outside through. The slated ceiling above your head look to hold out rain and snow at least. There are no signs or symbols that would explain what the purpose of this temple is. The light in here seems somewhat strange, though; it casts strange shadows around the temple and makes the air in the dead centre of it seem to vibrate or ripple slowly. There is a wide opening in the south wall leading out, and three small archways seem to lead to small chambers of some sort. The obvious exits are east, out, west and north. Old human priest selling items Painmaker, troll fighter <_,.-=-.,_> Hp:50/710 Ep:50/302 Ex:409 Lvp:6% > HP: 50(710) SP: 50(90) EP: 50(302) DF: 2502 thank painamker Couldn't parse 'painamker'. Hp:50/710 Ep:50/302 Ex:409 Lvp:6% >Painmaker smiles happily. thank painmaker You thank Painmaker heartily. Hp:50/710 Ep:50/302 Ex:409 Lvp:6% >l Old priest says: 'The Nether Plane is a bad place.' You have entered a small temple built from simple grey stone. The stoneblocks doesn't seem to have been shaped at all before being used, so the floor and the walls are uneven, and there are gaps in the walls which you can see the outside through. The slated ceiling above your head look to hold out rain and snow at least. There are no signs or symbols that would explain what the purpose of this temple is. The light in here seems somewhat strange, though; it casts strange shadows around the temple and makes the air in the dead centre of it seem to vibrate or ripple slowly. There is a wide opening in the south wall leading out, and three small archways seem to lead to small chambers of some sort. The obvious exits are east, out, west and north. Old human priest selling items Painmaker, troll fighter <_,.-=-.,_> Hp:50/710 Ep:50/302 Ex:409 Lvp:6% >party leave You leave the party. No more members, deleting party. Hp:50/710 Ep:50/302 Ex:409 Lvp:6% >exp Hp: 50(710), Sp: 50(90), Ep: 50(302), Df: 2502(0) Exp: 409 (6%). Total experience: 50,371 Total worth: 220,438. Money in hand: 965 worth of silver, Money in bank: 15,814 worth of silver. Hp:50/710 Ep:50/302 Ex:409 Lvp:6% >The strange shadows in the corners of the temple are making you slightly nervous. out ^^^^ You are standing on a dirt path in front of a small temple ^^^ee^ built of uneven stone blocks. The blocks doesn't fit epppe^^ together very well, and there are several gaps in the wall. eep@pp^ The roof is made of wooden slates and doesn't look very ^^pe.pe pretty, but you suppose it keeps the rain out. All in all ^^^^^^..p the temple doesn't look to be in very good shape. A wide ^ ^ doorless opening leads into the temple. A steady rain is falling. The obvious exits are northwest, enter, east, south, southeast, west, northeast, north and southwest. Hp:50/710 Ep:50/302 Ex:409 Lvp:6% >walk se As there is different terrain to the southeast, you stand still. Hp:50/710 Ep:50/302 Ex:409 Lvp:6% >Painmaker arrives from enter. se ee^^^ You are walking on a dirt path. It is difficult to follow pppe^^^^ because there are many weeds and rocks in the middle of it. p?pp^^ Also, you can never tell what is ahead of you since the path pe@pe^ meanders through the area. Around every sharp curve, you ^^^..p hope something doesn't jump out of the shadows to attack p.p you. A steady rain is falling. The obvious exits are northwest, east, southeast, west, northeast and north. Hp:50/710 Ep:50/302 Ex:409 Lvp:6% >walk se You start walking southeastwards. A narrow path (nw, e, se, ne and n) A narrow path (nw, e, s, se, w and n) A narrow path (nw, e, se, w and n) A narrow path (nw, e, s, se, ne and n) A narrow path (nw, e, s, se, w, n and sw) A narrow path (nw, e, s, se, w and sw) A narrow path (nw, e, s, se, w, ne, n and sw) You stop walking southeastwards to take your bearings... p You are walking on a dirt path. It is difficult to follow ^.p^^^ because there are many weeds and rocks in the middle of it. ^p..peep Also, you can never tell what is ahead of you since the path ^ppp@pe/ meanders through the area. Around every sharp curve, you ppppp./p hope something doesn't jump out of the shadows to attack ppppp+ppp you. A steady rain is falling. pp/pp The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:50/710 Ep:43/302 Ex:409 Lvp:6% >se ^^^^ You are walking on a dirt path. It is difficult to follow p..pee because there are many weeds and rocks in the middle of it. ppp.pe/pe p Also, you can never tell what is ahead of you since the path pppp@/ppp meanders through the area. Around every sharp curve, you pppp+pppp hope something doesn't jump out of the shadows to attack ppp/ppppp you. A steady rain is falling. /pppp The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:50/710 Ep:42/302 Ex:409 Lvp:6% > ^ p You are walking on a road going southwest and northeast. The ..peep+-- road in made out of hard stone that has been smoothed and pp.pe/ppp shaped into ovals. Debris from the surrounding area litters ppp.