GURPS

MakeChar v6.66f (17 September 2003)
by Bill Seurer
[email protected]
http://www.seurer.net

Character: George Smith Created: 11/14/02
Player: Tom Printed: 06/24/04
Description: 5'11", 165 lbs., Black hair, brown eyes, ruddy complexion, brawny, wide nose
Background: More skilled than his klutziness lets on, he was kicked out of his trading town after the "mollases/moonshine/nitro" incident - which wasn't his fault anyway. I don't want to talk about it.

ATTRIBUTES
ST 14 +45
DX 12 +20
HT 11 +10
IQ 12 +20
HITS/FATIGUE
Fatigue 14
 
Hit Points 11
 
WILL/SENSES
Will 12
Vision 12
Hearing 12
Smell 12
MOVEMENT
Speed 5.750
Move 4 (5.750)
Swim 0 (0.9)
 
default portrait of George
DAMAGE
Thrust 1+0
Swing 2+0
Punch * 1-1
Kick * 1+1
* includes skills
WEAPONS
Weapon Damage Skill Acc Rcl Malf RoF
Large knife 2-2 Cut, 1+0 Imp 11 +0
Small knife, Hidden in boot 2-3 Cut, 1-1 Imp 11 +0
Auto Pistol (9mm) 2+2 Cru 16 +3 -1 16 3~
Rifle (7mm) 5+0 Cru 15 +11 -2 16 3~
Small Throwing Hammer, Good weapon, Fine weapon, Good weapon, Grond 2+2 Cru 12 +1
DEFENSES
Head Torso Arms Hands Legs Feet Vitals
-7 -5 -2 -4 -2 -4 -3
roll: 3-4 5 9-11 6,8 7 12-14 15-16 17-18
PD: 2 2 2 2 2 2 2 2
DR: 6 14 4 4 4 4 7 4
Active Defenses
Parry: __/__
Block: 4
Dodge: 4 (5)
Other: __/__

ADVANTAGES
Advantage Level Cost
Double Jointed +5
Human ---
Manual Dexterity +2 +6
Trader Faction ---


DISADVANTAGES
Disadvantage Level Cost
Curious +1 -5
Disowned, Kicked out of town after the "mollasasses-moonshine-nitro" incident. +1 -5
Klutz +1 -5
Overconfidence -10
Reputation: Trader -5
Semi-Literacy ---


QUIRKS
Quirk Cost
Brings up subjects that "he doesn't want to talk about" -1
Doesn't believe stories about the "old days" -1
Full of stories that he believes, that his mother told him -1
Hammer named Grond -1
compusive about keeping his tools clean -1


PACKAGES
Package Cost
Trader Faction Package ---


CHARACTER POINT SUMMARY
Attributes 95.0
Advantages 11.0
Skills 55.0
Disadvantages -30.0
Quirks -5.0
Packages 0.0
Character Point Total 126.0
Character Point Total (no disads/quirks) 161.0
SKILLS
Armoury/Mechanic skills Level Cost Diff Base
Armoury: Black Powder Weapons/TL 11 1.0 M/A IQ-1
Armoury: Rifles/Handguns/TL 13 4.0 M/A IQ+1
Mechanic: Electrical/TL 14 1.0 M/A IQ+2
Mechanic: Petroleum Engines/TL 20 13.0 M/A IQ+8
Mechanic: Small Gadgets/TL 15 2.0 M/A IQ+3
Mechanic: Steam Engines/TL 16 4.0 M/A IQ+4
Combat/Weapon Skills Level Cost Diff Base
Axe/Mace 12 2.0 P/A DX+0
Crossbow 8 --- P/E DX-4
Knife 11 0.5 P/E DX-1
Craft Skills Level Cost Diff Base
Blacksmith/TL 14 6.0 M/A IQ+2
Distilling 11 0.5 M/E IQ-1
Leatherworking 11 0.5 M/E IQ-1
Electronics/Engineering skills Level Cost Diff Base
Elec Ops: Communications/TL 10 0.5 M/A IQ-2
Elec Ops: Security Systems/TL 10 0.5 M/A IQ-2
Engineer: Steam Engines 10 --- M/H IQ-2
Gun Weapons Skills Level Cost Diff Base
Blk Powder Wpns: Musket 10 --- P/E DX-2
Blk Powder Wpns: Pistol 10 --- P/E DX-2
Guns: Pistol 16 4.0 P/E DX+4
Guns: Rifle 15 2.0 P/E DX+3
Knowledge Skills Level Cost Diff Base
Area Knowledge (state) 12 --- M/E IQ+0
Language Skills Level Cost Diff Base
English 11 --- M/A IQ-1
Ruish 11 --- M/A IQ-1
Trad 13 --- M/A IQ+1
Tribal 11 --- M/A IQ-1
Martial Arts Skills Level Cost Diff Base
Brawling 13 2.0 P/E DX+1
Medical Skills Level Cost Diff Base
First Aid/TL 7 --- M/E IQ-5
Outdoors Skills Level Cost Diff Base
Climbing 12 --- P/A DX+0
Navigation/TL 10 1.0 M/H IQ-2
Survival: Desert 11 1.0 M/A IQ-1
Survival: Urban 7 --- M/A IQ-5
Scientific Skills Level Cost Diff Base
Mathematics 6 --- M/H IQ-6
Social Skills Level Cost Diff Base
Diplomacy 6 --- M/H IQ-6
Fast-Talk 7 --- M/A IQ-5
Gambling 7 --- M/A IQ-5
Merchant 11 1.0 M/A IQ-1
Savoir-Faire 8 --- M/E IQ-4
Tactics 6 --- M/H IQ-6
Thief/Spy Skills Level Cost Diff Base
Demolition/TL 12 3.5 M/A IQ+0
Detect Lies 9 0.5 M/H IQ-3
Disguise 7 --- M/A IQ-5
Scrounging 8 --- M/E IQ-4
Stealth 12 2.0 P/A DX+0
Vehicle Skills Level Cost Diff Base
Driving: Car/TL 11 1.0 P/A DX-1
Driving: Tracked Vehicle/TL 11 1.0 P/A DX-1
Driving: Wagon/TL 10 0.5 P/A DX-2

