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"Do It Yourself" Army Tips
By: Brother Logan
Once you have chosen an army that you would like to play, you need to develop the character or "flavor" of your new army. You may decide to base your army on an existing army (Ultramarines, Blood Angels, Alaitoc Eldar, Catachan Jungle Fighters, etc.) or you may want to develop your own unique army. The later method is often called a "Do It Yourself" army (DIY for short). This article offers some ideas and tips on developing a characterful army.
Tip #1 - The Hook
Tip #2 - Structure / Organization
Tip #3 - Color Scheme
Tip #4 - Characters
The important thing to remember with your "special" characters is --- Don't get attached to them on the battlefield!! You may have spent hours creating a beautiful model and associated history only to worry about your character dying in his first battle. If your character does meet an unfortunate end, it doesn't mean that you have to start from scratch and retire your old model. It is highly probably that your leader may be seriously wounded (hence, ending their usefulness in the current battle), but with a little rest and medical attention they can return to fight again (and with a vengenance!!)
Tip #5 - Story
Your history does not have to be extensive, it can be a simple paragraph or two. I would encourage you to write a history for your army whether you have a DIY army or an existing one.
A Note On Special Rules
I would strongly caution anyone against using any homegrown "special" rules (except in a situation where you are playing in an established gaming group and have ALL agreed to playing with homegrown rules). You can develop a flavorful army working within the rules in the 40k rulebook and your codex. The trick is to limit and/or maximize certain aspects of your army. If you are a fast attack army -- take three fast attack choices and no heavy support. If you are assault-oriented, take lots of close combat specialists. Etc, etc.
The problem with "special" rules (even the ones that are created with the best intentions) are that they tend to de-stabilize the game. Games Workshop has spent countless hours developing a game system that is balanced and well though out (this statement will lead to endless arguments as to whether the rules ARE balanced, but I honestly believe the intent is there). A "special" rule that you have created for your army undermines the core game. Plus, it is very difficult to find someone that will allow your special rule in a battle.
It is important to distinguish "special" rules that apply to your army and "house rules" that apply to your game group. House rules are certainly ok, so long as everyone knows the rules before hand (an excellent example of house rules can be found in the back of the 40k rulebook -- "The Ultimate Secrets . . ." section is full of rules interpretations and additions)
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