@ppph the road. A steady rain is falling. ppp+pppph pp/ppppp~ pppp~ The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:50/710 Ep:41/302 Ex:409 Lvp:6% >Autosave. walk ne You start walking northeastwards. On a northeast-southwest road (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) Burned out wooden torch On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) You stop walking eastwards to take your bearings... ^#### You are walking on a road going east and west. The road in ppppp##c# made out of hard stone that has been smoothed and shaped ppppppp|p into ovals. Debris from the surrounding area litters the ----@--+- road. A steady rain is fallling. pppphhhhh phhhhH ~ The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:50/710 Ep:41/302 Ex:409 Lvp:6% >walk e You start walking eastwards. On an east-west road (nw, e, s, se, w, ne, n and sw) On an east-west road (nw, e, s, se, w, ne, n and sw) A crossing (nw, e, s, se, w, ne, n and sw) You stop walking eastwards to decide which way to go. ##### You are on a crossing of two roads. The road in made out of pp##c###p hard stone that has been smoothed and shaped into ovals. pppp|pppp Debris from the surrounding area litters the road. A steady ----@---+ rain is falling. phhhhhhhh H^^ The obvious exits are northwest, east, south, southeast, west, northeast, north and southwest. Hp:50/710 Ep:41/302 Ex:409 Lvp:6% >n n You are walking on a road going north and south. The road in ### made out of hard stone that has been smoothed and shaped pp##c###p into ovals. Debris from the surrounding area litters the pppp@pppp road. A steady rain is falling. ----+---+ phhhhhhhh n HH^^^ The obvious exits are east, south, southeast, west, north and southwest. Hp:74/710 Ep:53/302 Ex:409 Lvp:6% >Thick iron gates are at the mouth of a tunnel which goes through the famous wall surrounding Vaerlon. Only one half of the gates stand open; the guards want to be sure they can close it in a hurry if the dark elf army would return. People are moving through the gate in small numbers but continously, most entering Vaerlon. Southwards a road which lead out into Icesus begins, and to the north the tunnel leads into Vaerlon. The obvious exits are south and north. Hp:74/710 Ep:53/302 Ex:409 Lvp:6% >ù..... You are standing at the city gates of Vaerlon. This gate ##.## and the northern city gate are the only exits to this well ##@## guarded main city of the Valkor. There are few torches on the wall, emitting some weak light to the area. The obvious exits are south and north. Hp:74/710 Ep:53/302 Ex:409 Lvp:6% >n ##.#. You walk on the Street of Stone Walls where it crosses the ##.## eastern fork of Main Street, which continues to the north. ..@.. To the south rises the city wall, and a street leads out ##.## through a broad gate. The city wall is a grey mass of ##C## granite, looking quite capable of repelling any major threat. You notice guards patrolling on top of it. On the other side of the street is the beginning of a park, continuing to the north. The muddy water hardly wets your toes. The obvious exits are south, east, west and north. A street lamp (glowing) Hp:74/710 Ep:53/302 Ex:409 Lvp:6% > HP: 74(710) SP: 52(90) EP: 53(302) DF: 2502 n ##.#. You are walking in the middle of the eastern fork of the ##.#. Main Street. The park continues to the north and south, ##@#. and the trees block your way west. ##.## ..... The muddy water hardly wets your toes. The obvious exits are south and north. A street lamp (glowing) Suspicion us elf guard Old elven nobleman Hp:74/710 Ep:53/302 Ex:409 Lvp:6% >.##!. You are walking on the eastern fork of the Main Street. #.##. The park continues to the north and south, and trees block ##@#. your way to the west. This is the most eastern part of the ##.#. park, but it's still peaceful around here. ##.