EQUIPMENT
ENCUMBRANCE
None -0 2xST 28 pounds
Light -1 4xST 56 pounds
Medium -2 6xST 84 pounds
Heavy -3 12xST 168 pounds
Extra Heavy -4 20xST 280 pounds

Money spent: $3720

Combat encumbrance: 1, Weight carried: 41.9 pounds

Travel encumbrance: 3, Weight carried: 93.9 pounds


...Equipment that is always carried...
Armor/Clothing Quantity Cost Weight Description
Light Infantry Helmet (faceplate) 1 $0 0.0 PD2,DR12,Covers:5
Light Kevlar Suit 1 $400 6.0 PD2,DR4,Covers:6-15,17-18,only PD1/DR2 vs. impaling,flexible (each 6 does min 1
Clothes 1 $40 1.0 PD0,DR0,Covers:6,8-14,17-18
Brahmin hide boots 1 $120 3.0 PD2,DR3,Covers:15-16
Weapons Quantity Cost Weight Description
Large knife 1 $40 1.0 Cut/Sw-2,Imp/Thr,Acc+0
Small knife, Hidden in boot 1 $30 0.5 Cut/Sw-3,Imp/Thr-1,Acc+0
Auto Pistol (9mm) 1 $250 2.5 Cr/2+2,Malf 16,SS 10,Acc+3,1/2 150,Max 1867,RoF 3~,Shots 15,ST 9,Rcl-1
Rifle (7mm) 1 $550 10.0 Cr/5+0,Malf 16,SS 14,Acc+11,1/2 540,Max 3400,RoF 3~,Shots 20,ST 11,Rcl-2
Other equipment Quantity Cost Weight Description
Magnetic Compass 1 $5 0.0
Hand Communicator 1 $100 2.0 5 mile range,8 hours w. C cell
Small pack 1 $60 3.0 Holds 40 lbs.
Small pouch 1 $10 0.0 Holds 3 lbs.
Hub chip 11 $11 0.5 1 $ each
Hub scrip 3 $30 0.0 10 $ each
Pocket MultiTool 1 $50 0.5
Pocket Tool Kit (Armoury TL) 1 $100 5.0
Laser Targetting Scope 1 $500 3.0 +2 to Acc
Belt with Knife Sheath 1 $10 0.2
Pistol Ammo (9mm) 30 $90 0.7 single shell

...Equipment that is carried but concealed somehow...
Weapons Quantity Cost Weight Description
Small Throwing Hammer, Good weapon, Fine weapon, Good weapon, Grond 1 $90 3.0 Cr/Sw+2,Acc+1

...Equipment carried in a backpack, bag, or other container that is not carried into combat...
Armor/Clothing Quantity Cost Weight Description
Brahmin hide shirt 1 $150 12.0 PD2,DR3,Covers:9-11,17-18
Other equipment Quantity Cost Weight Description
Adv. Concentrated Rations 4 $200 8.0 1 weeks food
Filtration Canteen 1 $175 2.5 1 quart
Personal basics 1 $5 0.0 cup,spoon,towel,etc.
Healing Powder 1 $20 0.5 heals d3,roll HT or -1 to sense rolls,roll HT+2 or -1 to IQ (d6 hours)
Traveller's rations 9 $18 4.5 1 meal
A cell 1 $10 0.0 1/4" diameter,1/8" thick
Cord 1 $1 0.5 10 yards
Rope 1 $5 1.5 10 yards
Optic binocluars 1 $200 2.0 8x
Flashlight 1 $20 0.5 5 hours w. A cell
Mini Tool Kit (Mechanic TL) 1 $400 20.0

...Equipment located elsewhere...
Other equipment Quantity Cost Weight Description
Five gallon wine/waterskin 1 $30 1.0
Water (gallon) 5 $0 40.0
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