            Welcome to "Creating your own arkanoid levels"

The first step in creating a new level is to read the following guide.

Step 1

When you see the line TAB==X X is the sequential level number

Caution: you must go in order or there will be blank never ending 
levels in your game

Step 2
The for( statements
Example:  For(I,1,X)
	  For(J,1,X)
X is the number of bricks

For(I,1,X) is a horizontal line X bricks long.
For(J,1,X) is a vertical line X bricks long.

An example is the first level of the game in 12 x 12 mode

for(I,1,12)
for(J,1,4)
1 -> T(I,J+8)

the 1 -> T( stores 1 to the correct matrix position for block 
	    placement during the game.

Step 3
+, -, * operators
I + X moves the blockes to the right
I - X moves the bocks to the left
I * X spaces out the blocks by the multiple X

The values of I & J are 1 in all operations

Step 4
Dimension errors

If you get a dimension error hit goto and look at the line carefully
if the operation of I or J is less than 1 or greater than the game size 
boundary then change the value so that it is in the boundaries.

Step 5
The diamond shape

The diamond shap is the most usefull shape in the game you will use it
often there are four parts of the diamond here is the diamond code:

For(I,1,X)
For(J,1,I)
1 -> T(I+X,J+X) 
1 -> T(I-X,J+X)
1 -> T(I+X,J-X)
1 -> T(I-X,J-X)

Just move the four parts around and add more parts to make different
designs.

Step 6 
The multiple ends

You need an end statement for the if then and for every For( command
If the game stops you had too many end commands
if a syntax error occurs you have too few end commands

step 7
if you make some good 12 x 14 size levels or any others send them to
THEMANI76@HOTMAIL.COM and i will make periodic releases of new levels.

Be sure to include you name and the level size, also the number of blocks