#. The muddy water hardly wets your toes. The obvious exits are northwest and south. A street lamp (glowing) Hp:74/710 Ep:53/302 Ex:409 Lvp:6% >n You can't go that way! Hp:74/710 Ep:53/302 Ex:409 Lvp:6% >nw ##... You are walking on the Main Street, where it divides into ##.## two forks. The park continues to the north and south. The ##@## Central Park is north from here, and and a bubbling fountain #.#.# is in the middle of it. .###. The muddy water hardly wets your toes. The obvious exits are soutn heast, north and southwest. A street lamp (glowing) Irritated thri-kreen male Hp:74/710 Ep:53/302 Ex:409 Lvp:6% >...## You are standing in the center of the Central Park of L#.## Vaerlon. Shorty Street goes to the east and Main Street ##@.. continues to the north and south. You can hear birds singing ##.## and see squirrels jumping from tree to tree. There is a ##.## map nailed on the tree nearby. The muddy water hardly wets your toes. The obvious exits are east, south and north. A street lamp (glowing) A large public fountain Stern-looking dwarven guard A small, scabby rat Ereldon, the local sage Hp:74/710 Ep:53/302 Ex:409 Lvp:6% >e .##W. You are on Shorty Street between Main Street and Merchant's .#### Square. This is the eastern part of the Central park. You ..@.. can still hear birds singing and you notice couple of .###. squirrels jumping from a tree to tree. To the west you can .##!. see the Central Park, and a bubbling fountain in the middle of it. The muddy water hardly wets your toes. The obvious exits are east and west. A street lamp (glowing) A dark man wearing black robe is walking around Young elf girl Suspicious elf guard Smiling leprechaun named Dwydran Hp:74/710 Ep:53/302 Ex:409 Lvp:6% >Elf guard leaves west. e #W... You are walking on the Shorty Street, and a street is going ##### south to the Snowfall. Snowfall's old elven buildings rise ..@.. above small dwarvish homes, however the street going to ##.## the south is well guarded. Central Park is to west from #!... here. The muddy water hardly wets your toes. The obvious exits are easte , south and west. A street lamp (glowing) Hp:74/710 Ep:53/302 Ex:409 Lvp:6% >..... You are walking on Shorty Street, between Snowfall and ####. Merchant's Square. Old elven buildings of Snowfall rise ..@.. south from here, and Merchant's Square is to the northwest. .#### ..... The muddy water hardly wets your toes. The obvious exits are east and west. A street lamp (glowing) Hp:74/710 Ep:53/302 Ex:409 Lvp:6% >e ..... You are on Shorty Street, the Merchant's Square is directly ##.## north from here. You can see Snowfall's buildings rising ..@.. south from here. ##### ...## The muddy water hardly wets your toes. The obvious exits are east, west and north. A street lamp (glowing) Hp:74/710 Ep:53/302 Ex:409 Lvp:6% >i You are carrying 84.9kg (59%) of 142.5kg and 42.4dm^3 (46%) of 91.0dm^3. Money: 9 platinum, 5 silver and 6 gold [Cash: 965 Bank: 15814 Total: 16779] 5 x A tasty bread made of wheat Keep: 4 x Burned out wooden torch Wooden torch (lit) Hp:74/710 Ep:53/302 Ex:409 Lvp:6% >save Mizzt is now saved. Hp:74/710 Ep:53/302 Ex:409 Lvp:6% >eat bread You eat a tasty bread made of wheat. Hp:74/710 Ep:58/302 Ex:409 Lvp:6% >eat bread You eat a tasty bread made of wheat. Hp:74/710 Ep:63/302 Ex:409 Lvp:6% >eat bread You eat a tasty bread made of wheat. You are full and discard the rest of the food. Hp:74/710 Ep:68/302 Ex:409 Lvp:6% >eat bread You are not willing to eat right now, you are full. Hp:74/710 Ep:68/302 Ex:409 Lvp:6% >eat bread You are not willing to eat right now, you are full. Hp:74/710 Ep:68/302 Ex:409 Lvp:6% >n ...#M This is the southern part of the Merchant's Square. This S#.#. is the place where money actually get's it's value, and ..@.. you notice that there are shops all around the Square. The ##.## Shorty Street is south from here. ..... The muddy water hardly wets your toes. The obvious exits are east, south, west an nd north. A street lamp (glowing) Friendly brownie male Ragged human refugee Ragged human refugee Hp:74/710 Ep:68/302 Ex:409 Lvp:6% >..... This is the northern part of the Merchant's Square.The shops ##.## are west and southwest from here. ..@#M S#.#. ..... The muddy water hardly wets your toes. The obvious exits are south, west and north. A street lamp (glowing) Hp:74/710 Ep:68/302 Ex:409 Lvp:6% >n .###. You are walking on Palace Street. The Merchant's Square ##B## is south from here. The Merchant's Square is the center ..