| REFERENCES | |||||||||
| Fractal Mountain Landscapes, http://www.uwp.edu/academic/computer.science/morris.csci/CS.320/Week.11/Ch11b.www/Ch11b.html Jamsa, Kris, Ph.D. and Lars Klander, Jamsa's C/C++ Programmer's Bible, (c)1998, Jamsa Press, Las Vagas, NV. Kernighan, Brian W. and Dennis M. Ritchie, The C Programming Language, 2nd ed., (c)1988, Prentice Hall, Englewood Cliffs, New Jersey. LaMothe, Andre, Black Art of 3D Game Programming, (c)1995, Waite Group Press, Corte Madera, CA. Martz, Paul, Generating Random Fractal Terrain, http://gameprogrammer.com/fractal.html Woo, Mason, Jackie Neider, Tom Davis and Dave Shreiner, OpenGL Programming Guide, 3rd ed., (c)1999, Addison-Wesley, Reading, Massachusetts. |
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