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Introduction
In case-based learning, students are presented with a real-life
situation (the case) which is directly related to their field of study.
Cases come in many formats and may include written narrative by real or
fictional characters, photographs, audio, video, or digital animation.
Text-based cases are the most common and they can be one paragraph or
many pages long.
After investigating
the initial description, students analyze the case, individually or in
groups, collect information to identify key issues, and bit-by-bit unravel
the problem. Next they present and discuss the case with one another and
their instructor.
Cases may or may
not include a stated question or problem. Case
studies are often used in problem-based learning (PBL) where students
are presented with a problem before learning something new. But this is
not always true for case-based learning. Many times, the case is a story
on its own without a specific problem. Students then use previous knowledge
to analyze the case and develop their own questions or investigations.
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Purpose
and Objectives of Case-Based Learning
Effective cases need to be realistic and, like in real life, complex and
ambiguous. Students are challenged to use prior knowledge to interpret
and resolve a multi-dimensional problem and identify effective solutions
to the problem.
Often, case studies are approached in teams, where students together brainstorm,
find patterns, discuss possible solutions, and present their conclusion.
The major purpose
of case-based learning is:
- To
motivate students by developing learning situations that are of interest
of the students.
- To allow students
to be in control of their learning by making their own decisions.
- To serve as a
first step to student-designed investigations.
- To improve students'
communication and other interpersonal skills by encouraging team collaboration.
- To enhance a sense
of realism and connection to practical skills that are useful when entering
the field. Learning in the context of a real-life situation also tends
to store the knowledge in memory patterns that facilitate later recall
for solving of similar problems.
As a result of case-based
Learning, students will attain the following educational objectives:
- Develop or change
their perceptions of skills needed for their professional practice.
- Draw connections
between previous knowledge and the complex demands of actual practice.
- Improve their
decision making and reasoning skills by negotiating, arguing, or attempting
to convince others of alternative approaches to solve problems.
- Improve their
oral, written, and interpersonal communication skills by sharing their
experiences with other students.
- Use strategies
to organizing the given information, select resources beyond text materials,
and acquire information within the problem space.
- Improve their
presentation skills when presenting their conclusions, evidence to support
their conclusions, and further questions as a result of the case.
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Implications
of Case-Based Learning for the Student
During case discussions, students are actively engaged in interpreting
the case, proposing problems and possible solutions, brainstorming, and
using resources. Waterman (no date) observes in her course that students
take on roles we commonly think of as teacher roles: deciding what to
focus on, developing questions, leading the discussion, using the board
to keep notes, make drawings, or list learning issues.
As the students
become more independent, the role of instructors changes dramatically
as well. In case-based learning, instructors serve a great role in providing
and locating additional resources that support student learning, such
as books, computer access to the Internet, computer software, etc.
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Implications
of Case-Based Learning for the Instructor
If self-directed, student-centered case-based learning is so great for
learning, why isn't everyone using it?
Probably because
of fear of the unknown and resources. Using a case-based approach requires
that instructors change their role from being the center of attention
and the source of all knowledge to being the coach and facilitator of
the acquisition of that knowledge. The learning becomes student-centered,
not instructor-centered. The instructor becomes a guide to the students
rather than the major information source.
Ideally, if working in groups, each group of students includes an instructor/tutor
who guides the discussion, helps students explore their thinking and reasoning
without leading them, and helps with group dynamics (i.e. break up conflicts!).
This is resource intensive if you have large classes of 30-200 students.
The solution is
to empower the student groups to be autonomous and accountable, with the
instructor's role being to monitor and hold the individuals and groups
accountable for their learning. To prepare them to work together as a
team, instructors could start the group project with a team-building activity,
followed by a debriefing or a discussion of the group dynamics that surface
during the exercise. These activities help students to recognize each
other's strengths and work styles, and make them more aware of the internal
resources their group might draw on for a more serious project (Enerson,
1997) .
The case-based learning
method has another significant limitation. According to Bieron (no date),
it is not an effective approach for the teaching of large amounts of factual
information. This limits its use as the primary mode of instruction in
information-intensive science courses. As
with any 'hands-on' approach, case-based studies are much more time consuming
than traditional lecture-type education. Since effective use of case studies
requires a solid knowledge background, this approach could work particularly
well as a culminating activity at the end of a course unit.
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Examples
of Case-Based Learning
Case-based
learning has been used for decades in the professions of law, business,
and medicine, but have recently gained popularity in fields of engineering,
nursing, teacher education, and even science (Bieron, no date). Julian
(1999) implies that the growing interest in this method of instruction
suggests that knowledge and skills are best learned in contexts that reflect
the way they will be useful in real life.