@.. of business in this part of the world, so it's no wonder ##.## that there's a lot of traffic going here. ...#M The muddy water hardly wets your toes. The obvious exits are east, south, west and north. A street lamp (glowing) Hp:74/710 Ep:68/302 Ex:409 Lvp:6% >n Welcome to the First Worldwide bank of Icesus, Vaerlon Branch. Here you can stash your heavy extra coins so you can go get more. You can 'deposit', 'withdraw' and 'transfer' money and check your 'transactions' A golden plaque is attached to one wall. The only obvious exit is south. Hp:74/710 Ep:68/302 Ex:409 Lvp:6% >exp Hp: 74(710), Sp: 52(90), Ep: 68(302), Df: 2502(0) Exp: 409 (6%). Total experience: 50,371 Total worth: 219,825. Money in hand: 965 worth of silver, Money in bank: 15,814 worth of silver. Hp:74/710 Ep:68/302 Ex:409 Lvp:6% >transfer 2000 to painmaker Transfered 2000 silver to painmaker and paid 50 silver for transaction. Hp:74/710 Ep:68/302 Ex:409 Lvp:6% >save Mizzt is now saved. Hp:74/710 Ep:68/302 Ex:409 Lvp:6% >exp Hp: 74(710), Sp: 52(90), Ep: 68(302), Df: 2500(0) Exp: 409 (6%). Total experience: 50,371 Total worth: 219,825. Money in hand: 965 worth of silver, Money in bank: 13,764 worth of silver. Hp:74/710 Ep:68/302 Ex:409 Lvp:6% >i You are carrying 82.3kg (57%) of 142.5kg and 37.9dm^3 (41%) of 91.0dm^3. Money: 9 platinum, 5 silver and 6 gold [Cash: 965 Bank: 13764 Total: 14729] 2 x A tasty bread made of wheat Keep: 4 x Burned out wooden torch Wooden torch (lit) Hp:74/710 Ep:68/302 Ex:409 Lvp:6% >save Mizzt is now saved. Hp:74/710 Ep:68/302 Ex:409 Lvp:6% >Painmaker tells you 'Thx'. eat bread You are not willing to eat right now, you are full. Hp:74/710 Ep:68/302 Ex:409 Lvp:6% >tell peck mä lähen ei huvita paljoo pelata ,) ja sinä mee koodaamaan peliä HETI! You tell to Peck 'mä lähen ei huvita paljoo pelata ,) ja sinä mee koodaamaan peliä HETI!'. Hp:99/710 Ep:80/302 Ex:409 Lvp:6% > HP: 99(710) SP: 53(90) EP: 80(302) DF: 2498 save Mizzt is now saved. Hp:99/710 Ep:80/302 Ex:409 Lvp:6% >i You are carrying 82.3kg (57%) of 142.5kg and 37.9dm^3 (41%) of 91.0dm^3. Money: 9 platinum, 5 silver and 6 gold [Cash: 965 Bank: 13764 Total: 14729] 2 x A tasty bread made of wheat Keep: 4 x Burned out wooden torch Wooden torch (lit) Hp:99/710 Ep:80/302 Ex:409 Lvp:6% >eq Your equipment: Wielded in left hand: steel great axe named "IceForge" Wielded in right hand: steel great axe named 'Iceforge1' Worn on torso, right arm and left arm: copper scale mail cuirass named "Defender" Worn on left leg and right leg: tin bezainted cuir-boulli leggings named 'Dragon leg' Worn around neck: steel scale mail neck guard named 'Collar' Worn on head: bronze scale mail helmet named 'Trollskull' Worn on right finger: steel chain mail ring named 'Snake ring' Worn on left finger: fine steel chain mail ring named 'Snake ring' Worn as cloak: cuir-boulli cape named 'Midnight' It offers you a very good overall protection against physical damage. Hp:99/710 Ep:80/302 Ex:409 Lvp:6% >save Mizzt is now saved. Hp:99/710 Ep:80/302 Ex:409 Lvp:6% >l Welcome to the First Worldwide bank of Icesus, Vaerlon Branch. Here you can stash your heavy extra coins so you can go get more. You can 'deposit', 'withdraw' and 'transfer' money and check your 'transactions' A golden plaque is attached to one wall. The only obvious exit is south. Hp:99/710 Ep:80/302 Ex:409 Lvp:6% >s .###. You are walking on Palace Street. The Merchant's Square ##B## is south from here. The Merchant's Square is the center ..@.. of business in this part of the world, so it's no wonder ##.## that there's a lot of traffic going here. ...#M The muddy water hardly wets your toes. The obvious exits are east, south, west and north. A street lamp Hp:99/710 Ep:80/302 Ex:409 Lvp:6% >w w ...## You are on Palace Street. The street continues to east and .###B west. An entrance to the Bank of Vaerlon is east from here, ..@.. and you can hear the busy sounds of the Merchant's Square ####. coming from south. ..... The muddy water hardly wets your toes. The obvious exits are east and west. A street lamp Thoughtful firbolg male Hp:99/710 Ep:80/302 Ex:409 Lvp:6% >##... You are on Palace Street. The Merchant's Square is south ##.## from here, on the other side of the southern buildings. ..