One Sheet : KrethaaniIn a nutshellThe Krethaani barbarians of the Black Mountains are the largest people in the Crimson Sands, many of them topping six feet in height. They are a caucasian people, appearing similar to the tribes of the Hindu Kusht in our world. They are black-haired and black eyed in the vast majority of cases, with a tiny minority of pale-skinned redheads with green eyes. Their religion forbids them to cut their hair or shave; men wear their hair in elaborate turbans or else in long pony-tails. Warriors often grease their beards into dredlocks. The Krethaani are mainly hunters but they are also skilled metallurgists and are the only steelworkers in the Crimson Sands. CommunitiesA character may either be a wanderer from the Black Mountains, still calling his tribe his home. Or he may have settled in (virtually) any of the communities of the Crimson Sands. Cultural Abilities
[Innate] Endure Suffering (V) : The Krethaani way is a hard one. This ability represents
their ability to survive cold, torture, disease and long hours of boredom on the hunt. It may
be used to augument Resist, and vice versa. Cultural SecretsMost barbarian secrets are Cult Secrets. meaning they have a perquisite of Key of the Initiate for that cult. I haven't really worked out the details yet, but I plan to give each Cult three Secrets, possibly ordered Initiate, Devotee, Priest or somesuch. Yes, I'm stealing from HeroQuest. Some types of cult secrets:
Secret of Animal Companion:
Secret of the Iron Weapon: Cultural KeysKey of the Initiate : The character is initiated in a cult of one of the Old Gods. Take 1 XP whenever you swear by your God, observe his customs or explain (or impose) your faith on/to others. Take 2 XP whenever your God's path causes conflict for you. Take 5 XP whenever you endanger your life in service to your God or your Cult. Buyoff: Leave the cult, denounce your God, put aside his magic and don't look back. |