PLAYER FILES
Character Sheet (JPG)
Character Sheet (Excel)
Character Generator (Excel)
Battle Tracking Form (Excel)
Action Phase Tracker (Excel)
Training Calculator
A word about the Training Calculator:
My GM and I both agreed on this system
for training calculation.  Neither one of us
still has the original, small book rules for
BUSHIDO.  We both think this is the way
stats were calculated in the first edition.
We calculated it out, and if a standard
BUSHI were to train EVERY BUGEI
and EVERY ART, all the way up to 99,
there was no way he could get his stats
up to 40 in all 6 attributes.  We both agree
that is not quite right, so instead of the
increase being 10% and 5% of the BCS
increase, it is 10% and 5% of the SCORE
increase that is used (Physical / Mental).
If your GM will not allow this high of a
gain, simply divid the amount of gain by
5 to get what the Second Edition rules
say is the amount of gain.
GAME MASTER FILES
ENCOUNTER GENERATOR (Q-BASIC)
A word about the encounter generator:
This is ZIP file including Q-Basic and a
batch file.  Unzip this into a directory,
then simply double click on the batch file.
It will NOT work with a USB printer
Works like a dream on a dot matrix
HP printers will usually give a warning
when the program tries to print.  It will
be a PAPER-OUT warning.  Simply
press the 'load' button on the printer
and it will then print the encounters.
This is an OLD DOS program, but
I have run it in Win98SE and Win2000

I am currently working on making an
Excel based generator, but it is slow going!
Bandit Generator (Excel)
A word about the Bandit Generator:
You do NOT want to save the changes
you make to this file to generate the bandits.
Once you generate them, close the file
without saving, or it will make more
work for you the next time you need them
Simply RIGHT-CLICK and
SAVE TARGET AS any of the links
on this page and enjoy the files.
GUN RULES TABLE
GUN RULES GRAPH
DOWNLOAD GUN TABLE AND GRAPH HERE!
IF YOU LIKE THE DOWNLOADS, LET ME KNOW BY SIGNING MY GUESTBOOK
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