@.. The street continues to west to palace and to east to The ##### Bank. You can hardly see the busy Main Street west from #A... here. The muddy water hardly wets your toes. The obvious exits are east, west and north. A street lamp Anxious dwarven merchant Hp:99/710 Ep:80/302 Ex:409 Lvp:6% >w .###. You are on Palace Street. The street goes to the palace .###. to west, and the Merchant's Square and The Bank is east ..@.. from here. You can see the busy Main Street west from here. .#### .##A. The muddy water hardly wets your toes. The obvious exits are east and west. A street lamp Hp:99/710 Ep:80/302 Ex:409 Lvp:6% >w .#.## You are at the crossing of Palace and Main Streets. The ##.## Main street continues to the south and north, while The ..@.. palace street goes to west and east. ##.## ##.## The muddy water hardly wets your toes. The obvious exits are east, south, west and north. A street lamp Hp:99/710 Ep:80/302 Ex:409 Lvp:6% >s ..... You are on Main Street between Central Park and Palace ##.## Street. At this part the Main Street is pretty narrow, big ##@## buildings rise on both side of the street. You can hear I#.## the busy sounds of Merchant's Square from east. ...## The muddy water hardly wets your toes. The obvious exits are south and north. A street lamp Hp:99/710 Ep:80/302 Ex:409 Lvp:6% >Peck tells you 'katotaas'. s ##.## You are walking on the crossing of Main Street and Eregdor's I#.## Avenue. The park continues to the south and east. Central ..@## Park is to the south from here. L#.## ##... The muddy water hardly wets your toes. The obvious exits are south, west and northw . A street lamp Stern-looking dwarven guard Hp:99/710 Ep:80/302 Ex:409 Lvp:6% >.###. You are on a small alley. City buildings rise to west and ##I#. north from you. A huge old wooden building rises north from .#@.. you. You can hear laughter coming from inside, and you also ##L#. notice a sign hanging above an open doorway saying 'Welcome .###. to Double Dragon Inn'. The Main Street is en ast from here. To the south there is a small office. The muddy water hardly wets your toes. The obvious exits are east, south and north. A street lamp Hp:99/710 Ep:80/302 Ex:409 Lvp:6% >You are in the anteroom that connects the common room of the Double Dragon Inn with the street outside. Massive oak doors to your west lead into the common room, while an open passage to your south leads out into the street. The room is lit by a single lantern that hangs in the ceiling. From the common room, you hear the the jovial sound of laughter. The obvious exits are south and west. Hp:99/710 Ep:80/302 Ex:409 Lvp:6% >save Mizzt is now saved. Hp:99/710 Ep:80/302 Ex:409 Lvp:6% >w You are standing in the spacious common room of the Double Dragon Inn. The air is filled with the laughter and chatter of the patrons, as well as the jovial music of the bard currently entertaining the guests. The room is lit and warmed by an enormous fireplace that occupies the whole of the southern wall. Along the west wall is the bar disk, and beyond it the kitchens. Waitresses are rushing about, carrying food and drink to waiting customers. You find yourself pushed by the crowd towards the bar disk, and end up standing right in front of it. There is a sign hanging on the wall, explaining things. Tables of all kinds adorn the room. They are separated from each other by chest-high walls of wood, granting at least some privacy to each one. The room is, however, very spacious, so you do not have to rub elbows with anyone if you don't want to. In the northwest corner of the room is a stairwell leading up to the sleeping quarters. The obvious exits are up and east. Vilbor, the innkeeper Hp:99/710 Ep:80/302 Ex:409 Lvp:6% >u You are in the upstairs sleeping hall of the Double Dragon Inn. The room is dimly lit by torches in holders along the walls. The windows all have curtains placed over them. All around the room there are sleeping pallets, each one adjoined by a small locker. At the northwest corner of the room a staircase leads down into the common room of the Double Dragon. A sign on the wall reassures you that you can quit here without risk of losing valuable equipment. It will be safekept until your return. The only obvious exit is down. Burned out wooden torch A little piece of weak blue jelly Jix, brownie priest-aspirant of Air Hp:99/710 Ep:80/302 Ex:409 Lvp:6% >save Mizzt is now saved. Hp:99/710 Ep:80/302 Ex:409 Lvp:6% >ga You get burned out wooden torch