Changes - 11/07/2003
--------------------
* improved shotgun fix
	- 50% more pellets
	- default damage
	- default range
	- slightly reduced spread
	- slight aim offset while jumping
	- improved bandwidth usage

* improved client side dead body handling
	- fixed gore attachments

* added option for 'very high gore'
	Is actually more like default SoF2, its just that 
	people have probably got used to reduced gore
	- spurting blood from dismemberments
	- blood pools
	- high velocity exit wound effects for high velocity weapons

* added option for EXTREME gore
	Added for one reason only :- to rival zero cools 'gore' mod :P

* changed reloading of M203 *slightly*
	If your M203 is empty and you pick up a new 40mm grenade, 
	it will only auto-reload if you are **NOT** firing.
	
* replaced g_pro### server variables with single g_proMode variable

* added additional loading screen info
	Well, added in 'back' in would be more accurate.
	Also, replaced maplist with simple "Nextmap:" section.

* changed viewheight while crouched & moving (g_proMode 1)
	Fixes problem where your head can be seen and shot, but as 
	far as you can tell, you're perfectly hidden behind something.

* added profanity checking

* added protected names

* changed team commands to only work for team leader
	First to join or one delegated by previous leader
	
* added additional OSP style match commands

* added "READY" / "NOT READY" status to scoreboard

* added team overlay option
	Ripped from older ManDown and updated to work with newer code.

* added option to update team mate positions/angle even when out of vis range

* fixed M3A1 obituary message

* slightly updated misc obituarary messages

* added in viewcam support

* updated vote options
	- replaced g_DoWarmup with g_warmup
	- added rmg_fog_amount section to RMG option


Changes - 29/06/2003
--------------------
* fixed voice messages + teamchat + cg_teamChatsSeparate
	Text part of voice messages will now show up even if cg_teamChatsSeparate is off
	
* updated knife to act like grenade with g_proAnims
	alt fire = draw back
	release alt fire = throw
	

Changes - 27/06/2003
--------------------
* fixed dropped M4 and Ak74
	Now shows attached M203 or Bayonette

* fixed MM1/RPG7 not being disabled using disable_pickup_bla bla "1"
	Was using older code where disable_pickup_bla bla would need to be "2"
	Updated it to use newer code.
	
* added client option cg_teamChatsSeparate, defaults off.
	Use to separate global and team chat areas.
	
* fixed global chat being obscured by scoreboard

* added server option g_coloredTeamplayNames, defaults off.
	Set to enabled colourised names during team games
	
* added match_swap 2 option
	Will swap entire team rather than objectives/skins.

* added scorelimit to scoreboard
	In teamgames, it is shown <team score> / <score limit>
	In non-teamgames, it is shown as <score limit>
	
* added total score to scoreboard after match swap
	Just under current score, total score will be shown
	Cleared at end of match

* updated EV_GAMEOVER event
	Can now handle game ties and new GAME_MATCH_OVER option
	
* fixed chat tokens
	Can now use more than one at a time
	
* fixed filter menu - was missing from menus.txt



Changes - 25/06/2003
--------------------
* fixed "last alive" check

* fixed marines vs prometheus team only
	All team skins now work

* fixed not being able to spawn in CTF

* fixed impact prediction
	Spread is now calculated like the server 
	(check jumping BEFORE ducking)

* fixed incorrect use time calculation
	Time calc'd server side, so it won't seem to go overtime anymore.

* fixed switching from grenades to other weapon
	No longer plays additional pin pulling sounds and calc's clip properly

* fixed misc memory issues
	No longer loads / tries to load additional unused models and other misc media.

* removed cg_shadows 3 option
	The solid black shadows are very buggy and as such, can be used to cheat.

* added new shadow
	- blob
	- blob + feet
	- feet + matched torso blob
	I like blobs.	

* added server option to use new animations : g_proAnims 0/1 (default 0)
	- faster ready animations
	- better reload animations
	- ablility to throw a knife like a grenade - release to fire

* added server option switch weapons while reloading : g_proReloadSwitch 0/1 (default 1)
	- reload code slightly changed to prevent cheating 
	(clip filled AFTER reload anim completes, not before)

* added server option to improve grenades : g_proGrenades 0/1 (default 0)
	- air nading possible
	- flash grenades now deafen, as well as blind
	- flame grenades spread out during air burst

* added server option for new 3rd person effects : g_pro3rdPerson 0/1 (default 0)
	- enables visual items (ie. rifle on back, pistol on thigh, grenade on hip)
	- enables 3rd person weapon sounds (ie. hear people reloading/switching weapons)

