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Using
Technology in the Classroom: A report by Michelle Freddolino, Sandy Lawton,
Mery Molenaar, and Karen Rosen, educational web consultants
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This report is a proposal for a persuasive website utilizing educational technology to support the Governor's decision regarding integration of technology into the K-12 classroom. The Governor's Office has assigned a committee to research the impact of technology on student learning in the K-12 classroom environment. The results of their research will determine the spending of an "Innovations in the K-12 Classroom" grant, which will be used to improve classroom learning within the state. Purpose of the Proposed Website Our proposal is for a website that will expose the committee to all sides of the argument and persuade the committee members to use the grant money in support of technology in the K-12 classrooms. The intention is to create a learning environment where members of the committee can explore the site and determine for themselves the intrinsic value of technology as an educational tool. Due to the extensive impact by people opposing the increased use of technology in schools, the committee's perceptions on the use of technology have been negatively influenced. We have observed the following beliefs, values, and attitudes:
We recommend using this information to design a persuasive web environment, which will demonstrate how a re-designed learning environment could be implemented. Therefore, our goal with this website is to educate the committee about the opportunity presented by technology to restructure the educational system qualitatively, thereby increasing the performance of the students (David, 1994). To accomplish our goal, we will use the persuasion technique described in the article "How to Frame a Message: The Art of Persuasion and Negotiation". By framing our message, we provide a 'big picture' of the issues involved and focus the committee's attention on the pivotal issues through a perceptual filter. Furthermore, we believe it is important that the website be interactive and require active participation from the user. We articulate that "active participation produces more attitude change than passive reception of information" (Dunlap, 2000). Methodology In David's (1994) article 'Realizing the Promise of Technology: The Need for Systematic Education Reform', she states that "the primary reason technology has failed to live up to its promise lies in the fact that it has been viewed as an answer to the wrong question". Based on McGaan's (2000) 'Rational Model of Persuasion', we will attempt to change the committee's attitude as set out in the Purpose of this report, by adjusting their beliefs and values. To achieve this goal, we propose a combined methodology. To change the committee's beliefs, we will use case-based learning to provide clear counter evidence in support of technology in the schools. Altering their values will be best accomplished by anchored instruction. This methodology will be used to introduce a new value: use technology wisely, realizing that computers themselves are not a panacea to an improved learning environment, but that appropriate software, teacher education, and sufficient technical support are the driving forces behind a successfully implemented program. The proposed website will emphasize the importance of educating the committee on appropriate uses of technology within a classroom. The website will provide an opportunity for visitors to experience successful learning with technology and to make sure they personally understand what it is. Upon entering the website's home page, the visitor is greeted by a photo of a building that resembles a welcoming community center. The doorway of the building is the dominant feature on the screen and features two very handsome but separate doors, presumably leading into the building. The two doors are labeled: "About Learning with Technology" and "Learning with Technology" (henceforth referred to as "About Learning" and "Learning"). Clicking on each door leads to a different path, representing different ways of knowing and learning about the subject at hand. The "About Learning" Path (based on
principles of Constructivism) The case-based learning methodology provides the interaction necessary for the committee members to filter their own beliefs and values. The case studies provided will educate and persuade the committee as well as demonstrate this instructional methodology as a successful learning tool. The examples of case-based learning allow the committee members and other interested parties to divert their beliefs as they explore the learning process and change their preconceived notion about this learning process. The "Learning" Path (based on principles
of Situated Cognition) Situated Cognition/Anchored Instruction allows us to appeal to the logical, reasonable nature of the committee members as well as their emotional side. By navigating the macrocontext, the committee and other interested parties explore what technology in the classroom is all about. Throughout this macrocontext, anchored instruction will provide the framework needed to effectively persuade the committee members and will also demonstrate the significant benefits to learning provided by the use of this methodology. Ideally, by using both anchored instruction and case-based learning methodologies, the committee members will realize the benefits of restructuring the educational system and including these instructional methodologies to improve student learning. Strategies Strategies for Anchored Instruction Our proposed website will provide a problem representing an issue that the majority of the committee members could personalize. A detailed scenario is described in the Interactions section of this report. Conceptual Design of the Site Context Content The environment itself contains much embedded data, both relevant and irrelevant. Visitors generate the problems, which they answer by examining relevant and irrelevant data embedded in the environment. In addition, they can explore the content from various perspectives for the purpose of developing diversity of thinking. For instance, the visitor can choose to explore from the perspective of an Elementary Educator, a Parent, a Board of Education Member, etc. The problem set includes challenges of dealing with dollar costs of technology, possible health risks associated with technology, sociological implications, learning benefits, cost-benefit analysis, etc. For example, in a Parent's perspective, the visitor deals with concern about children's health issues. Facilitation The project is a collaborative effort. As such, diverse groups will be invited to provide expertise, share research, pose challenges, and express their ideas. Visitors will be encouraged to navigate the site as they feel. Each path utilizes many of the same resources - video clips, links, etc. The macrocontext provides a community environment in which people are in familiar surroundings, trying to decide what to do about a particular problem. The problem is presented in an engaging manner in an effort to have the reader further investigate the situation. Design considerations used to create this rich learning environment include (Choi & Hannafin, 1995, Young, 1993)
Strategies for Case-based Learning There will be several empirical cases from which the readers can choose. These are actual cases that are proven to be effective in learning. Additional web pages provide the resources, discussions, and results of actual student work. These pages will present the counter evidence to specifically address the opponent's arguments. The following are examples that will be included as evidence of successful use of constructive instructional strategies in the K-12 classroom:
