Lunar Lander by David Eckel
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 NEW UPDATE EXPLAINED FURTHER DOWN...
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And here I thought I had given up on TI BASIC...  The story goes like 
this: a long time ago I had made a Lunar Lander game very similar to 
this and it was just awesome.  Then when I got my GraphLink I decided 
to back up the programs I made to the computer.  Unfortunately, the TI 
crashed AS I WAS SENDING FILES TO MY COMPUTER, losing about 6 MONTHS 
WORTH OF PROGRAMMING.  I could go on forever about all the other 
awesome things I made (I have to say that the majority of BASIC games 
here are just sad.  I'm one of the few people that's skilled at TI 
BASIC - most others seems to just learning how to use TI's)


Overview:
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Lunar Lander - it's self explanitory.  I have to say that I am darn 
proud of myself for making this one.  This is FAR better than my old 
Lunar Lander which was allready awesome, so this is just about the best 
darn TI-86 BASIC game out there...  (I think it's better than the 
assembly Lunar Lander games I've seen so far!)  Yeah, yeah, I know
you're going "you're so full of yourself!"


Instructions / Controls:
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Well, if you can't figure it out, you're an idiot.  Sorry if I sound 
mean, but it really makes me mad when people ask "uhh... what do I 
press?" when there was an instruction button right in front of their 
face!  The whole game uses the menu keys, the up, right, and left arrow 
keys, and enter.

Make sure to send ALL variables and pictures and the main Lunar program 
to your TI (DUH).  I hope you appricate the time I spent minimizing how 
many variables you have.


About the program(s)
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Whoops, I guess I allready explained most of that.

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NEW!  I added a random map feature - very cool indeed.  I removed a bug 
when you go very slow off the screen to the left it'll crash the game.
But of course, with the added random map feature I probably introduced
lots of other bugs, but that's OK.  I didn't feel like adding tons of 
input checking stuff in the random map settings, so don't be stupid and 
do really outrageous input and go "hey dork!  it didn't work!"

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FAQ
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Q. What happens when you can't see the landing spot on a random map?

A. It's probably off the bottom of the screen, or the top.  Just make
a new map.  If you have the same problem over and over you probably
gave it bad settings.  Change them or set them to default by quitting
the game and starting again.

Q. Despite those wonderfully clear instructions on the random map
settings menu, I still can't figure out what those MIN and MAX
variables are all about!

A. Well, it's kinda hard to explain.  Just play around with them and 
see what you get!

Q. Why does it take so long to draw the random map?

A. Uh, hello!  This is TI-86 BASIC we're talking about here!

Q. How long did this take for you to make?

A. I started during finals of the first semester of school, like the 
end of Jan. 2000 I think, and the last update I made was May 7, 2000.
(From the time I started to the SECOND release, not the first).

Question (well, not really). You have no life!

A. Well neither do you if you're reading this.

Q. Why doesn't it keep score on the random maps?

A. 'Cause I didn't want it to.

Q. Levels 5 and 6 are the coolest levels I've ever seen in a game,
especially level 5!

A. Well thank-you, even though that's not a question.  It took me a 
little over an hour to draw those two maps.  Yeah, I know - it was a
tremendous waste of time.

Q. Isn't this way too much documentation for just one small game?

A. Yes.


Future changes
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Huh?  Future changes?  Hey - I'm done with TI's!  I'll be focusing my
spare time and effort on C++ programming, baby!


Contact me!
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Feel free to contact me for any reason.

E-mail:  daecho@juno.com

AIM: EchoBoy64

ICQ: 37244357

Website:  http://EchoGames.homepage.com 
(which links to http://underworld.fortunecity.com/adventure/472)

(it's my "company" - you can find SlugBug 86 here too, along with other 
cool PC games I made.  Slugbug is my other TI-86 game [which really 
stinks].  You can find Slugbug in this same directory.)

THANKS FOR READING!
