The Secret of Monkey Island - LeChuck's Revenge

 

General advice

 

The game sometimes requires you to talk to somebody and mention certain thing before a certain option is available.

 

Part I - The Largo Embargo

 

Scabb Island

 

Accessible locations - woodtick, beach, swamp, cemetery, pennisula.

 

Woodtick

 

Accessible Locations - toll bridge, wood smith, bar, kitchen, map maker, inn, laundry.

 

You started with lots of money in your inventory, though you are not going to keep it for long. Largo will come and take all your money.

 

Walk to the right. You'll find a map of the island. Move the cursor around to check what places you can access.

 

Peninsula

 

Walk to boathouse. Talk to Captain Dread. He'll tell you to get rid of Largo before you can get out of this island.

 

Swamp

 

Walk to coffin. Use coffin. Row to the right until you have reached the shack.

 

Walk to the right and talk to the voodoo lady, Mojo. Ask her about the voodoo doll. You'll get a voodoo shopping list from her.

 

The 4 items are from the dead, head, thread and body.

 

1. Item from the dead - Largo's ancestor.

 

Woodtick

 

At the toll bridge, look at the sign. Pick up the sign, you'll get

the shovel on it.

 

Cemetery

 

Walk to graves. Look at tombstones. Locate Largo's ancestor grave.

Use the shovel to dig the appropriate grave. Get a bone.

 

2. Item from the body - Largo's body fluid.

 

Woodtick

 

Go to Wally's place (the cartographer). Walk to the pile of papers.

Pick up a piece of paper.

 

Walk to the hatch (bar). Talk to bartender. When you mentioned Largo,

Largo will appears and spit something on the wall. Wait for him to

leave. Use the piece of paper to get the spit on the wall.

 

3. Item from the head - Largo's hair

 

Woodtick

 

Walk to window (just beside the hatch). This will let you enter the

kitchen. Walk to table, pick up knife.

 

Walk to the inn. Talk to innkeeper. Use knife on the rope to release

the alligator. The innkeeper will run after the alligator so you

enter the Largo's room.

 

Largo's room. Walk to the plastic head. Pick up toupee.

 

4. Item from the thread - Largo's clothing

 

Woodtick

 

Walk to laundry shop. Walk to the left, pick up the bucket.

 

Swamp

 

Look at swamp. Use bucket on swamp to get a bucket of mud.

 

Woodtick

 

Largo's room. Close the door first. Put the bucket of mud on top of

the door. Wait for Largo to come in. This will dirty Largo's clothing.

 

Follow him to the laundry. Listen to the conversation.

 

Go back to Largo's room. Close the door. Get the laundry ticket

behind the door.

 

Go to the laundry. Give the ticket to the old man to get Largo's

clothing.

 

Swamp

 

Talk to Mojo. Give her the four items. She'll give you a voodoo doll

and some pins.

 

Woodtick

 

Largo's room. Use pins on voodoo doll. This will get Largo off the

island.

 

Peninsula

 

Talk to Captain Dread. You'll need to find something for him first.

 

Woodtick

 

Walk to Wally's place. Talk to him. Make sure he has nothing more

to tell you. Wait for him to put down his monocle. Pick up monocle.

 

Peninsula

 

Give the monocle to Captain Dread. He'll will need you to get 20

pieces of eight first.

 

Woodtick

 

Walk to laundry. Talk to pirates. Agree to buy wood polish.

 

Walk to wood smith’s place. Talk to him and buy the wood polish.

 

Walk to laundry. Use wood polish on peg leg. You'll get a piece

of eight each time you do that. But that don't give you sufficient

money to pay the Captain.

 

So, you need to find a job and earn some money.

 

Beach

 

Pick up stick.

 

Swamp

 

Mojo's place. Look around. Pick up string.

 

Woodtick

 

Walk to inn. Look at bowl. Pick up cheese squiggles.

 

Walk to laundry. Open box. Use stick on box. Use cheese squiggles

on box. Use string on stick. Wait for the rat to eat the cheese.

Pull the string to catch the rat. Open box. Get rat.

 

Go to the kitchen (enter it from the window). Put rat in the pot.

