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   Command Abilities  
--  Magic Command  Allows your character to cast any stored magic spell you have. Unavailable if character is silenced.  Complete 
GF Command  Gives your character the ability to summon any Guardian Force you have available. Unavailable if you are silenced.  Complete 
--  Draw Command  Gives your character the ability to 'Draw' magic from an enemy. After you have drawn you selected magic, you are given the choice of either using it immediatly or storing it for later use (where you get more than one spell). The more powerful the enemy and/or the magic, the harder it is to draw.  Complete 
Item Command  Allows your character to use items from your inventory during battle. Very useful when you have summons available, such as Phoenix. This ability is not affected by Silence.  Complete 
Card Command  Allows you the ability to turn a selected enemy into a card. If the enemy is of a high HP, it will take more goes. Some enemies cannot be turned into a card.  40 AP
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   Junction Abilities   
--  HP  Enables you to junction magic to improve your HP total. The amount of HP added depends on the magic used and the quantity available to that particular character. Please view the Magic Junction Chart.  50 AP
Body Strength  Enables you to junction magic to improve a character's physical strength. Getting a higher number depends on the magic junctioned and the quantity available to that particular character.  50 AP
--  Magic Strength  Enables you to junction magic to improve your character's magic power. Getting a higher number depends on the magic junctioned and the quantity available to that particular character.  Complete 
Attribute Attack  Allows you to junction an attacking element to your character's attack; so if you junction the elemental Fire, you would inflict fire damage with your weapon.  160 AP
Attribute Defense  Allows you to junction an elemental to your character's defense. Say if you junction 100 'fire' magics to your Attribute Defense, all fire attacks by the enemy will be nullified.  100 AP
Attribute Defense x2  Enables you to junction 2 different elements for your Attribute Defense. (See Above).  130 AP
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   Guardian Force Abilities   
--  Summon Magic +10%  Enables you to junction magic to improve your HP total. The amount of HP added depends on the magic used and the quantity available to that particular character. Please view the Magic Junction Chart.  40 AP
Summon Magic +20%  Enables you to junction magic to improve a character's physical strength. Getting a higher number depends on the magic junctioned and the quantity available to that particular character.  70 AP
--  Aid  Enables you to junction magic to improve your character's magic power. Getting a higher number depends on the magic junctioned and the quantity available to that particular character.  10 AP
G.F. HP +10%  Allows you to junction an attacking element to your character's attack; so if you junction the elemental Fire, you would inflict fire damage with your weapon.  40 AP
GF HP+ 20%  Allows you to junction an elemental to your character's defense. Say if you junction 100 'fire' magics to your Attribute Defense, all fire attacks by the enemy will be nullified.  70 AP
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   Menu Abilities   
--  Make Bolt Magic  Enables you to junction magic to improve your HP total. The amount of HP added depends on the magic used and the quantity available to that particular character. Please view the Magic Junction Chart.  30 AP
Make Medium Class Magic  Enables you to junction magic to improve a character's physical strength. Getting a higher number depends on the magic junctioned and the quantity available to that particular character.  60 AP
Change Card into Item  Enables you to junction magic to improve your character's magic power. Getting a higher number depends on the magic junctioned and the quantity available to that particular character.  80 AP
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   Character Abilities  
--  Magic Strength +20%  Increases your character's magic strength by 20%.  60 AP
Magic Strength +40%  Increases your character's magic strength by 40%.  120 AP
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