and A little piece of weak blue jelly. Hp:99/710 Ep:80/302 Ex:409 Lvp:6% >la jelly It is a little piece of weak blue jelly. You can see through it and it feels kind of funny. It doesn't look like something you would like to eat, because its colour changes from time to time. Unfortunately it looks very weak and probably can't be saved. It seems small and very light weight. Hp:99/710 Ep:80/302 Ex:409 Lvp:6% >drop torch You drop burned out wooden torch. Hp:99/710 Ep:80/302 Ex:409 Lvp:6% >Jix says: soin sellasen :) Jix says: jellyn :) say mitä tapahtu? You say: mitä tapahtu? Hp:99/710 Ep:80/302 Ex:409 Lvp:6% > HP: 126(710) SP: 58(90) EP: 93(302) DF: 2496 Hp:126/710 Ep:93/302 Ex:409 Lvp:6% > Hp:126/710 Ep:93/302 Ex:409 Lvp:6% >save Mizzt is now saved. Hp:126/710 Ep:93/302 Ex:409 Lvp:6% >eat jelly You eat A little piece of weak blue jelly. The jelly tasted very good. You can feel some magical powers flowing in side your stomach. Hp:126/710 Ep:93/302 Ex:409 Lvp:6% >Jix says: You eat A little piece of quite deep blue jelly.You are full and discard the rest of the food.The jelly tasted very good. You can feel some magical powers flowing in side your stomach. Hp:126/710 Ep:93/302 Ex:409 Lvp:6% > Hp:126/710 Ep:93/302 Ex:409 Lvp:6% >score ------------------------------------------------------------------------ Name: Mizzt, b'rogh fighter Lvl: 9 Exp: 409, Adv-pts: 9, Money: 96 gold coins. Divine Favor: 2494 Permanent Divine Favor: 0 (0 free) You have explored little more than a quarter of the world. Hp: 126(/710) Sp: 66(/90) Ep: 93(/302) You are a powerless, rigid and unwell b'rogh. You feel completely brainless and completely insane and you are absolutely hideous. You are completely sober, satiated and refreshed. You are decent and you revere earth. You are of giant size. Your trueage is 2 days 5 hours 43 minutes 20 seconds. You are suffering from nether world effects. Your assign values are 73% attack, 19% defence, and 0% casting. ------------------------------------------------------------------------ Hp:126/710 Ep:93/302 Ex:409 Lvp:6% >Jix looks at you. Hp:126/710 Ep:93/302 Ex:409 Lvp:6% >hmm You hmm thoughtfully. Hp:126/710 Ep:93/302 Ex:409 Lvp:6% >save Mizzt is now saved. Hp:126/710 Ep:93/302 Ex:409 Lvp:6% > Hp:126/710 Ep:93/302 Ex:409 Lvp:6% >la mizzt You are a b'rogh and VERY HUGE of size. Mizzt is in very bad shape. Wielded in left hand: steel great axe named "IceForge" Wielded in right hand: steel great axe named 'Iceforge1' You are wearing: Worn on torso, right arm and left arm: copper scale mail cuirass named "Defender" Worn on left leg and right leg: tin bezainted cuir-boulli leggings named 'Dragon leg' Worn on neck: steel scale mail neck guard named 'Collar' Worn on head: bronze scale mail helmet named 'Trollskull' Worn on right finger: steel chain mail ring named 'Snake ring' Worn on left finger: fine steel chain mail ring named 'Snake ring' Worn on cloak: cuir-boulli cape named 'Midnight' Hp:126/710 Ep:93/302 Ex:409 Lvp:6% >save Mizzt is now saved. Hp:126/710 Ep:93/302 Ex:409 Lvp:6% >l You are in the upstairs sleeping hall of the Double Dragon Inn. The room is dimly lit by torches in holders along the walls. The windows all have curtains placed over them. All around the room there are sleeping pallets, each one adjoined by a small locker. At the northwest corner of the room a staircase leads down into the common room of the Double Dragon. A sign on the wall reassures you that you can quit here without risk of losing valuable equipment. It will be safekept until your return. The only obvious exit is down. Burned out wooden torch Jix, brownie priest-aspirant of Air Hp:126/710 Ep:93/302 Ex:409 Lvp:6% >Jix says: mruh say tjaa... You say: tjaa... Hp:126/710 Ep:93/302 Ex:409 Lvp:6% >save Mizzt is now saved. Hp:126/710 Ep:93/302 Ex:409 Lvp:6% >i You are carrying 82.3kg (57%) of 142.5kg and 37.9dm^3 (41%) of 91.0dm^3. Money: 9 platinum, 5 silver and 6 gold [Cash: 965 Bank: 13764 Total: 14729] 2 x A tasty bread made of wheat Keep: 4 x Burned out wooden torch Wooden torch (lit) Hp:126/710 Ep:93/302 Ex:409 Lvp:6% >eq Your equipment: Wielded in left hand: steel great axe named "IceForge" Wielded in right hand: steel great axe named 'Iceforge1' Worn on torso, right arm and left arm: copper scale mail cuirass named "Defender" Worn on left leg and right leg: tin bezainted cuir-boulli leggings named 'Dragon leg' Worn