         
           L    LLL   LLL  L L  LLL   LL     LL   L  L  LLL
           L     L   L     LLL   L   L      L  L  L  L   L
           L     L   L LL  L L   L    L     L  L  L  L   L
           LLL  LLL   LLL  L L   L   LL      LL    LL    L  v1.2
                    Complete with 32 Levels!

By Ryan Palmer (soccerman@biosys.net)
Lights Out is based on the electronic hand-held game by Tiger Electronics, Inc.

===========
Get started
===========
Send lights.86p to your TI-86 Calculator, via the GRAPHLINK (unless you want to type it in by hand.)
Then run the program called Lights

==================
Basics (Easy part)
==================

As soon as you turn out all the lights, you win (*=off, O=on). So in other words, when the board looks like this:
*****
*****
*****
*****
*****
you win!

The selectors look like this:
^ <
The up/down arrows moves the < up and down, and the left/right arrows move the ^ left and right.
When the coordinates of the selectors are on the light you want to select, press 2nd.
So if the selectors are in this position:
*****<
*****
*****
*****
*****
^
it will select the light in the first row and first column.

========================
So What's the Hard Part?
========================

On the light you select, it will make all the light you selected and all the lights around it opposite of what they are. So if the coordinates are here,
O****<
O****
*****
***OO
****O
^
and you press 2nd, it will look like this after:
*O***
*****
*****
***OO
****O

Well, that's how it works.  If you still don't get it, here are some more examples:
*****        *****
***O*        *****
**OOO< ===>  *****
***O*        *****
*****        *****
   ^

**OOO<       *****
***O*        *****
*****  ===>  *****
*****        *****
*****        *****
   ^

**O**        *****
*O**O<       **OOO
***O*  ===>  **OO*
*****        *****
*****        *****
  ^


Is that enough examples? If you still don't get it, e-mail me and I'll explain it until you can play the game blindfolded with both your hands tied behind your back.

=============================
Moves Required for each level
=============================

Normal Levels: (11 levels)
--------------
Levels 1-4:   6 moves
Levels 5-7:   7 moves
Levels 8-10:  8 moves
Level 11:     15 moves

Bonus Levels: (21 levels)
-------------
Levels 1-5:   6 moves
Level 6:      7 moves
Levels 7-8:   9 moves
Levels 9-11:  11 moves
Levels 12-14: 12 moves
Levels 15-16: 13 moves
Levels 17-20: 14 moves
Level 21:     15 moves


==========================
How to beat normal level 1
==========================

*****
*****
O*O*O
*****<
*****
^

*****
*****
**O*O
OO***<
O****
  ^

*****
*****
****O
O*OO*<
O*O**
    ^

*****
*****
*****
O*O*O
O*O*O<
^

*****
*****
*****
**O*O
*OO*O<
  ^

*****
*****
*****
****O
***OO<
    ^
That's how to beat normal level 1.
If you find any errors in the program while you're playing it, e-mail me and I'll fix it.

=========
Thanks to
=========

Tiger Electronics - for the inspiration.
Texas Instruments - for making the TI-86.