* added server option to help newbies : g_proHelp 0/1 (default 0)
	- enables client option to display gametype item positions on screen
	- enables client option to display gametype trigger positions on screen

* changed display of radar
        - now uses cg_automap_XX variables to position it
        - displays directional info to gametype items even when out of range

* changed display of cg_teamScores 5 option
	- text is now color coded
	- during CTF games, reinforcement time is displayed

* changed drawing of certain functions so stop hud elements overlapping radar

* added head shot and throat shot sounds

* added support for custom HUDS
        - set cg_hudFiles variable to HUD
        - automatically ensures existence of hud before trying to load it
        - comes in 3 flavours
        	basic 
        		- numbers & icons
        	classic 
        		- like regular SoF2 with the bars
        	classic small 
        		- like classic, but smaller

* added cg_radar_<X> cvars to change position/size/alpha of radar

* changed crosshair names so non-team mates will show up if you hold
  the crosshair over them for 1.5 seconds

* added option to show team mate health/armor info under crosshair

* adjusted chat position in teamgames to make room for separate team chat area
        FIX ME - allow people to customise area?

* added separate team chat chat area to make them easier to read
        FIX ME - allow people to customise area?

* improved obituary messages by adding additional information
	ie. headshot, head removed, dimemberment, killed while zoomed etc

* made dead bodies totally client side
       	- allows you to set max dead bodies using cg_maxBodies client variable
       	- helps prevent bodies going into walls
       	- saves on server bandwidth and memory
       	(sends a single event once, rather then multiple entities each frame)

* added fully client side dead body gore
        - can shoot, gib or dismember bodies (defaults OFF)

* changed menus
	Replaced icon based menus with easier to use/navigate text based one

* improved MOTD
	MOTD can contains several lines, using up to 64 characters per line

* added maplist notification
	map & gametype information can be read from standard .mapcycle file

* changed connection screen
	- removed excess infomation
        - made progress bar smaller
	- improved MOTD diplay
	- added disply of current maplist

* added extra info to scoreboard (timelimit, friendlt fire etc)

* third person follow mode is no longer locked
        - can also zoom in and out using forward/back

* added new code so M590 and M203 can eject shells during animation

* addded option to display team mate names over their head (cg_drawFriends 2)
        - allows for easy identfication of team mates
        - option to show their last chat above their head also
       	- can change scale & transparency using cvars

* added rmg_fog_amount (0-4) game variable
	Adjusts fog amount in RMG levels
	
* radio menu support more female radio sounds

* radio menu can be customised in game

* option to use mouse to select radio menu items

* radio shortcuts can be bound in-game

* removed hack to stop people firing after round is over

* added check to prevent dying, shooting or scoring after round end

* added OSP like chat token support
	ie. say_team "My health is #h" = "My health is 67"

* added stat support
	- basic end game stats
	- full client stats, with menu (ui_stats)

* changed handling of available weapons
        - added ability to disable any item
        - remove need for g_availableWeapons and piggy backed info on config string
          (saves time and bandwidth)
        - updates menus correctly
        - only loads those weapons/items that are enabled
          (saves memory)

* improved half-time support

* added ready up and other misc. commands to player menu

* improved bots ability to aim at clients
	Now takes leaning into account

* improved bots ability to play gametypes
	Will now guard capture locations in Infiltration etc



Changes - 19/06/2003
--------------------
* fixed shotgun trace + melee trace
	Fixes the crouch + lean bug - you can now hit them.
	
* adjusted shotgun aim while jumping
	Aim will be off up to +/- 5 degrees while jumping with shotguns.
	Spread remains unchanged.
	
* fixed both teams eliminated at one time
	Red team no longer loses
	The team that caused the fatal damage will win.

* fix dying with armed grenade
	Will no longer drop additional armed/pickup nade
	
* added decent bot support
	Will play deathmatch and team gametypes, including Infiltration
	
* added .ent file support
	Can modify map entities with out the need to recompile them
	ie. Can be used to fix bad spawn point or add support for a gametype
		that the map normally doesn't support

* added pause command
	
* added OSP like match commands / settngs
	Temporary (?) until I get with derean to add proper ones

* added sudden death notification
	If teams are tied and next point will win map, it tells you

* added hack to stop people firing after round is over
	Removes all ammo/weapons except for current weapon
	Ta-da, no firing/reloading etc
	Cheap, but hey, it works :)

* err, other misc stuff you won't need to worry about?