around neck: steel scale mail neck guard named 'Collar' Worn on head: bronze scale mail helmet named 'Trollskull' Worn on right finger: steel chain mail ring named 'Snake ring' Worn on left finger: fine steel chain mail ring named 'Snake ring' Worn as cloak: cuir-boulli cape named 'Midnight' It offers you a very good overall protection against physical damage. Hp:126/710 Ep:93/302 Ex:409 Lvp:6% >eat bread You eat a tasty bread made of wheat. You are full and discard the rest of the food. Hp:126/710 Ep:98/302 Ex:409 Lvp:6% >eat bread You are not willing to eat right now, you are full. Hp:126/710 Ep:98/302 Ex:409 Lvp:6% >i You are carrying 81.5kg (57%) of 142.5kg and 36.4dm^3 (39%) of 91.0dm^3. Money: 9 platinum, 5 silver and 6 gold [Cash: 965 Bank: 13764 Total: 14729] A tasty bread made of wheat Keep: 4 x Burned out wooden torch Wooden torch (lit) Hp:126/710 Ep:98/302 Ex:409 Lvp:6% >save Mizzt is now saved. Hp:126/710 Ep:98/302 Ex:409 Lvp:6% >l You are in the upstairs sleeping hall of the Double Dragon Inn. The room is dimly lit by torches in holders along the walls. The windows all have curtains placed over them. All around the room there are sleeping pallets, each one adjoined by a small locker. At the northwest corner of the room a staircase leads down into the common room of the Double Dragon. A sign on the wall reassures you that you can quit here without risk of losing valuable equipment. It will be safekept until your return. The only obvious exit is down. Burned out wooden torch Jix, brownie priest-aspirant of Air Hp:151/710 Ep:110/302 Ex:409 Lvp:6% >la jix He is a brownie and very small of size. Jix is in excellent shape! Wielded in left hand and right hand: lead shortsword He is wearing: Worn on torso, right arm and left arm: soft leather shirt Worn on left leg and right leg: tin bezainted cuir-boulli leggings Worn on head: heavy cloth cap Worn on right foot and left foot: heavy cloth shoes Worn on left hand and right hand: cloth gloves Worn on belt: copper scale mail belt Worn on cloak: soft leather cloak Hp:151/710 Ep:110/302 Ex:409 Lvp:6% > HP: 151(710) SP: 68(90) EP: 110(302) DF: 2492 save Mizzt is now saved. Hp:151/710 Ep:110/302 Ex:409 Lvp:6% >hmm You hmm thoughtfully. Hp:151/710 Ep:110/302 Ex:409 Lvp:6% >i You are carrying 81.5kg (57%) of 142.5kg and 36.4dm^3 (39%) of 91.0dm^3. Money: 9 platinum, 5 silver and 6 gold [Cash: 965 Bank: 13764 Total: 14729] A tasty bread made of wheat Keep: 4 x Burned out wooden torch Wooden torch (lit) Hp:151/710 Ep:110/302 Ex:409 Lvp:6% >eq Your equipment: Wielded in left hand: steel great axe named "IceForge" Wielded in right hand: steel great axe named 'Iceforge1' Worn on torso, right arm and left arm: copper scale mail cuirass named "Defender" Worn on left leg and right leg: tin bezainted cuir-boulli leggings named 'Dragon leg' Worn around neck: steel scale mail neck guard named 'Collar' Worn on head: bronze scale mail helmet named 'Trollskull' Worn on right finger: steel chain mail ring named 'Snake ring' Worn on left finger: fine steel chain mail ring named 'Snake ring' Worn as cloak: cuir-boulli cape named 'Midnight' It offers you a very good overall protection against physical damage. Hp:151/710 Ep:110/302 Ex:409 Lvp:6% >save Mizzt is now saved. Hp:151/710 Ep:110/302 Ex:409 Lvp:6% >l You are in the upstairs sleeping hall of the Double Dragon Inn. The room is dimly lit by torches in holders along the walls. The windows all have curtains placed over them. All around the room there are sleeping pallets, each one adjoined by a small locker. At the northwest corner of the room a staircase leads down into the common room of the Double Dragon. A sign on the wall reassures you that you can quit here without risk of losing valuable equipment. It will be safekept until your return. The only obvious exit is down. Burned out wooden torch Jix, brownie priest-aspirant of Air Hp:151/710 Ep:110/302 Ex:409 Lvp:6% >say no jaa You say: no jaa Hp:151/710 Ep:110/302 Ex:409 Lvp:6% >suomi *wave* [suomi]: Mizzt waves happily at everyone. Hp:151/710 Ep:110/302 Ex:409 Lvp:6% >save Mizzt is now saved. Hp:151/710 Ep:110/302 Ex:409 Lvp:6% >i You are carrying 81.5kg (57%) of 142.5kg and 36.4dm^3 (39%) of 91.0dm^3. Money: 9 platinum, 5 silver and 6 gold [Cash: 965 Bank: 13764 Total: 14729] A tasty bread made of wheat Keep: 4 x Burned out wooden torch Wooden torch (lit) Hp:151/710 