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Orcus 'Prince of the Undead'

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Demon Lord

AC -12 (natural); MV 18", Fl 36"; hp 160; THAC0 0; #AT 3 (claw/claw/tail) or 1 (weapon); Dmg 2d8+1/2d8+1/3d4 or by weapon; SA/SD see below; MR 70%; SZ H (15'); ML 16; Str 24, Dex 18, Con 20, Int 21 (God-like), Wis 19, Cha 4; AL CE.
Spells: Orcus can use the following spell-like powers at will, one per round at 20th .
Animate Dead, Darkness 15' Radius, Continual Darkness, Charm Person, Cause Fear, Clairvoyance, Clairaudience, Detect Magic, Detect Invisible Objects, Dispel Magic, ESP, Infravision, Lightning Bolt, Polymorph Self, Pyrotechnics, Read Languages, Read Magic, Speak with Dead, Spectral Force, Suggestion, Telekinesis (1200 Lbs.), Teleport Without Error, Wall of Fire.
Orcus can also use the following spell-like powers, but only a limited number each day:
Cure Serious Wounds 3/day, Feeblemind 1/day, Gate 1/day, Minor Globe of Invulnerability 1/day, Polymorph any Object 1/day, Project Image 1/day, Shape Change 1/day, Symbol(any) 1/day, Summon Undead 1/day
A gate created by Orcus has a 100% chance of opening. He can choose to gate in either 1d8 least, 1d6 lesser, 1d4 greater or 1 true demon (but no Balor). When he summons undead, roll 1d6. 1. - 4d12 Skeletons, 2. 4d8 Zombies, 3. 4d6 Shadows, 4. 3d4 Spectres, 5. 2d4 Vampires, 6. Lich
Special Attacks and Defenses: Orcus can use his barbed tail to inject poison into his victim. Anyone struck must save versus poison at -4 or die instantly. Orcus can only be hit by +1 or better weapons. Orcus saves as a 20 HD monster.
Magical items: Orcus usually bears an anyhting sword with him that has an unlimited number of uses. I.e. he could change it into a +6 defender or a +3 vorpal weapon at will. He has many more magical items, as determined by the DM

 

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