           ______                                ____
          |  ____| _   __   _    ___    _       |  _ \   _   _   _____    __   _
          | |__   | | |  \ | |  / _ \  | |      | |_> | | | | | |  __ \  |  \ | |
          |  __|  | | |   \| | | |_| | | |      |  _ <  | | | | | |__> | |   \| |
          | |     | | | |\   | |  _  | | |__    | |_> | | |_| | |  _  /  | |\   |
          |_|     |_| |_| \__| |_| |_| |____|   |____/   \___/  |_| \_\  |_| \__|
                           _____________________________________
                          |  __        ________             __  |
                          | |  `.  |`.`. .----.\    .|   .  | |
                          | | |`.`.| |  `.`---/.|_| | ..| | |
                          | | | _`.`. `._| |`- |  _  :._ | | |
                          | |_|/_____`.__`.|    |_| :_____\|_| |
                          |     G A M E R ' S   D R E A M S     |
                          `------------.           .------------
                                        `.       .
                                          `.   .
                                            `.

                            http://cp-systems2turbo.emuunlim.com


Team FB Alpha Changelog
-----------------------

KEY:
AYE : Changes By Ayeye
KEV : Changes By Kev
H_Y : Changes By HyperYagami
L_M : Changes By LoopMaster
M_H : Changes By Mike_Haggar
T_W : Changes By Treble_Winner

--------------------------------------------------------------------------------------------

v0.137

AYE: Added a new GUI.
AYE: Added rom scanning to check what roms you have.
AYE: Added options to show all, CPS-1 only or CPS-2 only games.
AYE: Added option to only show the games you got.
AYE: Added esc=exit for all dialogs.
AYE: Added CPS1 QSound (thanks for info ElSemi)

KEV: Added IIR low pass filter

H_Y: Added Dip Switches Engine

L_M: Added Mikes changes to inpcheat.cpp at line 54.
L_M: Updated the What's New txt file with the current changes to v0.137

M_H: Fixed stupid error I made with the cheat dialog column widths :P
M_H: Set nApplyCheatEveryXFrame to 0 as standard.
M_H: Fixed so the 4 player fix for batcirj only applies to netplay.
M_H: Added light blue background as standard for SFA3 + clones in netplay.
M_H: Added flip monitor as standard for XMvSF in netplay.

T_W: Added drivers for ddsom, dstlk, dstlkr1, sfa & sfar1.
T_W: Updated cheats file.

--------------------------------------------------------------------------------------------

v0.136
KEV: Disabled the T (talk) key during netply until i can figure out a way of fixing the
     problem
KEV: A small fix so the the option bReadInputEveryFrame is now always ON during netplay.
     Changing the value in the .ini file now only effects local play. 
KEV: Merged in some changes from big fool.
KEV: Added an options dialog, still needs a bit of work but works in its current state
KEV: Added the layer toggle code by gangta and removed the old Alt+L layer toggle stuff 
keys alt+6 -0 are used
KEV: Added version 2 of HyperYagami's Cheat engine. A lack of space on the cheat menu has
     ment that you cannot disable cheats, but that doesn't really matter. Also made a small
     change for netplay cus the input dialog was getting screwed
KEV: Removed the Dat type code from the .ini file. Use the buttons under options instead.
KEV: Cheat options input screen added :)

L_M: Minor tweak to the Options Input screen
L_M: Added Mike's lovely FBA logo to all the doc's
L_M: Added Mike's last minute changes to the code (Input & Cheat screens - alignment)
L_M: Corrected some minor spelling issues in the readme :) I'll check everything
     (spelling & grammer) thoroughly before the next release :)

M_H: Fixed 4 player under Battle Circuit
M_H: Added some more cheats to the fbcheat.dat file
M_H: Wrote more documents

T_W: Added lots more cheats to the fbcheat.dat file
T_W: Fixed so the 4/3 player fixes only applies to the netplay games

