!Krelletho (Copyright 1998 by Baernoloth)
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Climate/Terrain: |
Any Lower Plane, save Abyss |
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Frequency: |
Rare |
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Organisation: |
Solitary or Pack |
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Activity Cycle: |
Any (usually day) |
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Diet: |
Carnivore |
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Intelligence: |
Low (5-6) |
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Treasure: |
Q x 10 |
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Alignment: |
Chaotic Evil |
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No. Appearing: |
1 or 1-6 |
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Armour Class: |
3 / 6 |
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Movement: |
18 |
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Hit Dice: |
5+5 |
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THAC0: |
12 |
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No. of Attacks: |
3 |
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Damage/Attack: |
1-10 / 1-10 / 2-20 |
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Special Attacks: |
Head butt |
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Special Defences: |
Time regression |
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Magic Resistance: |
See below |
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Size: |
L (8' long) |
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Morale: |
Average (9) |
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XP Value: |
1400, 3000 if actually killed |
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A !Krelletho resembles little more than a malformed Nightmare, with blood red hooves of various sizes, and seems the awful result of foul magical meddling. The head of the !Krelletho is adorned with various barbs and needles, and most are covered with filth. The black torso is chitinous, and the abdomen resembles the nightmare's hindquarters. The !K is pronounced by raising the tongue to the palate and providing suction, then, lowering the jaw without raising the tongue to compensate. They stand 6' tall at the shoulder, and reek of stale earth and mould. All !Krelletho have a limited empathy and can sense emotions such as fear, surprise, happiness, and anger within a 30 foot radius. They seem to use no other form of communication. Combat: The !Krelletho are naturally combative, and will attack anyone they perceive as a threat or invading their territory. Since they are a nomadic race, their territory is anything they can see or otherwise sense, so they will effectively attack on sight.
A !Krelletho has unusual magical properties. Depending on where it is fought, the magic resistance of the creature varies. If fought on a Lawful plane (Baator, Acheron) the creatures have 50% magic resistance. If fought on a plane of Conflict (i.e., Gehenna, Outlands, Gray Waste, Carceri) their magic resistance is lowered to 30%. If fought on a Chaotic plane (Pandemonium only -- they're never seen on the Abyss), their defence is lowered still to 15%. |
Habitat/Society: Little is known about !Krelletho social behaviour, and given their natures, it may never be known. Although it has not been decided upon whether or not the beast procreates, there have been no young !Krelletho found. What is known about them is their pack nature. However, some !Krelletho have been found solitary, and it is more than just a random occurrence, most often found far away from known !Krelletho territory. Some greybeards speculate that these are outcasts, thrown out from their packs for reasons unknown. These rogue !Krelletho are considerably more edgy than the pack variety, and will attack considerably less then their pack dwelling kin. Ecology: It is believed that the !Krelletho were not originally natural predators, though it is quite possible that they have evolved from their original state. Chant has it that the !Krelletho were created on the Abyss in some fetid unnamed layer. The animals were created for use as assassins, given their ability to slip in and out of real time. As it turns out, the creators had a bit of trouble managing the chaos stuffs that was used in their creation The beasts fled the layer, and the plane, never to return. This theory seems to correspond to the fact that they are never found in the Abyss, and their unusual magical defence.
Current Chant: A tanar'ri overlord by the name of "Ygris", has put forth a interesting proposition about the !Krelletho. The Tanar'ri has offered a large sum of jink to cutters who can deliver more information on the elusive beasts. All interested bashers should apply to the Shadowed Baphomet Inn in the Lower Ward. |
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