 

Walk to bar. Talk to bartender. Ask him about the stew. He'll check

the stew and find the rat in the soup. As a result, the cook is

fired and you got a new job. The bartender will give you 420 pieces

of eight.

 

Peninsula

 

Talk to the Captain.

 

Part II - Four Map Pieces

 

There are three islands you can access: Scabb, Booty and Phatt.

 

Outside the boat. Pick up parrot chow. Read the book about Big

Whoops to find out who are having the map pieces.

 

1. Map piece from Rapp Scallion the cook.

 

Booty Isle

 

Enter antique shop. Buy the well-polished saw (near the door).

 

Scabb Isle

 

Woodtick

 

Walk to laundry. Use the well polished saw on peg leg.

 

Walk to wood smith’s place. He'll be out for emergency service. Pick

up hammer and nails.

 

Booty Isle

 

Enter Stan's coffin shop. Talk to him. Ask him to show you the coffin.

When he is in, close the coffin. He'll give you a hankie. Close the

coffin again. Use the hammer with the nails to trap Stan inside the

coffin. Get the crypt key.

 

Scabb Isle

 

Cemetery

 

Use the crypt key to open the crypt. Enter the crypt. You'll find

many coffins with quotes on them. You'll need to find out which

one is Rapp's coffin before you can open them.

 

Phatt Isle

 

Once you reach the isle, you'll be captured. In the jail. Open

mattress. Pick up stick. Use stick on bone. Give the bone to the

dog. Get key. Use key to open jail door. Get the envelopes. One

of them contains your personal item and the other contain a

banana and an organ.

 

Walk to the library. Borrow a few books. Get a temporary library

card from the librarian. Borrow the book on voodoo "recipes: the

joy of hex".

 

Mansion

 

Open gate. Walk to door. Enter door. Talk to guard. Find some reason

to get him away. Go upstairs. Use book (any one will do) to swap the

book from the governor. Look at the book. It's contain all the

famous quotes of many pirates.

 

Scabb Isle

 

Cemetery

 

Look at the coffins. Open the coffin of Rapp Scallion. Look inside.

Pick up some ash.

 

Swamp

 

Go to Mojo's place. Look at the jar. One of them is the ashes 2 life

potion. Talk to Mojo. Give her the ash of Rapp Scallion and get the

ash-2-life potion from her. Use the book of voodoo receipts when

needed.

 

Cemetery

 

Use the potion on Rapp's ash. Talk to Rapp. Agree to check up his

hut and get a key from him.

 

Beach

 

Use the key to open door to the weenie hut. Use the knob to turn

off the gas.

 

Cemetery

 

Talk to Rapp again. He'll give you a map piece.

 

2. Map piece from Young Lindy, the cabin boy.

 

Booty Isle

 

Walk to antique shop. The map piece is on sale there for 6 million

pieces of eight. You'll need to find the head piece from the Mad

Monkey to exchange for it. Buy the horn.

 

Talk to Captain Kate (the women with the big hat). Get a leaflet

from her.

 

Go to spitting contest. Try spitting. Walk to the flags and look

at them. Try to pick them up. Use horn. All the people there will

be distract for a while. Pick up the flags and shift their position.

Try spitting again. You will do a bit better, but not good enough.

 

Scabb Isle

 

Go to the bar. Show the library card to the innkeeper and this

allow you to buy drinks from him. Buy the blue drink and yellow

drink. You'll be given a crazy straw. Use the blue drink on the

yellow drink to get the green drink.

 

Booty Isle

 

Go to the spit master. Use the crazy straw with the green drink.

This make your spit thicker. Try the contest again. Not bad, you

got second place. Try spitting again, this time spit only when

you find the women scarf is flying (this indicates that it's

windy). This let you win the contest. You get a plaque.

 

Go to antique shop. Sell the plaque to the dealer for 6000 pieces

of eight.

 

Talk to Captain Kate. Charter the ship but don't go to sea yet.

 

Phatt Isle

 

Borrow the book "Disaster : Great shipwrecks of the century". Read

the book and note down the location of the sunken monkey.

