Gods' Rules Summary

version 1.0

Divinity

Gods gain Divinity equal to the sum of all Heroes' Devotions to them at the start of each session.

Domain

Having Domain allows a God to step in as GM for a moment - either to make a ruling about facts in the gameworld, or to act as Arbiter in a Contest.

1 DP to assert Domain
high bid DP to challenge another God's Domain
bid equal to take matters to Convocation

Convocation

All Gods my attend Convocation (and speak there) for free.
1 DP at Convocation's start to have a vote at its end.
In case of a dispute, the winner gains the matched DPs from the loser.

Divine Inspiration

Free to grant Heroes or Minions Devotion dice up to their Rank.
1 DP / + [Devotion] dice to grant a Hero Advantage Dice within Domain.
1 DP / + 1 die to grant a Hero Advantage Dice outwith Domain.

Divine Intervention (Miracles)

1 DP / [Devotion] dice to gain Miracle Dice for direct Miracles.
1 DP / 1 die to gain Miracle Dice for indirect Miracles.
Double the above costs outwith your Domain.
1 DP to add/subtract [Devotion] to another God's Miracle if you have more DPs than them right now.
2 DPs to add/subtract [Devotion] to another God's Miracle otherwise

TN 5 : Heal all wounds, stop a fatal blow, re-roll a Contest round, walk on water.
TN 7 : Move Hero across world, drain a lake, make an army lose their way.
TN 10 : Destroy a city, part an ocean, level a mountain.

Divine Retribution (Curses)

1 DP / [Hubris] dice to gain Curse Dice
Curse succeeds with Rank = # successes if # successes > [Devotion].
Hero may [i]burn curse ranks[/i] by spending Divinity Points or Hubris Ranks at 1:1.

Blessings

Each God may bestow unique Blessings on Heroes.
5 DPs to bestow or revoke one Blessing.
A Hero may use your Blessing(s) up to [Devotion] times a day.

Calling the Flaw

Must be done at the start of a session.
5 DPs to call a Hero's Flaw.
Calling God gets to choose when in session Flaw arises.
No God may offer Hero assistance/aid when Flaw arises.

Miscellaneous Expenditures

1-5 DP to contribute to Heroes' Defining Moments.
3 - [Devotion]/2 to send Hero a Vision.

Faith Ranks

1-3 Normal No special features.
4 Acolyte May re-roll one Devotion Die per Contest.
5 Anointed* May perform Ritual (costs a LW) once/session to grant you DPs = [Devotion].
6 Champion* Costs other Gods double to Interfere. Only costs 3 to bestow Blessings. May work Indirect Miracles through him as if Direct.

(*) Special requirements apply.

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