#CLASS {DragonHide}
#SA {Kernighan's Dragon Hide Reporter V1.1}
;// Dragon Hide Reporter.  Colors listed below.
;// red - red
;// blue - blue
;// gold - yellow
;// ruby - magenta
;// black - black (fg), white (bg)
;// brass - brown (fg), yellow (bg)
;// green - green
;// white - white (fg), black (bg)
;// bronze - brown
;// copper - red (fg), yellow (bg)
;// silver - gray
;// Total - cyan (fg), blue (bg)
#alias {chdh} {#EMOTEA {%char(10)Dragon Hide Report%char(10)%ansi(bold,red)red %ansi(bold,cyan)   -  %ansi(bold,red) @red %ansi(bold,white)(DR)%char(10)%ansi(bold,green)green %ansi(bold,cyan) - %ansi(bold,green)  @green %ansi(bold,white)(MN)%char(10)%ansi(bold,blue)blue %ansi(bold,cyan)  -  %ansi(bold,blue) @blue %ansi(bold,white)(HP)%char(10)%ansi(bold,black,white)black%ansi(bold,cyan)  -   %ansi(bold,black,white)@black%ansi(bold,white) (HR)%char(10)%ansi(bold,white,black)white%ansi(bold,cyan)  -   %ansi(bold,white,black)@white%ansi(bold,white) (A/S)%char(10)%ansi(bold,red,yellow)copper%ansi(bold,cyan) -   %ansi(bold,red,yellow)@copper%ansi(bold,white) (MN)%char(10)%ansi(bold,grey)silver %ansi(bold,cyan)-  %ansi(bold,grey) @silver %ansi(bold,white)(DR)%char(10)%ansi(bold,brown,red)bronze%ansi(bold,cyan) -   %ansi(bold,brown,red)@bronze%ansi(bold,white) (HR)%char(10)%ansi(bold,brown,yellow)brass%ansi(bold,cyan)  -   %ansi(bold,brown,yellow)@brass%ansi(bold,white) (HP)%char(10)%ansi(bold,yellow)gold%ansi(bold,cyan)   -%ansi(bold,yellow)   @gold %ansi(bold,white)(A/S)%char(10)%ansi(bold,magenta)ruby %ansi(bold,cyan)  -  %ansi(bold,magenta) @ruby %ansi(bold,white)(SP)%char(10)%ansi(bold,yellow)----------------%char(10)%ansi(bold,cyan,blue)Total%ansi(bold,cyan)  -   %ansi(bold,cyan,blue)@totalhides}}
#alias {dh} {%-1 Dragon Hide Report: red(@red) green(@green) blue(@blue) black(@black) white(@white) copper(@copper) silver(@silver) bronze(@bronze) brass(@brass) gold(@gold) ruby(@ruby)   Total(@totalhides)}
#alias {dhelp} {#show {%char(10)%char(10)%ansi(bold,white)ͻ%char(10)%ansi(bold,green)chdh        %ansi(bold,white)%ansi(bold,cyan) Chats your dragonhides                               %ansi(bold,white)%char(10)Ķ%char(10)%ansi(bold,green)dh %ansi(bold,white)~<%ansi(bold,yellow)CHANNEL%ansi(bold,white)~>%ansi(bold,cyan) Tell your hide to the given channel                  %ansi(bold,white)%char(10)ͼ%char(10)}}
#VAR {red} {0} {0}
#VAR {blue} {0} {0}
#VAR {gold} {0} {0}
#VAR {ruby} {0} {0}
#VAR {totalhides} {0} {0}
#VAR {black} {0} {0}
#VAR {brass} {0} {0}
#VAR {green} {0} {0}
#VAR {white} {0} {0}
#VAR {bronze} {0} {0}
#VAR {copper} {0} {0}
#VAR {silver} {0} {0}
#TRIGGER {^       red -* (%d)} {#var red {%1}}
#TRIGGER {^      blue -* (%d)} {#var blue {%1}}
#TRIGGER {^      gold -* (%d)} {#var gold {%1}}
#TRIGGER {^      ruby -* (%d)} {#var ruby {%1}}
#TRIGGER {^     black -* (%d)} {#var black {%1}}
#TRIGGER {^     brass -* (%d)} {#var brass {%1}}
#TRIGGER {^     green -* (%d)} {#var green {%1}}
#TRIGGER {^     white -* (%d)} {#var white {%1}}
#TRIGGER {^    bronze -* (%d)} {#VAR bronze {%1}}
#TRIGGER {^    copper -* (%d)} {#var copper {%1}}
#TRIGGER {^    silver -* (%d)} {#var silver {%1}}
#TRIGGER {^     Total -* (%d)} {#var totalhides {%1}}
#CLASS 0