 

Booty Isle

 

Talk to Captain Kate again. Look for sunken treasure.

 

Go to the location indicated in the book. Dive for treasure. When

you have found the ship, pick up the head piece. Use the anchor

to go up.

 

Go to antique shop. Give the head piece to the dealer, get the

map piece.

 

3. Map piece from Captain Marley.

 

Phatt Isle

 

Go to alley. Talk to man. Play the game. You'll always lose in the

game. Notice the little guy always wins. So, something fishy is

happening.

 

Follow the little guy to another alley. Observe what he does.

When he has left, knock on the slot on the door. Ask about the

next winning number. You'll be shown two signs. Always answer

with the number of fingers you are shown previously, i.e.

 

if he show you 4 then 5 answer 4

if he show you 5 then 2 answer 5

if he show you 1 then 2 answer 1

etc.

 

Remember the number and go and play the game again. You just need

to win the invitation card. There is no need for the rest of the

prizes.

 

Booty Isle

 

Go to costume shop. Give invitation to man. Get your costume.

 

Mansion

 

The guard will stop you and demand an invitation card and a costume.

Wear the costume and go to the governor’s mansion.

 

Go to the side of the mansion. Open door and enter the kitchen. Try

to get the fish. You'll be chase outside. This time try to pick up

the trashcan. This irritates the chef and he will chase after you.

Run round the mansion and enter the kitchen again. Pick up fish.

 

Enter mansion. Pick up map piece. Exit the mansion. Try to get away.

The dog and the gardener will stop you and bring you the Elaine.

 

Talk to her as sweetly as possible. The distance between you two

should get as near as possible. After she has thrown the map piece

outside the window, pick up the oars. Exit mansion and try to pick up

the map. The wind will blow it away to the cliff. Pick up the dog.

 

Cliff

 

Walk to the side. Look at the map piece. You'll need something to

get the map piece.

 

Phatt Isle

 

Walk to pier. Talk to fisherman. Bet with him. Give him the fish

to get the fishing pole.

 

Booty Isle

 

Cliff

 

Walk to the side of the cliff. Use the fishing pole on the map.

A bird will take the map away.

 

Big Tree

 

Walk to the big tree. There is a plank in one of the holes. Pick

up the plank. Use the oar in the first hole. Walk to the tree

and then stand on oars. The oar will break and you'll have a

dream. The necessary stuff will be written on the piece of paper

in your inventory.

 

Scabb Isle

 

Woodtick

 

Go to woodsmith's place. Give the oars to smithy. He'll fix it

for you.

 

Booty Isle

 

Big Tree

 

Use oar in first hole. Stand on oar. Use the plank in second

hole. Stand on plank. Pick up oar and put it in third hole.

Stand on oar, pick up plank and put it in fourth hole... etc

until you reach the top of the tree. Enter door. Look at the

pile of maps. Use the dog to get map piece.

 

4. Map piece from Rum Rogers, the first mate

 

Booty Isle

 

Big Tree

 

Pick up telescope.

 

Wharf

 

Go to antique shop. Buy the sign beside parrot. Notice the hook

behind the sign. Use the parrot chow with the hook. The parrot

will turn to look at it. Buy the mirror.

 

Scabb Isle

 

Go to the bar. Use banana on metronome. Pick up monkey.

 

Phatt Isle

 

Use leaflet (from Captain Kate) on poster. Exit the island.

Captain Kate will be captured. Enter the jail. Use the key

to free her. Pick up the envelope with her belongings. There

is a bottle of half grog inside.

 

Waterfall

 

Walk to the path above the waterfall. Use the monkey on the pump.

The water will stop flowing.

 

Enter the cave. This leads you to the cottage.

 

Cottage

 

Talk to man. Try the challenge and see what happened. You'll

definitely lose if you don't do something. Take the challenge

again. Pick up mug. Use mug on tree to empty it first. Use mug

with bottle of half grog. This allows you to win the contest.

Walk to the trapdoor. Push the brick. You'll fall straight

through the tunnel. Ok, let's try that again. Open the window

first. Use the mirror on the mirror frame. Go outside the

cottage and use the telescope on the grotesque statue. The sun

ray will burn a hole in the brick. Push the brick again. Look

at the skeleton. Pick up the map piece.

