---Arkanoid II Level Editor
---Corey Taylor ACZ inc
---corey@acz.org
---12/13/99

Update 12/18/99
 
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@^@%@$%^@%$^ !!! The strings saved with the level editor can now be sent using TIs software.

 I reenabled saving ASM files so you can compile yourself for some reason :).  Oh, if you need the file format so you can do by hand (FUN) for like linux and stuff. Email me.
The plugin string for ASM Studio 3.x is optionally added according to your responce in a message box before saving.
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This is very simple editor. You probably don't even need to read this file to use it.

When you open the editor, you see an array of boxes on the top and a TI looking screen on the bottom. The 4 different boxes are in the middle. All values are set to the "blank" type of blocks at the beginning automatically.  Select a block type, then click on the box corresponding to the location you want it put. The block will fill with a color corresponding to the type of block you put there(colors are self explainatory, light to dark, white for blank).  To get more levels, you must type in the new level number before they are available. To save, select the file name and it will automatically be saved as a perfectly good .86s String file.  Levels can be opened straight from a level string file also. The array of boxes are filled in accordingly when you load a level file.  Whenever you want to start over, click on New. Everything is reset.
The title editbox in the editor is what shows up in Arkanoid II as the name of the set of levels.

There shouldn't be any errors at all and as far as I can tell, there isn't anything else that it needs.