Ep:110/302 Ex:409 Lvp:6% >eq Your equipment: Wielded in left hand: steel great axe named "IceForge" Wielded in right hand: steel great axe named 'Iceforge1' Worn on torso, right arm and left arm: copper scale mail cuirass named "Defender" Worn on left leg and right leg: tin bezainted cuir-boulli leggings named 'Dragon leg' Worn around neck: steel scale mail neck guard named 'Collar' Worn on head: bronze scale mail helmet named 'Trollskull' Worn on right finger: steel chain mail ring named 'Snake ring' Worn on left finger: fine steel chain mail ring named 'Snake ring' Worn as cloak: cuir-boulli cape named 'Midnight' It offers you a very good overall protection against physical damage. Hp:151/710 Ep:110/302 Ex:409 Lvp:6% >save Mizzt is now saved. Hp:151/710 Ep:110/302 Ex:409 Lvp:6% >i You are carrying 81.5kg (57%) of 142.5kg and 36.4dm^3 (39%) of 91.0dm^3. Money: 9 platinum, 5 silver and 6 gold [Cash: 965 Bank: 13764 Total: 14729] A tasty bread made of wheat Keep: 4 x Burned out wooden torch Wooden torch (lit) Hp:151/710 Ep:110/302 Ex:409 Lvp:6% >eq Your equipment: Wielded in left hand: steel great axe named "IceForge" Wielded in right hand: steel great axe named 'Iceforge1' Worn on torso, right arm and left arm: copper scale mail cuirass named "Defender" Worn on left leg and right leg: tin bezainted cuir-boulli leggings named 'Dragon leg' Worn around neck: steel scale mail neck guard named 'Collar' Worn on head: bronze scale mail helmet named 'Trollskull' Worn on right finger: steel chain mail ring named 'Snake ring' Worn on left finger: fine steel chain mail ring named 'Snake ring' Worn as cloak: cuir-boulli cape named 'Midnight' It offers you a very good overall protection against physical damage. Hp:151/710 Ep:110/302 Ex:409 Lvp:6% >save Mizzt is now saved. Hp:151/710 Ep:110/302 Ex:409 Lvp:6% >friends Level | Name |flg|Idle time --------+---------------+---+------------ [7] | Peck | | Hp:151/710 Ep:110/302 Ex:409 Lvp:6% >[suomi]: Peck waves happily at Mizzt. tell peck kodaaa heti! You tell to Peck 'kodaaa heti!'. Hp:151/710 Ep:110/302 Ex:409 Lvp:6% >save Mizzt is now saved. Hp:151/710 Ep:110/302 Ex:409 Lvp:6% >Peck tells you 'enka jaksa'. tell peck tai tuun teille ja annan selkää You tell to Peck 'tai tuun teille ja annan selkää'. Hp:151/710 Ep:110/302 Ex:409 Lvp:6% >save Mizzt is now saved. Hp:151/710 Ep:110/302 Ex:409 Lvp:6% >i Painmaker tells you 'Mä saan copper scale mail cuirassin!!!'. You are carrying 81.5kg (57%) of 142.5kg and 36.4dm^3 (39%) of 91.0dm^3. Money: 9 platinum, 5 silver and 6 gold [Cash: 965 Bank: 13764 Total: 14729] A tasty bread made of wheat Keep: 4 x Burned out wooden torch Wooden torch (lit) Hp:151/710 Ep:110/302 Ex:409 Lvp:6% >eq Your equipment: Wielded in left hand: steel great axe named "IceForge" Wielded in right hand: steel great axe named 'Iceforge1' Worn on torso, right arm and left arm: copper scale mail cuirass named "Defender" Worn on left leg and right leg: tin bezainted cuir-boulli leggings named 'Dragon leg' Worn around neck: steel scale mail neck guard named 'Collar' Worn on head: bronze scale mail helmet named 'Trollskull' Worn on right finger: steel chain mail ring named 'Snake ring' Worn on left finger: fine steel chain mail ring named 'Snake ring' Worn as cloak: cuir-boulli cape named 'Midnight' It offers you a very good overall protection against physical damage. Hp:151/710 Ep:110/302 Ex:409 Lvp:6% >leave game Session summary: Time: 5 hours 32 minutes 50 seconds. Commands: 6907 ( 2s / command) Monsters killed: 82 Experience gained: 13796 ( 168 exp/kill, 41 exp/min) Money gained: -10610 (-31 silver/min) Divine Favours gained: 1704 (5 df/min) You remove bronze scale mail helmet named 'Trollskull' from your head slot. You remove copper scale mail cuirass named "Defender" from your torso, right arm and left arm slot. You remove steel great axe named 'Iceforge1' from your right hand slot. You remove tin bezainted cuir-boulli leggings named 'Dragon leg' from your left leg and right leg slot. You remove steel great axe named "IceForge" from your left hand slot. You remove cuir-boulli cape named 'Midnight' from your cloak slot. You remove steel chain mail ring named 'Snake ring' from your right finger slot. You remove fine steel chain mail ring named 'Snake ring' from your left finger slot. You remove steel scale mail neck guard named 'Collar' from your neck slot.