--------------------------------------------------------------------------------------------

v0.135

KEV: Readded Ayeye's pause code, works a lot better now. Also added his latest version
     which fixes a few bugs. the game will now pause when the panel is shown and when the
     window loses foucus. It is still disabled during netplay. 
KEV: Readded HyperYagami's multi rom path stuff.
KEV: Found problem with the #define DEBUG screwing around with Kaillera. Not really fixed
     it yet :)
KEV: Fixed the updated Megaman driver.
KEV: Added the first version of HyperYagami's cheat engine as well as making a few changes
     to disable it during multiplayer. 
KEV: Retooled the cheat engine stuff so it meets M_H's specs.
KEV: A small fix so the the option bReadInputEveryFrame is always off during netplay.
     Changing the value in the .ini file now only effects local play.
KEV: Fixed the warnings that were starting to creep in all over the place.
KEV: Cleaned up the driver struct and added entrys for: Year, Parent, number of players and
     working driver. I've not done anything with these yet and most drivers need to have
     the correct values added (see dc_1941 for an example). Hopefully this should be the
     last time this is needs to be done :).

L_M: Added Encrypted CPS2 clone drivers for 19XX, Armwar, Avsp, Batcir, Ddtod,
     Ddsom & Dstlk.
L_M: Altered the Driver list so that all drivers are listed alphabetically, this fixes the
     "Alphabetical Doubling" in the game list, when creating an online game.
L_M: Got 3Player controls working in Knights of the Round.
L_M: Minor tweak to the load menu driver list.
L_M: Busy teaching myself to program ;)
L_M: Fixed naming issue, identified by Logiqx/TrebleWinner with sfa driver
     (Sfzjr1 -> sfzjr1).
L_M: Fixed load menu naming issue with Alien Vs. Predator.
L_M: Yet another tweak to the load menu - everything should now be in the correct order.
L_M: Added a preliminary driver for Marvel Super Heroes Vs. Street Fighter & clones
     (untested).
L_M: Added a preliminary driver for Rockman 2 (untested).
L_M: Started playing with ElSemi's pseudo Sprite Masking code (changes made to
     cps_draw.cpp & cps.h). At the moment the changes are commented out owing to 2 error's
     remaining. Still it's something to build on :)

M_H: Added AvsP 3 Player fix & DD:SoM 4 Player fix, should work fine in netplay now!
M_H: Fixed Ghouls, SSF2T & SF2T + Clones in netplay, they were unplayable before!
M_H: Fixed the region switches in netplay!
M_H: Exported all the internal cheats out to the fbcheats.dat file!
M_H: Fixed some bugs woth KEV's changes to HyperYagami's cheat engine.
M_H: Fixed one bug in the Logiqx DAT creator source.
M_H: Added region switches for: DD:ToD, Pnickies, Mega Man.
M_H: Corrected a couple of rom names.
M_H: Added some SFA3 cheats (Thanks to Bigfool for one).
M_H: Added some title screen switches.
M_H: Added Infinite Time cheats to all 1 on 1 fighting games.
M_H: Added some secret characters cheats.
M_H: Fixed the QNDream controller.
M_H: Added 3 player controls in WoF + Clones, but they're not working yet.
M_H: Fixed SFZ CPS Changer driver, the region switch needed two values :P
M_H: Small change to the cheat.cpp, make a dir named cheat in your fb dir and move 
     the fbcheat.dat there.
M_H: Added more cheat types to the cheat engine.

T_W: Added region switches for: Battle Circuit, Eco Fighters,
     Armored Warriors & Street Fighter Zero 2 Alpha.
T_W: Added QNDream cheat.
T_W: Fixed player 2 & 3 controls in Mercs.
T_W: Merged Logiqxs driver changes.
T_W: Merged Logiqxs .dat generator and added .ini setting for it.
T_W: Added Hotrod support in the ini.
T_W: Added extra ports to CPS_RW.CPP to get the kicks working in sf2ue and gain more
     control over rotation in forgottn
T_W: Modded sf2ue driver to fix kicks and added better control to forgottn driver.

