(Illusion/Phantasm) Level : 2 With this spell the wizard creates a illusionary semi-real duplicate of
himself. This duplicate will appear only if the caster is engaging a single opponent in
combat. The duplicate will appear directly opposite to the caster, facing him, at a
distance equal to the caster's distance to his chosen opponent. The duplicate mimics the
caster's movement, only in the opposite direction. The duplicate takes half as many hit
points as the caster has to destroy, and has no effective form of attack. A temporary
blurring and spatial distortion caused by the spell, when combined with a constant
circling of the caster around his opponent, makes it impossible for the target of the
spell to determine which of the two is the real wizard. The opponent has a flat 50% chance
to hit the real caster, if he attacks. If the opponent attacks the image, he turns his
back to the caster, who can use this moment for a surprise backstab or similar actions. If
the caster is attacked by more than one opponent, the image disappears, to return if the
caster once more squares of with a single opponent (within the duration of the spell of
course). |
(Illusion/Phantasm) Level : 3 When this spell is cast, the caster creates an aura of dread around
him. This aura works somewhat like a Fear spell. The first opponent who looks the
caster in the eyes must make a save versus spell at -2 (-6 if the caster has a special
material component, see below) or be filled with fear. This dread causes the target to
think he is doomed and that the caster is the instrument of his doom, but does not cause
him to flee. Thinking that his end his upon him, and that fleeing is pointless, the target
of the spell prepares to sell his hide as dearly as possible. So while the target is not
allowed to flee, he does fight to defend himself. He will do this as efficient as
possible, but is -2 to hit and on saves versus the caster spells. |