Cases for the traditional
classroom:
- Fleaing
Louisiana (http://bioquest.org/flea.html) is a sample case developed
by BioQUEST Curriculum Consortium under a Howard Hughes Medical Institute
grant. The narrative describes a phone conversation between Ella Cardinale-Jones,
a resident of Louisiana, and Moses Anders, an intern with the Louisiana
Cooperative Extension Service. Ms. Cardinale-Jones complains that, even
though it is only January, her house is already infested with all kinds
of nasty insects and asks Mr. Anders how to get rid of them.
After reading the story, students are encouraged to brainstorm and find
patterns, pose specific questions, search for additional information,
design and conduct an investigation or initiate a debate, and present
conclusions.
This site
also includes guidelines for the teacher.
- Sickle
Cell Anemia (http://ublib.buffalo.edu/libraries/projects/cases/sickle_cell1.html)
is just one of a collection of case studies in science put together
by the State University of New York at Buffalo.
Each of the cases presented in this web site is accompanied by a number
of study questions for the students as well as a teaching notes. The
cases are free to be used in undergraduate level science courses.
- Animal
Use Case Studies (http://www.accessexcellence.org/AE/AEPC/WWC/1992/animal_use.html)
is a collection of cases by Sharon Radford from the 1992 Woodrow Wilson
Biology Institute with questions and teaching notes.
The purpose of these case studies is to help students to consider the
broader ethical aspects of the issue and to alert students that there
are significant standards which must be maintained when animals are
used in research. There are several strategies for using the case studies.
Radford suggests groups of three or four for the initial discussion
in the form of 'role play'. During the discussion, the instructor assigns
roles from the scenario to each student.
Cases for an online
environment:
- The
Case of Grandpa's Painting - A. Pintura, Art Detective (http://www.eduweb.com/pintura/).
The case, developed by Educational Web Adventures, takes place in the
office of A. Pintura, the art detective. Miss Fiona Featherduster is
meeting A. Pintura in his office to find out if a painting of hers is
worth anything. According to her story, her grandfather has just died
and left her the dusty painting. Later one will find out otherwise!
This is an
example of problem-based learning using a case-based approach.
Student-content interaction involves navigation of the site through
many links. Unraveling of the problem occurs when following the narrative
between Pintura and Miss Featherduster and making the right decisions.
- The
Chronicles of RocketBoy (http://curry.edschool.virginia.edu/go/ITcases/Chronicles/)
is a case study developed for the 1998 IT Case Event, an annual competition
in Web-based instructional design cases at the Curry School of Education,
University of Virginia(Julian, 1999). The case is written through the
eyes of Jason, a instructional designer, who is hired by a digital animation
company to improve productivity of the production line and increase
the company's profit. Navigation through the fictional narrative, including
photos, charts, letters, and interviews with the characters, helps Jason
to get a clear picture of the company.
- The
London Natural History Museum Science Case Book
(http://www.nhm.ac.uk/sc/) has a collection of web-based interactive
case studies that explore the museum's scientific work. Cases include
Jurassic Park's quest to extract DNA from insects preserved in amber,
the discovery of 'the cosmic football', a very unusual micrometeorite,
by a scientist at the Natural History Museum, and the story of how the
museum tracked down fabled Beast of Bodmin Moor.
The stories include
interactive questions that need to be answered correctly in order to
continue the mystery.
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References
Bieron, Joseph F.,
Dinan, Frank J. (No date), Case Studies Across a Science Curriculum
[Online]. Department of Chemistry, Canisius College, Buffalo. Available:
http://ublib.buffalo.edu/libraries/projects/cases/curriculum.html
[2000, November 26]
Enerson, Diane M.,
et.al.(1997), The Penn State Teacher II: Learning to Teach; Teaching
to Learn, Commonly Asked Questions about Teaching Collaborative Activities
[Online]. Available: http://www.psu.edu/celt/PST/collab2.html
[2000, November 30]
Internet Guided
Learning [Online]. Available: http://www.internetguides.com/index.html
[2000, November 28]
Julian, Marti F.,
Larsen, V. A., and Kinzie, M. K. (1999), Compelling Case Experiences:
Challenges for Emerging Instructional Designers [Online]. University
of Virginia. Available: http://curry.edschool.virginia.edu/go/ITcases/AECT99/
[2000, November 28]
Waterman, M. A.,
and Stanzie, E. D. (No date), Investigative Case-Based Learning
[Online]. BioQUEST Curriculum Consortium, Beloit Collage. Available: http://bioquest.org/case99.html
[2000, November 28]
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