Intro

Placing Blueprints

(This is optional but I good way to help you through the long process of placing polies is listening to some nice music.)

 

First you need Zmodeler. (1.07 being the best IMO)

 

Next you will need a car to make. Most carmakers use a boxy car for their first zmod made car so you should go to http://www.suurland.com for some car blueprints. Just remember: your first car can't be a Ferrari or something because those cars are waaay too hard to make. (Even for me!) My suggestion would be: start with a small hatchback or a car that doesn’t have a lot of bodywork (i.e. wings, hood scoop, lots of bends and moving parts. You know that wing this that pops out in the back of Chrysler Crossfire when it gets to 60mph? Those types of moving parts.) The goal for carmakers is to get the car as real as possible but the are limited features in some games and there are limits to carmakers as well.

 

The next important thing to do is prepare the blueprints so they will work in zmodeler correctly. If you have Paint shop pro of Photoshop, these next steps will be easy.

 

Now when you have the blueprints open remember these next steps or car making will be very difficult.

 

The canvas of the front of the car has to be 256x256 or a multiple of 8 or the blueprint will be stretched out when put into zmodeler. Just to add this part, the back of the car canvas should be the same size as the front blueprint. (the file has to be in .bmp format. I haven't tried anything else so I stick with bmps.)

 

The top and bottom blueprint can be 512x512 but if that is too small, just remember that the canvas size can be anything that’s a multiple of 8.(just enough to fit the view of the top of bottom so the blueprint isn't stretched.)

 

Once you have prepared your blueprints, (256x256 for front and back and 512x512 for top and bottom) you can put them in zmodeler. To do this...

http://img129.echo.cx/img129/3899/howtoputbpin1vk.jpg

After you do that, do this:

http://img68.echo.cx/img68/3663/browsferpic2lh.jpg

Just click Add and look for your blueprint picture.

 

After you have put the blueprint in the desired view, (just a little note: make sure that the "right" view is on left or you might make a horrible mistake and have to start over.) you can now start the modeling process.

 

Continue to Modeling

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