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Command Abilities  AP Needed 
--  Magic  Allows your character to cast any stored magic spell you have. Unavailable if character is silenced.  Complete 
G.F.  Gives your character the ability to summon any Guardian Force you have available. Unavailable if you are silenced.  Complete 
--  Draw  Gives your character the ability to 'Draw' magic from an enemy. After you have drawn you selected magic, you are given the choice of either using it immediatly or storing it for later use (where you get more than one spell). The more powerful the enemy and/or the magic, the harder it is to draw.  Complete 
Item  Allows your character to use items from your inventory during battle. Very useful when you have summons available, such as Phoenix. This ability is not affected by Silence.  Complete 
Ankoku  This will increase your equipped character's physical strength at the expense of your defensive strength.  100 
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   Junction Abilities  AP Needed 
--  HP  Enables you to junction magic to improve your HP total. The amount of HP added depends on the magic used and the quantity available to that particular character. Please view the Magic Junction Chart.  Complete 
Raise Magic Strength  Enables you to junction magic to improve your character's magic power. Getting a higher number depends on the magic junctioned and the quantity available to that particular character.  Complete 
Accuracy  Allows you to junction magic to your character's attack accuracy. The higher the quantity and the strength of the magic, the higher your attacking accuracy during battle.  120 
Ability x3  Enables you to attribute 3 abilities to your character.  Complete 
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   Guardian Force Abilities  AP Needed 
--  G.F. HP +10%  Increases your Guardian Force's HP by 10%.  40 
G.F. HP+ 20%  Increases your Guardian Force's total by 20%.  70 
G.F. HP+ 30%  Increases your Guardian Force's total by 30%.  140 
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   Menu Abilities  AP Needed 
--  Make Void Magic  Allows a character to turn specific items into void (time) based magics.  30 
Make Status Magic  Allows a character to turn specific items into a status magic.  30 
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   Character Abilities  AP Needed 
--  HP +20%  Increases your character's total HP by 20%.  Complete 
HP +40%  Increases your character's total HP by 40%.  120 
HP +80%  Increases your character's total HP by 80%.  240 
--  Magic Strength +20%  Increases your character's magic strength by 20%.  60 
Magic Strength +40%  Increases your character's magic strength by 40%.  120 
Bundoru  When the equipped character attacks physically, he or she will steal an item (more often than not).  200 
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   Party Abilities  AP Needed 
--  Half Encounter  Halfs the chance of you having to fight a random battle on the world map and on field screens.  30 
No Encounter  Zero chance of encountering a random battle.  100
Abilities
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