 

Go to the library. Open lighthouse model. Pick up lens.

 

Scabb Isle

 

Go to Wally's place. Give him the lens. Give him the map pieces.

He'll ask you to run an errand for him.

 

Swamp

 

Talk to Mojo. Get the juju bag. Look inside it. There's a love

bomb and a box of matches.

 

Woodtick

 

Go to Wally's place. He's captured by LeChuck.

 

Swamp

 

Notice that there is a box laying near the swamp. Look at it.

Open it and use it.

 

Part III - LeChuck's Fortress

 

Walk to the right. You'll find lots of signs there. Don't enter

it yet. Walk to the right tunnel. Look at jail. Talk to Wally.

 

Walk back to the signs. Enter the back tunnels. Look at the piece

of paper you have. Push bones according to what is written on the

piece of paper. You'll need to do it 4 times, each time using one

of the verses.

 

You should find a huge door. It may look complicated. But you

simply need to open the door. And this let you a doggie door.

Pick up the jail key. It's a trap and you'll be hanging in the

air in no time.

 

You can't move now. but you can still use your mouth. Use crazy

straw on green drink. You can spit on many places but you just need

to concentrate on two places: the pan (just below Wally) and the

shield (to your right). Notice that they changes their angle

slightly every time you spit on them. Spit on them to adjust their

angle. The correct angle will let you spit on the shield and it

then bounces off to the pan which in turn send it to the candle.

This turns off the light and you manage to escape.

 

In darkness, use the box of matches to light up the place. Oops,

seem that you have done it at the wrong place.

 

Part IV - Dinky Island

 

Talk the Herman. You must talk for a long time before you hit the

right answer. There are many thing on the beach. Pick up crowbar.

Pick up martini glass. Use glass with ocean. Use glass of sea water

with sill to get distilled water. Pick up bottle in the ocean. Use

the bottle on the rock to break it. Open barrel to get cracker.

Give cracker to parrot. Note what it says.

 

Enter jungle. Walk to the left all the way to the big tree. Use

the broken bottle on the bag. Get the cracker mix. Use the distilled

water on cracker mix to get two crackers.

 

Walk to the pond (Walk right three times). Pick up rope. Use

crowbar on the box. Get dynamite. Follow the direction given

by parrot. You should find the parrot there. Give another

cracker to it. Follow the direction given by parrot. The parrot

should be there. Give it the last piece of cracker. You should

find the big X.

 

Use shovel on big X. Use matches with dynamites. Use dynamites

with hole to blow it up.

 

Use crowbar with rope. Use crowbar 'n' rope with metal rod.

Watch what happens.

 

In darkness, move the cursor around until you find the light

switch. Turn in on. Oops, Lechuck is here. He will zap you

to a random room. So, try to get familiar with the different

places and do thing fast.

 

In the first aid room: Open trashcan to get 2 surgical gloves.

Open drawer to get hypodermic syringe. Pick up skull.

 

In the room with many boxes: Open all the boxes you can open.

Pick up root beer, voodoo doll, and balloon.

 

Do this in any room you find LeChuck. Give hankie to LeChuck,

he'll blow his nose and give it back to you.

 

In the room with the broken grog machine. Use the helium

tank with the 2 surgical gloves and balloon. This makes you

lighter. Use the coin return. A coin will drop out. Wait

for LeChuck to enter the room. He'll bend down to pick up

the coin. Pick up his underwear.

 

At the elevator, enter it. The 3 balloons you have with you,

will let you use it to go up. Wait for LeChuck to come in,

use the lever to go up. This shut the door and you'll get

LeChuck's beard.

 

Use the juju bag with the voodoo doll, beard, underwear,

used hankie and skull. Mix them to get the voodoo doll of

LeChuck.

 

Now, it's revenge time. Walk around to look for LeChuck. When

he enter the room, use the syringe on the voodoo doll. He'll

run away from you. Walk around to look for him.

 

From now on, you can sit back and go through the end game.

 

Well done, you have completed the game.

 

 

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