Framing the Argument
We intend to provide the frame throughout the website. However, the frame will be more dominant during the initial stages of the site navigation, while the committee members are just beginning to explore the site, since the committee will be most resistant at that time. As the visitors enter one of the doors and continue their journey through the provided macrocontext, their perceptions will slowly change in support of our position and the frame needs to be less obvious. Interactions The focus of the website will be on learner-content interaction. However, there will be opportunities for the committee members to engage in learner-facilitator and learner-learner interaction as well. It is important to avoid trying to change the reader's opinions directly, but to give them opportunities to change by exploring other perspectives through the case studies and the anchored instruction macrocontext. The learner-facilitator interaction will provide opportunities for visitors, particularly the committee members, to challenge the experts and explore their own beliefs about the integration of technology. This will be realized through a moderated discussion forum where the moderators are experts from both sides of this debate. In addition, we will make available an on-line chat area where questions can be posed and answered by anyone who shares an interest. The Scenario
From this point on, all visuals are from the perspective of the visitor, who uses mouse and arrow keys to move about the space. Next, a not so youthful-looking person approaches the camera, greets the visitor, and thanks him/her for agreeing to participate in a community discussion. He (or she) further states that the goal of the event is to better understand the many issues surrounding the use of technology in the schools from a number of perspectives. That's why participants in community conversation include two classroom teachers, a parent, two students, a Board of Education member, a Town Council member, the town librarian, a retired citizen, a minister, a distance learning instructor from the local community college, and a healthcare professional (based on the 'Study Circle Model'). The facilitator invites all of the participants into a meeting room. The conversation begins with all participants introducing themselves and expressing their general opinion on technology in the schools. Each person represents specific values and beliefs (discussed in the Purpose paragraph of this report). The facilitator then provides a summary of the task at hand: "Can we come to some consensus, specifically, about whether or not we wish to accept the gift of 5000 computers, and, in general, how we want to see technology used in our schools?" Using a laptop and Proxima, the facilitator displays 3 topics:
"Where shall we start?" invites the visitor to click on a topic. The topics represent 3 of the 'hottest' committee hot buttons. Clicking on a topic starts a video clip in which a 'real person' describes a case related to the topic, and the associated plusses and minusses which also appears on the Proxima. As an example, upon clicking on the first topic, the visitor sees an elementary school teacher who describes using the Jason project which he used in conjunction with a 5th grade class for teaching geography and life sciences. The visitor can click on a series of buttons. One button presents a video clip of the teacher describing the benefits. Another button describes the teacher's concerns. A third button gives the teacher's summary opinion: "Yes, it was a ton of extra work and the site wasn't always up, but when Amy, who was controlling the underwater camera, focused on a xx and the class exclaimed xx - what could top that??" Other buttons brings up "More Examples", "Related Links", "Read More," and "Another Topic." Upon choosing another topic to explore, the facilitator asks the visitor "What do you think?" A pop-up questionnaire appears which contains three opinion questions relating to the topic. The purpose is not to evaluate the visitor but to help him or her reflect upon what he/she has just heard and learned. The visitor can opt to share his/her opinions on each of the three topics within an on-line discussion group or choose to query the 'experts' directly. After examining all three topics and answering three short surveys, the visitor is asked by the facilitator to (a) vote on what should be done with the 5000 computers? and (b) provide a statement about how technology should be used in schools in the community. If the user chooses, the statement (b) can be printed out or e-mailed. Conclusion The proposed website is designed to represent all issues that are of concern to the committee at large. Therefore, we do not intend to ignore presently known beliefs, attitudes, and values. By addressing these in a forthright manner, we establish a strong sense of credibility. The empirical evidence provided addresses the proven benefits already experienced by many schools. Therefore, we are appealing to the committee members by clearly showing the benefits provided by implementing technology in a deliberate, well thought-out manner. Furthermore, the macrocontext designed within the site is intended to provide a positive, personal experience for the committee members. Thus allowing them to personalize their experience and visualize how learning can be successfully implemented throughout the state. Finally, we emphasize that state government, school districts, and teachers must work in a coordinated fashion to encourage collaboration between schools, disciplines, teachers, and tech support persons who support technology in classrooms and help make this project a success story for all students, teachers, and schools. References Bowman, J. P. (2000). Understanding Persuasion [Online]. Available: http://www.hcob.wmich.edu/~bowman/persuade.html [2000, December 13] Choi, J-I and Hannafin, M. (1995). Situated Cognition and Learning Environments: Roles, Structures, and Implications for Design. Educational Technology Research and Development, 43 (2). David, J. L. (1994, September). Realizing the Promise of Technology: The Need for Systemic Education Reform. Systemic Reform: Perspectives on Personalizing Education [Online]. Available: http://www.ed.gov/pubs/EdReformStudies/SysReforms/david1.html [2000, December 12] Dunlap, J. & Schank, P. (2000). Persuasion Resources [Online]. Available: http://www.insighted.com/instrstrat/course/persuasionresources.html [2000, December 8] How to Frame a Message: The Art of Persuasion and Negotiation [Online]. Available: http://cbpa.louisville.edu/sussman/frame2.htm [2000, December 10] McGaan, L. (2000). Introduction to Persuasion [Online]. Available: http://department.monm.edu/cata/Handouts/PERS.FSC.html [2000, December 11] Oppenheimer, T. (1997, July). The Computer Delusion . In The Atlantic Monthly [Online]. Available: http://www.theatlantic.com/issues/97jul/computer.htm [2000, December 12] Study Circle Model. developed by the Study Circles Resource Center in Pomfret, CT Young, M. (1993). Instructional Design for Situated Learning. Educational Technology Research and Development, 43 (1) Home | Purpose | Methodology | Strategies | Interactions | Conclusion | References |
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Using Technology in the Classroom Design by Mery Molenaar ([email protected]) December 2000 URL: http://www.geocities.com/mery_molenaar/go_for_technology.html |
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