Direwolf Fast Cavalry FAQ v6.01 Format Q = Question A = Answer S = Source Q. Have there been any major changes to the rules for Fast Cavalry? A. Yes, the published errata has three separate cut and paste changes for page 117 of the Rulebook and one cut and paste change for page 269. S. Warhammer Chronicles 2004 pages 121, 123, 124, 125 ***** Q. Can Fast Cavalry shoot on the turn that they rally from a flee reaction? A. No. It is stated that they can move normally, but not that they can shoot. S. Warhammer Chronicles 2004 page 114 ***** Q. Can Fast Cavalry shoot on the turn they perform a reform? A. Yes. Per the errata in Warhammer Chronicles they may shoot even when marching or reforming. S. Warhammer Chronicles 2004 page 123 ***** Q. Fast cavalry can shoot all round, so does this mean they have 360 degree LoS for the purposes of standing and shooting? A. No. Per the rulebook, "...for charging, stand & shoot reactions, etc, the model needs to be facing the enemy as normal." S. Rulebook page 117 ***** Q. Can a Fast Cavalry model use its 360 degree LOS for shooting to shoot through a friendly model in the same unit? A. No. If a model in a Fast Cavalry unit can not draw LOS from its base to its target without going through a friendly model, it may not fire. S. Rulebook pages 59, 117 ***** Q. Can a character in a fast cavalry unit shoot in a 360 degree arc? A. Only if the character himself has the Fast Cavalry rule. Also note that characters without the Fast Cavalry rule may not shoot if the unit marches. S. Rulebook page 117 ***** Q. Can a wizard in a fast cavalry unit cast spells requiring LoS in a 360 degree arc? A. No. As specified in the Fast Cavalry rules, the improved LoS only applies to models with the Fast Cavalry rule and only applies to shooting. S. Rulebook page 117 ***** Q. Fast cavalry can shoot all round, so does this mean they have 360° line of sight for the purposes of the Casket of Souls? A. No, as described in the rules for fast cavalry, they use normal line of sight for everything except shooting. S. Warhammer Chronicles 2004 page 119 ***** Q. How many reforms may a Fast Cavalry unit perform during a single turn's Movement phase? A. Per the errata in Warhammer Chronicles, an unlimited number of reforms may be performed, though no model may move more than its maximum movement distance. S. Warhammer Chronicles 2004 page 121 ***** Q. Do fast cavalry auto-rally if they flee a charge? A. No. This was an error printed in the Special Rules Summary Appendix and subsequently corrected in the Warhammer Chronicles errata. S. Warhammer Chronicles 2004 page 124 ***** Q. If a Fast Cavalry unit rallies two or more turns after it voluntarily flees a charge, can it move in that turn? A. No. The ability to move is limited to when the unit rallies on its "NEXT turn". S. Rulebook page 117 ***** Q. If a Fast Cavalry unit involuntarily flees (from fear, terror, panic, etc.), and rallies on its next turn, can it move as normal? A. No. The ability to move upon rallying is limited to when the unit rallies on the next turn after it has VOLUNTARILY fled a charge. S. Rulebook page 117 ***** Q. Does a character have to be mounted to join a Fast Cavalry unit? A. No. Per the errata in Warhammer Chronicles, any character model may join a fast cavalry unit and move with the unit, but they do not benefit from any of the special rules. However, please note that if you join a character on foot to a unit of fast cavalry, the character may slow the unit down as all units are restricted to moving at the pace of the slowest member of the unit. S. Warhammer Chronicles 2004 page 125