| Missile Arena 1.20 | |||||||||||||||
| Objective, to shoot down enemy ships | Renamed from Missile Command | ||||||||||||||
| Editor's note: | |||||||||||||||
| Each "hit" removes life from the user's life guage. Slowly eliminating percentage of life. | |||||||||||||||
| There is now a (untested) banning feature to help prevent laggy games | |||||||||||||||
| Offense | |||||||||||||||
| Name | Range | Homing | Damage | Speed | Special | Unit Used | Built Unit | Cost | |||||||
| Fragmine | short | none | 2% | fastest | Queen | firebat | low | ||||||||
| Cluster Bombs | med | none | 2% | fastest | multi hit | Valkyrie | ghost | med | |||||||
| Smart Bomb | med | 4 sec | 6% | fast | Scout | scv | med | ||||||||
| Ballistic Mortar | long | none | 8% | fast | Sci Vessel | goliath | high | ||||||||
| Strike Missile | short | infinite | 8% | fast | Wraith | marine | low | ||||||||
| Scorpian Missile | med | infinite | 6% | slow | Devourer | vulture | med | ||||||||
| Johnny's Missile | infinite | infinite | 10% | slowest | Guardian | dragoon | med | ||||||||
| Prism Missile | infinite | infinite | 16% | slow | Invincible for first 25 seconds | Cruiser | dark archon | high | |||||||
| Shower Missile | long | infinite | 2% | fast | multi hit | Transport | templar | med | |||||||
| Tomahawk | long | delayed | 8% | fast | Corsair | tank | high | ||||||||
| ICBM | infinite | infinite | 2% | fastest | Scourge | probe | low | ||||||||
| Defense | |||||||||||||||
| Name | Range | Homing | Damage | Speed | Special | Unit Used | Unit to Drop | Cost | |||||||
| Magnetic Pulse | - | - | - | - | All missiles in area are destroyed | reaver | high | ||||||||
| Gravity Pulse | short | - | - | fast | All projectiles momentarily head toward the center | archon | med | Refund | |||||||
| SRAM | short | projectiles | - | fastest | Mutalisk | medic | low | ||||||||
| Aeromine | - | - | 6% | - | stand still mine | Overlord | zealot | med | |||||||
| Pulse Generator | long | - | - | - | Kills all projectiles. One per. | Carrier | dark templar | med | |||||||
| Energy Flare | - | - | 12% | - | Lasts an extremely short time | Observer | H. Ultralisk | med | |||||||
| Notes to users | |||||||||||||||
| Similar missiles that are fired together will act alike and deplete at the same time. | |||||||||||||||
| Counter Missiles only target other missiles and will track all available missiles until depletion. | |||||||||||||||
| Healing center in the center heals 2% for every 5 seconds spent in the center. | |||||||||||||||