Roll (%)
Slashing
Bludgeoning
Piercing
Unarmed
1-10
Regular Critical
Regular Critical
Regular Critical
Regular Critical
11-20
Regular Critical +4 hps
Regular Critical +4 hps
Regular Critical +4 hps
Regular Critical +4 hps
21-30
Regular Critical +8 hps
Regular Critical +8 hps
Regular Critical +8 hps
Regular Critical +8 hps
31-40
Slash to weapon arm, +8 hps; If no greaves, tendon is severed arm is useless.
Blow to off arm; If shielded shield is destroyed, if no shield shoulder is broken and useless.
Shot through shoulder, +11 hps, -20 to activity with that arm.
Shot to shoulder, spun about reel back 12 ft.; +5 hps, dizzy for 2 rnds.
41-50
Slash upper leg, +10 hps; If no armor stunned 3 rnds, 1 hp/rnd, 1/2 speed.

Blast breaks bone in weapon arm, +10 hps; Stunned 1 rnd; -20 to actions with arm.

Strike to neck, must apply pressure or will die due to massive blood loss. + 15 hps, stunned 3 rnds.
Kick to knee, leg collapses; +7 hps, 1/2 spd., stunned 1 rnd.
51-60
Destroys one eye, +5 hps; Faceguard negates; Stunned 10 rnds, 2 hps/rnd
Shatter kneecap, + 7 hps; Leg useless and intense pain ensues. Stunned 3 rnds.
Shot through leg severs artery and muscle. +11 hps, 1/2 spd, 2 hps/rnd.
Punch separates weapon shoulder, arm useless until set. Painful.
61-70
Right leg lopped off at knee, +25 hps; Balance check to avoid falling, DC 35; +3 hps/rnd.
Blast breaks hip, active for 2 more rnds then lapses into a coma because of nerve failure.
Shot to head, if no helmet dies instantly; if helmet, knocked unconscious for 1d4 rnds.
Punch to jaw breaks it, tongue is bitten off. +10 hps and stunned 2 rnds.
71-80
Sever weapon arm at elbow, +20 hps; +4 hps/rnd.
Crush throat, paralyzed from neck down and unable to curse at you.
Shot pierces lungs, falls down and passes out. Worst nipple piercing ever.
Chop to side of head; +15 hps if helm; if no helm vicitm goes into a coma.
81-90
Slice into heart, instantly down.
Blow to jaw drives jaw bone through back of skull...ewww.
Shot pierces spine, paralyzed from the waist down and in intense pain.
Kick to neck breaks spine, character is paralyzed from the neck down.
91-93
Slice across stomach, insides fall out in 2 rnds. Nice.
Strike hits temple...this would hurt a lot.
Shot through eye, +25 hps; Any pressure on object will pierce brain.
Shot collapses chest. Nice punch.
94-97
Complete decapitation, picture that scene from Gladiator.
Strike to chest causes ribs to puncture lungs, can no longer breathe and dies slowly.
Strike through chest, pinned to ground or GM's choice. Picture that one Dirty Harry movie.
Head butt shatters skull, you have a headache tomorrow.
98-100
Sever body at waist, nice work.
Blast to chest destroys heart, very messy.
Shot through both ears, takes 1 rnd to realize what has transpired.
Blast annihilates entire torso, reduced to a gelantinous pulp, try a spatula.

Roll (%)
Melee Fumble
(+10 if you are riding)
Ranged Fumble
Spell Failure (Fumble)
1-10
Deal self 1d6
Ammo breaks, stunned 2 rnd.
Deal self 1d6
11-20
Deal self 1d8
Ammo breaks, stunned 3 rnd.
Deal self 1d8
21-30
Deal self 1d10
Ammo breaks, stunned 4 rnd.
Deal self 1d10
31-40
Deal self 1d12
Ammo breaks, -5 to activity, stunned 3 rnds.
Deal self 1d12
41-50
Deal self critical damage.
You spill your ammo in a 10 ft. radius around yourself. Stunned 2 rnds.
Spell cast with smallest affects towards nearest friend. If enhancing spell, affects your enemies.
51-60
Move of an amateur, deal self 1d8; Drop weapon; Hurt pride.
Weapon temporarily broken, stunned 2 rnds, full action to draw a new weapon.
Spell cast with maximum affects towards friend, if enhancing, towards enemy.
61-70
Your attempt at suicide fails. Strike to shield arm; if shield it is broken, if no shield, arm is broken.
Weapon shatters, stunned 3 rnds, full action to draw a new weapon.
Knocked unconscious for number of rounds equal to spell level, at minimum 2 rnds.
71-80
You do critical damage! To the ground at your feet! Takes 2 rnds to remove your weapon from the ground. If unique surface (stone) GM discretion.
Fletching scratches eye as it is released, -5 to all activity. Stunned 1 rnd.
Lose spell permanently and cannot relearn it.
81-90
Lose grip on weapon hitting friendly force with normal damage. If you have no friends due to your ineptitude, you hurl weapon 30 ft.

Lose an ear,+3 hps.

Lose spellcasting abilities for 2 weeks.
91-93
Somehow you break your weapon. Even I'm confused on this one. Stunned 2 rnds.
Manage to shoot self in hand. Hand is useless, +2 hp/rnd.
Amnesia. Who has amnesia? I do? That sucks.
94-97
Stumble over an unseen, imaginary, deceased beaver. You are very confused. Stunned 4 rnds on the ground.
Slip and shoot the wrong way, deal a friend a pierce critical. If no friends GM's discretion.
Spell causes a stroke, one side of body is useless.
98-100
Worst move ever, pull groin -20 to all activity, 1/4 spd; Opponent is stunned 3 rnds laughing at you.
Shoot straight down, pinning foot to ground. 2 rnds. to remove it. +7 hps, 3/4 movement.
Mind is destroyed. You are now a vegetable. *Hand waving in front of face* Hello?
101-105
You fall from your mount and get your legs caught in the stirrup. You are dragged 1d6 miles by your frightened mount. +15 hps.
N/A
N/A
106-110
You stumble while riding, making the mount abruptly stop. You fly 40 ft, landing on your head and are unconscious for 2 days.
N/A
N/A
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