In 1993, i was still "isolated" from the Architectural
Profession, and 3D Computer Modelling was still in it's
infancy.  This model was constructed from Gypsum Board.
From Farmhaus to Your House...
   In 1985 the Science Program NOVA
broadcast on PBS a study by Researchers at
Massachusetts Institute of Technology (MIT) called "Shapes in Nature". 
     It explored the similarities of various
forms such as beehives, soap bubbles, and
snowflakes, and attempted to explain the
physical principles behind them.  i had been
familiar with the numerous attempts in
the Architectural profession to devise
"industrial-modules"...   ...and was well
aware of the problems of "stacking" cubes.
You simply cannot construct a very large
building this way.  The "beehive" solution
seemed to be the way to make 'modular-
industrialization' a practical reality.
     My first models were rather small, but i wanted to 'see' what kinds of large buildings
would result from a dense-clustering of the
"natural-module".  Geometrists' had been
writing about these 'space-partitioning' modules in the architectural theory books for years.  A number of the students of
R. Buckminster Fuller went on to publish
their studies in a series of books about
"Natural Shapes".  My preference was for
the "dodecahedron" (...of which there are
two variants.), a twelve-sided shape symmetrical about four axis'.  after one design session, i decided to "flatten" the module, so what i ended up with was not
truly 'symmetrical', nor "natural", but i suppose an array of soap bubbles subjected
to the forces of gravity would flatten out.
The Early History of Arcadia Research
This Model would be an appropriate scale for a large 'villa'.
The sculpture in front was done in about 1987 by my girlfriend at the time. She helped me construct some of the early
'experimental-trusses', such as the ones' under the table.
   In 1987 i began filing for a U.S. Patent
on an Improved Structural System for
Buildings, but my early drawings were rather crude.  I seriously doubt the Patent
Examiner could 'visualize' my idea for a
building as i had spent years trying to identify an appropriate "living-environment", and still could not draw it in any other view than a strict "Elevation".  I had been using a number of physical tools to aid in the "visualization" process, and in 1988 i purchased a large number of ceramic hexagonal bathroom tile of various colours.
These i used to study the largest "clusters".
After spending countless hours studying these "micro-cities"...  ...i realized there HAD to be some kind of game that could be played in a 'stacking' of hexagonal modules.
The rules for such a game finally came to me in a dream, just before i awoke.
      I was awarded the Patent in 1990, and sincerely expected the Architectural Schools to welcome me with open arms.  Instead,
i found that few Professors' would even talk to me...  ...and the students seemed to be
like "golden-eggs" under their watchful
eyes! 
       Until i acquired access to Computer-Aided Modelling software in late 1994, at a local Community College, i found the 'visualization' process rather difficult.  Few people around me seemed to understand my insatiable enthusiasm for these 'modules'!
       It would take me several years before
i had a structural solution that i really felt
confident about.  My early efforts were an
attempt to "rigidly" apply the theories of the
Metabolist School to the  geometry of the
"dodecahedron", which resulted in a great
deal of internal redundancy in the design of
the open-web trusses.  In 1999, i began to
consider that a much simpler solution could
be achieved by simply tracing the lines of
connection between the carbon atoms in the
structure of diamond.
This is a collection of ARCADIA game tiles arrayed into a
dense cluster of "mixed-use" buildings.
The Arcadia Tiles were much easier to work with than the
bathroom tiles, because they "nested" on top of each
other at the appropriate place.
With enough of them...
...you could visualize a very large city.
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