--------------------------------------------------------------------------------------------

v0.134

KEV: Fixed FFightj GFX Loading
KEV: Added 2 new fields to the driver structure
KEV: Added Treble Winner's changes fixing descriptions of many of the inputs.
KEV: Changed the load dialog to support the new text fields.
KEV: removed the multi rom path code as it needs fixing.
KEV: Added faking of Z80 decryption. Allows The Punisher and WOF to be played without
     sound. Slammastes and dino are still unplayable.
KEV: Fixed Loading of punsiherj.
KEV: Added the line #define DEBUG to burn.cpp.
KEV: Added a hack to get the GFX roms of Pang3 loaded. The game is still unplayable
KEV: Fixed the Win95 not working problem.

L_M: Opted out encrypted clones with kev's "#define DEBUG" code
L_M: Added TrebleWinners default controls code. Default controls can now be set in the ini
     (eg: 0=keyboard, 1=joystick 1, 2=joystick 2, etc...
L_M: Minor tweak to the load menu display
L_M: Added Ayeye's Pause Code. FinalBurn Alpha will now pause when the window loses focus.
     NB: the gui must be hidden for this to occur.
L_M: Added Battle Circuit driver (fixed thanks to TrebleWinner)

M_H: Added Merged CPS1 Drivers (Rest of the games!)
M_H: Fixed Mercs and clones, Cawingj, Cworld2j, Pnickj & Qad GFX Loading
M_H: Fixed 3wonders and clones & willow and clones GFX Loading + Banks
M_H: Added the inputs that was missing, but were included in MAME
M_H: Added Captain Commando and clones driver
M_H: Added Mega Twins and clones driver (thanks to Diablo82 & Treble_Winner)
M_H: Fixed SF2 Init13 (thanks to Treble_Winner)
M_H: Added Eco Fighters driver, SFA3 clones driver & Vampire clone

--------------------------------------------------------------------------------------------

v0.132 / v0.133

KEV: Created this changelog file.
KEV: Cleaned the Workspace up a bit and removed some dead files.
KEV: Hack Fixed the UN Squadron driver.
KEV: Add WIP for better Multiply protection.
KEV: Patched Knights of the round so you can play it.
KEV: Added King of Dragons driver By Mike_Haggar with a fix by me
KEV: Added Support for 1941 and clones
KEV: A fully working King Of the Dragons Driver
KEV: A very very small tweak to the game selection dialog
KEV: Re-added a few lines in drv.cpp to fix on-line mode and tweaked Rom search path.
KEV: Added Better support for the CPS1 board IDs to get all the games that need it working
     and changed drivers as needed.
KEV: Rearranged the driver list in Burn.cpp just for developments sake.

L_M: Changed Workspace a bit (Added CPSC Drivers - CPS Changer)
L_M: Moved a couple of drivers to their correct places
L_M: Removed a couple of dead CPS2 drivers
L_M: Added merged CPS2 drivers (Ddsom, Ddtod, Armwar, Ringdest, Xmcota)
L_M: Created Pang3 driver, it crashed FB Alpha v0.131 (excluded from build)
L_M: Created Cadillacs & Dinosaurs (& clone) driver, not working - Black screen only
L_M: Compiled and released FinalBurn Alpha v0.132
L_M: Released v0.133 after discovering that the .exe had been compiled in debug mode! Doh!

M_H: Added King of Dragons driver
M_H: Added Merged CPS2 Drivers (All games!)
M_H: Added Merged CPS1 Drivers for : UN Squadron, Varth, Strider, MSword and Final Fight!
M_H: Added Merged Sf2 and Sf2ce drivers with all clones with thanks to JeldrosJ3 for SF2RB2
M_H: Fixed the problem with Marvel Super Heroes (Japan) loading the USA version instead of
     the Japan version.

-end of document-
