#CLASS {MedHelper}
#TRIGGER {^You are hungry} {eat food}
#TRIGGER {^You are thirsty} {chug @DrinkContainer}
#TRIGGER {^OH NO! You have caught fire!} {c create water me}
#ALIAS setdrink {#IF (%null(%1)) {#SHOW {"setdrink ~<drink type~>" - This will setup the variable to automatically auto-drink when thirsty. ~<drink type~> is like a jug or cup or skin, etc. eg: "setdrink jug".%char(10)Drink currently set to %ansi(bold,yellow)@DrinkContainer}} {#VAR DrinkContainer {%1};#SHOW {Drink Container set to: %ansi(bold,yellow)@DrinkContainer}}}
#TRIGGER {^You have to stand up before you can do that.} {stand}
#TRIGGER {^That is impossible to do while sitting.} {stand}
#TRIGGER {disarms you and sends} {wield @MyWeapon}
#ALIAS setweapon {#IF (%null(%1)) {#SHOW {"setweapon ~<type~>" eg: setweapon dagger. This will setup the variable for automatically re-arming if you get disarmed.%char(10)Currently set to %ansi(bold,yellow)@MyWeapon}} {#VAR MyWeapon {%1};#SHOW {Weapon set as: %ansi(bold,yellow)@MyWeapon}}}
#ALIAS mmhelp {#SHOW {%ansi(bold,green)setdrink %ansi(bold,blue)~- Type this for info on using it.%char(10)%ansi(bold,green)setweapon %ansi(bold,blue)- Type this for info on using it.}}
#VAR DrinkContainer {skin}
#VAR MyWeapon {sword}
#SA {Kernighan's MedHelper Script V1.7}
#CLASS 0
