#CLASS {TNL}
#TRIGGER {AutoQuest Points: %1 To Level: %2} {#VAR Tnlaq {%2}}
#TRIGGER {Dragon Points: %1 To Level: %2} {#VAR Tnldp {%2}}
#TRIGGER {Egg Points: %1 To Level: %2} {#VAR Tnlegg {%2}}
#TRIGGER {Experience Points: %1 To Level: %2} {#VAR Tnlexp {%2}}
#TRIGGER {Leading Points: %1 To Level: %2} {#VAR Tnllead {%2}}
#TRIGGER {Trading Points: %1 To Level: %2} {#VAR Tnltr {%2}}
#ALIAS mudtnl {%-1 TNL - Exp: ~(@Tnlexp~) AQ: ~(@Tnlaq~) Lead: ~(@Tnllead~) TR: ~(@Tnltr~) Eggs: ~(@Tnlegg~) DP: ~(@Tnldp~)}
#ALIAS chtnl {%-1 %ansi(bold,red)TNL Report: %char(10)%ansi(bold,green)Exp: %ansi(bold,cyan)@Tnlexp %char(10)%ansi(bold,green)AQ: %ansi(bold,cyan)@Tnlaq %char(10)%ansi(bold,green)Lead: %ansi(bold,cyan)@Tnllead %char(10)%ansi(bold,green)TR: %ansi(bold,green)@Tnltr %char(10)%ansi(bold,green)Egg: %ansi(bold,cyan)@Tnlegg
%char(10)%ansi(bold,green)DP: %ansi(bold,cyan)@Tnldp}
#VAR Tnlaq {0} {0}
#VAR Tnldp {0} {0}
#VAR Tnlegg {0} {0}
#VAR Tnlexp {0} {0}
#VAR Tnllead {0} {0}
#VAR Tnltr {0} {0}
#SA {Kernighan's TNL Script V1.2}
#CLASS 0